Merge branch 'main' of https://github.com/abnormalhare/mp4-dtk
This commit is contained in:
commit
8564cca7b4
38 changed files with 3669 additions and 573 deletions
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@ -1181,7 +1181,7 @@ PlayerPosLerpFunc = .text:0x80067374; // type:function size:0x218 scope:local
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|||
BoardPlayerDiceJumpStart = .text:0x8006758C; // type:function size:0x1D4
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||||
BoardPlayerDiceJumpCheck = .text:0x80067760; // type:function size:0x54
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||||
DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local
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||||
BoardRotateDiceNumbers = .text:0x80067B98; // type:function size:0xF8
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||||
BoardPlayerIdleSet = .text:0x80067B98; // type:function size:0xF8
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||||
BoardPlayerMotBlendSet = .text:0x80067C90; // type:function size:0x5A0
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||||
BoardPlayerMotBlendExec = .text:0x80068230; // type:function size:0x51C
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||||
BoardPlayerMotBlendCheck = .text:0x8006874C; // type:function size:0x2C
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||||
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@ -1921,13 +1921,13 @@ KillHost = .text:0x800A9C68; // type:function size:0xA4 scope:local
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Last5Main = .text:0x800A9D0C; // type:function size:0xCC0 scope:local
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CheckJump = .text:0x800AA9CC; // type:function size:0xA4 scope:local
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CreateLotteryDrawWheel = .text:0x800AAA70; // type:function size:0x1FC scope:local
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CreateBlock = .text:0x800AAC6C; // type:function size:0xD4 scope:local
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CreateLotteryDraw = .text:0x800AAC6C; // type:function size:0xD4 scope:local
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UpdateLotteryDraw = .text:0x800AAD40; // type:function size:0x170 scope:local
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SetLotteryDrawState = .text:0x800AAEB0; // type:function size:0x88 scope:local
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GetLotteryDrawState = .text:0x800AAF38; // type:function size:0x20 scope:local
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KillLotteryWheel = .text:0x800AAF58; // type:function size:0x24 scope:local
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KillLotteryDrawWheel = .text:0x800AAF58; // type:function size:0x24 scope:local
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UpdateLotteryDrawWheel = .text:0x800AAF7C; // type:function size:0x2D0 scope:local
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SetLotteryWheelState = .text:0x800AB24C; // type:function size:0x1D8 scope:local
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SetLotteryDrawWheelState = .text:0x800AB24C; // type:function size:0x1D8 scope:local
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ExecLotteryDraw = .text:0x800AB424; // type:function size:0x950 scope:local
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KillLotteryTicket = .text:0x800ABD74; // type:function size:0x4C scope:local
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InitLotteryTicket = .text:0x800ABDC0; // type:function size:0x488 scope:local
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@ -1947,7 +1947,7 @@ SetLast5RouletteState = .text:0x800AD194; // type:function size:0x38 scope:local
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GetLast5RouletteState = .text:0x800AD1CC; // type:function size:0x38 scope:local
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GetLast5RouletteResult = .text:0x800AD204; // type:function size:0x44 scope:local
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CreateTeamResult = .text:0x800AD248; // type:function size:0x2B4 scope:local
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CreateTeamResultSprite = .text:0x800AD4FC; // type:function size:0x340 scope:local
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CreateTeamResultWork = .text:0x800AD4FC; // type:function size:0x340 scope:local
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SetTeamResultTarget = .text:0x800AD83C; // type:function size:0x58 scope:local
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GetTeamResultTarget = .text:0x800AD894; // type:function size:0x58 scope:local
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KillTeamResult = .text:0x800AD8EC; // type:function size:0x38 scope:local
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@ -5184,7 +5184,8 @@ lbl_8013997C = .data:0x8013997C; // type:object size:0x20
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boardMotTbl = .data:0x8013999C; // type:object size:0x20 scope:local
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boardMotRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local
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bowserSuitCharMdlTbl = .data:0x801399DC; // type:object size:0x20 scope:local
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bowserSuitMotTbl = .data:0x801399FC; // type:object size:0x34 scope:local
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bowserSuitMotTbl = .data:0x801399FC; // type:object size:0x14 scope:local
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sparkMotTbl = .data:0x80139A10; // type:object size:0x20 scope:local
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boardSparkSfxTbl = .data:0x80139A30; // type:object size:0x20 scope:local
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boardSparkSfxTblAlt = .data:0x80139A50; // type:object size:0x20 scope:local
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megaSquishObj = .data:0x80139A70; // type:object size:0x10 scope:local
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@ -5231,8 +5232,7 @@ coinChgObj = .data:0x8013A1F0; // type:object size:0x10 scope:local
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coinDigitMdl = .data:0x8013A200; // type:object size:0x28 scope:local
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jumptable_8013A228 = .data:0x8013A228; // type:object size:0x1C scope:local
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wheelSprTbl = .data:0x8013A248; // type:object size:0x28 scope:local
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wheelSprPrio = .data:0x8013A270; // type:object size:0xA scope:local
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wheelCharIconPrioTbl = .data:0x8013A27A; // type:object size:0x4 scope:local data:byte
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wheelSprPrio = .data:0x8013A270; // type:object size:0xE scope:local data:byte
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wheelCharIconTbl = .data:0x8013A280; // type:object size:0x20 scope:local
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lbl_8013A2A0 = .data:0x8013A2A0; // type:object size:0xF data:string
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boardStarSndTbl = .data:0x8013A2B0; // type:object size:0x20
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@ -5322,15 +5322,16 @@ hostMotTbl = .data:0x8013B0D8; // type:object size:0x120 scope:local
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messBaseTbl = .data:0x8013B1F8; // type:object size:0x24 scope:local
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playerOfsTbl = .data:0x8013B21C; // type:object size:0x18 scope:local
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plateObjNameTbl = .data:0x8013B234; // type:object size:0x10 scope:local
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hiliteObjNameTbl = .data:0x8013B244; // type:object size:0x20 scope:local
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hiliteObjNameTbl = .data:0x8013B244; // type:object size:0x10 scope:local
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faceObjNameTbl = .data:0x8013B254; // type:object size:0x10 scope:local
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resultRankFX12Tbl = .data:0x8013B264; // type:object size:0x20 scope:local
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resultRankFX3Tbl = .data:0x8013B284; // type:object size:0x20 scope:local
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resultRankFX4Tbl = .data:0x8013B2A4; // type:object size:0x20 scope:local
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impactFXTbl = .data:0x8013B2C4; // type:object size:0x20 scope:local
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lotteryWheelMdlTbl = .data:0x8013B2E4; // type:object size:0x20 scope:local
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lotterySprPrioTbl = .data:0x8013B304; // type:object size:0x1E scope:local
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lotterySprTbl = .data:0x8013B324; // type:object size:0x34 scope:local
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lotterySprPosTbl = .data:0x8013B358; // type:object size:0x78 scope:local
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teamSprPrioTbl = .data:0x8013B304; // type:object size:0x1E scope:local
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teamSprTbl = .data:0x8013B324; // type:object size:0x34 scope:local
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teamSprPosTbl = .data:0x8013B358; // type:object size:0x78 scope:local
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teamCharSprTbl = .data:0x8013B3D0; // type:object size:0x20 scope:local
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boxModelID = .data:0x8013B3F0; // type:object size:0x10 scope:local data:2byte
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boxPosTbl = .data:0x8013B400; // type:object size:0x40 scope:local data:float
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@ -379,7 +379,7 @@ config.libs = [
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Object(Matching, "game/board/lottery.c"),
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Object(Matching, "game/board/basic_space.c"),
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Object(Matching, "game/board/warp.c"),
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Object(NonMatching, "game/board/char_wheel.c"),
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Object(Matching, "game/board/char_wheel.c"),
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Object(NonMatching, "game/board/mushroom.c"),
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Object(Matching, "game/board/star.c"),
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Object(Matching, "game/board/roll.c"),
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@ -393,7 +393,7 @@ config.libs = [
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Object(NonMatching, "game/board/mg_setup.c"),
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Object(NonMatching, "game/board/boo_house.c"),
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Object(NonMatching, "game/board/start.c"),
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Object(NonMatching, "game/board/last5.c"),
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Object(Matching, "game/board/last5.c"),
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Object(Matching, "game/board/pause.c"),
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Object(Matching, "game/board/com_path.c"),
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Object(Matching, "game/board/tutorial.c"),
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@ -3,29 +3,15 @@
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#include "dolphin.h"
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#ifndef _BOARD_SPACE_EVENT_FUNC
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#define _BOARD_SPACE_EVENT_FUNC
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typedef s32 (*BoardSpaceEventFunc)(void);
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#endif
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#ifndef _BOARD_MAIN_H
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typedef void (*BoardLightHook)(void);
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#endif
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s32 BoardSpacePosGet(s32, s32, Vec*);
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void BoardShopTutorialExec(s32);
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void BoardMGSetupTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardCharWheelTargetSet(s32);
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void BoardSpaceStarSetIndex(s32);
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void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
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s32 fn_8006DDE8(s16, f32);
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void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
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void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
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void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
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s32 BoardSpaceFlagSearch(s32, u32);
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void BoardSpaceInit(s32);
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void BoardSpaceDestroy(void);
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void BoardShopHostSet(s16);
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void BoardBooHouseHostSet(s16);
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s32 BoardCameraRotGet(Vec*);
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83
include/game/animdata.h
Normal file
83
include/game/animdata.h
Normal file
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@ -0,0 +1,83 @@
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#ifndef _GAME_ANIMDATA_H
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#define _GAME_ANIMDATA_H
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#include "dolphin.h"
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#define ANIM_BMP_RGBA8 0
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#define ANIM_BMP_RGB5A3 1
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#define ANIM_BMP_RGB5A3_DUPE 2
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#define ANIM_BMP_C8 3
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#define ANIM_BMP_C4 4
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#define ANIM_BMP_IA8 5
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#define ANIM_BMP_IA4 6
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#define ANIM_BMP_I8 7
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#define ANIM_BMP_I4 8
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#define ANIM_BMP_A8 9
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#define ANIM_BMP_CMPR 10
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#define ANIM_BMP_FMTMASK 0xF
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#define ANIM_BMP_ALLOC 0x8000
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#define ANIM_BMP_NUM_MASK 0x7FFF
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#define ANIM_LAYER_FLIPX 0x1
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#define ANIM_LAYER_FLIPY 0x2
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typedef struct anim_frame_data {
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s16 pat;
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s16 time;
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s16 shiftX;
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s16 shiftY;
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s16 flip;
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s16 pad;
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} AnimFrameData;
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typedef struct anim_bank_data {
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s16 timeNum;
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s16 unk;
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AnimFrameData *frame;
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} AnimBankData;
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typedef struct anim_layer_data {
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u8 alpha;
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u8 flip;
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s16 bmpNo;
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s16 startX;
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s16 startY;
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s16 sizeX;
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s16 sizeY;
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s16 shiftX;
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s16 shiftY;
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s16 vtx[8];
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} AnimLayerData;
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typedef struct anim_pat_data {
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s16 layerNum;
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s16 centerX;
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s16 centerY;
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s16 sizeX;
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s16 sizeY;
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AnimLayerData *layer;
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} AnimPatData;
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typedef struct anim_bmp_data {
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u8 pixSize;
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u8 dataFmt;
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s16 palNum;
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s16 sizeX;
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s16 sizeY;
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u32 dataSize;
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void *palData;
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void *data;
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} AnimBmpData;
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typedef struct anim_data {
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s16 bankNum;
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s16 patNum;
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s16 bmpNum;
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s16 useNum;
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AnimBankData *bank;
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AnimPatData *pat;
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AnimBmpData *bmp;
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} AnimData;
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#endif
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13
include/game/board/char_wheel.h
Executable file
13
include/game/board/char_wheel.h
Executable file
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@ -0,0 +1,13 @@
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#ifndef _BOARD_CHAR_WHEEL_H
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#define _BOARD_CHAR_WHEEL_H
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#include "dolphin/types.h"
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s32 BoardCharWheelInit(s32 arg0, s32 arg1);
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BOOL BoardCharWheelCheck(void);
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void BoardCharWheelWait(void);
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s32 BoardCharWheelResultGet(void);
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void BoardCharWheelSpeedSet(float arg0);
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void BoardCharWheelTargetSet(s16 arg0);
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#endif
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@ -14,6 +14,6 @@ s32 BoardComUseItemSlotGet(s32 arg0);
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s32 BoardComUseItemSet(s32 arg0, s32 arg1);
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BOOL BoardComUseItemCheck(s32 arg0);
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s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
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s32 BoardComBestPlayerFind(void);
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s32 BoardComFarPlayerFind(void);
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#endif
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@ -8,7 +8,6 @@
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#include "game/gamework.h"
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#include "game/window.h"
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#include "game/object.h"
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#include "game/process.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/gamework_data.h"
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@ -115,32 +114,23 @@ void BoardJunctionMaskSet(s32);
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void BoardJunctionMaskReset(s32);
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void BoardJunctionMaskZero(void);
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void BoardPlayerVoiceEnableSet(s32, s32, s32);
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void InitJunction(s32, s32, f32);
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static void UpdateJunctionGfx(omObjData*);
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static void StopJunctionPlayer(s32);
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static void RestoreJunction(f32, s32);
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static s32 GetDefaultDirection(f32, f32*, s32);
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static s32 DoDebugMove(s32, s16*);
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static s32 ExecJunction(s32, s16*);
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||||
|
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void BoardPlayerMoveTo(s32, s32);
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void BoardPlayerMoveBetween(s32, s32, s32);
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void BoardPlayerMoveToAsync(s32, s32);
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void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
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static void PlayerPosLerpFunc(omObjData*);
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void BoardPlayerDiceJumpStart(s32);
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s32 BoardPlayerDiceJumpCheck(s32);
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static void DiceJumpFunc(omObjData*);
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void BoardRotateDiceNumbers(s32);
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void BoardPlayerIdleSet(s32);
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void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2);
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static void UpdateDiceDigitSprite(omObjData*);
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static void UpdateDiceDigit2D(omObjData*);
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void BoardPlayerBtnDownWait(s32, u32);
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void BoardPlayerAutoSizeSet(s32, s32);
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s32 BoardPlayerAutoSizeGet(s32);
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u32 BoardPlayerMoveAwayIsDone(void);
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void BoardPlayerMoveAwayStart(s32, s32, s32);
|
||||
void BoardPlayerMoveAwayStartCurr(s32, s32);
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitMotionSetJump(void);
|
||||
//...
