Merge branch 'Rainchus:main' into main

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CreateSource 2024-04-24 08:18:05 -04:00 committed by GitHub
commit 8ef6c0ca5a
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GPG key ID: B5690EEEBB952194
5 changed files with 638 additions and 735 deletions

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@ -436,15 +436,16 @@ lbl_2_data_48 = .data:0x00000048; // type:object size:0xC data:float
lbl_2_data_54 = .data:0x00000054; // type:object size:0x1B data:string
lbl_2_data_6F = .data:0x0000006F; // type:object size:0x11
lbl_2_data_80 = .data:0x00000080; // type:object size:0x20
lbl_2_data_A0 = .data:0x000000A0; // type:object size:0x14
lbl_2_data_B4 = .data:0x000000B4; // type:object size:0x18
lbl_2_data_A0 = .data:0x000000A0; // type:object size:0x14 data:float
lbl_2_data_B4 = .data:0x000000B4; // type:object size:0x18 data:float
lbl_2_data_CC = .data:0x000000CC; // type:object size:0x28
lbl_2_data_F4 = .data:0x000000F4; // type:object size:0x9 data:string
lbl_2_data_FD = .data:0x000000FD; // type:object size:0x9 data:string
lbl_2_data_106 = .data:0x00000106; // type:object size:0x9 data:string
lbl_2_data_10F = .data:0x0000010F; // type:object size:0x9 data:string
lbl_2_data_118 = .data:0x00000118; // type:object size:0xC
lbl_2_data_124 = .data:0x00000124; // type:object size:0x34 data:4byte
lbl_2_data_124 = .data:0x00000124; // type:object size:0x14 data:4byte
lbl_2_data_138 = .data:0x00000138; // type:object size:0x20 data:4byte
lbl_2_data_158 = .data:0x00000158; // type:object size:0x140
lbl_2_data_298 = .data:0x00000298; // type:object size:0x30
lbl_2_data_2C8 = .data:0x000002C8; // type:object size:0x30
@ -466,7 +467,8 @@ lbl_2_bss_10 = .bss:0x00000010; // type:object size:0x4 data:float
lbl_2_bss_14 = .bss:0x00000014; // type:object size:0x4 data:4byte
lbl_2_bss_18 = .bss:0x00000018; // type:object size:0x2 data:2byte
lbl_2_bss_1A = .bss:0x0000001A; // type:object size:0x2 data:2byte
lbl_2_bss_1C = .bss:0x0000001C; // type:object size:0x10 data:4byte
lbl_2_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte
lbl_2_bss_20 = .bss:0x00000020; // type:object size:0xC data:4byte
lbl_2_bss_2C = .bss:0x0000002C; // type:object size:0xC data:float
lbl_2_bss_38 = .bss:0x00000038; // type:object size:0xC data:float
lbl_2_bss_44 = .bss:0x00000044; // type:object size:0xC data:float

19
include/REL/m401Dll.h Normal file
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@ -0,0 +1,19 @@
#ifndef M401DLL_H
#define M401DLL_H
#include "game/object.h"
#include "dolphin.h"
extern float lbl_2_bss_12C;
extern float lbl_2_bss_128;
extern float lbl_2_bss_124;
extern s16 lbl_2_bss_120;
void fn_2_10240(Vec *arg0, Vec *arg1);
void fn_2_1041C(void);
void fn_2_10710(void);
void fn_2_1079C(void);
omObjData *fn_2_14640(Process *objman);
#endif

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@ -1,533 +0,0 @@
#include "m401Dll.h"
void M401ObjectSetup(void) {
s32 i;
unkStructBSS114 *temp_r30;
unkStruct18BFC0 *temp_r29;
s16* temp_r28;
OSReport("**** M401ObjectSetup ****\n");
HuMemHeapDump(HuMemHeapPtrGet(0), -1);
HuMemHeapDump(HuMemHeapPtrGet(2), -1);
HuMemHeapDump(HuMemHeapPtrGet(3), -1);
lbl_2_bss_1C = omInitObjMan(0x3C, 0x2000);
omGameSysInit(lbl_2_bss_1C);
lbl_2_bss_A8 = Hu3DGLightCreateV(&lbl_2_data_14, &lbl_2_data_20, &lbl_2_data_2C);
Hu3DGLightInfinitytSet(lbl_2_bss_A8);
temp_r28 = &lbl_8018C8FC[lbl_2_bss_A8].unk_00;
*temp_r28 |= 0x8000;
Hu3DCameraCreate(1);
temp_r29 = &lbl_8018BFC0;
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0, 480.0, 0.0f, 1.0f);
lbl_2_bss_114 = omAddObjEx(lbl_2_bss_1C, 0x3E8, 3, 0, -1, &fn_2_BD90);
*lbl_2_bss_114->model = 0;
lbl_2_bss_110 = omAddObjEx(lbl_2_bss_1C, 0xA, 0, 0, -1, &fn_2_70C);
omMakeGroupEx(lbl_2_bss_1C, 0, 4);
lbl_2_bss_118[0] = omGetGroupMemberListEx(lbl_2_bss_1C, 0);
omMakeGroupEx(lbl_2_bss_1C, 1, 0x1C);
for (i = 0; i < 4; i++) {
temp_r30 = omAddObjEx(lbl_2_bss_1C, 0x4B0, 4, 0xA, 0, &fn_2_3B24);
temp_r30->unk_4C = i;
}
lbl_2_bss_12C = 60.0f;
lbl_2_bss_128 = 50.0f;
lbl_2_bss_124 = 25000.0f;
Hu3DShadowCreate(30.0f, 30.0f, 20.0f);
Hu3DShadowTPLvlSet(0.35f);
lbl_2_data_30.y = (f32) (1500.0f + lbl_2_bss_60.y);
lbl_2_data_30.z = (f32) (500.0f + lbl_2_bss_60.z);
lbl_2_data_48.y = (f32) lbl_2_bss_60.y;
lbl_2_data_48.z = (f32) (500.0f + lbl_2_bss_60.z);
Hu3DShadowPosSet(&lbl_2_data_30, &lbl_2_data_3C, &lbl_2_data_48);
lbl_2_bss_10C = omAddObjEx(lbl_2_bss_1C, 0x1F4, 0xC, 3, -1, &fn_2_2FA4);
lbl_2_bss_108 = omAddObjEx(lbl_2_bss_1C, 0x44C, 1, 1, -1, &fn_2_7CB4);
lbl_2_bss_100.unk_00 = omAddObjEx(lbl_2_bss_1C, 0x456, 1, 1, -1, &fn_2_8E74);
lbl_2_bss_100.unk_04 = omAddObjEx(lbl_2_bss_1C, 0x456, 1, 1, -1, &fn_2_8E74);