|
||||
|
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@ -149,22 +139,16 @@ s32 BoardPlayerAutoSizeGet(s32);
|
|||
void BoardPlayerAutoSizeSet(s32, s32);
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||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitKill(s32);
|
||||
void SetRollPlayerSize(s32);
|
||||
void BoardDiceDigit2DInit(s32, s32);
|
||||
void BoardDiceDigit2DUpdateEnable(s32);
|
||||
s32 DoSparkSpace(s32, s32);
|
||||
s32 MegaPlayerPassFunc(s32, s16);
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size);
|
||||
s32 BoardPlayerAnimBlendCheck(s32);
|
||||
void BoardBowserSuitMotionSetWait(void);
|
||||
void BoardBowserSuitPlayerModelKill(void);
|
||||
void BoardDiceDigit2DShowSet(s32);
|
||||
s32 MegaPlayerPassFunc(s32, s16);
|
||||
s32 BoardPlayerMotBlendCheck(s32);
|
||||
void BoardPlayerMoveAwayStartCurr(s32, s32);
|
||||
void BoardBowserSuitMotionSetWalk(void);
|
||||
s16 BoardBowserSuitModelGet(void);
|
||||
void UpdateDiceDigit2D(omObjData*);
|
||||
void MoveAwayObjFunc(omObjData*);
|
||||
void UpdateBowserSuit(omObjData*);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -5,10 +5,7 @@
|
|||
|
||||
#define BOARD_SPACE_LINKMAX 4
|
||||
|
||||
#ifndef _BOARD_SPACE_EVENT_FUNC
|
||||
#define _BOARD_SPACE_EVENT_FUNC
|
||||
typedef s32 (*BoardSpaceEventFunc)(void);
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||||
#endif
|
||||
|
||||
typedef struct board_space {
|
||||
Vec pos;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@
|
|||
#define _BOARD_WINDOW_H
|
||||
|
||||
#include "game/window.h"
|
||||
#include "game/process.h"
|
||||
|
||||
typedef void (*BoardWinComKeyFunc)();
|
||||
|
||||
|
|
|
|||
|
|
@ -42,6 +42,6 @@ void fn_8004F52C(s16 character, s32 arg1);
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|||
void CharModelEffectEnableSet(s16 character, s32 arg1);
|
||||
s32 CharModelEffectNpcInit(s16 arg0, s16 arg1, s16 arg2, s16 arg3);
|
||||
s32 CharModelEffectNpcInitSilent(s16 arg0, s16 arg1, s16 arg2);
|
||||
void CharModelStepTypeSet(s16 character, s32 arg1);
|
||||
s32 CharModelStepTypeSet(s16 character, s32 arg1);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ Process *HuPrcCurrentGet(void);
|
|||
int HuPrcKill(Process *process);
|
||||
void HuPrcChildKill(Process *process);
|
||||
void HuPrcSleep(int time);
|
||||
void HuPrcVSleep(void);
|
||||
void HuPrcVSleep();
|
||||
void HuPrcWakeup(Process *process);
|
||||
void HuPrcDestructorSet2(Process *process, void (*func)(void));
|
||||
void HuPrcDestructorSet(void (*func)(void));
|
||||
|
|
|
|||
|
|
@ -5,111 +5,36 @@
|
|||
#include "game/data.h"
|
||||
#include "game/memory.h"
|
||||
|
||||
#define SPRITE_MAX 384
|
||||
#define SPRITE_GROUP_MAX 256
|
||||
#define HUSPR_MAX 384
|
||||
#define HUSPR_GRP_MAX 256
|
||||
|
||||
#define SPRITE_INVALID -1
|
||||
#define SPRITE_GROUP_INVALID -1
|
||||
#define HUSPR_NONE -1
|
||||
#define HUSPR_GRP_NONE -1
|
||||
|
||||
#define SPRITE_ATTR_PAUSED 0x1
|
||||
#define SPRITE_ATTR_LOOP 0x2
|
||||
#define SPRITE_ATTR_HIDDEN 0x4
|
||||
#define SPRITE_ATTR_BILINEAR 0x8
|
||||
#define SPRITE_ATTR_FUNC 0x10
|
||||
#define SPRITE_ATTR_NOPAUSE 0x20
|
||||
#define SPRITE_ATTR_REVERSE 0x40
|
||||
#define SPRITE_ATTR_ADDITIVE 0x80
|
||||
#define SPRITE_ATTR_INVERT 0x100
|
||||
#define HUSPR_ATTR_NOANIM 0x1
|
||||
#define HUSPR_ATTR_LOOP 0x2
|
||||
#define HUSPR_ATTR_DISPOFF 0x4
|
||||
#define HUSPR_ATTR_LINEAR 0x8
|
||||
#define HUSPR_ATTR_FUNC 0x10
|
||||
#define HUSPR_ATTR_NOPAUSE 0x20
|
||||
#define HUSPR_ATTR_REVERSE 0x40
|
||||
#define HUSPR_ATTR_ADDCOL 0x80
|
||||
#define HUSPR_ATTR_INVCOL 0x100
|
||||
|
||||
#define SPRITE_BMP_RGBA8 0
|
||||
#define SPRITE_BMP_RGB5A3 1
|
||||
#define SPRITE_BMP_RGB5A3_DUPE 2
|
||||
#define SPRITE_BMP_C8 3
|
||||
#define SPRITE_BMP_C4 4
|
||||
#define SPRITE_BMP_IA8 5
|
||||
#define SPRITE_BMP_IA4 6
|
||||
#define SPRITE_BMP_I8 7
|
||||
#define SPRITE_BMP_I4 8
|
||||
#define SPRITE_BMP_A8 9
|
||||
#define SPRITE_BMP_CMPR 10
|
||||
#include "game/animdata.h"
|
||||
|
||||
#define SPRITE_BMP_FMTMASK 0xF
|
||||
#define SPRITE_BMP_ALLOC 0x8000
|
||||
#define SPRITE_BMP_NUM_MASK 0x7FFF
|
||||
typedef void (*HuSprFunc)(struct hu_sprite *);
|
||||
|
||||
#define SPRITE_LAYER_FLIPX 0x1
|
||||
#define SPRITE_LAYER_FLIPY 0x2
|
||||
|
||||
typedef void (*SpriteFunc)(struct sprite_data *);
|
||||
|
||||
typedef struct anim_frame_data {
|
||||
s16 pat;
|
||||
s16 time;
|
||||
s16 shiftX;
|
||||
s16 shiftY;
|
||||
s16 flip;
|
||||
s16 pad;
|
||||
} AnimFrameData;
|
||||
|
||||
typedef struct anim_bank_data {
|
||||
s16 timeNum;
|
||||
s16 unk;
|
||||
AnimFrameData *frame;
|
||||
} AnimBankData;
|
||||
|
||||
typedef struct anim_layer_data {
|
||||
u8 alpha;
|
||||
u8 flip;
|
||||
s16 bmpNo;
|
||||
s16 startX;
|
||||
s16 startY;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
s16 shiftX;
|
||||
s16 shiftY;
|
||||
s16 vtx[8];
|
||||
} AnimLayerData;
|
||||
|
||||
typedef struct anim_pat_data {
|
||||
s16 layerNum;
|
||||
s16 centerX;
|
||||
s16 centerY;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
AnimLayerData *layer;
|
||||
} AnimPatData;
|
||||
|
||||
typedef struct anim_bmp_data {
|
||||
u8 pixSize;
|
||||
u8 dataFmt;
|
||||
s16 palNum;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
u32 dataSize;
|
||||
void *palData;
|
||||
void *data;
|
||||
} AnimBmpData;
|
||||
|
||||
typedef struct anim_data {
|
||||
s16 bankNum;
|
||||
s16 patNum;
|
||||
s16 bmpNum;
|
||||
s16 useNum;
|
||||
AnimBankData *bank;
|
||||
AnimPatData *pat;
|
||||
AnimBmpData *bmp;
|
||||
} AnimData;
|
||||
|
||||
typedef struct sprite_data {
|
||||
typedef struct hu_sprite {
|
||||
u8 r;
|
||||
u8 g;
|
||||
u8 b;
|
||||
char draw_no;
|
||||
short frame;
|
||||
short bank;
|
||||
short attr;
|
||||
short dirty_flag;
|
||||
short prio;
|
||||
u8 draw_no;
|
||||
s16 frame;
|
||||
s16 bank;
|
||||
s16 attr;
|
||||
s16 dirty_flag;
|
||||
s16 prio;
|
||||
float time;
|
||||
float x;
|
||||
float y;
|
||||
|
|
@ -120,26 +45,26 @@ typedef struct sprite_data {
|
|||
float a;
|
||||
GXTexWrapMode wrap_s;
|
||||
GXTexWrapMode wrap_t;
|
||||
short tex_scale_x;
|
||||
short tex_scale_y;
|
||||
s16 tex_scale_x;
|
||||
s16 tex_scale_y;
|
||||
Mtx *group_mtx;
|
||||
union {
|
||||
AnimData *data;
|
||||
SpriteFunc func;
|
||||
HuSprFunc func;
|
||||
};
|
||||
AnimPatData *pat_data;
|
||||
AnimFrameData *frame_data;
|
||||
short work[4];
|
||||
s16 work[4];
|
||||
AnimData *bg;
|
||||
unsigned short bg_bank;
|
||||
short scissor_x;
|
||||
short scissor_y;
|
||||
short scissor_w;
|
||||
short scissor_h;
|
||||
} SpriteData;
|
||||
u16 bg_bank;
|
||||
s16 scissor_x;
|
||||
s16 scissor_y;
|
||||
s16 scissor_w;
|
||||
s16 scissor_h;
|
||||
} HuSprite;
|
||||
|
||||
typedef struct sprite_group_data {
|
||||
short capacity;
|
||||
typedef struct hu_spr_grp {
|
||||
s16 capacity;
|
||||
float x;
|
||||
float y;
|
||||
float z_rot;
|
||||
|
|
@ -147,60 +72,60 @@ typedef struct sprite_group_data {
|
|||
float scale_y;
|
||||
float center_x;
|
||||
float center_y;
|
||||
short *members;
|
||||
s16 *members;
|
||||
Mtx mtx;
|
||||
} SpriteGroupData;
|
||||
} HuSprGrp;
|
||||
|
||||
extern SpriteData HuSprData[SPRITE_MAX];
|
||||
extern SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
|
||||
extern HuSprite HuSprData[HUSPR_MAX];
|
||||
extern HuSprGrp HuSprGrpData[HUSPR_GRP_MAX];
|
||||
|
||||
#define HuSprAnimReadFile(data_id) (HuSprAnimRead(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
|
||||
|
||||
void HuSprInit(void);
|
||||
void HuSprClose(void);
|
||||
void HuSprExec(short draw_no);
|
||||
void HuSprExec(s16 draw_no);
|
||||
void HuSprBegin(void);
|
||||
SpriteData *HuSprCall(void);
|
||||
HuSprite *HuSprCall(void);
|
||||
void HuSprFinish(void);
|
||||
void HuSprPauseSet(BOOL value);
|
||||
AnimData *HuSprAnimRead(void *data);
|
||||
void HuSprAnimLock(AnimData *anim);
|
||||
short HuSprCreate(AnimData *anim, short prio, short bank);
|
||||
short HuSprFuncCreate(SpriteFunc func, short prio);
|
||||
short HuSprGrpCreate(short capacity);
|
||||
short HuSprGrpCopy(short group);
|
||||
void HuSprGrpMemberSet(short group, short member, short sprite);
|
||||
void HuSprGrpMemberKill(short group, short member);
|
||||
void HuSprGrpKill(short group);
|
||||
void HuSprKill(short sprite);
|
||||
s16 HuSprCreate(AnimData *anim, s16 prio, s16 bank);
|
||||
s16 HuSprFuncCreate(HuSprFunc func, s16 prio);
|
||||
s16 HuSprGrpCreate(s16 capacity);
|
||||
s16 HuSprGrpCopy(s16 group);
|
||||
void HuSprGrpMemberSet(s16 group, s16 member, s16 sprite);
|
||||
void HuSprGrpMemberKill(s16 group, s16 member);
|
||||
void HuSprGrpKill(s16 group);
|
||||
void HuSprKill(s16 sprite);
|
||||
void HuSprAnimKill(AnimData *anim);
|
||||
void HuSprAttrSet(short group, short member, int attr);
|
||||
void HuSprAttrReset(short group, short member, int attr);
|
||||
void HuSprPosSet(short group, short member, float x, float y);
|
||||
void HuSprZRotSet(short group, short member, float z_rot);
|
||||
void HuSprScaleSet(short group, short member, float x, float y);
|
||||
void HuSprTPLvlSet(short group, short member, float tp_lvl);
|
||||
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
|
||||
void HuSprSpeedSet(short group, short member, float speed);
|
||||
void HuSprBankSet(short group, short member, short bank);
|
||||
void HuSprGrpPosSet(short group, float x, float y);
|
||||
void HuSprGrpCenterSet(short group, float x, float y);
|
||||
void HuSprGrpZRotSet(short group, float z_rot);
|
||||
void HuSprGrpScaleSet(short group, float x, float y);
|
||||
void HuSprGrpTPLvlSet(short group, float tp_lvl);
|
||||
s32 HuSprGrpDrawNoSet(short group, int draw_no);
|
||||
void HuSprDrawNoSet(short group, short member, int draw_no);
|
||||
void HuSprPriSet(short group, short member, short prio);
|
||||
void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
|
||||
void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
|
||||
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
|
||||
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
|
||||
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
|
||||
void HuSprAttrSet(s16 group, s16 member, s32 attr);
|
||||
void HuSprAttrReset(s16 group, s16 member, s32 attr);
|
||||
void HuSprPosSet(s16 group, s16 member, float x, float y);
|
||||
void HuSprZRotSet(s16 group, s16 member, float z_rot);
|
||||
void HuSprScaleSet(s16 group, s16 member, float x, float y);
|
||||
void HuSprTPLvlSet(s16 group, s16 member, float tp_lvl);
|
||||
void HuSprColorSet(s16 group, s16 member, u8 r, u8 g, u8 b);
|
||||
void HuSprSpeedSet(s16 group, s16 member, float speed);
|
||||
void HuSprBankSet(s16 group, s16 member, s16 bank);
|
||||
void HuSprGrpPosSet(s16 group, float x, float y);
|
||||
void HuSprGrpCenterSet(s16 group, float x, float y);
|
||||
void HuSprGrpZRotSet(s16 group, float z_rot);
|
||||
void HuSprGrpScaleSet(s16 group, float x, float y);
|
||||
void HuSprGrpTPLvlSet(s16 group, float tp_lvl);
|
||||
s32 HuSprGrpDrawNoSet(s16 group, s32 draw_no);
|
||||
void HuSprDrawNoSet(s16 group, s16 member, s32 draw_no);
|
||||
void HuSprPriSet(s16 group, s16 member, s16 prio);
|
||||
void HuSprGrpScissorSet(s16 group, s16 x, s16 y, s16 w, s16 h);
|
||||
void HuSprScissorSet(s16 group, s16 member, s16 x, s16 y, s16 w, s16 h);
|
||||
AnimData *HuSprAnimMake(s16 sizeX, s16 sizeY, s16 dataFmt);
|
||||
void HuSprBGSet(s16 group, s16 member, AnimData *bg, s16 bg_bank);
|
||||
void HuSprSprBGSet(s16 sprite, AnimData *bg, s16 bg_bank);
|
||||
void AnimDebug(AnimData *anim);
|
||||
|
||||
void HuSprDispInit(void);
|
||||
void HuSprDisp(SpriteData *sprite);
|
||||
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
|
||||
void HuSprExecLayerSet(short draw_no, short layer);
|
||||
void HuSprDisp(HuSprite *sprite);
|
||||
void HuSprTexLoad(AnimData *anim, s16 bmp, s16 slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
|
||||
void HuSprExecLayerSet(s16 draw_no, s16 layer);
|
||||
|
||||
#endif
|
||||
|
|
@ -84,14 +84,14 @@ static void BootProc(void)
|
|||
sprite_nintendo = HuSprCreate(data, 0, 0);
|
||||
HuSprGrpMemberSet(group, 0, sprite_nintendo);
|
||||
HuSprPosSet(group, 0, 288, 240);
|
||||
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
|
||||
if(omovlevtno != 0) {
|
||||
HuAudSndGrpSetSet(0);
|
||||
data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
|
||||
sprite_hudson = HuSprCreate(data, 0, 0);
|
||||
HuSprGrpMemberSet(group, 1, sprite_hudson);
|
||||
HuSprPosSet(group, 1, 288, 240);
|
||||
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
|
||||
HuWinInit(1);
|
||||
TitleInit();
|
||||
SystemInitF = 1;
|
||||
|
|
@ -104,7 +104,7 @@ static void BootProc(void)
|
|||
GWPlayerCfg[i].pad_idx = i;
|
||||
}
|
||||
repeat:
|
||||
HuSprAttrReset(group, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(group, 0, HUSPR_ATTR_DISPOFF);
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -121,7 +121,7 @@ static void BootProc(void)
|
|||
sprite_hudson = HuSprCreate(data, 0, 0);
|
||||
HuSprGrpMemberSet(group, 1, sprite_hudson);
|
||||
HuSprPosSet(group, 1, 288, 240);
|
||||
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
|
||||
while(OSTicksToMilliseconds(OSGetTick()-tick_prev) < 3000) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -137,8 +137,8 @@ static void BootProc(void)
|
|||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
|
||||
HuSprAttrReset(group, 1, HUSPR_ATTR_DISPOFF);
|
||||
HuPrcSleep(60);
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
|
||||
while(WipeStatGet()) {
|
||||
|
|
@ -173,8 +173,8 @@ static void BootProc(void)
|
|||
while(OSTicksToMilliseconds(OSGetTick()-tick_prev) < 1000) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
|
||||
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
|
||||
group_thp = HuSprGrpCreate(1);
|
||||
sprite_thp = HuTHPSprCreateVol("movie/opmov_a00.thp", 0, 100, 122);
|
||||
HuSprGrpMemberSet(group_thp, 0, sprite_thp);
|
||||
|
|
@ -300,7 +300,7 @@ static void ProgressiveProc(void)
|
|||
sprite = HuSprCreate(data, 0, 0);
|
||||
HuSprGrpMemberSet(group, 2, sprite);
|
||||
HuSprPosSet(group, 2, progressivePosTbl[option*2], progressivePosTbl[(option*2)+1]);
|
||||
HuSprAttrSet(group, 2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 2, HUSPR_ATTR_DISPOFF);
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -312,9 +312,9 @@ static void ProgressiveProc(void)
|
|||
i=0;
|
||||
}
|
||||
if(HU_PAD_BTNDOWN_ALL & PAD_BUTTON_A) {
|
||||
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
|
||||
HuSprPosSet(group, 2, progressivePosTbl[option*2], progressivePosTbl[(option*2)+1]);
|
||||
HuSprAttrReset(group, 2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(group, 2, HUSPR_ATTR_DISPOFF);
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
|
|
@ -468,23 +468,23 @@ static void TitleInit(void)
|
|||
sprite_data = HuSprAnimReadFile(TITLE_BG_ANM);
|
||||
sprite = HuSprCreate(sprite_data, 0, 0);
|
||||
HuSprGrpMemberSet(titleGroup, 0, sprite);
|
||||
HuSprAttrSet(titleGroup, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
|
||||
HuSprDrawNoSet(titleGroup, 0, 127);
|
||||
HuSprPosSet(titleGroup, 0, 288, 240);
|
||||
sprite_data = HuSprAnimReadFile(TITLE_COPYRIGHT_ANM);
|
||||
sprite = HuSprCreate(sprite_data, 1, 0);
|
||||
HuSprGrpMemberSet(titleGroup, 1, sprite);
|
||||
HuSprAttrSet(titleGroup, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
|
||||
HuSprPosSet(titleGroup, 1, 288, 420);
|
||||
sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_ANM);
|
||||
sprite = HuSprCreate(sprite_data, 2, 0);
|
||||
HuSprGrpMemberSet(titleGroup, 2, sprite);
|
||||
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF|HUSPR_ATTR_LINEAR);
|
||||
HuSprPosSet(titleGroup, 2, 288, 380);
|
||||
sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
|
||||
sprite = HuSprCreate(sprite_data, 0, 0);
|
||||
HuSprGrpMemberSet(titleGroup, 3, sprite);
|
||||
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF|HUSPR_ATTR_LINEAR);
|
||||
HuSprPosSet(titleGroup, 3, 288, 200);
|
||||
}
|
||||
|
||||
|
|
@ -496,8 +496,8 @@ static BOOL TitleProc(void)
|
|||
s16 i;
|
||||
Hu3DModelAttrReset(titleModel[0], 1);
|
||||
Hu3DModelAttrReset(titleModel[1], 1);
|
||||
HuSprAttrReset(titleGroup, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(titleGroup, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(titleGroup, 0, HUSPR_ATTR_DISPOFF);
|
||||
HuSprAttrReset(titleGroup, 1, HUSPR_ATTR_DISPOFF);
|
||||
OSReport(">>>>>>>>MSM_SE_SEL_01 %d\n", msmSeGetEntryID(2092, y_offset));
|
||||
OSReport(">>>>>>>>SE Num %d\n", msmSeGetNumPlay(0));
|
||||
HuAudSStreamPlay(20);
|
||||
|
|
@ -505,14 +505,14 @@ static BOOL TitleProc(void)
|
|||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuSprAttrReset(titleGroup, 3, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(titleGroup, 3, HUSPR_ATTR_DISPOFF);
|
||||
for(i=1; i<=50; i++) {
|
||||
scale = (cos((i*1.8)*M_PI/180.0)*10.0)+1.0;
|
||||
HuSprScaleSet(titleGroup, 3, scale, scale);
|
||||
HuSprTPLvlSet(titleGroup, 3, i/50.0);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuSprAttrReset(titleGroup, 2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(titleGroup, 2, HUSPR_ATTR_DISPOFF);
|
||||
for(i=scale_time=0; i<1800; i++) {
|
||||
if(i <= 10) {
|
||||
HuSprTPLvlSet(titleGroup, 2, i/10.0);
|
||||
|
|
@ -522,7 +522,7 @@ static BOOL TitleProc(void)
|
|||
if(ret < 0) {
|
||||
OSReport(">>>>>Error %d\n", ret);
|
||||
}
|
||||
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
|
||||
return 1;
|
||||
}
|
||||
scale = (sin((i*scale_time)*M_PI/180.0)*0.1)+0.9;
|
||||
|
|
@ -541,10 +541,10 @@ static BOOL TitleProc(void)
|
|||
Hu3DModelAttrSet(titleModel[0], 1);
|
||||
Hu3DModelAttrSet(titleModel[1], 1);
|
||||
Hu3DModelAttrSet(titleModel[2], 1);
|
||||
HuSprAttrSet(titleGroup, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
|
||||
HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
|
||||
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
|
||||
HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
|
||||
extern u16 HuPadBtnDown[4];
|
||||
extern s16 lbl_1_bss_C[14];
|
||||
|
|
@ -541,7 +542,7 @@ void fn_1_9044(omObjData* arg0, someBits3* arg1) {
|
|||
arg0->trans.x *= 0.5f;
|
||||
if (arg0->trans.x <= 1.0f) {
|
||||
arg0->trans.y = 0.0f;
|
||||
BoardRotateDiceNumbers(arg1->unk00_bit5);
|
||||
BoardPlayerIdleSet(arg1->unk00_bit5);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[10], 1, 0.0f, 10.0f, 0x40000001U);
|
||||
arg1->unk00_bit0 = 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@ s32 fn_1_9CF4(s32 arg0) {
|
|||
while (GWPlayer[arg0].moving != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
HuPrcSleep(0x3C);
|
||||
fn_1_B0A4(arg0);
|
||||
fn_1_9F78();
|
||||
|
|
@ -526,7 +526,7 @@ void fn_1_ACD8(s32 arg0) {
|
|||
temp_r31->unk00_bit1 = arg0;
|
||||
switch (arg0) {
|
||||
case 0:
|
||||
BoardRotateDiceNumbers(temp_r31->unk00_bit4);
|
||||
BoardPlayerIdleSet(temp_r31->unk00_bit4);
|
||||
return;
|
||||
case 2:
|
||||
temp_r31->unk00_bit6 = 1;
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ s32 fn_1_6898(s32 arg0) {
|
|||
s32 i, j;
|
||||
s32 temp, temp2;
|
||||
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
BoardCameraViewSet(2);
|
||||
BoardCameraMotionWait();
|
||||
|
||||
|
|
@ -351,7 +351,7 @@ void fn_1_6F9C(s32 arg0) {
|
|||
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
|
||||
HuPrcSleep(10);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||
} else {
|
||||
|
|
@ -410,7 +410,7 @@ void fn_1_735C(s32 arg0) {
|
|||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
GWPlayer[arg0].space_curr = temp_r29;
|
||||
GWPlayer[arg0].space_prev = -1;
|
||||
BoardPlayerPostTurnHookSet(arg0, fn_1_6698);
|
||||
|
|
|
|||
|
|
@ -172,7 +172,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
f32 temp;
|
||||
s32 temp2;
|
||||
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
||||
if (lbl_1_bss_0->unk2) {
|
||||
BoardWinCreate(0, 0x160000, -1);
|
||||
|
|
@ -207,7 +207,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
BoardWinCreate(2, 0x160001, 2);
|
||||
BoardWinWait();
|
||||
BoardWinCreateChoice(0, 0x160002, -1, 0);
|
||||
|
|
@ -284,7 +284,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
HuPrcSleep(0x14);
|
||||
temp = (180.0f + BoardPlayerRotYGet(arg0));
|
||||
BoardPlayerMotBlendSet(arg0, temp, 0xF);
|
||||
|
|
@ -376,7 +376,7 @@ void fn_1_1ED4(s32 arg0) {
|
|||
while (BoardFilterFadePauseCheck() == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
||||
while (BoardMusStatusGet(1) != 0) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -448,7 +448,7 @@ void fn_1_20E0(s32 arg0) {
|
|||
BoardCameraMotionWait();
|
||||
}
|
||||
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
while (BoardMusStatusGet(1) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -520,7 +520,7 @@ void fn_1_26E0(s32 arg0) {
|
|||
}
|
||||
BoardCameraMotionWait();
|
||||
BoardModelMotionStart(lbl_1_bss_C[1], 0, 0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
void fn_1_2818(void) {
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include "game/hsfman.h"
|
||||
#include "game/board/lottery.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/star.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/main.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
#include "include/REL/w10Dll.h"
|
||||
#include "game/board/char_wheel.h"
|
||||
#include "game/board/lottery.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/star.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ extern void BoardCameraViewSet(s32);
|
|||
extern void BoardPlayerPosGet(s32, Vec*);
|
||||
extern void BoardPlayerMotionEndWait(s32);
|
||||
extern void BoardPlayerCoinsAdd(s32, s32);
|
||||
extern void BoardRotateDiceNumbers(s32);
|
||||
extern void BoardPlayerIdleSet(s32);
|
||||
extern void BoardCameraMotBlendSet(s32, s16, s16);
|
||||
extern s32 BoardPlayerMotBlendCheck(s32);
|
||||
|
||||
|
|
@ -102,7 +102,7 @@ void BoardLandBlueExec(s32 player, s32 space) {
|
|||
}
|
||||
GWPlayer[player].color = 1;
|
||||
BoardPlayerMotionEndWait(player);
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
}
|
||||
|
||||
void BoardLandRedExec(s32 player, s32 space) {
|
||||
|
|
@ -143,7 +143,7 @@ void BoardLandRedExec(s32 player, s32 space) {
|
|||
}
|
||||
GWPlayer[player].color = 2;
|
||||
BoardPlayerMotionEndWait(player);
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
}
|
||||
|
||||
s8 BoardCoinChgCreate(Vec *pos, s8 value) {
|
||||
|
|
|
|||
|
|
@ -320,7 +320,7 @@ static void ExecBattle(void) {
|
|||
}
|
||||
StopBattleBomb();
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardRotateDiceNumbers(var_r31);
|
||||
BoardPlayerIdleSet(var_r31);
|
||||
BoardPlayerVoiceEnableSet(var_r31, 6, 1);
|
||||
}
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ static void BlockProc(void) {
|
|||
|
||||
player_character = GWPlayer[player].character;
|
||||
jumpMot = BoardPlayerMotionCreate(player, sp14[player_character]);
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
BoardPlayerMotBlendSet(player, 0, 0xF);
|
||||
omVibrate(player, 12, 12, 0);
|
||||
CreateBlockObj(player);
|
||||
|
|
@ -122,7 +122,7 @@ static void BlockProc(void) {
|
|||
while (BoardPlayerMotionEndCheck(player) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
|
||||
if (work->contains_star != 0) {
|
||||
SetBlockStop();
|
||||
|
|
@ -162,7 +162,7 @@ static void BlockProc(void) {
|
|||
KillCoinMdl();
|
||||
work->kill = 1;
|
||||
|
||||
BoardRotateDiceNumbers((s32) player);
|
||||
BoardPlayerIdleSet((s32) player);
|
||||
HuPrcVSleep();
|
||||
|
||||
if ((_CheckFlag(0x1000B) != 0) && work->contains_star == 0) {
|
||||
|
|
|
|||
532
src/game/board/char_wheel.c
Executable file
532
src/game/board/char_wheel.c
Executable file
|
|
@ -0,0 +1,532 @@
|
|||
#include "game/board/char_wheel.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/flag.h"
|
||||
#include "game/gamework.h"
|
||||
#include "game/object.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/board/com.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
|
||||
#include "math.h"
|
||||
|
||||
typedef struct {
|
||||
struct {
|
||||
u8 unk00_field0 : 1;
|
||||
u8 unk00_field1 : 1;
|
||||
u8 unk00_field2 : 1;
|
||||
u8 unk00_field3 : 4;
|
||||
};
|
||||
s8 unk01;
|
||||
s8 unk02;
|
||||
u8 unk03;
|
||||
s16 unk04;
|
||||
s16 unk06;
|
||||
s16 unk08;
|
||||
} CharWheelWork;
|
||||
|
||||
static void ExecCharWheel(omObjData *arg0);
|
||||
static void InitCharWheel(CharWheelWork *arg0);
|
||||
static void UpdateCharWheel(CharWheelWork *arg0);
|
||||
static void StopCharWheel(CharWheelWork *arg0);
|
||||
static void GrowCharWheel(CharWheelWork *arg0);
|
||||
static void ShrinkCharWheel(CharWheelWork *arg0);
|
||||
static void KillCharWheelSpr(void);
|
||||
static void SetCharWheelChars(s32 arg0, s32 arg1, s8 *arg2);
|
||||
static s32 GetInput(CharWheelWork *arg0);
|
||||
static s16 GetComDelay(s32 arg0, s32 arg1);
|
||||
static s32 GetComInput(CharWheelWork *arg0);
|
||||
|
||||
static s8 wheelChars[4];
|
||||
static s16 comDelay;
|
||||
static s16 wheelTimer;
|
||||
static float wheelSpeed;
|
||||
static s16 targetVal;
|
||||
static float angleOfs;
|
||||
static s16 targetF;
|
||||
static omObjData *charWheelObj;
|
||||
|
||||
static s8 wheelPos = -1;
|
||||
static s16 wheelSprGrp = -1;
|
||||
static s32 wheelFXStat = -1;
|
||||
|
||||
static s32 wheelSprTbl[] = {
|
||||
0x00070036,
|
||||
0x00070038,
|
||||
0x00070038,
|
||||
0x00070038,
|
||||
0x00070037,
|
||||
0x00070037,
|
||||
0x00070037,
|
||||
0x00070037,
|
||||
0x0007003A,
|
||||
0x00070039
|
||||
};
|
||||
|
||||
static s8 wheelSprPrio[] = {
|
||||
0x3C, 0x50, 0x50, 0x50,
|
||||
0x50, 0x50, 0x50, 0x50,
|
||||
0x14, 0x1E,
|
||||
// wheelCharIconPrioTbl
|
||||
0x46, 0x46, 0x46, 0x46
|
||||
};
|
||||
|
||||
static s32 wheelCharIconTbl[] = {
|
||||
0x0007003B,
|
||||
0x0007003C,
|
||||
0x0007003D,
|
||||
0x0007003E,
|
||||
0x0007003F,
|
||||
0x00070040,
|
||||
0x00070041,
|
||||
0x00070042
|
||||
};
|
||||
|
||||
s32 BoardCharWheelInit(s32 arg0, s32 arg1) {
|
||||
CharWheelWork *temp_r31;
|
||||
|
||||
arg1 = 3;
|
||||
charWheelObj = omAddObjEx(boardObjMan, 0x104, 0, 0, -1, ExecCharWheel);
|
||||
temp_r31 = OM_GET_WORK_PTR(charWheelObj, CharWheelWork);
|
||||
temp_r31->unk00_field0 = 0;
|
||||
temp_r31->unk00_field2 = 0;
|
||||
temp_r31->unk00_field1 = (arg1 == 3) ? 0 : 1;
|
||||
temp_r31->unk01 = arg0;
|
||||
temp_r31->unk02 = 0;
|
||||
temp_r31->unk03 = 0;
|
||||
temp_r31->unk06 = 0;
|
||||
wheelSpeed = 18.0f;
|
||||
if (GWPlayer[temp_r31->unk01].com) {
|
||||
temp_r31->unk04 = 360;
|
||||
} else {
|
||||
temp_r31->unk04 = 3600;
|
||||
}
|
||||
}
|
||||
|
||||
BOOL BoardCharWheelCheck(void) {
|
||||
return (charWheelObj != NULL) ? FALSE : TRUE;
|
||||
}
|
||||
|
||||
void BoardCharWheelWait(void) {
|
||||
while (!BoardCharWheelCheck()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardCharWheelResultGet(void) {
|
||||
return wheelChars[wheelPos];
|
||||
}
|
||||
|
||||
void BoardCharWheelSpeedSet(float arg0) {
|
||||
if (arg0 <= 0.0f) {
|
||||
arg0 = 18.0f;
|
||||
}
|
||||
wheelSpeed = arg0;
|
||||
}
|
||||
|
||||
static void ExecCharWheel(omObjData *arg0) {
|
||||
CharWheelWork *temp_r31;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(arg0, CharWheelWork);;
|
||||
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
|
||||
KillCharWheelSpr();
|
||||
charWheelObj = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
if (wheelTimer < temp_r31->unk04) {
|
||||
wheelTimer++;
|
||||
}
|
||||
switch (temp_r31->unk00_field3) {
|
||||
case 0:
|
||||
InitCharWheel(temp_r31);
|
||||
break;
|
||||
case 1:
|
||||
GrowCharWheel(temp_r31);
|
||||
break;
|
||||
case 2:
|
||||
UpdateCharWheel(temp_r31);
|
||||
break;
|
||||
case 3:
|
||||
StopCharWheel(temp_r31);
|
||||
break;
|
||||
case 4:
|
||||
ShrinkCharWheel(temp_r31);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void InitCharWheel(CharWheelWork *arg0) {
|
||||
GXColor spE;
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
float temp_f27;
|
||||
s32 var_r26;
|
||||
s16 var_r27;
|
||||
s16 var_r25;
|
||||
s16 i;
|
||||
s16 spA;
|
||||
s16 sp8;
|
||||
|
||||
wheelChars[0] = wheelChars[1] = wheelChars[2] = wheelChars[3] = -1;
|
||||
wheelFXStat = -1;
|
||||
wheelTimer = 0;
|
||||
if (arg0->unk00_field1 != 0) {
|
||||
spA = 4;
|
||||
var_r26 = 4;
|
||||
temp_f27 = 45.0f;
|
||||
} else {
|
||||
spA = 3;
|
||||
var_r26 = 1;
|
||||
temp_f27 = 60.0f;
|
||||
}
|
||||
wheelSprGrp = HuSprGrpCreate(spA + 14);
|
||||
SetCharWheelChars(arg0->unk00_field1, arg0->unk01, wheelChars);
|
||||
if (GWPlayer[arg0->unk01].com) {
|
||||
comDelay = GetComDelay(arg0->unk01, arg0->unk00_field1);
|
||||
switch (GWPlayer[arg0->unk01].diff) {
|
||||
case 0:
|
||||
var_r27 = BoardRandMod(120);
|
||||
break;
|
||||
case 1:
|
||||
var_r27 = BoardRandMod(60);
|
||||
break;
|
||||
case 2:
|
||||
var_r27 = BoardRandMod(30);
|
||||
break;
|
||||
case 3:
|
||||
var_r27 = 0;
|
||||
break;
|
||||
}
|
||||
comDelay += var_r27;
|
||||
if (comDelay > 360.0f) {
|
||||
comDelay -= 360.0f;
|
||||
}
|
||||
if (comDelay < 0) {
|
||||
comDelay += 360.0f;
|
||||
}
|
||||
} else {
|
||||
comDelay = 0;
|
||||
}
|
||||
for (i = 0; i <= 9; i++) {
|
||||
BoardSpriteCreate(wheelSprTbl[i], wheelSprPrio[i], 0, &sp8);
|
||||
HuSprGrpMemberSet(wheelSprGrp, i, sp8);
|
||||
HuSprAttrSet(wheelSprGrp, i, 8);
|
||||
}
|
||||
if (arg0->unk00_field1 == 0) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
HuSprAttrSet(wheelSprGrp, i + 4, 4);
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < 3; i++) {
|
||||
HuSprAttrSet(wheelSprGrp, i + 1, 4);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < spA; i++) {
|
||||
var_r25 = GWPlayer[wheelChars[i]].character;
|
||||
BoardSpriteCreate(wheelCharIconTbl[var_r25], wheelSprPrio[i + 10], 0, &sp8);
|
||||
HuSprGrpMemberSet(wheelSprGrp, i + 10, sp8);
|
||||
HuSprAttrSet(wheelSprGrp, i + 10, 8);
|
||||
}
|
||||
HuSprPosSet(wheelSprGrp, 9, 3.0f, 3.0f);
|
||||
HuSprColorSet(wheelSprGrp, 9, 0x40, 0x40, 0x40);
|
||||
HuSprGrpPosSet(wheelSprGrp, 288.0f, 240.0f);
|
||||
HuSprGrpScaleSet(wheelSprGrp, 0.01f, 0.01f);
|
||||
OSs16tof32(&spA, &temp_f29);
|
||||
temp_f29 = 360.0f / temp_f29;
|
||||
for (i = 0; i < spA; i++) {
|
||||
if (arg0->unk00_field1 != 0) {
|
||||
switch (i) {
|
||||
case 0:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, 50.0f, -57.0f);
|
||||
break;
|
||||
case 1:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, -50.0f, -57.0f);
|
||||
break;
|
||||
case 2:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, 50.0f, 57.0f);
|
||||
break;
|
||||
case 3:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, -50.0f, 57.0f);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (i) {
|
||||
case 0:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, 50.0f, -35.0f);
|
||||
break;
|
||||
case 1:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, 0.0f, 57.0f);
|
||||
break;
|
||||
case 2:
|
||||
HuSprPosSet(wheelSprGrp, i + 10, -50.0f, -35.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
OSs16tof32(&i, &temp_f28);
|
||||
HuSprZRotSet(wheelSprGrp, var_r26 + i, temp_f29 * temp_f28);
|
||||
GWCharColorGet(GWPlayer[wheelChars[i]].character, &spE);
|
||||
HuSprColorSet(wheelSprGrp, var_r26 + i, spE.r, spE.g, spE.b);
|
||||
}
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (wheelChars[i] == targetVal) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
angleOfs = 120.0f * i;
|
||||
if (angleOfs > 180.0f) {
|
||||
angleOfs -= 360.0f;
|
||||
}
|
||||
arg0->unk00_field3 = 1;
|
||||
}
|
||||
|
||||
static void UpdateCharWheel(CharWheelWork *arg0) {
|
||||
float var_f24;
|
||||
float var_f25;
|
||||
float var_f23;
|
||||
u32 var_r18;
|
||||
s16 temp_r20;
|
||||
s16 var_r19;
|
||||
s16 var_r17;
|
||||
|
||||
OSs16tof32(&arg0->unk06, &var_f24);
|
||||
OSs16tof32(&arg0->unk08, &var_f25);
|
||||
var_f24 = var_f24 * 0.0625f;
|
||||
var_f25 = var_f25 * 0.0625f;
|
||||
if (arg0->unk00_field2 == 0) {
|
||||
if (var_f25 < 18.0f) {
|
||||
var_f25 += 0.7f;
|
||||
if (var_f25 > wheelSpeed) {
|
||||
var_f25 = wheelSpeed;
|
||||
}
|
||||
} else {
|
||||
var_r18 = GetInput(arg0);
|
||||
if (var_r18 & 0x100) {
|
||||
arg0->unk00_field2 = 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
OSf32tos16(&var_f24, &temp_r20);
|
||||
if (arg0->unk00_field1 == 0) {
|
||||
var_r19 = 120;
|
||||
} else {
|
||||
var_r19 = 90;
|
||||
}
|
||||
temp_r20 %= var_r19;
|
||||
if (var_f25 < 0.5f && (temp_r20 < 2 || temp_r20 >= var_r19 - 2)) {
|
||||
var_f25 += var_f25 / 2;
|
||||
}
|
||||
var_f25 *= 0.92f;
|
||||
}
|
||||
var_f23 = 8191.0f - 8191.0f * (var_f25 / wheelSpeed);
|
||||
OSf32tos16(&var_f23, &var_r17);
|
||||
HuAudFXPitchSet(wheelFXStat, -var_r17);
|
||||
if (var_f25 > -0.0000001f && var_f25 < 0.0000001f) {
|
||||
arg0->unk00_field3 = 3;
|
||||
if (wheelFXStat != -1) {
|
||||
HuAudFXStop(wheelFXStat);
|
||||
wheelFXStat = -1;
|
||||
}
|
||||
HuAudFXPlay(0x30B);
|
||||
}
|
||||
var_f24 += var_f25;
|
||||
if (var_f24 > 360.0f) {
|
||||
var_f24 -= 360.0f;
|
||||
}
|
||||
HuSprZRotSet(wheelSprGrp, 8, var_f24);
|
||||
HuSprZRotSet(wheelSprGrp, 9, var_f24);
|
||||
var_f24 *= 16.0f;
|
||||
var_f25 *= 16.0f;
|
||||
OSf32tos16(&var_f24, &arg0->unk06);
|
||||
OSf32tos16(&var_f25, &arg0->unk08);
|
||||
}
|
||||
|
||||
static void StopCharWheel(CharWheelWork *arg0) {
|
||||
u8 var_r30;
|
||||
|
||||
if (arg0->unk03 == 0) {
|
||||
arg0->unk06 >>= 4;
|
||||
if (arg0->unk00_field1 == 0) {
|
||||
wheelPos = arg0->unk06 / 120;
|
||||
} else {
|
||||
wheelPos = arg0->unk06 / 90;
|
||||
}
|
||||
}
|
||||
var_r30 = arg0->unk03 % 6;
|
||||
if (var_r30 < 3) {
|
||||
HuSprAttrSet(wheelSprGrp, wheelPos + 10, 4);
|
||||
} else {
|
||||
HuSprAttrReset(wheelSprGrp, wheelPos + 10, 4);
|
||||
}
|
||||
if (arg0->unk03 < 90) {
|
||||
arg0->unk03++;
|
||||
} else {
|
||||
HuSprAttrReset(wheelSprGrp, wheelPos + 10, 4);
|
||||
arg0->unk00_field3 = 4;
|
||||
}
|
||||
}
|
||||
|
||||
static void GrowCharWheel(CharWheelWork *arg0) {
|
||||
float temp_f30;
|
||||
|
||||
if (arg0->unk02 < 90) {
|
||||
arg0->unk02 += 3;
|
||||
} else {
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
BoardTutorialHookExec(0x14, 0);
|
||||
}
|
||||
arg0->unk02 = 90;
|
||||
arg0->unk00_field3 = 2;
|
||||
wheelFXStat = HuAudFXPlay(0x30A);
|
||||