lbl_2_bss_FC = omAddObjEx(lbl_2_bss_1C, 0x460, 1, 2, -1, &fn_2_95E4);
lbl_2_bss_C8 = omAddObjEx(lbl_2_bss_1C, 0x64, 0, 0, -1, &fn_2_D088);
lbl_2_bss_E0 = omAddObjEx(lbl_2_bss_1C, 0x5DC, 0, 0, -1, &fn_2_C1C);
fn_2_DBCC(0x5A);
lbl_2_bss_F8 = omAddObjEx(lbl_2_bss_1C, 0x1F4, 9, 0, -1, &fn_2_C6DC);
fn_2_9D00(lbl_2_bss_1C);
fn_2_1041C();
fn_2_1079C();
lbl_2_bss_F4 = fn_2_14640(lbl_2_bss_1C);
lbl_2_bss_50 = 0.0f;
lbl_2_bss_54.unk_00 = temp_r29->unk_14;
Hu3DReflectNoSet(0);
lbl_2_bss_120 = 0;
lbl_2_bss_BE = 0;
lbl_2_bss_BA = 0;
Hu3DFogSet(3000.0f, 10000.0f, 0xAU, 0x3CU, 0xA0U);
Hu3DBGColorSet(0xAU, 0x3CU, 0xA0U);
lbl_2_bss_88 = 3000.0f;
lbl_2_bss_84 = 142000.0f;
lbl_2_bss_11C = HuAudFXPlay(0x50A);
}
void fn_2_70C(unkStructBSS114* arg0) {
s16 var_r29;
unkSubstructBSS114* temp_r30_2;
s32 i;
switch (lbl_2_bss_120) {
case 0:
break;
case 1:
if (lbl_2_bss_BE == 1) {
lbl_2_bss_120 = 2;
lbl_2_bss_C0 = MGSeqCreate(3, 1);
HuAudSeqFadeOut(lbl_2_bss_A4, 0x64);
}
break;
case 2:
if (lbl_2_bss_114 == NULL) {
lbl_2_bss_114 = omAddObjEx(HuPrcCurrentGet(), 0x3E8, 0, 0, -1, &fn_2_C130);
*lbl_2_bss_114->model = 0;
var_r29 = 0;
lbl_2_bss_BA = 0;
for (i = 0; i < 4; i++) {
temp_r30_2 = lbl_2_bss_118[i]->unk_5C;
lbl_2_bss_118[i]->unk_14 = &fn_2_48A0;
temp_r30_2->unk_00[0] = 5;
temp_r30_2->unk_68[0][0] = 0;
if (temp_r30_2->unk_68[1][2] > var_r29) {
var_r29 = temp_r30_2->unk_68[1][2];
}
lbl_2_bss_B2[i] = -1;
lbl_2_bss_AA[i] = -1;
}
if ((s16) var_r29 > 0) {
for (i = 0; i < 4; i++) {
temp_r30_2 = lbl_2_bss_118[i]->unk_5C;
if (temp_r30_2->unk_68[1][2] == var_r29) {
lbl_2_bss_AA[lbl_2_bss_BA] = lbl_8018FC10[i].unk_00;
lbl_2_bss_B2[lbl_2_bss_BA++] = i;
temp_r30_2->unk_68[0][0] = 1;
}
}
}
OSReport(lbl_2_data_6F, lbl_2_bss_BA);
}
break;
}
if (lbl_801D3CC2 != 0) {
WipeCreate(2, 0, 0x3C);
HuAudSeqFadeOut(lbl_2_bss_A4, 0x64);
HuAudFXStop(lbl_2_bss_11C);
arg0->unk_14 = &fn_2_A10;
}
}
void fn_2_A10(void) {
s32 i;
if (WipeStatGet() == 0) {
fn_2_10710();
for (i = 0; i < 4; i++) {
fn_8004D6F4(lbl_2_data_4[lbl_8018FC10[i].unk_00]);
}
HuAudFXListnerKill();
omOvlReturnEx(1, 1);
}
}
void M401SetFogAndBG(void) {
Hu3DFogSet(174.0f, 271.0f, 0xA, 0x3C, 0xA0);
Hu3DBGColorSet(0xAU, 0x3CU, 0xA0U);
}
void M401SetSpriteDisp(s16 arg0) {
s32 j;
s32 i;
unkSubstructBSS114* temp_r31;
temp_r31 = lbl_2_bss_E0->unk_5C;
if (arg0 != 0) {
for (i = 0; i < 4; i++) {
espDispOn(temp_r31->unk_00[i]);
espDispOn(temp_r31->unk_80[i]);
espDispOn(temp_r31->unk_88[i]);
for (j = 0; j < 2; j++) {
espDispOn(temp_r31->unk_08[i][j]);
}
}
return;
}
for (i = 0; i < 4; i++) {
espDispOff(temp_r31->unk_00[i]);
espDispOff(temp_r31->unk_80[i]);
espDispOff(temp_r31->unk_88[i]);
for (j = 0; j < 2; j++) {
espDispOff(temp_r31->unk_08[i][j]);
}
}
}
void fn_2_C1C(unkStructBSS114* arg0) {
s16 temp_r0;
s32 temp_r0_2;
s32 temp_r0_3;
s32 temp_r0_4;
s32 j;
s32 i;
unkSubstructBSS114* temp_r31;
arg0->unk_5C = HuMemDirectMallocNum(0, 0x148, 0x10000000U);
temp_r31 = arg0->unk_5C;
for (i = 0; i < 4; i++) {
temp_r31->unk_00[i] = espEntry(lbl_2_data_80[lbl_8018FC10[i].unk_00], 2, 0);
espDispOff(temp_r31->unk_00[i]);
espDrawNoSet(temp_r31->unk_00[i], 0);
espPosSet(temp_r31->unk_00[i], (f32) ((i & 1) * 0x1B6 + 0x25), ((i>1)*0x166)+0x3B);
temp_r31->unk_80[i] = espEntry(0x20002F, 3, 0);
espDispOff(temp_r31->unk_80[i]);
espDrawNoSet(temp_r31->unk_80[i], 0);
espPosSet(temp_r31->unk_80[i], (f32) (((i & 1) * 0x1B6) + 0x49), (((i>1) * 0x166) + 0x3D));
temp_r31->unk_88[i] = espEntry(0x200030, 4, 0);
espDispOff(temp_r31->unk_88[i]);
espDrawNoSet(temp_r31->unk_88[i], 0);
espPosSet(temp_r31->unk_88[i], (f32) (((i & 1) * 0x1B6) + 0x49), (((i>1) * 0x166) + 0x3D));
espColorSet(temp_r31->unk_88[i], 0, 0, 0);
espTPLvlSet(temp_r31->unk_88[i], 0.5f);
for (j = 0; j < 2; j++) {
temp_r31->unk_08[i][j] = espEntry(0x20002E, 1, 0);
espDispOff(temp_r31->unk_08[i][j]);
espDrawNoSet(temp_r31->unk_08[i][j], 0);
espPosSet(temp_r31->unk_08[i][j], 0x45 + ((i & 1) * 0x1B6) + (j * 0x14), ((i>1) * 0x166) + 0x3F);
espAttrSet(temp_r31->unk_08[i][j], 1);
}
for (j = 0; j < 3; j++) {
temp_r31->unk_50[i][j] = espEntry(0x20002D, 0, 0);
espDispOff(temp_r31->unk_50[i][j]);
espDrawNoSet(temp_r31->unk_50[i][j], 0);
espAttrSet(temp_r31->unk_50[i][j], 1);
temp_r31->unk_68[i][j] = espEntry(0x20002D, 0, 0);
espDispOff(temp_r31->unk_68[i][j]);
espDrawNoSet(temp_r31->unk_68[i][j], 0);
espAttrSet(temp_r31->unk_68[i][j], 1);
}
espBankSet(temp_r31->unk_50[i][0], 0xA);
espBankSet(temp_r31->unk_68[i][0], 0xB);
temp_r31->unk_90[i] = 1.0f;
temp_r31->unk_A0[i] = 1.0f;
temp_r31->unk_130[i] = 0;
temp_r31->unk_138[i] = 0;
}
arg0->unk_14 = &fn_2_11D0;
}
void fn_2_11D0(unkStructBSS114* arg0) {
unkStructBSS114* sp1C;
Vec sp18;
Vec spC;