}
|
||||
OSs8tof32(&arg0->unk02, &temp_f30);
|
||||
HuSprGrpScaleSet(wheelSprGrp, sin(temp_f30 * M_PI / 180.0), sin(temp_f30 * M_PI / 180.0));
|
||||
}
|
||||
|
||||
static void ShrinkCharWheel(CharWheelWork *arg0) {
|
||||
float temp_f30;
|
||||
|
||||
if (arg0->unk02 > 0) {
|
||||
arg0->unk02 -= 3;
|
||||
} else {
|
||||
arg0->unk02 = 0;
|
||||
arg0->unk00_field0 = 1;
|
||||
arg0->unk00_field3 = -1;
|
||||
targetF = 0;
|
||||
}
|
||||
OSs8tof32(&arg0->unk02, &temp_f30);
|
||||
HuSprGrpScaleSet(wheelSprGrp, sin(temp_f30 * M_PI / 180.0), sin(temp_f30 * M_PI / 180.0));
|
||||
}
|
||||
|
||||
static void KillCharWheelSpr(void) {
|
||||
if (wheelSprGrp != -1) {
|
||||
HuSprGrpKill(wheelSprGrp);
|
||||
wheelSprGrp = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetCharWheelChars(s32 arg0, s32 arg1, s8 *arg2) {
|
||||
s32 var_r29;
|
||||
s32 var_r28;
|
||||
s32 var_r31;
|
||||
s32 var_r30;
|
||||
|
||||
for (var_r28 = var_r29 = 0; var_r29 < 4; var_r29++) {
|
||||
if (var_r29 == arg1 && arg0 == 0) {
|
||||
continue;
|
||||
}
|
||||
do {
|
||||
do {
|
||||
var_r30 = BoardRandMod(4);
|
||||
} while (var_r30 == arg1 && arg0 == 0);
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
if (var_r30 == arg2[var_r31]) {
|
||||
var_r30 = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (var_r30 == -1);
|
||||
arg2[var_r28] = var_r30;
|
||||
var_r28++;
|
||||
}
|
||||
}
|
||||
|
||||
static s32 GetInput(CharWheelWork *arg0) {
|
||||
CharWheelWork *var_r27;
|
||||
float temp_f26;
|
||||
float temp_f27;
|
||||
float var_f28;
|
||||
float var_f29;
|
||||
s32 var_r28;
|
||||
|
||||
if (wheelTimer >= arg0->unk04) {
|
||||
return 0x100;
|
||||
}
|
||||
if (!GWPlayer[arg0->unk01].com) {
|
||||
var_r28 = HuPadBtnDown[GWPlayer[arg0->unk01].port];
|
||||
return var_r28;
|
||||
}
|
||||
var_r28 = GetComInput(arg0);
|
||||
if (targetF != 0) {
|
||||
var_r27 = OM_GET_WORK_PTR(charWheelObj, CharWheelWork);
|
||||
OSs16tof32(&var_r27->unk06, &temp_f26);
|
||||
OSs16tof32(&var_r27->unk08, &temp_f27);
|
||||
temp_f26 = temp_f26 * 0.0625f;
|
||||
temp_f27 = temp_f27 * 0.0625f;
|
||||
var_f29 = temp_f26 + 46.0f * temp_f27;
|
||||
var_f29 = fmod(var_f29, 360.0);
|
||||
if (var_f29 > 180.0f) {
|
||||
var_f29 -= 360.0f;
|
||||
}
|
||||
var_f28 = angleOfs - var_f29;
|
||||
if (var_f28 >= 360.0f) {
|
||||
var_f28 += 360.0f;
|
||||
}
|
||||
if (var_f28 >= 0.0f && var_f28 < 120.0f - 2.0f * temp_f27) {
|
||||
var_r28 = 0x100;
|
||||
} else {
|
||||
var_r28 = 0;
|
||||
}
|
||||
OSReport("%f %f : %f %f\n", temp_f26, temp_f27, var_f29, var_f28);
|
||||
}
|
||||
return var_r28;
|
||||
}
|
||||
|
||||
void BoardCharWheelTargetSet(s16 arg0) {
|
||||
targetF = 1;
|
||||
targetVal = arg0;
|
||||
}
|
||||
|
||||
static s16 GetComDelay(s32 arg0, s32 arg1) {
|
||||
float var_f30;
|
||||
s16 var_r26;
|
||||
s32 var_r27;
|
||||
s32 var_r28;
|
||||
s32 i;
|
||||
|
||||
var_r28 = BoardComFarPlayerFind();
|
||||
if (var_r28 == -1 || var_r28 == arg0) {
|
||||
do {
|
||||
var_r28 = BoardRandMod(4);
|
||||
} while (var_r28 == arg0);
|
||||
}
|
||||
if (arg1 != 0) {
|
||||
var_r27 = 4;
|
||||
} else {
|
||||
var_r27 = 3;
|
||||
}
|
||||
for (var_r26 = i = 0; i < var_r27; i++) {
|
||||
if (var_r28 == wheelChars[i]) {
|
||||
var_f30 = i * (360 / var_r27);
|
||||
var_f30 += 45.0f;
|
||||
var_f30 -= 180.0f;
|
||||
if (var_f30 < 0.0f) {
|
||||
var_f30 += 360.0f;
|
||||
}
|
||||
if (var_f30 >= 360.0f) {
|
||||
var_f30 -= 360.0f;
|
||||
}
|
||||
OSf32tos16(&var_f30, &var_r26);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return var_r26;
|
||||
}
|
||||
|
||||
static s32 GetComInput(CharWheelWork *arg0) {
|
||||
s16 temp_r31;
|
||||
s32 var_r29;
|
||||
s32 var_r28;
|
||||
s32 var_r27;
|
||||
|
||||
temp_r31 = (arg0->unk06 >> 4);
|
||||
var_r27 = (arg0->unk00_field1 != 0) ? 90 : 120;
|
||||
var_r28 = comDelay;
|
||||
var_r29 = comDelay + var_r27;
|
||||
if (temp_r31 >= var_r28 && temp_r31 < var_r29) {
|
||||
return 0x100;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -12,6 +12,7 @@
|
|||
#include "game/wipe.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/board/boo.h"
|
||||
#include "game/board/char_wheel.h"
|
||||
#include "game/board/com.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
|
|
@ -52,7 +53,6 @@ typedef struct {
|
|||
extern u32 frandmod(u32);
|
||||
extern void BoardBowserSuitInit(s32);
|
||||
extern s16 BoardBowserSuitPlayerModelGet(void);
|
||||
extern void BoardCharWheelWait(void);
|
||||
|
||||
static void ItemProcess(void);
|
||||
static void RestoreProcess(void);
|
||||
|
|
@ -440,7 +440,7 @@ static inline void BoardUiInlineFunc03(s32 arg0) {
|
|||
while (!BoardPlayerMotBlendCheck(arg0)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
static inline void BoardUiInlineFunc04(Process *arg0, s32 arg1) {
|
||||
|
|
@ -943,7 +943,7 @@ static void ExecItemPipe(void) {
|
|||
BoardPlayerMotionShiftSet(sp2C[1], 6, 0.0f, 8.0f, 0x40000001);
|
||||
BoardModelVoiceEnableSet(BoardPlayerModelGet(sp2C[1]), 6, 0);
|
||||
CharModelLayerSetAll(2);
|
||||
BoardRotateDiceNumbers(sp2C[0]);
|
||||
BoardPlayerIdleSet(sp2C[0]);
|
||||
for (var_r31 = 0; var_r31 < 0x2D; var_r31++) {
|
||||
sp9C.y -= 0.044444446f;
|
||||
for (var_r30 = 0; var_r30 < 2; var_r30++) {
|
||||
|
|
@ -960,7 +960,7 @@ static void ExecItemPipe(void) {
|
|||
BoardWinInsertMesSet(GWPlayerCfg[sp2C[1]].character, 1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardRotateDiceNumbers(sp2C[1]);
|
||||
BoardPlayerIdleSet(sp2C[1]);
|
||||
HuPrcSleep(8);
|
||||
BoardModelVoiceEnableSet(BoardPlayerModelGet(sp2C[1]), 6, 1);
|
||||
}
|
||||
|
|
@ -1240,7 +1240,7 @@ static void ExecItemSpark(void) {
|
|||
while (!BoardPlayerMotBlendCheck(currItemRestore)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
BoardSpacePosGet(0, temp_r28, &sp5C);
|
||||
BoardModelPosSetV(temp_r30, &sp5C);
|
||||
sp5C.y += 106.0f;
|
||||
|
|
@ -1423,7 +1423,7 @@ static void ExecItemWhistle(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelHookObjReset(sp8, temp_r22);
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
BoardModelKill(suitMdl);
|
||||
BoardCameraMoveSet(0);
|
||||
temp_r18 = BoardSpaceStarGetCurr();
|
||||
|
|
@ -2280,7 +2280,7 @@ static void GenieSceneExec(void) {
|
|||
}
|
||||
GenieCameraCalc(&cameraDataTbl[0], var_r26, 1.0f, &booCamPos, &booCamUp);
|
||||
HuPrcSleep(0x96);
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
sp2C = booCamPos;
|
||||
sp20 = booCamUp;
|
||||
booCamUp.x = sp38.x + (sp50.x - sp38.x) * 0.7f;
|
||||
|
|
@ -2431,7 +2431,7 @@ static void ExecItemGenie(void) {
|
|||
Hu3DModelKill(temp_r31);
|
||||
BoardModelKill(suitMdl);
|
||||
HuPrcKill(temp_r27);
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
GenieSceneExec();
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraViewSet(2);
|
||||
|
|
@ -2482,7 +2482,7 @@ static void ExecItemGenie(void) {
|
|||
BoardPlayerPosSetV(currItemRestore, &spC);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
CharModelEffectEnableSet(GWPlayer[currItemRestore].character, 1);
|
||||
HuSprAnimKill(genieParticleAnim);
|
||||
BoardPlayerMotionKill(currItemRestore, geniePlayerMot[0]);
|
||||
|
|
|
|||
1989
src/game/board/last5.c
Normal file
1989
src/game/board/last5.c
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -418,7 +418,7 @@ static void ExecLottery(void) {
|
|||
temp_r29 = BoardDataDirReadAsync(0x50000);
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
temp_r28 = GWPlayer[temp_r31].space_curr;
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
BoardWinCreateChoice(0, 0x60000, -1, 0);
|
||||
if (GWPlayer[temp_r31].com) {
|
||||
if (BoardPlayerCoinsGet(temp_r31) >= 5) {
|
||||
|
|
@ -503,7 +503,7 @@ static void ExecLottery(void) {
|
|||
}
|
||||
}
|
||||
BoardMusStart(1, 2, 0x7F, 0);
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
while (!BoardStatusStopCheck(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -533,7 +533,7 @@ static void ExecLottery(void) {
|
|||
while (GWPlayer[temp_r31].moving) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
BoardModelVisibilitySet(ballMdl[currPrize & 3], 0);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
BoardCameraTargetPlayerSet(temp_r31);
|
||||
|
|
@ -591,7 +591,7 @@ static void DoMiniJumpUp(s32 arg0) {
|
|||
}
|
||||
sp1C.y = sp28.y;
|
||||
BoardPlayerPosSetV(arg0, &sp1C);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
static void DoMiniJumpDown(s32 arg0) {
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
#include "game/board/model.h"
|
||||
#include "game/board/pause.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/pad.h"
|
||||
|
|
@ -60,8 +61,6 @@ static CameraView camViewTbl[] = {
|
|||
};
|
||||
|
||||
|
||||
extern s32 BoardSpacePosGet(s32 layer, s32 space, Vec *pos);
|
||||
|
||||
extern void BoardMGSetupPlayClear(void);
|
||||
extern void BoardStartExec(void);
|
||||
|
||||
|
|
@ -2019,17 +2018,17 @@ void BoardLast5GfxInit(void)
|
|||
}
|
||||
BoardSpriteCreate(spr_file, prio, NULL, &work->sprites[i]);
|
||||
HuSprGrpMemberSet(work->group, i, work->sprites[i]);
|
||||
HuSprAttrSet(work->group, i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(work->group, i, HUSPR_ATTR_LINEAR);
|
||||
HuSprPosSet(work->group, i, last5GfxPosTbl[lastF][i][0], last5GfxPosTbl[lastF][i][1]);
|
||||
}
|
||||
if(!work->is_last) {
|
||||
SpriteData *sprite = &HuSprData[HuSprGrpData[work->group].members[1]];
|
||||
HuSprite *sprite = &HuSprData[HuSprGrpData[work->group].members[1]];
|
||||
HuSprBankSet(work->group, 1, 0);
|
||||
sprite->frame = turn_remain;
|
||||
} else {
|
||||
HuSprAttrSet(work->group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
HuSprAttrSet(work->group, 1, SPRITE_ATTR_PAUSED);
|
||||
HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM);
|
||||
object->trans.x = 0.0f;
|
||||
HuSprGrpTPLvlSet(work->group, object->trans.x);
|
||||
HuSprGrpPosSet(work->group, 288, 72);
|
||||
|
|
@ -2106,12 +2105,12 @@ void BoardLast5GfxShowSet(s32 show)
|
|||
work = OM_GET_WORK_PTR(last5GfxObj, Last5GfxWork);
|
||||
for(i=0; i<3; i++) {
|
||||
if(show) {
|
||||
HuSprAttrReset(work->group, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->group, i, HUSPR_ATTR_DISPOFF);
|
||||
} else {
|
||||
HuSprAttrSet(work->group, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->group, i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
if(work->is_last) {
|
||||
HuSprAttrSet(work->group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,44 @@
|
|||
#include "game/board/com.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/roll.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/board/view.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/item.h"
|
||||
#include "game/board/basic_space.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/pad.h"
|
||||
|
||||
static void InitJunction(s32, s32, f32);
|
||||
static void UpdateJunctionGfx(omObjData*);
|
||||
static void StopJunctionPlayer(s32);
|
||||
static void RestoreJunction(f32, s32);
|
||||
|
||||
static s32 GetDefaultDirection(f32, f32*, s32);
|
||||
static s32 DoDebugMove(s32, s16*);
|
||||
static s32 ExecJunction(s32, s16*);
|
||||
|
||||
static void PlayerPosLerpFunc(omObjData*);
|
||||
static void DiceJumpFunc(omObjData*);
|
||||
|
||||
static void UpdateDiceDigitSprite(omObjData*);
|
||||
static void UpdateDiceDigit2D(omObjData*);
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
static void UpdateBowserSuit(omObjData*);
|
||||
|
||||
static void MegaSquishFunc(omObjData *object);
|
||||
|
||||
|
||||
static s32 DoSparkSpace(s32 player, s32 pause_cam);
|
||||
static void RemoveSparkSpace(s32 player);
|
||||
static void SetRollPlayerSize(s32 player);
|
||||
static s32 MegaPlayerPassFunc(s32 player, s32 space);
|
||||
static s32 MegaExecJump(s32 player, s32 space);
|
||||
|
||||
//TODO: Give better name
|
||||
typedef struct bitcopy {
|
||||
struct {
|
||||
|
|
@ -89,9 +121,12 @@ static s32 bowserSuitCharMdlTbl[] = {
|
|||
|
||||
static s32 bowserSuitMotTbl[] = {
|
||||
0x40019, 0x4001A, 0x4001B, 0x4001E,
|
||||
0x4001F, 0x70095, 0x70096, 0x70097,
|
||||
0x70098, 0x70099, 0x7009A, 0x7009B,
|
||||
0x7009C,
|
||||
0x4001F
|
||||
};
|
||||
|
||||
static s32 sparkMotTbl[] = {
|
||||
0x70095, 0x70096, 0x70097, 0x70098,
|
||||
0x70099, 0x7009A, 0x7009B, 0x7009C,
|
||||
};
|
||||
|
||||
static s32 boardSparkSfxTbl[] = {
|
||||
|
|
@ -104,7 +139,7 @@ static s32 boardSparkSfxTblAlt[] = {
|
|||
0x223, 0x263, 0x2A3, 0x2E3,
|
||||
};
|
||||
|
||||
static s32 megaSquishObj[] = {
|
||||
static omObjData *megaSquishObj[] = {
|
||||
0, 0, 0, 0,
|
||||
};
|
||||
|
||||
|
|
@ -113,15 +148,6 @@ static s32 megaSquishSfxTbl[] = {
|
|||
0x228, 0x268, 0x2A8, 0x2E8,
|
||||
};
|
||||
|
||||
inline PlayerState* GetPlayer(s32 index) {
|
||||
return &GWPlayer[index];
|
||||
}
|
||||
|
||||
inline s16 GetBoardPlayer(s32 index) {
|
||||
PlayerState *player = GetPlayer(index);
|
||||
return boardPlayerMdl[player->player_idx];
|
||||
}
|
||||
|
||||
s32 BoardRollTypeGet(void) {
|
||||
return rollType;
|
||||
}
|
||||
|
|
@ -511,8 +537,9 @@ void BoardPlayerMotionStart(s32 arg0, s32 arg1, s32 arg2) {
|
|||
}
|
||||
|
||||
void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, u32 arg2) {
|
||||
s32 temp_r29;
|
||||
PlayerState* player;
|
||||
s32 temp_r29;
|
||||
|
||||
|
||||
player = BoardPlayerGet(arg0);
|
||||
if (arg1 == 0) {
|
||||
|
|
@ -592,7 +619,7 @@ void BoardPlayerSizeSet(s32 arg0, s32 arg1) {
|
|||
} else {
|
||||
CharModelStepTypeSet(GWPlayer[arg0].character, 0);
|
||||
}
|
||||
BoardModelScaleSetV(BoardPlayerModelGet(arg0), &temp_r4[arg1]);
|
||||
BoardPlayerScaleSetV(arg0, &temp_r4[arg1]);
|
||||
}
|
||||
|
||||
s32 BoardPlayerSizeGet(s32 idx) {
|
||||
|
|
@ -804,7 +831,7 @@ block_14:
|
|||
} while (1);
|
||||
BoardPauseDisableSet(1);
|
||||
BoardDiceDigit2DUpdateEnable(arg0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
}
|
||||
|
|
@ -889,7 +916,7 @@ void BoardPlayerZoomRestore(s32 arg0) {
|
|||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
void BoardJunctionMaskSet(s32 arg0) {
|
||||
|
|
@ -1221,7 +1248,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
|
|||
} else {
|
||||
if (HuPadBtnDown[var_r20] == 0x10) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
StopJunctionPlayer(0);
|
||||
BoardViewMapExec(arg0);
|
||||
InitJunction(arg0, sp28->space_curr, -1.0f);
|
||||
|
|
@ -1261,7 +1288,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
|
|||
}
|
||||
} else {
|
||||
if (BoardPlayerMotGet(arg0) != 1) {
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
|
|
@ -1375,7 +1402,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
var_f28 = -1.0f;
|
||||
sp8 = 0;
|
||||
InitJunction(arg0, sp30->space_curr, var_f28);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
HuPrcSleep(10);
|
||||
while (1) {
|
||||
|
||||
|
|
@ -1418,7 +1445,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
} else if (var_r20 == 0x20 || var_r20 == 0x10) {
|
||||
HuAudFXPlay(1);
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
StopJunctionPlayer(0);
|
||||
if (var_r20 == 0x10) {
|
||||
BoardViewMapExec(arg0);
|
||||
|
|
@ -1453,7 +1480,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
}
|
||||
} else {
|
||||
if (BoardPlayerMotGet(arg0) != 1) {
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
|
|
@ -1684,7 +1711,7 @@ static void DiceJumpFunc(omObjData* arg0) {
|
|||
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy2);
|
||||
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0;
|
||||
BoardRotateDiceNumbers(temp_r31->field00_bit1);
|
||||
BoardPlayerIdleSet(temp_r31->field00_bit1);
|
||||
diceJumpObj[temp_r31->field00_bit1] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
|
|
@ -1725,21 +1752,14 @@ static void DiceJumpFunc(omObjData* arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
void BoardRotateDiceNumbers(s32 arg0) {
|
||||
PlayerState* temp_r27;
|
||||
s32 var_r29;
|
||||
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
void BoardPlayerIdleSet(s32 arg0)
|
||||
{
|
||||
if (GWPlayer[arg0].bowser_suit) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
BoardBowserSuitPlayerModelKill();
|
||||
}
|
||||
temp_r27 = BoardPlayerGet(arg0);
|
||||
if (playerMot[temp_r27->player_idx] != 1) {
|
||||
var_r29 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 1, 0.0f, 8.0f, 0x40000001);
|
||||
if (var_r29 == 0) {
|
||||
playerMot[temp_r27->player_idx] = 1;
|
||||
}
|
||||
}
|
||||
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
|
||||
}
|
||||
|
||||
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||
|
|
@ -2029,12 +2049,13 @@ void BoardPlayerAutoSizeSet(s32 player, s32 value) {
|
|||
}
|
||||
|
||||
s32 BoardPlayerAutoSizeGet(s32 arg0) {
|
||||
PlayerState* temp_r30 = BoardPlayerGet(arg0);
|
||||
PlayerState* player;
|
||||
|
||||
if (temp_r30 != 0 ) {
|
||||
arg0 = temp_r30->auto_size;
|
||||
player = BoardPlayerGet(arg0);
|
||||
if(!player) {
|
||||
return;
|
||||
}
|
||||
return arg0;
|
||||
return player->auto_size;
|
||||
}
|
||||
|
||||
u32 BoardPlayerMoveAwayIsDone(void) {
|
||||
|
|
@ -2239,10 +2260,578 @@ void BoardPlayerSparkSet(s32 arg0) {
|
|||
GWPlayer[arg0].space_shock = currSpace;
|
||||
}
|
||||
|
||||
// ...
|
||||
static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
||||
{
|
||||
s32 i;
|
||||
s16 temp_r28;
|
||||
s32 coin;
|
||||
s32 temp_r17;
|
||||
Vec pos, rot;
|
||||
Vec coin_pos;
|
||||
s16 sp15C[4] = { -1, -1, -1, -1 };
|
||||
s32 sp138;
|
||||
s32 sp134;
|
||||
s32 sp130;
|
||||
s32 sp12C;
|
||||
s32 sp128;
|
||||
s8 sp124[4] = { -1, -1, -1, -1 };
|
||||
s8 sp120[4] = { -1, -1, -1, -1 };
|
||||
s16 sp34;
|
||||
s16 sp32;
|
||||
s16 sp30;
|
||||
s16 sp2E;
|
||||
s16 sp2C;
|
||||
sp30 = GWSystem.player_curr;
|
||||
sp138 = 0;
|
||||
sp34 = GWPlayer[player].space_curr;
|
||||
|
||||
static inline s32 test(s32 arg0) {
|
||||
return BoardModelIDGet(BoardPlayerModelGet(arg0));
|
||||
BoardSpacePosGet(0, sp34, &pos);
|
||||
BoardSpaceRotGet(0, sp34, &rot);
|
||||
for(i=0; i<4; i++) {
|
||||
if(GWPlayer[i].space_shock == sp34) {
|
||||
sp32 = i;
|
||||
sp138 = 1;
|
||||
}
|
||||
}
|
||||
if(!sp138) {
|
||||
return 0;
|
||||
}
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
if(pause_cam) {
|
||||
BoardCameraMoveSet(0);
|
||||
} else {
|
||||
BoardCameraMoveSet(1);
|
||||
}
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraTargetPlayerSet(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
temp_r28 = BoardModelCreate(0x70074, NULL, 0);
|
||||
BoardModelMotionStart(temp_r28, 0, 0x40000002);
|
||||
BoardModelMotionTimeSet(temp_r28, 30.0f);
|
||||
BoardModelAttrSet(temp_r28, 0x40000002);
|
||||
BoardModelRotSet(temp_r28, rot.x-90.0f, rot.y, rot.z);
|
||||
BoardModelScaleSet(temp_r28, 2.0f, 2.0f, 2.0f);
|
||||
BoardModelVisibilitySet(temp_r28, 0);
|
||||
BoardModelLayerSet(temp_r28, 1);
|
||||
sp2E = BoardModelCreate(0x70067, NULL, 0);
|
||||
BoardModelLayerSet(sp2E, 1);
|
||||
BoardModelMotionStart(sp2E, 0, 0);
|
||||
HuAudFXPlay(796);
|
||||
HuPrcSleep(2);
|
||||
BoardModelAttrReset(temp_r28, 0x40000002);
|
||||
BoardModelVisibilitySet(temp_r28, 1);
|
||||
BoardModelPosSet(temp_r28, pos.x, 8.0f+pos.y, pos.z);
|
||||
BoardModelPosSetV(sp2E, &pos);
|
||||
sp128 = -1;
|
||||
for(sp134=i=0; i<4; i++) {
|
||||
if(GWPlayer[i].space_curr == sp34) {
|
||||
sp124[sp134++] = i;
|
||||
sp15C[i] = BoardPlayerMotionCreate(i, sparkMotTbl[GWPlayer[i].character]);
|
||||
BoardPlayerMotionShiftSet(i, sp15C[i], 0, 8, 0);
|
||||
HuAudFXPlay(boardSparkSfxTblAlt[GWPlayer[i].character]);
|
||||
if(GWPlayer[i].bowser_suit) {
|
||||
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[4], 0.0f, 4.0f, 0);
|
||||
sp128 = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
sp130 = sp134;
|
||||
HuPrcSleep(60);
|
||||
while(!BoardModelMotionEndCheck(sp2E)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
sp2C = 255;
|
||||
for(i=0; i<45; i++) {
|
||||
sp2C -= 5;
|
||||
if(sp2C < 0) {
|
||||
sp2C = 0;
|
||||
}
|
||||
BoardModelAlphaSet(temp_r28, sp2C);
|
||||
BoardModelAlphaSet(sp2E, sp2C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r17 = BoardRollTypeGet();
|
||||
if(temp_r17 == 0 || temp_r17 == 1 || temp_r17 == 2 || temp_r17 == 3 || temp_r17 == 10) {
|
||||
BoardCameraTargetPlayerSet(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(12);
|
||||
BoardItemPlayerRestore(player, temp_r17);
|
||||
while(!BoardItemDoneCheck()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
rollType = -1;
|
||||
}
|
||||
if(rollResized) {
|
||||
BoardPlayerSizeRestore(player);
|
||||
rollResized = 0;
|
||||
}
|
||||
if(sp128 != -1) {
|
||||
HuAudFXPlay(boardSparkSfxTbl[GWPlayer[sp128].character]);
|
||||
}
|
||||
for(i=0; i<sp130; i++) {
|
||||
coin = BoardPlayerCoinsGet(sp124[i]);
|
||||
if(coin > 10) {
|
||||
coin = 10;
|
||||
}
|
||||
if(coin > 0) {
|
||||
|
||||
BoardPlayerPosGet(sp124[i], &coin_pos);
|
||||
coin_pos.y += 250.0f;
|
||||
sp120[i] = BoardCoinChgCreate(&coin_pos, -coin);
|
||||
}
|
||||
}
|
||||
for(sp12C=i=0; i<sp130; i++) {
|
||||
sp12C += BoardPlayerCoinsGet(sp124[i]);
|
||||
}
|
||||
if(sp12C) {
|
||||
HuAudFXPlay(840);
|
||||
for(coin=0; coin<10; coin++) {
|
||||
for(i=0; i<sp130; i++) {
|
||||
BoardPlayerCoinsAdd(sp124[i], -1);
|
||||
}
|
||||
HuAudFXPlay(14);
|
||||
HuPrcSleep(6);
|
||||
}
|
||||
HuAudFXPlay(15);
|
||||
HuPrcSleep(90);
|
||||
}
|
||||
BoardModelKill(temp_r28);
|
||||
BoardModelKill(sp2E);
|
||||
for(i=0; i<4; i++) {
|
||||
BoardPlayerIdleSet(sp124[i]);
|
||||
}
|
||||
HuPrcSleep(10);
|
||||
GWSystem.player_curr = -1;
|
||||
RemoveSparkSpace(sp32);
|
||||
GWSystem.player_curr = sp30;
|
||||
for(i=0; i<4; i++) {
|
||||
if(sp15C[i] != -1) {
|
||||
BoardPlayerMotionKill(i, sp15C[i]);
|
||||
}
|
||||
}
|
||||
if(pause_cam) {
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
|
||||
BoardCameraTargetPlayerSet(sp30);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void RemoveSparkSpace(s32 player)
|
||||
{
|
||||
if(GWPlayer[player].field02_bit1) {
|
||||
BoardWinCreate(0, 0x12001C, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
GWPlayer[player].field02_bit1 = 0;
|
||||
GWPlayer[player].space_shock = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetRollPlayerSize(s32 player)
|
||||
{
|
||||
s32 auto_size = BoardPlayerAutoSizeGet(player);
|
||||
if(auto_size != 0) {
|
||||
BoardStatusHammerKill(player);
|
||||
BoardPlayerAutoSizeSet(player, 0);
|
||||
HuPrcSleep(30);
|
||||
omVibrate(player, 90, 6, 6);
|
||||
if(auto_size == 1) {
|
||||
HuAudFXPlay(788);
|
||||
HuAudFXPlay(787);
|
||||
} else if(auto_size == 2) {
|
||||
HuAudFXPlay(786);
|
||||
HuAudFXPlay(785);
|
||||
}
|
||||
BoardPlayerResizeAnimExec(player, auto_size);
|
||||
BoardPlayerSizeSet(player, auto_size);
|
||||
HuPrcSleep(30);
|
||||
rollResized = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
s32 BoardRollResizeCheck(void)
|
||||
{
|
||||
return rollResized;
|
||||
}
|
||||
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size)
|
||||
{
|
||||
s32 j;
|
||||
s32 i;
|
||||
s16 modelid;
|
||||
s32 frame;
|
||||
s16 model;
|
||||
float mdl_size;
|
||||
float frame_data[9];
|
||||
float steps[4];
|
||||
float player_sizes[] = { 1, 0.3, 2.5 };
|
||||
|
||||
mdl_size = player_sizes[BoardPlayerSizeGet(player)];
|
||||
steps[0] = mdl_size;
|
||||
steps[1] = mdl_size+((player_sizes[size]-mdl_size)/3);
|
||||
steps[2] = mdl_size+((player_sizes[size]-mdl_size)/1.5f);
|
||||
steps[3] = player_sizes[size];
|
||||
frame_data[0] = steps[1];
|
||||
frame_data[1] = steps[0];
|
||||
frame_data[2] = steps[1];
|
||||
frame_data[3] = steps[2];
|
||||
frame_data[4] = steps[1];
|
||||
frame_data[5] = steps[2];
|
||||
frame_data[6] = steps[3];
|
||||
frame_data[7] = steps[2];
|
||||
frame_data[8] = steps[3];
|
||||
model = BoardPlayerModelGet(player);
|
||||
modelid = BoardModelIDGet(model);
|
||||
Hu3DModelAttrSet(modelid, 0x40000002);
|
||||
frame = 0;
|
||||
for(j=0; j<9; j++) {
|
||||
float size_vel;
|
||||
size_vel = (frame_data[frame++]-mdl_size)/10.0f;
|
||||
for(i=0; i<10; i++) {
|
||||
BoardPlayerScaleSet(player, mdl_size, mdl_size, mdl_size);
|
||||
mdl_size += size_vel;
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
Hu3DModelAttrReset(modelid, 0x40000002);
|
||||
BoardPlayerSizeSet(player, size);
|
||||
}
|
||||
|
||||
typedef struct mega_squish_work {
|
||||
struct {
|
||||
u8 kill : 1;
|
||||
u8 no_coinchg : 1;
|
||||
u8 played_snd : 1;
|
||||
u8 gain_player : 2;
|
||||
};
|
||||
s8 player;
|
||||
s8 state;
|
||||
s8 coinchg;
|
||||
s8 loss;
|
||||
s8 disappear_time;
|
||||
s8 disappear_len;
|
||||
u16 hide_time;
|
||||
} MegaSquishWork;
|
||||
|
||||
static void MegaSquishFunc(omObjData *object)
|
||||
{
|
||||
MegaSquishWork *work = OM_GET_WORK_PTR(object, MegaSquishWork);
|
||||
Vec pos;
|
||||
if(work->kill || BoardIsKill()) {
|
||||
if(work->coinchg != -1) {
|
||||
BoardCoinChgHide(work->coinchg);
|
||||
}
|
||||
megaSquishObj[work->player] = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
if(work->hide_time != 0) {
|
||||
work->hide_time--;
|
||||
return;
|
||||
}
|
||||
switch(work->state) {
|
||||
case 1:
|
||||
if(!work->played_snd) {
|
||||
HuAudFXPlay(798);
|
||||
HuAudFXPlay(megaSquishSfxTbl[GWPlayer[work->player].character]);
|
||||
work->played_snd = 1;
|
||||
}
|
||||
BoardPlayerMotionStart(work->player, 10, 0);
|
||||
BoardPlayerMotionSpeedSet(work->player, 2.0f);
|
||||
work->state = 2;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
if(!BoardModelMotionTimeGet(BoardPlayerModelGet(work->player) >= 50.0f)) {
|
||||
return;
|
||||
}
|
||||
BoardPlayerMotionSpeedSet(work->player, 0.0f);
|
||||
BoardPlayerPosGet(work->player, &pos);
|
||||
pos.y += 10.0f;
|
||||
BoardPlayerPosSetV(work->player, &pos);
|
||||
work->hide_time = 20;
|
||||
work->state = 3;
|
||||
work->coinchg = -1;
|
||||
work->disappear_time = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if(work->coinchg == -1) {
|
||||
BoardPlayerPosGet(work->player, &pos);
|
||||
|
||||
pos.y += 250.0f;
|
||||
if(!work->no_coinchg) {
|
||||
work->coinchg = BoardCoinChgCreate(&pos, -work->loss);
|
||||
} else {
|
||||
work->state = 4;
|
||||
work->hide_time = work->disappear_len;
|
||||
}
|
||||
}
|
||||
if(work->disappear_time++ < work->disappear_len) {
|
||||
return;
|
||||
}
|
||||
work->disappear_time = 0;
|
||||
if(work->loss <= 0) {
|
||||
work->state = 4;
|
||||
HuAudFXPlay(15);
|
||||
} else {
|
||||
work->loss--;
|
||||
BoardPlayerCoinsAdd(work->player, -1);
|
||||
HuAudFXPlay(14);
|
||||
BoardPlayerCoinsAdd(work->gain_player, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
BoardPlayerMotionSpeedSet(work->player, 2.0f);
|
||||
BoardPlayerPosGet(work->player, &pos);
|
||||
pos.y -= 10.0f;
|
||||
BoardPlayerPosSetV(work->player, &pos);
|
||||
work->state = 5;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if(!BoardPlayerMotionEndCheck(work->player)) {
|
||||
return;
|
||||
}
|
||||
BoardPlayerIdleSet(work->player);
|
||||
work->kill = 1;
|
||||
break;
|
||||
|
||||
case 0:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static s32 MegaPlayerPassFunc(s32 player, s32 space)
|
||||
{
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
MegaSquishWork *temp_r31;
|
||||
s32 temp_r29;
|
||||
MegaSquishWork *temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r24;
|
||||
omObjData *temp_r23;
|
||||
s32 spD0[4];
|
||||
Vec spC4;
|
||||
Vec spB8;
|
||||
Vec spAC;
|
||||
Vec spA0;
|
||||
float sp98[2];
|
||||
|
||||
|
||||
if(GWPlayer[player].bowser_suit) {
|
||||
return MegaExecJump(player, space);
|
||||
}
|
||||
if(BoardPlayerSizeGet(player) != 2) {
|
||||
return 0;
|
||||
}
|
||||
spD0[0] = spD0[1] = spD0[2] = -1;
|
||||
for(temp_r26=temp_r29=0; temp_r29<4; temp_r29++) {
|
||||
if(temp_r29 != player && GWPlayer[temp_r29].space_curr == space) {
|
||||
spD0[temp_r26++] = temp_r29;
|
||||
BoardPlayerPosGet(temp_r29, &spA0);
|
||||
temp_r23 = omAddObjEx(boardObjMan, 256, 0, 0, -1, MegaSquishFunc);
|
||||
megaSquishObj[temp_r29] = temp_r23;
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r23, MegaSquishWork);
|
||||
temp_r31->kill = 0;
|
||||
temp_r31->player = temp_r29;
|
||||
temp_r31->gain_player = player;
|
||||
temp_r31->state = 0;
|
||||
temp_r31->hide_time = 0;
|
||||
temp_r31->loss = 0;
|
||||
temp_r31->disappear_len = 3;
|
||||
temp_r31->disappear_time = 0;
|
||||
temp_r31->played_snd = 0;
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) <= 0) {
|
||||
temp_r31->no_coinchg = 1;
|
||||
} else {
|
||||
temp_r31->no_coinchg = 0;
|
||||
}
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) >= 10) {
|
||||
temp_r31->loss = 10;
|
||||
} else {
|
||||
temp_r31->loss = BoardPlayerCoinsGet(temp_r31->player);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(temp_r26 == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
BoardTutorialHookExec(24, 0);
|
||||
}
|
||||
BoardPlayerPosGet(player, &spB8);
|
||||
BoardSpacePosGet(0, space, &spC4);
|
||||
sp98[0] = spB8.y;
|
||||
if(spC4.y > spB8.y) {
|
||||
spB8.y += 300.0f;
|
||||
} else {
|
||||
spB8.y += 200.0f;
|
||||
}
|
||||
VECSubtract(&spC4, &spB8, &spAC);
|
||||
spAC.x /= 60.0f;
|
||||
spAC.z /= 60.0f;
|
||||
BoardPlayerRotYSet(player, 90.0-(180.0*(atan2(spAC.z, spAC.x)/M_PI)));
|
||||
sp98[1] = BoardVecDistXZCalc(&spC4, &spB8);
|
||||
BoardPlayerMotionShiftSet(player, 4, 0, 8, 0);
|
||||
HuPrcSleep(8);
|
||||
temp_r24 = 0;
|
||||
for(temp_f30=0; temp_f30<60.0f; temp_f30++) {
|
||||
temp_f29 = spB8.y;
|
||||
spB8.x += spAC.x;
|
||||
spB8.z += spAC.z;
|
||||
spB8.y += 10.0f + (0.9f*(-0.020416668f * temp_f30 * temp_f30));
|
||||
if(temp_f29 > spB8.y) {
|
||||
temp_r24 = 1;
|
||||
}
|
||||
if(spB8.y <= 200.0f+spC4.y && temp_r24) {
|
||||
for(temp_r27=0; temp_r27<4; temp_r27++) {
|
||||
if(megaSquishObj[temp_r27]) {
|
||||
temp_r28 = OM_GET_WORK_PTR(megaSquishObj[temp_r27], MegaSquishWork);
|
||||
if((s16)space == GWPlayer[temp_r28->player].space_curr && temp_r28->state != 1) {
|
||||
temp_r28->state = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(spB8.y <= spC4.y) {
|
||||
spB8.y = spC4.y;
|
||||
BoardPlayerMotionShiftSet(player, 5, 0, 4, 0);
|
||||
}
|
||||
BoardPlayerPosSetV(player, &spB8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraQuakeSet(30, 500.0f);
|
||||
omVibrate(0, 12, 4, 2);
|
||||
omVibrate(1, 12, 4, 2);
|
||||
omVibrate(2, 12, 4, 2);
|
||||
omVibrate(3, 12, 4, 2);
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(30);
|
||||
}
|
||||
|
||||
static s32 MegaExecJump(s32 player, s32 space)
|
||||
{
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
MegaSquishWork *temp_r31;
|
||||
s32 temp_r29;
|
||||
MegaSquishWork *temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r25;
|
||||
s32 temp_r24;
|
||||
omObjData *temp_r23;
|
||||
s32 spD0[4];
|
||||
Vec spC4;
|
||||
Vec spB8;
|
||||
Vec spAC;
|
||||
Vec spA0;
|
||||
float sp90[2];
|
||||
spD0[0] = spD0[1] = spD0[2] = -1;
|
||||
for(temp_r26=temp_r29=0; temp_r29<4; temp_r29++) {
|
||||
if(temp_r29 != player && GWPlayer[temp_r29].space_curr == space) {
|
||||
spD0[temp_r26++] = temp_r29;
|
||||
BoardPlayerPosGet(temp_r29, &spA0);
|
||||
temp_r23 = omAddObjEx(boardObjMan, 256, 0, 0, -1, MegaSquishFunc);
|
||||
megaSquishObj[temp_r29] = temp_r23;
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r23, MegaSquishWork);
|
||||
temp_r31->kill = 0;
|
||||
temp_r31->player = temp_r29;
|
||||
temp_r31->gain_player = player;
|
||||
temp_r31->state = 0;
|
||||
temp_r31->hide_time = 0;
|
||||
temp_r31->loss = 0;
|
||||
temp_r31->disappear_len = 3;
|
||||
temp_r31->disappear_time = 0;
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) <= 0) {
|
||||
temp_r31->no_coinchg = 1;
|
||||
} else {
|
||||
temp_r31->no_coinchg = 0;
|
||||
}
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) >= 30) {
|
||||
temp_r31->loss = 30;
|
||||
} else {
|
||||
temp_r31->loss = BoardPlayerCoinsGet(temp_r31->player);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(temp_r26 == 0) {
|
||||
return 0;
|
||||
}
|
||||
BoardPlayerPosGet(player, &spB8);
|
||||
BoardSpacePosGet(0, space, &spC4);
|
||||
sp90[0] = spB8.y;
|
||||
if(spC4.y > spB8.y) {
|
||||
spB8.y += 300.0f;
|
||||
} else {
|
||||
spB8.y += 200.0f;
|
||||
}
|
||||
VECSubtract(&spC4, &spB8, &spAC);
|
||||
spAC.x /= 60.0f;
|
||||
spAC.z /= 60.0f;
|
||||
BoardPlayerRotYSet(player, 90.0-(180.0*(atan2(spAC.z, spAC.x)/M_PI)));
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(10);
|
||||
sp90[1] = BoardVecDistXZCalc(&spC4, &spB8);
|
||||
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 8.0f, 0);
|
||||
BoardModelMotionSpeedSet(suitMdl, 2.0f);
|
||||
HuPrcSleep(8);
|
||||
HuAudFXPlay(809);
|
||||
temp_r24 = 0;
|
||||
temp_r25 = 0;
|
||||
for(temp_f30=0; temp_f30<60.0f; temp_f30++) {
|
||||
temp_f29 = spB8.y;
|
||||
spB8.x += spAC.x;
|
||||
spB8.z += spAC.z;
|
||||
spB8.y += 10.0f + (0.9f*(-0.020416668f * temp_f30 * temp_f30));
|
||||
if(temp_f29 > spB8.y) {
|
||||
temp_r25 = 1;
|
||||
}
|
||||
if(spB8.y <= 200.0f+spC4.y && temp_r25) {
|
||||
for(temp_r27=0; temp_r27<4; temp_r27++) {
|
||||
if(megaSquishObj[temp_r27]) {
|
||||
temp_r28 = OM_GET_WORK_PTR(megaSquishObj[temp_r27], MegaSquishWork);
|
||||
if((s16)space == GWPlayer[temp_r28->player].space_curr && temp_r28->state != 1) {
|
||||
temp_r28->state = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(spB8.y <= spC4.y) {
|
||||
spB8.y = spC4.y;
|
||||
if(!temp_r24) {
|
||||
BoardPlayerIdleSet(player);
|
||||
HuAudFXPlay(810);
|
||||
temp_r24 = 1;
|
||||
}
|
||||
|
||||
}
|
||||
BoardPlayerPosSetV(player, &spB8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraQuakeSet(30, 500.0f);
|
||||
omVibrate(0, 12, 4, 2);
|
||||
omVibrate(1, 12, 4, 2);
|
||||
omVibrate(2, 12, 4, 2);
|
||||
omVibrate(3, 12, 4, 2);
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(30);