unkSubstructBSS114* sp8;
unkSubstructBSS114* temp_r31;
s32 i;
s32 j;
unkStructBSS114* temp_r28;
s16 temp;
temp_r31 = arg0->unk_5C;
for (i = 0; i < 4; i++) {
sp8 = lbl_2_bss_118[i]->unk_5C;
if (temp_r31->unk_130[i] != 0) {
temp_r28 = lbl_2_bss_118[i];
sp18.x = temp_r28->unk_18.x;
sp18.y = temp_r28->unk_18.y;
sp18.z = temp_r28->unk_18.z;
fn_2_10240(&sp18, &spC);
for (j = 0; j < 3; j++) {
espPosSet(temp_r31->unk_50[i][j], -20.0f + spC.x + temp_r31->unk_F0[i] + (f32) (j * 0x10), 20.0f + spC.y + temp_r31->unk_100[i]);
espTPLvlSet(temp_r31->unk_50[i][j], temp_r31->unk_90[i]);
}
temp_r31->unk_C0[i] -= 0.5f;
temp_r31->unk_100[i] -= 1.0f;
if (temp_r31->unk_130[i] < 15) {
temp_r31->unk_90[i] -= 2.0f / 30.0f;
}
if (--temp_r31->unk_130[i] == 0) {
espDispOff(temp_r31->unk_50[i][0]);
espDispOff(temp_r31->unk_50[i][1]);
}
}
if (temp_r31->unk_138[i] != 0) {
temp_r28 = lbl_2_bss_118[i];
sp18.x = temp_r28->unk_18.x;
sp18.y = temp_r28->unk_18.y;
sp18.z = temp_r28->unk_18.z;
fn_2_10240(&sp18, &spC);
for (j = 0; j < 2; j++) {
espPosSet(temp_r31->unk_68[i][j], -20.0f + spC.x + temp_r31->unk_110[i] + (f32) (j * 0x10), -20.0f + spC.y + temp_r31->unk_120[i]);
espTPLvlSet(temp_r31->unk_68[i][j], temp_r31->unk_A0[i]);
}
temp_r31->unk_E0[i] += 0.5f;
temp_r31->unk_120[i] += 1.0f;
if (temp_r31->unk_138[i] < 0xF) {
temp_r31->unk_A0[i] -= 2.0f / 30.0f;
}
if (--temp_r31->unk_138[i] == 0) {
espDispOff(temp_r31->unk_68[i][0]);
espDispOff(temp_r31->unk_68[i][1]);
}
}
fn_2_15C4(i);
}
}
void fn_2_15C4(s16 arg0) {
s32 temp_r30;
unkSubstructBSS114* temp_r31;
unkSubstructBSS114* temp_r29;
temp_r31 = lbl_2_bss_E0->unk_5C;
temp_r29 = lbl_2_bss_118[arg0]->unk_5C;
temp_r30 = temp_r29->unk_68[1][2];
espBankSet(temp_r31->unk_08[arg0][0], temp_r30 / 10);
espBankSet(temp_r31->unk_08[arg0][1], temp_r30 % 10);
}
void fn_2_169C(s16 arg0) {
s32 i;
unkSubstructBSS114* temp_r28;
unkSubstructBSS114* temp_r31;
temp_r31 = lbl_2_bss_E0->unk_5C;
temp_r28 = lbl_2_bss_118[arg0]->unk_5C;
for (i = 0; i < 2; i++) {
espDispOn(temp_r31->unk_50[arg0][i]);
}
temp_r31->unk_90[arg0] = 1.0f;
temp_r31->unk_C0[arg0] = ((arg0 > 1) * 0x18E) + 0x34;
temp_r31->unk_B0[arg0] = ((arg0 & 1) * 0x1BA) + 0x29;
temp_r31->unk_100[arg0] = 0.0f;
temp_r31->unk_F0[arg0] = 0.0f;
espBankSet(temp_r31->unk_50[arg0][1], temp_r28->unk_68[2][0]);
temp_r31->unk_130[arg0] = 0x2D;
}
void fn_2_1858(s16 arg0, s16 arg1) {
s16 temp_r4;
s32 temp_r0;
s32 var_r28;
unkSubstructBSS114* temp_r29;
unkSubstructBSS114* temp_r31;
temp_r31 = lbl_2_bss_E0->unk_5C;
temp_r29 = lbl_2_bss_118[arg0]->unk_5C;
for (var_r28 = 0; var_r28 < 2; var_r28++) {
espDispOn(temp_r31->unk_68[arg0][var_r28]);
}
temp_r31->unk_A0[arg0] = 1.0f;
temp_r31->unk_E0[arg0] = ((arg0 > 1) * 0x18E) + 0x14;
temp_r31->unk_D0[arg0] = ((arg0 & 1) * 0x1BA) + 0x29;
temp_r31->unk_120[arg0] = 0.0f;
temp_r31->unk_110[arg0] = 0.0f;
espBankSet(temp_r31->unk_68[arg0][1], arg1);
temp_r31->unk_138[arg0] = 0x2D;
temp_r31->unk_140[arg0] = arg1;
temp_r29->unk_68[1][2] -= arg1;
if (temp_r29->unk_68[1][2] < 0) {
temp_r29->unk_68[1][2] = 0;
}
}
// void fn_2_1A38(unkStructBSS114* arg0) {
// Vec sp20;
// Vec sp14;
// Vec sp8;
// unkStructBSS114 *temp;
// unkStructBSS114 *temp2;
// temp = Hu3DModelObjPtrGet(arg0->unk_40->unk_00[0], lbl_2_data_124);
// temp->unk_04 = 2;
// sp20.x = -2500.0f;
// sp20.y = 150.0f;
// sp20.z = -6800.0f;
// sp14.x = 50.0f;
// sp14.y = 50.0f;
// sp14.z = 50.0f;
// sp8.x = 1500.0f;
// sp8.y = 150.0f;
// sp8.z = -4800.0f;
// temp2 = fn_2_FC40(0x12, &sp20, &sp14, &sp8);
// fn_2_E6BC(temp2->unk_4C, 5.0f, 1.5f, 0.2f, 0.8f, 3.0f);
// }
// void fn_2_1B80(unkStructBSS114* arg0) {
// Vec sp14;
// Vec sp8;
// unkStructBSS114* temp;
// unkStructBSS114* temp2;
// temp = Hu3DModelObjPtrGet(arg0->unk_40->unk_00[0], lbl_2_data_124[1]);
// temp->unk_04 = 2;
// sp14.x = -1000.0f;
// sp14.y = 0.0f;
// sp14.z = -9100.0f;
// sp8.x = 150.0f;
// sp8.y = 100.0f;
// sp8.z = 100.0f;
// temp2 = fn_2_FC40(0xE, &sp14, &sp8, &sp14);
// omSetRot(temp2, 3.0f, 0.0f, 0.0f);
// fn_8002FB30(temp2, 0.0f, 0.0f, 50.0f);
// fn_2_E6BC(temp2->unk_4C, 4.5f, 2.5f, 0.08f, 0.9f, 1.0f);
// }
// void fn_2_1CF0(unkStructBSS114* arg0) {
// Vec sp20;
// Vec sp14;
// Vec sp8;
// unkStructBSS114 *temp;
// temp = Hu3DModelObjPtrGet(arg0->unk_40->unk_00[0], lbl_2_data_124[2]);
// temp->unk_04 = 2;
// sp20.x = 500.0f;
// sp20.y = 0.0f;
// sp20.z = -24300.0f;
// sp14.x = 200.0f;
// sp14.y = 100.0f;
// sp14.z = 100.0f;
// sp8.x = 1000.0f;
// sp8.y = 0.0f;
// sp8.z = -16300.0f;
// fn_2_FC40(0x28, &sp20, &sp14, &sp8);
// }
// void fn_2_1DE8(unkStructBSS114* arg0) {
// Vec sp2C;
// Vec sp20;
// Vec sp14;
// Vec sp8;
// unkStructBSS114 *temp2;
// unkStructBSS114 *temp;