|
||||
}
|
||||
|
||||
void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
|
||||
|
|
@ -2290,14 +2879,13 @@ void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
|
|||
DCStoreRange(hsfData->material, hsfData->materialCnt * 0x3C);
|
||||
}
|
||||
|
||||
|
||||
void BoardPlayerCopyMat(s32 arg0) {
|
||||
s16 modelID;
|
||||
ModelData *model;
|
||||
void* temp_r3;
|
||||
HsfData* temp_r31;
|
||||
|
||||
modelID = BoardModelIDGet(GetBoardPlayer(arg0));
|
||||
modelID = BoardModelIDGet(BoardPlayerModelGet(arg0));
|
||||
model = &Hu3DData[modelID];
|
||||
temp_r31 = model->hsfData;
|
||||
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r31->materialCnt * 0x3C, 0x10000000U);
|
||||
|
|
|
|||
|
|
@ -639,7 +639,7 @@ s32 BoardSpaceWalkExec(s32 player, s32 space)
|
|||
if(space_ptr->flag & 0x600000) {
|
||||
s32 mg_param = GWSystem.unk_38;
|
||||
if(BoardPlayerSizeGet(player) == 1) {
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
BoardMGCreate(mg_param);
|
||||
}
|
||||
return 1;
|
||||
|
|
@ -1000,15 +1000,15 @@ void BoardSpaceInit(s32 data_num)
|
|||
size = bmp->sizeX;
|
||||
spaceHiliteTexFmt = -1;
|
||||
switch(bmp->dataFmt) {
|
||||
case SPRITE_BMP_RGBA8:
|
||||
case ANIM_BMP_RGBA8:
|
||||
spaceHiliteTexFmt = GX_TF_RGBA8;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_RGB5A3_DUPE:
|
||||
case ANIM_BMP_RGB5A3_DUPE:
|
||||
spaceHiliteTexFmt = GX_TF_RGB5A3;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_CMPR:
|
||||
case ANIM_BMP_CMPR:
|
||||
spaceHiliteTexFmt = GX_TF_CMPR;
|
||||
break;
|
||||
}
|
||||
|
|
@ -1032,15 +1032,15 @@ void BoardSpaceInit(s32 data_num)
|
|||
size = bmp->sizeX;
|
||||
spaceTexFmt = -1;
|
||||
switch(bmp->dataFmt) {
|
||||
case SPRITE_BMP_RGBA8:
|
||||
case ANIM_BMP_RGBA8:
|
||||
spaceTexFmt = GX_TF_RGBA8;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_RGB5A3_DUPE:
|
||||
case ANIM_BMP_RGB5A3_DUPE:
|
||||
spaceTexFmt = GX_TF_RGB5A3;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_CMPR:
|
||||
case ANIM_BMP_CMPR:
|
||||
spaceTexFmt = GX_TF_CMPR;
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/board/window.h"
|
||||
|
|
@ -211,7 +212,7 @@ static void ExecStar(void) {
|
|||
temp_f30 = 90.0 - 180.0 * (atan2(spC.z, spC.x) / M_PI);
|
||||
temp_f30 = 90.0f * ((temp_f30 + 3.0f) / 90.0f);
|
||||
temp_f29 = BoardPlayerRotYGet(temp_r31);
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
if (BoardDAngleCalc(temp_f30 - temp_f29) < 0.0f) {
|
||||
var_f28 = -BoardDAngleCalc(temp_f30 - temp_f29);
|
||||
} else {
|
||||
|
|
@ -689,7 +690,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
BoardAudSeqFadeOut(0, 1000);
|
||||
}
|
||||
showNextObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, ShowNextUpdate);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
BoardModelMotionStart(BoardStarHostMdlGet(), 1, 0x40000001);
|
||||
BoardModelPosGet(BoardStarHostMdlGet(), &sp50);
|
||||
showNextObj->scale.x = sp50.x;
|
||||
|
|
|
|||
|
|
@ -1152,7 +1152,7 @@ static void FinishItemUse(s16 arg0, s32 arg1) {
|
|||
case 10:
|
||||
HuPrcSleep(2);
|
||||
BoardBowserSuitMotionCreate();
|
||||
BoardRotateDiceNumbers(itemPlayer);
|
||||
BoardPlayerIdleSet(itemPlayer);
|
||||
BoardModelLayerSet(BoardBowserSuitModelGet(), 0);
|
||||
BoardModelLayerSet(BoardBowserSuitPlayerModelGet(), 0);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
#include "game/board/warp.h"
|
||||
#include "game/board/char_wheel.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/gamework_data.h"
|
||||
|
|
@ -17,12 +19,6 @@ static void WarpStartImpact(s32);
|
|||
static void WarpFall(s32);
|
||||
static void WarpImpact(s32);
|
||||
|
||||
|
||||
extern void BoardCharWheelInit(s32, s32);
|
||||
extern void BoardCharWheelSpeedSet(f32);
|
||||
extern void BoardCharWheelWait(void);
|
||||
extern s32 BoardCharWheelResultGet(void);
|
||||
|
||||
static Vec warpPos;
|
||||
|
||||
static s8 warpState;
|
||||
|
|
@ -66,7 +62,7 @@ void WarpProcess(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardRotateDiceNumbers(curr_player);
|
||||
BoardPlayerIdleSet(curr_player);
|
||||
if (_CheckFlag(0x1000B) != 0) {
|
||||
BoardTutorialHookExec(18, 0);
|
||||
boardTutorialData[0] = 0;
|
||||
|
|
@ -144,7 +140,7 @@ static void WarpInit(s32 player) {
|
|||
HuAudFXPlay(835);
|
||||
BoardPlayerRotYSet(player, 0.0f);
|
||||
BoardPlayerPosSet(player, 0.0f, 0.0f, 0.0f);
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
}
|
||||
|
||||
static void WarpLaunch(s32 player) {
|
||||
|
|
@ -245,7 +241,7 @@ static void WarpImpact(s32 player) {
|
|||
HuPrcSleep(60);
|
||||
|
||||
for (i = 0; i < warpImpactCnt; i++) {
|
||||
BoardRotateDiceNumbers(warpImpactPlayer[i]);
|
||||
BoardPlayerIdleSet(warpImpactPlayer[i]);
|
||||
}
|
||||
warpState = 6;
|
||||
}
|
||||
|
|
@ -2050,7 +2050,7 @@ static void UpdateNpcEffect(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void CharModelStepTypeSet(s16 character, s32 arg1) {
|
||||
s32 CharModelStepTypeSet(s16 character, s32 arg1) {
|
||||
UnkCharInstanceStruct *temp_r31 = &charInstance[character];
|
||||
|
||||
temp_r31->unkB0 = arg1;
|
||||
|
|
|
|||
|
|
@ -428,7 +428,7 @@ static int SeqInitTimer(SeqWork *work, va_list params)
|
|||
if(seqPauseF) {
|
||||
work->work_s16[1] = 1;
|
||||
for(i=0; i<2; i++) {
|
||||
HuSprAttrSet(spr_grp, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(spr_grp, i, HUSPR_ATTR_DISPOFF);
|
||||
(void)i; //Hack for Matching
|
||||
}
|
||||
}
|
||||
|
|
@ -497,7 +497,7 @@ static int SeqUpdateTimer(SeqWork *work)
|
|||
|
||||
case 3:
|
||||
for(i=0; i<2; i++) {
|
||||
HuSprAttrReset(spr_grp, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(spr_grp, i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
work->work_s16[1] = 3;
|
||||
work->param[0] = 0;
|
||||
|
|
@ -684,7 +684,7 @@ static int SeqInitType2(SeqWork *work, va_list params)
|
|||
if(seqPauseF) {
|
||||
work->work_s16[1] = 1;
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrSet(spr_grp, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(spr_grp, i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
|
@ -718,7 +718,7 @@ static int SeqUpdateType2(SeqWork *work)
|
|||
{
|
||||
s32 i;
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrReset(spr_grp, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(spr_grp, i, HUSPR_ATTR_DISPOFF);
|
||||
(void)i;
|
||||
}
|
||||
work->work_s16[1] = 0;
|
||||
|
|
@ -988,7 +988,7 @@ static int SeqInitMGBasic(SeqWork *work, va_list params)
|
|||
}
|
||||
if(seqPauseF) {
|
||||
work->type = 2;
|
||||
HuSprAttrSet(word_grp, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(word_grp, 0, HUSPR_ATTR_DISPOFF);
|
||||
} else {
|
||||
work->param[0] = 3;
|
||||
}
|
||||
|
|
@ -1091,14 +1091,14 @@ static int SeqUpdateMGBasic(SeqWork *work)
|
|||
time = work->time;
|
||||
scale = work->scale_x+(0.5*sin(((time*9.0f)*M_PI)/180.0));
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrReset(work->spr_grp[0], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], i, HUSPR_ATTR_DISPOFF);
|
||||
pos_x = ((28.0f*scale)+(work->x-(0.5f*(scale*(work->work_s16[3]*56)))))+(scale*(i*56));
|
||||
HuSprPosSet(work->spr_grp[0], i, pos_x, work->y);
|
||||
HuSprScaleSet(work->spr_grp[0], i, work->scale_x+sin(((time*9.0f)*M_PI)/180.0), work->scale_y+sin(((time*9.0f)*M_PI)/180.0));
|
||||
}
|
||||
if(time == 20.0f) {
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrReset(work->spr_grp[0], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
@ -1110,7 +1110,7 @@ static int SeqUpdateMGBasic(SeqWork *work)
|
|||
}
|
||||
pos_x = (28.0f+(work->x-(0.5f*(work->work_s16[3]*56))))+(i*56);
|
||||
if(time == 20.0f) {
|
||||
HuSprAttrSet(work->spr_grp[0], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[0], i, HUSPR_ATTR_DISPOFF);
|
||||
} else {
|
||||
HuSprPosSet(work->spr_grp[0], i, pos_x+((1.0-cos(((time*4.5f)*M_PI)/180.0f))*(work->work_s16[3]*56*2)), work->y);
|
||||
HuSprZRotSet(work->spr_grp[0], i, (time/20.0f)*390.0f);
|
||||
|
|
@ -1215,7 +1215,7 @@ static int SeqInitMGCommon(SeqWork *work, va_list params)
|
|||
HuSprTPLvlSet(work->spr_grp[word_grp], j, tp_lvl);
|
||||
HuSprPosSet(work->spr_grp[word_grp], j, -100.0f, 240.0f);
|
||||
HuSprPriSet(work->spr_grp[word_grp], j, i+5);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
|
||||
}
|
||||
if(i == 0) {
|
||||
tp_lvl -= 0.5;
|
||||
|
|
@ -1225,7 +1225,7 @@ static int SeqInitMGCommon(SeqWork *work, va_list params)
|
|||
}
|
||||
if(seqPauseF) {
|
||||
work->type = 2;
|
||||
HuSprAttrSet(word_grp, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(word_grp, 0, HUSPR_ATTR_DISPOFF);
|
||||
} else {
|
||||
work->param[0] = 3;
|
||||
}
|
||||
|
|
@ -1302,7 +1302,7 @@ static int SeqUpdateMGBattle(SeqWork *work)
|
|||
HuSprZRotSet(work->spr_grp[i], j, 0.0f);
|
||||
HuSprScaleSet(work->spr_grp[i], j, work->scale_x, work->scale_y);
|
||||
if(i != 0) {
|
||||
HuSprAttrSet(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
} else {
|
||||
s16 discard_cnt;
|
||||
|
|
@ -1383,20 +1383,20 @@ static int SeqUpdateMGBattle(SeqWork *work)
|
|||
if(work->time <= 20) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrSet(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
time = work->time;
|
||||
scale = work->scale_x+(0.5*sin((M_PI*(time*9.0f))/180.0));
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[0], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], j, HUSPR_ATTR_DISPOFF);
|
||||
pos_x = ((28.0f*scale)+(work->x-(0.5f*(scale*(work->work_s16[3]*56)))))+(scale*(j*56));
|
||||
HuSprPosSet(work->spr_grp[0], j, pos_x, work->y);
|
||||
HuSprScaleSet(work->spr_grp[0], j, work->scale_x+(sin((M_PI*(time*9.0f))/180.0)), work->scale_y+(sin((M_PI*(time*9.0f))/180.0)));
|
||||
}
|
||||
if(time == 20.0f) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[0], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
@ -1408,7 +1408,7 @@ static int SeqUpdateMGBattle(SeqWork *work)
|
|||
}
|
||||
if(time == 15.0f) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[1], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[1], j, HUSPR_ATTR_DISPOFF);
|
||||
HuSprPosSet(work->spr_grp[1], j, 288.0f, work->y);
|
||||
HuSprTPLvlSet(work->spr_grp[1], j, 1.0f);
|
||||
}
|
||||
|
|
@ -1560,7 +1560,7 @@ static int SeqUpdateMG1vs3(SeqWork *work)
|
|||
if(work->time == 60) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrSet(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1600,13 +1600,13 @@ static int SeqUpdateMG1vs3(SeqWork *work)
|
|||
if(work->time <= 20) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrSet(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
time = work->time;
|
||||
scale = work->scale_x+(0.5*sin((M_PI*(time*9.0f))/180.0));
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[0], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], j, HUSPR_ATTR_DISPOFF);
|
||||
pos_x = ((28.0f*scale)+(work->x-(0.5f*(scale*(work->work_s16[3]*56)))))+(scale*(j*56));
|
||||
HuSprPosSet(work->spr_grp[0], j, pos_x, work->y);
|
||||
HuSprScaleSet(work->spr_grp[0], j, work->scale_x+(sin((M_PI*(time*9.0f))/180.0)), work->scale_y+(sin((M_PI*(time*9.0f))/180.0)));
|
||||
|
|
@ -1614,7 +1614,7 @@ static int SeqUpdateMG1vs3(SeqWork *work)
|
|||
if(time == 20.0f) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1746,7 +1746,7 @@ static int SeqUpdateMGStory(SeqWork *work)
|
|||
}
|
||||
if(work->time == 30) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrSet(work->spr_grp[1], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[1], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
@ -1792,13 +1792,13 @@ static int SeqUpdateMGStory(SeqWork *work)
|
|||
if(work->time <= 20) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrSet(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
time = work->time;
|
||||
scale = work->scale_x+(0.5*sin((M_PI*(time*9.0f))/180.0));
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[0], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], j, HUSPR_ATTR_DISPOFF);
|
||||
pos_x = ((28.0f*scale)+(work->x-(0.5f*(scale*(work->work_s16[3]*56)))))+(scale*(j*56));
|
||||
HuSprPosSet(work->spr_grp[0], j, pos_x, work->y);
|
||||
HuSprScaleSet(work->spr_grp[0], j, work->scale_x+(sin((M_PI*(time*9.0f))/180.0)), work->scale_y+(sin((M_PI*(time*9.0f))/180.0)));
|
||||
|
|
@ -1806,7 +1806,7 @@ static int SeqUpdateMGStory(SeqWork *work)
|
|||
if(time == 20.0f){
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1988,13 +1988,13 @@ static int SeqUpdateMG2vs2(SeqWork *work)
|
|||
if(work->time <= 20) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrSet(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
time = work->time;
|
||||
scale = work->scale_x+(0.5*sin((M_PI*(time*9.0f))/180.0));
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[0], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], j, HUSPR_ATTR_DISPOFF);
|
||||
pos_x = ((28.0f*scale)+(work->x-(0.5f*(scale*(work->work_s16[3]*56)))))+(scale*(j*56));
|
||||
HuSprPosSet(work->spr_grp[0], j, pos_x, work->y);
|
||||
HuSprScaleSet(work->spr_grp[0], j, work->scale_x+(sin((M_PI*(time*9.0f))/180.0)), work->scale_y+(sin((M_PI*(time*9.0f))/180.0)));
|
||||
|
|
@ -2002,7 +2002,7 @@ static int SeqUpdateMG2vs2(SeqWork *work)
|
|||
if(time == 20.0f) {
|
||||
for(i=1; i<4; i++) {
|
||||
for(j=0; j<work->work_s16[3]; j++) {
|
||||
HuSprAttrReset(work->spr_grp[i], j, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[i], j, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2102,8 +2102,8 @@ static int SeqInitFlip(SeqWork *work, va_list params)
|
|||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprTPLvlSet(work->spr_grp[word_grp], i, 0.0f);
|
||||
HuSprPosSet(work->spr_grp[word_grp], i, (28.0f+(work->x-(0.5f*(work->work_s16[3]*56))))+(i*56), work->y);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrReset(work->spr_grp[word_grp], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
|
||||
HuSprAttrReset(work->spr_grp[word_grp], i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
work->work_s16[2] = work->work_s16[3];
|
||||
{
|
||||
|
|
@ -2133,12 +2133,12 @@ static int SeqInitFlip(SeqWork *work, va_list params)
|
|||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprTPLvlSet(work->spr_grp[word_grp], i, 0.0f);
|
||||
HuSprPosSet(work->spr_grp[word_grp], i, (28.0f+(work->x-(0.5f*(work->work_s16[3]*56))))+(i*56), work->y);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrReset(work->spr_grp[word_grp], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
|
||||
HuSprAttrReset(work->spr_grp[word_grp], i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
if(seqPauseF) {
|
||||
work->type = 2;
|
||||
HuSprAttrSet(word_grp, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(word_grp, 0, HUSPR_ATTR_DISPOFF);
|
||||
} else {
|
||||
work->param[0] = 3;
|
||||
}
|
||||
|
|
@ -2445,13 +2445,13 @@ static int SeqUpdateMGBowser(SeqWork *work)
|
|||
if(work->time <= 20) {
|
||||
for(j=1; j<4; j++) {
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrSet(work->spr_grp[j], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[j], i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
time = work->time;
|
||||
scale = work->scale_x+(0.5*sin(((time*9.0f)*M_PI)/180.0));
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrReset(work->spr_grp[0], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[0], i, HUSPR_ATTR_DISPOFF);
|
||||
pos_x = ((28.0f*scale)+(work->x-(0.5f*(scale*(work->work_s16[3]*56)))))+(scale*(i*56));
|
||||
HuSprPosSet(work->spr_grp[0], i, pos_x, work->y);
|
||||
HuSprScaleSet(work->spr_grp[0], i, work->scale_x+(sin((M_PI*(time*9.0f))/180.0)), work->scale_y+(sin((M_PI*(time*9.0f))/180.0)));
|
||||
|
|
@ -2459,7 +2459,7 @@ static int SeqUpdateMGBowser(SeqWork *work)
|
|||
if(time == 20.0f) {
|
||||
for(j=1; j<4; j++) {
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprAttrReset(work->spr_grp[j], i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->spr_grp[j], i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2754,7 +2754,7 @@ static int SeqInitWin(SeqWork *work, va_list params)
|
|||
winnerNameW[0] = work->work_s16[3]*50;
|
||||
for(i=0; i<work->work_s16[3]; i++) {
|
||||
HuSprPosSet(work->spr_grp[word_grp], i, 25.0f+((i*50)-(0.5f*(work->work_s16[3]*50))), 0.0f);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
|
||||
}
|
||||
num_winners = 0;
|
||||
work->work_float[1] = 1.0f;
|
||||
|
|
@ -2778,7 +2778,7 @@ static int SeqInitWin(SeqWork *work, va_list params)
|
|||
word_x = 0.0f;
|
||||
for(i=word_x; i<work->work_s16[3]; i++, name++) {
|
||||
HuSprPosSet(work->spr_grp[word_grp], i, 25.0+(word_x-(0.5*word_w)), 0.0f);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
|
||||
if(*name == ' ') {
|
||||
word_x += 30.0f;
|
||||
} else {
|
||||
|
|
@ -2795,7 +2795,7 @@ static int SeqInitWin(SeqWork *work, va_list params)
|
|||
if(winner == 7 || winner == 13) {
|
||||
for(i=0;i<work->work_s16[3]; i++) {
|
||||
HuSprPosSet(work->spr_grp[word_grp], i, 26.0f+((i*52)-(0.5f*(work->work_s16[3]*52))), 0.0f);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
|
||||
}
|
||||
work->work_float[1] = 0.8f;
|
||||
winnerNameW[num_winners+1] = work->work_s16[3]*52;
|
||||
|
|
@ -2844,7 +2844,7 @@ static int SeqInitWin(SeqWork *work, va_list params)
|
|||
work->type = 1;
|
||||
num_winners++;
|
||||
for(j=0; j<num_winners; j++) {
|
||||
HuSprAttrSet(work->spr_grp[j], 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->spr_grp[j], 0, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
} else {
|
||||
work->param[0] = 3;
|
||||
|
|
@ -3028,7 +3028,7 @@ static int SeqInitRecord(SeqWork *work, va_list params)
|
|||
HuSprBankSet(spr_grp, digit_idx+2, seqRecordVal);
|
||||
digit_idx++;
|
||||
for(i=digit_idx; i<8; i++) {
|
||||
HuSprAttrSet(spr_grp, i+2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(spr_grp, i+2, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
HuSprPosSet(spr_grp, 1, (-((digit_idx*44)+48)/2)+24, 32.0f);
|
||||
for(i=0; i<digit_idx; i++) {
|
||||
|
|
@ -3073,7 +3073,7 @@ static int SeqInitRecord(SeqWork *work, va_list params)
|
|||
HuSprBankSet(spr_grp, digit_idx+2, seqRecordVal);
|
||||
digit_idx++;
|
||||
for(i=digit_idx; i<8; i++) {
|
||||
HuSprAttrSet(spr_grp, i+2, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(spr_grp, i+2, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
HuSprPosSet(spr_grp, 1, (-((digit_idx*44)+4)/2)+24, 32.0f);
|
||||
x = (-((digit_idx*44)+4)/2)+70;
|
||||
|
|
@ -3444,11 +3444,11 @@ static void PracticeProc(void)
|
|||
HuSprPosSet(group, 0, 288.0f, yPosTbl[practice[1]]);
|
||||
do {
|
||||
if(!wipeFadeInF || WipeStatGet()) {
|
||||
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
|
||||
HuPrcVSleep();
|
||||
continue;
|
||||
}
|
||||
HuSprAttrReset(group, 0, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(group, 0, HUSPR_ATTR_DISPOFF);
|
||||
for(i=0; i<4; i++) {
|
||||
if(!(HuPadBtnDown[GWPlayerCfg[i].pad_idx] & PAD_TRIGGER_Z)) {
|
||||
continue;;
|
||||
|
|
|
|||
|
|
@ -8,34 +8,33 @@
|
|||
#define SPRITE_DIRTY_XFORM 0x2
|
||||
#define SPRITE_DIRTY_COLOR 0x4
|
||||
|
||||
typedef struct sprite_order_data {
|
||||
unsigned short group;
|
||||
unsigned short sprite;
|
||||
unsigned short prio;
|
||||
unsigned short next;
|
||||
} SpriteOrderData;
|
||||
typedef struct sprite_order {
|
||||
u16 group;
|
||||
u16 sprite;
|
||||
u16 prio;
|
||||
u16 next;
|
||||
} SpriteOrder;
|
||||
|
||||
SpriteData HuSprData[SPRITE_MAX];
|
||||
SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
|
||||
static SpriteOrderData HuSprOrder[SPRITE_MAX*2];
|
||||
HuSprite HuSprData[HUSPR_MAX];
|
||||
HuSprGrp HuSprGrpData[HUSPR_GRP_MAX];
|
||||
static SpriteOrder HuSprOrder[HUSPR_MAX*2];
|
||||
|
||||
static short HuSprOrderNum;
|
||||
static short HuSprOrderNo;
|
||||
static s16 HuSprOrderNum;
|
||||
static s16 HuSprOrderNo;
|
||||
static BOOL HuSprPauseF;
|
||||
|
||||
static void HuSprOrderEntry(short group, short sprite);
|
||||
static void HuSprOrderEntry(s16 group, s16 sprite);
|
||||
|
||||
void mtxTransCat(Mtx matrix, float x, float y, int z); //Last argument should be a float
|
||||
|
||||
void HuSprInit(void)
|
||||
{
|
||||
short i;
|
||||
SpriteData *sprite;
|
||||
SpriteGroupData *group;
|
||||
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
|
||||
s16 i;
|
||||
HuSprite *sprite;
|
||||
HuSprGrp *group;
|
||||
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
|
||||
sprite->data = NULL;
|
||||
}
|
||||
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
|
||||
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
|
||||
group->capacity = 0;
|
||||
}
|
||||
sprite = &HuSprData[0];
|
||||
|
|
@ -46,16 +45,16 @@ void HuSprInit(void)
|
|||
|
||||
void HuSprClose(void)
|
||||
{
|
||||
short i;
|
||||
SpriteGroupData *group;
|
||||
SpriteData *sprite;
|
||||
s16 i;
|
||||
HuSprGrp *group;
|
||||
HuSprite *sprite;
|
||||
|
||||
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
|
||||
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
|
||||
if(group->capacity != 0) {
|
||||
HuSprGrpKill(i);
|
||||
}
|
||||
}
|
||||
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
|
||||
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
|
||||
if(sprite->data) {
|
||||
HuSprKill(i);
|
||||
}
|
||||
|
|
@ -63,11 +62,11 @@ void HuSprClose(void)
|
|||
HuSprPauseF = FALSE;
|
||||
}
|
||||
|
||||
void HuSprExec(short draw_no)
|
||||
void HuSprExec(s16 draw_no)
|
||||
{
|
||||
SpriteData *sprite;
|
||||
HuSprite *sprite;
|
||||
while(sprite = HuSprCall()) {
|
||||
if(!(sprite->attr & SPRITE_ATTR_HIDDEN) && sprite->draw_no == draw_no) {
|
||||
if(!(sprite->attr & HUSPR_ATTR_DISPOFF) && sprite->draw_no == draw_no) {
|
||||
HuSprDisp(sprite);
|
||||
}
|
||||
}
|
||||
|
|
@ -76,14 +75,14 @@ void HuSprExec(short draw_no)
|
|||
void HuSprBegin(void)
|
||||
{
|
||||
Mtx temp, rot;
|
||||
short i, j;
|
||||
s16 i, j;
|
||||
Vec axis = {0, 0, 1};
|
||||
SpriteGroupData *group;
|
||||
HuSprGrp *group;
|
||||
group = HuSprGrpData;
|
||||
HuSprOrderNum = 1;
|
||||
HuSprOrder[0].next = 0;
|
||||
HuSprOrder[0].prio = -1;
|
||||
for(i=0; i<SPRITE_GROUP_MAX; i++, group++) {
|
||||
for(i=0; i<HUSPR_GRP_MAX; i++, group++) {
|
||||
if(group->capacity != 0) {
|
||||
MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
|
||||
MTXRotAxisDeg(rot, &axis, group->z_rot);
|
||||
|
|
@ -101,12 +100,12 @@ void HuSprBegin(void)
|
|||
HuSprOrderNo = 0;
|
||||
}
|
||||
|
||||
static void HuSprOrderEntry(short group, short sprite)
|
||||
static void HuSprOrderEntry(s16 group, s16 sprite)
|
||||
{
|
||||
SpriteOrderData *order = &HuSprOrder[HuSprOrderNum];
|
||||
short prio = HuSprData[sprite].prio;
|
||||
short prev, next;
|
||||
if(HuSprOrderNum >= SPRITE_MAX*2) {
|
||||
SpriteOrder *order = &HuSprOrder[HuSprOrderNum];
|
||||
s16 prio = HuSprData[sprite].prio;
|
||||
s16 prev, next;
|
||||
if(HuSprOrderNum >= HUSPR_MAX*2) {
|
||||
OSReport("Order Max Over!\n");
|
||||
return;
|
||||
}
|
||||
|
|
@ -124,14 +123,14 @@ static void HuSprOrderEntry(short group, short sprite)
|
|||
HuSprOrderNum++;
|
||||
}
|
||||
|
||||
SpriteData *HuSprCall(void)
|
||||
HuSprite *HuSprCall(void)
|
||||
{
|
||||
HuSprOrderNo = HuSprOrder[HuSprOrderNo].next;
|
||||
if(HuSprOrderNo != 0) {
|
||||
SpriteOrderData *order = &HuSprOrder[HuSprOrderNo];
|
||||
SpriteData *sprite = &HuSprData[order->sprite];
|
||||
SpriteOrder *order = &HuSprOrder[HuSprOrderNo];
|
||||
HuSprite *sprite = &HuSprData[order->sprite];
|
||||
sprite->group_mtx = &HuSprGrpData[order->group].mtx;
|
||||
if(sprite->attr & SPRITE_ATTR_FUNC) {
|
||||
if(sprite->attr & HUSPR_ATTR_FUNC) {
|
||||
return sprite;
|
||||
}
|
||||
sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
|
||||
|
|
@ -142,7 +141,7 @@ SpriteData *HuSprCall(void)
|
|||
}
|
||||
}
|
||||
|
||||
static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short loop)
|
||||
static inline void SpriteCalcFrame(HuSprite *sprite, AnimBankData *bank, AnimFrameData **frame, s16 loop)
|
||||
{
|
||||
if(sprite->time >= (*frame)->time) {
|
||||
sprite->frame++;
|
||||
|
|
@ -174,22 +173,22 @@ void HuSprFinish(void)
|
|||
AnimData *anim;
|
||||
AnimBankData *bank;
|
||||
AnimFrameData *frame;
|
||||
SpriteData *sprite;
|
||||
short i;
|
||||
short j;
|
||||
short loop;
|
||||
short dir;
|
||||
HuSprite *sprite;
|
||||
s16 i;
|
||||
s16 j;
|
||||
s16 loop;
|
||||
s16 dir;
|
||||
|
||||
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
|
||||
if(sprite->data && !(sprite->attr & SPRITE_ATTR_FUNC)) {
|
||||
if(!HuSprPauseF || (sprite->attr & SPRITE_ATTR_NOPAUSE)) {
|
||||
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
|
||||
if(sprite->data && !(sprite->attr & HUSPR_ATTR_FUNC)) {
|
||||
if(!HuSprPauseF || (sprite->attr & HUSPR_ATTR_NOPAUSE)) {
|
||||
anim = sprite->data;
|
||||
bank = &anim->bank[sprite->bank];
|
||||
frame = &bank->frame[sprite->frame];
|
||||
loop = (sprite->attr & SPRITE_ATTR_LOOP) ? 0 : 1;
|
||||
if(!(sprite->attr & SPRITE_ATTR_PAUSED)) {
|
||||
dir = (sprite->attr & SPRITE_ATTR_REVERSE) ? -1 : 1;
|
||||
for(j=0; j<(int)sprite->speed*minimumVcount; j++) {
|
||||
loop = (sprite->attr & HUSPR_ATTR_LOOP) ? 0 : 1;
|
||||
if(!(sprite->attr & HUSPR_ATTR_NOANIM)) {
|
||||
dir = (sprite->attr & HUSPR_ATTR_REVERSE) ? -1 : 1;
|
||||
for(j=0; j<(s32)sprite->speed*minimumVcount; j++) {
|
||||
sprite->time += dir;
|
||||
SpriteCalcFrame(sprite, bank, &frame, loop);
|
||||
}
|
||||
|
|
@ -209,7 +208,7 @@ void HuSprPauseSet(BOOL value)
|
|||
|
||||
AnimData *HuSprAnimRead(void *data)
|
||||
{
|
||||
short i;
|
||||
s16 i;
|
||||
AnimBmpData *bmp;
|
||||
AnimBankData *bank;
|
||||
AnimPatData *pat;
|
||||
|
|
@ -244,17 +243,17 @@ void HuSprAnimLock(AnimData *anim)
|
|||
anim->useNum++;
|
||||
}
|
||||
|
||||
short HuSprCreate(AnimData *anim, short prio, short bank)
|
||||
s16 HuSprCreate(AnimData *anim, s16 prio, s16 bank)
|
||||
{
|
||||
SpriteData *sprite;
|
||||
short i;
|
||||
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
|
||||
HuSprite *sprite;
|
||||
s16 i;
|
||||
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
|
||||
if(!sprite->data) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == SPRITE_MAX) {
|
||||
return SPRITE_INVALID;
|
||||
if(i == HUSPR_MAX) {
|
||||
return HUSPR_NONE;
|
||||
}
|
||||
sprite->data = anim;
|
||||
sprite->speed = 1.0f;
|
||||
|
|
@ -279,34 +278,34 @@ short HuSprCreate(AnimData *anim, short prio, short bank)
|
|||
return i;
|
||||
}
|
||||
|
||||
short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio)
|
||||
s16 HuSprFuncCreate(HuSprFunc func, s16 prio)
|
||||
{
|
||||
SpriteData *sprite;
|
||||
short index = HuSprCreate(NULL, prio, 0);
|
||||
if(index == SPRITE_INVALID) {
|
||||
return SPRITE_INVALID;
|
||||
HuSprite *sprite;
|
||||
s16 index = HuSprCreate(NULL, prio, 0);
|
||||
if(index == HUSPR_NONE) {
|
||||
return HUSPR_NONE;
|
||||
}
|
||||
sprite = &HuSprData[index];
|
||||
sprite->func = func;
|
||||
sprite->attr |= SPRITE_ATTR_FUNC;
|
||||
sprite->attr |= HUSPR_ATTR_FUNC;
|
||||
return index;
|
||||
}
|
||||
|
||||
short HuSprGrpCreate(short capacity)
|
||||
s16 HuSprGrpCreate(s16 capacity)
|
||||
{
|
||||
SpriteGroupData *group;
|
||||
short i, j;
|
||||
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
|
||||
HuSprGrp *group;
|
||||
s16 i, j;
|
||||
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
|
||||
if(group->capacity == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == SPRITE_GROUP_MAX) {
|
||||
return SPRITE_GROUP_INVALID;
|
||||
if(i == HUSPR_GRP_MAX) {
|
||||
return HUSPR_GRP_NONE;
|
||||
}
|
||||
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(short)*capacity);
|
||||
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(s16)*capacity);
|
||||
for(j=0; j<capacity; j++) {
|
||||
group->members[j] = SPRITE_INVALID;
|
||||
group->members[j] = HUSPR_NONE;
|
||||
}
|
||||
group->capacity = capacity;
|
||||
group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
|
||||
|
|
@ -314,14 +313,14 @@ short HuSprGrpCreate(short capacity)
|
|||
return i;
|
||||
}
|
||||
|
||||
short HuSprGrpCopy(short group)
|
||||
s16 HuSprGrpCopy(s16 group)
|
||||
{
|
||||
SpriteGroupData *new_group_ptr;
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short new_group = HuSprGrpCreate(group_ptr->capacity);
|
||||
short i;
|
||||
if(new_group == SPRITE_GROUP_INVALID) {
|
||||
return SPRITE_GROUP_INVALID;
|
||||
HuSprGrp *new_group_ptr;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 new_group = HuSprGrpCreate(group_ptr->capacity);
|
||||
s16 i;
|
||||
if(new_group == HUSPR_GRP_NONE) {
|
||||
return HUSPR_GRP_NONE;
|
||||
}
|
||||
new_group_ptr = &HuSprGrpData[new_group];
|
||||
new_group_ptr->x = group_ptr->x;
|
||||
|
|
@ -332,9 +331,9 @@ short HuSprGrpCopy(short group)
|
|||
new_group_ptr->center_x = group_ptr->center_x;
|
||||
new_group_ptr->center_y = group_ptr->center_y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
SpriteData *old_sprite = &HuSprData[group_ptr->members[i]];
|
||||
short new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprite *old_sprite = &HuSprData[group_ptr->members[i]];
|
||||
s16 new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
|
||||
HuSprData[new_sprite] = *old_sprite;
|
||||
HuSprGrpMemberSet(new_group, i, new_sprite);
|
||||
}
|
||||
|
|
@ -342,32 +341,32 @@ short HuSprGrpCopy(short group)
|
|||
return new_group;
|
||||
}
|
||||
|
||||
void HuSprGrpMemberSet(short group, short member, short sprite)
|
||||
void HuSprGrpMemberSet(s16 group, s16 member, s16 sprite)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
SpriteData *sprite_ptr = &HuSprData[sprite];
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != SPRITE_INVALID) {
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
HuSprite *sprite_ptr = &HuSprData[sprite];
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != HUSPR_NONE) {
|
||||
return;
|
||||
}
|
||||
group_ptr->members[member] = sprite;
|
||||
}
|
||||
|
||||
void HuSprGrpMemberKill(short group, short member)
|
||||
void HuSprGrpMemberKill(s16 group, s16 member)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
|
||||
return;
|
||||
}
|
||||
HuSprKill(group_ptr->members[member]);
|
||||
group_ptr->members[member] = SPRITE_INVALID;
|
||||
group_ptr->members[member] = HUSPR_NONE;
|
||||
}
|
||||
|
||||
void HuSprGrpKill(short group)
|
||||
void HuSprGrpKill(s16 group)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprKill(group_ptr->members[i]);
|
||||
}
|
||||
}
|
||||
|
|
@ -375,13 +374,13 @@ void HuSprGrpKill(short group)
|
|||
HuMemDirectFree(group_ptr->members);
|
||||
}
|
||||
|
||||
void HuSprKill(short sprite)
|
||||
void HuSprKill(s16 sprite)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[sprite];
|
||||
HuSprite *sprite_ptr = &HuSprData[sprite];
|
||||
if(!sprite_ptr->data) {
|
||||
return;
|
||||
}
|
||||
if(!(sprite_ptr->attr & SPRITE_ATTR_FUNC)) {
|
||||
if(!(sprite_ptr->attr & HUSPR_ATTR_FUNC)) {
|
||||
HuSprAnimKill(sprite_ptr->data);
|
||||
if(sprite_ptr->bg) {
|
||||
HuSprAnimKill(sprite_ptr->bg);
|
||||
|
|
@ -394,7 +393,7 @@ void HuSprKill(short sprite)
|
|||
void HuSprAnimKill(AnimData *anim)
|
||||
{
|
||||
if(--anim->useNum <= 0) {
|
||||
if(anim->bmpNum & SPRITE_BMP_ALLOC) {
|
||||
if(anim->bmpNum & ANIM_BMP_ALLOC) {
|
||||
if(anim->bmp->data) {
|
||||
HuMemDirectFree(anim->bmp->data);
|
||||
}
|
||||
|
|
@ -406,11 +405,11 @@ void HuSprAnimKill(AnimData *anim)
|
|||
}
|
||||
}
|
||||
|
||||
void HuSprAttrSet(short group, short member, int attr)
|
||||
void HuSprAttrSet(s16 group, s16 member, s32 attr)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
SpriteData *sprite_ptr;
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
HuSprite *sprite_ptr;
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
|
||||
return;
|
||||
}
|
||||
sprite_ptr = &HuSprData[group_ptr->members[member]];
|
||||
|
|
@ -418,11 +417,11 @@ void HuSprAttrSet(short group, short member, int attr)
|
|||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
|
||||
}
|
||||
|
||||
void HuSprAttrReset(short group, short member, int attr)
|
||||
void HuSprAttrReset(s16 group, s16 member, s32 attr)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
SpriteData *sprite_ptr;
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
HuSprite *sprite_ptr;
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
|
||||
return;
|
||||
}
|
||||
sprite_ptr = &HuSprData[group_ptr->members[member]];
|
||||
|
|
@ -430,59 +429,59 @@ void HuSprAttrReset(short group, short member, int attr)
|
|||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
|
||||
}
|
||||
|
||||
void HuSprPosSet(short group, short member, float x, float y)
|
||||
void HuSprPosSet(s16 group, s16 member, float x, float y)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->x = x;
|
||||
sprite_ptr->y = y;
|
||||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
|
||||
void HuSprZRotSet(short group, short member, float z_rot)
|
||||
void HuSprZRotSet(s16 group, s16 member, float z_rot)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->z_rot = z_rot;
|
||||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