// temp = Hu3DModelObjPtrGet(arg0->unk_40->unk_00[0], lbl_2_data_124[3]);
// temp->unk_04 = 2;
// sp2C.x = 0.0f;
// sp2C.y = -150.0f + 0.003921569f * (300.0f * frand());
// sp2C.z = -23000.0f;
// fn_2_91AC(lbl_2_bss_100.unk_00, &sp2C);
// sp2C.x = 0.0f;
// sp2C.y = -150.0f + 0.003921569f * (300.0f * frand());
// sp2C.z = -25000.0f;
// fn_2_91AC(lbl_2_bss_100.unk_04, &sp2C);
// sp2C.x = 5500.0f;
// sp2C.y = 0.0f;
// sp2C.z = -29800.0f;
// sp20.x = 100.0f;
// sp20.y = 100.0f;
// sp20.z = 100.0f;
// sp14.x = -1500.0f;
// sp14.y = 0.0f;
// sp14.z = -24900.0f;
// temp2 = fn_2_FC40(0x14, &sp2C, &sp20, &sp14);
// fn_2_E6BC(temp2->unk_4C, 6.0f, 1.5f, 0.2f, 0.8f, 3.5f);
// sp8.x = -650.0f;
// sp8.y = -360.0f;
// sp8.z = -26300.0f;
// lbl_2_bss_D0 = fn_2_10A88(&sp8, 3);
// lbl_2_bss_90[0] = HuAudFXEmiterPlay(0x50B, &sp8);
// }
// void fn_2_20B0(omObjData* arg0) {
// Vec sp8;
// omObjData* temp;
// temp = Hu3DModelObjPtrGet(arg0->model[0], lbl_2_data_124[4]);
// temp->unk_04 = 2;
// Hu3DModelAttrReset(arg0->unk_40->unk_08[1][0], 1);
// sp8.x = 0.0f;
// sp8.y = -370.0f;
// sp8.z = -43000.0f;
// lbl_2_bss_8 = fn_2_10A88(&sp8, 3);
// lbl_2_bss_90[1] = HuAudFXEmiterPlay(0x50B, &sp8);
// sp8.x = 380.0f;
// sp8.y = -440.0f;
// sp8.z = -32000.0f;
// lbl_2_bss_CC = fn_2_10A88(&sp8, 3);
// lbl_2_bss_90[2] = HuAudFXEmiterPlay(0x50B, &sp8);
// Hu3DModelAttrReset(arg0->unk_40->unk_00[2], 1);
// Hu3DModelAttrSet(arg0->unk_40->unk_00[2], -0x3FFFFFFF);
// }
// void fn_2_21F8(omObjData* arg0) {
// Vec sp2C;
// Vec sp20;
// Vec sp14;
// Vec sp8;
// s32 i;
// s32 var_r30_2;
// unkStructBSS114* temp;
// temp = Hu3DModelObjPtrGet(arg0->model[0], *lbl_2_data_124);
// temp->unk_04 = 2;
// Hu3DModelAttrReset(arg0->model[0], 1);
// Hu3DModelAttrReset(arg0->model[1], 1);
// Hu3DModelAttrSet(arg0->model[0], 0x40000001);
// Hu3DModelAttrSet(arg0->model[1], 0x40000001);
// Hu3DModelAttrReset(arg0->model[3], 1);
// lbl_2_bss_44.x = 0.0f;
// lbl_2_bss_44.y = 100.0f;
// lbl_2_bss_44.z = 0.0f;
// lbl_2_bss_38.x = 0.0f;
// lbl_2_bss_38.y = 1000.0f;
// lbl_2_bss_38.z = -1500.0f;
// lbl_2_bss_2C.x = 0.0f;
// lbl_2_bss_2C.y = 1.0f;
// lbl_2_bss_2C.z = 0.0f;
// Hu3DCameraPosSetV(1, &lbl_2_bss_44, &lbl_2_bss_2C, &lbl_2_bss_38);
// Hu3DCameraPerspectiveSet(1, lbl_2_bss_12C, lbl_2_bss_128, lbl_2_bss_124, 1.2f);
// lbl_2_bss_54.unk_00 = lbl_2_bss_44;
// fn_2_D088(NULL);
// sp20 = lbl_2_bss_44;
// PSVECSubtract(&lbl_2_bss_38, &lbl_2_bss_44, &sp2C);
// PSVECNormalize(&sp2C, &sp2C);
// fn_80032D3C(&sp20, &sp2C, lbl_2_bss_88, lbl_2_bss_84, 0x12C, 0x12C, 0x12C);
// sp14.x = 300.0f;
// sp14.y = -450.0f;
// sp14.z = -3100.0f;
// lbl_2_bss_D8 = fn_2_10A88(&sp14, 3);
// lbl_2_bss_90[0] = HuAudFXEmiterPlay(0x50B, &sp14);
// sp14.x = -300.0f;
// sp14.y = -340.0f;
// sp14.z = -4720.0f;
// lbl_2_bss_D4 = fn_2_10A88(&sp14, 3);
// lbl_2_bss_90[1] = HuAudFXEmiterPlay(0x50B, &sp14);
// Hu3DModelAttrReset(arg0->model[2], 1);
// Hu3DModelAttrSet(arg0->model[2], -0x3FFFFFFF);
// var_r30_2 = 4;
// for (i = 0; i < var_r30_2; i++) {
// sp8.x = -340.0f + (0.003921569f * (680.0f * frand()));
// sp8.y = -250.0f + (0.003921569f * (500.0f * frand()));
// sp8.z = ((-1550.0f - (f32) (i * 0x104)) - 40.0f) + (0.003921569f * (80.0f * frand()));
// fn_2_10A88(&sp8, 0);
// }
// }
void fn_2_33B4(omObjData* arg0) {
fn_800210CC(arg0->model[3], 110.0f, 5.0 * fn_800EB910(M_PI * (f64) lbl_2_bss_10 / 180.0), -1500.0);
lbl_2_bss_10 += 2.0f;
if (lbl_2_bss_10 >= 360.0f) {
lbl_2_bss_10 -= 360.0f;
}
}
void fn_2_14738(omObjData* arg0) {
omSetTra(arg0, lbl_2_bss_6C.x, lbl_2_bss_6C.y, lbl_2_bss_6C.z);
if (arg0->work[0] == 1U) {
Hu3DModelAttrSet(*arg0->model, 1);
omDelObjEx(HuPrcCurrentGet(), arg0);
}
}

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@ -1,198 +0,0 @@
#include "unsplit.h"
#include "REL/executor.h"
#include <dolphin/mtx.h>
#include "game/objsub.h"
#include "game/object.h"
// global data //
typedef struct unkStruct18FC10 {
s16 unk_00;
char unk_02[8];
} unkStruct18FC10;
typedef struct unkSubstructBSS114 {
s16 unk_00[4];
s16 unk_08[4][3];
char unk_20[0x30];
s16 unk_50[4][3];
s16 unk_68[4][3];
s16 unk_80[4];
s16 unk_88[4];
f32 unk_90[4];
f32 unk_A0[4];
char unk_B0[0x10];
f32 unk_C0[4];
f32 unk_D0[4];
f32 unk_E0[4];
f32 unk_F0[4];
f32 unk_100[4];
f32 unk_110[4];
f32 unk_120[4];
s16 unk_130[4];
s16 unk_138[4];
s16 unk_140[4];
} unkSubstructBSS114;
typedef struct unkStructBSS114 {
char unk_00[4];
s32 unk_04;
char unk_08[0xC];
void *unk_14;
Vec unk_18;
char unk_24[0x1C];
unkSubstructBSS114 *unk_40;
char unk_44[0x8];
s32 unk_4C;
u32 unk_50;
char unk_54[0x8];
unkSubstructBSS114 *unk_5C;
} unkStructBSS114;
typedef struct unkStruct18BFC0 {
char unk_00[0x14];
Vec unk_14;
} unkStruct18BFC0;
typedef struct unkStruct18C8FC {
s16 unk_00;
char unk_02[0x42];
} unkStruct18C8FC;
extern unkStruct18FC10 lbl_8018FC10[];
extern unkStruct18BFC0 lbl_8018BFC0;
extern unkStruct18C8FC lbl_8018C8FC[];
extern s16 lbl_801D3CC2;
extern void Hu3DModelAttrSet(s16, s32);
extern void Hu3DModelAttrReset(s16, s32);
extern omObjData* Hu3DModelObjPtrGet(s16, s32);
extern void Hu3DCameraPosSetV(s32, Vec*, Vec*, Vec*);
extern s16 Hu3DGLightCreateV(Vec*, Vec*, s32*);
extern void Hu3DGLightInfinitytSet(s16);
extern void Hu3DReflectNoSet(s16);
extern void Hu3DShadowCreate(f32, f32, f32);
extern void Hu3DShadowPosSet(Vec*, Vec*, Vec*);
extern void Hu3DShadowTPLvlSet(f32);
extern void Hu3DFogSet(f32, f32, u8, u8, u8);
extern void omOvlReturnEx(s16, s16);
extern omObjData* omAddObjEx(void*, s16, s16, s16, s16, void*);
extern void omDelObjEx(s32*, omObjData*);
extern void omMakeGroupEx(omObjData*, s16, s16);
extern omObjData* omGetGroupMemberListEx(omObjData*, s16);
extern void omSetTra(omObjData*, f32, f32, f32);
extern void omSetRot(omObjData*, f32, f32, f32);
extern void omSetSca(omObjData*, f32, f32, f32);
extern u8 frand(void);
extern s32 HuAudFXPlay(s32);
extern void HuAudFXStop(s32);
extern s32 HuAudFXEmiterPlay(s32, Vec*);
extern void HuAudFXListnerKill(void);
extern void HuAudSeqFadeOut(s32, s32);
extern s16 MGSeqCreate(s32, ...);
extern s16 espEntry(s32, s16, s16);
extern void espDispOn(s16);
extern void espDispOff(s16);
extern void espAttrSet(s16, s16);
extern void espPosSet(s16, f32, f32);
extern void espTPLvlSet(s16, f32);
extern void espColorSet(s16, s8, s8, s8);
extern void espBankSet(s16, s16);
extern void espDrawNoSet(s16, s16);
extern void WipeCreate(s16, s16, s16);
extern u8 WipeStatGet(void);
extern f32 PSVECNormalize(Vec*, Vec*);
// local data //
typedef struct unkStructBSS54 {
Vec unk_00;
} unkStructBSS54;
typedef struct unkStructBSS100 {
void *unk_00;
void *unk_04;
} unkStructBSS100;
extern f32 lbl_2_data_0 = -7.1875f;
extern s16 lbl_2_data_4[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
extern Vec lbl_2_data_14 = { 1500.0f, 2500.0f, 1500.0f };
extern Vec lbl_2_data_20 = { 0.0f, -1.0f, 0.0f };
extern s32 lbl_2_data_2C = -1;
extern Vec lbl_2_data_30 = { 0.0f, 2500.0f, 0.0f };
extern Vec lbl_2_data_3C = { 0.0f, 1.0f, -1.0f };
extern Vec lbl_2_data_48 = { 0.0f, 0.0f, 0.0f };
extern char lbl_2_data_6F[] = "winnercnt:%d";
extern s32 lbl_2_data_80[8] = { 0x610000, 0x610001, 0x610002, 0x610003, 0x610004, 0x610005, 0x610006, 0x610007 };
extern s32 lbl_2_data_124[5];
extern s32 lbl_2_bss_8;
extern f32 lbl_2_bss_10;
extern unkStruct18FC10* lbl_2_bss_1C;
extern Vec lbl_2_bss_2C;
extern Vec lbl_2_bss_38;
extern Vec lbl_2_bss_44;
extern f32 lbl_2_bss_50;
extern unkStructBSS54 lbl_2_bss_54;
extern Vec lbl_2_bss_60;
extern Vec lbl_2_bss_6C;
extern f32 lbl_2_bss_84;
extern f32 lbl_2_bss_88;
extern s32 lbl_2_bss_90[4];
extern s32 lbl_2_bss_A4;
extern s16 lbl_2_bss_A8;
extern s16 lbl_2_bss_AA[];
extern s16 lbl_2_bss_B2[];
extern s16 lbl_2_bss_BA;
extern s16 lbl_2_bss_BE;
extern s16 lbl_2_bss_C0;
extern void* lbl_2_bss_C8;
extern s32 lbl_2_bss_CC;
extern s32 lbl_2_bss_D0;
extern s32 lbl_2_bss_D4;
extern s32 lbl_2_bss_D8;
extern unkStructBSS114* lbl_2_bss_E0;
extern s32 lbl_2_bss_F4;
extern omObjData* lbl_2_bss_F8;
extern omObjData* lbl_2_bss_FC;
extern unkStructBSS100 lbl_2_bss_100;
extern omObjData* lbl_2_bss_108;
extern omObjData* lbl_2_bss_10C;
extern omObjData* lbl_2_bss_110;
extern omObjData* lbl_2_bss_114;
extern unkStructBSS114** lbl_2_bss_118;
extern s32 lbl_2_bss_11C;
extern s16 lbl_2_bss_120;
extern f32 lbl_2_bss_124;
extern f32 lbl_2_bss_128;
extern f32 lbl_2_bss_12C;
void M401ObjectSetup(void);
void fn_2_70C(unkStructBSS114*);
void fn_2_A10(void);
void M401SetFogAndBG(void);
void M401SetSpriteDisp(s16);
void fn_2_C1C(unkStructBSS114*);
void fn_2_11D0(unkStructBSS114*);
void fn_2_15C4(s16);
void fn_2_169C(s16);
void fn_2_1858(s16, s16);
void fn_2_1A38(unkStructBSS114*);
void fn_2_1B80(unkStructBSS114*);
void fn_2_1CF0(unkStructBSS114*);
void fn_2_1DE8(unkStructBSS114*);
void fn_2_20B0(unkStructBSS114*);
void fn_2_2FA4(void*);
void fn_2_3B24(void*);
void fn_2_48A0(void*);
void fn_2_7CB4(void*);
void fn_2_8E74(void*);
void fn_2_95E4(void*);
void fn_2_91AC(void*, Vec*);
void fn_2_9D00(void*);
void fn_2_BD90(void*);
void fn_2_C6DC(void*);
void fn_2_C130(void);
void fn_2_D088(void*);
void fn_2_DBCC(s16);
void fn_2_E6BC(s32, f32, f32, f32, f32, f32);
unkStructBSS114* fn_2_FC40(s32, Vec*, Vec*, Vec*);
void fn_2_10240(Vec*, Vec*);
void fn_2_1041C(void);
s32 fn_2_14640(void*);
void fn_2_10710(void);
s16 fn_2_1079C(void);
s32 fn_2_10A88(Vec*, s16);

613
src/REL/m401Dll/main.c Normal file
View file

@ -0,0 +1,613 @@
#include "game/object.h"
#include "game/memory.h"
#include "game/hsfman.h"
#include "game/objsub.h"
#include "game/minigame_seq.h"
#include "game/gamework_data.h"
#include "game/wipe.h"
#include "game/esprite.h"
#include "game/sprite.h"
#include "REL/m401Dll.h"
#include "rel_sqrt_consts.h"
float lbl_2_data_0 = -7.1875f;
s16 lbl_2_data_4[] = {
0, 1, 2, 3,
4, 5, 6, 7
};
Vec lbl_2_data_14 = {
1500, 2500, 1500
};
Vec lbl_2_data_20 = {
0, -1, 0
};
GXColor lbl_2_data_2C = {
255, 255, 255, 255
};
Vec lbl_2_data_30 = {
0, 2500, 0
};
Vec lbl_2_data_3C = {
0, 1, -1
};
Vec lbl_2_data_48 = {
0, 0, 0
};
s32 lbl_2_bss_11C;
omObjData **lbl_2_bss_118;
omObjData *lbl_2_bss_114;
omObjData *lbl_2_bss_110;
omObjData *lbl_2_bss_10C;
omObjData *lbl_2_bss_108;
omObjData *lbl_2_bss_100[2];
omObjData *lbl_2_bss_FC;
omObjData *lbl_2_bss_F8;
omObjData *lbl_2_bss_F4;
omObjData *lbl_2_bss_E4[4];
omObjData *lbl_2_bss_E0;
omObjData *lbl_2_bss_DC;
omObjData *lbl_2_bss_D8;
omObjData *lbl_2_bss_D4;
omObjData *lbl_2_bss_D0;
omObjData *lbl_2_bss_CC;
omObjData *lbl_2_bss_C8;
omObjData *lbl_2_bss_C4;
s16 lbl_2_bss_C0;
s16 lbl_2_bss_BE;
s16 lbl_2_bss_BC;
s16 lbl_2_bss_BA;
s16 lbl_2_bss_B2[4];
s16 lbl_2_bss_AA[4];
s16 lbl_2_bss_A8;
s32 lbl_2_bss_A4;
s32 lbl_2_bss_90[5];
s32 lbl_2_bss_8C;
float lbl_2_bss_88;
float lbl_2_bss_84;
Vec lbl_2_bss_78;
Vec lbl_2_bss_6C;
Vec lbl_2_bss_60;
Vec lbl_2_bss_54;
float lbl_2_bss_50;
Vec lbl_2_bss_44;
Vec lbl_2_bss_38;
Vec lbl_2_bss_2C;
Vec lbl_2_bss_20;
Process *lbl_2_bss_1C;
s16 lbl_2_bss_1A;
s16 lbl_2_bss_18;
s32 lbl_2_bss_14;
float lbl_2_bss_10;
s16 lbl_2_bss_E;
s16 lbl_2_bss_C;
omObjData *lbl_2_bss_8;
omObjData *lbl_2_bss_4;
omObjData *lbl_2_bss_0;
void fn_2_70C(omObjData *object);
void fn_2_A10(omObjData *object);
void fn_2_C1C(omObjData *object);
void fn_2_11D0(omObjData *object);
void fn_2_2FA4(omObjData *object);
void fn_2_3B24(omObjData *object);
void fn_2_48A0(omObjData *object);
void fn_2_7CB4(omObjData *object);
void fn_2_8E74(omObjData *object);
void fn_2_95E4(omObjData *object);
void fn_2_9D00(Process *objman);
void fn_2_BD90(omObjData *object);
void fn_2_C130(omObjData *object);
void fn_2_C6DC(omObjData *object);
void fn_2_D088(omObjData *object);
void fn_2_DBCC(s32 arg0);
void ModuleProlog(void)
{
s32 i;
omObjData *object;
CameraData *camera;
LightData *light;
OSReport("**** M401ObjectSetup ****\n");
HuMemHeapDump(HuMemHeapPtrGet(HEAP_SYSTEM), -1);
HuMemHeapDump(HuMemHeapPtrGet(HEAP_DATA), -1);
HuMemHeapDump(HuMemHeapPtrGet(HEAP_DVD), -1);
lbl_2_bss_1C = omInitObjMan(60, 8192);
omGameSysInit(lbl_2_bss_1C);
lbl_2_bss_A8 = Hu3DGLightCreateV(&lbl_2_data_14, &lbl_2_data_20, &lbl_2_data_2C);
Hu3DGLightInfinitytSet(lbl_2_bss_A8);
light = &Hu3DGlobalLight[lbl_2_bss_A8];
light->unk_00 |= 0x8000;
Hu3DCameraCreate(1);
camera = &Hu3DCamera[0];
Hu3DCameraViewportSet(1, 0, 0, 640, 480, 0, 1);
lbl_2_bss_114 = omAddObjEx(lbl_2_bss_1C, 1000, 3, 0, -1, fn_2_BD90);
lbl_2_bss_114->work[0] = 0;
lbl_2_bss_110 = omAddObjEx(lbl_2_bss_1C, 10, 0, 0, -1, fn_2_70C);
omMakeGroupEx(lbl_2_bss_1C, 0, 4);
lbl_2_bss_118 = omGetGroupMemberListEx(lbl_2_bss_1C, 0);
omMakeGroupEx(lbl_2_bss_1C, 1, 28);
for(i=0; i<4; i++) {
object = omAddObjEx(lbl_2_bss_1C, 1200, 4, 10, 0, fn_2_3B24);
object->work[0] = i;
}
lbl_2_bss_12C = 60;
lbl_2_bss_128 = 50;
lbl_2_bss_124 = 25000;
Hu3DShadowCreate(30, 20, 5000);
Hu3DShadowTPLvlSet(0.35f);
lbl_2_data_30.y = lbl_2_bss_60.y + 1500.0f;
lbl_2_data_30.z = lbl_2_bss_60.z + 500.0f;
lbl_2_data_48.y = lbl_2_bss_60.y;
lbl_2_data_48.z = lbl_2_bss_60.z + 500.0f;
Hu3DShadowPosSet(&lbl_2_data_30, &lbl_2_data_3C, &lbl_2_data_48);
lbl_2_bss_10C = omAddObjEx(lbl_2_bss_1C, 500, 12, 3, -1, fn_2_2FA4);
lbl_2_bss_108 = omAddObjEx(lbl_2_bss_1C, 1100, 1, 1, -1, fn_2_7CB4);
lbl_2_bss_100[0] = omAddObjEx(lbl_2_bss_1C, 1110, 1, 1, -1, fn_2_8E74);
lbl_2_bss_100[1] = omAddObjEx(lbl_2_bss_1C, 1110, 1, 1, -1, fn_2_8E74);
lbl_2_bss_FC = omAddObjEx(lbl_2_bss_1C, 1120, 1, 2, -1, fn_2_95E4);
lbl_2_bss_C8 = omAddObjEx(lbl_2_bss_1C, 100, 0, 0, -1, fn_2_D088);
lbl_2_bss_E0 = omAddObjEx(lbl_2_bss_1C, 1500, 0, 0, -1, fn_2_C1C);
fn_2_DBCC(90);
lbl_2_bss_F8 = omAddObjEx(lbl_2_bss_1C, 500, 9, 0, -1, fn_2_C6DC);
fn_2_9D00(lbl_2_bss_1C);
fn_2_1041C();
fn_2_1079C();
lbl_2_bss_F4 = fn_2_14640(lbl_2_bss_1C);
lbl_2_bss_50 = 0;
lbl_2_bss_54 = camera->pos;
Hu3DReflectNoSet(0);
lbl_2_bss_120 = 0;
lbl_2_bss_BE = 0;
lbl_2_bss_BA = 0;
Hu3DFogSet(3000, 10000, 10, 60, 160);
Hu3DBGColorSet(10, 60, 160);
lbl_2_bss_88 = 3000;
lbl_2_bss_84 = 142000;
lbl_2_bss_11C = HuAudFXPlay(1290);
}
typedef struct m401_work_player {
s16 unk0;
u8 unk2[0x66];
s16 unk68;
u8 unk6A[8];
s16 unk72;
s16 unk74;
} M401WorkPlayer;
void fn_2_70C(omObjData *object)
{
s32 temp_r31;
M401WorkPlayer *temp_r30;
s16 temp_r29;
switch(lbl_2_bss_120) {
case 0:
break;
case 1:
if(lbl_2_bss_BE == 1) {
lbl_2_bss_120 = 2;
lbl_2_bss_C0 = MGSeqFinishCreate();
HuAudSeqFadeOut(lbl_2_bss_A4, 100);
}
break;
case 2:
if(lbl_2_bss_114 == NULL) {
lbl_2_bss_114 = omAddObjEx(HuPrcCurrentGet(), 1000, 0, 0, -1, fn_2_C130);
lbl_2_bss_114->work[0] = 0;
temp_r29 = 0;
lbl_2_bss_BA = 0;
for(temp_r31=0; temp_r31<4; temp_r31++) {
temp_r30 = lbl_2_bss_118[temp_r31]->data;
lbl_2_bss_118[temp_r31]->func = fn_2_48A0;
temp_r30->unk0 = 5;
temp_r30->unk68 = 0;
if(temp_r30->unk72 > temp_r29) {
temp_r29 = temp_r30->unk72;
}
lbl_2_bss_B2[temp_r31] = -1;
lbl_2_bss_AA[temp_r31] = -1;
}
if(temp_r29 > 0) {
for(temp_r31=0; temp_r31<4; temp_r31++) {
temp_r30 = lbl_2_bss_118[temp_r31]->data;
if(temp_r30->unk72 == temp_r29) {
lbl_2_bss_AA[lbl_2_bss_BA] = GWPlayerCfg[temp_r31].character;
lbl_2_bss_B2[lbl_2_bss_BA++] = temp_r31;
temp_r30->unk68 = 1;
}
}
}
OSReport("winnercnt:%d\n", lbl_2_bss_BA);
}
break;
}
if(omSysExitReq) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudSeqFadeOut(lbl_2_bss_A4, 100);
HuAudFXStop(lbl_2_bss_11C);
object->func = fn_2_A10;
}
}
void fn_2_A10(omObjData *object)
{
s32 i;
if(!WipeStatGet()) {
fn_2_10710();
for(i=0; i<4; i++) {
CharModelKill(lbl_2_data_4[GWPlayerCfg[i].character]);
}
HuAudFXListnerKill();
omOvlReturnEx(1, 1);
}
}
void fn_2_A98(void)
{
Hu3DFogSet(3000, 10000, 10, 60, 160);
Hu3DBGColorSet(10, 60, 160);
}
typedef struct m401_work_2d {
s16 unk0[4];
s16 unk8[4][3];
u8 unk20[0x30];
s16 unk50[4][3];
s16 unk68[4][3];
s16 unk80[4];
s16 unk88[4];
float unk90[4];
float unkA0[4];
float unkB0[4];
float unkC0[4];
float unkD0[4];
float unkE0[4];
float unkF0[4];
float unk100[4];
float unk110[4];
float unk120[4];
s16 unk130[4];
s16 unk138[4];
s16 unk140[4];
} M401Work2D;
void fn_2_AEC(s16 arg0)
{
M401Work2D *temp_r31;
s32 i;
s32 j;
temp_r31 = lbl_2_bss_E0->data;
if(arg0) {
for(i=0; i<4; i++) {
espDispOn(temp_r31->unk0[i]);
espDispOn(temp_r31->unk80[i]);
espDispOn(temp_r31->unk88[i]);
for(j=0; j<2; j++) {
espDispOn(temp_r31->unk8[i][j]);
}
}
} else {
for(i=0; i<4; i++) {
espDispOff(temp_r31->unk0[i]);
espDispOff(temp_r31->unk80[i]);
espDispOff(temp_r31->unk88[i]);
for(j=0; j<2; j++) {
espDispOff(temp_r31->unk8[i][j]);
}
}
}
}
s32 lbl_2_data_80[] = {
0x610000,
0x610001,
0x610002,
0x610003,
0x610004,
0x610005,
0x610006,
0x610007
};
#define PLAYER_POS_X(index, left, width) ((((index)&1)*width)+left)
#define PLAYER_POS_Y(index, top, height) ((((index)>1)*height)+top)
void fn_2_C1C(omObjData *object)
{
M401Work2D *temp_r31;
s32 i;
s32 j;
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M401Work2D), MEMORY_DEFAULT_NUM);
temp_r31 = object->data;
for(i=0; i<4; i++) {
temp_r31->unk0[i] = espEntry(lbl_2_data_80[GWPlayerCfg[i].character], 2, 0);
espDispOff(temp_r31->unk0[i]);
espDrawNoSet(temp_r31->unk0[i], 0);
espPosSet(temp_r31->unk0[i], PLAYER_POS_X(i, 37, 438), PLAYER_POS_Y(i, 59, 358));
temp_r31->unk80[i] = espEntry(0x20002F, 3, 0);
espDispOff(temp_r31->unk80[i]);
espDrawNoSet(temp_r31->unk80[i], 0);
espPosSet(temp_r31->unk80[i], PLAYER_POS_X(i, 73, 438), PLAYER_POS_Y(i, 61, 358));
temp_r31->unk88[i] = espEntry(0x200030, 4, 0);
espDispOff(temp_r31->unk88[i]);
espDrawNoSet(temp_r31->unk88[i], 0);
espPosSet(temp_r31->unk88[i], PLAYER_POS_X(i, 73, 438), PLAYER_POS_Y(i, 61, 358));
espColorSet(temp_r31->unk88[i], 0, 0, 0);
espTPLvlSet(temp_r31->unk88[i], 0.5f);
for(j=0; j<2; j++) {
temp_r31->unk8[i][j] = espEntry(0x20002E, 1, 0);
espDispOff(temp_r31->unk8[i][j]);
espDrawNoSet(temp_r31->unk8[i][j], 0);
espPosSet(temp_r31->unk8[i][j], PLAYER_POS_X(i, 69+(j*20), 438), PLAYER_POS_Y(i, 63, 358));
espAttrSet(temp_r31->unk8[i][j], HUSPR_ATTR_NOANIM);
}
for(j=0; j<3; j++) {
temp_r31->unk50[i][j] = espEntry(0x20002D, 0, 0);
espDispOff(temp_r31->unk50[i][j]);
espDrawNoSet(temp_r31->unk50[i][j], 0);
espAttrSet(temp_r31->unk50[i][j], HUSPR_ATTR_NOANIM);
temp_r31->unk68[i][j] = espEntry(0x20002D, 0, 0);
espDispOff(temp_r31->unk68[i][j]);
espDrawNoSet(temp_r31->unk68[i][j], 0);
espAttrSet(temp_r31->unk68[i][j], HUSPR_ATTR_NOANIM);
}
espBankSet(temp_r31->unk50[i][0], 10);
espBankSet(temp_r31->unk68[i][0], 11);
temp_r31->unk90[i] = 1.0f;
temp_r31->unkA0[i] = 1.0f;
temp_r31->unk130[i] = 0;
temp_r31->unk138[i] = 0;
}
object->func = fn_2_11D0;
}
void fn_2_15C4(s16 arg0);
void fn_2_11D0(omObjData *object)
{
M401Work2D *temp_r31;
s32 i;
s32 j;
omObjData *temp_r28;
Vec sp18;
Vec spC;
M401WorkPlayer *sp8;
temp_r31 = object->data;
for(i=0; i<4; i++) {
sp8 = lbl_2_bss_118[i]->data;
if(temp_r31->unk130[i]) {
temp_r28 = lbl_2_bss_118[i];
sp18.x = temp_r28->trans.x;
sp18.y = temp_r28->trans.y;
sp18.z = temp_r28->trans.z;
fn_2_10240(&sp18, &spC);
for(j=0; j<3; j++) {
espPosSet(temp_r31->unk50[i][j], (-20.0f+spC.x+temp_r31->unkF0[i])+(j*16), 20.0f+spC.y+temp_r31->unk100[i]);
espTPLvlSet(temp_r31->unk50[i][j], temp_r31->unk90[i]);
}
temp_r31->unkC0[i] -= 0.5f;
temp_r31->unk100[i] -= 1.0f;
if(temp_r31->unk130[i] < 15) {
temp_r31->unk90[i] -= 1.0f/15.0f;
}
if(--temp_r31->unk130[i] == 0) {
espDispOff(temp_r31->unk50[i][0]);
espDispOff(temp_r31->unk50[i][1]);
}
}
if(temp_r31->unk138[i]) {
temp_r28 = lbl_2_bss_118[i];
sp18.x = temp_r28->trans.x;
sp18.y = temp_r28->trans.y;
sp18.z = temp_r28->trans.z;
fn_2_10240(&sp18, &spC);
for(j=0; j<2; j++) {
espPosSet(temp_r31->unk68[i][j], (-20.0f+spC.x+temp_r31->unk110[i])+(j*16), -20.0f+spC.y+temp_r31->unk120[i]);
espTPLvlSet(temp_r31->unk68[i][j], temp_r31->unkA0[i]);
}
temp_r31->unkE0[i] += 0.5f;
temp_r31->unk120[i] += 1.0f;
if(temp_r31->unk138[i] < 15) {
temp_r31->unkA0[i] -= 1.0f/15.0f;
}
if(--temp_r31->unk138[i] == 0) {
espDispOff(temp_r31->unk68[i][0]);
espDispOff(temp_r31->unk68[i][1]);
}
}
fn_2_15C4(i);
}
}
void fn_2_15C4(s16 arg0)
{
M401Work2D *temp_r31;
s32 temp_r30;
M401WorkPlayer *temp_r29;
temp_r31 = lbl_2_bss_E0->data;
temp_r29 = lbl_2_bss_118[arg0]->data;
temp_r30 = temp_r29->unk72;
espBankSet(temp_r31->unk8[arg0][0], temp_r30/10);
espBankSet(temp_r31->unk8[arg0][1], temp_r30%10);
}
void fn_2_169C(s16 arg0)
{
M401Work2D *temp_r31;
s32 i;
M401WorkPlayer *temp_r28;
temp_r31 = lbl_2_bss_E0->data;
temp_r28 = lbl_2_bss_118[arg0]->data;
for(i=0; i<2; i++ ){
espDispOn(temp_r31->unk50[arg0][i]);
}
temp_r31->unk90[arg0] = 1;
temp_r31->unkC0[arg0] = PLAYER_POS_Y(arg0, 52, 398);
temp_r31->unkB0[arg0] = PLAYER_POS_X(arg0, 41, 442);
temp_r31->unk100[arg0] = 0;
temp_r31->unkF0[arg0] = 0;
espBankSet(temp_r31->unk50[arg0][1], temp_r28->unk74);
temp_r31->unk130[arg0] = 45;
}
void fn_2_1858(s16 arg0, s16 arg1)
{
M401Work2D *temp_r31;
M401WorkPlayer *temp_r29;
s32 i;
temp_r31 = lbl_2_bss_E0->data;
temp_r29 = lbl_2_bss_118[arg0]->data;
for(i=0; i<2; i++ ){
espDispOn(temp_r31->unk68[arg0][i]);
}
temp_r31->unkA0[arg0] = 1;
temp_r31->unkE0[arg0] = PLAYER_POS_Y(arg0, 20, 398);
temp_r31->unkD0[arg0] = PLAYER_POS_X(arg0, 41, 442);
temp_r31->unk120[arg0] = 0;
temp_r31->unk110[arg0] = 0;
espBankSet(temp_r31->unk68[arg0][1], arg1);
temp_r31->unk138[arg0] = 45;
temp_r31->unk140[arg0] = arg1;
temp_r29->unk72 -= arg1;
if(temp_r29->unk72 < 0) {
temp_r29->unk72 = 0;
}
}
float lbl_2_data_A0[] = {
-500,
-8500,
-17500,
-26500,
-99000
};
float lbl_2_data_B4[] = {
-9100,
-18100,
-27100,
-36100,
-45100,
-100000
};
void fn_2_1A38(omObjData *object);
void fn_2_1B80(omObjData *object);
void fn_2_1CF0(omObjData *object);
void fn_2_1DE8(omObjData *object);
void fn_2_1DE8(omObjData *object);
void fn_2_20B0(omObjData *object);
void fn_2_2CBC(omObjData *object);
void fn_2_2D64(omObjData *object);
void fn_2_2DCC(omObjData *object);
void fn_2_2E20(omObjData *object);
void fn_2_2ED0(omObjData *object);
omObjFunc lbl_2_data_CC[] = {
fn_2_1A38,
fn_2_2CBC,
fn_2_1B80,
fn_2_2D64,
fn_2_1CF0,
fn_2_2DCC,
fn_2_1DE8,
fn_2_2E20,
fn_2_20B0,
fn_2_2ED0
};
char *lbl_2_data_124[] = {
"kaitei01",
"kaitei02",
"kaitei03",
"kaitei04",
"kaitei05"
};
s32 lbl_2_data_138[] = {
0x5C0002,
0x5C0002,
0x5C0002,
0x5C0002,
0x5C0002,
0x5C0002,
0x5C0002,
0x5C0002,
};
omObjData *fn_2_FC40(s16 arg0, Vec *arg1, Vec *arg2, Vec *arg3);
void fn_2_E6BC(omObjData *object, float arg2, float arg3, float arg4, float arg5, float arg6);
void fn_2_1A38(omObjData *object)
{
Vec sp20;
Vec sp14;
Vec sp8;
HsfObject *temp_r31 = Hu3DModelObjPtrGet(object->model[0], lbl_2_data_124[0]);
omObjData *temp_r30;
temp_r31->type = 2;
sp20.x = -2500;
sp20.y = 150;
sp20.z = -6800;
sp14.x = 50;
sp14.y = 50;
sp14.z = 50;
sp8.x = 1500;
sp8.y = 150;
sp8.z = -4800;
temp_r30 = fn_2_FC40(18, &sp20, &sp14, &sp8);
fn_2_E6BC((omObjData *)temp_r30->work[0], 5, 1.5, 0.2, 0.8, 3);
}
void fn_2_1B80(omObjData *object)
{
Vec sp14;
Vec sp8;
omObjData *temp_r31;
HsfObject *temp_r30 = Hu3DModelObjPtrGet(object->model[0], lbl_2_data_124[1]);
temp_r30->type = 2;
sp14.x = -1000;
sp14.y = 0;
sp14.z = -9100;
sp8.x = 150;
sp8.y = 100;
sp8.z = 100;
temp_r31 = fn_2_FC40(14, &sp14, &sp8, &sp14);
omSetRot(temp_r31, 3, 0, 0);
omSetSca(temp_r31, 0, 0, 50);
fn_2_E6BC((omObjData *)temp_r31->work[0], 4.5, 2.5, 0.08, 0.9, 1);
}
void fn_2_1CF0(omObjData *object)
{
Vec sp20;
Vec sp14;
Vec sp8;
HsfObject *temp_r31 = Hu3DModelObjPtrGet(object->model[0], lbl_2_data_124[2]);
temp_r31->type = 2;
sp20.x = 500;
sp20.y = 0;
sp20.z = -24300;
sp14.x = 200;
sp14.y = 100;
sp14.z = 100;
sp8.x = 1000;
sp8.y = 0;
sp8.z = -16300;
fn_2_FC40(40, &sp20, &sp14, &sp8);
}