|
||||
void HuSprScaleSet(short group, short member, float x, float y)
|
||||
void HuSprScaleSet(s16 group, s16 member, float x, float y)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->scale_x = x;
|
||||
sprite_ptr->scale_y = y;
|
||||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
|
||||
void HuSprTPLvlSet(short group, short member, float tp_lvl)
|
||||
void HuSprTPLvlSet(s16 group, s16 member, float tp_lvl)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->a = tp_lvl*255;
|
||||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
|
||||
}
|
||||
|
||||
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
|
||||
void HuSprColorSet(s16 group, s16 member, u8 r, u8 g, u8 b)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->r = r;
|
||||
sprite_ptr->g = g;
|
||||
sprite_ptr->b = b;
|
||||
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
|
||||
}
|
||||
|
||||
void HuSprSpeedSet(short group, short member, float speed)
|
||||
void HuSprSpeedSet(s16 group, s16 member, float speed)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
HuSprData[group_ptr->members[member]].speed = speed;
|
||||
}
|
||||
|
||||
void HuSprBankSet(short group, short member, short bank)
|
||||
void HuSprBankSet(s16 group, s16 member, s16 bank)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
AnimData *anim = sprite_ptr->data;
|
||||
AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
|
||||
AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
|
||||
sprite_ptr->bank = bank;
|
||||
if(sprite_ptr->attr & SPRITE_ATTR_REVERSE) {
|
||||
if(sprite_ptr->attr & HUSPR_ATTR_REVERSE) {
|
||||
sprite_ptr->frame = bank_ptr->timeNum-1;
|
||||
frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
|
||||
sprite_ptr->time = frame_ptr->time;
|
||||
|
|
@ -492,10 +491,10 @@ void HuSprBankSet(short group, short member, short bank)
|
|||
}
|
||||
}
|
||||
|
||||
void HuSprGrpPosSet(short group, float x, float y)
|
||||
void HuSprGrpPosSet(s16 group, float x, float y)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
group_ptr->x = x;
|
||||
group_ptr->y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
|
|
@ -505,102 +504,102 @@ void HuSprGrpPosSet(short group, float x, float y)
|
|||
}
|
||||
}
|
||||
|
||||
void HuSprGrpCenterSet(short group, float x, float y)
|
||||
void HuSprGrpCenterSet(s16 group, float x, float y)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
group_ptr->center_x = x;
|
||||
group_ptr->center_y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpZRotSet(short group, float z_rot)
|
||||
void HuSprGrpZRotSet(s16 group, float z_rot)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
group_ptr->z_rot = z_rot;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpScaleSet(short group, float x, float y)
|
||||
void HuSprGrpScaleSet(s16 group, float x, float y)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
group_ptr->scale_x = x;
|
||||
group_ptr->scale_y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpTPLvlSet(short group, float tp_lvl)
|
||||
void HuSprGrpTPLvlSet(s16 group, float tp_lvl)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_COLOR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 HuSprGrpDrawNoSet(short group, int draw_no)
|
||||
s32 HuSprGrpDrawNoSet(s16 group, s32 draw_no)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprData[group_ptr->members[i]].draw_no = draw_no;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprDrawNoSet(short group, short member, int draw_no)
|
||||
void HuSprDrawNoSet(s16 group, s16 member, s32 draw_no)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->draw_no = draw_no;
|
||||
}
|
||||
|
||||
void HuSprPriSet(short group, short member, short prio)
|
||||
void HuSprPriSet(s16 group, s16 member, s16 prio)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->prio = prio;
|
||||
}
|
||||
|
||||
void HuSprGrpScissorSet(short group, short x, short y, short w, short h)
|
||||
void HuSprGrpScissorSet(s16 group, s16 x, s16 y, s16 w, s16 h)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
HuSprGrp *group_ptr = &HuSprGrpData[group];
|
||||
s16 i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
if(group_ptr->members[i] != HUSPR_NONE) {
|
||||
HuSprScissorSet(group, i, x, y, w, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprScissorSet(short group, short member, short x, short y, short w, short h)
|
||||
void HuSprScissorSet(s16 group, s16 member, s16 x, s16 y, s16 w, s16 h)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->scissor_x = x;
|
||||
sprite_ptr->scissor_y = y;
|
||||
sprite_ptr->scissor_w = w;
|
||||
sprite_ptr->scissor_h = h;
|
||||
}
|
||||
|
||||
static short bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
|
||||
static s16 bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
|
||||
|
||||
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
|
||||
AnimData *HuSprAnimMake(s16 sizeX, s16 sizeY, s16 dataFmt)
|
||||
{
|
||||
AnimLayerData *layer;
|
||||
AnimBmpData *bmp;
|
||||
|
|
@ -627,7 +626,7 @@ AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
|
|||
anim->useNum = 0;
|
||||
anim->bankNum = 1;
|
||||
anim->patNum = 1;
|
||||
anim->bmpNum = (1|SPRITE_BMP_ALLOC);
|
||||
anim->bmpNum = (1|ANIM_BMP_ALLOC);
|
||||
bank->timeNum = 1;
|
||||
bank->unk = 10;
|
||||
frame->pat = 0;
|
||||
|
|
@ -663,19 +662,19 @@ AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
|
|||
return anim;
|
||||
}
|
||||
|
||||
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank)
|
||||
void HuSprBGSet(s16 group, s16 member, AnimData *bg, s16 bg_bank)
|
||||
{
|
||||
short sprite = HuSprGrpData[group].members[member];
|
||||
s16 sprite = HuSprGrpData[group].members[member];
|
||||
HuSprSprBGSet(sprite, bg, bg_bank);
|
||||
}
|
||||
|
||||
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank)
|
||||
void HuSprSprBGSet(s16 sprite, AnimData *bg, s16 bg_bank)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[sprite];
|
||||
HuSprite *sprite_ptr = &HuSprData[sprite];
|
||||
sprite_ptr->bg = bg;
|
||||
sprite_ptr->bg_bank = bg_bank;
|
||||
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
|
||||
sprite_ptr->attr &= ~SPRITE_ATTR_BILINEAR;
|
||||
sprite_ptr->attr &= ~HUSPR_ATTR_LINEAR;
|
||||
}
|
||||
|
||||
void AnimDebug(AnimData *anim)
|
||||
|
|
@ -688,7 +687,7 @@ void AnimDebug(AnimData *anim)
|
|||
AnimBankData *bank;
|
||||
AnimBmpData *bmp;
|
||||
|
||||
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & SPRITE_BMP_NUM_MASK);
|
||||
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & ANIM_BMP_NUM_MASK);
|
||||
pat = anim->pat;
|
||||
for(i=0; i<anim->patNum; i++) {
|
||||
OSReport("PATTERN%d:\n", i);
|
||||
|
|
@ -716,7 +715,7 @@ void AnimDebug(AnimData *anim)
|
|||
bank++;
|
||||
}
|
||||
bmp = anim->bmp;
|
||||
for(i=0; i<anim->bmpNum & SPRITE_BMP_NUM_MASK; i++) {
|
||||
for(i=0; i<anim->bmpNum & ANIM_BMP_NUM_MASK; i++) {
|
||||
OSReport("BMP%d:\n", i);
|
||||
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
|
||||
bmp++;
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ void HuSprDispInit(void)
|
|||
GXSetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
}
|
||||
|
||||
void HuSprDisp(SpriteData *sprite)
|
||||
void HuSprDisp(HuSprite *sprite)
|
||||
{
|
||||
short i;
|
||||
AnimData *anim = sprite->data;
|
||||
|
|
@ -48,10 +48,10 @@ void HuSprDisp(SpriteData *sprite)
|
|||
Vec axis = {0, 0, 1};
|
||||
Mtx modelview, rot;
|
||||
short color_sum;
|
||||
SpriteFunc func;
|
||||
HuSprFunc func;
|
||||
|
||||
GXSetScissor(sprite->scissor_x, sprite->scissor_y, sprite->scissor_w, sprite->scissor_h);
|
||||
if(sprite->attr & SPRITE_ATTR_FUNC) {
|
||||
if(sprite->attr & HUSPR_ATTR_FUNC) {
|
||||
if(sprite->func) {
|
||||
func = sprite->func;
|
||||
func(sprite);
|
||||
|
|
@ -80,9 +80,9 @@ void HuSprDisp(SpriteData *sprite)
|
|||
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GXSetNumChans(1);
|
||||
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT0, GX_DF_CLAMP, GX_AF_SPOT);
|
||||
if(sprite->attr & SPRITE_ATTR_ADDITIVE) {
|
||||
if(sprite->attr & HUSPR_ATTR_ADDCOL) {
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_NOOP);
|
||||
} else if(sprite->attr & SPRITE_ATTR_INVERT) {
|
||||
} else if(sprite->attr & HUSPR_ATTR_INVCOL) {
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP);
|
||||
} else {
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
|
|
@ -123,7 +123,7 @@ void HuSprDisp(SpriteData *sprite)
|
|||
continue;
|
||||
}
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & SPRITE_ATTR_BILINEAR) ? GX_LINEAR : GX_NEAR);
|
||||
HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & HUSPR_ATTR_LINEAR) ? GX_LINEAR : GX_NEAR);
|
||||
if(layer->alpha != 255 || color_sum != 255*4) {
|
||||
color.a = (u16)(sprite->a*layer->alpha) >> 8;
|
||||
GXSetTevColor(GX_TEVSTAGE1, color);
|
||||
|
|
@ -140,14 +140,14 @@ void HuSprDisp(SpriteData *sprite)
|
|||
pos[2][1] = layer->vtx[5]-pat->centerY;
|
||||
pos[3][0] = layer->vtx[6]-pat->centerX;
|
||||
pos[3][1] = layer->vtx[7]-pat->centerY;
|
||||
if(layer->flip & SPRITE_LAYER_FLIPX) {
|
||||
if(layer->flip & ANIM_LAYER_FLIPX) {
|
||||
texcoord_x2 = layer->startX/(float)bmp->sizeX;
|
||||
texcoord_x1 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
|
||||
} else {
|
||||
texcoord_x1 = layer->startX/(float)bmp->sizeX;
|
||||
texcoord_x2 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
|
||||
}
|
||||
if(layer->flip & SPRITE_LAYER_FLIPY) {
|
||||
if(layer->flip & ANIM_LAYER_FLIPY) {
|
||||
texcoord_y2 = layer->startY/(float)bmp->sizeY;
|
||||
texcoord_y1 = (layer->startY+layer->sizeY)/(float)bmp->sizeY;
|
||||
} else {
|
||||
|
|
@ -188,49 +188,49 @@ void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, G
|
|||
AnimBmpData *bmp_ptr = &anim->bmp[bmp];
|
||||
short sizeX = bmp_ptr->sizeX;
|
||||
short sizeY = bmp_ptr->sizeY;
|
||||
switch(bmp_ptr->dataFmt & SPRITE_BMP_FMTMASK) {
|
||||
case SPRITE_BMP_RGBA8:
|
||||
switch(bmp_ptr->dataFmt & ANIM_BMP_FMTMASK) {
|
||||
case ANIM_BMP_RGBA8:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGBA8, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_RGB5A3:
|
||||
case SPRITE_BMP_RGB5A3_DUPE:
|
||||
case ANIM_BMP_RGB5A3:
|
||||
case ANIM_BMP_RGB5A3_DUPE:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGB5A3, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_C8:
|
||||
case ANIM_BMP_C8:
|
||||
GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
|
||||
GXLoadTlut(&tlut_obj, slot);
|
||||
GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C8, wrap_s, wrap_t, GX_FALSE, slot);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_C4:
|
||||
case ANIM_BMP_C4:
|
||||
GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
|
||||
GXLoadTlut(&tlut_obj, slot);
|
||||
GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C4, wrap_s, wrap_t, GX_FALSE, slot);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_IA8:
|
||||
case ANIM_BMP_IA8:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA8, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_IA4:
|
||||
case ANIM_BMP_IA4:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA4, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_I8:
|
||||
case ANIM_BMP_I8:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I8, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_I4:
|
||||
case ANIM_BMP_I4:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I4, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_A8:
|
||||
case ANIM_BMP_A8:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_CTF_A8, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_CMPR:
|
||||
case ANIM_BMP_CMPR:
|
||||
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_CMPR, wrap_s, wrap_t, GX_FALSE);
|
||||
break;
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
static void THPTestProc(void);
|
||||
static void THPViewFunc(ModelData *arg0, Mtx arg1);
|
||||
static void THPViewSprFunc(SpriteData *arg0);
|
||||
static void THPViewSprFunc(HuSprite *arg0);
|
||||
static void THPDecodeFunc(void *param);
|
||||
|
||||
static char THPFileName[64];
|
||||
|
|
@ -210,7 +210,7 @@ static void THPViewFunc(ModelData *arg0, Mtx arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
static void THPViewSprFunc(SpriteData *arg0) {
|
||||
static void THPViewSprFunc(HuSprite *arg0) {
|
||||
Vec spC = { 0.0f, 0.0f, 1.0f };
|
||||
GXColor sp8;
|
||||
s32 temp_r30;
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ typedef struct {
|
|||
/* 0x04 */ u32 player[4];
|
||||
} keyBufData; // Size 0x14
|
||||
|
||||
static void MesDispFunc(SpriteData *sprite);
|
||||
static void MesDispFunc(HuSprite *sprite);
|
||||
static u8 winBGMake(AnimData *bg, AnimData *frame);
|
||||
static void HuWinProc(void);
|
||||
static void HuWinDrawMes(s16 window);
|
||||
|
|
@ -252,7 +252,7 @@ void HuWinInit(s32 mess_data_no) {
|
|||
s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame) {
|
||||
AnimData *bg_anim;
|
||||
WindowData *window;
|
||||
SpriteData *sprite_ptr;
|
||||
HuSprite *sprite_ptr;
|
||||
s16 group;
|
||||
s16 sprite;
|
||||
s16 window_id;
|
||||
|
|
@ -407,9 +407,9 @@ void HuWinAllKill(void) {
|
|||
HuDataDirClose(DATADIR_WIN);
|
||||
}
|
||||
|
||||
static void MesDispFunc(SpriteData *sprite) {
|
||||
static void MesDispFunc(HuSprite *sprite) {
|
||||
WindowData *window = &winData[sprite->work[0]];
|
||||
SpriteGroupData *group;
|
||||
HuSprGrp *group;
|
||||
float uv_maxx;
|
||||
float uv_maxy;
|
||||
float uv_minx;
|
||||
|
|
@ -608,7 +608,7 @@ static inline void charEntry(s16 window, s16 x, s16 y, s16 char_idx, s16 color)
|
|||
|
||||
static void HuWinDrawMes(s16 window) {
|
||||
WindowData *window_ptr = &winData[window];
|
||||
SpriteGroupData *group = &HuSprGrpData[window_ptr->group];
|
||||
HuSprGrp *group = &HuSprGrpData[window_ptr->group];
|
||||
s16 c;
|
||||
s16 i;
|
||||
s16 char_w;
|
||||
|
|
@ -888,7 +888,7 @@ static void HuWinKeyWait(s16 window) {
|
|||
}
|
||||
|
||||
static s16 HuWinSpcFontEntry(WindowData *window, s16 entry, s16 x, s16 y) {
|
||||
SpriteGroupData *group = &HuSprGrpData[window->group];
|
||||
HuSprGrp *group = &HuSprGrpData[window->group];
|
||||
s16 sprite;
|
||||
s16 i;
|
||||
AnimData *anim;
|
||||
|
|
@ -906,7 +906,7 @@ static s16 HuWinSpcFontEntry(WindowData *window, s16 entry, s16 x, s16 y) {
|
|||
}
|
||||
|
||||
static void HuWinSpcFontPosSet(WindowData *window, s16 index, s16 x, s16 y) {
|
||||
SpriteGroupData *group = &HuSprGrpData[window->group];
|
||||
HuSprGrp *group = &HuSprGrpData[window->group];
|
||||
|
||||
HuSprPosSet(window->group, index, x - window->w / 2, y - window->h / 2);
|
||||
}
|
||||
|
|
@ -1372,7 +1372,7 @@ void HuWinAnimSet(s16 window, AnimData *anim, s16 bank, float x, float y) {
|
|||
|
||||
s16 HuWinSprSet(s16 window, s16 sprite, float x, float y) {
|
||||
WindowData *window_ptr = &winData[window];
|
||||
SpriteGroupData *group = &HuSprGrpData[window_ptr->group];
|
||||
HuSprGrp *group = &HuSprGrpData[window_ptr->group];
|
||||
s16 i;
|
||||
|
||||
for (i=2; i<=9; i++) {
|
||||
|
|
@ -1388,14 +1388,14 @@ s16 HuWinSprSet(s16 window, s16 sprite, float x, float y) {
|
|||
|
||||
void HuWinSprPosSet(s16 window, s16 index, float x, float y) {
|
||||
WindowData *window_ptr = &winData[window];
|
||||
SpriteGroupData *group = &HuSprGrpData[window_ptr->group];
|
||||
HuSprGrp *group = &HuSprGrpData[window_ptr->group];
|
||||
|
||||
HuSprPosSet(window_ptr->group, index, x - group->center_x, y - group->center_y);
|
||||
}
|
||||
|
||||
void HuWinSprPriSet(s16 window, s16 index, s16 prio) {
|
||||
WindowData *window_ptr = &winData[window];
|
||||
SpriteGroupData *group = &HuSprGrpData[window_ptr->group];
|
||||
HuSprGrp *group = &HuSprGrpData[window_ptr->group];
|
||||
|
||||
HuSprPriSet(window_ptr->group, index, prio);
|
||||
}
|
||||
|
|
@ -1419,7 +1419,7 @@ void HuWinDispOff(s16 window) {
|
|||
|
||||
for(i=0; i<30; i++) {
|
||||
if (window_ptr->sprite_id[i] != -1) {
|
||||
HuSprAttrSet(window_ptr->group, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(window_ptr->group, i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
window_ptr->attr |= 8;
|
||||
|
|
@ -1431,7 +1431,7 @@ void HuWinDispOn(s16 window) {
|
|||
|
||||
for (i=0; i<30; i++) {
|
||||
if (window_ptr->sprite_id[i] != -1) {
|
||||
HuSprAttrReset(window_ptr->group, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(window_ptr->group, i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
window_ptr->attr = window_ptr->attr & ~8;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue