Merge branch 'main' of https://github.com/abnormalhare/marioparty4
This commit is contained in:
commit
8f65b73a5a
76 changed files with 13654 additions and 1705 deletions
|
|
@ -121,224 +121,226 @@ fn_1_13C10 = .text:0x00013C10; // type:function size:0x7E4
|
|||
fn_1_143F4 = .text:0x000143F4; // type:function size:0x330
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_64 = .rodata:0x00000064; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_6C = .rodata:0x0000006C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_94 = .rodata:0x00000094; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_104 = .rodata:0x00000104; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_10C = .rodata:0x0000010C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1FC = .rodata:0x000001FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_214 = .rodata:0x00000214; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x1 data:byte
|
||||
lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2EC = .rodata:0x000002EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_31C = .rodata:0x0000031C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_36C = .rodata:0x0000036C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_384 = .rodata:0x00000384; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38C = .rodata:0x0000038C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_394 = .rodata:0x00000394; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3E4 = .rodata:0x000003E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 data:float
|
||||
__fakeHalf = .rodata:0x00000000; // type:object size:0x8 data:float
|
||||
__fakeThree = .rodata:0x00000008; // type:object size:0x8 data:float
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_64 = .rodata:0x00000064; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_6C = .rodata:0x0000006C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_94 = .rodata:0x00000094; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_104 = .rodata:0x00000104; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_10C = .rodata:0x0000010C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1FC = .rodata:0x000001FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_214 = .rodata:0x00000214; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x1 scope:local data:byte
|
||||
lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2EC = .rodata:0x000002EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_31C = .rodata:0x0000031C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_36C = .rodata:0x0000036C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_384 = .rodata:0x00000384; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_38C = .rodata:0x0000038C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_394 = .rodata:0x00000394; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3E4 = .rodata:0x000003E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_data_0 = .data:0x00000000; // type:object size:0x8C data:float
|
||||
lbl_1_data_8C = .data:0x0000008C; // type:object size:0x24
|
||||
lbl_1_data_8C = .data:0x0000008C; // type:object size:0x24 scope:local data:string
|
||||
jumptable_1_data_B0 = .data:0x000000B0; // type:object size:0x40 scope:local
|
||||
lbl_1_data_F0 = .data:0x000000F0; // type:object size:0x348
|
||||
lbl_1_data_438 = .data:0x00000438; // type:object size:0x348
|
||||
|
|
|
|||
|
|
@ -18,13 +18,12 @@ REL/m417Dll/main.c:
|
|||
REL/m417Dll/water.c:
|
||||
.text start:0x00003274 end:0x00007A34
|
||||
.rodata start:0x000000B8 end:0x00000298
|
||||
.data start:0x00000050 end:0x00000090
|
||||
.bss start:0x00000028 end:0x00000880
|
||||
|
||||
REL/m417Dll/player.c:
|
||||
.text start:0x00007A34 end:0x0000BCAC
|
||||
.rodata start:0x00000298 end:0x000004D8
|
||||
.data start:0x00000090 end:0x000001F0
|
||||
.data start:0x00000050 end:0x000001F0
|
||||
.bss start:0x00000880 end:0x000008B0
|
||||
|
||||
REL/m417Dll/sequence.c:
|
||||
|
|
|
|||
|
|
@ -82,256 +82,258 @@ fn_1_C658 = .text:0x0000C658; // type:function size:0x134
|
|||
fn_1_C78C = .text:0x0000C78C; // type:function size:0xF0
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_64 = .rodata:0x00000064; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 data:float
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x24 data:4byte
|
||||
lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x24 data:4byte
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x1 data:byte
|
||||
lbl_1_rodata_214 = .rodata:0x00000214; // type:object size:0x1 data:byte
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_21C = .rodata:0x0000021C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_224 = .rodata:0x00000224; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_22C = .rodata:0x0000022C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_244 = .rodata:0x00000244; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x8 data:4byte
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_25C = .rodata:0x0000025C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_264 = .rodata:0x00000264; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_284 = .rodata:0x00000284; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_28C = .rodata:0x0000028C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 data:float
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x10 data:4byte
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x10 data:4byte
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x10 data:4byte
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2FC = .rodata:0x000002FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_304 = .rodata:0x00000304; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_30C = .rodata:0x0000030C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_314 = .rodata:0x00000314; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_384 = .rodata:0x00000384; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38C = .rodata:0x0000038C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x10 data:4byte
|
||||
lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_424 = .rodata:0x00000424; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_444 = .rodata:0x00000444; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_448 = .rodata:0x00000448; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_44C = .rodata:0x0000044C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_454 = .rodata:0x00000454; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 data:4byte
|
||||
lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_480 = .rodata:0x00000480; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_484 = .rodata:0x00000484; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_48C = .rodata:0x0000048C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_494 = .rodata:0x00000494; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_49C = .rodata:0x0000049C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4A0 = .rodata:0x000004A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4A4 = .rodata:0x000004A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4A8 = .rodata:0x000004A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4AC = .rodata:0x000004AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4B0 = .rodata:0x000004B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4B4 = .rodata:0x000004B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4B8 = .rodata:0x000004B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4BC = .rodata:0x000004BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C0 = .rodata:0x000004C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C4 = .rodata:0x000004C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C8 = .rodata:0x000004C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4CC = .rodata:0x000004CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4D0 = .rodata:0x000004D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_4D8 = .rodata:0x000004D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4DC = .rodata:0x000004DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4E0 = .rodata:0x000004E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4E4 = .rodata:0x000004E4; // type:object size:0x18 data:4byte
|
||||
lbl_1_rodata_4FC = .rodata:0x000004FC; // type:object size:0x18 data:4byte
|
||||
lbl_1_rodata_514 = .rodata:0x00000514; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_518 = .rodata:0x00000518; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_520 = .rodata:0x00000520; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_528 = .rodata:0x00000528; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_52C = .rodata:0x0000052C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_530 = .rodata:0x00000530; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_534 = .rodata:0x00000534; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_538 = .rodata:0x00000538; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_53C = .rodata:0x0000053C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_540 = .rodata:0x00000540; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_548 = .rodata:0x00000548; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_550 = .rodata:0x00000550; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_558 = .rodata:0x00000558; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_55C = .rodata:0x0000055C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_560 = .rodata:0x00000560; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_564 = .rodata:0x00000564; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_568 = .rodata:0x00000568; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_56C = .rodata:0x0000056C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_570 = .rodata:0x00000570; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_578 = .rodata:0x00000578; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_580 = .rodata:0x00000580; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_584 = .rodata:0x00000584; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_588 = .rodata:0x00000588; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_58C = .rodata:0x0000058C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_590 = .rodata:0x00000590; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_594 = .rodata:0x00000594; // type:object size:0x4 data:float
|
||||
__fakeHalf = .rodata:0x00000000; // type:object size:0x8 data:double
|
||||
__fakeThree = .rodata:0x00000008; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_64 = .rodata:0x00000064; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x24 scope:local data:float
|
||||
lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x24 scope:local data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 scope:local data:byte
|
||||
lbl_1_rodata_214 = .rodata:0x00000214; // type:object size:0x4 scope:local data:byte
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_21C = .rodata:0x0000021C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_224 = .rodata:0x00000224; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_22C = .rodata:0x0000022C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_244 = .rodata:0x00000244; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_25C = .rodata:0x0000025C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_264 = .rodata:0x00000264; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_284 = .rodata:0x00000284; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_28C = .rodata:0x0000028C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x10 scope:local data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x10 scope:local data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x10 scope:local data:float
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2FC = .rodata:0x000002FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_304 = .rodata:0x00000304; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30C = .rodata:0x0000030C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_314 = .rodata:0x00000314; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_384 = .rodata:0x00000384; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_38C = .rodata:0x0000038C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x10 scope:local data:float
|
||||
lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_424 = .rodata:0x00000424; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_444 = .rodata:0x00000444; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_448 = .rodata:0x00000448; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_44C = .rodata:0x0000044C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_454 = .rodata:0x00000454; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_480 = .rodata:0x00000480; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_484 = .rodata:0x00000484; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_48C = .rodata:0x0000048C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_494 = .rodata:0x00000494; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_49C = .rodata:0x0000049C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4A0 = .rodata:0x000004A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4A4 = .rodata:0x000004A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4A8 = .rodata:0x000004A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4AC = .rodata:0x000004AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4B0 = .rodata:0x000004B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4B4 = .rodata:0x000004B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4B8 = .rodata:0x000004B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4BC = .rodata:0x000004BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C0 = .rodata:0x000004C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C4 = .rodata:0x000004C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C8 = .rodata:0x000004C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4CC = .rodata:0x000004CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4D0 = .rodata:0x000004D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_4D8 = .rodata:0x000004D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4DC = .rodata:0x000004DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4E0 = .rodata:0x000004E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4E4 = .rodata:0x000004E4; // type:object size:0x18 scope:local data:float
|
||||
lbl_1_rodata_4FC = .rodata:0x000004FC; // type:object size:0x18 scope:local data:float
|
||||
lbl_1_rodata_514 = .rodata:0x00000514; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_518 = .rodata:0x00000518; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_520 = .rodata:0x00000520; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_528 = .rodata:0x00000528; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_52C = .rodata:0x0000052C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_530 = .rodata:0x00000530; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_534 = .rodata:0x00000534; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_538 = .rodata:0x00000538; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_53C = .rodata:0x0000053C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_540 = .rodata:0x00000540; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_548 = .rodata:0x00000548; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_550 = .rodata:0x00000550; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_558 = .rodata:0x00000558; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_55C = .rodata:0x0000055C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_560 = .rodata:0x00000560; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_564 = .rodata:0x00000564; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_568 = .rodata:0x00000568; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_56C = .rodata:0x0000056C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_570 = .rodata:0x00000570; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_578 = .rodata:0x00000578; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_580 = .rodata:0x00000580; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_584 = .rodata:0x00000584; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_588 = .rodata:0x00000588; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_58C = .rodata:0x0000058C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_590 = .rodata:0x00000590; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_594 = .rodata:0x00000594; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_data_0 = .data:0x00000000; // type:object size:0xC
|
||||
lbl_1_data_C = .data:0x0000000C; // type:object size:0xC
|
||||
lbl_1_data_18 = .data:0x00000018; // type:object size:0xC data:float
|
||||
|
|
|
|||
|
|
@ -94,81 +94,81 @@ fn_1_B4F8 = .text:0x0000B4F8; // type:function size:0x38
|
|||
fn_1_B530 = .text:0x0000B530; // type:function size:0x28
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_6C = .rodata:0x0000006C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_74 = .rodata:0x00000074; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_7C = .rodata:0x0000007C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_10C = .rodata:0x0000010C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_114 = .rodata:0x00000114; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x1 data:byte
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 data:float
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_6C = .rodata:0x0000006C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_74 = .rodata:0x00000074; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_7C = .rodata:0x0000007C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_10C = .rodata:0x0000010C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_114 = .rodata:0x00000114; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x1 scope:local data:byte
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 data:float
|
||||
|
|
@ -202,7 +202,8 @@ lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x8 data:double
|
|||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 data:float
|
||||
lbl_1_data_0 = .data:0x00000000; // type:object size:0xC
|
||||
lbl_1_data_C = .data:0x0000000C; // type:object size:0xC
|
||||
lbl_1_data_18 = .data:0x00000018; // type:object size:0x10
|
||||
lbl_1_data_18 = .data:0x00000018; // type:object size:0x4
|
||||
lbl_1_data_1C = .data:0x0000001C; // type:object size:0xC
|
||||
lbl_1_data_28 = .data:0x00000028; // type:object size:0xC
|
||||
lbl_1_data_34 = .data:0x00000034; // type:object size:0xC
|
||||
lbl_1_data_40 = .data:0x00000040; // type:object size:0xC
|
||||
|
|
@ -214,12 +215,13 @@ lbl_1_data_114 = .data:0x00000114; // type:object size:0x10
|
|||
lbl_1_data_124 = .data:0x00000124; // type:object size:0x10
|
||||
lbl_1_data_134 = .data:0x00000134; // type:object size:0x14
|
||||
lbl_1_data_148 = .data:0x00000148; // type:object size:0x14
|
||||
lbl_1_data_15C = .data:0x0000015C; // type:object size:0x6 data:string
|
||||
lbl_1_data_15C = .data:0x0000015C; // type:object size:0x6 scope:local data:string
|
||||
lbl_1_data_162 = .data:0x00000162; // type:object size:0x2 data:2byte
|
||||
lbl_1_data_164 = .data:0x00000164; // type:object size:0x10 data:4byte
|
||||
lbl_1_data_174 = .data:0x00000174; // type:object size:0x10 data:string
|
||||
lbl_1_data_184 = .data:0x00000184; // type:object size:0x26 data:string
|
||||
lbl_1_data_1AA = .data:0x000001AA; // type:object size:0x24 data:string
|
||||
lbl_1_data_164 = .data:0x00000164; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_168 = .data:0x00000168; // type:object size:0xC data:float
|
||||
lbl_1_data_174 = .data:0x00000174; // type:object size:0x10 scope:local data:string
|
||||
lbl_1_data_184 = .data:0x00000184; // type:object size:0x26 scope:local data:string
|
||||
lbl_1_data_1AA = .data:0x000001AA; // type:object size:0x24 scope:local data:string
|
||||
lbl_1_data_1D0 = .data:0x000001D0; // type:object size:0x4 data:float
|
||||
lbl_1_data_1D4 = .data:0x000001D4; // type:object size:0x20
|
||||
lbl_1_data_1F4 = .data:0x000001F4; // type:object size:0x20
|
||||
|
|
|
|||
|
|
@ -82,207 +82,212 @@ fn_1_8F3C = .text:0x00008F3C; // type:function size:0x64
|
|||
fn_1_8FA0 = .text:0x00008FA0; // type:function size:0x1EC
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_64 = .rodata:0x00000064; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 data:float
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_12C = .rodata:0x0000012C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x8 data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 data:4byte
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x10 data:4byte
|
||||
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x10 data:4byte
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_24C = .rodata:0x0000024C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_25C = .rodata:0x0000025C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_264 = .rodata:0x00000264; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_284 = .rodata:0x00000284; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 data:4byte
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_304 = .rodata:0x00000304; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_30C = .rodata:0x0000030C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_314 = .rodata:0x00000314; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_31C = .rodata:0x0000031C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_324 = .rodata:0x00000324; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_36C = .rodata:0x0000036C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x48
|
||||
lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x48
|
||||
lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_414 = .rodata:0x00000414; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_43C = .rodata:0x0000043C; // type:object size:0x4 data:4byte
|
||||
lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x48
|
||||
lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x48
|
||||
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_64 = .rodata:0x00000064; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_12C = .rodata:0x0000012C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 scope:local data:4byte
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x10 scope:local data:4byte
|
||||
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x10 scope:local data:4byte
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_24C = .rodata:0x0000024C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_25C = .rodata:0x0000025C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_264 = .rodata:0x00000264; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_284 = .rodata:0x00000284; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 scope:local data:4byte
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_304 = .rodata:0x00000304; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30C = .rodata:0x0000030C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_314 = .rodata:0x00000314; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_31C = .rodata:0x0000031C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_324 = .rodata:0x00000324; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_364 = .rodata:0x00000364; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_36C = .rodata:0x0000036C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x48 scope:local
|
||||
lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x48 scope:local
|
||||
lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_414 = .rodata:0x00000414; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_43C = .rodata:0x0000043C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x48 scope:local
|
||||
lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x48 scope:local
|
||||
lbl_1_data_0 = .data:0x00000000; // type:object size:0xC data:float
|
||||
lbl_1_data_C = .data:0x0000000C; // type:object size:0x18 data:float
|
||||
lbl_1_data_24 = .data:0x00000024; // type:object size:0x28
|
||||
lbl_1_data_4C = .data:0x0000004C; // type:object size:0x23 data:string
|
||||
lbl_1_data_C = .data:0x0000000C; // type:object size:0xC data:float
|
||||
lbl_1_data_18 = .data:0x00000018; // type:object size:0xC data:float
|
||||
lbl_1_data_24 = .data:0x00000024; // type:object size:0x4
|
||||
lbl_1_data_28 = .data:0x00000028; // type:object size:0xC data:float
|
||||
lbl_1_data_34 = .data:0x00000034; // type:object size:0xC data:float
|
||||
lbl_1_data_40 = .data:0x00000040; // type:object size:0xC data:float
|
||||
lbl_1_data_4C = .data:0x0000004C; // type:object size:0x23 scope:local data:string
|
||||
lbl_1_data_70 = .data:0x00000070; // type:object size:0x4 data:4byte
|
||||
lbl_1_data_74 = .data:0x00000074; // type:object size:0x12 data:string
|
||||
lbl_1_data_86 = .data:0x00000086; // type:object size:0x1C data:string
|
||||
lbl_1_data_74 = .data:0x00000074; // type:object size:0x12 scope:local data:string
|
||||
lbl_1_data_86 = .data:0x00000086; // type:object size:0x1C scope:local data:string
|
||||
lbl_1_data_A4 = .data:0x000000A4; // type:object size:0x8
|
||||
lbl_1_data_AC = .data:0x000000AC; // type:object size:0x8
|
||||
lbl_1_data_B4 = .data:0x000000B4; // type:object size:0xC
|
||||
lbl_1_data_C0 = .data:0x000000C0; // type:object size:0x30
|
||||
lbl_1_data_F0 = .data:0x000000F0; // type:object size:0x10
|
||||
lbl_1_data_100 = .data:0x00000100; // type:object size:0x34
|
||||
lbl_1_data_134 = .data:0x00000134; // type:object size:0x5 data:string
|
||||
lbl_1_data_C0 = .data:0x000000C0; // type:object size:0x30 data:float
|
||||
lbl_1_data_F0 = .data:0x000000F0; // type:object size:0x10 data:float
|
||||
lbl_1_data_100 = .data:0x00000100; // type:object size:0x32
|
||||
lbl_1_data_132 = .data:0x00000132; // type:object size:0x2
|
||||
lbl_1_data_134 = .data:0x00000134; // type:object size:0x5 scope:local data:string
|
||||
lbl_1_data_139 = .data:0x00000139; // type:object size:0x4 data:byte
|
||||
lbl_1_data_140 = .data:0x00000140; // type:object size:0x18
|
||||
lbl_1_data_158 = .data:0x00000158; // type:object size:0x18
|
||||
|
|
@ -290,9 +295,9 @@ lbl_1_data_170 = .data:0x00000170; // type:object size:0x4
|
|||
lbl_1_data_174 = .data:0x00000174; // type:object size:0x4 data:byte
|
||||
lbl_1_data_178 = .data:0x00000178; // type:object size:0x4 data:byte
|
||||
lbl_1_data_17C = .data:0x0000017C; // type:object size:0x4 data:byte
|
||||
lbl_1_data_180 = .data:0x00000180; // type:object size:0x10
|
||||
lbl_1_data_180 = .data:0x00000180; // type:object size:0x10 scope:local
|
||||
lbl_1_data_190 = .data:0x00000190; // type:object size:0x20
|
||||
lbl_1_data_1B0 = .data:0x000001B0; // type:object size:0xB data:string
|
||||
lbl_1_data_1B0 = .data:0x000001B0; // type:object size:0xB scope:local data:string
|
||||
lbl_1_data_1BC = .data:0x000001BC; // type:object size:0x20
|
||||
lbl_1_data_1DC = .data:0x000001DC; // type:object size:0x8
|
||||
lbl_1_data_1E4 = .data:0x000001E4; // type:object size:0x18
|
||||
|
|
@ -312,22 +317,26 @@ lbl_1_bss_39C = .bss:0x0000039C; // type:object size:0x4 data:4byte
|
|||
lbl_1_bss_3A0 = .bss:0x000003A0; // type:object size:0x8
|
||||
lbl_1_bss_3A8 = .bss:0x000003A8; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_3AA = .bss:0x000003AA; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_3AC = .bss:0x000003AC; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_3B0 = .bss:0x000003B0; // type:object size:0x8 data:2byte
|
||||
lbl_1_bss_3AC = .bss:0x000003AC; // type:object size:0x4 data:2byte
|
||||
lbl_1_bss_3B0 = .bss:0x000003B0; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_3B2 = .bss:0x000003B2; // type:object size:0x6 data:2byte
|
||||
lbl_1_bss_3B8 = .bss:0x000003B8; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3BC = .bss:0x000003BC; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3C0 = .bss:0x000003C0; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_3C2 = .bss:0x000003C2; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_3C4 = .bss:0x000003C4; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_3C4 = .bss:0x000003C4; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3C8 = .bss:0x000003C8; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3CC = .bss:0x000003CC; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3D0 = .bss:0x000003D0; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3D4 = .bss:0x000003D4; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_3D8 = .bss:0x000003D8; // type:object size:0x18 data:4byte
|
||||
lbl_1_bss_3F0 = .bss:0x000003F0; // type:object size:0x50 data:4byte
|
||||
lbl_1_bss_440 = .bss:0x00000440; // type:object size:0x10 data:4byte
|
||||
lbl_1_bss_440 = .bss:0x00000440; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_448 = .bss:0x00000448; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_450 = .bss:0x00000450; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_458 = .bss:0x00000458; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_45C = .bss:0x0000045C; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_45C = .bss:0x0000045C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_460 = .bss:0x00000460; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_464 = .bss:0x00000464; // type:object size:0x2000 data:float
|
||||
lbl_1_bss_2464 = .bss:0x00002464; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_2468 = .bss:0x00002468; // type:object size:0x400 data:2byte
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ REL/w02Dll/main.c:
|
|||
.data start:0x00000000 end:0x000002A8
|
||||
.bss start:0x00000000 end:0x00000050
|
||||
|
||||
REL/w02Dll/dice.c:
|
||||
REL/w02Dll/gendice.c:
|
||||
.text start:0x00001254 end:0x00002D04
|
||||
.rodata start:0x00000038 end:0x00000108
|
||||
.data start:0x000002A8 end:0x00000360
|
||||
|
|
|
|||
|
|
@ -120,249 +120,249 @@ lbl_1_rodata_24 = .rodata:0x00000024; // type:object size:0x4 scope:local data:f
|
|||
lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x8 scope:local data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x18 data:4byte
|
||||
lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x24 data:4byte
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_104 = .rodata:0x00000104; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x28 data:4byte
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_1FC = .rodata:0x000001FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_214 = .rodata:0x00000214; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x8 data:byte
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_224 = .rodata:0x00000224; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_22C = .rodata:0x0000022C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_25C = .rodata:0x0000025C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_264 = .rodata:0x00000264; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_294 = .rodata:0x00000294; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2E4 = .rodata:0x000002E4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_2FC = .rodata:0x000002FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_304 = .rodata:0x00000304; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_384 = .rodata:0x00000384; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_394 = .rodata:0x00000394; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_414 = .rodata:0x00000414; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_424 = .rodata:0x00000424; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_43C = .rodata:0x0000043C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_444 = .rodata:0x00000444; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_448 = .rodata:0x00000448; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_46C = .rodata:0x0000046C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_474 = .rodata:0x00000474; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_47C = .rodata:0x0000047C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_480 = .rodata:0x00000480; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_494 = .rodata:0x00000494; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_4A0 = .rodata:0x000004A0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_4A8 = .rodata:0x000004A8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4AC = .rodata:0x000004AC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4B0 = .rodata:0x000004B0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4B8 = .rodata:0x000004B8; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_4C0 = .rodata:0x000004C0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C4 = .rodata:0x000004C4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4C8 = .rodata:0x000004C8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4CC = .rodata:0x000004CC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4D0 = .rodata:0x000004D0; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_4D8 = .rodata:0x000004D8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4DC = .rodata:0x000004DC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4E0 = .rodata:0x000004E0; // type:object size:0xC data:4byte
|
||||
lbl_1_rodata_4EC = .rodata:0x000004EC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4F0 = .rodata:0x000004F0; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4F4 = .rodata:0x000004F4; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4F8 = .rodata:0x000004F8; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_4FC = .rodata:0x000004FC; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_500 = .rodata:0x00000500; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_504 = .rodata:0x00000504; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_508 = .rodata:0x00000508; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_50C = .rodata:0x0000050C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_510 = .rodata:0x00000510; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_514 = .rodata:0x00000514; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_518 = .rodata:0x00000518; // type:object size:0x8 data:double
|
||||
lbl_1_rodata_520 = .rodata:0x00000520; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_524 = .rodata:0x00000524; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_528 = .rodata:0x00000528; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_52C = .rodata:0x0000052C; // type:object size:0x4 data:float
|
||||
lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_44 = .rodata:0x00000044; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_70 = .rodata:0x00000070; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_78 = .rodata:0x00000078; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x18 scope:local data:4byte
|
||||
lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x24 scope:local data:4byte
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_104 = .rodata:0x00000104; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x28 scope:local data:4byte
|
||||
lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_134 = .rodata:0x00000134; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1EC = .rodata:0x000001EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F4 = .rodata:0x000001F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1FC = .rodata:0x000001FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_204 = .rodata:0x00000204; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_214 = .rodata:0x00000214; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x8 scope:local data:byte
|
||||
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_224 = .rodata:0x00000224; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_22C = .rodata:0x0000022C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_25C = .rodata:0x0000025C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_264 = .rodata:0x00000264; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_294 = .rodata:0x00000294; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_29C = .rodata:0x0000029C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B4 = .rodata:0x000002B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2DC = .rodata:0x000002DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2E4 = .rodata:0x000002E4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_2FC = .rodata:0x000002FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_304 = .rodata:0x00000304; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_35C = .rodata:0x0000035C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_374 = .rodata:0x00000374; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_37C = .rodata:0x0000037C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_384 = .rodata:0x00000384; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_394 = .rodata:0x00000394; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C4 = .rodata:0x000003C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3C8 = .rodata:0x000003C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3D0 = .rodata:0x000003D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3D8 = .rodata:0x000003D8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3E0 = .rodata:0x000003E0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_3E8 = .rodata:0x000003E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3EC = .rodata:0x000003EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F0 = .rodata:0x000003F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F4 = .rodata:0x000003F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3F8 = .rodata:0x000003F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_3FC = .rodata:0x000003FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_400 = .rodata:0x00000400; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_404 = .rodata:0x00000404; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_408 = .rodata:0x00000408; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_40C = .rodata:0x0000040C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_410 = .rodata:0x00000410; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_414 = .rodata:0x00000414; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_418 = .rodata:0x00000418; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_41C = .rodata:0x0000041C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_420 = .rodata:0x00000420; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_424 = .rodata:0x00000424; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_428 = .rodata:0x00000428; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_42C = .rodata:0x0000042C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_430 = .rodata:0x00000430; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_434 = .rodata:0x00000434; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_438 = .rodata:0x00000438; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_43C = .rodata:0x0000043C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_440 = .rodata:0x00000440; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_444 = .rodata:0x00000444; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_448 = .rodata:0x00000448; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_450 = .rodata:0x00000450; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_458 = .rodata:0x00000458; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_460 = .rodata:0x00000460; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_464 = .rodata:0x00000464; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_468 = .rodata:0x00000468; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_46C = .rodata:0x0000046C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_470 = .rodata:0x00000470; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_474 = .rodata:0x00000474; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_478 = .rodata:0x00000478; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_47C = .rodata:0x0000047C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_480 = .rodata:0x00000480; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_488 = .rodata:0x00000488; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_490 = .rodata:0x00000490; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_494 = .rodata:0x00000494; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_498 = .rodata:0x00000498; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_4A0 = .rodata:0x000004A0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_4A8 = .rodata:0x000004A8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4AC = .rodata:0x000004AC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4B0 = .rodata:0x000004B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4B8 = .rodata:0x000004B8; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_4C0 = .rodata:0x000004C0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C4 = .rodata:0x000004C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4C8 = .rodata:0x000004C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4CC = .rodata:0x000004CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4D0 = .rodata:0x000004D0; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_4D8 = .rodata:0x000004D8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4DC = .rodata:0x000004DC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4E0 = .rodata:0x000004E0; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_rodata_4EC = .rodata:0x000004EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4F0 = .rodata:0x000004F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4F4 = .rodata:0x000004F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4F8 = .rodata:0x000004F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_4FC = .rodata:0x000004FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_500 = .rodata:0x00000500; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_504 = .rodata:0x00000504; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_508 = .rodata:0x00000508; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_50C = .rodata:0x0000050C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_510 = .rodata:0x00000510; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_514 = .rodata:0x00000514; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_518 = .rodata:0x00000518; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_520 = .rodata:0x00000520; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_524 = .rodata:0x00000524; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_528 = .rodata:0x00000528; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_52C = .rodata:0x0000052C; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_data_0 = .data:0x00000000; // type:object size:0x280 scope:local
|
||||
lbl_1_data_280 = .data:0x00000280; // type:object size:0x2 data:2byte
|
||||
lbl_1_data_282 = .data:0x00000282; // type:object size:0x2 data:2byte
|
||||
|
|
@ -370,30 +370,30 @@ lbl_1_data_284 = .data:0x00000284; // type:object size:0x2 data:2byte
|
|||
lbl_1_data_286 = .data:0x00000286; // type:object size:0x2 data:2byte
|
||||
lbl_1_data_288 = .data:0x00000288; // type:object size:0x8
|
||||
lbl_1_data_290 = .data:0x00000290; // type:object size:0x18
|
||||
lbl_1_data_2A8 = .data:0x000002A8; // type:object size:0x12 data:string
|
||||
lbl_1_data_2BA = .data:0x000002BA; // type:object size:0xE data:string
|
||||
lbl_1_data_2C8 = .data:0x000002C8; // type:object size:0x10 data:string
|
||||
lbl_1_data_2A8 = .data:0x000002A8; // type:object size:0x12 scope:local data:string
|
||||
lbl_1_data_2BA = .data:0x000002BA; // type:object size:0xE scope:local data:string
|
||||
lbl_1_data_2C8 = .data:0x000002C8; // type:object size:0x10 scope:local data:string
|
||||
lbl_1_data_2D8 = .data:0x000002D8; // type:object size:0x50
|
||||
lbl_1_data_328 = .data:0x00000328; // type:object size:0x1D data:string
|
||||
lbl_1_data_345 = .data:0x00000345; // type:object size:0x1B data:string
|
||||
lbl_1_data_360 = .data:0x00000360; // type:object size:0x11 data:string
|
||||
lbl_1_data_371 = .data:0x00000371; // type:object size:0x7
|
||||
lbl_1_data_328 = .data:0x00000328; // type:object size:0x1D scope:local data:string
|
||||
lbl_1_data_345 = .data:0x00000345; // type:object size:0x1B scope:local data:string
|
||||
lbl_1_data_360 = .data:0x00000360; // type:object size:0x11 scope:local data:string
|
||||
lbl_1_data_371 = .data:0x00000371; // type:object size:0x7 scope:local
|
||||
lbl_1_data_378 = .data:0x00000378; // type:object size:0x24
|
||||
lbl_1_data_39C = .data:0x0000039C; // type:object size:0x24
|
||||
lbl_1_data_3C0 = .data:0x000003C0; // type:object size:0x24
|
||||
lbl_1_data_3E4 = .data:0x000003E4; // type:object size:0x20
|
||||
lbl_1_data_404 = .data:0x00000404; // type:object size:0x20
|
||||
lbl_1_data_424 = .data:0x00000424; // type:object size:0x4
|
||||
lbl_1_data_424 = .data:0x00000424; // type:object size:0x4 scope:local
|
||||
lbl_1_data_428 = .data:0x00000428; // type:object size:0x38
|
||||
lbl_1_data_460 = .data:0x00000460; // type:object size:0x5 data:string
|
||||
lbl_1_data_465 = .data:0x00000465; // type:object size:0x6 data:string
|
||||
lbl_1_data_46B = .data:0x0000046B; // type:object size:0x9
|
||||
lbl_1_data_460 = .data:0x00000460; // type:object size:0x5 scope:local data:string
|
||||
lbl_1_data_465 = .data:0x00000465; // type:object size:0x6 scope:local data:string
|
||||
lbl_1_data_46B = .data:0x0000046B; // type:object size:0x9 scope:local
|
||||
lbl_1_data_474 = .data:0x00000474; // type:object size:0xC
|
||||
lbl_1_data_480 = .data:0x00000480; // type:object size:0x10
|
||||
lbl_1_data_490 = .data:0x00000490; // type:object size:0x20
|
||||
lbl_1_data_4B0 = .data:0x000004B0; // type:object size:0x20
|
||||
lbl_1_data_4D0 = .data:0x000004D0; // type:object size:0x40
|
||||
lbl_1_data_510 = .data:0x00000510; // type:object size:0x14 data:string
|
||||
lbl_1_data_510 = .data:0x00000510; // type:object size:0x14 scope:local data:string
|
||||
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_8 = .bss:0x00000008; // type:object size:0x8 data:2byte
|
||||
|
|
@ -408,7 +408,8 @@ lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte
|
|||
lbl_1_bss_58 = .bss:0x00000058; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_5C = .bss:0x0000005C; // type:object size:0x28 data:2byte
|
||||
lbl_1_bss_84 = .bss:0x00000084; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_86 = .bss:0x00000086; // type:object size:0xE data:2byte
|
||||
lbl_1_bss_86 = .bss:0x00000086; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_88 = .bss:0x00000088; // type:object size:0xC data:4byte
|
||||
lbl_1_bss_94 = .bss:0x00000094; // type:object size:0xC data:4byte
|
||||
lbl_1_bss_A0 = .bss:0x000000A0; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_A4 = .bss:0x000000A4; // type:object size:0x4 data:4byte
|
||||
|
|
|
|||
|
|
@ -958,9 +958,11 @@ Runtime.PPCEABI.H/NMWException.cp:
|
|||
extab start:0x80005650 end:0x80005670
|
||||
extabindex start:0x80005718 end:0x80005748
|
||||
.text start:0x800E2108 end:0x800E23CC
|
||||
.sdata start:0x801D39A8 end:0x801D39B0
|
||||
|
||||
Runtime.PPCEABI.H/runtime.c:
|
||||
.text start:0x800E23CC end:0x800E2AA8
|
||||
.rodata start:0x8011E4F0 end:0x8011E508
|
||||
.sdata start:0x801D39A8 end:0x801D39B0
|
||||
|
||||
Runtime.PPCEABI.H/__init_cpp_exceptions.cpp:
|
||||
.text start:0x800E2AA8 end:0x800E2B24
|
||||
|
|
|
|||
|
|
@ -795,8 +795,8 @@ HuWinMesMaxSizeGet = .text:0x80046F04; // type:function size:0x170
|
|||
HuWinInsertMesSizeGet = .text:0x80047074; // type:function size:0x54
|
||||
HuWinMesSizeCancelCRSet = .text:0x800470C8; // type:function size:0x8
|
||||
HuWinMesMaxSizeBetGet = .text:0x800470D0; // type:function size:0x114
|
||||
GetMesMaxSizeSub = .text:0x800471E4; // type:function size:0x2A0
|
||||
GetMesMaxSizeSub2 = .text:0x80047484; // type:function size:0x1CC
|
||||
GetMesMaxSizeSub = .text:0x800471E4; // type:function size:0x2A0 scope:local
|
||||
GetMesMaxSizeSub2 = .text:0x80047484; // type:function size:0x1CC scope:local
|
||||
HuWinKeyWaitNumGet = .text:0x80047650; // type:function size:0x88
|
||||
HuWinPushKeySet = .text:0x800476D8; // type:function size:0x2C
|
||||
HuWinDisablePlayerSet = .text:0x80047704; // type:function size:0x34
|
||||
|
|
@ -1100,8 +1100,8 @@ BoardTauntKill = .text:0x80061B4C; // type:function size:0x54
|
|||
TauntUpdate = .text:0x80061BA0; // type:function size:0x3A4 scope:local
|
||||
BoardDataDirReadAsync = .text:0x80061F44; // type:function size:0x38
|
||||
BoardDataAsyncWait = .text:0x80061F7C; // type:function size:0x48
|
||||
BoardRollTypeGet = .text:0x80061FC4; // type:function size:0xC
|
||||
BoardRollTypeSet = .text:0x80061FD0; // type:function size:0xC
|
||||
BoardItemPrevGet = .text:0x80061FC4; // type:function size:0xC
|
||||
BoardItemPrevSet = .text:0x80061FD0; // type:function size:0xC
|
||||
BoardPlayerGetCharMess = .text:0x80061FDC; // type:function size:0x78
|
||||
BoardPlayerGetCharName = .text:0x80062054; // type:function size:0x78
|
||||
BoardPlayerIsAllCom = .text:0x800620CC; // type:function size:0x80
|
||||
|
|
@ -1183,13 +1183,13 @@ BoardPlayerDiceJumpCheck = .text:0x80067760; // type:function size:0x54
|
|||
DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local
|
||||
BoardPlayerIdleSet = .text:0x80067B98; // type:function size:0xF8
|
||||
BoardPlayerMotBlendSet = .text:0x80067C90; // type:function size:0x5A0
|
||||
BoardPlayerMotBlendExec = .text:0x80068230; // type:function size:0x51C
|
||||
ExecMotBlend = .text:0x80068230; // type:function size:0x51C scope:local
|
||||
BoardPlayerMotBlendCheck = .text:0x8006874C; // type:function size:0x2C
|
||||
BoardDiceDigit2DInit = .text:0x80068778; // type:function size:0x138
|
||||
BoardDiceDigit2DUpdateEnable = .text:0x800688B0; // type:function size:0x38
|
||||
BoardDiceDigit2DShowSet = .text:0x800688E8; // type:function size:0x10C
|
||||
UpdateDiceDigitSprite = .text:0x800689F4; // type:function size:0x194 scope:local
|
||||
UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
|
||||
BoardRollCreate = .text:0x80068778; // type:function size:0x138
|
||||
BoardRollUpdateSet = .text:0x800688B0; // type:function size:0x38
|
||||
BoardRollDispSet = .text:0x800688E8; // type:function size:0x10C
|
||||
UpdateRollSprite = .text:0x800689F4; // type:function size:0x194 scope:local
|
||||
UpdateRoll = .text:0x80068B88; // type:function size:0x278 scope:local
|
||||
BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
|
||||
BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
|
||||
BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
|
||||
|
|
@ -1211,8 +1211,8 @@ UpdateBowserSuit = .text:0x80069784; // type:function size:0x1F0 scope:local
|
|||
BoardPlayerSparkSet = .text:0x80069974; // type:function size:0x5C
|
||||
DoSparkSpace = .text:0x800699D0; // type:function size:0x1294 scope:local
|
||||
RemoveSparkSpace = .text:0x8006AC64; // type:function size:0xA0 scope:local
|
||||
SetRollPlayerSize = .text:0x8006AD04; // type:function size:0x24C scope:local
|
||||
BoardRollResizeCheck = .text:0x8006AF50; // type:function size:0x8
|
||||
SetPlayerSizeAuto = .text:0x8006AD04; // type:function size:0x24C scope:local
|
||||
BoardMegaDoubleDiceCheck = .text:0x8006AF50; // type:function size:0x8
|
||||
BoardPlayerResizeAnimExec = .text:0x8006AF58; // type:function size:0x38C
|
||||
MegaSquishFunc = .text:0x8006B2E4; // type:function size:0x950 scope:local
|
||||
MegaPlayerPassFunc = .text:0x8006BC34; // type:function size:0x980 scope:local
|
||||
|
|
@ -4163,7 +4163,7 @@ lbl_801398F0 = .data:0x801398F0; // type:object size:0xE data:string
|
|||
lbl_801398FE = .data:0x801398FE; // type:object size:0xE data:string
|
||||
lbl_8013990C = .data:0x8013990C; // type:object size:0x18 data:string
|
||||
lbl_80139924 = .data:0x80139924; // type:object size:0x18 data:string
|
||||
lbl_8013993C = .data:0x8013993C; // type:object size:0x40
|
||||
eyeMatTbl = .data:0x8013993C; // type:object size:0x40 scope:local
|
||||
lbl_8013997C = .data:0x8013997C; // type:object size:0x20
|
||||
boardMotTbl = .data:0x8013999C; // type:object size:0x20 scope:local
|
||||
boardMotRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local
|
||||
|
|
@ -5343,15 +5343,15 @@ confettiObj = .sbss:0x801D3F0C; // type:object size:0x4 scope:local data:4byte
|
|||
last5GfxObj = .sbss:0x801D3F10; // type:object size:0x4 scope:local data:4byte
|
||||
boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
|
||||
boardMainObj = .sbss:0x801D3F18; // type:object size:0x4 data:4byte
|
||||
rollResized = .sbss:0x801D3F20; // type:object size:0x4 scope:local data:4byte
|
||||
megaDoubleDiceF = .sbss:0x801D3F20; // type:object size:0x4 scope:local data:4byte
|
||||
bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
|
||||
junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
|
||||
junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
|
||||
diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
|
||||
rollObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
|
||||
moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
|
||||
junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
|
||||
moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte
|
||||
rollType = .sbss:0x801D3F44; // type:object size:0x1 scope:local data:byte
|
||||
itemPrev = .sbss:0x801D3F44; // type:object size:0x1 scope:local data:byte
|
||||
playerMot = .sbss:0x801D3F46; // type:object size:0x8 scope:local
|
||||
boardPlayerMdl = .sbss:0x801D3F4E; // type:object size:0x8
|
||||
modelDataList = .sbss:0x801D3F58; // type:object size:0x4 scope:local data:4byte
|
||||
|
|
|
|||
33
configure.py
33
configure.py
|
|
@ -391,7 +391,7 @@ config.libs = [
|
|||
Object(Matching, "game/saveload.c"),
|
||||
Object(Matching, "game/sreset.c"),
|
||||
Object(Matching, "game/board/main.c"),
|
||||
Object(NonMatching, "game/board/player.c"),
|
||||
Object(Matching, "game/board/player.c"),
|
||||
Object(Matching, "game/board/model.c"),
|
||||
Object(Matching, "game/board/window.c"),
|
||||
Object(Matching, "game/board/audio.c"),
|
||||
|
|
@ -602,6 +602,7 @@ config.libs = [
|
|||
Object(NonMatching, "Runtime.PPCEABI.H/New.cp"),
|
||||
Object(NonMatching, "Runtime.PPCEABI.H/NewMore.cp"),
|
||||
Object(NonMatching, "Runtime.PPCEABI.H/NMWException.cp"),
|
||||
Object(NonMatching, "Runtime.PPCEABI.H/runtime.c"),
|
||||
Object(Matching, "Runtime.PPCEABI.H/__init_cpp_exceptions.cpp"),
|
||||
Object(NonMatching, "Runtime.PPCEABI.H/Gecko_ExceptionPPC.cp"),
|
||||
Object(NonMatching, "Runtime.PPCEABI.H/GCN_mem_alloc.c"),
|
||||
|
|
@ -859,7 +860,7 @@ config.libs = [
|
|||
"m406Dll",
|
||||
objects={
|
||||
Object(Matching, "REL/executor.c"),
|
||||
Object(NonMatching, "REL/m406Dll/main.c"),
|
||||
Object(Matching, "REL/m406Dll/main.c"),
|
||||
Object(NonMatching, "REL/m406Dll/map.c"),
|
||||
Object(NonMatching, "REL/m406Dll/player.c"),
|
||||
},
|
||||
|
|
@ -955,10 +956,10 @@ config.libs = [
|
|||
"m417Dll",
|
||||
objects={
|
||||
Object(Matching, "REL/executor.c"),
|
||||
Object(NonMatching, "REL/m417Dll/main.c"),
|
||||
Object(NonMatching, "REL/m417Dll/water.c"),
|
||||
Object(NonMatching, "REL/m417Dll/player.c"),
|
||||
Object(NonMatching, "REL/m417Dll/sequence.c"),
|
||||
Object(Matching, "REL/m417Dll/main.c"),
|
||||
Object(Matching, "REL/m417Dll/water.c"),
|
||||
Object(Matching, "REL/m417Dll/player.c"),
|
||||
Object(Matching, "REL/m417Dll/sequence.c"),
|
||||
},
|
||||
),
|
||||
Rel(
|
||||
|
|
@ -1070,7 +1071,7 @@ config.libs = [
|
|||
"m431Dll",
|
||||
objects={
|
||||
Object(Matching, "REL/executor.c"),
|
||||
Object(NonMatching, "REL/m431Dll/main.c"),
|
||||
Object(Matching, "REL/m431Dll/main.c"),
|
||||
Object(NonMatching, "REL/m431Dll/object.c"),
|
||||
},
|
||||
),
|
||||
|
|
@ -1093,10 +1094,10 @@ config.libs = [
|
|||
"m434Dll",
|
||||
objects={
|
||||
Object(Matching, "REL/executor.c"),
|
||||
Object(NonMatching, "REL/m434Dll/main.c"),
|
||||
Object(NonMatching, "REL/m434Dll/map.c"),
|
||||
Object(Matching, "REL/m434Dll/main.c"),
|
||||
Object(Matching, "REL/m434Dll/map.c"),
|
||||
Object(NonMatching, "REL/m434Dll/player.c"),
|
||||
Object(NonMatching, "REL/m434Dll/fish.c"),
|
||||
Object(Matching, "REL/m434Dll/fish.c"),
|
||||
},
|
||||
),
|
||||
Rel(
|
||||
|
|
@ -1483,12 +1484,12 @@ config.libs = [
|
|||
objects={
|
||||
Object(Matching, "REL/board_executor.c"),
|
||||
Object(Matching, "REL/w02Dll/main.c"),
|
||||
Object(NonMatching, "REL/w02Dll/dice.c"),
|
||||
Object(NonMatching, "REL/w02Dll/gamble.c"),
|
||||
Object(NonMatching, "REL/w02Dll/mg_coin.c"),
|
||||
Object(NonMatching, "REL/w02Dll/mg_item.c"),
|
||||
Object(NonMatching, "REL/w02Dll/shuffleboard.c"),
|
||||
Object(NonMatching, "REL/w02Dll/roulette.c"),
|
||||
Object(Matching, "REL/w02Dll/gendice.c"),
|
||||
Object(Matching, "REL/w02Dll/gamble.c"),
|
||||
Object(Matching, "REL/w02Dll/mg_coin.c"),
|
||||
Object(Matching, "REL/w02Dll/mg_item.c"),
|
||||
Object(Matching, "REL/w02Dll/shuffleboard.c"),
|
||||
Object(Matching, "REL/w02Dll/roulette.c"),
|
||||
},
|
||||
),
|
||||
Rel(
|
||||
|
|
|
|||
19
include/REL/m406Dll.h
Normal file
19
include/REL/m406Dll.h
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef M406DLL_H
|
||||
#define M406DLL_H
|
||||
|
||||
#include "game/object.h"
|
||||
#include "game/process.h"
|
||||
|
||||
u32 fn_1_122C(void);
|
||||
// ? fn_1_2308(Process *);
|
||||
// ? fn_1_2BEC(void);
|
||||
void fn_1_3064(s32 arg0);
|
||||
void fn_1_696C(float arg8);
|
||||
void fn_1_6B5C(void);
|
||||
void fn_1_B104(float arg8);
|
||||
void fn_1_B25C(void);
|
||||
// ? fn_1_B41C(void);
|
||||
// ? fn_1_D65C(Process *);
|
||||
// ? fn_1_D8B0(void);
|
||||
|
||||
#endif
|
||||
36
include/REL/m417Dll.h
Normal file
36
include/REL/m417Dll.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef M417DLL_H
|
||||
#define M417DLL_H
|
||||
|
||||
#include "game/object.h"
|
||||
#include "game/process.h"
|
||||
|
||||
typedef struct UnkM417Struct2 {
|
||||
/* 0x00 */ s32 unk_00;
|
||||
/* 0x04 */ float unk_04;
|
||||
/* 0x08 */ float unk_08;
|
||||
/* 0x0C */ float unk_0C;
|
||||
} UnkM417Struct2; /* size = 0x10 */
|
||||
|
||||
void fn_1_5B0(omObjData *object);
|
||||
void fn_1_800(omObjData *object);
|
||||
u32 fn_1_26F8(void);
|
||||
u32 fn_1_2710(void);
|
||||
void fn_1_2728(u32 arg0);
|
||||
s32 fn_1_2740(s32 arg0);
|
||||
void fn_1_2770(s32 arg0);
|
||||
void fn_1_27A0(s32 arg0);
|
||||
s32 fn_1_27D0(void);
|
||||
void fn_1_2808(s32 arg0, s32 arg1, s32 arg2);
|
||||
float fn_1_2F08(float arg8, float arg9, float argA);
|
||||
float fn_1_3024(float arg8, float arg9);
|
||||
void fn_1_3274(Process *arg0);
|
||||
void fn_1_33B4(void);
|
||||
void fn_1_7510(float arg8, float arg9, float argA, float argB);
|
||||
float fn_1_75BC(void);
|
||||
float fn_1_78BC(float arg8, float arg9, float argA);
|
||||
UnkM417Struct2 *fn_1_7A28(void);
|
||||
void fn_1_7A34(Process *arg0);
|
||||
omObjFunc fn_1_BCAC(Process *arg0);
|
||||
omObjFunc fn_1_C658(Process *arg0, omObjData *object);
|
||||
|
||||
#endif
|
||||
49
include/REL/m431Dll.h
Normal file
49
include/REL/m431Dll.h
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
#ifndef M431DLL_H
|
||||
#define M431DLL_H
|
||||
|
||||
#include "game/object.h"
|
||||
|
||||
typedef struct bss_12C_inner {
|
||||
Vec unk0;
|
||||
float unkC;
|
||||
s8 unk10;
|
||||
} Bss12CInner;
|
||||
|
||||
typedef struct bss_12c_struct {
|
||||
s16 unk0[2];
|
||||
u8 unk4[0x8];
|
||||
Vec unkC;
|
||||
u8 unk18[4];
|
||||
Bss12CInner unk1C[2];
|
||||
u8 unk44[0xF0];
|
||||
s16 unk134[2];
|
||||
s16 unk138[2];
|
||||
} Bss12CStruct;
|
||||
|
||||
typedef struct bss_61C_work {
|
||||
u8 unk0[0x4];
|
||||
s16 unk4;
|
||||
s16 unk6[2];
|
||||
s16 unkA;
|
||||
u8 unkC[8];
|
||||
struct bss_61C_work *unk14;
|
||||
u8 unk18[0x46];
|
||||
s16 unk5E[8];
|
||||
s16 unk6E;
|
||||
s16 unk70;
|
||||
s16 unk72;
|
||||
u8 unk74[0x44];
|
||||
} Bss61CWork;
|
||||
|
||||
extern Bss12CStruct lbl_1_bss_12C[4];
|
||||
extern omObjData *lbl_1_bss_61C[4];
|
||||
extern float lbl_1_data_1D0;
|
||||
|
||||
void fn_1_7ABC(Process *objman);
|
||||
s32 fn_1_7FB8(s16 arg0);
|
||||
void fn_1_A7D0(s16 arg0);
|
||||
void fn_1_A904(s16 arg0);
|
||||
|
||||
s32 fn_1_8474(s16 arg0);
|
||||
|
||||
#endif
|
||||
36
include/REL/m434Dll.h
Normal file
36
include/REL/m434Dll.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef M434DLL_H
|
||||
#define M434DLL_H
|
||||
|
||||
#include "game/object.h"
|
||||
|
||||
void fn_1_1C44(s32 arg0, s32 arg1);
|
||||
s32 fn_1_1C88(s32 arg0);
|
||||
s32 fn_1_1CB8(void);
|
||||
s32 fn_1_1D54(void);
|
||||
void fn_1_1D64(s32 arg0);
|
||||
s32 fn_1_1D74(s32 arg0);
|
||||
s32 fn_1_1D8C(void);
|
||||
void fn_1_1D9C(void);
|
||||
|
||||
void fn_1_1DB0(Process *objman);
|
||||
void fn_1_1E44(void);
|
||||
void fn_1_43AC(Vec *arg0);
|
||||
void fn_1_47EC(Vec *arg0);
|
||||
void fn_1_4854(Process *objman);
|
||||
void fn_1_4964(void);
|
||||
float fn_1_6690(float arg0, float arg1, float arg2);
|
||||
float fn_1_67AC(float arg0, float arg1);
|
||||
void fn_1_6860(Process *objman);
|
||||
void fn_1_6A84(void);
|
||||
|
||||
s32 fn_1_8884(Vec *arg0, float arg1, float arg2, float arg3, float arg4, float arg5, s32 arg6, s32 arg7);
|
||||
void fn_1_8AEC(s16 arg0, Vec *arg1);
|
||||
|
||||
void fn_1_8B58(s16 arg0);
|
||||
|
||||
void fn_1_8C14(s32 arg0, Vec *arg1, float arg2);
|
||||
s32 fn_1_8D78(Vec *arg0);
|
||||
s32 fn_1_8E2C(s32 arg0, Vec *arg1);
|
||||
s32 fn_1_8F3C(s32 arg0);
|
||||
s32 fn_1_8FA0(Vec *arg0);
|
||||
#endif
|
||||
|
|
@ -12,7 +12,45 @@
|
|||
#include "game/board/window.h"
|
||||
#include "game/board/map_object.h"
|
||||
|
||||
|
||||
/* STRUCTS*/
|
||||
typedef struct m02_dice {
|
||||
/* 0x00 */ s16 unk00;
|
||||
/* 0x02 */ s16 unk02;
|
||||
/* 0x04 */ s32 unk04;
|
||||
/* 0x08 */ s32 *unk08;
|
||||
/* 0x0C */ Vec unk0C;
|
||||
/* 0x18 */ s16 unk18;
|
||||
/* 0x1A */ s16 unk1A;
|
||||
/* 0x1C */ u16 unk1C[3];
|
||||
/* 0x22 */ s16 unk22;
|
||||
/* 0x24 */ f32 unk24;
|
||||
/* 0x28 */ s16 unk28;
|
||||
/* 0x2A */ u8 unk2A[0x2];
|
||||
/* 0x2C */ Process *unk2C;
|
||||
/* 0x30 */ s16 unk30[3];
|
||||
/* 0x36 */ s16 unk36[3];
|
||||
/* 0x3C */ omObjData *unk3C[3];
|
||||
/* 0x48 */ s16 unk48[3];
|
||||
/* 0x4E */ u8 unk4E[0x2];
|
||||
/* 0x50 */ omObjData *unk50[3];
|
||||
/* 0x5C */ u8 unk5C[0x08];
|
||||
/* 0x64 */ Vec unk64[2];
|
||||
/* 0x7C */ Vec unk7C;
|
||||
/* 0x88 */ s32 unk88[3];
|
||||
/* 0x94 */ s16 unk94;
|
||||
/* 0x96 */ s16 unk96;
|
||||
/* 0x98 */ f32 unk98;
|
||||
/* 0x9C */ s16 unk9C;
|
||||
} m02GenDice;
|
||||
|
||||
|
||||
extern s16 lbl_1_bss_2E;
|
||||
extern s16 lbl_1_bss_2C;
|
||||
extern Vec lbl_1_bss_20;
|
||||
extern Vec lbl_1_bss_14;
|
||||
extern s16 lbl_1_bss_30[0x10]; // Model List
|
||||
extern s16 lbl_1_data_286;
|
||||
|
||||
// main.c
|
||||
extern void fn_1_770();
|
||||
|
|
@ -23,6 +61,10 @@ extern void fn_1_92C();
|
|||
extern s32 fn_1_1128();
|
||||
extern void fn_1_121C(u32);
|
||||
|
||||
void fn_1_1254(m02GenDice* arg0);
|
||||
void fn_1_1518(m02GenDice* arg0);
|
||||
s32 fn_1_17F4(m02GenDice* arg0);
|
||||
|
||||
// roulette.c
|
||||
extern void fn_1_D3AC();
|
||||
extern s32 fn_1_D8C4();
|
||||
|
|
@ -34,14 +76,14 @@ extern void fn_1_39F4();
|
|||
extern void fn_1_5CF8();
|
||||
extern void fn_1_5D28();
|
||||
extern void fn_1_5F90();
|
||||
extern void fn_1_79BC(s16* itemList);
|
||||
extern void fn_1_8244(s32);
|
||||
extern void fn_1_9250();
|
||||
extern void fn_1_93C8(s32 spaceFlag);
|
||||
extern void fn_1_79BC(s16 *arg0);
|
||||
extern void fn_1_8244(u16 arg0);
|
||||
extern s32 fn_1_9250();
|
||||
extern void fn_1_93C8(u32 arg0);
|
||||
extern void fn_1_BC1C();
|
||||
extern s32 fn_1_BE88();
|
||||
extern s32 fn_1_C108(s32);
|
||||
extern void fn_1_CD04(s32);
|
||||
extern void fn_1_E41C();
|
||||
void fn_1_E41C(void);
|
||||
|
||||
#endif //W02DLL
|
||||
|
|
@ -159,6 +159,10 @@ static inline void GXPosition1x16(u16 index) {
|
|||
GXWGFifo.u16 = index;
|
||||
}
|
||||
|
||||
static inline void GXNormal1x16(u16 index) {
|
||||
GXWGFifo.u16 = index;
|
||||
}
|
||||
|
||||
static inline void GXColor1x16(u16 index) {
|
||||
GXWGFifo.u16 = index;
|
||||
}
|
||||
|
|
@ -167,6 +171,10 @@ static inline void GXTexCoord1x16(u16 index) {
|
|||
GXWGFifo.u16 = index;
|
||||
}
|
||||
|
||||
static inline void GXUnknownu16(const u16 x) {
|
||||
GXWGFifo.u16 = x;
|
||||
}
|
||||
|
||||
static inline void GXEnd(void) {}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ s32 HuAudStreamPlay(char *name, s32 arg1);
|
|||
void HuAudStreamVolSet(s16 vol);
|
||||
void HuAudStreamPauseOn(void);
|
||||
void HuAudStreamPauseOff(void);
|
||||
void HuAudStreamFadeOut(void);
|
||||
void HuAudStreamFadeOut(s32 arg0);
|
||||
void HuAudAllStop(void);
|
||||
void HuAudFadeOut(s32 arg0);
|
||||
s32 HuAudFXPlay(s32 arg0);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
|
||||
void BoardItemStart(s32 arg0, s32 arg1);
|
||||
BOOL BoardItemDoneCheck(void);
|
||||
void BoardItemPlayerRestore(s32 arg0, s32 arg1);
|
||||
void BoardItemBagItemSet(s16 *arg0);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -20,35 +20,19 @@ static inline s32 BoardPlayerHandicapGet(s32 player)
|
|||
return GWPlayer[player].handicap;
|
||||
}
|
||||
|
||||
static inline s32 BoardPlayerGetCurrIdx()
|
||||
{
|
||||
return GWSystem.player_curr;
|
||||
}
|
||||
|
||||
static inline PlayerState *BoardPlayerGet(s32 player)
|
||||
{
|
||||
return &GWPlayer[player];
|
||||
}
|
||||
|
||||
static inline PlayerState *BoardPlayerGetCurr()
|
||||
{
|
||||
return &GWPlayer[BoardPlayerGetCurrIdx()];
|
||||
}
|
||||
|
||||
static inline s16 BoardPlayerModelGet(s32 player)
|
||||
{
|
||||
PlayerState *player_ptr = BoardPlayerGet(player);
|
||||
return boardPlayerMdl[player_ptr->player_idx];
|
||||
}
|
||||
|
||||
static inline s16 BoardPlayerModelGetCurr()
|
||||
{
|
||||
PlayerState *player = BoardPlayerGetCurr();
|
||||
return boardPlayerMdl[player->player_idx];
|
||||
}
|
||||
|
||||
s32 BoardRollTypeGet(void);
|
||||
void BoardRollTypeSet(s32 type);
|
||||
s32 BoardItemPrevGet(void);
|
||||
void BoardItemPrevSet(s32 type);
|
||||
s32 BoardPlayerGetCharMess(s32 player);
|
||||
char* BoardPlayerGetCharName(s32 player);
|
||||
s32 BoardPlayerIsAllCom(void);
|
||||
|
|
@ -131,20 +115,20 @@ void BoardPlayerMoveAwayStartCurr(s32, s32);
|
|||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitMotionSetJump(void);
|
||||
//...
|
||||
void BoardPlayerMotBlendExec(omObjData*);
|
||||
s32 BoardPlayerAutoSizeGet(s32);
|
||||
void BoardPlayerAutoSizeSet(s32, s32);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitInit(s32);
|
||||
void BoardBowserSuitKill(s32);
|
||||
void BoardDiceDigit2DInit(s32, s32);
|
||||
void BoardDiceDigit2DUpdateEnable(s32);
|
||||
void BoardRollCreate(s32, s32);
|
||||
void BoardRollUpdateSet(s32);
|
||||
s32 BoardMegaDoubleDiceCheck(void);
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size);
|
||||
s32 BoardPlayerAnimBlendCheck(s32);
|
||||
s16 BoardBowserSuitPlayerModelGet(void);
|
||||
void BoardBowserSuitMotionSetWait(void);
|
||||
void BoardBowserSuitPlayerModelKill(void);
|
||||
void BoardDiceDigit2DShowSet(s32);
|
||||
void BoardRollDispSet(s32);
|
||||
s32 BoardPlayerMotBlendCheck(s32);
|
||||
void BoardBowserSuitMotionSetWalk(void);
|
||||
s16 BoardBowserSuitModelGet(void);
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ void Hu3DDrawPreInit(void);
|
|||
void Hu3DDraw(ModelData *arg0, Mtx arg1, Vec *arg2);
|
||||
s32 ObjCullCheck(HsfData *arg0, HsfObject *arg1, Mtx arg2);
|
||||
void Hu3DDrawPost(void);
|
||||
void MakeDisplayList(s16 arg0, HsfData *arg1);
|
||||
void MakeDisplayList(s16 arg0, u32 arg1);
|
||||
HsfConstData *ObjConstantMake(HsfObject *arg0, u32 arg1);
|
||||
void mtxTransCat(Mtx arg0, float arg1, float arg2, float arg3);
|
||||
void mtxRotCat(Mtx arg0, float arg1, float arg2, float arg3);
|
||||
|
|
|
|||
|
|
@ -32,8 +32,8 @@ typedef struct model_data {
|
|||
u16 unk_26;
|
||||
u16 unk_28[8];
|
||||
s16 unk_38[8];
|
||||
HsfData *unk_48;
|
||||
HsfData *unk_4C;
|
||||
u32 unk_48;
|
||||
u32 unk_4C;
|
||||
u32 attr;
|
||||
u32 motion_attr;
|
||||
Point3d unk_58;
|
||||
|
|
@ -64,7 +64,7 @@ typedef struct model_data {
|
|||
Vec rot;
|
||||
Vec scale;
|
||||
Mtx unk_F0;
|
||||
ParticleData *unk_120;
|
||||
void *unk_120;
|
||||
} ModelData; // sizeof 0x124
|
||||
typedef struct camera_data {
|
||||
f32 fov;
|
||||
|
|
|
|||
|
|
@ -696,7 +696,7 @@ void fn_1_1344(omObjData *object)
|
|||
object->model[2] = Hu3DHookFuncCreate(fn_1_58E4);
|
||||
Hu3DModelPosSet(object->model[2], 0.0f, object->trans.y, object->trans.z);
|
||||
var_r22 = &Hu3DData[object->model[2]];
|
||||
var_r22->unk_120 = (void *)object;
|
||||
var_r22->unk_120 = object;
|
||||
var_r31->unk_4C = fn_1_5D64(960, 64, 1);
|
||||
var_r31->unk_48 = 4096;
|
||||
var_r31->unk_44 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r31->unk_48, MEMORY_DEFAULT_NUM);
|
||||
|
|
@ -1220,7 +1220,7 @@ void fn_1_58E4(ModelData *modelData, Mtx arg1)
|
|||
omObjData *var_r30;
|
||||
s32 var_r29;
|
||||
|
||||
var_r30 = (omObjData *)modelData->unk_120; // TODO fix in modelData struct
|
||||
var_r30 = modelData->unk_120;
|
||||
var_r31 = var_r30->data;
|
||||
{
|
||||
GXColor sp18 = { 255, 0, 0, 255 };
|
||||
|
|
|
|||
565
src/REL/m406Dll/main.c
Normal file
565
src/REL/m406Dll/main.c
Normal file
|
|
@ -0,0 +1,565 @@
|
|||
|
||||
#include "ext_math.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/wipe.h"
|
||||
#include "rel_sqrt_consts.h"
|
||||
|
||||
#include "REL/m406Dll.h"
|
||||
|
||||
typedef struct UnkM417Data0Struct {
|
||||
float unk_00;
|
||||
float unk_04;
|
||||
float unk_08;
|
||||
float unk0C;
|
||||
float unk10;
|
||||
float unk14;
|
||||
float unk18;
|
||||
float unk_1C;
|
||||
float unk_20;
|
||||
float unk_24;
|
||||
float unk_28;
|
||||
float unk_2C;
|
||||
float unk_30;
|
||||
float unk_34;
|
||||
float unk_38; // it's the same structure twice, rot, center etc.
|
||||
float unk_3C;
|
||||
float unk_40;
|
||||
float unk_44;
|
||||
float unk_48;
|
||||
float unk_4C;
|
||||
float unk_50;
|
||||
float unk_54;
|
||||
float unk_58;
|
||||
float unk_5C;
|
||||
float unk_60;
|
||||
float unk_64;
|
||||
float unk_68;
|
||||
float unk_6C;
|
||||
float unk_70;
|
||||
float unk_74;
|
||||
float unk_78;
|
||||
float unk_7C;
|
||||
float unk_80;
|
||||
float unk_84;
|
||||
float unk_88;
|
||||
} UnkM417Data0Struct; /* size = unknown */
|
||||
|
||||
void fn_1_110C(omObjData *object);
|
||||
void fn_1_1168(omObjData *object);
|
||||
void fn_1_1340(void);
|
||||
void fn_1_151C(omObjData *object);
|
||||
void fn_1_15D0(float arg8);
|
||||
void fn_1_183C(float arg8);
|
||||
float fn_1_1F10(float arg9, float argA, float argB);
|
||||
void fn_1_3B8(omObjData *object);
|
||||
void fn_1_40C(omObjData *object);
|
||||
|
||||
UnkM417Data0Struct lbl_1_data_0 = {
|
||||
330.0f,
|
||||
105.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
100.0f,
|
||||
0.0f,
|
||||
1650.0f,
|
||||
91.0f,
|
||||
124.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
-35440.0f,
|
||||
-60022.0f,
|
||||
1226.0f,
|
||||
0.0f,
|
||||
180.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
-1300.0f,
|
||||
-2000.0f,
|
||||
1000.0f,
|
||||
-5.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
31.0f,
|
||||
75.0f,
|
||||
-250.0f,
|
||||
675.0f,
|
||||
111.0f,
|
||||
164.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
-35440.0f,
|
||||
-60022.0f,
|
||||
1226.0f,
|
||||
};
|
||||
|
||||
Process *lbl_1_bss_2C;
|
||||
omObjData *lbl_1_bss_28;
|
||||
s32 lbl_1_bss_24;
|
||||
s32 lbl_1_bss_20;
|
||||
s32 lbl_1_bss_1C;
|
||||
s32 lbl_1_bss_18;
|
||||
s32 lbl_1_bss_14;
|
||||
s32 lbl_1_bss_10;
|
||||
s32 lbl_1_bss_C;
|
||||
s32 lbl_1_bss_8;
|
||||
omObjData *lbl_1_bss_4;
|
||||
s32 lbl_1_bss_0;
|
||||
|
||||
void ModuleProlog(void)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
Process *var_r31;
|
||||
|
||||
OSReport("******* M426ObjectSetup *********\n");
|
||||
var_r31 = omInitObjMan(50, 8192);
|
||||
lbl_1_bss_2C = var_r31;
|
||||
omGameSysInit(var_r31);
|
||||
fn_1_1340();
|
||||
HuAudSndGrpSet(0x1F);
|
||||
sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
|
||||
sp14.y = Center.y + (CZoom * -sind(CRot.x));
|
||||
sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
|
||||
PSVECSubtract(&Center, &sp14, &sp8);
|
||||
PSVECNormalize(&sp8, &sp8);
|
||||
HuAudFXListnerSetEX(&sp14, &sp8, 100000.0f, 4166.6665f, 0.0f, 300.0f, 300.0f);
|
||||
Hu3DLightAllKill();
|
||||
Hu3DLighInit();
|
||||
lbl_1_bss_28 = omAddObjEx(var_r31, 255, 2, 0, -1, fn_1_3B8);
|
||||
lbl_1_bss_24 = lbl_1_bss_20 = -1;
|
||||
lbl_1_bss_1C = 0;
|
||||
lbl_1_bss_18 = 0;
|
||||
lbl_1_bss_10 = -1;
|
||||
lbl_1_bss_C = -1;
|
||||
lbl_1_bss_8 = 0;
|
||||
WipeCreate(1, 0, 60);
|
||||
lbl_1_bss_8 = 0;
|
||||
}
|
||||
|
||||
void fn_1_3B8(omObjData *object)
|
||||
{
|
||||
fn_1_2308(lbl_1_bss_2C);
|
||||
fn_1_D65C(lbl_1_bss_2C);
|
||||
object->func = fn_1_40C;
|
||||
}
|
||||
|
||||
void fn_1_40C(omObjData *object)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
float var_f31;
|
||||
|
||||
u8 var_r31;
|
||||
|
||||
switch (lbl_1_bss_1C) {
|
||||
case 0:
|
||||
if (!WipeStatGet()) {
|
||||
lbl_1_bss_1C = 1;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
lbl_1_bss_18++;
|
||||
if (lbl_1_bss_18 >= 48.0f) {
|
||||
fn_1_696C(30.000002f);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
lbl_1_bss_18++;
|
||||
var_f31 = lbl_1_bss_18 / 45.0f;
|
||||
fn_1_15D0(var_f31);
|
||||
if (lbl_1_bss_18 >= 45.0f) {
|
||||
lbl_1_bss_24 = MGSeqCreate(3, 0);
|
||||
lbl_1_bss_1C = 3;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (lbl_1_bss_24 != -1) {
|
||||
var_r31 = MGSeqStatGet(lbl_1_bss_24);
|
||||
if (var_r31 & 16 && lbl_1_bss_C == -1) {
|
||||
lbl_1_bss_C = HuAudSeqPlay(74);
|
||||
}
|
||||
} else {
|
||||
var_r31 = 0;
|
||||
}
|
||||
if (lbl_1_bss_24 == -1 || !var_r31) {
|
||||
lbl_1_bss_24 = -1;
|
||||
lbl_1_bss_1C = 4;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (lbl_1_bss_10 != -1) {
|
||||
lbl_1_bss_24 = MGSeqCreate(3, 1);
|
||||
HuAudFXAllStop();
|
||||
if (lbl_1_bss_C != -1) {
|
||||
HuAudSeqFadeOut(lbl_1_bss_C, 100);
|
||||
}
|
||||
if (lbl_1_bss_10 != 99) {
|
||||
fn_1_B25C();
|
||||
fn_1_B104(1.0f);
|
||||
fn_1_6B5C();
|
||||
fn_1_183C(0.0f);
|
||||
Hu3DBGColorSet(0x40, 0x40, 0xFF);
|
||||
lbl_1_bss_1C = 5;
|
||||
lbl_1_bss_18 = 0;
|
||||
} else {
|
||||
WipeCreate(2, 0, 30);
|
||||
WipeColorSet(0xFF, 0xFF, 0xFF);
|
||||
lbl_1_bss_8 = 1;
|
||||
lbl_1_bss_1C = 9;
|
||||
lbl_1_bss_18 = 0;
|
||||
lbl_1_bss_14 = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
lbl_1_bss_14++;
|
||||
var_f31 = lbl_1_bss_14 / 90.0f;
|
||||
if (var_f31 > 1.0f) {
|
||||
var_f31 = 1.0f;
|
||||
}
|
||||
fn_1_183C(var_f31);
|
||||
Hu3DBGColorSet(0x40, 0x40, 0xFF);
|
||||
break;
|
||||
case 6:
|
||||
lbl_1_bss_14++;
|
||||
var_f31 = lbl_1_bss_14 / 90.0f;
|
||||
if (var_f31 > 1.0f) {
|
||||
var_f31 = 1.0f;
|
||||
}
|
||||
fn_1_183C(var_f31);
|
||||
WipeCreate(2, 0, 30);
|
||||
WipeColorSet(0xFF, 0xFF, 0xFF);
|
||||
lbl_1_bss_8 = 1;
|
||||
lbl_1_bss_1C = 7;
|
||||
lbl_1_bss_18 = 0;
|
||||
break;
|
||||
case 7:
|
||||
lbl_1_bss_14++;
|
||||
var_f31 = lbl_1_bss_14 / 90.0f;
|
||||
if (var_f31 > 1.0f) {
|
||||
var_f31 = 1.0f;
|
||||
}
|
||||
fn_1_183C(var_f31);
|
||||
if (!WipeStatGet() && (lbl_1_bss_24 == -1 || !MGSeqStatGet(lbl_1_bss_24))) {
|
||||
lbl_1_bss_24 = -1;
|
||||
WipeCreate(1, 0, 30);
|
||||
WipeColorSet(0xFF, 0xFF, 0xFF);
|
||||
lbl_1_bss_8 = 0;
|
||||
CRot.x = lbl_1_data_0.unk_54;
|
||||
CRot.y = lbl_1_data_0.unk_58;
|
||||
CRot.z = lbl_1_data_0.unk_5C;
|
||||
Center.x = lbl_1_data_0.unk_60;
|
||||
Center.y = lbl_1_data_0.unk_64;
|
||||
Center.z = lbl_1_data_0.unk_68;
|
||||
CZoom = lbl_1_data_0.unk_6C;
|
||||
fn_1_3064(1);
|
||||
lbl_1_bss_1C = 8;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (!WipeStatGet()) {
|
||||
lbl_1_bss_1C = 11;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (!WipeStatGet() && (lbl_1_bss_24 == -1 || !MGSeqStatGet(lbl_1_bss_24))) {
|
||||
lbl_1_bss_24 = -1;
|
||||
WipeCreate(1, 0, 30);
|
||||
WipeColorSet(0xFF, 0xFF, 0xFF);
|
||||
lbl_1_bss_8 = 0;
|
||||
CRot.x = lbl_1_data_0.unk_54;
|
||||
CRot.y = lbl_1_data_0.unk_58;
|
||||
CRot.z = lbl_1_data_0.unk_5C;
|
||||
Center.x = lbl_1_data_0.unk_60;
|
||||
Center.y = lbl_1_data_0.unk_64;
|
||||
Center.z = lbl_1_data_0.unk_68;
|
||||
CZoom = lbl_1_data_0.unk_6C;
|
||||
sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
|
||||
sp14.y = Center.y + (CZoom * -sind(CRot.x));
|
||||
sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
|
||||
PSVECSubtract(&Center, &sp14, &sp8);
|
||||
PSVECNormalize(&sp8, &sp8);
|
||||
HuAudFXListnerUpdate(&sp14, &sp8);
|
||||
fn_1_6B5C();
|
||||
fn_1_3064(1);
|
||||
lbl_1_bss_1C = 10;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if (!WipeStatGet()) {
|
||||
lbl_1_bss_1C = 11;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
break;
|
||||
case 12:
|
||||
if (lbl_1_bss_10 != 99) {
|
||||
lbl_1_bss_24 = MGSeqCreate(5, 3, GWPlayerCfg[lbl_1_bss_10].character, -1, -1, -1);
|
||||
HuAudSStreamPlay(1);
|
||||
GWPlayerCoinWinAdd(lbl_1_bss_10, 10);
|
||||
lbl_1_bss_1C = 13;
|
||||
lbl_1_bss_18 = 0;
|
||||
} else {
|
||||
lbl_1_bss_24 = MGSeqCreate(3, 2);
|
||||
HuAudSStreamPlay(4);
|
||||
lbl_1_bss_1C = 13;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
if (++lbl_1_bss_18 >= 210.0f) {
|
||||
lbl_1_bss_24 = -1;
|
||||
WipeCreate(2, 0, 60);
|
||||
lbl_1_bss_8 = 1;
|
||||
lbl_1_bss_1C = 14;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (!WipeStatGet()) {
|
||||
Hu3DBGColorSet(0, 0, 0);
|
||||
lbl_1_bss_1C = 15;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
default:
|
||||
object->func = fn_1_110C;
|
||||
break;
|
||||
}
|
||||
fn_1_1168(object);
|
||||
}
|
||||
|
||||
void fn_1_110C(omObjData *object)
|
||||
{
|
||||
if (!WipeStatGet()) {
|
||||
fn_1_D8B0();
|
||||
fn_1_2BEC();
|
||||
fn_1_B41C();
|
||||
HuAudFXListnerKill();
|
||||
HuDataDirClose(DATA_MAKE_NUM(DATADIR_M406, 0));
|
||||
MGSeqKillAll();
|
||||
HuAudFadeOut(1);
|
||||
omOvlReturnEx(1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1168(omObjData *object)
|
||||
{
|
||||
s32 var_r30;
|
||||
|
||||
var_r30 = 0;
|
||||
if (WipeStatGet() || object->func == fn_1_110C) {
|
||||
return;
|
||||
}
|
||||
if (omSysExitReq) {
|
||||
var_r30 = 1;
|
||||
}
|
||||
if (var_r30) {
|
||||
if (!lbl_1_bss_8) {
|
||||
WipeCreate(2, 0, 60);
|
||||
}
|
||||
lbl_1_bss_8 = 1;
|
||||
HuAudStreamFadeOut(30);
|
||||
object->func = fn_1_110C;
|
||||
}
|
||||
}
|
||||
|
||||
u32 fn_1_122C(void)
|
||||
{
|
||||
return lbl_1_bss_1C;
|
||||
}
|
||||
|
||||
void fn_1_123C(void)
|
||||
{
|
||||
if (lbl_1_bss_1C <= 1) {
|
||||
lbl_1_bss_1C = 2;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1274(s32 arg0)
|
||||
{
|
||||
lbl_1_bss_10 = arg0;
|
||||
}
|
||||
|
||||
void fn_1_1284(void)
|
||||
{
|
||||
if (lbl_1_bss_1C == 5) {
|
||||
lbl_1_bss_1C = 6;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_12BC(void)
|
||||
{
|
||||
if (lbl_1_bss_10 != 99) {
|
||||
if (lbl_1_bss_1C == 11) {
|
||||
lbl_1_bss_1C = 12;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
} else if (lbl_1_bss_1C == 11) {
|
||||
lbl_1_bss_1C = 12;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1340(void)
|
||||
{
|
||||
omObjData *sp8;
|
||||
|
||||
Hu3DCameraCreate(1);
|
||||
Hu3DCameraPerspectiveSet(1, 45.0f, 100.0f, 50000.0f, 1.2f);
|
||||
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
|
||||
Hu3DCameraScissorSet(1, 0, 0, 640, 480);
|
||||
sp8 = lbl_1_bss_4 = omAddObjEx(lbl_1_bss_2C, 0x7FDA, 0, 0, -1, omOutView);
|
||||
CRot.x = lbl_1_data_0.unk_38;
|
||||
CRot.y = lbl_1_data_0.unk_3C;
|
||||
CRot.z = lbl_1_data_0.unk_40;
|
||||
Center.x = lbl_1_data_0.unk_44;
|
||||
Center.y = lbl_1_data_0.unk_48;
|
||||
Center.z = lbl_1_data_0.unk_4C;
|
||||
CZoom = lbl_1_data_0.unk_50;
|
||||
lbl_1_bss_0 = 0;
|
||||
omAddObjEx(lbl_1_bss_2C, 0xFF, 0, 0, -1, fn_1_151C);
|
||||
}
|
||||
|
||||
void fn_1_151C(omObjData *object) { }
|
||||
|
||||
void fn_1_1520(void) { }
|
||||
|
||||
void fn_1_1524(void)
|
||||
{
|
||||
CRot.x = lbl_1_data_0.unk_38;
|
||||
CRot.y = lbl_1_data_0.unk_3C;
|
||||
CRot.z = lbl_1_data_0.unk_40;
|
||||
Center.x = lbl_1_data_0.unk_44;
|
||||
Center.y = lbl_1_data_0.unk_48;
|
||||
Center.z = lbl_1_data_0.unk_4C;
|
||||
CZoom = lbl_1_data_0.unk_50;
|
||||
}
|
||||
|
||||
void fn_1_15D0(float arg8)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
CRot.x = fn_1_1F10(arg8, lbl_1_data_0.unk_38, lbl_1_data_0.unk_00);
|
||||
CRot.y = fn_1_1F10(arg8, lbl_1_data_0.unk_3C, lbl_1_data_0.unk_04);
|
||||
CRot.z = fn_1_1F10(arg8, lbl_1_data_0.unk_40, lbl_1_data_0.unk_08);
|
||||
sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
|
||||
sp14.y = Center.y + (CZoom * -sind(CRot.x));
|
||||
sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
|
||||
PSVECSubtract(&Center, &sp14, &sp8);
|
||||
PSVECNormalize(&sp8, &sp8);
|
||||
HuAudFXListnerUpdate(&sp14, &sp8);
|
||||
}
|
||||
|
||||
void fn_1_183C(float arg8)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
CRot.x = fn_1_1F10(arg8, lbl_1_data_0.unk_1C, lbl_1_data_0.unk_70);
|
||||
CRot.y = fn_1_1F10(arg8, lbl_1_data_0.unk_20, lbl_1_data_0.unk_74);
|
||||
CRot.z = fn_1_1F10(arg8, lbl_1_data_0.unk_24, lbl_1_data_0.unk_78);
|
||||
Center.x = lbl_1_data_0.unk_28 + (arg8 * (lbl_1_data_0.unk_7C - lbl_1_data_0.unk_28));
|
||||
Center.y = lbl_1_data_0.unk_2C + (arg8 * (lbl_1_data_0.unk_80 - lbl_1_data_0.unk_2C));
|
||||
Center.z = lbl_1_data_0.unk_30 + (arg8 * (lbl_1_data_0.unk_84 - lbl_1_data_0.unk_30));
|
||||
CZoom = lbl_1_data_0.unk_34 + (arg8 * (lbl_1_data_0.unk_88 - lbl_1_data_0.unk_34));
|
||||
sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
|
||||
sp14.y = Center.y + (CZoom * -sind(CRot.x));
|
||||
sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
|
||||
PSVECSubtract(&Center, &sp14, &sp8);
|
||||
PSVECNormalize(&sp8, &sp8);
|
||||
HuAudFXListnerUpdate(&sp14, &sp8);
|
||||
}
|
||||
|
||||
s32 fn_1_1B98(void)
|
||||
{
|
||||
return lbl_1_bss_0;
|
||||
}
|
||||
|
||||
float fn_1_1BA8(float arg8, float arg9)
|
||||
{
|
||||
float var_f31;
|
||||
|
||||
if (arg8 >= 360.0f) {
|
||||
arg8 -= 360.0f;
|
||||
} else if (arg8 < 0.0f) {
|
||||
arg8 += 360.0f;
|
||||
}
|
||||
if (arg9 >= 360.0f) {
|
||||
arg9 -= 360.0f;
|
||||
} else if (arg9 < 0.0f) {
|
||||
arg9 += 360.0f;
|
||||
}
|
||||
var_f31 = arg8 - arg9;
|
||||
if (var_f31 <= -180.0f) {
|
||||
var_f31 += 360.0f;
|
||||
} else if (var_f31 >= 180.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
return var_f31;
|
||||
}
|
||||
|
||||
float fn_1_1CC0(float arg8, float arg9, float argA)
|
||||
{
|
||||
float var_f31;
|
||||
float var_f30;
|
||||
|
||||
if (arg8 >= 360.0) {
|
||||
arg8 -= 360.0;
|
||||
} else if (arg8 < 0.0) {
|
||||
arg8 += 360.0;
|
||||
}
|
||||
if (arg9 >= 360.0) {
|
||||
arg9 -= 360.0;
|
||||
} else if (arg9 < 0.0) {
|
||||
arg9 += 360.0;
|
||||
}
|
||||
var_f30 = 360.0 + (arg8 - arg9);
|
||||
if (fabs(var_f30) >= 360.0) {
|
||||
var_f30 = fmod(var_f30, 360.0);
|
||||
}
|
||||
if (var_f30 < 180.0) {
|
||||
if (var_f30 <= argA) {
|
||||
var_f31 = var_f30;
|
||||
} else {
|
||||
var_f31 = argA;
|
||||
}
|
||||
} else if (360.0 - var_f30 <= argA) {
|
||||
var_f31 = -(360.0 - var_f30);
|
||||
} else {
|
||||
var_f31 = -argA;
|
||||
}
|
||||
var_f31 += arg9;
|
||||
if (var_f31 >= 360.0) {
|
||||
var_f31 -= 360.0;
|
||||
} else if (var_f31 < 0.0) {
|
||||
var_f31 += 360.0;
|
||||
}
|
||||
return var_f31;
|
||||
}
|
||||
|
||||
float fn_1_1F10(float arg8, float arg9, float argA)
|
||||
{
|
||||
float var_f24;
|
||||
float var_f23;
|
||||
|
||||
var_f23 = fn_1_1BA8(argA, arg9);
|
||||
var_f24 = fabs(var_f23 * arg8);
|
||||
return fn_1_1CC0(argA, arg9, var_f24);
|
||||
}
|
||||
|
|
@ -75,8 +75,8 @@ void fn_1_8A20(omObjData *object)
|
|||
Hu3DParticleColSet(temp_r31, 255, 255, 255);
|
||||
Hu3DParticleHookSet(temp_r31, fn_1_A894);
|
||||
Hu3DModelPosSet(temp_r31, 0, 0, 0);
|
||||
Hu3DData[temp_r31].unk_120->unk_00 = 0;
|
||||
Hu3DData[temp_r31].unk_120->unk_02 = 0;
|
||||
((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_00 = 0;
|
||||
((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_02 = 0;
|
||||
temp_r31 = Hu3DParticleCreate(HuSprAnimReadFile(0x27000D), 1);
|
||||
object->model[3] = temp_r31;
|
||||
Hu3DParticleBlendModeSet(temp_r31, 1);
|
||||
|
|
@ -84,16 +84,16 @@ void fn_1_8A20(omObjData *object)
|
|||
Hu3DParticleColSet(temp_r31, 255, 255, 255);
|
||||
Hu3DParticleHookSet(temp_r31, fn_1_A894);
|
||||
Hu3DModelPosSet(temp_r31, 0, 0, 0);
|
||||
Hu3DData[temp_r31].unk_120->unk_00 = 0;
|
||||
Hu3DData[temp_r31].unk_120->unk_02 = 1;
|
||||
((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_00 = 0;
|
||||
((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_02 = 1;
|
||||
temp_r31 = Hu3DParticleCreate(HuSprAnimReadFile(0x270011), 1);
|
||||
object->model[5] = temp_r31;
|
||||
Hu3DModelLayerSet(temp_r31, 7);
|
||||
Hu3DParticleColSet(temp_r31, 255, 255, 255);
|
||||
Hu3DParticleHookSet(temp_r31, fn_1_A894);
|
||||
Hu3DModelPosSet(temp_r31, 0, 0, 0);
|
||||
Hu3DData[temp_r31].unk_120->unk_00 = 0;
|
||||
Hu3DData[temp_r31].unk_120->unk_02 = 2;
|
||||
((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_00 = 0;
|
||||
((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_02 = 2;
|
||||
temp_r31 = Hu3DParticleCreate(HuSprAnimReadFile(0x270010), 8);
|
||||
object->model[6] = temp_r31;
|
||||
Hu3DParticleBlendModeSet(temp_r31, 1);
|
||||
|
|
@ -249,7 +249,7 @@ void fn_1_9770(omObjData *object)
|
|||
Hu3DParticleColSet(temp_r29, 255, 255, 255);
|
||||
Hu3DParticleHookSet(temp_r29, fn_1_A37C);
|
||||
Hu3DModelPosSet(temp_r29, 0, 0, 0);
|
||||
Hu3DData[temp_r29].unk_120->unk_00 = 0;
|
||||
((ParticleData *)Hu3DData[temp_r29].unk_120)->unk_00 = 0;
|
||||
temp_r31->unk30.y = -35;
|
||||
temp_r31->unk30.z = 350;
|
||||
temp_r31->unk18.y = 800+object->trans.y;
|
||||
|
|
|
|||
|
|
@ -672,7 +672,7 @@ void fn_1_26E4(omObjData *object)
|
|||
Hu3DParticleColSet(temp_r27, 255, 255, 255);
|
||||
Hu3DParticleHookSet(temp_r27, fn_1_5AB4);
|
||||
Hu3DModelPosSet(temp_r27, 0, 0, 0);
|
||||
Hu3DData[temp_r27].unk_120->unk_00 = 0;
|
||||
((ParticleData *)Hu3DData[temp_r27].unk_120)->unk_00 = 0;
|
||||
temp_r31->unk74 = temp_r31->unk78 = 0;
|
||||
temp_r31->unk7C[0] = temp_r31->unk7C[1] = 0;
|
||||
temp_r31->unk8C = -1;
|
||||
|
|
@ -765,7 +765,7 @@ void fn_1_2FAC(omObjData *object)
|
|||
object->trans.z = temp_r31->unk1C.z = temp_r31->unk94.z = lbl_1_data_104[temp_r31->unk0][1];
|
||||
object->rot.y = temp_r31->unk58.x = atan2d(object->trans.x, object->trans.z)+180.0;
|
||||
Hu3DModelAttrReset(object->model[1], 1);
|
||||
Hu3DData[object->model[2]].unk_120->unk_00 = 0;
|
||||
((ParticleData *)Hu3DData[object->model[2]].unk_120)->unk_00 = 0;
|
||||
object->func = fn_1_3E80;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ void fn_1_C530(omObjData *object)
|
|||
Hu3DModelLayerSet(temp_r31, 1);
|
||||
Hu3DModelPosSet(temp_r31, 0, 5100, 0);
|
||||
Hu3DParticleBlendModeSet(temp_r31, 1);
|
||||
temp_r29 = Hu3DData[temp_r31].unk_120->unk_1C;
|
||||
temp_r29 = ((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_1C;
|
||||
temp_r29[2] = 140;
|
||||
object->model[14] = Hu3DModelCreateFile(0x270021);
|
||||
object->model[15] = Hu3DModelCreateFile(0x270022);
|
||||
|
|
@ -161,7 +161,7 @@ void fn_1_C530(omObjData *object)
|
|||
Hu3DModelLayerSet(temp_r31, 3);
|
||||
Hu3DModelAttrReset(temp_r31, 1);
|
||||
Hu3DParticleBlendModeSet(temp_r31, 1);
|
||||
temp_r29 = Hu3DData[temp_r31].unk_120->unk_1C;
|
||||
temp_r29 = ((ParticleData *)Hu3DData[temp_r31].unk_120)->unk_1C;
|
||||
temp_r29[1] = 800;
|
||||
object->func = fn_1_CD14;
|
||||
}
|
||||
|
|
@ -296,7 +296,7 @@ void fn_1_D004(omObjData *object)
|
|||
temp_f29 = 1.0f-((temp_f30-5000)/15000);
|
||||
Hu3DMotionTimeSet(object->model[12], 95.0f*temp_f29);
|
||||
temp_r27 = object->model[6];
|
||||
temp_r28 = Hu3DData[temp_r27].unk_120->unk_1C;
|
||||
temp_r28 = ((ParticleData *)Hu3DData[temp_r27].unk_120)->unk_1C;
|
||||
temp_r28[2] = 1.0f-((temp_f30-5000)/(temp_f28-5000));
|
||||
if(temp_f30 <= 5400 && temp_r30[2] == 0) {
|
||||
temp_r30[2] = 30;
|
||||
|
|
@ -343,7 +343,7 @@ void fn_1_D004(omObjData *object)
|
|||
temp_r27 = object->model[6];
|
||||
if(temp_r27 != 0) {
|
||||
Hu3DModelPosSet(temp_r27, 0, 200+temp_f30, 0);
|
||||
temp_r28 = Hu3DData[temp_r27].unk_120->unk_1C;
|
||||
temp_r28 = ((ParticleData *)Hu3DData[temp_r27].unk_120)->unk_1C;
|
||||
temp_r28[2] -= 0.025f;
|
||||
if(temp_r28[2] <= 0) {
|
||||
Hu3DModelAttrReset(temp_r27, 0x20);
|
||||
|
|
@ -757,7 +757,7 @@ WorkF4B0 *fn_1_F4B0(s16 arg0, s16 arg1)
|
|||
ModelData *temp_r29;
|
||||
temp_r29 = &Hu3DData[arg0];
|
||||
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkF4B0), MEMORY_DEFAULT_NUM);
|
||||
temp_r29->unk_120 = (void *)temp_r31;
|
||||
temp_r29->unk_120 = temp_r31;
|
||||
temp_r31->unk0 = arg0;
|
||||
temp_r31->unk2 = arg1;
|
||||
temp_r31->unk4 = NULL;
|
||||
|
|
@ -778,7 +778,7 @@ void fn_1_F564(s16 arg0)
|
|||
ModelData *temp_r27;
|
||||
temp_r27 = &Hu3DData[arg0];
|
||||
temp_r29 = temp_r27->hsfData->root;
|
||||
temp_r31 = (WorkF4B0 *)temp_r27->unk_120;
|
||||
temp_r31 = temp_r27->unk_120;
|
||||
if(temp_r31->unk8 == NULL) {
|
||||
temp_r31->unk8 = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r29->data.st->count*sizeof(HsfVector2f), MEMORY_DEFAULT_NUM);
|
||||
temp_r31->unkC = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r29->data.st->count, MEMORY_DEFAULT_NUM);
|
||||
|
|
@ -838,7 +838,7 @@ void fn_1_F8A0(ModelData *arg0, Mtx arg1)
|
|||
Mtx sp40;
|
||||
Mtx sp10;
|
||||
s16 spC = 0;
|
||||
temp_r31 = (void *)arg0->unk_120;
|
||||
temp_r31 = arg0->unk_120;
|
||||
spA0.unk0 = &Hu3DData[temp_r31->unk2];
|
||||
spA0.unk4 = spA0.unk0->hsfData->root;
|
||||
MTXCopy(arg1, spA0.unkC);
|
||||
|
|
@ -901,7 +901,7 @@ void fn_1_FB98(ModelData *arg0, Mtx arg1)
|
|||
float sp50[2][8];
|
||||
float sp10[2][8];
|
||||
s16 spC = 0;
|
||||
temp_r31 = (void *)arg0->unk_120;
|
||||
temp_r31 = arg0->unk_120;
|
||||
sp120.unk0 = &Hu3DData[temp_r31->unk2];
|
||||
sp120.unk4 = sp120.unk0->hsfData->root;
|
||||
MTXCopy(arg1, sp120.unkC);
|
||||
|
|
|
|||
498
src/REL/m417Dll/main.c
Normal file
498
src/REL/m417Dll/main.c
Normal file
|
|
@ -0,0 +1,498 @@
|
|||
#include "ext_math.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/wipe.h"
|
||||
#include "rel_sqrt_consts.h"
|
||||
|
||||
#include "REL/m417Dll.h"
|
||||
|
||||
typedef struct UnkM417Struct {
|
||||
/* 0x00 */ u32 unk_00;
|
||||
/* 0x04 */ u32 unk_04;
|
||||
/* 0x08 */ s32 unk_08;
|
||||
/* 0x0C */ s32 unk_0C;
|
||||
/* 0x10 */ s32 unk_10;
|
||||
/* 0x14 */ s32 unk_14;
|
||||
/* 0x18 */ s32 unk_18;
|
||||
/* 0x1C */ u32 unk_1C;
|
||||
/* 0x20 */ u32 unk_20;
|
||||
/* 0x24 */ s32 unk_24;
|
||||
/* 0x28 */ s32 unk_28;
|
||||
/* 0x2C */ s32 unk_2C[4];
|
||||
/* 0x3C */ s32 unk_3C[4];
|
||||
/* 0x4C */ s32 unk_4C[4];
|
||||
/* 0x5C */ u32 unk_5C;
|
||||
/* 0x60 */ u32 unk_60;
|
||||
/* 0x64 */ s32 unk_64;
|
||||
} UnkM417Struct; /* size = 0x68 */
|
||||
|
||||
void fn_1_4D8(omObjData *object);
|
||||
void fn_1_990(omObjData *object);
|
||||
void fn_1_EA8(omObjData *object);
|
||||
void fn_1_13DC(omObjData *object);
|
||||
void fn_1_17C0(omObjData *object);
|
||||
void fn_1_1CA8(omObjData *object);
|
||||
void fn_1_2158(omObjData *object);
|
||||
s32 fn_1_27D0(void);
|
||||
|
||||
Vec lbl_1_data_0 = { 100.0f, 800.0f, -100.0f };
|
||||
Vec lbl_1_data_C = { 0.3f, -0.8f, 0.3f };
|
||||
Vec lbl_1_data_18 = { 10.0f, 45.0f, 1000.0f };
|
||||
GXColor lbl_1_data_24 = { 255, 255, 255, 255 };
|
||||
Vec lbl_1_data_28 = { 50.0f, 150000.0f, 50.0f };
|
||||
Vec lbl_1_data_34 = { 0.0f, 1.0f, 0.0f };
|
||||
Vec lbl_1_data_40 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
Process *lbl_1_bss_20;
|
||||
omObjData *lbl_1_bss_1C;
|
||||
omObjData *lbl_1_bss_18;
|
||||
s16 lbl_1_bss_14;
|
||||
s16 lbl_1_bss_12;
|
||||
s16 lbl_1_bss_10;
|
||||
s16 lbl_1_bss_8[4];
|
||||
s32 lbl_1_bss_4;
|
||||
s32 lbl_1_bss_0;
|
||||
|
||||
void ModuleProlog(void)
|
||||
{
|
||||
Mtx sp38;
|
||||
Vec sp2C = { 0.0f, 0.0f, 0.0f };
|
||||
Vec sp20 = { 0.0f, 0.0f, -1.0f };
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
Process *var_r31;
|
||||
LightData *var_r30;
|
||||
|
||||
HuAudSndGrpSet(42);
|
||||
HuAudFXListnerSetEX(&sp2C, &sp20, 10000.0f, 1000.0f, 0.0f, 300.0f, 300.0f);
|
||||
lbl_1_bss_4 = lbl_1_bss_0 = -1;
|
||||
lbl_1_bss_14 = -1;
|
||||
lbl_1_bss_8[0] = Hu3DGLightCreateV(&lbl_1_data_0, &lbl_1_data_C, &lbl_1_data_24);
|
||||
Hu3DGLightInfinitytSet(lbl_1_bss_8[0]);
|
||||
var_r30 = &Hu3DGlobalLight[lbl_1_bss_8[0]];
|
||||
var_r30->unk_00 |= 32768;
|
||||
lbl_1_data_18.x = 20.0f;
|
||||
lbl_1_data_18.y = 45.0f;
|
||||
lbl_1_data_18.z = 1000.0f;
|
||||
sp14.x = sp14.y = sp14.z = 0.0f;
|
||||
sp8.x = sp8.z = 0.0f;
|
||||
sp8.y = lbl_1_data_18.z;
|
||||
mtxRot(sp38, lbl_1_data_18.x, lbl_1_data_18.y, 0.0f);
|
||||
PSMTXMultVec(sp38, &sp8, &sp8);
|
||||
Hu3DGLightPosAimSetV(lbl_1_bss_8[0], &sp8, &sp14);
|
||||
lbl_1_data_28.x = 200.0f;
|
||||
lbl_1_data_28.y = 3000.0f;
|
||||
lbl_1_data_28.z = 100.0f;
|
||||
lbl_1_data_34.x = 0.0f;
|
||||
lbl_1_data_34.y = 1.0f;
|
||||
lbl_1_data_34.z = 0.0f;
|
||||
lbl_1_data_40.x = 0.0f;
|
||||
lbl_1_data_40.y = 0.0f;
|
||||
lbl_1_data_40.z = 0.0f;
|
||||
Hu3DShadowCreate(30.0f, 20.0f, 25000.0f);
|
||||
Hu3DShadowTPLvlSet(0.625f);
|
||||
Hu3DShadowPosSet(&lbl_1_data_28, &lbl_1_data_34, &lbl_1_data_40);
|
||||
var_r31 = omInitObjMan(50, 8192);
|
||||
lbl_1_bss_20 = var_r31;
|
||||
omGameSysInit(var_r31);
|
||||
lbl_1_bss_12 = lbl_1_bss_10 = -1;
|
||||
Hu3DCameraCreate(1);
|
||||
Hu3DCameraPerspectiveSet(1, -1.0f, 5.0f, 5000.0f, 1.2f);
|
||||
lbl_1_bss_18 = omAddObjEx(var_r31, 32730, 0, 0, -1, omOutView);
|
||||
lbl_1_bss_1C = omAddObjEx(var_r31, 10, 0, 0, -1, fn_1_4D8);
|
||||
fn_1_3274(var_r31);
|
||||
fn_1_7A34(var_r31);
|
||||
}
|
||||
|
||||
void fn_1_4D8(omObjData *object)
|
||||
{
|
||||
UnkM417Struct *var_r31;
|
||||
|
||||
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x68, 268435456);
|
||||
var_r31 = object->data;
|
||||
memset(var_r31, 0, 0x68);
|
||||
var_r31->unk_00 = 0;
|
||||
var_r31->unk_04 = 0;
|
||||
var_r31->unk_0C = 0;
|
||||
var_r31->unk_10 = 0;
|
||||
var_r31->unk_14 = 0;
|
||||
var_r31->unk_18 = 0;
|
||||
var_r31->unk_24 = 0;
|
||||
var_r31->unk_28 = 0;
|
||||
var_r31->unk_08 = 0;
|
||||
var_r31->unk_5C = 3;
|
||||
var_r31->unk_4C[0] = var_r31->unk_4C[1] = var_r31->unk_4C[2] = var_r31->unk_4C[3] = -1;
|
||||
var_r31->unk_60 = 0;
|
||||
var_r31->unk_64 = 0;
|
||||
object->func = fn_1_990;
|
||||
}
|
||||
|
||||
void fn_1_5B0(omObjData *object)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
UnkM417Struct *var_r31;
|
||||
|
||||
var_r31 = object->data;
|
||||
var_r31->unk_04++;
|
||||
var_r31->unk_10++;
|
||||
var_r31->unk_18++;
|
||||
var_r31->unk_28++;
|
||||
sp8.x = -(sind(CRot.y) * cosd(CRot.x));
|
||||
sp8.y = -(-sind(CRot.x));
|
||||
sp8.z = -(cosd(CRot.y) * cosd(CRot.x));
|
||||
sp14.x = Center.x - (sp8.x * CZoom);
|
||||
sp14.y = Center.y - (sp8.y * CZoom);
|
||||
sp14.z = Center.z - (sp8.z * CZoom);
|
||||
HuAudFXListnerUpdate(&sp14, &sp8);
|
||||
if (omSysExitReq && (var_r31->unk_00 != 5)) {
|
||||
var_r31->unk_00 = 4;
|
||||
fn_1_800(object);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_800(omObjData *object)
|
||||
{
|
||||
UnkM417Struct *var_r31;
|
||||
|
||||
var_r31 = object->data;
|
||||
if (var_r31->unk_08) {
|
||||
return;
|
||||
}
|
||||
switch (var_r31->unk_00) {
|
||||
case 0:
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
|
||||
Hu3DCameraPerspectiveSet(1, 35.0f, 5.0f, 5000.0f, 1.2f);
|
||||
var_r31->unk_00 = 1;
|
||||
var_r31->unk_10 = 0;
|
||||
object->func = fn_1_BCAC(lbl_1_bss_20);
|
||||
break;
|
||||
case 1:
|
||||
var_r31->unk_00 = 2;
|
||||
var_r31->unk_18 = 0;
|
||||
object->func = fn_1_17C0;
|
||||
break;
|
||||
case 2:
|
||||
if (lbl_1_bss_0 < 0) {
|
||||
lbl_1_bss_0 = HuAudSStreamPlay(1);
|
||||
}
|
||||
var_r31->unk_00 = 3;
|
||||
var_r31->unk_28 = 0;
|
||||
object->func = fn_1_C658(lbl_1_bss_20, object);
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
var_r31->unk_08 = 1;
|
||||
var_r31->unk_00 = 5;
|
||||
object->func = fn_1_EA8;
|
||||
break;
|
||||
case 5:
|
||||
default:
|
||||
var_r31->unk_00 = 5;
|
||||
object->func = fn_1_13DC;
|
||||
break;
|
||||
}
|
||||
var_r31->unk_04 = 0;
|
||||
}
|
||||
|
||||
void fn_1_990(omObjData *object)
|
||||
{
|
||||
fn_1_5B0(object);
|
||||
fn_1_800(object);
|
||||
}
|
||||
|
||||
void fn_1_EA8(omObjData *object)
|
||||
{
|
||||
UnkM417Struct *var_r27;
|
||||
|
||||
var_r27 = object->data;
|
||||
|
||||
fn_1_5B0(object);
|
||||
if (!WipeStatGet()) {
|
||||
WipeCreate(2, 0, 60);
|
||||
var_r27->unk_08 = 0;
|
||||
fn_1_800(object);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_13DC(omObjData *object)
|
||||
{
|
||||
fn_1_5B0(object);
|
||||
if (!WipeStatGet()) {
|
||||
fn_1_33B4();
|
||||
CharModelKill(-1);
|
||||
MGSeqKillAll();
|
||||
HuAudFadeOut(1);
|
||||
omOvlReturnEx(1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_17C0(omObjData *object)
|
||||
{
|
||||
s16 sp8;
|
||||
|
||||
UnkM417Struct *var_r30;
|
||||
|
||||
var_r30 = object->data;
|
||||
fn_1_5B0(object);
|
||||
|
||||
switch (var_r30->unk_14) {
|
||||
case 0:
|
||||
var_r30->unk_1C = 30;
|
||||
var_r30->unk_20 = 60;
|
||||
lbl_1_bss_12 = MGSeqCreate(3, 0);
|
||||
MGSeqPosSet(sp8, 320.0f, 240.0f);
|
||||
var_r30->unk_14 = 1;
|
||||
var_r30->unk_18 = 0;
|
||||
break;
|
||||
case 1:
|
||||
if (lbl_1_bss_4 < 0 && MGSeqStatGet(lbl_1_bss_12) & 16) {
|
||||
lbl_1_bss_4 = HuAudSeqPlay(72);
|
||||
}
|
||||
if (!MGSeqStatGet(lbl_1_bss_12) && !var_r30->unk_08) {
|
||||
lbl_1_bss_14 = MGSeqCreate(1, var_r30->unk_1C, -1, -1);
|
||||
var_r30->unk_14 = 2;
|
||||
var_r30->unk_18 = 0;
|
||||
object->func = fn_1_1CA8;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1CA8(omObjData *object)
|
||||
{
|
||||
UnkM417Struct *var_r30;
|
||||
s32 var_r27;
|
||||
|
||||
var_r30 = object->data;
|
||||
var_r27 = 0;
|
||||
fn_1_5B0(object);
|
||||
|
||||
if (--var_r30->unk_20 == 0) {
|
||||
var_r30->unk_20 = 60;
|
||||
var_r30->unk_1C--;
|
||||
if (var_r30->unk_1C == 0) {
|
||||
var_r27 = 1;
|
||||
}
|
||||
}
|
||||
if (var_r30->unk_5C != 3) {
|
||||
var_r27 = 1;
|
||||
}
|
||||
if (var_r27) {
|
||||
if (var_r30->unk_5C == 3) {
|
||||
var_r30->unk_5C = 1;
|
||||
}
|
||||
lbl_1_bss_10 = MGSeqCreate(3, 1);
|
||||
MGSeqPosSet(lbl_1_bss_10, 320.0f, 240.0f);
|
||||
HuAudSeqFadeOut(lbl_1_bss_4, 100);
|
||||
var_r30->unk_14 = 3;
|
||||
var_r30->unk_18 = 0;
|
||||
if (var_r30->unk_08 == 0) {
|
||||
object->func = fn_1_2158;
|
||||
}
|
||||
}
|
||||
MGSeqParamSet(lbl_1_bss_14, 1, var_r30->unk_1C);
|
||||
}
|
||||
|
||||
void fn_1_2158(omObjData *object)
|
||||
{
|
||||
UnkM417Struct *var_r27;
|
||||
|
||||
var_r27 = object->data;
|
||||
if (lbl_1_bss_14 >= 0) {
|
||||
MGSeqParamSet(lbl_1_bss_14, 2, -1);
|
||||
lbl_1_bss_14 = -1;
|
||||
}
|
||||
fn_1_5B0(object);
|
||||
if (fn_1_27D0() && var_r27->unk_60 == 4369) {
|
||||
var_r27->unk_14 = 4;
|
||||
var_r27->unk_18 = 0;
|
||||
fn_1_800(object);
|
||||
}
|
||||
}
|
||||
|
||||
u32 fn_1_26C8(void)
|
||||
{
|
||||
return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_00;
|
||||
}
|
||||
|
||||
s32 fn_1_26E0(void)
|
||||
{
|
||||
return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_0C;
|
||||
}
|
||||
|
||||
u32 fn_1_26F8(void)
|
||||
{
|
||||
return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_14;
|
||||
}
|
||||
|
||||
u32 fn_1_2710(void)
|
||||
{
|
||||
return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_24;
|
||||
}
|
||||
|
||||
void fn_1_2728(u32 arg0)
|
||||
{
|
||||
((UnkM417Struct *)lbl_1_bss_1C->data)->unk_5C = arg0;
|
||||
}
|
||||
|
||||
s32 fn_1_2740(s32 arg0)
|
||||
{
|
||||
UnkM417Struct *var_r31;
|
||||
|
||||
var_r31 = lbl_1_bss_1C->data;
|
||||
return var_r31->unk_4C[arg0];
|
||||
}
|
||||
|
||||
void fn_1_2770(s32 arg0)
|
||||
{
|
||||
((UnkM417Struct *)lbl_1_bss_1C->data)->unk_60 |= (1 << ((arg0 & 3) * 4));
|
||||
}
|
||||
|
||||
void fn_1_27A0(s32 arg0)
|
||||
{
|
||||
((UnkM417Struct *)lbl_1_bss_1C->data)->unk_64 |= (1 << ((arg0 & 3) * 4));
|
||||
}
|
||||
|
||||
s32 fn_1_27D0(void)
|
||||
{
|
||||
return !MGSeqStatGet(lbl_1_bss_10);
|
||||
}
|
||||
|
||||
void fn_1_2808(s32 arg0, s32 arg1, s32 arg2)
|
||||
{
|
||||
UnkM417Struct *var_r31;
|
||||
|
||||
var_r31 = lbl_1_bss_1C->data;
|
||||
arg0 &= 3;
|
||||
var_r31->unk_2C[arg0] = arg1;
|
||||
var_r31->unk_3C[arg0] = arg2;
|
||||
}
|
||||
|
||||
void fn_1_2848(Vec *arg0, Vec *arg1)
|
||||
{
|
||||
Vec sp10;
|
||||
|
||||
float var_f29;
|
||||
float var_f28;
|
||||
|
||||
sp10.x = arg1->x - arg0->x;
|
||||
sp10.y = arg1->y - arg0->y;
|
||||
sp10.z = arg1->z - arg0->z;
|
||||
|
||||
Center.x = arg1->x;
|
||||
Center.y = arg1->y;
|
||||
Center.z = arg1->z;
|
||||
|
||||
var_f29 = (sp10.x * sp10.x) + (sp10.z * sp10.z);
|
||||
CRot.x = atan2d(sp10.y, sqrtf(var_f29));
|
||||
CRot.y = atan2d(-sp10.x, -sp10.z);
|
||||
CRot.z = 0.0f;
|
||||
|
||||
var_f28 = (sp10.z * sp10.z) + ((sp10.x * sp10.x) + (sp10.y * sp10.y));
|
||||
CZoom = sqrtf(var_f28);
|
||||
}
|
||||
|
||||
void fn_1_2B90(float arg8, float arg9, float argA, float argB, float argC, float argD)
|
||||
{
|
||||
Vec sp40;
|
||||
Vec sp34;
|
||||
Vec sp28;
|
||||
|
||||
float var_f29;
|
||||
float var_f28;
|
||||
|
||||
sp40.x = arg8;
|
||||
sp40.y = arg9;
|
||||
sp40.z = argA;
|
||||
|
||||
sp34.x = argB;
|
||||
sp34.y = argC;
|
||||
sp34.z = argD;
|
||||
|
||||
sp28.x = sp34.x - sp40.x;
|
||||
sp28.y = sp34.y - sp40.y;
|
||||
sp28.z = sp34.z - sp40.z;
|
||||
|
||||
Center.x = sp34.x;
|
||||
Center.y = sp34.y;
|
||||
Center.z = sp34.z;
|
||||
|
||||
var_f29 = (sp28.x * sp28.x) + (sp28.z * sp28.z);
|
||||
CRot.x = atan2d(sp28.y, sqrtf(var_f29));
|
||||
CRot.y = atan2d(-sp28.x, -sp28.z);
|
||||
CRot.z = 0.0f;
|
||||
|
||||
var_f28 = (sp28.z * sp28.z) + ((sp28.x * sp28.x) + (sp28.y * sp28.y));
|
||||
CZoom = sqrtf(var_f28);
|
||||
}
|
||||
|
||||
float fn_1_2F08(float arg8, float arg9, float argA)
|
||||
{
|
||||
float var_f31;
|
||||
float var_f30;
|
||||
float var_f29;
|
||||
|
||||
var_f30 = fmod(arg9 - arg8, 360.0);
|
||||
var_f31 = var_f30;
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
if (var_f31 > 180.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
var_f29 = fmod(arg8 + (argA * var_f31), 360.0);
|
||||
var_f31 = var_f29;
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
return var_f31;
|
||||
}
|
||||
|
||||
float fn_1_3024(float arg8, float arg9)
|
||||
{
|
||||
float var_f31;
|
||||
float var_f30;
|
||||
|
||||
var_f30 = fmod(arg9 - arg8, 360.0);
|
||||
var_f31 = var_f30;
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
if (var_f31 > 180.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
return var_f31;
|
||||
}
|
||||
|
||||
void fn_1_30D8(float *arg1, float *arg2, float *arg3, float *arg4)
|
||||
{
|
||||
*arg2 = *arg3 = *arg4 = 0.0f;
|
||||
*arg2 = *arg3 = *arg4 = 0.0f;
|
||||
}
|
||||
|
||||
void fn_1_310C(float arg8, float arg9, float argA, float *arg0, float *arg1, float *arg2)
|
||||
{
|
||||
Mtx sp38;
|
||||
Mtx sp8;
|
||||
|
||||
if (arg8 != 0.0f) {
|
||||
PSMTXRotRad(sp38, 88, 0.017453292f * arg8);
|
||||
} else {
|
||||
PSMTXIdentity(sp38);
|
||||
}
|
||||
if (arg9 != 0.0f) {
|
||||
PSMTXRotRad(sp8, 89, 0.017453292f * arg9);
|
||||
PSMTXConcat(sp38, sp8, sp38);
|
||||
}
|
||||
if (argA != 0.0f) {
|
||||
PSMTXRotRad(sp8, 90, 0.017453292f * argA);
|
||||
PSMTXConcat(sp38, sp8, sp38);
|
||||
}
|
||||
fn_1_30D8(NULL, arg0, arg1, arg2);
|
||||
}
|
||||
1239
src/REL/m417Dll/player.c
Normal file
1239
src/REL/m417Dll/player.c
Normal file
File diff suppressed because it is too large
Load diff
203
src/REL/m417Dll/sequence.c
Normal file
203
src/REL/m417Dll/sequence.c
Normal file
|
|
@ -0,0 +1,203 @@
|
|||
#include "ext_math.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/objsub.h"
|
||||
|
||||
#include "REL/m417Dll.h"
|
||||
|
||||
typedef struct UnkM417Struct7 {
|
||||
/* 0x00 */ char unk00[0x10];
|
||||
/* 0x10 */ u32 unk_10;
|
||||
/* 0x14 */ char unk14[0x10];
|
||||
/* 0x24 */ s32 unk_24;
|
||||
/* 0x28 */ u32 unk_28;
|
||||
/* 0x2C */ s32 unk_2C[4];
|
||||
/* 0x3C */ s32 unk_3C[4];
|
||||
/* 0x3C */ s32 unk_4C[4];
|
||||
/* 0x5C */ u32 unk_5C;
|
||||
} UnkM417Struct7; /* size = unknown */
|
||||
|
||||
void fn_1_BD9C(omObjData *object);
|
||||
void fn_1_BFB0(omObjData *object);
|
||||
void fn_1_C050(omObjData *object);
|
||||
void fn_1_C434(omObjData *object);
|
||||
void fn_1_C78C(omObjData *object);
|
||||
|
||||
extern omObjData *lbl_1_bss_8AC;
|
||||
extern s32 lbl_1_bss_8A8;
|
||||
|
||||
omObjFunc fn_1_BCAC(Process *arg0)
|
||||
{
|
||||
CRot.x = -80.5f;
|
||||
CRot.y = CRot.z = 0.0f;
|
||||
Center.x = 0.0f;
|
||||
Center.y = 0.0f;
|
||||
Center.z = 0.0f;
|
||||
CZoom = 1000.0f;
|
||||
lbl_1_bss_8AC = omAddObjEx(arg0, 30, 1, 0, -1, fn_1_BFB0);
|
||||
return fn_1_BD9C;
|
||||
}
|
||||
|
||||
void fn_1_BD9C(omObjData *object)
|
||||
{
|
||||
Vec sp8;
|
||||
|
||||
float var_f31;
|
||||
|
||||
UnkM417Struct7 *var_r31;
|
||||
s32 var_r29;
|
||||
|
||||
var_r31 = object->data;
|
||||
{
|
||||
Vec sp2C[2] = { { -400.0f, 0.0f, -200.0f }, { 0.0f, 150.0f, 0.0f } };
|
||||
Vec sp14[2] = { { -50.0f, 30.0f, 1500.0f }, { -50.0f, 0.0f, 2700.0f } };
|
||||
|
||||
var_r29 = 60;
|
||||
fn_1_5B0(object);
|
||||
if (var_r31->unk_10 < var_r29) {
|
||||
var_f31 = 0.0f;
|
||||
} else {
|
||||
var_f31 = 0.0055555557f * (var_r31->unk_10 - var_r29);
|
||||
}
|
||||
PSVECSubtract(&sp2C[1], &sp2C[0], &sp8);
|
||||
PSVECScale(&sp8, &sp8, var_f31);
|
||||
PSVECAdd(&sp2C[0], &sp8, &sp8);
|
||||
Center.x = sp8.x;
|
||||
Center.y = sp8.y;
|
||||
Center.z = sp8.z;
|
||||
PSVECSubtract(&sp14[1], &sp14[0], &sp8);
|
||||
PSVECScale(&sp8, &sp8, var_f31);
|
||||
PSVECAdd(&sp14[0], &sp8, &sp8);
|
||||
CRot.x = sp8.x;
|
||||
CRot.y = sp8.y;
|
||||
CRot.z = 0.0f;
|
||||
CZoom = sp8.z;
|
||||
if (var_f31 >= 1.0f) {
|
||||
fn_1_800(object);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_BFB0(omObjData *object)
|
||||
{
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M417, 5));
|
||||
object->trans.x = -300.0f;
|
||||
object->trans.z = -200.0f;
|
||||
object->trans.y = 0.0f;
|
||||
object->rot.y = 20.0f;
|
||||
object->work[0] = object->work[1] = 0;
|
||||
object->func = fn_1_C050;
|
||||
}
|
||||
|
||||
void fn_1_C050(omObjData *object)
|
||||
{
|
||||
float var_f31;
|
||||
float var_f30;
|
||||
|
||||
object->work[0] += 1;
|
||||
switch (object->work[1]) {
|
||||
case 0:
|
||||
if (object->work[0] > 0.0f) {
|
||||
fn_1_7510(-object->trans.x, object->trans.y, -object->trans.z, 1.0f);
|
||||
object->work[0] = 0;
|
||||
object->work[1] += 1;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (object->work[0] == 60.0f) {
|
||||
omVibrate(0, 12, 6, 6);
|
||||
omVibrate(1, 12, 6, 6);
|
||||
omVibrate(2, 12, 6, 6);
|
||||
omVibrate(3, 12, 6, 6);
|
||||
}
|
||||
if (object->work[0] > 96.0f) {
|
||||
object->work[0] = 0;
|
||||
object->work[1] += 1;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
var_f31 = 3.0f * object->work[0];
|
||||
object->rot.z = var_f31;
|
||||
var_f30 = 0.5 + (0.5 * -cosd(var_f31));
|
||||
object->trans.x = -300.0f - (200.0f * var_f30);
|
||||
object->trans.z = -200.0f - (50.0f * var_f30);
|
||||
var_f31 = 6.0f * object->work[0];
|
||||
if (var_f31 >= 180.0f) {
|
||||
var_f30 = 0.5 + (0.5 * cosd(var_f31));
|
||||
object->trans.y += -5.0f * var_f30;
|
||||
}
|
||||
if (object->work[0] > 60.0f) {
|
||||
object->work[0] = 0;
|
||||
object->work[1] += 1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
object->work[2] = 0;
|
||||
object->func = fn_1_C434;
|
||||
break;
|
||||
}
|
||||
object->trans.y += 0.05f * (fn_1_78BC(object->trans.x, 0.0f, object->trans.z) - object->trans.y);
|
||||
}
|
||||
|
||||
void fn_1_C434(omObjData *object)
|
||||
{
|
||||
float var_f31;
|
||||
|
||||
object->work[0] = (object->work[0] + 1) % 120;
|
||||
var_f31 = 6.0f * object->work[0];
|
||||
object->rot.z = 180.0 + (10.0 * sind(var_f31));
|
||||
var_f31 = 3.0f * object->work[0];
|
||||
object->rot.x = 5.0 * sind(var_f31);
|
||||
if (object->work[2] < 120.0f) {
|
||||
object->work[2] += 1;
|
||||
}
|
||||
var_f31 = 100.0f * (-2.0f * (0.008333334f * object->work[2]));
|
||||
object->trans.y += 0.1f * ((var_f31 + fn_1_78BC(object->trans.x, 0.0f, object->trans.z)) - object->trans.y);
|
||||
}
|
||||
|
||||
omObjFunc fn_1_C658(Process *arg0, omObjData *object)
|
||||
{
|
||||
UnkM417Struct7 *var_r31;
|
||||
s32 var_r30;
|
||||
s32 var_r29;
|
||||
s16 var_r28;
|
||||
s16 var_r27;
|
||||
|
||||
var_r31 = object->data;
|
||||
var_r29 = 1;
|
||||
if (var_r31->unk_5C == 2) {
|
||||
var_r29 = 0;
|
||||
}
|
||||
for (var_r30 = 0; var_r30 < 4; var_r30++) {
|
||||
var_r31->unk_4C[var_r30] = -1;
|
||||
if (!var_r31->unk_2C[var_r30] == var_r29) {
|
||||
var_r31->unk_4C[var_r30] = var_r31->unk_3C[var_r30];
|
||||
}
|
||||
}
|
||||
for (var_r30 = 0; var_r30 < 4; var_r30++) {
|
||||
if (var_r31->unk_4C[var_r30] >= 0) {
|
||||
GWPlayerCoinWinAdd(var_r30, 10);
|
||||
}
|
||||
}
|
||||
HuAudSStreamPlay(1);
|
||||
var_r31->unk_24 = 1;
|
||||
lbl_1_bss_8A8 = -1;
|
||||
return fn_1_C78C;
|
||||
}
|
||||
|
||||
void fn_1_C78C(omObjData *object)
|
||||
{
|
||||
UnkM417Struct7 *var_r31;
|
||||
|
||||
var_r31 = object->data;
|
||||
fn_1_5B0(object);
|
||||
if (lbl_1_bss_8A8 < 0) {
|
||||
lbl_1_bss_8A8 = MGSeqCreate(5, 3, var_r31->unk_4C[0], var_r31->unk_4C[1], var_r31->unk_4C[2], var_r31->unk_4C[3]);
|
||||
return;
|
||||
}
|
||||
if (!MGSeqStatGet(lbl_1_bss_8A8) && var_r31->unk_28 >= 210.0f) {
|
||||
var_r31->unk_24 = 2;
|
||||
fn_1_800(object);
|
||||
}
|
||||
}
|
||||
1098
src/REL/m417Dll/water.c
Normal file
1098
src/REL/m417Dll/water.c
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -1562,7 +1562,7 @@ void fn_1_3714(omObjData *object)
|
|||
for (var_r29 = 0; var_r29 < 2; var_r29++) {
|
||||
var_r27 = Hu3DHookFuncCreate(fn_1_88B4);
|
||||
var_r26 = &Hu3DData[var_r27];
|
||||
var_r26->unk_120 = (ParticleData *)lbl_1_bss_24; // TODO fix this?
|
||||
var_r26->unk_120 = lbl_1_bss_24;
|
||||
Hu3DModelPosSetV(var_r27, &lbl_1_data_200[var_r29]);
|
||||
Hu3DModelScaleSet(var_r27, 4.0f, 4.0f, 4.0f);
|
||||
Hu3DModelLayerSet(var_r27, 4);
|
||||
|
|
@ -2200,7 +2200,7 @@ void fn_1_5EBC(omObjData *object)
|
|||
}
|
||||
Hu3DModelLayerSet(var_r31->unk_04, 5);
|
||||
var_r26 = &Hu3DData[var_r31->unk_04];
|
||||
var_r27 = (UnkModelDataUnk120Struct *)var_r26->unk_120; // TODO fix
|
||||
var_r27 = var_r26->unk_120;
|
||||
var_r27->unk_20 = 0;
|
||||
Hu3DModelAttrSet(var_r31->unk_04, 1);
|
||||
var_r31->unk_00 = var_r30;
|
||||
|
|
@ -2233,7 +2233,7 @@ void fn_1_6008(omObjData *object)
|
|||
} else {
|
||||
Hu3DModelAttrReset(var_r30->unk_04, 1);
|
||||
var_r26 = &Hu3DData[var_r30->unk_04];
|
||||
var_r29 = (UnkModelDataUnk120Struct *)var_r26->unk_120;
|
||||
var_r29 = var_r26->unk_120;
|
||||
var_r31 = var_r29->unk_3C;
|
||||
for (var_r27 = var_r25 = 0; var_r27 < var_r29->unk_24; var_r27++, var_r31++) {
|
||||
if (var_r31->unk_28 <= 0.0f) {
|
||||
|
|
@ -2341,7 +2341,7 @@ s32 fn_1_63B8(s32 arg0, Vec *arg1, Vec *arg2, float arg8, GXColor arg3)
|
|||
return -1;
|
||||
}
|
||||
var_r27 = &Hu3DData[var_r30->unk_04];
|
||||
var_r29 = (UnkModelDataUnk120Struct *)var_r27->unk_120;
|
||||
var_r29 = var_r27->unk_120;
|
||||
var_r31 = var_r29->unk_3C;
|
||||
|
||||
for (var_r28 = 0; var_r28 < var_r29->unk_24; var_r28++, var_r31++) {
|
||||
|
|
@ -2759,7 +2759,7 @@ s16 fn_1_795C(AnimData *arg0, s16 arg1)
|
|||
var_r23 = Hu3DHookFuncCreate(fn_1_80DC);
|
||||
var_r27 = &Hu3DData[var_r23];
|
||||
var_r31 = HuMemDirectMallocNum(HEAP_DATA, sizeof(UnkModelDataUnk120Struct), (u32)var_r27->unk_48);
|
||||
var_r27->unk_120 = (ParticleData *)var_r31;
|
||||
var_r27->unk_120 = var_r31;
|
||||
var_r31->unk_38 = arg0;
|
||||
var_r31->unk_24 = arg1;
|
||||
var_r31->unk_20 = 0;
|
||||
|
|
@ -2845,11 +2845,11 @@ s16 fn_1_7DC8(s16 arg0)
|
|||
s16 var_r22;
|
||||
|
||||
var_r23 = &Hu3DData[arg0];
|
||||
var_r26 = (UnkModelDataUnk120Struct *)var_r23->unk_120;
|
||||
var_r26 = var_r23->unk_120;
|
||||
var_r22 = Hu3DHookFuncCreate(var_r23->hook);
|
||||
var_r27 = &Hu3DData[var_r22];
|
||||
var_r31 = HuMemDirectMallocNum(HEAP_DATA, sizeof(UnkModelDataUnk120Struct), (u32)var_r27->unk_48); // TODO fix
|
||||
var_r27->unk_120 = (ParticleData *)var_r31;
|
||||
var_r27->unk_120 = var_r31;
|
||||
var_r31->unk_38 = var_r26->unk_38;
|
||||
var_r31->unk_24 = var_r26->unk_24;
|
||||
var_r24 = var_r31->unk_24;
|
||||
|
|
@ -2923,7 +2923,7 @@ void fn_1_80DC(ModelData *arg0, Mtx arg1)
|
|||
s16 var_r19;
|
||||
UnkModelDataUnk120Hook var_r18;
|
||||
|
||||
var_r31 = (UnkModelDataUnk120Struct *)arg0->unk_120;
|
||||
var_r31 = arg0->unk_120;
|
||||
if ((var_r31->unk_2C != GlobalCounter) || shadowModelDrawF) {
|
||||
if ((var_r31->unk_50) && (var_r31->unk_50 != arg0)) {
|
||||
fn_1_80DC(var_r31->unk_50, arg1);
|
||||
|
|
@ -3071,7 +3071,7 @@ void fn_1_88B4(ModelData *arg0, Mtx arg1)
|
|||
var_f26 = sqrtf((var_f31 * var_f31) + (var_f30 * var_f30));
|
||||
arg0->rot.x = (atan2d(var_f26, var_f27)) - 90.0;
|
||||
arg0->rot.y = atan2d(var_f31, var_f30);
|
||||
var_r29 = (AnimData *)arg0->unk_120; // AnimData ?!
|
||||
var_r29 = arg0->unk_120;
|
||||
GXLoadPosMtxImm(arg1, 0);
|
||||
GXSetNumTevStages(1);
|
||||
GXSetNumTexGens(1);
|
||||
|
|
|
|||
2253
src/REL/m431Dll/main.c
Normal file
2253
src/REL/m431Dll/main.c
Normal file
File diff suppressed because it is too large
Load diff
816
src/REL/m434Dll/fish.c
Normal file
816
src/REL/m434Dll/fish.c
Normal file
|
|
@ -0,0 +1,816 @@
|
|||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/wipe.h"
|
||||
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "REL/m434Dll.h"
|
||||
#include "math.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
typedef struct bss_7480_struct {
|
||||
s32 unk0;
|
||||
s32 unk4;
|
||||
s32 unk8;
|
||||
float unkC;
|
||||
float unk10;
|
||||
Vec unk14;
|
||||
} Bss7480Struct;
|
||||
|
||||
omObjData *lbl_1_bss_7880;
|
||||
Bss7480Struct lbl_1_bss_7480[32];
|
||||
float lbl_1_bss_6480[1024];
|
||||
u8 lbl_1_bss_6080[1024];
|
||||
u16 lbl_1_bss_5880[1024];
|
||||
|
||||
s32 lbl_1_data_2C0[] = { 0x410005, 0x410006 };
|
||||
|
||||
void fn_1_6A88(omObjData *object);
|
||||
|
||||
void fn_1_6860(Process *objman)
|
||||
{
|
||||
float temp_f31;
|
||||
Vec spC;
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
omObjData *temp_r28;
|
||||
for(temp_r31=0; temp_r31<32; temp_r31++) {
|
||||
lbl_1_bss_7480[temp_r31].unk4 = lbl_1_bss_7480[temp_r31].unk0 = 0;
|
||||
lbl_1_bss_7480[temp_r31].unkC = lbl_1_bss_7480[temp_r31].unk10 = 0;
|
||||
lbl_1_bss_7480[temp_r31].unk8 = -1;
|
||||
}
|
||||
spC.y = 0;
|
||||
spC.z = -650;
|
||||
for(temp_r31=0; temp_r31<32; temp_r31++) {
|
||||
temp_r30 = temp_r31*32;
|
||||
spC.x = -650.0f;
|
||||
for(temp_r29=0; temp_r29<32; temp_r29++, temp_r30++) {
|
||||
lbl_1_bss_6480[temp_r30] = 0;
|
||||
lbl_1_bss_6080[temp_r30] = 0;
|
||||
lbl_1_bss_5880[temp_r30] = 0;
|
||||
temp_f31 = VECMag(&spC);
|
||||
if(temp_f31 < 522.0f) {
|
||||
lbl_1_bss_6080[temp_r30] = 1;
|
||||
}
|
||||
spC.x += (1300.0f/32.0f);
|
||||
}
|
||||
spC.z += (1300.0f/32.0f);
|
||||
}
|
||||
temp_r28 = lbl_1_bss_7880 = omAddObjEx(objman, 30, 1, 0, -1, fn_1_6A88);
|
||||
temp_r28->work[0] = 0;
|
||||
}
|
||||
|
||||
void fn_1_6A84(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
typedef struct work_6A88 {
|
||||
s16 unk0;
|
||||
s16 unk2;
|
||||
s16 unk4;
|
||||
s16 unk6;
|
||||
s16 unk8;
|
||||
s16 unkA;
|
||||
s16 unkC;
|
||||
s16 unkE;
|
||||
s32 unk10;
|
||||
s32 unk14;
|
||||
s32 unk18;
|
||||
Vec unk1C;
|
||||
Vec unk28;
|
||||
Vec unk34;
|
||||
Vec unk40;
|
||||
float unk4C;
|
||||
} Work6A88;
|
||||
|
||||
void fn_1_6D7C(ModelData *model, Mtx mtx);
|
||||
void fn_1_6DB8(omObjData *object);
|
||||
|
||||
s32 fn_1_8254(s32 arg0, Vec *arg1);
|
||||
|
||||
void fn_1_6A88(omObjData *object)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
s16 sp8[2];
|
||||
Work6A88 *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r28;
|
||||
Work6A88 *temp_r27;
|
||||
temp_r27 = HuMemDirectMallocNum(HEAP_SYSTEM, 20*sizeof(Work6A88), MEMORY_DEFAULT_NUM);
|
||||
object->data = temp_r27;
|
||||
memset(temp_r27, 0, 20*sizeof(Work6A88));
|
||||
for(temp_r30=0; temp_r30<2; temp_r30++) {
|
||||
sp8[temp_r30] = Hu3DModelCreateFile(lbl_1_data_2C0[temp_r30]);
|
||||
}
|
||||
temp_r31 = temp_r27;
|
||||
for(temp_r30=0; temp_r30<20; temp_r30++, temp_r31++) {
|
||||
temp_r28 = 0;
|
||||
if(temp_r30 >= 15) {
|
||||
temp_r28++;
|
||||
}
|
||||
temp_r31->unk0 = temp_r28+1;
|
||||
temp_r31->unk2 = Hu3DModelLink(sp8[temp_r28]);
|
||||
Hu3DModelCameraSet(temp_r31->unk2, 4);
|
||||
Hu3DModelLayerSet(temp_r31->unk2, 4);
|
||||
temp_f31 = frandmod(360);
|
||||
temp_f30 = frandmod(464);
|
||||
temp_r31->unk4C = temp_f31;
|
||||
temp_r31->unk1C.x = temp_f30*sind(temp_f31);
|
||||
temp_r31->unk1C.y = -50.0f;
|
||||
temp_r31->unk1C.z = temp_f30*cosd(temp_f31);
|
||||
temp_r31->unk34.z = frandmod(360);
|
||||
temp_r31->unk40.y = 1.0f;
|
||||
temp_r31->unk40.z = 0;
|
||||
temp_r31->unk10 = 1;
|
||||
temp_r31->unk14 = 0;
|
||||
temp_r31->unkE = -1;
|
||||
temp_r31->unkC = 0;
|
||||
temp_r31->unk18 = fn_1_8254(-1, &temp_r31->unk1C);
|
||||
temp_r31->unkA = 20;
|
||||
}
|
||||
for(temp_r30=0; temp_r30<2; temp_r30++) {
|
||||
if(sp8[temp_r30] > 0) {
|
||||
Hu3DModelKill(sp8[temp_r30]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
object->work[1] = 140;
|
||||
object->model[0] = Hu3DHookFuncCreate(fn_1_6D7C);
|
||||
Hu3DModelCameraSet(object->model[0], 8);
|
||||
Hu3DModelLayerSet(object->model[0], 7);
|
||||
object->func = fn_1_6DB8;
|
||||
}
|
||||
|
||||
void fn_1_6DBC(omObjData *object);
|
||||
|
||||
void fn_1_6D7C(ModelData *model, Mtx mtx)
|
||||
{
|
||||
if(!omPauseChk()) {
|
||||
fn_1_6DBC(lbl_1_bss_7880);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fn_1_6DB8(omObjData *object)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void fn_1_7DF0(void);
|
||||
s32 fn_1_84D0(Work6A88 *arg0);
|
||||
void fn_1_85C4(Work6A88 *arg0, Vec *arg1);
|
||||
|
||||
void fn_1_6DBC(omObjData *object)
|
||||
{
|
||||
Vec sp8;
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
Work6A88 *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r25;
|
||||
s32 temp_r24;
|
||||
Work6A88 *temp_r23;
|
||||
temp_r23 = object->data;
|
||||
fn_1_7DF0();
|
||||
if(object->work[1]) {
|
||||
object->work[1]--;
|
||||
return;
|
||||
}
|
||||
temp_r26 = 0;
|
||||
temp_r31 = temp_r23;
|
||||
for(temp_r27=0; temp_r27<20; temp_r27++, temp_r31++) {
|
||||
temp_r30 = 0;
|
||||
temp_r24 = 0;
|
||||
switch(temp_r31->unk4) {
|
||||
case 0:
|
||||
if(temp_r31->unkC == 0) {
|
||||
temp_r24 = fn_1_84D0(temp_r31);
|
||||
if(temp_r24) {
|
||||
temp_r30 = 1;
|
||||
temp_r31->unkC = 60;
|
||||
}
|
||||
} else {
|
||||
temp_r31->unkC--;
|
||||
}
|
||||
if(temp_r31->unkC == 0 && temp_r31->unk40.y > temp_r31->unk40.z) {
|
||||
temp_r30 = 1;
|
||||
} else {
|
||||
VECSubtract(&temp_r31->unk28, &temp_r31->unk1C, &sp8);
|
||||
temp_f31 = VECMag(&sp8);
|
||||
if(temp_f31 < 50.0f) {
|
||||
temp_r30 = 1;
|
||||
}
|
||||
}
|
||||
if(temp_r30) {
|
||||
if(temp_r31->unkC == 0) {
|
||||
temp_f31 = frandmod(1000);
|
||||
temp_f30 = frandmod(1000);
|
||||
if(temp_f31 > temp_f30) {
|
||||
temp_f30 = temp_f31;
|
||||
}
|
||||
temp_f30 = 0.53f*temp_f30;
|
||||
temp_f31 = temp_r31->unk4C+((0.06f*frandmod(1000))-30);
|
||||
temp_r31->unk4C = temp_f31;
|
||||
temp_r31->unk28.x = temp_f30*sind(temp_f31);
|
||||
temp_r31->unk28.z = temp_f30*cosd(temp_f31);
|
||||
} else {
|
||||
fn_1_85C4(temp_r31, &temp_r31->unk28);
|
||||
}
|
||||
temp_r31->unk28.y = temp_r31->unk1C.y;
|
||||
temp_r31->unk40.y = 0;
|
||||
temp_r31->unk40.z = frandmod(200)+100.0f;
|
||||
temp_r31->unk34.y = 200;
|
||||
if(temp_r31->unkC) {
|
||||
temp_r31->unk34.y *= 2.0f;
|
||||
}
|
||||
}
|
||||
VECSubtract(&temp_r31->unk28, &temp_r31->unk1C, &sp8);
|
||||
temp_r31->unk40.x = atan2d(sp8.x, sp8.z);
|
||||
if(temp_r31->unkC != 0) {
|
||||
temp_r31->unk34.z = fn_1_6690(temp_r31->unk34.z, temp_r31->unk40.x, 0.15f);
|
||||
temp_r31->unk4C = atan2d(temp_r31->unk28.x, temp_r31->unk28.z);
|
||||
} else {
|
||||
temp_r31->unk34.z = fn_1_6690(temp_r31->unk34.z, temp_r31->unk40.x, 0.07f);
|
||||
}
|
||||
if(temp_r31->unkC != 0) {
|
||||
temp_r31->unk34.y += (300.0f-temp_r31->unk34.y)*0.02f;
|
||||
} else {
|
||||
temp_r31->unk34.y += (75.0f-temp_r31->unk34.y)*0.02f;
|
||||
}
|
||||
temp_r31->unk34.x += (temp_r31->unk34.y-temp_r31->unk34.x)*0.2f;
|
||||
temp_r31->unk1C.x += sind(temp_r31->unk34.z)*((1.0f/60.0f)*temp_r31->unk34.x);
|
||||
temp_r31->unk1C.z += cosd(temp_r31->unk34.z)*((1.0f/60.0f)*temp_r31->unk34.x);
|
||||
temp_r31->unk40.y += (1.0f/60.0f)*temp_r31->unk34.x;
|
||||
temp_r31->unk18 = fn_1_8254(temp_r31->unk18, &temp_r31->unk1C);
|
||||
Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
|
||||
Hu3DModelRotSet(temp_r31->unk2, 0, temp_r31->unk34.z, 0);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
temp_r31->unk34.z += 3.0000002f;
|
||||
Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
|
||||
Hu3DModelRotSet(temp_r31->unk2, 0, temp_r31->unk34.z, 0);
|
||||
if(fn_1_1D54() == 4) {
|
||||
Hu3DModelAttrSet(temp_r31->unk2, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if(temp_r31->unk14) {
|
||||
if(temp_r31->unk8 == 0) {
|
||||
sp8.x = (0.1f*frandmod(1000)+500.0f)-50.0f;
|
||||
sp8.y = temp_r31->unk1C.y;
|
||||
sp8.z = (0.1f*frandmod(1000)+500.0f)-50.0f;
|
||||
if(temp_r31->unk1C.x < 0.0f) {
|
||||
sp8.x = -sp8.x;
|
||||
}
|
||||
VECSubtract(&sp8, &temp_r31->unk1C, &sp8);
|
||||
temp_r31->unk40.x = temp_r31->unk34.z = atan2d(sp8.x, sp8.z);
|
||||
temp_r31->unk28.x = (1.0f/60.0f)*sp8.x;
|
||||
temp_r31->unk28.y = 6.666667f;
|
||||
temp_r31->unk28.z = (1.0f/60.0f)*sp8.z;
|
||||
temp_r31->unk8++;
|
||||
HuAudFXPlay(1734);
|
||||
}
|
||||
temp_r29 = 0;
|
||||
if(temp_r31->unk1C.y <= -15.000001f) {
|
||||
temp_r29 = 1;
|
||||
}
|
||||
temp_r31->unk28.y += -0.27222225f;
|
||||
VECAdd(&temp_r31->unk1C, &temp_r31->unk28, &temp_r31->unk1C);
|
||||
if(!temp_r29 && temp_r31->unk1C.y <= -15.000001f) {
|
||||
fn_1_43AC(&temp_r31->unk1C);
|
||||
if(temp_r31->unkE >= 0) {
|
||||
omVibrate(temp_r31->unkE, 12, 6, 6);
|
||||
temp_r31->unkE = -1;
|
||||
}
|
||||
HuAudFXPlay(1741);
|
||||
}
|
||||
sp8 = temp_r31->unk28;
|
||||
sp8.y = 0;
|
||||
temp_f31 = VECMag(&sp8);
|
||||
temp_f31 = atan2d(temp_r31->unk28.y, temp_f31);
|
||||
Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
|
||||
Hu3DModelRotSet(temp_r31->unk2, -temp_f31, temp_r31->unk34.z, 0);
|
||||
if(temp_r31->unk1C.y <= -50.0) {
|
||||
temp_r31->unk14 = 0;
|
||||
temp_r31->unk40.z = 0;
|
||||
temp_r31->unk40.y = 1;
|
||||
temp_r31->unk4++;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if(temp_r31->unk40.y > temp_r31->unk40.z) {
|
||||
temp_r30 = 1;
|
||||
}
|
||||
VECSubtract(&temp_r31->unk28, &temp_r31->unk1C, &sp8);
|
||||
temp_f31 = VECMag(&sp8);
|
||||
if(temp_f31 < 30.000002f) {
|
||||
temp_r30 = 1;
|
||||
}
|
||||
if(temp_r30) {
|
||||
temp_f31 = frandmod(360);
|
||||
temp_f30 = (0.08f*frandmod(1000))+20;
|
||||
temp_r31->unk28.x = temp_f30*sind(temp_f31);
|
||||
temp_r31->unk28.z = temp_f30*cosd(temp_f31);
|
||||
temp_r31->unk28.y = -50;
|
||||
temp_r31->unk1C.y = temp_r31->unk28.y;
|
||||
temp_r31->unk28.x += 480.00003f;
|
||||
temp_r31->unk28.z += 480.00003f;
|
||||
if(temp_r31->unk1C.x < 0.0f) {
|
||||
temp_r31->unk28.x *= -1.0f;
|
||||
}
|
||||
temp_r31->unk40.y = 0;
|
||||
temp_r31->unk40.z = frandmod(100)+100.0f;
|
||||
temp_r31->unk34.y = 100;
|
||||
if(frandmod(100) < 5) {
|
||||
temp_r31->unk4++;
|
||||
temp_r31->unk8 = 0;
|
||||
HuAudFXPlay(1740);
|
||||
}
|
||||
}
|
||||
VECSubtract(&temp_r31->unk28, &temp_r31->unk1C, &sp8);
|
||||
temp_r31->unk40.x = atan2d(sp8.x, sp8.z);
|
||||
temp_r31->unk34.z = fn_1_6690(temp_r31->unk34.z, temp_r31->unk40.x, 0.07f);
|
||||
temp_r31->unk34.y += (50.0f-temp_r31->unk34.y)*0.02f;
|
||||
temp_r31->unk34.x += (temp_r31->unk34.y-temp_r31->unk34.x)*0.2f;
|
||||
temp_r31->unk1C.x += sind(temp_r31->unk34.z)*((1.0f/60.0f)*temp_r31->unk34.x);
|
||||
temp_r31->unk1C.z += cosd(temp_r31->unk34.z)*((1.0f/60.0f)*temp_r31->unk34.x);
|
||||
temp_r31->unk40.y += (1.0f/60.0f)*temp_r31->unk34.x;
|
||||
Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
|
||||
Hu3DModelRotSet(temp_r31->unk2, 0, temp_r31->unk34.z, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if(temp_r31->unk8 == 0) {
|
||||
sp8.x = (0.1f*frandmod(1000)+480.00003f)-50.0f;
|
||||
sp8.y = temp_r31->unk1C.y;
|
||||
sp8.z = (0.1f*frandmod(1000)+480.00003f)-50.0f;
|
||||
if(temp_r31->unk1C.x < 0) {
|
||||
sp8.x = -sp8.x;
|
||||
}
|
||||
VECSubtract(&sp8, &temp_r31->unk1C, &sp8);
|
||||
temp_r31->unk40.x = temp_r31->unk34.z = atan2d(sp8.x, sp8.z);
|
||||
temp_r31->unk28.x = (1.0f/60.0f)*sp8.x;
|
||||
temp_r31->unk28.y = 6.666667f;
|
||||
temp_r31->unk28.z = (1.0f/60.0f)*sp8.z;
|
||||
temp_r31->unk8++;
|
||||
}
|
||||
temp_r29 = temp_r25 = 0;
|
||||
if(temp_r31->unk1C.y <= -15.000001f) {
|
||||
temp_r29 = 1;
|
||||
}
|
||||
temp_r31->unk28.y += -0.27222225f;
|
||||
VECAdd(&temp_r31->unk1C, &temp_r31->unk28, &temp_r31->unk1C);
|
||||
if(temp_r31->unk1C.y <= -15.000001f) {
|
||||
temp_r25 = 1;
|
||||
}
|
||||
if(temp_r29 != temp_r25) {
|
||||
fn_1_43AC(&temp_r31->unk1C);
|
||||
if(temp_r31->unk28.y < 0.0f) {
|
||||
HuAudFXPlay(1741);
|
||||
}
|
||||
}
|
||||
sp8 = temp_r31->unk28;
|
||||
sp8.y = 0;
|
||||
temp_f31 = VECMag(&sp8);
|
||||
temp_f31 = atan2d(temp_r31->unk28.y*0.3f, temp_f31);
|
||||
Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
|
||||
Hu3DModelRotSet(temp_r31->unk2, -temp_f31, temp_r31->unk34.z, 0);
|
||||
if(temp_r31->unk1C.y <= -50.0) {
|
||||
temp_r31->unk40.z = 0;
|
||||
temp_r31->unk40.y = 1;
|
||||
temp_r31->unk4--;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(temp_r31->unk4 < 2) {
|
||||
temp_r26++;
|
||||
}
|
||||
}
|
||||
if(temp_r26 == 0) {
|
||||
fn_1_1D9C();
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_7DF0(void)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
|
||||
Bss7480Struct *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r25;
|
||||
s32 temp_r24;
|
||||
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
for(temp_r30=0; temp_r30<32; temp_r30++, temp_r31++) {
|
||||
if(temp_r31->unk0 == 0) {
|
||||
continue;
|
||||
}
|
||||
temp_r31->unk0--;
|
||||
if(temp_r31->unk4) {
|
||||
temp_r31->unk4--;
|
||||
temp_r31->unkC += (temp_r31->unk10-temp_r31->unkC)*0.2f;
|
||||
} else {
|
||||
if(temp_r31->unk0 < 100.0f) {
|
||||
temp_r31->unkC *= 0.98f;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(temp_r30=0; temp_r30<1024; temp_r30++) {
|
||||
lbl_1_bss_6480[temp_r30] = 0;
|
||||
}
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
for(temp_r30=0; temp_r30<32; temp_r30++, temp_r31++) {
|
||||
if(temp_r31->unk0 == 0) {
|
||||
continue;
|
||||
}
|
||||
temp_r28 = (16.0f/650.0f)*(650.0f+(temp_r31->unk14.x-temp_r31->unkC));
|
||||
temp_r25 = 1.0f+(temp_r28+((16.0f/650.0f)*(2.0f*temp_r31->unkC)));
|
||||
temp_r29 = (16.0f/650.0f)*(650.0f+(temp_r31->unk14.z-temp_r31->unkC));
|
||||
temp_r24 = 1.0f+(temp_r29+((16.0f/650.0f)*(2.0f*temp_r31->unkC)));
|
||||
if(temp_r28 < 0) {
|
||||
temp_r28 = 0;
|
||||
}
|
||||
if(temp_r25 > 32) {
|
||||
temp_r25 = 32;
|
||||
}
|
||||
if(temp_r29 < 0) {
|
||||
temp_r29 = 0;
|
||||
}
|
||||
if(temp_r24 > 32) {
|
||||
temp_r24 = 32;
|
||||
}
|
||||
temp_f30 = 1.0f/temp_r31->unkC;
|
||||
sp14.y = 0;
|
||||
sp14.z = ((1300.0f/32.0f)*temp_r29)-650.0f;
|
||||
while(temp_r29<temp_r24) {
|
||||
sp14.x = ((1300.0f/32.0f)*temp_r28)-650.0f;
|
||||
temp_r26 = temp_r28+(32*temp_r29);
|
||||
for(temp_r27=temp_r28; temp_r27<temp_r25; temp_r27++, temp_r26++) {
|
||||
VECSubtract(&temp_r31->unk14, &sp14, &sp8);
|
||||
temp_f31 = 1.0f-(temp_f30*VECMag(&sp8));
|
||||
if(temp_f31 > 0.0f) {
|
||||
lbl_1_bss_6480[temp_r26] += temp_f31;
|
||||
}
|
||||
sp14.x += (1300.0f/32.0f);
|
||||
}
|
||||
sp14.z += (1300.0f/32.0f);
|
||||
temp_r29++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void fn_1_83C8(s32 arg0);
|
||||
|
||||
s32 fn_1_8254(s32 arg0, Vec *arg1)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 sp8[9][2] = {
|
||||
-1,-1,
|
||||
0,-1,
|
||||
1,-1,
|
||||
-1,0,
|
||||
0,0,
|
||||
1,0,
|
||||
-1,1,
|
||||
0,1,
|
||||
1,1
|
||||
};
|
||||
fn_1_83C8(arg0);
|
||||
arg0 = -1;
|
||||
temp_r29 = (16.0f/650.0f)*(650.0f+arg1->x);
|
||||
temp_r30 = (16.0f/650.0f)*(650.0f+arg1->z);
|
||||
if(temp_r29 >= 0 && temp_r29 < 32 && temp_r30 >= 0 && temp_r30 < 32) {
|
||||
arg0 = temp_r29+(32*temp_r30);
|
||||
for(temp_r31=0; temp_r31<9; temp_r31++) {
|
||||
temp_r28 = temp_r29+sp8[temp_r31][0];
|
||||
temp_r27 = temp_r30+sp8[temp_r31][1];
|
||||
if(temp_r28 >= 0 && temp_r28 < 32 && temp_r27 >= 0 && temp_r27 < 32) {
|
||||
lbl_1_bss_5880[temp_r28+(32*temp_r27)]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arg0;
|
||||
}
|
||||
|
||||
void fn_1_83C8(s32 arg0)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 sp8[9][2] = {
|
||||
-1,-1,
|
||||
0,-1,
|
||||
1,-1,
|
||||
-1,0,
|
||||
0,0,
|
||||
1,0,
|
||||
-1,1,
|
||||
0,1,
|
||||
1,1
|
||||
};
|
||||
if(arg0 < 0 || arg0 >= 1024) {
|
||||
return;
|
||||
}
|
||||
temp_r28 = arg0%32;
|
||||
temp_r27 = (arg0-temp_r28)/32;
|
||||
for(temp_r31=0; temp_r31<9; temp_r31++) {
|
||||
temp_r30 = temp_r28+sp8[temp_r31][0];
|
||||
temp_r29 = temp_r27+sp8[temp_r31][1];
|
||||
if(temp_r30 >= 0 && temp_r30 < 32 && temp_r29 >= 0 && temp_r29 < 32) {
|
||||
lbl_1_bss_5880[temp_r30+(32*temp_r29)]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_84D0(Work6A88 *arg0)
|
||||
{
|
||||
float temp_f31;
|
||||
Vec spC;
|
||||
Bss7480Struct *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
temp_r28 = 0;
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
for(temp_r29=0; temp_r29<32; temp_r29++, temp_r31++) {
|
||||
if(temp_r31->unk0 == 0) {
|
||||
continue;
|
||||
}
|
||||
VECSubtract(&temp_r31->unk14, &arg0->unk1C, &spC);
|
||||
temp_f31 = 1.0f-(VECMag(&spC)/temp_r31->unkC);
|
||||
if(temp_f31 < 0.3f) {
|
||||
continue;
|
||||
}
|
||||
temp_r30 = 1;
|
||||
if(temp_r31->unk4) {
|
||||
temp_r30++;
|
||||
}
|
||||
if(temp_r28 < temp_r30) {
|
||||
temp_r28 = temp_r30;
|
||||
}
|
||||
}
|
||||
return temp_r28;
|
||||
}
|
||||
|
||||
void fn_1_85C4(Work6A88 *arg0, Vec *arg1)
|
||||
{
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
sp18.x = sp18.y = sp18.z = 0;
|
||||
temp_f30 = 5000;
|
||||
sp24.y = 0;
|
||||
sp24.z = -650;
|
||||
for(temp_r30=0; temp_r30<32; temp_r30++) {
|
||||
temp_r31 = 32*temp_r30;
|
||||
sp24.x = -650;
|
||||
for(temp_r29=0; temp_r29<32; temp_r29++, temp_r31++) {
|
||||
if(lbl_1_bss_6480[temp_r31] < 0.15f && lbl_1_bss_6080[temp_r31]) {
|
||||
VECSubtract(&arg0->unk1C, &sp24, &spC);
|
||||
temp_f31 = VECMag(&spC);
|
||||
if(temp_f31 > 81.25f) {
|
||||
temp_f31 += 162.5f*lbl_1_bss_5880[temp_r31];
|
||||
if(temp_f31 < temp_f30) {
|
||||
temp_f30 = temp_f31;
|
||||
sp18 = sp24;
|
||||
}
|
||||
}
|
||||
}
|
||||
sp24.x += (1300.0f/32.0f);
|
||||
}
|
||||
sp24.z += (1300.0f/32.0f);
|
||||
}
|
||||
sp18.x += ((1300.0f/32000.0f)*frandmod(1000))-(1300.0f/64.0f);
|
||||
sp18.z += ((1300.0f/32000.0f)*frandmod(1000))-(1300.0f/64.0f);
|
||||
*arg1 = sp18;
|
||||
}
|
||||
|
||||
s32 fn_1_8884(Vec *arg0, float arg1, float arg2, float arg3, float arg4, float arg5, s32 arg6, s32 arg7)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
Vec sp24;
|
||||
Work6A88 *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r28;
|
||||
Work6A88 *temp_r23;
|
||||
temp_r23 = lbl_1_bss_7880->data;
|
||||
temp_r30 = -1;
|
||||
temp_r31 = temp_r23;
|
||||
for(temp_r28=0; temp_r28<20; temp_r28++, temp_r31++) {
|
||||
if(temp_r31->unk10 == 0) {
|
||||
continue;
|
||||
}
|
||||
VECSubtract(&temp_r31->unk1C, arg0, &sp24);
|
||||
temp_f30 = VECMag(&sp24);
|
||||
if(temp_f30 < arg1 || temp_f30 > arg2) {
|
||||
continue;
|
||||
}
|
||||
temp_f31 = atan2d(sp24.x, sp24.z);
|
||||
temp_f31 = fn_1_67AC(arg3, temp_f31);
|
||||
if(temp_f31 < arg4 || temp_f31 > arg5) {
|
||||
continue;
|
||||
}
|
||||
temp_r30++;
|
||||
if(arg6) {
|
||||
temp_r31->unk14 = 1;
|
||||
temp_r31->unk10 = 0;
|
||||
temp_r31->unk4 = 1;
|
||||
fn_1_83C8(temp_r31->unk18);
|
||||
temp_r31->unk18 = -1;
|
||||
temp_r31->unkE = arg7;
|
||||
HuAudFXPlay(1733);
|
||||
temp_r30 = temp_r28;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if(!arg6) {
|
||||
temp_r30++;
|
||||
}
|
||||
return temp_r30;
|
||||
}
|
||||
|
||||
void fn_1_8AEC(s16 arg0, Vec *arg1)
|
||||
{
|
||||
Work6A88 *temp_r31;
|
||||
Work6A88 *temp_r30 = lbl_1_bss_7880->data;
|
||||
if(arg0 < 0 || arg0 >= 20) {
|
||||
return;
|
||||
}
|
||||
temp_r31 = &temp_r30[arg0];
|
||||
temp_r31->unk1C = *arg1;
|
||||
}
|
||||
|
||||
void fn_1_8B58(s16 arg0)
|
||||
{
|
||||
Work6A88 *temp_r31;
|
||||
s32 temp_r30;
|
||||
Work6A88 *temp_r28 = lbl_1_bss_7880->data;
|
||||
if(arg0 < 0 || arg0 >= 20) {
|
||||
return;
|
||||
}
|
||||
temp_r31 = &temp_r28[arg0];
|
||||
temp_r31->unk4 = 2;
|
||||
temp_r31->unk8 = 0;
|
||||
if(temp_r31->unk1C.x >= 0.0f) {
|
||||
temp_r30 = 1;
|
||||
} else {
|
||||
temp_r30 = 0;
|
||||
}
|
||||
fn_1_1C44(temp_r30, temp_r31->unk0);
|
||||
}
|
||||
|
||||
void fn_1_8C14(s32 arg0, Vec *arg1, float arg2)
|
||||
{
|
||||
Bss7480Struct *temp_r31;
|
||||
s32 temp_r30;
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
for(temp_r30=0; temp_r30<32; temp_r30++, temp_r31++) {
|
||||
if(temp_r31->unk0 && temp_r31->unk8 == arg0) {
|
||||
temp_r31->unk0 *= 0.8f;
|
||||
}
|
||||
}
|
||||
temp_r31 = lbl_1_bss_7480;
|
||||
for(temp_r30=0; temp_r30<32; temp_r30++, temp_r31++) {
|
||||
if(!temp_r31->unk0) {
|
||||
temp_r31->unk4 = 30;
|
||||
temp_r31->unk0 = (60.0f*(3.0f*arg2))+150.0f;
|
||||
temp_r31->unk8 = arg0;
|
||||
temp_r31->unk14 = *arg1;
|
||||
temp_r31->unkC = 0;
|
||||
temp_r31->unk10 = 150.0f+(250.0f*arg2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_8D78(Vec *arg0)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29 = -1;
|
||||
temp_r31 = (16.0f/650.0f)*(670.3125f+arg0->x);
|
||||
temp_r30 = (16.0f/650.0f)*(670.3125f+arg0->z);
|
||||
if(temp_r31 >= 0 && temp_r31 < 32 && temp_r30 >= 0 && temp_r30 < 32) {
|
||||
temp_r29 = temp_r31+(32*temp_r30);
|
||||
}
|
||||
return temp_r29;
|
||||
}
|
||||
|
||||
s32 fn_1_8E2C(s32 arg0, Vec *arg1)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
if(arg0 < 0 || arg0 >= 1024) {
|
||||
arg1->x = arg1->y = arg1->z = 0;
|
||||
return 0;
|
||||
}
|
||||
temp_r31 = arg0%32;
|
||||
temp_r30 = (arg0-temp_r31)/32;
|
||||
arg1->x = ((1300.0f/32.0f)*temp_r31)-670.3125f;
|
||||
arg1->y = 0;
|
||||
arg1->z = ((1300.0f/32.0f)*temp_r30)-670.3125f;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 fn_1_8F3C(s32 arg0)
|
||||
{
|
||||
s32 sp8[9][2] = {
|
||||
-1,-1,
|
||||
0,-1,
|
||||
1,-1,
|
||||
-1,0,
|
||||
0,0,
|
||||
1,0,
|
||||
-1,1,
|
||||
0,1,
|
||||
1,1
|
||||
};
|
||||
if(arg0 < 0 || arg0 >= 1024) {
|
||||
return 0;
|
||||
}
|
||||
return lbl_1_bss_5880[arg0];
|
||||
}
|
||||
|
||||
s32 fn_1_8FA0(Vec *arg0)
|
||||
{
|
||||
s32 sp24[9][2] = {
|
||||
-1,-1,
|
||||
0,-1,
|
||||
1,-1,
|
||||
-1,0,
|
||||
0,0,
|
||||
1,0,
|
||||
-1,1,
|
||||
0,1,
|
||||
1,1
|
||||
};
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27 = -1;
|
||||
float temp_f31;
|
||||
float temp_f30 = 5000;
|
||||
sp18.y = 0;
|
||||
sp18.z = -650;
|
||||
for(temp_r31=0; temp_r31<32; temp_r31++) {
|
||||
temp_r30 = temp_r31*32;
|
||||
sp18.x = -650;
|
||||
for(temp_r29=0; temp_r29<32; temp_r29++, temp_r30++) {
|
||||
temp_r28 = lbl_1_bss_5880[temp_r30];
|
||||
if(temp_r28 > 0) {
|
||||
VECSubtract(arg0, &sp18, &spC);
|
||||
temp_f31 = VECMag(&spC)+(0.2f*frandmod(1000));
|
||||
temp_f31 -= 50.0f*temp_r28;
|
||||
if(temp_f31 < temp_f30) {
|
||||
temp_f30 = temp_f31;
|
||||
temp_r27 = temp_r30;
|
||||
}
|
||||
}
|
||||
sp18.x += (1300.0f/32.0f);
|
||||
}
|
||||
sp18.z += (1300.0f/32.0f);
|
||||
}
|
||||
return temp_r27;
|
||||
}
|
||||
621
src/REL/m434Dll/main.c
Normal file
621
src/REL/m434Dll/main.c
Normal file
|
|
@ -0,0 +1,621 @@
|
|||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/wipe.h"
|
||||
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "REL/m434Dll.h"
|
||||
#include "math.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
#include "rel_sqrt_consts.h"
|
||||
|
||||
|
||||
typedef struct camera_view {
|
||||
float zoom;
|
||||
Vec pos;
|
||||
Vec rot;
|
||||
} CameraView;
|
||||
|
||||
Vec lbl_1_data_0 = { -700, 2500, -700 };
|
||||
Vec lbl_1_data_C = { 0.3, -0.8, 0.3 };
|
||||
Vec lbl_1_data_18 = { 34.75, -24.75, 3500 };
|
||||
GXColor lbl_1_data_24 = { 255, 255, 255, 255 };
|
||||
Vec lbl_1_data_28 = { -700, 2500, 700 };
|
||||
Vec lbl_1_data_34 = { 0, 1, 0 };
|
||||
Vec lbl_1_data_40 = { 0, 0, 0 };
|
||||
|
||||
|
||||
omObjData *lbl_1_bss_3D4;
|
||||
omObjData *lbl_1_bss_3D0;
|
||||
omObjData *lbl_1_bss_3CC;
|
||||
omObjData *lbl_1_bss_3C8;
|
||||
omObjData *lbl_1_bss_3C4;
|
||||
s16 lbl_1_bss_3C2;
|
||||
s16 lbl_1_bss_3C0;
|
||||
s32 lbl_1_bss_3BC;
|
||||
s32 lbl_1_bss_3B8;
|
||||
s16 lbl_1_bss_3B2[3];
|
||||
s16 lbl_1_bss_3B0;
|
||||
s16 lbl_1_bss_3AC[2];
|
||||
s16 lbl_1_bss_3AA;
|
||||
s16 lbl_1_bss_3A8;
|
||||
s16 lbl_1_bss_3A0[4];
|
||||
s32 lbl_1_bss_39C;
|
||||
CameraView lbl_1_bss_1C[32];
|
||||
s32 lbl_1_bss_18;
|
||||
s32 lbl_1_bss_10[2];
|
||||
s32 lbl_1_bss_8[2];
|
||||
s32 lbl_1_bss_4;
|
||||
float lbl_1_bss_0;
|
||||
|
||||
void fn_1_4FC(omObjData *object);
|
||||
void fn_1_CC8(omObjData *object);
|
||||
s32 fn_1_10F4(void);
|
||||
void fn_1_1104(Process *objman);
|
||||
void fn_1_1684(void);
|
||||
void fn_1_16B4(void);
|
||||
|
||||
void ModuleProlog(void)
|
||||
{
|
||||
s32 i;
|
||||
Process *objman;
|
||||
OSReport("******* M434ObjectSetup *********\n");
|
||||
objman = omInitObjMan(50, 8192);
|
||||
omGameSysInit(objman);
|
||||
CZoom = 2097.6f;
|
||||
Center.x = 0;
|
||||
Center.y = 172;
|
||||
Center.z = 361;
|
||||
CRot.x = -32;
|
||||
CRot.y = 0;
|
||||
CRot.z = 0;
|
||||
for(i=0; i<4; i++) {
|
||||
CZoomM[i] = CZoom;
|
||||
CenterM[i] = Center;
|
||||
CRotM[i] = CRot;
|
||||
}
|
||||
fn_1_16B4();
|
||||
Hu3DCameraCreate(15);
|
||||
Hu3DCameraPerspectiveSet(2, 30, 20, 25000, 1.2f);
|
||||
Hu3DCameraViewportSet(2, 0, 0, 320, 240, 0, 1);
|
||||
Hu3DCameraPerspectiveSet(13, 30, 20, 25000, 1.2f);
|
||||
Hu3DCameraViewportSet(13, 0, 0, 640, 480, 0, 1);
|
||||
lbl_1_bss_3CC = omAddObjEx(objman, 32730, 0, 0, -1, omOutViewMulti);
|
||||
lbl_1_bss_3CC->work[0] = 4;
|
||||
HuAudSndGrpSet(59);
|
||||
lbl_1_data_C.x = -lbl_1_data_0.x;
|
||||
lbl_1_data_C.y = -lbl_1_data_0.y;
|
||||
lbl_1_data_C.z = -lbl_1_data_0.z;
|
||||
VECNormalize(&lbl_1_data_C, &lbl_1_data_C);
|
||||
lbl_1_bss_3B0 = Hu3DGLightCreateV(&lbl_1_data_0, &lbl_1_data_C, &lbl_1_data_24);
|
||||
Hu3DGLightInfinitytSet(lbl_1_bss_3B0);
|
||||
Hu3DGLightStaticSet(lbl_1_bss_3B0, 1);
|
||||
for(i=0; i<4; i++) {
|
||||
lbl_1_bss_3A0[i] = GWPlayerCfg[i].group;
|
||||
}
|
||||
lbl_1_bss_3D4 = omAddObjEx(objman, 0, 0, 0, -1, fn_1_4FC);
|
||||
lbl_1_bss_3D0 = omAddObjEx(objman, 0, 1, 0, -1, fn_1_CC8);
|
||||
fn_1_1DB0(objman);
|
||||
fn_1_4854(objman);
|
||||
fn_1_6860(objman);
|
||||
fn_1_1104(objman);
|
||||
}
|
||||
|
||||
void fn_1_558(omObjData *object);
|
||||
|
||||
void fn_1_4FC(omObjData *object)
|
||||
{
|
||||
fn_1_1D64(0);
|
||||
lbl_1_bss_3AA = 0;
|
||||
lbl_1_bss_3A8 = 0;
|
||||
object->func = fn_1_558;
|
||||
}
|
||||
|
||||
s32 lbl_1_data_70 = -1;
|
||||
|
||||
void fn_1_C64(omObjData *object);
|
||||
void fn_1_1638(s32 arg0);
|
||||
|
||||
void fn_1_558(omObjData *object)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r29;
|
||||
s32 sp10[2][4];
|
||||
s32 sp8[2];
|
||||
|
||||
switch(fn_1_1D54()) {
|
||||
case 0:
|
||||
lbl_1_bss_3C2 = 60;
|
||||
lbl_1_bss_3C0 = 60;
|
||||
fn_1_1D64(1);
|
||||
lbl_1_bss_10[1] = 60;
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
|
||||
HuAudFXPlay(1736);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if(fn_1_10F4() == 2) {
|
||||
if(lbl_1_bss_10[1] != 0) {
|
||||
if(--lbl_1_bss_10[1] == 0) {
|
||||
lbl_1_bss_3BC = MGSeqStartCreate();
|
||||
HuAudStreamPlay("sound/mu_047a.adp", 1);
|
||||
}
|
||||
} else {
|
||||
if(MGSeqStatGet(lbl_1_bss_3BC) == 0) {
|
||||
fn_1_1D64(2);
|
||||
HuAudFXPlay(1738);
|
||||
lbl_1_bss_3B8 = MGSeqTimerCreate(60);
|
||||
fn_1_1638(1);
|
||||
}
|
||||
if(lbl_1_data_70 < 0 && (MGSeqStatGet(lbl_1_bss_3BC) & 0x10)) {
|
||||
lbl_1_data_70 = HuAudSeqPlay(67);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if(--lbl_1_bss_3C0 == 0) {
|
||||
lbl_1_bss_3C2--;
|
||||
MGSeqParamSet(lbl_1_bss_3B8, 1, lbl_1_bss_3C2);
|
||||
lbl_1_bss_3C0 = 60;
|
||||
}
|
||||
if(!lbl_1_bss_3C2 || lbl_1_bss_3A8 == 1) {
|
||||
fn_1_1D64(3);
|
||||
lbl_1_bss_10[1] = 60;
|
||||
lbl_1_bss_3BC = MGSeqFinishCreate();
|
||||
HuAudStreamFadeOut(30);
|
||||
HuAudSeqFadeOut(lbl_1_data_70, 100);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if(lbl_1_bss_3B8 >= 0) {
|
||||
MGSeqParamSet(lbl_1_bss_3B8, 2, -1);
|
||||
lbl_1_bss_3B8 = -1;
|
||||
}
|
||||
if(MGSeqStatGet(lbl_1_bss_3BC) == 0) {
|
||||
fn_1_1D64(4);
|
||||
lbl_1_bss_10[1] = 60;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if(--lbl_1_bss_10[1] == 0) {
|
||||
sp8[0] = sp8[1] = 0;
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
temp_r29 = fn_1_1D74(temp_r31);
|
||||
sp10[temp_r29][sp8[temp_r29]++] = temp_r31;
|
||||
}
|
||||
lbl_1_bss_3AA = fn_1_1CB8();
|
||||
switch(lbl_1_bss_3AA) {
|
||||
case -1:
|
||||
lbl_1_bss_3AC[0] = GWPlayerCfg[sp10[0][0]].character;
|
||||
lbl_1_bss_3AC[1] = GWPlayerCfg[sp10[0][1]].character;
|
||||
MGSeqWinCreate(lbl_1_bss_3AC[0], lbl_1_bss_3AC[1], -1, -1);
|
||||
GWPlayerCoinWinSet(sp10[0][0], 10);
|
||||
GWPlayerCoinWinSet(sp10[0][1], 10);
|
||||
HuAudSStreamPlay(1);
|
||||
break;
|
||||
|
||||
case 0:
|
||||
MGSeqDrawCreate();
|
||||
HuAudSStreamPlay(4);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
lbl_1_bss_3AC[0] = GWPlayerCfg[sp10[1][0]].character;
|
||||
lbl_1_bss_3AC[1] = GWPlayerCfg[sp10[1][1]].character;
|
||||
MGSeqWinCreate(lbl_1_bss_3AC[0], lbl_1_bss_3AC[1], -1, -1);
|
||||
GWPlayerCoinWinSet(sp10[1][0], 10);
|
||||
GWPlayerCoinWinSet(sp10[1][1], 10);
|
||||
HuAudSStreamPlay(1);
|
||||
break;
|
||||
}
|
||||
fn_1_1D64(5);
|
||||
lbl_1_bss_10[1] = 210;
|
||||
}
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if(--lbl_1_bss_10[1] == 0) {
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
|
||||
object->func = fn_1_C64;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
CZoomM[temp_r31] = CZoom;
|
||||
CRotM[temp_r31] = CRot;
|
||||
CenterM[temp_r31] = Center;
|
||||
|
||||
}
|
||||
if(omSysExitReq && !WipeStatGet()) {
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
|
||||
object->func = fn_1_C64;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_C64(omObjData *object)
|
||||
{
|
||||
if(WipeStatGet()) {
|
||||
return;
|
||||
}
|
||||
fn_1_1E44();
|
||||
fn_1_4964();
|
||||
fn_1_6A84();
|
||||
fn_1_1684();
|
||||
MGSeqKillAll();
|
||||
HuAudFadeOut(1);
|
||||
omOvlReturnEx(1, 1);
|
||||
OSReport("******* M434Exit *********\n");
|
||||
}
|
||||
|
||||
void fn_1_E44(omObjData *object);
|
||||
void fn_1_16D8(void);
|
||||
void fn_1_1950(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6);
|
||||
void fn_1_1A00(s32 arg0);
|
||||
void fn_1_1A10(float arg0);
|
||||
|
||||
void fn_1_CC8(omObjData *object)
|
||||
{
|
||||
lbl_1_bss_8[0] = 0;
|
||||
lbl_1_bss_8[1] = 140;
|
||||
fn_1_16D8();
|
||||
fn_1_1950(302, 0, 125, -188, -24, 28, 0);
|
||||
fn_1_1A00(1);
|
||||
object->func = fn_1_E44;
|
||||
omSetStatBit(object, 0x100);
|
||||
object->model[0] = Hu3DModelCreateFile(0x410007);
|
||||
Hu3DModelCameraSet(object->model[0], 4);
|
||||
Hu3DModelLayerSet(object->model[0], 4);
|
||||
Hu3DModelPosSet(object->model[0], -50, -40, -540);
|
||||
Hu3DMotionSpeedSet(object->model[0], 1);
|
||||
Hu3DModelRotSet(object->model[0], 0, 70, 0);
|
||||
|
||||
}
|
||||
|
||||
s32 lbl_1_data_A4[] = { 74, 98 };
|
||||
float lbl_1_data_AC[] = { -120, -267.9 };
|
||||
|
||||
void fn_1_10BC(omObjData *object);
|
||||
|
||||
void fn_1_E44(omObjData *object)
|
||||
{
|
||||
ModelData *temp_r31;
|
||||
s32 temp_r30;
|
||||
Vec sp8;
|
||||
switch(lbl_1_bss_8[0]) {
|
||||
case 0:
|
||||
if(--lbl_1_bss_8[1] == 0) {
|
||||
Hu3DModelAttrSet(object->model[0], 1);
|
||||
lbl_1_bss_8[0] = 1;
|
||||
}
|
||||
for(temp_r30=0; temp_r30<2u; temp_r30++) {
|
||||
if(lbl_1_bss_4 == lbl_1_data_A4[temp_r30]) {
|
||||
temp_r31 = &Hu3DData[object->model[0]];
|
||||
sp8.x = temp_r31->pos.x+(lbl_1_data_AC[temp_r30]*cosd(temp_r31->rot.y));
|
||||
sp8.y = -15.000001f;
|
||||
sp8.z = temp_r31->pos.z-(lbl_1_data_AC[temp_r30]*sind(temp_r31->rot.y));
|
||||
if(temp_r30 == 0) {
|
||||
fn_1_47EC(&sp8);
|
||||
HuAudFXPlay(1731);
|
||||
} else {
|
||||
fn_1_43AC(&sp8);
|
||||
HuAudFXPlay(1739);
|
||||
}
|
||||
}
|
||||
}
|
||||
lbl_1_bss_4++;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
lbl_1_bss_0 += 0.02f;
|
||||
if(lbl_1_bss_0 >= 1.0f) {
|
||||
lbl_1_bss_8[0] = 2;
|
||||
lbl_1_bss_0 = 1.0f;
|
||||
object->func = fn_1_10BC;
|
||||
}
|
||||
fn_1_1A10(lbl_1_bss_0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1788(void);
|
||||
|
||||
void fn_1_10BC(omObjData *object)
|
||||
{
|
||||
fn_1_1788();
|
||||
fn_1_1788();
|
||||
object->func = NULL;
|
||||
}
|
||||
|
||||
s32 fn_1_10F4(void)
|
||||
{
|
||||
return lbl_1_bss_8[0];
|
||||
}
|
||||
|
||||
void fn_1_1150(omObjData *object);
|
||||
|
||||
u16 lbl_1_data_B4[6] = {
|
||||
0, 1, 2, 3, 4, 4
|
||||
};
|
||||
|
||||
float lbl_1_data_C0[6][2] = {
|
||||
0,0,
|
||||
0,0,
|
||||
-33,-2,
|
||||
-9,-2,
|
||||
11,-2,
|
||||
31,-2
|
||||
};
|
||||
|
||||
float lbl_1_data_F0[2][2] = {
|
||||
104, 56,
|
||||
472, 56
|
||||
};
|
||||
|
||||
typedef struct work_1150 {
|
||||
s32 unk0;
|
||||
s16 unk4;
|
||||
s16 unk6[6];
|
||||
u16 unk12;
|
||||
} Work1150;
|
||||
|
||||
void fn_1_1104(Process *objman)
|
||||
{
|
||||
lbl_1_bss_3C4 = omAddObjEx(objman, 0, 0, 0, -1, fn_1_1150);
|
||||
}
|
||||
|
||||
void fn_1_1470(omObjData *object);
|
||||
|
||||
void fn_1_1150(omObjData *object)
|
||||
{
|
||||
Work1150 *temp_r31;
|
||||
u32 temp_r30;
|
||||
s32 temp_r29;
|
||||
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, 2*sizeof(Work1150), MEMORY_DEFAULT_NUM);
|
||||
object->data = temp_r31;
|
||||
memset(object->data, 0, 2*sizeof(Work1150));
|
||||
for(temp_r29=0; temp_r29<2; temp_r31++, temp_r29++) {
|
||||
for(temp_r30=0; temp_r30<6; temp_r30++) {
|
||||
switch(lbl_1_data_B4[temp_r30]) {
|
||||
case 0:
|
||||
temp_r31->unk6[temp_r30] = espEntry(0x61001D, 1, 0);
|
||||
espPriSet(temp_r31->unk6[temp_r30], 256);
|
||||
espColorSet(temp_r31->unk6[temp_r30], 0, 0, 0);
|
||||
espTPLvlSet(temp_r31->unk6[temp_r30], 0.5);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
temp_r31->unk6[temp_r30] = espEntry((temp_r29 == 0) ? 0x61001B : 0x61001C, 1, 0);
|
||||
espPriSet(temp_r31->unk6[temp_r30], 256);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
temp_r31->unk6[temp_r30] = espEntry(0x41000C, 1, 0);
|
||||
espPriSet(temp_r31->unk6[temp_r30], 256);
|
||||
espScaleSet(temp_r31->unk6[temp_r30], 0.75, 0.75);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
temp_r31->unk6[temp_r30] = espEntry(0x41000D, 1, 0);
|
||||
espPriSet(temp_r31->unk6[temp_r30], 256);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
temp_r31->unk6[temp_r30] = espEntry(0x610033, 1, 0);
|
||||
espPriSet(temp_r31->unk6[temp_r30], 255);
|
||||
break;
|
||||
}
|
||||
espDispOff(temp_r31->unk6[temp_r30]);
|
||||
espDrawNoSet(temp_r31->unk6[temp_r30], 0);
|
||||
espAttrSet(temp_r31->unk6[temp_r30], 1);
|
||||
espPosSet(temp_r31->unk6[temp_r30], lbl_1_data_F0[temp_r29][0]+lbl_1_data_C0[temp_r30][0], lbl_1_data_F0[temp_r29][1]+lbl_1_data_C0[temp_r30][1]);
|
||||
}
|
||||
temp_r31->unk0 = -1;
|
||||
}
|
||||
HuDataDirClose(0x610000);
|
||||
object->func = fn_1_1470;
|
||||
}
|
||||
|
||||
void fn_1_1470(omObjData *object)
|
||||
{
|
||||
float temp_f31;
|
||||
Work1150 *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
temp_r31 = object->data;
|
||||
for(temp_r29=0; temp_r29<2; temp_r29++, temp_r31++) {
|
||||
if(temp_r31->unk0 >= 0) {
|
||||
if(temp_r31->unk0 == 0) {
|
||||
for(temp_r30=0; temp_r30<6; temp_r30++) {
|
||||
espDispOn(temp_r31->unk6[temp_r30]);
|
||||
}
|
||||
temp_r31->unk0++;
|
||||
}
|
||||
if(temp_r31->unk12) {
|
||||
temp_r31->unk12--;
|
||||
temp_f31 = (0.5*sind((180.0f*temp_r31->unk12)/16.0f))+1.0;
|
||||
espScaleSet(temp_r31->unk6[4], temp_f31, temp_f31);
|
||||
espScaleSet(temp_r31->unk6[5], temp_f31, temp_f31);
|
||||
}
|
||||
espBankSet(temp_r31->unk6[4], temp_r31->unk4/10);
|
||||
espBankSet(temp_r31->unk6[5], temp_r31->unk4%10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1638(s32 arg0)
|
||||
{
|
||||
Work1150 *temp_r31;
|
||||
s32 temp_r30;
|
||||
temp_r31 = lbl_1_bss_3C4->data;
|
||||
for(temp_r30=0; temp_r30<2; temp_r30++, temp_r31++) {
|
||||
temp_r31->unk0 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1684(void)
|
||||
{
|
||||
HuMemDirectFree(lbl_1_bss_3C4->data);
|
||||
}
|
||||
|
||||
void fn_1_16B4(void)
|
||||
{
|
||||
lbl_1_bss_39C = 0;
|
||||
lbl_1_bss_18 = 0;
|
||||
}
|
||||
|
||||
void fn_1_16D8(void)
|
||||
{
|
||||
CameraView *temp_r31 = &lbl_1_bss_1C[lbl_1_bss_39C++];
|
||||
temp_r31->zoom = CZoom;
|
||||
temp_r31->pos.x = Center.x;
|
||||
temp_r31->pos.y = Center.y;
|
||||
temp_r31->pos.z = Center.z;
|
||||
temp_r31->rot.x = CRot.x;
|
||||
temp_r31->rot.y = CRot.y;
|
||||
temp_r31->rot.z = CRot.z;
|
||||
}
|
||||
|
||||
void fn_1_1788(void)
|
||||
{
|
||||
CameraView *temp_r31 = &lbl_1_bss_1C[--lbl_1_bss_39C];
|
||||
CZoom = temp_r31->zoom;
|
||||
Center.x = temp_r31->pos.x;
|
||||
Center.y = temp_r31->pos.y;
|
||||
Center.z = temp_r31->pos.z;
|
||||
CRot.x = temp_r31->rot.x;
|
||||
CRot.y = temp_r31->rot.y;
|
||||
CRot.z = temp_r31->rot.z;
|
||||
}
|
||||
|
||||
void fn_1_1838(CameraView *arg0)
|
||||
{
|
||||
CameraView *temp_r30;
|
||||
CameraView sp8;
|
||||
sp8 = lbl_1_bss_1C[lbl_1_bss_39C++];
|
||||
temp_r30 = &sp8;
|
||||
memcpy(temp_r30, arg0, sizeof(CameraView));
|
||||
CZoom = arg0->zoom;
|
||||
Center.x = arg0->pos.x;
|
||||
Center.y = arg0->pos.y;
|
||||
Center.z = arg0->pos.z;
|
||||
CRot.x = arg0->rot.x;
|
||||
CRot.y = arg0->rot.y;
|
||||
CRot.z = arg0->rot.z;
|
||||
}
|
||||
|
||||
void fn_1_1950(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
|
||||
{
|
||||
CameraView *temp_r31 = &lbl_1_bss_1C[lbl_1_bss_39C++];
|
||||
temp_r31->zoom = CZoom = arg0;
|
||||
temp_r31->pos.x = Center.x = arg1;
|
||||
temp_r31->pos.y = Center.y = arg2;
|
||||
temp_r31->pos.z = Center.z = arg3;
|
||||
temp_r31->rot.x = CRot.x = arg4;
|
||||
temp_r31->rot.y = CRot.y = arg5;
|
||||
temp_r31->rot.z = CRot.z = arg6;
|
||||
}
|
||||
|
||||
void fn_1_1A00(s32 arg0)
|
||||
{
|
||||
lbl_1_bss_18 = arg0;
|
||||
}
|
||||
|
||||
#define LERP_PARAM(view1, view2, field, weight) ((view1)->field+)
|
||||
|
||||
void fn_1_1A10(float arg0)
|
||||
{
|
||||
float weight;
|
||||
CameraView *view1 = &lbl_1_bss_1C[lbl_1_bss_39C-1];
|
||||
CameraView *view2 = view1-1;
|
||||
if(lbl_1_bss_39C < 2) {
|
||||
return;
|
||||
}
|
||||
switch(lbl_1_bss_18) {
|
||||
case 0:
|
||||
weight = arg0;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
weight = sind(90.0f*arg0);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
weight = sind(90.0f*arg0);
|
||||
weight *= weight;
|
||||
break;
|
||||
}
|
||||
|
||||
CZoom = view1->zoom+(weight*(view2->zoom-view1->zoom));
|
||||
Center.x = view1->pos.x+(weight*(view2->pos.x-view1->pos.x));
|
||||
Center.y = view1->pos.y+(weight*(view2->pos.y-view1->pos.y));
|
||||
Center.z = view1->pos.z+(weight*(view2->pos.z-view1->pos.z));
|
||||
CRot.x = view1->rot.x+(weight*(view2->rot.x-view1->rot.x));
|
||||
CRot.y = view1->rot.y+(weight*(view2->rot.y-view1->rot.y));
|
||||
CRot.z = view1->rot.z+(weight*(view2->rot.z-view1->rot.z));
|
||||
}
|
||||
|
||||
void fn_1_1C44(s32 arg0, s32 arg1)
|
||||
{
|
||||
Work1150 *temp_r31 = &((Work1150 *)lbl_1_bss_3C4->data)[arg0];
|
||||
temp_r31->unk4 += arg1;
|
||||
temp_r31->unk12 = 16;
|
||||
}
|
||||
|
||||
s32 fn_1_1C88(s32 arg0)
|
||||
{
|
||||
Work1150 *temp_r31 = &((Work1150 *)lbl_1_bss_3C4->data)[arg0];
|
||||
return temp_r31->unk4;
|
||||
}
|
||||
|
||||
s32 fn_1_1CB8(void)
|
||||
{
|
||||
s32 temp_r31 = fn_1_1C88(0);
|
||||
s32 temp_r30 = fn_1_1C88(1);
|
||||
if(temp_r31 == temp_r30) {
|
||||
return 0;
|
||||
}
|
||||
if(temp_r31 > temp_r30) {
|
||||
return -1;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
s16 fn_1_1D44(void)
|
||||
{
|
||||
return lbl_1_bss_3C2;
|
||||
}
|
||||
|
||||
s32 fn_1_1D54(void)
|
||||
{
|
||||
return lbl_1_bss_10[0];
|
||||
}
|
||||
|
||||
void fn_1_1D64(s32 arg0)
|
||||
{
|
||||
lbl_1_bss_10[0] = arg0;
|
||||
}
|
||||
|
||||
s32 fn_1_1D74(s32 arg0)
|
||||
{
|
||||
return lbl_1_bss_3A0[arg0];
|
||||
}
|
||||
|
||||
s32 fn_1_1D8C(void)
|
||||
{
|
||||
return lbl_1_bss_3AA;
|
||||
}
|
||||
|
||||
void fn_1_1D9C(void)
|
||||
{
|
||||
lbl_1_bss_3A8 = 1;
|
||||
}
|
||||
616
src/REL/m434Dll/map.c
Normal file
616
src/REL/m434Dll/map.c
Normal file
|
|
@ -0,0 +1,616 @@
|
|||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfdraw.h"
|
||||
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/frand.h"
|
||||
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "REL/m434Dll.h"
|
||||
#include "math.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
typedef struct bss_2468_data {
|
||||
Vec unk0;
|
||||
u16 unkC;
|
||||
} Bss2468Data;
|
||||
|
||||
typedef struct bss_450_data {
|
||||
void *unk0;
|
||||
u32 unk4;
|
||||
} Bss450Data;
|
||||
|
||||
typedef struct bss_3F0_data {
|
||||
void *unk0;
|
||||
u16 unk4;
|
||||
u16 unk6;
|
||||
u16 unk8;
|
||||
u16 unkA;
|
||||
u32 unkC;
|
||||
s32 unk10;
|
||||
} Bss3F0Data;
|
||||
|
||||
typedef struct struct_data100 {
|
||||
u16 unk0;
|
||||
u16 unk2;
|
||||
u16 unk4;
|
||||
u16 unk6;
|
||||
u16 unk8;
|
||||
} StructData100;
|
||||
|
||||
StructData100 lbl_1_data_100[5] = {
|
||||
{ 200, 200, 200, 200, 0 },
|
||||
{ 320, 240, 160, 120, 1 },
|
||||
{ 640, 480, 320, 240, 1 },
|
||||
{ 640, 480, 640, 480, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
};
|
||||
|
||||
|
||||
omObjData *lbl_1_bss_5868;
|
||||
Vec lbl_1_bss_2868[1024];
|
||||
Bss2468Data lbl_1_bss_2468[64];
|
||||
s32 lbl_1_bss_2464;
|
||||
HsfVector2f lbl_1_bss_464[1024];
|
||||
AnimData *lbl_1_bss_460;
|
||||
AnimData *lbl_1_bss_45C;
|
||||
AnimData *lbl_1_bss_458;
|
||||
Bss450Data lbl_1_bss_450;
|
||||
Bss450Data lbl_1_bss_448;
|
||||
Bss450Data lbl_1_bss_440;
|
||||
Bss3F0Data lbl_1_bss_3F0[4];
|
||||
Vec lbl_1_bss_3D8[2];
|
||||
|
||||
void fn_1_1E64(omObjData *object);
|
||||
|
||||
void fn_1_1DB0(Process *objman)
|
||||
{
|
||||
"\0"; //Force lbl_1_data_132 to 0
|
||||
lbl_1_bss_5868 = omAddObjEx(objman, 10, 16, 0, -1, fn_1_1E64);
|
||||
CenterM[1].y = -CenterM[2].y + -15.000001f;
|
||||
CRotM[1].x = -CRotM[2].x;
|
||||
}
|
||||
|
||||
void fn_1_28F0(void);
|
||||
|
||||
void fn_1_1E44(void)
|
||||
{
|
||||
fn_1_28F0();
|
||||
}
|
||||
|
||||
void fn_1_26A4(omObjData *object);
|
||||
|
||||
void fn_1_2978(ModelData *model, Mtx mtx);
|
||||
void fn_1_3004(void);
|
||||
void fn_1_3128(void);
|
||||
|
||||
void fn_1_33A4(ModelData *model, Mtx mtx);
|
||||
void fn_1_349C(ModelData *model, Mtx mtx);
|
||||
void fn_1_3594(ModelData *model, Mtx mtx);
|
||||
void fn_1_3CC8(ModelData *model, Mtx mtx);
|
||||
|
||||
void fn_1_443C(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||
|
||||
void fn_1_1E64(omObjData *object)
|
||||
{
|
||||
s32 temp_r30;
|
||||
Vec *temp_r29;
|
||||
HsfVector2f *temp_r28;
|
||||
s32 temp_r27;
|
||||
AnimData *temp_r26;
|
||||
|
||||
object->model[9] = Hu3DHookFuncCreate(fn_1_3CC8);
|
||||
Hu3DModelLayerSet(object->model[9], 1);
|
||||
Hu3DModelCameraSet(object->model[9], 1);
|
||||
object->model[1] = Hu3DModelCreateFile(0x410002);
|
||||
Hu3DModelLayerSet(object->model[1], 2);
|
||||
Hu3DModelCameraSet(object->model[1], 2);
|
||||
object->model[0] = Hu3DModelCreateFile(0x410000);
|
||||
Hu3DModelLayerSet(object->model[0], 2);
|
||||
Hu3DModelCameraSet(object->model[0], 8);
|
||||
object->model[8] = Hu3DModelCreateFile(0x410001);
|
||||
Hu3DModelLayerSet(object->model[8], 2);
|
||||
Hu3DModelCameraSet(object->model[8], 4);
|
||||
object->model[3] = Hu3DModelCreateFile(0x410008);
|
||||
Hu3DModelClusterAttrSet(object->model[3], 0, 0xC0000001);
|
||||
Hu3DModelLayerSet(object->model[3], 2);
|
||||
Hu3DModelCameraSet(object->model[3], 8);
|
||||
object->model[4] = Hu3DModelCreateFile(0x410009);
|
||||
Hu3DModelClusterAttrSet(object->model[4], 0, 0xC0000001);
|
||||
Hu3DModelLayerSet(object->model[4], 2);
|
||||
Hu3DModelCameraSet(object->model[4], 8);
|
||||
object->model[2] = Hu3DHookFuncCreate(fn_1_2978);
|
||||
Hu3DModelLayerSet(object->model[2], 3);
|
||||
Hu3DModelCameraSet(object->model[2], 8);
|
||||
temp_r29 = lbl_1_bss_2868;
|
||||
for(temp_r30=0; temp_r30<32; temp_r30++) {
|
||||
for(temp_r27=0; temp_r27<32; temp_r29++, temp_r27++) {
|
||||
temp_r29->x = -700.0f+((1400.0f*temp_r27)/31.0f);
|
||||
temp_r29->y = -15.000001f;
|
||||
temp_r29->z = -600.0f+((1200.0f*temp_r30)/31.0f);
|
||||
if(temp_r30 & 0x1) {
|
||||
temp_r29->x += 700.0f/31.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
DCFlushRangeNoSync(lbl_1_bss_2868, sizeof(lbl_1_bss_2868));
|
||||
temp_r28 = lbl_1_bss_464;
|
||||
for(temp_r30=0; temp_r30<1024; temp_r30++, temp_r28++) {
|
||||
temp_r28->x = 360.0f*((1.0f/256.0f)*frand8());
|
||||
temp_r28->y = 2.0f*((1.0f/256.0f)*frand8())+0.5f;
|
||||
}
|
||||
memset(lbl_1_bss_2468, 0, sizeof(lbl_1_bss_2468));
|
||||
lbl_1_bss_2464 = 0;
|
||||
lbl_1_bss_450.unk4 = 16384;
|
||||
lbl_1_bss_450.unk0 = HuMemDirectMallocNum(HEAP_SYSTEM, lbl_1_bss_450.unk4, MEMORY_DEFAULT_NUM);
|
||||
DCInvalidateRange(lbl_1_bss_450.unk0, lbl_1_bss_450.unk4);
|
||||
fn_1_3004();
|
||||
lbl_1_bss_440.unk4 = 16384;
|
||||
lbl_1_bss_440.unk0 = HuMemDirectMallocNum(HEAP_SYSTEM, lbl_1_bss_440.unk4, MEMORY_DEFAULT_NUM);
|
||||
fn_1_3128();
|
||||
lbl_1_bss_45C = HuSprAnimReadFile(0x3D0019);
|
||||
lbl_1_bss_458 = HuSprAnimReadFile(0x41000A);
|
||||
HuDataDirClose(0x3D0000);
|
||||
for(temp_r30=0; temp_r30<4; temp_r30++) {
|
||||
lbl_1_bss_3F0[temp_r30].unk4 = lbl_1_data_100[temp_r30].unk0;
|
||||
lbl_1_bss_3F0[temp_r30].unk6 = lbl_1_data_100[temp_r30].unk2;
|
||||
lbl_1_bss_3F0[temp_r30].unk8 = lbl_1_data_100[temp_r30].unk4;
|
||||
lbl_1_bss_3F0[temp_r30].unkA = lbl_1_data_100[temp_r30].unk6;
|
||||
lbl_1_bss_3F0[temp_r30].unk10 = lbl_1_data_100[temp_r30].unk8;
|
||||
lbl_1_bss_3F0[temp_r30].unkC = GXGetTexBufferSize(lbl_1_bss_3F0[temp_r30].unk8, lbl_1_bss_3F0[temp_r30].unkA, GX_TF_RGB565, GX_FALSE, 0);
|
||||
lbl_1_bss_3F0[temp_r30].unk0 = HuMemDirectMallocNum(HEAP_SYSTEM, lbl_1_bss_3F0[temp_r30].unkC, MEMORY_DEFAULT_NUM);
|
||||
memset(lbl_1_bss_3F0[temp_r30].unk0, 0, lbl_1_bss_3F0[temp_r30].unkC);
|
||||
}
|
||||
object->model[5] = Hu3DHookFuncCreate(fn_1_33A4);
|
||||
Hu3DModelLayerSet(object->model[5], 3);
|
||||
Hu3DModelCameraSet(object->model[5], 2);
|
||||
object->model[6] = Hu3DHookFuncCreate(fn_1_349C);
|
||||
Hu3DModelLayerSet(object->model[6], 3);
|
||||
Hu3DModelCameraSet(object->model[6], 4);
|
||||
object->model[7] = Hu3DHookFuncCreate(fn_1_3594);
|
||||
Hu3DModelLayerSet(object->model[7], 5);
|
||||
Hu3DModelCameraSet(object->model[7], 4);
|
||||
temp_r26 = HuSprAnimReadFile(0x41000B);
|
||||
object->model[10] = Hu3DParticleCreate(temp_r26, 100);
|
||||
Hu3DParticleHookSet(object->model[10], fn_1_443C);
|
||||
Hu3DModelAttrSet(object->model[10], 1);
|
||||
Hu3DModelLayerSet(object->model[10], 4);
|
||||
Hu3DModelCameraSet(object->model[10], 8);
|
||||
object->func = fn_1_26A4;
|
||||
}
|
||||
|
||||
HsfAttribute *fn_1_2608(s16 model, char *name)
|
||||
{
|
||||
HsfData *temp_r31;
|
||||
HsfAttribute *temp_r30;
|
||||
s32 temp_r29;
|
||||
ModelData *temp_r28;
|
||||
HsfBitmap *temp_r27;
|
||||
temp_r28 = &Hu3DData[model];
|
||||
temp_r31 = temp_r28->hsfData;
|
||||
temp_r30 = temp_r31->attribute;
|
||||
for(temp_r29=0; temp_r29<temp_r31->attributeCnt; temp_r29++, temp_r30++) {
|
||||
temp_r27 = temp_r30->bitmap;
|
||||
if(strcmp(name, temp_r27->name) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(temp_r29 >= temp_r31->attributeCnt) {
|
||||
return NULL;
|
||||
}
|
||||
return temp_r30;
|
||||
}
|
||||
|
||||
void fn_1_26A4(omObjData *object)
|
||||
{
|
||||
s32 temp_r31;
|
||||
Bss2468Data *temp_r30;
|
||||
HsfVector2f *temp_r29;
|
||||
HsfAttribute *temp_r27;
|
||||
Vec *temp_r25;
|
||||
s32 temp_r23;
|
||||
s32 temp_r22;
|
||||
Bss2468Data *sp8[64];
|
||||
|
||||
temp_r27 = fn_1_2608(object->model[1], "sora");
|
||||
if(temp_r27 != NULL) {
|
||||
temp_r27->unk30 += 0.0001f;
|
||||
temp_r27->unk34 -= 0.00005f;
|
||||
}
|
||||
temp_r30 = lbl_1_bss_2468;
|
||||
temp_r22 = 0;
|
||||
for(temp_r31=0; temp_r31<64; temp_r31++, temp_r30++) {
|
||||
if(temp_r30->unkC) {
|
||||
sp8[temp_r22++] = temp_r30;
|
||||
}
|
||||
}
|
||||
temp_r25 = lbl_1_bss_2868;
|
||||
temp_r29 = lbl_1_bss_464;
|
||||
for(temp_r31=0; temp_r31<32; temp_r31++) {
|
||||
for(temp_r23=0; temp_r23<32; temp_r23++, temp_r25++, temp_r29++) {
|
||||
temp_r25->y = -15.000001f+(2.0f*sind(temp_r29->x));
|
||||
temp_r29->x += temp_r29->y;
|
||||
}
|
||||
}
|
||||
DCFlushRangeNoSync(lbl_1_bss_2868, sizeof(lbl_1_bss_2868));
|
||||
for(temp_r31=0; temp_r31<temp_r22; temp_r31++) {
|
||||
temp_r30 = sp8[temp_r31];
|
||||
temp_r30->unkC--;
|
||||
}
|
||||
CenterM[1].y = -15.000001f+(-CenterM[2].y);
|
||||
CRotM[1].x = -CRotM[2].x;
|
||||
}
|
||||
|
||||
void fn_1_28F0(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
if(lbl_1_bss_3F0[temp_r31].unk0 != NULL) {
|
||||
HuMemDirectFree(lbl_1_bss_3F0[temp_r31].unk0);
|
||||
lbl_1_bss_3F0[temp_r31].unk0 = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GXColor lbl_1_data_139 = { 255, 255, 255, 64 };
|
||||
|
||||
float lbl_1_data_140[2][3] = {
|
||||
0.012f, 0, 0,
|
||||
0, 0.012f, 0
|
||||
};
|
||||
|
||||
float lbl_1_data_158[2][3] = {
|
||||
0, 0, 0.5f,
|
||||
0, 0.5f, 0
|
||||
};
|
||||
|
||||
void fn_1_2978(ModelData *model, Mtx mtx)
|
||||
{
|
||||
float temp_f31;
|
||||
|
||||
Mtx sp1AC;
|
||||
Mtx sp17C;
|
||||
Mtx sp14C;
|
||||
Mtx sp11C;
|
||||
Mtx spEC;
|
||||
Mtx spBC;
|
||||
Mtx sp8C;
|
||||
Mtx sp5C;
|
||||
Mtx sp2C;
|
||||
GXTexObj spC;
|
||||
GXLoadPosMtxImm(mtx, GX_PNMTX0);
|
||||
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||
GXSetNumTexGens(4);
|
||||
GXInitTexObj(&spC, lbl_1_bss_3F0[2].unk0, lbl_1_bss_3F0[2].unk8, lbl_1_bss_3F0[2].unkA, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
GXLoadTexObj(&spC, GX_TEXMAP0);
|
||||
GXInitTexObj(&spC, lbl_1_bss_3F0[1].unk0, lbl_1_bss_3F0[1].unk8, lbl_1_bss_3F0[1].unkA, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
GXLoadTexObj(&spC, GX_TEXMAP1);
|
||||
MTXLightPerspective(sp1AC, 30.0f, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);
|
||||
MTXInverse(Hu3DCameraMtx, spBC);
|
||||
MTXConcat(spBC, mtx, spBC);
|
||||
MTXConcat(sp1AC, Hu3DCameraMtx, sp8C);
|
||||
MTXConcat(sp8C, spBC, spBC);
|
||||
GXLoadTexMtxImm(spBC, GX_TEXMTX0, GX_MTX3x4);
|
||||
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, GX_TEXMTX0);
|
||||
MTXLightPerspective(sp1AC, 30.0f, 1.2f, 0.5f, 0.5f, 0.5f, 0.5f);
|
||||
MTXInverse(Hu3DCameraMtx, sp5C);
|
||||
MTXConcat(sp5C, mtx, sp5C);
|
||||
MTXConcat(sp1AC, Hu3DCameraMtx, sp2C);
|
||||
MTXConcat(sp2C, sp5C, sp5C);
|
||||
GXLoadTexMtxImm(sp5C, GX_TEXMTX1, GX_MTX3x4);
|
||||
GXSetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX3x4, GX_TG_POS, GX_TEXMTX1);
|
||||
GXSetNumTevStages(2);
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0);
|
||||
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_CPREV, GX_CC_TEXC, GX_CC_A0, GX_CC_ZERO);
|
||||
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevColor(GX_TEVSTAGE1, lbl_1_data_139);
|
||||
GXSetNumChans(1);
|
||||
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_CLAMP, GX_AF_NONE);
|
||||
HuSprTexLoad(lbl_1_bss_45C, 0, GX_TEXMAP2, GX_REPEAT, GX_REPEAT, GX_LINEAR);
|
||||
GXInitTexObj(&spC, lbl_1_bss_3F0[0].unk0, lbl_1_bss_3F0[0].unk8, lbl_1_bss_3F0[0].unkA, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
GXLoadTexObj(&spC, GX_TEXMAP3);
|
||||
GXSetNumIndStages(2);
|
||||
MTXRotDeg(sp11C, 'X', -90.0f);
|
||||
temp_f31 = 1.0f/600.0f;
|
||||
MTXScale(sp14C, temp_f31, temp_f31, temp_f31);
|
||||
MTXConcat(sp14C, sp11C, sp17C);
|
||||
sp17C[0][1] = -0.03f;
|
||||
GXLoadTexMtxImm(sp17C, GX_TEXMTX2, GX_MTX2x4);
|
||||
GXSetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_POS, GX_TEXMTX2);
|
||||
GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD2, GX_TEXMAP2);
|
||||
GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1);
|
||||
GXSetIndTexMtx(GX_ITM_0, lbl_1_data_140, 0);
|
||||
GXSetTevIndWarp(GX_TEVSTAGE0, GX_INDTEXSTAGE0, GX_TRUE, GX_FALSE, GX_ITM_0);
|
||||
MTXRotDeg(sp11C, 'X', -90.0f);
|
||||
temp_f31 = 1.0f/1200.0f;
|
||||
MTXScale(sp14C, temp_f31, temp_f31, temp_f31);
|
||||
MTXConcat(sp14C, sp11C, sp17C);
|
||||
MTXTrans(spEC, 0.5f, 0.5f, 0.0f);
|
||||
MTXConcat(spEC, sp17C, sp17C);
|
||||
GXLoadTexMtxImm(sp17C, GX_TEXMTX3, GX_MTX2x4);
|
||||
GXSetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_POS, GX_TEXMTX3);
|
||||
GXSetIndTexOrder(GX_INDTEXSTAGE1, GX_TEXCOORD3, GX_TEXMAP3);
|
||||
GXSetIndTexCoordScale(GX_INDTEXSTAGE1, GX_ITS_1, GX_ITS_1);
|
||||
GXSetIndTexMtx(GX_ITM_1, lbl_1_data_158, 0);
|
||||
GXSetTevIndWarp(GX_TEVSTAGE1, GX_INDTEXSTAGE1, GX_TRUE, GX_FALSE, GX_ITM_1);
|
||||
GXClearVtxDesc();
|
||||
GXSetVtxDesc(GX_VA_POS, GX_INDEX16);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GXSetArray(GX_VA_POS, lbl_1_bss_2868, sizeof(Vec));
|
||||
GXSetCullMode(GX_CULL_BACK);
|
||||
GXCallDisplayList(lbl_1_bss_450.unk0, lbl_1_bss_450.unk4);
|
||||
GXSetNumIndStages(0);
|
||||
GXSetTevDirect(GX_TEVSTAGE0);
|
||||
GXSetTevDirect(GX_TEVSTAGE1);
|
||||
}
|
||||
|
||||
void fn_1_3004(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
GXBeginDisplayList(lbl_1_bss_450.unk0, lbl_1_bss_450.unk4);
|
||||
for(temp_r30=0; temp_r30<31; temp_r30++) {
|
||||
temp_r29 = temp_r30*32;
|
||||
GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, 64);
|
||||
if(temp_r30 & 0x1) {
|
||||
for(temp_r31=0; temp_r31<32; temp_r31++) {
|
||||
GXPosition1x16(temp_r29+temp_r31+32);
|
||||
GXPosition1x16(temp_r29+temp_r31);
|
||||
}
|
||||
} else {
|
||||
for(temp_r31=31; temp_r31>=0; temp_r31--) {
|
||||
GXPosition1x16(temp_r29+temp_r31);
|
||||
GXPosition1x16(temp_r29+temp_r31+32);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
lbl_1_bss_450.unk4 = GXEndDisplayList();
|
||||
DCFlushRangeNoSync(lbl_1_bss_450.unk0, lbl_1_bss_450.unk4);
|
||||
}
|
||||
|
||||
void fn_1_3128(void)
|
||||
{
|
||||
GXBeginDisplayList(lbl_1_bss_440.unk0, lbl_1_bss_440.unk4);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition2f32(-0.5f, -0.5f);
|
||||
GXTexCoord2f32(0, 0);
|
||||
GXPosition2f32(0.5f, -0.5f);
|
||||
GXTexCoord2f32(1, 0);
|
||||
GXPosition2f32(0.5f, 0.5f);
|
||||
GXTexCoord2f32(1, 1);
|
||||
GXPosition2f32(-0.5f, 0.5f);
|
||||
GXTexCoord2f32(0, 1);
|
||||
GXEnd();
|
||||
lbl_1_bss_440.unk4 = GXEndDisplayList();
|
||||
DCFlushRangeNoSync(lbl_1_bss_440.unk0, lbl_1_bss_440.unk4);
|
||||
}
|
||||
|
||||
void fn_1_32DC(Bss3F0Data *arg0, GXBool arg1)
|
||||
{
|
||||
GXSetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE);
|
||||
GXSetTexCopySrc(0, 0, arg0->unk4, arg0->unk6);
|
||||
GXSetTexCopyDst(arg0->unk8, arg0->unkA, GX_TF_RGB565, arg0->unk10);
|
||||
GXSetCopyClear(BGColor, 0xFFFFFF);
|
||||
GXCopyTex(arg0->unk0, arg1);
|
||||
GXPixModeSync();
|
||||
DCFlushRange(arg0->unk0, arg0->unkC);
|
||||
|
||||
}
|
||||
|
||||
void fn_1_33A4(ModelData *model, Mtx mtx)
|
||||
{
|
||||
fn_1_32DC(&lbl_1_bss_3F0[1], GX_TRUE);
|
||||
|
||||
}
|
||||
|
||||
void fn_1_349C(ModelData *model, Mtx mtx)
|
||||
{
|
||||
fn_1_32DC(&lbl_1_bss_3F0[2], GX_TRUE);
|
||||
}
|
||||
|
||||
void fn_1_3594(ModelData *model, Mtx mtx)
|
||||
{
|
||||
Mtx sp90;
|
||||
Mtx sp60;
|
||||
Mtx sp30;
|
||||
GXTexObj sp10;
|
||||
|
||||
fn_1_32DC(&lbl_1_bss_3F0[3], GX_FALSE);
|
||||
GXLoadPosMtxImm(mtx, GX_PNMTX0);
|
||||
MTXLightPerspective(sp90, 30.0f, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);
|
||||
MTXInverse(Hu3DCameraMtx, sp60);
|
||||
MTXConcat(sp60, mtx, sp60);
|
||||
MTXConcat(sp90, Hu3DCameraMtx, sp30);
|
||||
MTXConcat(sp30, sp60, sp60);
|
||||
GXLoadTexMtxImm(sp60, GX_TEXMTX0, GX_MTX3x4);
|
||||
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, GX_TEXMTX0);
|
||||
GXSetNumChans(1);
|
||||
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_CLAMP, GX_AF_NONE);
|
||||
GXSetNumTexGens(1);
|
||||
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, GX_TEXMTX0);
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
GXSetZMode(GX_TRUE, GX_GREATER, GX_FALSE);
|
||||
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
GXSetNumTevStages(1);
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
GXSetTevOp(GX_TEVSTAGE0, GX_REPLACE);
|
||||
GXInitTexObj(&sp10, lbl_1_bss_3F0[2].unk0, lbl_1_bss_3F0[2].unk8, lbl_1_bss_3F0[2].unkA, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
GXLoadTexObj(&sp10, GX_TEXMAP0);
|
||||
GXClearVtxDesc();
|
||||
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition3f32(-1000.0f, -5.000001f, -1000.0f);
|
||||
GXPosition3f32(1000.0f, -5.000001f, -1000.0f);
|
||||
GXPosition3f32(1000.0f, -5.000001f, 1000.0f);
|
||||
GXPosition3f32(-1000.0f, -5.000001f, 1000.0f);
|
||||
GXEnd();
|
||||
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition3f32(-1000.0f, -70.0f, -1000.0f);
|
||||
GXPosition3f32(1000.0f, -70.0f, -1000.0f);
|
||||
GXPosition3f32(1000.0f, -70.0f, 1000.0f);
|
||||
GXPosition3f32(-1000.0f, -70.0f, 1000.0f);
|
||||
GXEnd();
|
||||
fn_1_32DC(&lbl_1_bss_3F0[2], GX_FALSE);
|
||||
GXInitTexObj(&sp10, lbl_1_bss_3F0[3].unk0, lbl_1_bss_3F0[3].unk8, lbl_1_bss_3F0[3].unkA, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
GXLoadTexObj(&sp10, GX_TEXMAP0);
|
||||
GXSetZMode(GX_TRUE, GX_GREATER, GX_FALSE);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition3f32(-1000.0f, -5.000001f, -1000.0f);
|
||||
GXPosition3f32(1000.0f, -5.000001f, -1000.0f);
|
||||
GXPosition3f32(1000.0f, -5.000001f, 1000.0f);
|
||||
GXPosition3f32(-1000.0f, -5.000001f, 1000.0f);
|
||||
GXEnd();
|
||||
}
|
||||
|
||||
GXColor lbl_1_data_170 = { 255, 0, 0, 255 };
|
||||
GXColor lbl_1_data_174 = { 255, 255, 255, 32 };
|
||||
GXColor lbl_1_data_178 = { 0, 126, 126, 255 };
|
||||
|
||||
void fn_1_3CC8(ModelData *model, Mtx mtx)
|
||||
{
|
||||
|
||||
float temp_f31;
|
||||
Mtx sp44;
|
||||
Mtx sp14;
|
||||
Bss2468Data *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
|
||||
MTXOrtho(sp44, 0, 480, 0, 640, 0, 100);
|
||||
GXSetProjection(sp44, GX_ORTHOGRAPHIC);
|
||||
MTXIdentity(sp14);
|
||||
GXLoadPosMtxImm(sp14, GX_PNMTX0);
|
||||
GXSetNumChans(1);
|
||||
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_CLAMP, GX_AF_NONE);
|
||||
GXSetChanMatColor(GX_COLOR0A0, lbl_1_data_178);
|
||||
GXSetNumTexGens(0);
|
||||
HuSprTexLoad(lbl_1_bss_458, 0, GX_TEXMAP0, GX_REPEAT, GX_REPEAT, GX_LINEAR);
|
||||
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
|
||||
GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE);
|
||||
|
||||
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
GXSetNumTevStages(1);
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
GXSetScissor(0, 0, lbl_1_bss_3F0[0].unk8, lbl_1_bss_3F0[0].unkA);
|
||||
GXClearVtxDesc();
|
||||
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_U16, 0);
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
GXPosition2u16(0, 0);
|
||||
GXPosition2u16(lbl_1_bss_3F0[0].unk8, 0);
|
||||
GXPosition2u16(lbl_1_bss_3F0[0].unk8, lbl_1_bss_3F0[0].unkA);
|
||||
GXPosition2u16(0, lbl_1_bss_3F0[0].unkA);
|
||||
GXEnd();
|
||||
GXSetNumTexGens(1);
|
||||
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
||||
GXSetNumTevStages(1);
|
||||
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||||
GXSetTevOp(GX_TEVSTAGE0, GX_REPLACE);
|
||||
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
|
||||
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO);
|
||||
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
||||
GXClearVtxDesc();
|
||||
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_F32, 0);
|
||||
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
||||
temp_r29 = lbl_1_bss_2464;
|
||||
for(temp_r30=0; temp_r30<64; temp_r29 = (temp_r29+1)%64, temp_r30++) {
|
||||
temp_r31 = &lbl_1_bss_2468[temp_r29];
|
||||
if(temp_r31->unkC == 0) {
|
||||
continue;
|
||||
}
|
||||
temp_f31 = (0.2f+cosd((90.0f*temp_r31->unkC)/60.0f))*128.0f;
|
||||
lbl_1_data_174.a = 255.0f*sind((90.0f*temp_r31->unkC)/60.0f);
|
||||
GXSetChanMatColor(GX_COLOR0A0, lbl_1_data_174);
|
||||
MTXScale(sp14, 0.5f*temp_f31, 0.5f*temp_f31, 1.0f);
|
||||
mtxTransCat(sp14, (200.0f*(600.0f+temp_r31->unk0.x))/1200.0f, (200.0f*(600.0f+temp_r31->unk0.z))/1200.0f, 0);
|
||||
GXLoadPosMtxImm(sp14, GX_PNMTX0);
|
||||
GXCallDisplayList(lbl_1_bss_440.unk0, lbl_1_bss_440.unk4);
|
||||
}
|
||||
fn_1_32DC(&lbl_1_bss_3F0[0], GX_TRUE);
|
||||
}
|
||||
|
||||
void fn_1_43AC(Vec *arg0)
|
||||
{
|
||||
Bss2468Data *temp_r31;
|
||||
temp_r31 = &lbl_1_bss_2468[lbl_1_bss_2464];
|
||||
if(temp_r31->unkC == 0) {
|
||||
temp_r31->unk0.x = arg0->x;
|
||||
temp_r31->unk0.y = arg0->y;
|
||||
temp_r31->unk0.z = arg0->z;
|
||||
temp_r31->unkC = 60;
|
||||
lbl_1_bss_2464 = (lbl_1_bss_2464+1)%64;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_443C(ModelData *model, ParticleData *particle, Mtx matrix)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
HsfanimStruct01 *temp_r31;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
if(particle->unk_00 == 0) {
|
||||
particle->unk_00 = 1;
|
||||
temp_r31 = particle->unk_48;
|
||||
for(temp_r29=0; temp_r29<particle->unk_30; temp_r31++, temp_r29++) {
|
||||
temp_r31->unk2C = 10;
|
||||
temp_f31 = ((1.0f/256.0f)*frand8())*360.0f;
|
||||
temp_r31->unk34.x = (0.2f*sind(temp_f31))*100.0f;
|
||||
temp_r31->unk34.y = 0;
|
||||
temp_r31->unk34.z = (0.2f*cosd(temp_f31))*100.0f;
|
||||
temp_f30 = (100.0f*(0.025f*((1.0f/256.0f)*frand8())))+2.5f;
|
||||
temp_r31->unk08.x = temp_f30*sind(temp_f31);
|
||||
temp_r31->unk08.y = (100.0f*(0.025f*(((1.0f/256.0f)*(s32)(frand() & 0x1FF))-1.0f)))+7.5000005f;
|
||||
temp_r31->unk08.z = temp_f30*cosd(temp_f31);
|
||||
temp_r31->unk40.r = temp_r31->unk40.g = temp_r31->unk40.b = 255;
|
||||
temp_r31->unk40.a = (frand() & 0x1F)+16;
|
||||
}
|
||||
}
|
||||
temp_r28 = 0;
|
||||
temp_r31 = particle->unk_48;
|
||||
for(temp_r29=0; temp_r29<particle->unk_30; temp_r29++, temp_r31++) {
|
||||
if(temp_r31->unk40.a == 0) {
|
||||
temp_r28++;
|
||||
continue;
|
||||
}
|
||||
temp_r31->unk34.x += temp_r31->unk08.x;
|
||||
temp_r31->unk34.y += temp_r31->unk08.y;
|
||||
temp_r31->unk34.z += temp_r31->unk08.z;
|
||||
temp_r31->unk08.y += -0.5f;
|
||||
temp_r31->unk40.a--;
|
||||
}
|
||||
if(temp_r28 == particle->unk_30) {
|
||||
model->attr |= 0x1;
|
||||
}
|
||||
DCStoreRangeNoSync(particle->unk_48, particle->unk_30*sizeof(HsfanimStruct01));
|
||||
}
|
||||
|
||||
void fn_1_47EC(Vec *arg0)
|
||||
{
|
||||
Hu3DModelPosSet(lbl_1_bss_5868->model[10], arg0->x, arg0->y, arg0->z);
|
||||
Hu3DModelAttrReset(lbl_1_bss_5868->model[10], 1);
|
||||
|
||||
}
|
||||
676
src/REL/m434Dll/player.c
Normal file
676
src/REL/m434Dll/player.c
Normal file
|
|
@ -0,0 +1,676 @@
|
|||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/chrman.h"
|
||||
#include "game/pad.h"
|
||||
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "REL/m434Dll.h"
|
||||
#include "math.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
typedef struct data_224_struct {
|
||||
u16 unk0;
|
||||
u16 unk2;
|
||||
float unk4;
|
||||
float unk8;
|
||||
u32 unkC;
|
||||
} Data224Struct;
|
||||
|
||||
omObjData *lbl_1_bss_5870[4];
|
||||
|
||||
char *lbl_1_data_190[8] = {
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
"dmy-itemhook-r",
|
||||
};
|
||||
|
||||
char *lbl_1_data_1BC[8] = {
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
"itemhook-r",
|
||||
};
|
||||
|
||||
s32 lbl_1_data_1DC[2] = {
|
||||
0x410003,
|
||||
0x410004
|
||||
};
|
||||
|
||||
Vec lbl_1_data_1E4[2] = {
|
||||
{ -550, 0, 550 },
|
||||
{ 550, 0, 550 }
|
||||
};
|
||||
|
||||
u32 lbl_1_data_1FC[10] = {
|
||||
0,
|
||||
2,
|
||||
23,
|
||||
133,
|
||||
0x41000E,
|
||||
0x410016,
|
||||
0x41001E,
|
||||
0x410026,
|
||||
0x41002E,
|
||||
0x410036
|
||||
};
|
||||
|
||||
Data224Struct lbl_1_data_224[9] = {
|
||||
{ 0, 4, 12, 0, 0x40000001 },
|
||||
{ 1, 6, 6, 0, 0x40000001 },
|
||||
{ 0, 8, 6, 0, 0 },
|
||||
{ 0, 5, 6, 0, 0x40000001 },
|
||||
{ 1, 5, 6, 0, 0x40000001 },
|
||||
{ 0, 8, 6, 30, 0 },
|
||||
{ 0, 9, 6, 0, 0 },
|
||||
{ 2, 0, 12, 0, 0 },
|
||||
{ 3, 0, 12, 0, 0 },
|
||||
};
|
||||
|
||||
void fn_1_4988(omObjData *object);
|
||||
|
||||
void fn_1_4854(Process *objman)
|
||||
{
|
||||
s16 temp_r31;
|
||||
omObjData *temp_r30;
|
||||
s16 temp_r29;
|
||||
s32 sp8[2] = { 0, 0 };
|
||||
omMakeGroupEx(objman, 0, 4);
|
||||
omGetGroupMemberListEx(objman, 0);
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
temp_r30 = lbl_1_bss_5870[temp_r31] = omAddObjEx(objman, 40, 2, 10, 0, fn_1_4988);
|
||||
temp_r30->work[0] = temp_r31;
|
||||
temp_r29 = fn_1_1D74(temp_r31);
|
||||
temp_r30->work[1] = (temp_r29*2)+sp8[temp_r29];
|
||||
sp8[temp_r29]++;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_4964(void)
|
||||
{
|
||||
CharModelKill(-1);
|
||||
}
|
||||
|
||||
typedef struct work_4988 {
|
||||
s32 unk0;
|
||||
s32 unk4;
|
||||
s32 unk8;
|
||||
s32 unkC;
|
||||
s32 unk10;
|
||||
u32 unk14;
|
||||
u32 unk18;
|
||||
float unk1C;
|
||||
float unk20;
|
||||
s32 unk24;
|
||||
Vec unk28;
|
||||
float unk34;
|
||||
u16 unk38;
|
||||
s16 unk3A;
|
||||
s16 unk3C;
|
||||
s16 unk3E;
|
||||
float unk40;
|
||||
float unk44;
|
||||
float unk48;
|
||||
float unk4C;
|
||||
float unk50;
|
||||
s32 unk54;
|
||||
s16 unk58[3];
|
||||
s32 unk60;
|
||||
float unk64;
|
||||
s32 unk68;
|
||||
u16 unk6C;
|
||||
s32 unk70;
|
||||
Vec unk74;
|
||||
s16 unk80;
|
||||
float unk84;
|
||||
Vec unk88;
|
||||
Vec unk94;
|
||||
} Work4988;
|
||||
|
||||
void fn_1_4DF4(omObjData *object);
|
||||
void fn_1_60AC(omObjData *arg0, u32 arg1);
|
||||
|
||||
void fn_1_4988(omObjData *object)
|
||||
{
|
||||
Work4988 *temp_r31;
|
||||
s16 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27;
|
||||
|
||||
float sp1C[4] = { 0.5f, 0.65f, 0.8f, 1.0f };
|
||||
s32 spC[4] = { 1, 1, 2, 2 };
|
||||
s32 sp8;
|
||||
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(Work4988), MEMORY_DEFAULT_NUM);
|
||||
temp_r31 = object->data;
|
||||
memset(temp_r31, 0, sizeof(Work4988));
|
||||
temp_r27 = object->work[0];
|
||||
temp_r28 = GWPlayerCfg[temp_r27].character;
|
||||
temp_r31->unk8 = temp_r28;
|
||||
sp8 = temp_r31->unkC = 0;
|
||||
temp_r31->unk0 = (object->work[1] >> 1) & 0x1;
|
||||
temp_r31->unk4 = object->work[1] & 0x1;
|
||||
temp_r31->unk6C = 0;
|
||||
temp_r31->unk64 = sp1C[GWPlayerCfg[temp_r27].diff & 0x3];
|
||||
temp_r31->unk68 = spC[GWPlayerCfg[temp_r27].diff & 0x3];
|
||||
object->model[0] = CharModelCreate(temp_r28, 8);
|
||||
CharModelStepTypeSet(temp_r28, 3);
|
||||
Hu3DModelCameraSet(object->model[0], 4);
|
||||
Hu3DModelLayerSet(object->model[0], 4);
|
||||
object->model[1] = Hu3DModelCreateFile(lbl_1_data_1DC[temp_r31->unk0]);
|
||||
Hu3DModelCameraSet(object->model[1], 4);
|
||||
Hu3DModelLayerSet(object->model[1], 4);
|
||||
Hu3DModelHookSet(object->model[0], lbl_1_data_190[temp_r31->unkC], object->model[1]);
|
||||
Hu3DModelClusterAttrSet(object->model[1], 0, 0xC0000001);
|
||||
for(temp_r29=0; temp_r29<10; temp_r29++) {
|
||||
if(lbl_1_data_1FC[temp_r29] < 0x10000) {
|
||||
object->motion[temp_r29] = CharModelMotionCreate(temp_r28, lbl_1_data_1FC[temp_r29]);
|
||||
} else {
|
||||
object->motion[temp_r29] = Hu3DJointMotionFile(object->model[0], temp_r28+lbl_1_data_1FC[temp_r29]);
|
||||
}
|
||||
}
|
||||
CharModelMotionDataClose(temp_r28);
|
||||
object->trans.x = temp_r31->unk88.x = ((2.0f*object->work[1])*100.0f)-300.0f;
|
||||
object->trans.y = temp_r31->unk88.y = -70;
|
||||
object->trans.z = temp_r31->unk88.z = 0;
|
||||
temp_r31->unk94.x = temp_r31->unk94.y = temp_r31->unk94.z = 0;
|
||||
temp_r31->unk40 = temp_r31->unk44 = 0;
|
||||
temp_r31->unk48 = 0;
|
||||
temp_r31->unk4C = 0.02f;
|
||||
temp_r31->unk84 = 55;
|
||||
temp_r31->unk28 = lbl_1_data_1E4[temp_r31->unk0];
|
||||
temp_r31->unk28.y = object->trans.y;
|
||||
temp_r31->unk34 = 400;
|
||||
temp_r31->unk54 = 0;
|
||||
for(temp_r29=0; temp_r29<3; temp_r29++) {
|
||||
temp_r31->unk58[temp_r29] = -1;
|
||||
}
|
||||
temp_r31->unk50 = 0;
|
||||
temp_r31->unk10 = -1;
|
||||
temp_r31->unk60 = 0;
|
||||
fn_1_60AC(object, 0);
|
||||
temp_r31->unk38 = 0;
|
||||
object->func = fn_1_4DF4;
|
||||
}
|
||||
|
||||
void fn_1_4E50(omObjData *object);
|
||||
void fn_1_5BEC(omObjData *object);
|
||||
|
||||
void fn_1_4DF4(omObjData *object)
|
||||
{
|
||||
Work4988 *temp_r31 = object->data;
|
||||
fn_1_5BEC(object);
|
||||
temp_r31->unk3C++;
|
||||
temp_r31->unk38 = 0;
|
||||
object->func = fn_1_4E50;
|
||||
}
|
||||
|
||||
void fn_1_5AB0(omObjData *object);
|
||||
|
||||
void fn_1_5C98(omObjData *object);
|
||||
void fn_1_64C0(omObjData *object);
|
||||
|
||||
float fn_1_67AC(float arg0, float arg1);
|
||||
|
||||
//Issues with assignment of temp_f30
|
||||
//Scratch is at https://decomp.me/scratch/EqCuG
|
||||
void fn_1_4E50(omObjData *object)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
float temp_f28;
|
||||
Work4988 *temp_r31 = object->data;
|
||||
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27 = 0;
|
||||
Mtx sp2C;
|
||||
Vec sp20;
|
||||
char *sp14[3] = {
|
||||
"f0",
|
||||
"f1",
|
||||
"f2"
|
||||
};
|
||||
float spC[2] = { 0.05, 0.02 };
|
||||
temp_r31->unk14 = 0;
|
||||
temp_r31->unk18 = 0;
|
||||
temp_r31->unk20 = 0;
|
||||
temp_r31->unk1C = 0;
|
||||
if(fn_1_1D54() == 2) {
|
||||
if(GWPlayerCfg[object->work[0]].iscom) {
|
||||
fn_1_5C98(object);
|
||||
} else {
|
||||
temp_r31->unk18 = HuPadBtn[GWPlayerCfg[object->work[0]].pad_idx];
|
||||
temp_r31->unk14 = HuPadBtnDown[GWPlayerCfg[object->work[0]].pad_idx];
|
||||
temp_f31 = HuPadStkX[GWPlayerCfg[object->work[0]].pad_idx];
|
||||
temp_f30 = -HuPadStkY[GWPlayerCfg[object->work[0]].pad_idx];
|
||||
|
||||
temp_r31->unk20 = atan2d(temp_f31, temp_f30);
|
||||
temp_r31->unk1C = (1.0f/72.0f)*VECMagPoint(temp_f31, temp_f30, 0);
|
||||
if(temp_r31->unk1C > 1.0f) {
|
||||
temp_r31->unk1C = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
temp_r31->unk60 = 0;
|
||||
switch(temp_r31->unk38) {
|
||||
case 0:
|
||||
temp_r27 = 1;
|
||||
if(temp_r31->unk1C > spC[temp_r31->unk24]) {
|
||||
temp_r31->unk24 = 1;
|
||||
temp_r31->unk44 = temp_r31->unk20;
|
||||
temp_r31->unk94.x += 225.0f*(temp_r31->unk1C*sind(temp_r31->unk20))*(1.0f/60.0f);
|
||||
temp_r31->unk94.z += 225.0f*(temp_r31->unk1C*cosd(temp_r31->unk20))*(1.0f/60.0f);
|
||||
temp_r31->unk48 = 0.2f;
|
||||
temp_r31->unk4C = 0;
|
||||
if(CharModelMotionShiftIDGet(temp_r31->unk8) < 0) {
|
||||
fn_1_60AC(object, 1);
|
||||
CharModelMotionSpeedSet(temp_r31->unk8, temp_r31->unk1C);
|
||||
}
|
||||
if(temp_r31->unk1C > 0.75f && (temp_r31->unk3A & 0x7) == 0) {
|
||||
fn_1_8C14(object->work[0], &temp_r31->unk88, temp_r31->unk1C);
|
||||
if((temp_r31->unk3A & 0xF) == 0) {
|
||||
fn_1_43AC(&temp_r31->unk88);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
temp_r31->unk24 = 0;
|
||||
if(CharModelMotionShiftIDGet(temp_r31->unk8) < 0) {
|
||||
fn_1_60AC(object, 0);
|
||||
}
|
||||
}
|
||||
if(temp_r31->unk14 & PAD_BUTTON_A) {
|
||||
temp_r31->unk38 = 1;
|
||||
temp_r31->unk3C = 0;
|
||||
} else if(temp_r31->unk14 & PAD_BUTTON_B) {
|
||||
temp_r31->unk38 = 3;
|
||||
temp_r31->unk3C = 0;
|
||||
temp_r31->unk3A = 0;
|
||||
} else {
|
||||
temp_r31->unk60 = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
temp_r31->unk24 = 0;
|
||||
if(temp_r31->unk3C == 0) {
|
||||
fn_1_60AC(object, 2);
|
||||
temp_r31->unk3A = 0;
|
||||
temp_r31->unk3C++;
|
||||
} else if(temp_r31->unk3C == 1 && temp_r31->unk3A > 30.0f) {
|
||||
if(temp_r31->unk54 < 3) {
|
||||
temp_r28 = fn_1_8884(&temp_r31->unk88, 20, 150, temp_r31->unk40, -30, 30, 1, object->work[0]);
|
||||
if(temp_r28 >= 0) {
|
||||
temp_r31->unk58[temp_r31->unk54++] = temp_r28;
|
||||
omVibrate(object->work[0], 12, 6, 6);
|
||||
}
|
||||
}
|
||||
temp_r31->unk38 = 2;
|
||||
temp_r31->unk3A = 0;
|
||||
temp_r31->unk3C = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if(temp_r31->unk3C == 0) {
|
||||
if(!(temp_r31->unk18 & PAD_BUTTON_A)) {
|
||||
temp_r31->unk24 = 0;
|
||||
fn_1_60AC(object, 5);
|
||||
temp_r31->unk3A = 0;
|
||||
temp_r31->unk3C++;
|
||||
} else {
|
||||
temp_f28 = fn_1_67AC(temp_r31->unk40, temp_r31->unk20);
|
||||
if(temp_f28 > 10.0f) {
|
||||
temp_f28 = 10.0f;
|
||||
} else if(temp_f28 < -10.0f) {
|
||||
temp_f28 = -10.0f;
|
||||
}
|
||||
if(temp_r31->unk1C > spC[temp_r31->unk24] && fabs(temp_f28) > 5.0) {
|
||||
temp_r31->unk24 = 1;
|
||||
temp_r31->unk44 = temp_r31->unk40+temp_f28;
|
||||
temp_r31->unk48 = 0.2f;
|
||||
temp_r31->unk4C = 0;
|
||||
if(CharModelMotionShiftIDGet(temp_r31->unk8) < 0) {
|
||||
fn_1_60AC(object, 4);
|
||||
CharModelMotionSpeedSet(temp_r31->unk8, 0.5f);
|
||||
}
|
||||
if(temp_r31->unk54 < 3) {
|
||||
temp_r28 = fn_1_8884(&temp_r31->unk88, 20, 150, temp_r31->unk40, -15, 15, 1, object->work[0]);
|
||||
if(temp_r28 >= 0) {
|
||||
temp_r31->unk58[temp_r31->unk54++] = temp_r28;
|
||||
omVibrate(object->work[0], 12, 6, 6);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
temp_r31->unk24 = 0;
|
||||
if(CharModelMotionShiftIDGet(temp_r31->unk8) < 0) {
|
||||
fn_1_60AC(object, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(temp_r31->unk3A > 30.0f) {
|
||||
temp_r31->unk38 = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
temp_r31->unk24 = 0;
|
||||
if(temp_r31->unk3C == 0) {
|
||||
temp_r31->unk3E = 0;
|
||||
VECSubtract(&temp_r31->unk28, &temp_r31->unk88, &sp20);
|
||||
temp_r31->unk44 = atan2d(sp20.x, sp20.z);
|
||||
temp_f28 = VECMag(&sp20);
|
||||
if(temp_f28 < temp_r31->unk34) {
|
||||
temp_r31->unk3E++;
|
||||
fn_1_60AC(object, 6);
|
||||
} else {
|
||||
fn_1_60AC(object, 0);
|
||||
}
|
||||
temp_r31->unk3A = 0;
|
||||
temp_r31->unk3C++;
|
||||
}
|
||||
if(temp_r31->unk3E) {
|
||||
if(temp_r31->unk3A > 36.0f) {
|
||||
for(temp_r29=0; temp_r29<temp_r31->unk54; temp_r29++) {
|
||||
fn_1_8B58(temp_r31->unk58[temp_r29]);
|
||||
}
|
||||
temp_r31->unk54 = 0;
|
||||
temp_r31->unk3E = 0;
|
||||
}
|
||||
}
|
||||
if(temp_r31->unk3A > 60.0f) {
|
||||
temp_r31->unk38 = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
VECAdd(&temp_r31->unk88, &temp_r31->unk94, &temp_r31->unk88);
|
||||
temp_r31->unk94.x = temp_r31->unk94.y = temp_r31->unk94.z = 0;
|
||||
fn_1_64C0(object);
|
||||
temp_f28 = 0;
|
||||
if(temp_r31->unk54) {
|
||||
temp_f28 = (temp_r31->unk54*10)+10;
|
||||
}
|
||||
temp_r31->unk50 += (temp_f28-temp_r31->unk50)*0.3f;
|
||||
Hu3DData[object->model[1]].unk_A4[0] = temp_r31->unk50;
|
||||
Hu3DModelObjMtxGet(object->model[0], lbl_1_data_190[temp_r31->unkC], sp2C);
|
||||
for(temp_r29=0; temp_r29<temp_r31->unk54; temp_r29++) {
|
||||
Hu3DModelObjPosGet(object->model[1], sp14[temp_r29], &sp20);
|
||||
MTXMultVec(sp2C, &sp20, &sp20);
|
||||
fn_1_8AEC(temp_r31->unk58[temp_r29], &sp20);
|
||||
}
|
||||
fn_1_5BEC(object);
|
||||
if(fn_1_1D54() == 5 && temp_r27) {
|
||||
temp_r31->unk38 = 0;
|
||||
object->func = fn_1_5AB0;
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_6248(omObjData *object);
|
||||
|
||||
void fn_1_5AB0(omObjData *object)
|
||||
{
|
||||
Work4988 *temp_r31 = object->data;
|
||||
s32 sp8[2] = { -1, 1 };
|
||||
fn_1_5BEC(object);
|
||||
switch(temp_r31->unk38) {
|
||||
case 0:
|
||||
temp_r31->unk38++;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
Hu3DModelHookReset(object->model[0]);
|
||||
Hu3DModelAttrSet(object->model[1], 1);
|
||||
if(sp8[temp_r31->unk0] == fn_1_1D8C()) {
|
||||
fn_1_60AC(object, 7);
|
||||
} else {
|
||||
fn_1_60AC(object, 8);
|
||||
}
|
||||
temp_r31->unk44 = 0;
|
||||
temp_r31->unk48 = 0;
|
||||
temp_r31->unk4C = 0.005f;
|
||||
temp_r31->unk38++;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if(fn_1_6248(object)) {
|
||||
temp_r31->unk38++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float fn_1_6690(float arg0, float arg1, float arg2);
|
||||
|
||||
void fn_1_5BEC(omObjData *object)
|
||||
{
|
||||
Work4988 *temp_r31 = object->data;
|
||||
temp_r31->unk3A++;
|
||||
object->trans.x = temp_r31->unk88.x;
|
||||
object->trans.y = temp_r31->unk88.y;
|
||||
object->trans.z = temp_r31->unk88.z;
|
||||
temp_r31->unk48 += temp_r31->unk4C;
|
||||
if(temp_r31->unk48 > 0.45f) {
|
||||
temp_r31->unk48 = 0.45f;
|
||||
}
|
||||
temp_r31->unk40 = fn_1_6690(temp_r31->unk40, temp_r31->unk44, temp_r31->unk48);
|
||||
object->rot.y = temp_r31->unk40;
|
||||
}
|
||||
|
||||
void fn_1_5C98(omObjData *object)
|
||||
{
|
||||
Vec sp8;
|
||||
Work4988 *temp_r31 = object->data;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29 = 0;
|
||||
s32 temp_r28;
|
||||
switch(temp_r31->unk6C) {
|
||||
case 0:
|
||||
if(temp_r31->unk60) {
|
||||
temp_r31->unk70 = fn_1_8FA0(&temp_r31->unk88);
|
||||
if(temp_r31->unk70 < 0 || temp_r31->unk54 >= temp_r31->unk68 || fn_1_1D44() < 10) {
|
||||
temp_r29 = 1;
|
||||
}
|
||||
if(temp_r31->unk54 && temp_r29) {
|
||||
temp_r31->unk6C = 3;
|
||||
temp_r31->unk80 = 0;
|
||||
} else if(temp_r31->unk70 >= 0) {
|
||||
temp_r31->unk6C = 1;
|
||||
temp_r31->unk80 = 0;
|
||||
fn_1_8E2C(temp_r31->unk70, &temp_r31->unk74);
|
||||
temp_r31->unk74.y = temp_r31->unk88.y;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
temp_r31->unk1C = 0.73f*temp_r31->unk64;
|
||||
if(temp_r31->unk54 && fn_1_1D44() < 10) {
|
||||
temp_r31->unk6C = 0;
|
||||
} else {
|
||||
temp_r28 = fn_1_8D78(&temp_r31->unk88);
|
||||
if(fn_1_8F3C(temp_r28) > 0) {
|
||||
temp_r31->unk6C = 2;
|
||||
temp_r31->unk80 = 0;
|
||||
} else {
|
||||
VECSubtract(&temp_r31->unk74, &temp_r31->unk88, &sp8);
|
||||
temp_r31->unk20 = fn_1_6690(temp_r31->unk40, atan2d(sp8.x, sp8.z), temp_r31->unk64*0.25f);
|
||||
temp_r30 = 0;
|
||||
if(VECMag(&sp8) < 50.0f) {
|
||||
temp_r30 = 1;
|
||||
}
|
||||
if(temp_r30 && fn_1_8F3C(temp_r31->unk70) > 0) {
|
||||
temp_r31->unk6C = 2;
|
||||
temp_r31->unk80 = 0;
|
||||
} else {
|
||||
temp_r31->unk80++;
|
||||
if(temp_r30 || temp_r31->unk80 > 60.0f) {
|
||||
if(temp_r30 || frandmod(1000) < 10) {
|
||||
temp_r31->unk70 = fn_1_8FA0(&temp_r31->unk88);
|
||||
fn_1_8E2C(temp_r31->unk70, &temp_r31->unk74);
|
||||
temp_r31->unk74.y = temp_r31->unk88.y;
|
||||
temp_r31->unk80 = 0;
|
||||
if(temp_r31->unk70 < 0) {
|
||||
temp_r31->unk6C = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
temp_r31->unk80++;
|
||||
if(temp_r31->unk80 < 120*temp_r31->unk64) {
|
||||
temp_r31->unk1C = 0.4f;
|
||||
temp_r31->unk20 = temp_r31->unk40+10.0f;
|
||||
temp_r31->unk14 = temp_r31->unk18 = PAD_BUTTON_A;
|
||||
} else {
|
||||
temp_r31->unk6C = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
temp_r31->unk1C = 0.75f+(0.25f*temp_r31->unk64);
|
||||
VECSubtract(&temp_r31->unk28, &temp_r31->unk88, &sp8);
|
||||
temp_r31->unk20 = fn_1_6690(temp_r31->unk40, atan2d(sp8.x, sp8.z), 0.2f);
|
||||
if(VECMag(&sp8) < temp_r31->unk34-30.000002f) {
|
||||
temp_r31->unk14 = temp_r31->unk18 = PAD_BUTTON_B;
|
||||
temp_r31->unk6C = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_60AC(omObjData *arg0, u32 arg1)
|
||||
{
|
||||
float temp_f31;
|
||||
Work4988 *temp_r30 = arg0->data;
|
||||
if(temp_r30->unk10 != arg1 && arg1 < 9) {
|
||||
temp_f31 = lbl_1_data_224[arg1].unk4;
|
||||
if(temp_r30->unk10 < 0) {
|
||||
temp_f31 = 0;
|
||||
}
|
||||
temp_r30->unk10 = arg1;
|
||||
CharModelMotionShiftSet(temp_r30->unk8, arg0->motion[lbl_1_data_224[arg1].unk0], 0, temp_f31, lbl_1_data_224[arg1].unkC);
|
||||
CharModelMotionSpeedSet(temp_r30->unk8, 1.0f);
|
||||
if(lbl_1_data_224[arg1].unk2) {
|
||||
Hu3DMotionOverlaySet(arg0->model[0], arg0->motion[lbl_1_data_224[arg1].unk2]);
|
||||
Hu3DMotionOverlayTimeSet(arg0->model[0], lbl_1_data_224[arg1].unk8);
|
||||
Hu3DData[arg0->model[0]].unk_78 = 1.0f;
|
||||
} else {
|
||||
Hu3DMotionOverlayReset(arg0->model[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_6248(omObjData *object)
|
||||
{
|
||||
Work4988 *temp_r31 = object->data;
|
||||
s32 temp_r30 = 0;
|
||||
if(CharModelMotionEndCheck(temp_r31->unk8) && CharModelMotionShiftIDGet(temp_r31->unk8) < 0) {
|
||||
temp_r30 = 1;
|
||||
}
|
||||
return temp_r30;
|
||||
}
|
||||
|
||||
s32 fn_1_62BC(omObjData *arg0, u32 arg1)
|
||||
{
|
||||
s32 result = 0;
|
||||
if(fn_1_6248(arg0)) {
|
||||
fn_1_60AC(arg0, arg1);
|
||||
result = 1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
s32 fn_1_649C(omObjData *object)
|
||||
{
|
||||
Work4988 *sp8 = object->data;
|
||||
s32 temp_r31 = 0;
|
||||
return temp_r31;
|
||||
}
|
||||
|
||||
|
||||
void fn_1_64C0(omObjData *object)
|
||||
{
|
||||
float temp_f31;
|
||||
Vec sp8;
|
||||
Work4988 *temp_r31;
|
||||
Work4988 *temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
s32 temp_r27;
|
||||
for(temp_r27=0; temp_r27<2; temp_r27++) {
|
||||
for(temp_r29=0; temp_r29<4; temp_r29++) {
|
||||
temp_r31 = lbl_1_bss_5870[temp_r29]->data;
|
||||
for(temp_r28=0; temp_r28<4; temp_r28++) {
|
||||
if(temp_r29 == temp_r28) {
|
||||
continue;
|
||||
}
|
||||
temp_r30 = lbl_1_bss_5870[temp_r28]->data;
|
||||
VECSubtract(&temp_r31->unk88, &temp_r30->unk88, &sp8);
|
||||
temp_f31 = VECMag(&sp8);
|
||||
if(temp_f31 < temp_r31->unk84+temp_r30->unk84) {
|
||||
temp_f31 = 0.5f*((temp_r31->unk84+temp_r30->unk84)-temp_f31);
|
||||
VECNormalize(&sp8, &sp8);
|
||||
VECScale(&sp8, &sp8, temp_f31);
|
||||
VECAdd(&temp_r31->unk88, &sp8, &temp_r31->unk88);
|
||||
VECSubtract(&temp_r30->unk88, &sp8, &temp_r30->unk88);
|
||||
}
|
||||
}
|
||||
sp8 = temp_r31->unk88;
|
||||
sp8.y = 0;
|
||||
temp_f31 = VECMag(&sp8);
|
||||
if(temp_f31 > 510.0f-temp_r31->unk84) {
|
||||
VECNormalize(&sp8, &sp8);
|
||||
VECScale(&sp8, &sp8, -(temp_f31-(510.0f-temp_r31->unk84)));
|
||||
VECAdd(&sp8, &temp_r31->unk88, &temp_r31->unk88);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float fn_1_6690(float arg0, float arg1, float arg2)
|
||||
{
|
||||
float temp_f31;
|
||||
temp_f31 = fmodf(arg1-arg0, 360.0);
|
||||
if(temp_f31 < 0.0f) {
|
||||
temp_f31 += 360.0f;
|
||||
}
|
||||
if(temp_f31 > 180.0f) {
|
||||
temp_f31 -= 360.0f;
|
||||
}
|
||||
temp_f31 = fmodf((arg2*temp_f31)+arg0, 360.0);
|
||||
if(temp_f31 < 0.0f) {
|
||||
temp_f31 += 360.0f;
|
||||
}
|
||||
return temp_f31;
|
||||
}
|
||||
|
||||
float fn_1_67AC(float arg0, float arg1)
|
||||
{
|
||||
float temp_f31;
|
||||
temp_f31 = fmodf(arg1-arg0, 360.0);
|
||||
if(temp_f31 < 0.0f) {
|
||||
temp_f31 += 360.0f;
|
||||
}
|
||||
if(temp_f31 > 180.0f) {
|
||||
temp_f31 -= 360.0f;
|
||||
}
|
||||
return temp_f31;
|
||||
}
|
||||
|
|
@ -116,8 +116,8 @@ s32 fn_1_2490(void)
|
|||
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0, -50, 0);
|
||||
}
|
||||
HuWinMesWait(lbl_1_bss_82);
|
||||
temp_r26 = 0;
|
||||
lbl_1_bss_80 = temp_r26;
|
||||
|
||||
lbl_1_bss_80 = temp_r26 = 0;
|
||||
espAttrReset(lbl_1_bss_152[10], HUSPR_ATTR_DISPOFF);
|
||||
espBankSet(lbl_1_bss_152[10], 0);
|
||||
for(temp_r31=0; temp_r31<=10; temp_r31++) {
|
||||
|
|
|
|||
|
|
@ -650,13 +650,13 @@ static s32 fn_1_157C(void) {
|
|||
|
||||
temp_curr = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
temp_r31 = BoardSpaceFlagGet(0, temp_curr) & 0x600000;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
if (temp_r31 == 0x200000) {
|
||||
fn_1_130C();
|
||||
} else if (temp_r31 == 0x400000) {
|
||||
fn_1_128C();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_1670(void) {
|
||||
|
|
@ -1355,7 +1355,7 @@ static void fn_1_4FA8(void) {
|
|||
|
||||
static void fn_1_4FD8(void) {
|
||||
lbl_1_bss_6B4 = GWSystem.player_curr;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
if (BoardPlayerSizeGet(lbl_1_bss_6B4) == 2 || GWPlayer[lbl_1_bss_6B4].bowser_suit) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -1364,7 +1364,7 @@ static void fn_1_4FD8(void) {
|
|||
while (lbl_1_bss_8) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_50D4(void) {
|
||||
|
|
@ -1518,13 +1518,13 @@ static void fn_1_5694(s32 arg0) {
|
|||
static void fn_1_586C(s32 arg0, s32 arg1) {
|
||||
lbl_1_bss_29 = arg0;
|
||||
lbl_1_bss_26 = arg1;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_14 = HuPrcChildCreate(fn_1_592C, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_14, fn_1_5B2C);
|
||||
while (lbl_1_bss_14) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_592C(void) {
|
||||
|
|
@ -1717,7 +1717,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
|
|||
if (GWPlayer[GWSystem.player_curr].bowser_suit) {
|
||||
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardBowserSuitModelGet());
|
||||
} else {
|
||||
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGetCurr());
|
||||
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGet(GWSystem.player_curr));
|
||||
}
|
||||
var_r24 = lbl_1_bss_6C4[lbl_1_data_5DC[lbl_1_bss_29][lbl_1_bss_28]];
|
||||
if (arg0->unk00_field3 != 0) {
|
||||
|
|
|
|||
|
|
@ -1,228 +0,0 @@
|
|||
#include "REL/w02Dll.h"
|
||||
|
||||
/* DATA */
|
||||
extern char lbl_1_data_2A8[0x12];
|
||||
extern char lbl_1_data_2BA[0x0D];
|
||||
extern char lbl_1_data_2C8[0x10];
|
||||
|
||||
/* RODATA*/
|
||||
extern f32 lbl_1_rodata_38;
|
||||
extern f32 lbl_1_rodata_3C;
|
||||
extern f32 lbl_1_rodata_40;
|
||||
extern f32 lbl_1_rodata_44;
|
||||
extern f32 lbl_1_rodata_48;
|
||||
extern f32 lbl_1_rodata_4C;
|
||||
|
||||
/* STRUCTS*/
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 unk00;
|
||||
/* 0x02 */ s16 unk02;
|
||||
/* 0x04 */ s32 unk04;
|
||||
/* 0x08 */ u8 unk08[0x04];
|
||||
/* 0x0C */ Vec unk0C;
|
||||
/* 0x18 */ s16 unk18;
|
||||
/* 0x1A */ s16 unk1A;
|
||||
/* 0x1C */ u8 unk1C[0x6];
|
||||
/* 0x22 */ s16 unk22;
|
||||
/* 0x24 */ f32 unk24;
|
||||
/* 0x28 */ s16 unk28;
|
||||
/* 0x2A */ u8 unk2A[0x2];
|
||||
/* 0x2C */ Process* unk2C;
|
||||
/* 0x30 */ s16 unk30[3];
|
||||
/* 0x36 */ s16 unk36[3];
|
||||
/* 0x3C */ omObjData* unk3C[3];
|
||||
/* 0x48 */ s16 unk48[3];
|
||||
/* 0x4E */ u8 unk4E[0x2];
|
||||
/* 0x50 */ s32 unk50[3];
|
||||
/* 0x5C */ u8 unk5C[0x08];
|
||||
/* 0x64 */ Vec unk64;
|
||||
/* 0x70 */ Vec unk70;
|
||||
/* 0x7C */ Vec unk7C;
|
||||
/* 0x88 */ s32 unk88[3];
|
||||
/* 0x94 */ s16 unk94;
|
||||
/* 0x96 */ s16 unk96;
|
||||
/* 0x98 */ f32 unk98;
|
||||
/* 0x9C */ s16 unk9C;
|
||||
} unkW02Dice;
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
/* 0x00 */ struct {
|
||||
u8 unk7 : 1;
|
||||
u8 unk6 : 1;
|
||||
u8 unk3 : 3;
|
||||
u8 unk1 : 2;
|
||||
u8 unk0 : 1;
|
||||
};
|
||||
u8 unk00;
|
||||
};
|
||||
/* 0x01 */ u8 unk01;
|
||||
/* 0x02 */ u8 unk02;
|
||||
/* 0x03 */ u8 unk03;
|
||||
/* 0x04 */ u16 unk04;
|
||||
} unkW02DiceBitfields;
|
||||
|
||||
/* EXTERN FUNCTIONS */
|
||||
void fn_1_13D0(void);
|
||||
void fn_1_1574(unkW02Dice*); /* extern */
|
||||
void fn_1_1794(unkW02Dice*); /* extern */
|
||||
void fn_1_1850(omObjData*); /* extern */
|
||||
void fn_1_2030(unkW02Dice*); /* extern */
|
||||
void fn_1_2220(unkW02Dice*); /* extern */
|
||||
s32 fn_1_233C(unkW02Dice*); /* extern */
|
||||
void fn_1_23B4(unkW02Dice*, s32 i); /* extern */
|
||||
void fn_1_272C(unkW02Dice*); /* extern */
|
||||
|
||||
/* LOCAL FUNCTIONS */
|
||||
void fn_1_1254(unkW02Dice* arg0) {
|
||||
Vec sp8;
|
||||
s32 i;
|
||||
|
||||
OSReport(lbl_1_data_2A8);
|
||||
arg0->unk2C = HuPrcChildCreate(&fn_1_13D0, 0x2005, 0x2000, 0, boardMainProc);
|
||||
arg0->unk2C->user_data = arg0;
|
||||
arg0->unk94 = 0;
|
||||
arg0->unk9C = 0;
|
||||
arg0->unk28 = 0;
|
||||
Hu3D3Dto2D(&arg0->unk0C, 1, &sp8);
|
||||
|
||||
/* Initialize Matrix */
|
||||
arg0->unk64 = arg0->unk70 = arg0->unk7C = sp8;
|
||||
arg0->unk7C.y = arg0->unk70.y = arg0->unk64.y = lbl_1_rodata_38;
|
||||
arg0->unk7C.z = arg0->unk70.z = arg0->unk64.z = lbl_1_rodata_3C;
|
||||
arg0->unk96 = -1;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
arg0->unk3C[i] = 0;
|
||||
arg0->unk50[i] = 0;
|
||||
arg0->unk30[i] = -1;
|
||||
arg0->unk48[i] = -1;
|
||||
arg0->unk88[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_13D0(void) {
|
||||
s32 var_r29;
|
||||
s32 i;
|
||||
s32 var_r30_2;
|
||||
unkW02Dice* temp_r31;
|
||||
|
||||
temp_r31 = HuPrcCurrentGet()->user_data;
|
||||
temp_r31->unk36[0] = temp_r31->unk36[1] = temp_r31->unk36[2] = 0;
|
||||
var_r29 = 0;
|
||||
temp_r31->unk96 = 0;
|
||||
while (temp_r31->unk96 < temp_r31->unk00) {
|
||||
fn_1_1574(temp_r31);
|
||||
fn_1_1794(temp_r31);
|
||||
while (temp_r31->unk9C == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_2220(temp_r31);
|
||||
while (temp_r31->unk9C != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r31->unk96 += 1;
|
||||
}
|
||||
|
||||
for ( i = 0; i < temp_r31->unk00; i++) {
|
||||
var_r29 += temp_r31->unk36[i];
|
||||
}
|
||||
OSReport(lbl_1_data_2BA, var_r29);
|
||||
|
||||
while (fn_1_233C(temp_r31) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r31->unk94 = (s16) var_r29;
|
||||
temp_r31->unk28 = 1;
|
||||
if (temp_r31->unk22 != 0) {
|
||||
for (i = 0; i < temp_r31->unk00; i++) {
|
||||
fn_1_23B4(temp_r31, i);
|
||||
}
|
||||
temp_r31->unk2C = NULL;
|
||||
HuPrcEnd();
|
||||
}
|
||||
while (TRUE) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1518(unkW02Dice* arg0) {
|
||||
OSReport(lbl_1_data_2C8);
|
||||
if (arg0->unk2C) {
|
||||
HuPrcKill(arg0->unk2C);
|
||||
}
|
||||
fn_1_2030(arg0);
|
||||
fn_1_272C(arg0);
|
||||
}
|
||||
|
||||
void fn_1_1574(unkW02Dice* arg0) {
|
||||
Vec sp8;
|
||||
f32 temp_f0;
|
||||
omObjData* temp_r3;
|
||||
s32 temp_r28;
|
||||
unkW02DiceBitfields* temp_r29;
|
||||
|
||||
temp_r28 = arg0->unk96;
|
||||
arg0->unk30[temp_r28] = BoardModelCreate(arg0->unk04, NULL, 0);
|
||||
arg0->unk98 = lbl_1_rodata_40 + BoardRandMod(arg0->unk1A);
|
||||
BoardModelMotionStart(arg0->unk30[temp_r28], 0, 0x40000001U);
|
||||
BoardModelMotionSpeedSet(arg0->unk30[temp_r28], lbl_1_rodata_44);
|
||||
BoardModelMotionTimeSet(arg0->unk30[temp_r28], arg0->unk98);
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x102, 0U, 0U, -1, fn_1_1850);
|
||||
temp_r29 = (unkW02DiceBitfields*) temp_r3->work;
|
||||
|
||||
temp_r29->unk7 = 0;
|
||||
temp_r29->unk6 = 0;
|
||||
temp_r29->unk3 = 0;
|
||||
temp_r29->unk1 = temp_r28;
|
||||
|
||||
temp_r29->unk04 = 0;
|
||||
temp_r29->unk01 = 3;
|
||||
temp_r29->unk02 = 0;
|
||||
temp_r3->unk10 = (u32) arg0;
|
||||
arg0->unk3C[temp_r28] = temp_r3;
|
||||
sp8 = arg0->unk0C;
|
||||
sp8.y += (lbl_1_rodata_48 * arg0->unk24);
|
||||
temp_r3->trans.x = sp8.x;
|
||||
temp_r3->trans.y = sp8.y;
|
||||
temp_r3->trans.z = sp8.z;
|
||||
temp_r3->scale.x = lbl_1_rodata_44;
|
||||
temp_r3->scale.y = lbl_1_rodata_44;
|
||||
temp_r3->scale.z = lbl_1_rodata_44;
|
||||
sp8.z += lbl_1_rodata_4C;
|
||||
HuAudFXPlay(0x302);
|
||||
}
|
||||
|
||||
void fn_1_1794(unkW02Dice* arg0) {
|
||||
unkW02DiceBitfields* temp_r30;
|
||||
|
||||
temp_r30 = (unkW02DiceBitfields*) arg0->unk3C[arg0->unk96]->work;
|
||||
while (temp_r30->unk3 != 1) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_17F4(unkW02Dice* arg0) {
|
||||
unkW02DiceBitfields* temp;
|
||||
if ( arg0->unk96 < 0) {
|
||||
return 0;
|
||||
}
|
||||
temp = (unkW02DiceBitfields*) arg0->unk3C[arg0->unk96]->work;
|
||||
if (temp->unk3 != 1) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void fn_1_1F94(unkW02Dice* arg0, s32 arg1) {
|
||||
if (arg0->unk30[arg1] != -1) {
|
||||
BoardModelKill(arg0->unk30[arg1]);
|
||||
arg0->unk30[arg1] = -1;
|
||||
}
|
||||
|
||||
if (arg0->unk48[arg1] != -1) {
|
||||
Hu3DParManKill(arg0->unk48[arg1]);
|
||||
arg0->unk48[arg1] = -1;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,9 +1,308 @@
|
|||
#include "REL/w02Dll.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/objsub.h"
|
||||
|
||||
#include "game/board/basic_space.h"
|
||||
|
||||
Process* lbl_1_bss_50;
|
||||
s32 lbl_1_bss_54;
|
||||
Process* lbl_1_bss_50;
|
||||
|
||||
void fn_1_2D04();
|
||||
void fn_1_2D04(void)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
|
||||
m02GenDice spEC;
|
||||
m02GenDice sp4C;
|
||||
s32 sp24[10] = {
|
||||
0x0076001C,
|
||||
0x0076001D,
|
||||
0x0076001E,
|
||||
0x0076001F,
|
||||
0x00760020,
|
||||
0x00760021,
|
||||
0x00760022,
|
||||
0x00760023,
|
||||
0x00760024,
|
||||
0x00760025
|
||||
};
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
BoardSpace *sp8;
|
||||
s32 temp_r31;
|
||||
s16 temp_r30;
|
||||
s32 temp_r29;
|
||||
s16 temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r25;
|
||||
u16 temp_r24;
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
OSReport("gamble start %d\n", temp_r31);
|
||||
sp8 = BoardSpaceGet(0, GWPlayer[temp_r31].space_curr);
|
||||
BoardRollDispSet(0);
|
||||
temp_r28 = BoardModelCreate(0x76000F, NULL, 0);
|
||||
BoardModelVisibilitySet(temp_r28, 0);
|
||||
switch(lbl_1_bss_54) {
|
||||
case 0:
|
||||
temp_r30 = lbl_1_bss_30[0];
|
||||
break;
|
||||
|
||||
case 1:
|
||||
temp_r30 = lbl_1_bss_30[1];
|
||||
break;
|
||||
|
||||
case 2:
|
||||
temp_r30 = lbl_1_bss_30[2];
|
||||
break;
|
||||
}
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
BoardPlayerMotBlendSet(temp_r31, -90, 30);
|
||||
while(!BoardPlayerMotBlendCheck(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraViewSet(3);
|
||||
BoardCameraMotionWait();
|
||||
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
|
||||
BoardModelHookSet(temp_r30, "kuri", lbl_1_data_286);
|
||||
BoardModelVisibilitySet(lbl_1_data_286, 1);
|
||||
BoardModelMotionTimeSet(temp_r30, 0);
|
||||
BoardModelAttrReset(temp_r30, 0x40000002);
|
||||
HuAudFXPlay(813);
|
||||
while(BoardModelMotionTimeGet(temp_r30) < 30.0f) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelAttrSet(temp_r30, 0x40000002);
|
||||
BoardModelHookReset(temp_r30);
|
||||
BoardModelPosGet(temp_r30, &sp18);
|
||||
BoardModelPosSetV(lbl_1_data_286, &sp18);
|
||||
fn_1_121C(0x13000A);
|
||||
spEC.unk00 = 1;
|
||||
spEC.unk04 = 0x76001B;
|
||||
spEC.unk08 = sp24;
|
||||
spEC.unk0C = sp18;
|
||||
spEC.unk18 = 1;
|
||||
spEC.unk1A = 10;
|
||||
spEC.unk22 = 0;
|
||||
spEC.unk24 = 1;
|
||||
temp_r25 = frandmod(100);
|
||||
if(temp_r25 <= 59) {
|
||||
spEC.unk1C[0] = frandmod(4)+4;
|
||||
} else if(temp_r25 <= 89) {
|
||||
if(temp_r25 & 0x1) {
|
||||
spEC.unk1C[0] = 2;
|
||||
} else {
|
||||
spEC.unk1C[0] = 8;
|
||||
}
|
||||
spEC.unk1C[0] += frand() & 0x1;
|
||||
} else {
|
||||
if(temp_r25 & 0x1) {
|
||||
spEC.unk1C[0] = 1;
|
||||
} else {
|
||||
spEC.unk1C[0] = 10;
|
||||
}
|
||||
}
|
||||
fn_1_1254(&spEC);
|
||||
while(!fn_1_17F4(&spEC)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r29 = frandmod(45)+45;
|
||||
HuPrcSleep(temp_r29);
|
||||
BoardModelPosGet(lbl_1_data_286, &spC);
|
||||
BoardModelMotionStart(lbl_1_data_286, 4, 0);
|
||||
temp_f29 = 15;
|
||||
temp_f31 = 0;
|
||||
while(1) {
|
||||
temp_f30 = temp_f29-(0.08166667f*(0.25f*(temp_f31*temp_f31)));
|
||||
temp_f31++;
|
||||
spC.y += temp_f30;
|
||||
if(spC.y >= (250.0f+sp18.y)-130.0f) {
|
||||
spC.y = (250.0f+sp18.y)-130.0f;
|
||||
temp_f29 = -10;
|
||||
temp_f31 = 0;
|
||||
spEC.unk9C = 1;
|
||||
}
|
||||
if(spC.y <= sp18.y) {
|
||||
spC.y = sp18.y;
|
||||
spEC.unk9C = 0;
|
||||
break;
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_data_286, &spC);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_data_286, &sp18);
|
||||
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
|
||||
while(spEC.unk28 == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r27 = spEC.unk94;
|
||||
if(temp_r27 == 10) {
|
||||
HuAudPlayerVoicePlay(temp_r31, 302);
|
||||
fn_1_121C(0x130010);
|
||||
} else {
|
||||
fn_1_121C(0x13000C);
|
||||
}
|
||||
BoardPlayerMotBlendSet(temp_r31, 0, 15);
|
||||
while(!BoardPlayerMotBlendCheck(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraTargetModelSet(-1);
|
||||
if(temp_r27 != 10) {
|
||||
sp4C = spEC;
|
||||
BoardPlayerPosGet(temp_r31, &sp4C.unk0C);
|
||||
sp4C.unk24 = 1;
|
||||
sp4C.unk1C[0] = frandmod(10)+1;
|
||||
if(sp4C.unk1C[0] == temp_r27) {
|
||||
if(sp4C.unk1C[0] == 9) {
|
||||
sp4C.unk1C[0]--;
|
||||
} else {
|
||||
sp4C.unk1C[0]++;
|
||||
}
|
||||
}
|
||||
fn_1_1254(&sp4C);
|
||||
while(!fn_1_17F4(&sp4C)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r24 = 0;
|
||||
while(!(temp_r24 & PAD_BUTTON_A)) {
|
||||
HuPrcVSleep();
|
||||
if(GWPlayer[temp_r31].com) {
|
||||
temp_r29 = frandmod(45)+20;
|
||||
HuPrcSleep(temp_r29);
|
||||
temp_r24 = PAD_BUTTON_A;
|
||||
} else {
|
||||
temp_r24 = HuPadBtnDown[GWPlayer[temp_r31].port];
|
||||
}
|
||||
}
|
||||
BoardPlayerDiceJumpStart(temp_r31);
|
||||
while(!BoardPlayerDiceJumpCheck(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
sp4C.unk9C = 1;
|
||||
while(GWPlayer[temp_r31].jump) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
sp4C.unk9C = 0;
|
||||
while(sp4C.unk28 == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
if(sp4C.unk94 > temp_r27) {
|
||||
fn_1_121C(0x13000D);
|
||||
} else {
|
||||
HuAudPlayerVoicePlay(temp_r31, 302);
|
||||
fn_1_121C(0x13000F);
|
||||
}
|
||||
} else {
|
||||
sp4C.unk94 = 0;
|
||||
}
|
||||
fn_1_1518(&spEC);
|
||||
if(temp_r27 != 10) {
|
||||
fn_1_1518(&sp4C);
|
||||
}
|
||||
BoardPlayerPosGet(temp_r31, &spC);
|
||||
if(sp4C.unk94 > temp_r27) {
|
||||
spC.y += 250.0f;
|
||||
HuAudFXPlay(839);
|
||||
temp_r29 = BoardCoinChgCreate(&spC, 10);
|
||||
while(!BoardCoinChgExist(temp_r29)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
for(temp_r29=0; temp_r29<10; temp_r29++) {
|
||||
BoardPlayerCoinsAdd(temp_r31, 1);
|
||||
HuAudFXPlay(7);
|
||||
HuPrcSleep(6);
|
||||
}
|
||||
fn_1_121C(0x13000E);
|
||||
} else {
|
||||
temp_r26 = GWPlayer[temp_r31].space_curr;
|
||||
BoardCameraTargetSpaceSet(temp_r26);
|
||||
BoardPlayerMotionShiftSet(temp_r31, 6, 0, 5, 0x40000001);
|
||||
HuPrcSleep(60);
|
||||
HuPrcSleep(30);
|
||||
BoardModelPosSetV(temp_r28, &spC);
|
||||
BoardModelMotionTimeSet(temp_r28, 0);
|
||||
BoardModelVisibilitySet(temp_r28, 1);
|
||||
HuAudFXPlay(1058);
|
||||
while(BoardModelMotionTimeGet(temp_r28) < BoardModelMotionMaxTimeGet(temp_r28)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
omVibrate(temp_r31, 12, 4, 2);
|
||||
temp_f30 = -4;
|
||||
for(temp_r29=0; temp_r29<30; temp_r29++) {
|
||||
spC.y += temp_f30;
|
||||
temp_f30 *= 1.08f;
|
||||
BoardPlayerPosSetV(temp_r31, &spC);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r26 = BoardSpaceFlagSearch(0, 0x80000000);
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraTargetSpaceSet(temp_r26);
|
||||
HuPrcVSleep();
|
||||
BoardCameraMoveSet(1);
|
||||
BoardSpacePosGet(0, temp_r26, &sp18);
|
||||
spC = sp18;
|
||||
spC.y -= 180.0f;
|
||||
BoardPlayerPosSetV(temp_r31, &spC);
|
||||
GWPlayer[temp_r31].space_curr = temp_r26;
|
||||
HuPrcSleep(15);
|
||||
BoardModelPosSetV(temp_r28, &sp18);
|
||||
BoardModelMotionTimeSet(temp_r28, 0);
|
||||
HuAudFXPlay(1058);
|
||||
while(BoardModelMotionTimeGet(temp_r28) < BoardModelMotionMaxTimeGet(temp_r28)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcSleep(15);
|
||||
temp_f29 = 22;
|
||||
temp_f31 = 1;
|
||||
while(1) {
|
||||
temp_f30 = temp_f29-((90.0f/1200.0f)*(0.25f*(temp_f31*temp_f31)));
|
||||
temp_f31++;
|
||||
spC.y += temp_f30;
|
||||
if(spC.y >= sp18.y) {
|
||||
BoardModelAttrSet(temp_r28, 0x40000004);
|
||||
}
|
||||
if(temp_f30 < 0 && spC.y <= sp18.y) {
|
||||
omVibrate(temp_r31, 12, 4, 2);
|
||||
temp_f29 = -temp_f30*0.31f;
|
||||
temp_f31 = 1;
|
||||
HuAudFXPlay(1068);
|
||||
if(fabs(temp_f29) <= 5.0) {
|
||||
break;
|
||||
}
|
||||
spC.y = sp18.y;
|
||||
}
|
||||
|
||||
BoardPlayerPosSetV(temp_r31, &spC);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerPosSetV(temp_r31, &sp18);
|
||||
HuPrcSleep(90);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
HuPrcSleep(9);
|
||||
BoardCameraTargetPlayerSet(temp_r31);
|
||||
}
|
||||
BoardModelHookSet(temp_r30, "kuri", lbl_1_data_286);
|
||||
BoardModelAttrReset(temp_r30, 0x40000002);
|
||||
if(sp4C.unk94 > temp_r27) {
|
||||
HuPrcSleep(10);
|
||||
HuAudFXPlay(815);
|
||||
}
|
||||
while(BoardModelMotionTimeGet(temp_r30) < BoardModelMotionMaxTimeGet(temp_r30)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelHookReset(temp_r30);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardRollDispSet(1);
|
||||
BoardModelVisibilitySet(lbl_1_data_286, 0);
|
||||
BoardModelKill(temp_r28);
|
||||
HuPrcKill(NULL);
|
||||
while(1) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fn_1_3938(void) {
|
||||
|
|
|
|||
613
src/REL/w02Dll/gendice.c
Normal file
613
src/REL/w02Dll/gendice.c
Normal file
|
|
@ -0,0 +1,613 @@
|
|||
#include "REL/w02Dll.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
/* 0x00 */ struct {
|
||||
u8 unk7 : 1;
|
||||
u8 unk6 : 1;
|
||||
u8 unk3 : 3;
|
||||
u8 unk1 : 2;
|
||||
u8 unk0 : 1;
|
||||
};
|
||||
u8 unk00;
|
||||
};
|
||||
/* 0x01 */ u8 unk01;
|
||||
/* 0x02 */ u8 unk02;
|
||||
/* 0x03 */ u8 unk03;
|
||||
/* 0x04 */ s16 unk04;
|
||||
/* 0x06 */ s16 unk06;
|
||||
} WorkGenDice;
|
||||
|
||||
/* EXTERN FUNCTIONS */
|
||||
void fn_1_13D0(void);
|
||||
void fn_1_1574(m02GenDice *arg0);
|
||||
void fn_1_1794(m02GenDice *arg0);
|
||||
void fn_1_1850(omObjData *object);
|
||||
void fn_1_1F94(m02GenDice* arg0, s32 arg1);
|
||||
void fn_1_2030(m02GenDice *arg0);
|
||||
void fn_1_2100(m02GenDice *arg0, s32 arg1);
|
||||
void fn_1_2220(m02GenDice *arg0);
|
||||
s32 fn_1_233C(m02GenDice *arg0);
|
||||
void fn_1_23FC(m02GenDice *arg0, s32 arg1);
|
||||
void fn_1_23B4(m02GenDice *arg0, s32 arg1);
|
||||
void fn_1_272C(m02GenDice *arg0);
|
||||
|
||||
/* LOCAL FUNCTIONS */
|
||||
void fn_1_1254(m02GenDice* arg0) {
|
||||
Vec sp8;
|
||||
s32 i;
|
||||
|
||||
OSReport("m02GenDiceCreate\n");
|
||||
arg0->unk2C = HuPrcChildCreate(fn_1_13D0, 0x2005, 0x2000, 0, boardMainProc);
|
||||
arg0->unk2C->user_data = arg0;
|
||||
arg0->unk94 = 0;
|
||||
arg0->unk9C = 0;
|
||||
arg0->unk28 = 0;
|
||||
Hu3D3Dto2D(&arg0->unk0C, 1, &sp8);
|
||||
|
||||
/* Initialize Matrix */
|
||||
arg0->unk64[0] = arg0->unk64[1] = arg0->unk7C = sp8;
|
||||
arg0->unk7C.y = arg0->unk64[1].y = arg0->unk64[0].y = 155;
|
||||
arg0->unk7C.z = arg0->unk64[1].z = arg0->unk64[0].z = 1400;
|
||||
arg0->unk96 = -1;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
arg0->unk3C[i] = 0;
|
||||
arg0->unk50[i] = 0;
|
||||
arg0->unk30[i] = -1;
|
||||
arg0->unk48[i] = -1;
|
||||
arg0->unk88[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_13D0(void) {
|
||||
s32 var_r29;
|
||||
s32 i;
|
||||
s32 var_r30_2;
|
||||
m02GenDice* temp_r31;
|
||||
|
||||
temp_r31 = HuPrcCurrentGet()->user_data;
|
||||
temp_r31->unk36[0] = temp_r31->unk36[1] = temp_r31->unk36[2] = 0;
|
||||
var_r29 = 0;
|
||||
temp_r31->unk96 = 0;
|
||||
while (temp_r31->unk96 < temp_r31->unk00) {
|
||||
fn_1_1574(temp_r31);
|
||||
fn_1_1794(temp_r31);
|
||||
while (temp_r31->unk9C == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_2220(temp_r31);
|
||||
while (temp_r31->unk9C != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r31->unk96 += 1;
|
||||
}
|
||||
|
||||
for ( i = 0; i < temp_r31->unk00; i++) {
|
||||
var_r29 += temp_r31->unk36[i];
|
||||
}
|
||||
OSReport("Dice res: %d\n", var_r29);
|
||||
|
||||
while (fn_1_233C(temp_r31) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r31->unk94 = (s16) var_r29;
|
||||
temp_r31->unk28 = 1;
|
||||
if (temp_r31->unk22 != 0) {
|
||||
for (i = 0; i < temp_r31->unk00; i++) {
|
||||
fn_1_23B4(temp_r31, i);
|
||||
}
|
||||
temp_r31->unk2C = NULL;
|
||||
HuPrcEnd();
|
||||
}
|
||||
while (TRUE) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_1518(m02GenDice* arg0) {
|
||||
OSReport("m02GenDiceKill\n");
|
||||
if (arg0->unk2C) {
|
||||
HuPrcKill(arg0->unk2C);
|
||||
}
|
||||
fn_1_2030(arg0);
|
||||
fn_1_272C(arg0);
|
||||
}
|
||||
|
||||
void fn_1_1574(m02GenDice* arg0) {
|
||||
Vec sp8;
|
||||
f32 temp_f0;
|
||||
omObjData* temp_r3;
|
||||
s32 temp_r28;
|
||||
WorkGenDice* temp_r29;
|
||||
|
||||
temp_r28 = arg0->unk96;
|
||||
arg0->unk30[temp_r28] = BoardModelCreate(arg0->unk04, NULL, 0);
|
||||
arg0->unk98 = 0.5f + BoardRandMod(arg0->unk1A);
|
||||
BoardModelMotionStart(arg0->unk30[temp_r28], 0, 0x40000001U);
|
||||
BoardModelMotionSpeedSet(arg0->unk30[temp_r28], 0);
|
||||
BoardModelMotionTimeSet(arg0->unk30[temp_r28], arg0->unk98);
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x102, 0U, 0U, -1, fn_1_1850);
|
||||
temp_r29 = (WorkGenDice*) temp_r3->work;
|
||||
|
||||
temp_r29->unk7 = 0;
|
||||
temp_r29->unk6 = 0;
|
||||
temp_r29->unk3 = 0;
|
||||
temp_r29->unk1 = temp_r28;
|
||||
|
||||
temp_r29->unk04 = 0;
|
||||
temp_r29->unk01 = 3;
|
||||
temp_r29->unk02 = 0;
|
||||
temp_r3->unk10 = (u32) arg0;
|
||||
arg0->unk3C[temp_r28] = temp_r3;
|
||||
sp8 = arg0->unk0C;
|
||||
sp8.y += (250.0f * arg0->unk24);
|
||||
temp_r3->trans.x = sp8.x;
|
||||
temp_r3->trans.y = sp8.y;
|
||||
temp_r3->trans.z = sp8.z;
|
||||
temp_r3->scale.x = 0;
|
||||
temp_r3->scale.y = 0;
|
||||
temp_r3->scale.z = 0;
|
||||
sp8.z += 70.0f;
|
||||
HuAudFXPlay(0x302);
|
||||
}
|
||||
|
||||
void fn_1_1794(m02GenDice* arg0) {
|
||||
WorkGenDice* temp_r30;
|
||||
|
||||
temp_r30 = OM_GET_WORK_PTR(arg0->unk3C[arg0->unk96], WorkGenDice);
|
||||
while (temp_r30->unk3 != 1) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_17F4(m02GenDice* arg0)
|
||||
{
|
||||
WorkGenDice* temp;
|
||||
if ( arg0->unk96 < 0) {
|
||||
return 0;
|
||||
}
|
||||
temp = OM_GET_WORK_PTR(arg0->unk3C[arg0->unk96], WorkGenDice);
|
||||
if (temp->unk3 != 1) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void fn_1_1850(omObjData *object)
|
||||
{
|
||||
WorkGenDice *temp_r29;
|
||||
m02GenDice *temp_r27;
|
||||
s16 temp_r26;
|
||||
s16 temp_r25;
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
float temp_f27;
|
||||
temp_r27 = (m02GenDice *)object->unk10;
|
||||
temp_r29 = OM_GET_WORK_PTR(object, WorkGenDice);
|
||||
if(temp_r29->unk7 || BoardIsKill()) {
|
||||
fn_1_1F94(temp_r27, temp_r29->unk1);
|
||||
temp_r27->unk3C[temp_r29->unk1] = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
if(BoardPauseActiveCheck()) {
|
||||
return;
|
||||
}
|
||||
switch(temp_r29->unk3) {
|
||||
case 0:
|
||||
if(temp_r29->unk06 >= 1080) {
|
||||
temp_r29->unk3 = 1;
|
||||
object->scale.x = object->scale.y = object->scale.z = 1;
|
||||
|
||||
object->rot.y = temp_r29->unk04 = 0;
|
||||
} else {
|
||||
if(!temp_r29->unk04 && temp_r27->unk88[temp_r29->unk1] == -1) {
|
||||
temp_r27->unk88[temp_r29->unk1] = HuAudFXPlay(768);
|
||||
}
|
||||
object->rot.y = temp_r29->unk06%360;
|
||||
temp_r29->unk06 += 25;
|
||||
if(temp_r29->unk04 < 180) {
|
||||
temp_f27 = 0;
|
||||
temp_f28 = 1;
|
||||
} else {
|
||||
temp_f27 = 1;
|
||||
temp_f28 = 0.5f;
|
||||
}
|
||||
object->scale.x = (temp_f28*sind((float)(temp_r29->unk04%180)))+temp_f27;
|
||||
object->scale.y = object->scale.x;
|
||||
object->scale.z = object->scale.x;
|
||||
if(temp_r29->unk04 <= 360) {
|
||||
if(temp_r29->unk04 < 180) {
|
||||
temp_r29->unk04 += 6;
|
||||
} else {
|
||||
temp_r29->unk04 += 18;
|
||||
}
|
||||
if(temp_r29->unk04 > 360) {
|
||||
temp_r29->unk04 = 360;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
temp_r29->unk04 += 4;
|
||||
if(temp_r29->unk04 > 360) {
|
||||
temp_r29->unk04 -= 360;
|
||||
}
|
||||
OSs16tof32(&temp_r29->unk04, &temp_f29);
|
||||
object->trans.y += sind(temp_f29)*0.2f;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
temp_r29->unk04++;
|
||||
if(temp_r29->unk04 >= 8) {
|
||||
if(temp_r27->unk88[temp_r29->unk1] != -1) {
|
||||
HuAudFXStop(temp_r27->unk88[temp_r29->unk1]);
|
||||
temp_r27->unk88[temp_r29->unk1] = -1;
|
||||
}
|
||||
HuAudFXPlay(771);
|
||||
HuAudFXPlay(780);
|
||||
temp_r29->unk3 = 3;
|
||||
temp_r29->unk04 = 0;
|
||||
fn_1_23FC(temp_r27, temp_r27->unk36[temp_r29->unk1]);
|
||||
fn_1_2100(temp_r27, temp_r29->unk1);
|
||||
Hu3DParManPosSet(temp_r27->unk48[temp_r29->unk1], object->trans.x, object->trans.y, object->trans.z);
|
||||
BoardModelVisibilitySet(temp_r27->unk30[temp_r29->unk1], 0);
|
||||
} else {
|
||||
OSs16tof32(&temp_r29->unk04, &temp_f29);
|
||||
if(temp_r29->unk04 < 4) {
|
||||
object->trans.y += (0.5f*temp_f29)+10.0f;
|
||||
object->scale.x += (0.1f*sind(4.0f*temp_f29));
|
||||
object->scale.y = object->scale.x;
|
||||
object->scale.z = object->scale.x;
|
||||
} else {
|
||||
BoardModelAlphaSet(temp_r27->unk30[temp_r29->unk1], 255-(temp_r29->unk04*32));
|
||||
}
|
||||
object->trans.y += -0.49f*temp_f29*temp_f29;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if(++temp_r29->unk04 >= 150) {
|
||||
temp_r29->unk7 = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(!temp_r29->unk6 || temp_r29->unk3 != 3) {
|
||||
if(temp_r29->unk02++ > temp_r29->unk01) {
|
||||
temp_r29->unk02 = 0;
|
||||
temp_r25 = BoardModelMotionTimeGet(temp_r27->unk30[temp_r29->unk1]);
|
||||
do {
|
||||
temp_r26 = BoardRandMod(temp_r27->unk1A);
|
||||
} while(temp_r26 == temp_r25);
|
||||
BoardModelMotionTimeSet(temp_r27->unk30[temp_r29->unk1], temp_r26+0.5f);
|
||||
}
|
||||
}
|
||||
BoardModelPosSet(temp_r27->unk30[temp_r29->unk1], object->trans.x, object->trans.y, object->trans.z);
|
||||
BoardModelRotSet(temp_r27->unk30[temp_r29->unk1], object->rot.x, object->rot.y, object->rot.z);
|
||||
BoardModelScaleSet(temp_r27->unk30[temp_r29->unk1], object->scale.x, object->scale.y, object->scale.z);
|
||||
}
|
||||
|
||||
void fn_1_1F94(m02GenDice* arg0, s32 arg1) {
|
||||
if (arg0->unk30[arg1] != -1) {
|
||||
BoardModelKill(arg0->unk30[arg1]);
|
||||
arg0->unk30[arg1] = -1;
|
||||
}
|
||||
|
||||
if (arg0->unk48[arg1] != -1) {
|
||||
Hu3DParManKill(arg0->unk48[arg1]);
|
||||
arg0->unk48[arg1] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_2030(m02GenDice *arg0)
|
||||
{
|
||||
fn_1_1F94(arg0, 0);
|
||||
fn_1_1F94(arg0, 1);
|
||||
fn_1_1F94(arg0, 2);
|
||||
}
|
||||
|
||||
|
||||
HsfanimStruct00 lbl_1_data_2D8 = {
|
||||
150,
|
||||
{ 0x00, 0x00 }, // padding?
|
||||
50,
|
||||
0,
|
||||
65.0f,
|
||||
{ 0.0f, -0.195f, 0.0f },
|
||||
100.0f,
|
||||
0.99f,
|
||||
40.0f,
|
||||
0.999f,
|
||||
0x0004,
|
||||
{
|
||||
0xFF, 0xFF, 0x20, 0xFF,
|
||||
0xFF, 0xFF, 0x00, 0xFF,
|
||||
0xFF, 0xFF, 0x80, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF
|
||||
},
|
||||
{
|
||||
0xFF, 0xFF, 0xFF, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0x00
|
||||
}
|
||||
};
|
||||
|
||||
void fn_1_2100(m02GenDice *arg0, s32 arg1)
|
||||
{
|
||||
s16 temp_r29;
|
||||
AnimData *temp_r28;
|
||||
void *temp_r27;
|
||||
temp_r27 = HuDataSelHeapReadNum(0x120001, MEMORY_DEFAULT_NUM, HEAP_DATA);
|
||||
temp_r28 = HuSprAnimRead(temp_r27);
|
||||
arg0->unk48[arg1] = Hu3DParManCreate(temp_r28, 100, &lbl_1_data_2D8);
|
||||
Hu3DParManAttrSet(arg0->unk48[arg1], 0x108);
|
||||
Hu3DParManRotSet(arg0->unk48[arg1], 0, 0, 0);
|
||||
Hu3DParManVecSet(arg0->unk48[arg1], 0, 0.4f, 0.2f);
|
||||
temp_r29 = Hu3DParManModelIDGet(arg0->unk48[arg1]);
|
||||
Hu3DModelLayerSet(temp_r29, 2);
|
||||
Hu3DParticleBlendModeSet(temp_r29, 0);
|
||||
}
|
||||
|
||||
void fn_1_2220(m02GenDice *arg0)
|
||||
{
|
||||
s32 temp_r30;
|
||||
WorkGenDice *temp_r29;
|
||||
temp_r30 = arg0->unk96;
|
||||
temp_r29 = OM_GET_WORK_PTR(arg0->unk3C[temp_r30], WorkGenDice);
|
||||
temp_r29->unk3 = 2;
|
||||
temp_r29->unk04 = 0;
|
||||
BoardModelMotionSpeedSet(arg0->unk30[temp_r30], 0);
|
||||
|
||||
arg0->unk36[temp_r30] = arg0->unk1C[temp_r30];
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
u8 field0_bit0 : 1;
|
||||
u8 field0_bit1 : 1;
|
||||
u8 field0_bit2 : 1;
|
||||
u8 field0_bit3 : 2;
|
||||
s8 unk01;
|
||||
s16 unk02;
|
||||
s16 unk04[2];
|
||||
float unk08;
|
||||
} WorkGenDiceNum;
|
||||
|
||||
void fn_1_22BC(m02GenDice *arg0)
|
||||
{
|
||||
s32 temp_r31;
|
||||
WorkGenDiceNum *temp_r30;
|
||||
for(temp_r31=0; temp_r31<arg0->unk00; temp_r31++) {
|
||||
if(arg0->unk50[temp_r31]) {
|
||||
temp_r30 = OM_GET_WORK_PTR(arg0->unk50[temp_r31], WorkGenDiceNum);
|
||||
temp_r30->field0_bit1 = 1;
|
||||
temp_r30->field0_bit2 = 1;
|
||||
temp_r30->unk02 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_233C(m02GenDice* arg0)
|
||||
{
|
||||
s32 temp_r31;
|
||||
WorkGenDiceNum *temp_r30;
|
||||
for(temp_r31=0; temp_r31<arg0->unk00; temp_r31++) {
|
||||
if(!arg0->unk50[temp_r31]) {
|
||||
continue;
|
||||
}
|
||||
temp_r30 = OM_GET_WORK_PTR(arg0->unk50[temp_r31], WorkGenDiceNum);
|
||||
if(temp_r30->field0_bit2) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void fn_1_23B4(m02GenDice *arg0, s32 arg1)
|
||||
{
|
||||
WorkGenDiceNum *work;
|
||||
if(!arg0->unk50[arg1]) {
|
||||
return;
|
||||
}
|
||||
work = OM_GET_WORK_PTR(arg0->unk50[arg1], WorkGenDiceNum);
|
||||
work->field0_bit0 = 1;
|
||||
}
|
||||
|
||||
void fn_1_25D0(omObjData *object);
|
||||
|
||||
void fn_1_23FC(m02GenDice *arg0, s32 arg1)
|
||||
{
|
||||
Vec spC;
|
||||
s16 sp8[2];
|
||||
WorkGenDiceNum *temp_r31;
|
||||
s16 temp_r29;
|
||||
omObjData *temp_r28;
|
||||
s32 temp_r26;
|
||||
s16 temp_r25;
|
||||
temp_r26 = arg0->unk96;
|
||||
if(arg1 > 99) {
|
||||
arg1 = 99;
|
||||
}
|
||||
sp8[0] = arg1%10;
|
||||
sp8[1] = arg1/10;
|
||||
spC = arg0->unk0C;
|
||||
spC.y += 300.0f;
|
||||
temp_r28 = omAddObjEx(boardObjMan, 258, 0, 0, -1, fn_1_25D0);
|
||||
temp_r28->unk10 = (u32)arg0;
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r28, WorkGenDiceNum);
|
||||
temp_r31->field0_bit0 = 0;
|
||||
temp_r31->field0_bit1 = 0;
|
||||
temp_r31->field0_bit2 = 0;
|
||||
temp_r31->field0_bit3 = temp_r26;
|
||||
temp_r31->unk08 = 0.3f;
|
||||
temp_r31->unk01 = arg1;
|
||||
temp_r31->unk02 = 360;
|
||||
for(temp_r29=0; temp_r29<2; temp_r29++) {
|
||||
temp_r25 = BoardModelCreate(arg0->unk08[sp8[temp_r29]], NULL, 0);
|
||||
BoardModelPosSetV(temp_r25, &spC);
|
||||
temp_r31->unk04[temp_r29] = temp_r25;
|
||||
}
|
||||
if(sp8[1] == 0) {
|
||||
BoardModelVisibilitySet(temp_r31->unk04[1], 0);
|
||||
}
|
||||
arg0->unk50[temp_r26] = temp_r28;
|
||||
|
||||
}
|
||||
|
||||
void fn_1_2694(WorkGenDiceNum *arg0);
|
||||
void fn_1_2830(m02GenDice *arg0, WorkGenDiceNum *arg1, s32 arg2);
|
||||
void fn_1_2BE4(m02GenDice *arg0, WorkGenDiceNum *arg1, s32 arg2);
|
||||
|
||||
void fn_1_25D0(omObjData *object)
|
||||
{
|
||||
WorkGenDiceNum *temp_r31;
|
||||
m02GenDice *temp_r30;
|
||||
temp_r30 = (m02GenDice *)object->unk10;
|
||||
temp_r31 = OM_GET_WORK_PTR(object, WorkGenDiceNum);
|
||||
if(temp_r31->field0_bit0 || BoardIsKill()) {
|
||||
fn_1_2694(temp_r31);
|
||||
temp_r30->unk50[temp_r31->field0_bit3] = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
if(BoardPauseActiveCheck()) {
|
||||
return;
|
||||
}
|
||||
fn_1_2830(temp_r30, temp_r31, temp_r31->field0_bit1);
|
||||
fn_1_2BE4(temp_r30, temp_r31, temp_r31->field0_bit1);
|
||||
}
|
||||
|
||||
void fn_1_2694(WorkGenDiceNum *arg0)
|
||||
{
|
||||
s32 i;
|
||||
for(i=0; i<2; i++) {
|
||||
if(arg0->unk04[i] == -1) {
|
||||
continue;
|
||||
}
|
||||
OSReport("%d:GenDiceNumExitOM Kill %d\n", i, arg0->unk04[i]);
|
||||
BoardModelKill(arg0->unk04[i]);
|
||||
arg0->unk04[i] = -1;
|
||||
(void)i;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_272C(m02GenDice *arg0)
|
||||
{
|
||||
s32 i;
|
||||
WorkGenDiceNum *work;
|
||||
s32 j;
|
||||
for(i=0; i<3; i++) {
|
||||
if(!arg0->unk50[i]) {
|
||||
continue;
|
||||
}
|
||||
work = OM_GET_WORK_PTR(arg0->unk50[i], WorkGenDiceNum);
|
||||
for(j=0; j<2; j++) {
|
||||
if(work->unk04[j] == -1) {
|
||||
continue;
|
||||
}
|
||||
OSReport("%d:GenDiceNumOMKillAll %d\n", j, work->unk04[j]);
|
||||
BoardModelKill(work->unk04[j]);
|
||||
work->unk04[j] = -1;
|
||||
(void)j;
|
||||
}
|
||||
fn_1_23B4(arg0, i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void fn_1_2830(m02GenDice *arg0, WorkGenDiceNum *arg1, s32 arg2)
|
||||
{
|
||||
float temp_f31;
|
||||
s16 temp_r31;
|
||||
Vec *temp_r29;
|
||||
s16 temp_r27;
|
||||
s32 sp8 = 0;
|
||||
Vec sp30;
|
||||
Vec sp24;
|
||||
Vec sp18 = { 288, 155, 1400 };
|
||||
Vec sp54[2];
|
||||
Vec sp3C[2] = {
|
||||
{ 144, 155, 1400 },
|
||||
{ 432, 155, 1400 }
|
||||
};
|
||||
Vec sp6C[3] = {
|
||||
{ 144, 155, 1400 },
|
||||
{ 432, 155, 1400 },
|
||||
{ 288, 155, 1400 }
|
||||
};
|
||||
Vec spC = { 288, 176, 1400 };
|
||||
temp_r27 = arg1->unk01/10;
|
||||
if(arg2) {
|
||||
temp_r29 = &spC;
|
||||
temp_f31 = -20.0f*arg1->field0_bit3;
|
||||
} else {
|
||||
switch(arg0->unk00) {
|
||||
case 1:
|
||||
temp_r29 = &arg0->unk7C;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
temp_r29 = &arg0->unk64[arg1->field0_bit3];
|
||||
break;
|
||||
}
|
||||
temp_f31 = 0;
|
||||
}
|
||||
for(temp_r31=0; temp_r31<2; temp_r31++) {
|
||||
if(temp_r27 == 0) {
|
||||
sp54[temp_r31].x = temp_r29->x;
|
||||
} else {
|
||||
if(temp_r31) {
|
||||
sp54[temp_r31].x = temp_r29->x-30;
|
||||
} else {
|
||||
sp54[temp_r31].x = temp_r29->x+30;
|
||||
}
|
||||
}
|
||||
sp54[temp_r31].y = temp_r29->y;
|
||||
sp54[temp_r31].z = temp_r29->z+temp_f31;
|
||||
}
|
||||
for(temp_r31=0; temp_r31<2; temp_r31++) {
|
||||
BoardModelPosGet(arg1->unk04[temp_r31], &sp30);
|
||||
Hu3D2Dto3D(&sp54[temp_r31], 1, &sp54[temp_r31]);
|
||||
VECSubtract(&sp54[temp_r31], &sp30, &sp24);
|
||||
if(VECMag(&sp24) < 0.01f) {
|
||||
arg1->field0_bit2 = 0;
|
||||
if(arg2 && arg1->field0_bit3) {
|
||||
BoardModelVisibilitySet(arg1->unk04[temp_r31], 0);
|
||||
}
|
||||
} else {
|
||||
arg1->field0_bit2 = 1;
|
||||
}
|
||||
VECScale(&sp24, &sp24, arg1->unk08);
|
||||
VECAdd(&sp30, &sp24, &sp30);
|
||||
BoardModelPosSetV(arg1->unk04[temp_r31], &sp30);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_2BE4(m02GenDice *arg0, WorkGenDiceNum *arg1, s32 arg2)
|
||||
{
|
||||
s32 temp_r29;
|
||||
float temp_f30;
|
||||
if(arg2) {
|
||||
arg1->unk02 += 18;
|
||||
if(arg1->unk02 >= 360) {
|
||||
arg1->unk02 = 360;
|
||||
}
|
||||
} else {
|
||||
arg1->unk02 -= 18;
|
||||
if(arg1->unk02 <= 0) {
|
||||
arg1->unk02 = 0;
|
||||
}
|
||||
}
|
||||
OSs16tof32(&arg1->unk02, &temp_f30);
|
||||
for(temp_r29=0; temp_r29<2; temp_r29++) {
|
||||
if(arg1->unk04[temp_r29] == -1) {
|
||||
continue;
|
||||
}
|
||||
BoardModelRotSet(arg1->unk04[temp_r29], 0, temp_f30, 0);
|
||||
}
|
||||
}
|
||||
|
|
@ -23,8 +23,8 @@
|
|||
s16 lbl_1_bss_30[0x10]; // Model List
|
||||
s16 lbl_1_bss_2E;
|
||||
s16 lbl_1_bss_2C;
|
||||
Point3d lbl_1_bss_20;
|
||||
Point3d lbl_1_bss_14;
|
||||
Vec lbl_1_bss_20;
|
||||
Vec lbl_1_bss_14;
|
||||
s32* lbl_1_bss_10;
|
||||
s16 lbl_1_bss_8[4]; // Item List
|
||||
Process* lbl_1_bss_4;
|
||||
|
|
@ -432,7 +432,7 @@ s32 fn_1_1128(void) {
|
|||
s16 currSpace;
|
||||
currSpace = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
spaceFlags = BoardSpaceFlagGet(0, currSpace) & 0x600000;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
|
||||
if (spaceFlags & 0x200000) {
|
||||
fn_1_990();
|
||||
|
|
@ -444,7 +444,7 @@ s32 fn_1_1128(void) {
|
|||
}
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
void fn_1_121C(u32 mesg) {
|
||||
|
|
@ -453,4 +453,4 @@ void fn_1_121C(u32 mesg) {
|
|||
BoardWinKill();
|
||||
}
|
||||
|
||||
f32 const padMain = 0.0f;
|
||||
f32 const padMain = 0.0f;
|
||||
|
|
|
|||
683
src/REL/w02Dll/mg_coin.c
Normal file
683
src/REL/w02Dll/mg_coin.c
Normal file
|
|
@ -0,0 +1,683 @@
|
|||
#include "REL/w02Dll.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/frand.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/chrman.h"
|
||||
|
||||
#include "ext_math.h"
|
||||
|
||||
#include "game/minigame_seq.h"
|
||||
|
||||
s16 lbl_1_bss_C2[3];
|
||||
s16 lbl_1_bss_BC[3];
|
||||
float lbl_1_bss_B0[3];
|
||||
omObjData *lbl_1_bss_AC;
|
||||
omObjData *lbl_1_bss_A8;
|
||||
omObjData *lbl_1_bss_A4;
|
||||
u16 lbl_1_bss_A0;
|
||||
Vec lbl_1_bss_94;
|
||||
Vec lbl_1_bss_88;
|
||||
s16 lbl_1_bss_86;
|
||||
s16 lbl_1_bss_84;
|
||||
s16 lbl_1_bss_5C[20];
|
||||
s32 lbl_1_bss_58;
|
||||
|
||||
Vec lbl_1_data_378[3] = {
|
||||
{ -45, 155, 108 },
|
||||
{ 0, 155, 108 },
|
||||
{ 45, 155, 108 }
|
||||
};
|
||||
|
||||
Vec lbl_1_data_39C[3] = {
|
||||
{ -45, 25, 200 },
|
||||
{ 0, 25, 200 },
|
||||
{ 45, 25, 200 }
|
||||
};
|
||||
|
||||
s32 lbl_1_data_3C0[9] = {
|
||||
5, 10, 20,
|
||||
5, 10, 20,
|
||||
5, 10, 20
|
||||
};
|
||||
|
||||
s32 lbl_1_data_3E4[8] = {
|
||||
0x5F0008,
|
||||
0x1A0008,
|
||||
0x6D0008,
|
||||
0x8A0008,
|
||||
0x850008,
|
||||
0x110008,
|
||||
0x0D0008,
|
||||
0x810008
|
||||
};
|
||||
|
||||
s32 lbl_1_data_404[8] = {
|
||||
0x5F000A,
|
||||
0x1A000A,
|
||||
0x6D000A,
|
||||
0x8A000A,
|
||||
0x85000A,
|
||||
0x11000A,
|
||||
0x0D000A,
|
||||
0x81000A
|
||||
};
|
||||
|
||||
void fn_1_51B4(Vec *arg0);
|
||||
|
||||
void fn_1_39F4(void)
|
||||
{
|
||||
Vec sp8;
|
||||
s32 temp_r31;
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[7], 1);
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[8], 1);
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[9], 0);
|
||||
BoardModelAttrSet(lbl_1_bss_30[8], 0x40000002);
|
||||
BoardModelAttrSet(lbl_1_bss_30[9], 0x40000003);
|
||||
BoardModelAttrSet(lbl_1_bss_30[7], 0x40000001);
|
||||
BoardModelPosGet(lbl_1_bss_30[8], &lbl_1_bss_94);
|
||||
for(temp_r31=0; temp_r31<3; temp_r31++) {
|
||||
lbl_1_bss_C2[temp_r31] = BoardModelCreate(0x760013, NULL, 1);
|
||||
lbl_1_bss_BC[temp_r31] = BoardModelCreate(0x760014, NULL, 1);
|
||||
BoardModelAttrSet(lbl_1_bss_BC[temp_r31], 0x40000002);
|
||||
lbl_1_bss_B0[temp_r31] = (s32)frandmod(9)*40.0f;
|
||||
sp8.x = lbl_1_bss_B0[temp_r31];
|
||||
sp8.y = sp8.z = 0;
|
||||
BoardModelRotSetV(lbl_1_bss_C2[temp_r31], &sp8);
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_30[7], &lbl_1_bss_94);
|
||||
fn_1_51B4(&lbl_1_bss_94);
|
||||
}
|
||||
|
||||
void fn_1_3F0C(omObjData *object);
|
||||
void fn_1_4050(omObjData *object);
|
||||
|
||||
typedef struct work_mgcoin_player {
|
||||
float unk0[3];
|
||||
float unkC[3];
|
||||
float unk18[3];
|
||||
s16 unk24[3];
|
||||
} WorkMGCoinPlayer;
|
||||
|
||||
typedef struct work_mgcoin {
|
||||
float unk0;
|
||||
float unk4;
|
||||
s16 unk8;
|
||||
Vec unkC;
|
||||
s16 unk18;
|
||||
s16 unk1A;
|
||||
s16 unk1C;
|
||||
s16 unk1E;
|
||||
s16 unk20;
|
||||
} WorkMGCoin;
|
||||
|
||||
void fn_1_3BF4(void)
|
||||
{
|
||||
Vec sp8;
|
||||
|
||||
s32 temp_r31;
|
||||
WorkMGCoinPlayer *temp_r30;
|
||||
lbl_1_bss_86 = GWSystem.player_curr;
|
||||
lbl_1_bss_AC = omAddObjEx(boardObjMan, 257, 0, 0, -1, fn_1_3F0C);
|
||||
lbl_1_bss_A4 = omAddObjEx(boardObjMan, 257, 0, 0, -1, fn_1_4050);
|
||||
lbl_1_bss_A8 = omAddObjEx(boardObjMan, 257, 0, 2, -1, NULL);
|
||||
lbl_1_bss_A8->motion[0] = BoardPlayerMotionCreate(lbl_1_bss_86, lbl_1_data_3E4[GWPlayer[lbl_1_bss_86].character]);
|
||||
lbl_1_bss_A8->motion[1] = BoardPlayerMotionCreate(lbl_1_bss_86, lbl_1_data_404[GWPlayer[lbl_1_bss_86].character]);
|
||||
lbl_1_bss_A4->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkMGCoinPlayer), MEMORY_DEFAULT_NUM);
|
||||
temp_r30 = lbl_1_bss_A4->data;
|
||||
for(temp_r31=0; temp_r31<3; temp_r31++) {
|
||||
temp_r30->unk0[temp_r31] = lbl_1_bss_B0[temp_r31];
|
||||
temp_r30->unkC[temp_r31] = 0;
|
||||
temp_r30->unk18[temp_r31] = 0;
|
||||
temp_r30->unk24[temp_r31] = 0;
|
||||
}
|
||||
lbl_1_bss_A8->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkMGCoin), MEMORY_DEFAULT_NUM);
|
||||
BoardPlayerPosGet(lbl_1_bss_86, &sp8);
|
||||
lbl_1_bss_A8->trans.x = sp8.x;
|
||||
lbl_1_bss_A8->trans.y = sp8.y;
|
||||
lbl_1_bss_A8->trans.z = sp8.z;
|
||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
||||
lbl_1_bss_5C[temp_r31] = BoardModelCreate(0x7000A, NULL, 1);
|
||||
BoardModelVisibilitySet(lbl_1_bss_5C[temp_r31], 0);
|
||||
}
|
||||
lbl_1_bss_A0 = 0;
|
||||
}
|
||||
|
||||
void fn_1_3F94(void);
|
||||
|
||||
void fn_1_3F0C(omObjData *object)
|
||||
{
|
||||
if(lbl_1_bss_A0 && BoardMGDoneFlagGet() == 1) {
|
||||
fn_1_3F94();
|
||||
omDelObjEx(boardObjMan, object);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_3F64(void)
|
||||
{
|
||||
lbl_1_bss_A0 = 1;
|
||||
BoardMGExit();
|
||||
}
|
||||
|
||||
void fn_1_3F94(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
BoardPlayerMotionKill(lbl_1_bss_86, lbl_1_bss_A8->motion[0]);
|
||||
BoardPlayerMotionKill(lbl_1_bss_86, lbl_1_bss_A8->motion[1]);
|
||||
omDelObjEx(boardObjMan, lbl_1_bss_A8);
|
||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
||||
BoardModelKill(lbl_1_bss_5C[temp_r31]);
|
||||
}
|
||||
BoardMGDoneFlagSet(0);
|
||||
}
|
||||
|
||||
void fn_1_4100(omObjData *object);
|
||||
|
||||
void fn_1_4050(omObjData *object)
|
||||
{
|
||||
if(object->work[0] == 0) {
|
||||
object->work[0] = MGSeqStartCreate();
|
||||
return;
|
||||
}
|
||||
if(MGSeqStatGet(object->work[0])) {
|
||||
return;
|
||||
}
|
||||
object->func = fn_1_4100;
|
||||
BoardModelMotionTimeSet(lbl_1_bss_30[8], 0);
|
||||
BoardModelAttrReset(lbl_1_bss_30[8], 0x40000006);
|
||||
HuAudFXPlay(1062);
|
||||
}
|
||||
|
||||
void fn_1_41B8(omObjData *object);
|
||||
|
||||
void fn_1_4100(omObjData *object)
|
||||
{
|
||||
if(BoardModelMotionTimeGet(lbl_1_bss_30[8]) >= BoardModelMotionMaxTimeGet(lbl_1_bss_30[8])) {
|
||||
object->work[0] = 0;
|
||||
object->work[1] = 0;
|
||||
object->work[2] = 1;
|
||||
object->work[3] = 0;
|
||||
object->func = fn_1_41B8;
|
||||
BoardModelAttrSet(lbl_1_bss_30[8], 0x40000004);
|
||||
lbl_1_bss_58 = HuAudFXPlay(1063);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_4378(omObjData *object);
|
||||
void fn_1_5290(omObjData *object);
|
||||
|
||||
void fn_1_41B8(omObjData *object)
|
||||
{
|
||||
Vec sp8;
|
||||
WorkMGCoinPlayer *temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
u32 temp_r27;
|
||||
temp_r30 = object->data;
|
||||
if(object->work[1] == 0) {
|
||||
object->work[0] |= object->work[2];
|
||||
object->work[1] = 12;
|
||||
object->work[2] <<= 1;
|
||||
} else {
|
||||
object->work[1]--;
|
||||
}
|
||||
sp8.y = sp8.z = 0;
|
||||
temp_r28 = 0;
|
||||
for(temp_r29=0; temp_r29<3; temp_r29++) {
|
||||
temp_r27 = 1 << temp_r29;
|
||||
if(object->work[0] & temp_r27) {
|
||||
temp_r30->unkC[temp_r29] += 0.25f;
|
||||
if(temp_r30->unkC[temp_r29] > 5.0f) {
|
||||
temp_r30->unkC[temp_r29] = 5.0f;
|
||||
temp_r28++;
|
||||
}
|
||||
temp_r30->unk0[temp_r29] += temp_r30->unkC[temp_r29];
|
||||
if(temp_r30->unk0[temp_r29] >= 360.0f) {
|
||||
temp_r30->unk0[temp_r29] -= 360.0f;
|
||||
}
|
||||
sp8.x = temp_r30->unk0[temp_r29];
|
||||
BoardModelRotSetV(lbl_1_bss_C2[temp_r29], &sp8);
|
||||
}
|
||||
}
|
||||
if(temp_r28 == 3) {
|
||||
object->func = fn_1_4378;
|
||||
lbl_1_bss_A8->func = fn_1_5290;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void fn_1_4698(omObjData *object);
|
||||
|
||||
void fn_1_46E8(void);
|
||||
|
||||
void fn_1_4378(omObjData *object)
|
||||
{
|
||||
Vec sp8;
|
||||
float temp_f31;
|
||||
WorkMGCoinPlayer *temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r28;
|
||||
Process *temp_r27;
|
||||
temp_r31 = object->data;
|
||||
sp8.y = sp8.z = 0;
|
||||
for(temp_r30=0; temp_r30<3; temp_r30++) {
|
||||
temp_r28 = 1<<temp_r30;
|
||||
if(object->work[0] & temp_r28) {
|
||||
if(object->work[3] & temp_r28) {
|
||||
temp_r31->unk18[temp_r30] = 360;
|
||||
temp_r31->unk24[temp_r30] = 1;
|
||||
object->work[3] &= ~temp_r28;
|
||||
}
|
||||
if(temp_r31->unk24[temp_r30]) {
|
||||
if(0.0f == temp_r31->unk18[temp_r30]) {
|
||||
temp_f31 = fmod(temp_r31->unk0[temp_r30], 40.0);
|
||||
if(temp_f31+temp_r31->unkC[temp_r30] >= 40.0f) {
|
||||
temp_r31->unk0[temp_r30] += (temp_f31+temp_r31->unkC[temp_r30])-40.0f;
|
||||
temp_f31 = 0;
|
||||
}
|
||||
if(0.0f == temp_f31) {
|
||||
HuAudFXPlay(1067);
|
||||
object->work[0] &= ~temp_r28;
|
||||
temp_r31->unkC[temp_r30] = 0;
|
||||
lbl_1_bss_A8->work[2] = 60;
|
||||
if(temp_r30 != 2) {
|
||||
lbl_1_bss_A8->func = fn_1_5290;
|
||||
} else {
|
||||
BoardAudSeqFadeOut(1, 100);
|
||||
temp_r27 = HuPrcCreate(fn_1_46E8, 8196, 6144, 0);
|
||||
temp_r27->user_data = object;
|
||||
HuAudFXStop(lbl_1_bss_58);
|
||||
object->func = fn_1_4698;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
temp_r31->unk18[temp_r30] -= temp_r31->unkC[temp_r30];
|
||||
if(temp_r31->unk18[temp_r30] < 0.0f) {
|
||||
temp_r31->unk18[temp_r30] = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
temp_r31->unk0[temp_r30] += temp_r31->unkC[temp_r30];
|
||||
if(temp_r31->unk0[temp_r30] >= 360.0f) {
|
||||
temp_r31->unk0[temp_r30] -= 360.0f;
|
||||
}
|
||||
}
|
||||
sp8.x = temp_r31->unk0[temp_r30];
|
||||
BoardModelRotSetV(lbl_1_bss_C2[temp_r30], &sp8);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_4698(omObjData *object)
|
||||
{
|
||||
if(msmMusGetStatus(1) == 0) {
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
object->func = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_511C(omObjData *object);
|
||||
|
||||
void fn_1_46E8(void)
|
||||
{
|
||||
Vec sp21C[20];
|
||||
Vec sp12C[20];
|
||||
Vec sp3C[20];
|
||||
s32 sp30[3];
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
char sp8[4];
|
||||
float temp_f31;
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
omObjData *temp_r27;
|
||||
for(temp_r31=0; temp_r31<3; temp_r31++) {
|
||||
BoardModelRotGet(lbl_1_bss_C2[temp_r31], &sp24);
|
||||
sp30[temp_r31] = lbl_1_data_3C0[(int)(sp24.x/40.0f)];
|
||||
}
|
||||
if(sp30[0] == sp30[1] && sp30[0] == sp30[2]) {
|
||||
lbl_1_bss_84 = sp30[0];
|
||||
} else {
|
||||
lbl_1_bss_84 = 1;
|
||||
}
|
||||
if(lbl_1_bss_84 != 1) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[9], 1);
|
||||
BoardModelAttrReset(lbl_1_bss_30[9], 0x40000002);
|
||||
}
|
||||
sprintf(sp8, "%d", lbl_1_bss_84);
|
||||
BoardWinCreate(2, 0x130013, 4);
|
||||
BoardWinInsertMesSet((u32)sp8, 0);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardCameraTargetModelSet(-1);
|
||||
temp_r30 = 0;
|
||||
temp_r29 = 45;
|
||||
temp_f31 = 0;
|
||||
sp18 = lbl_1_bss_94;
|
||||
HuAudFXPlay(1065);
|
||||
while(1) {
|
||||
temp_r28 = 0;
|
||||
if(temp_r29 == 0 && temp_r30 < lbl_1_bss_84) {
|
||||
HuAudFXPlay(18);
|
||||
BoardModelVisibilitySet(lbl_1_bss_5C[temp_r30], 1);
|
||||
sp21C[temp_r30].x = -5.0f+((1.0f/255.0f)*(10.0f*frand8()));
|
||||
sp21C[temp_r30].y = 212.5f;
|
||||
sp21C[temp_r30].z = 130.0f;
|
||||
VECAdd(&sp21C[temp_r30], &sp18, &sp21C[temp_r30]);
|
||||
BoardModelPosSetV(lbl_1_bss_5C[temp_r30], &sp21C[temp_r30]);
|
||||
sp12C[temp_r30].x = -1.0f+((1.0f/255.0f)*(2.0f*frand8()));
|
||||
sp12C[temp_r30].y = 18.0f;
|
||||
sp12C[temp_r30].z = 0.0f;
|
||||
temp_r29 = frandmod(3)+5;
|
||||
temp_r30++;
|
||||
} else {
|
||||
temp_r29--;
|
||||
}
|
||||
for(temp_r31=0; temp_r31<temp_r30; temp_r31++) {
|
||||
if(sp21C[temp_r31].y >= 500.0f) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_5C[temp_r31], 0);
|
||||
temp_r28++;
|
||||
} else {
|
||||
VECAdd(&sp21C[temp_r31], &sp12C[temp_r31], &sp21C[temp_r31]);
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_5C[temp_r31], &sp21C[temp_r31]);
|
||||
}
|
||||
sp18.y += 0.8f*sind(temp_f31);
|
||||
temp_f31 += 45.0f;
|
||||
if(temp_f31 >= 360.0f) {
|
||||
temp_f31 -= 360.0f;
|
||||
}
|
||||
fn_1_51B4(&sp18);
|
||||
if(temp_r28 == lbl_1_bss_84) {
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_51B4(&lbl_1_bss_94);
|
||||
BoardModelAttrSet(lbl_1_bss_30[9], 0x40000002);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_30[9], 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[9], 0);
|
||||
BoardPlayerPosGet(lbl_1_bss_86, &sp18);
|
||||
for(temp_r31=0; temp_r31<lbl_1_bss_84; temp_r31++) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_5C[temp_r31], 1);
|
||||
sp21C[temp_r31] = sp18;
|
||||
sp21C[temp_r31].y += (temp_r31*120)+600.0f;
|
||||
sp21C[temp_r31].x += -25.0f+((1.0f/255.0f)*(50.0f*frand8()));
|
||||
sp21C[temp_r31].z += -25.0f+((1.0f/255.0f)*(50.0f*frand8()));
|
||||
sp3C[temp_r31].x = sp3C[temp_r31].z = 0;
|
||||
sp3C[temp_r31].y = ((1.0f/255.0f)*(360.0f*frand8()));
|
||||
BoardModelPosSetV(lbl_1_bss_5C[temp_r31], &sp21C[temp_r31]);
|
||||
BoardModelRotSetV(lbl_1_bss_5C[temp_r31], &sp3C[temp_r31]);
|
||||
}
|
||||
temp_f31 = -1;
|
||||
temp_r30 = 0;
|
||||
while(1) {
|
||||
for(temp_r31=0; temp_r31<lbl_1_bss_84; temp_r31++) {
|
||||
if(temp_r31 < temp_r30) {
|
||||
continue;
|
||||
}
|
||||
sp21C[temp_r31].y += temp_f31;
|
||||
BoardModelPosSetV(lbl_1_bss_5C[temp_r31], &sp21C[temp_r31]);
|
||||
sp3C[temp_r31].y += 45.0f;
|
||||
if(sp3C[temp_r31].y >= 360.0f) {
|
||||
sp3C[temp_r31].y -= 360.0f;
|
||||
}
|
||||
BoardModelRotSetV(lbl_1_bss_5C[temp_r31], &sp3C[temp_r31]);
|
||||
if(sp21C[temp_r31].y <= 80.0f+sp18.y) {
|
||||
spC = sp21C[temp_r31];
|
||||
CharModelCoinEffectCreate(1, &spC);
|
||||
BoardModelVisibilitySet(lbl_1_bss_5C[temp_r31], 0);
|
||||
temp_r30++;
|
||||
BoardPlayerCoinsAdd(lbl_1_bss_86, 1);
|
||||
HuAudFXPlay(7);
|
||||
omVibrate(lbl_1_bss_86, 12, 6, 6);
|
||||
}
|
||||
}
|
||||
temp_f31 *= 1.05f;
|
||||
if(temp_f31 < -20.0f) {
|
||||
temp_f31 = -20.0f;
|
||||
}
|
||||
if(temp_r30 == lbl_1_bss_84) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_86, 7, 0, 10, 0);
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
while(!BoardPlayerMotionEndCheck(lbl_1_bss_86)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_121C(0x130014);
|
||||
temp_r27 = HuPrcCurrentGet()->user_data;
|
||||
temp_r27->func = fn_1_511C;
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_511C(omObjData *object)
|
||||
{
|
||||
Vec spC;
|
||||
s32 temp_r31;
|
||||
for(temp_r31=0; temp_r31<3; temp_r31++) {
|
||||
BoardModelRotGet(lbl_1_bss_C2[temp_r31], &spC);
|
||||
lbl_1_bss_B0[temp_r31] = spC.x;
|
||||
}
|
||||
fn_1_3F64();
|
||||
omDelObjEx(boardObjMan, object);
|
||||
}
|
||||
|
||||
void fn_1_51B4(Vec *arg0)
|
||||
{
|
||||
s32 temp_r31;
|
||||
Vec sp8;
|
||||
BoardModelPosSetV(lbl_1_bss_30[8], arg0);
|
||||
BoardModelPosSetV(lbl_1_bss_30[9], arg0);
|
||||
for(temp_r31=0; temp_r31<3; temp_r31++) {
|
||||
VECAdd(arg0, &lbl_1_data_378[temp_r31], &sp8);
|
||||
BoardModelPosSetV(lbl_1_bss_C2[temp_r31], &sp8);
|
||||
VECAdd(arg0, &lbl_1_data_39C[temp_r31], &sp8);
|
||||
BoardModelPosSetV(lbl_1_bss_BC[temp_r31], &sp8);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_53B8(omObjData *object);
|
||||
|
||||
void fn_1_5290(omObjData *object)
|
||||
{
|
||||
WorkMGCoin *temp_r31;
|
||||
float sp8[2];
|
||||
if(object->work[2] == 0) {
|
||||
temp_r31 = object->data;
|
||||
temp_r31->unk18 = 5;
|
||||
temp_r31->unk1A = 60;
|
||||
temp_r31->unk1C = MGSeqTimerCreateXY(temp_r31->unk18, 288, 64);
|
||||
HuWinMesMaxSizeGet(1, sp8, 0x130015);
|
||||
temp_r31->unk1E = HuWinCreate(-10000, 400, sp8[0], sp8[1], 0);
|
||||
HuWinMesSet(temp_r31->unk1E, 0x130015);
|
||||
HuWinBGTPLvlSet(temp_r31->unk1E, 0);
|
||||
HuWinMesSpeedSet(temp_r31->unk1E, 0);
|
||||
temp_r31->unk20 = frandmod(100)+20;
|
||||
object->func = fn_1_53B8;
|
||||
} else {
|
||||
object->work[2]--;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_5634(omObjData *object);
|
||||
|
||||
void fn_1_53B8(omObjData *object)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
WorkMGCoin *temp_r31;
|
||||
s32 temp_r29;
|
||||
s32 temp_r28;
|
||||
temp_r31 = object->data;
|
||||
temp_r28 = GWPlayer[lbl_1_bss_86].port;
|
||||
if(--temp_r31->unk1A == 0) {
|
||||
temp_r31->unk1A = 60;
|
||||
if(--temp_r31->unk18 >= 0) {
|
||||
MGSeqParamSet(temp_r31->unk1C, 1, temp_r31->unk18);
|
||||
}
|
||||
}
|
||||
if(!GWPlayer[lbl_1_bss_86].com) {
|
||||
temp_r29 = HuPadBtnDown[temp_r28];
|
||||
} else {
|
||||
if(--temp_r31->unk20 == 0) {
|
||||
temp_r29 = PAD_BUTTON_A;
|
||||
}
|
||||
}
|
||||
if((temp_r29 & PAD_BUTTON_A) || temp_r31->unk18 < 0) {
|
||||
MGSeqParamSet(temp_r31->unk1C, 2, -1);
|
||||
HuWinKill(temp_r31->unk1E);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_86, 4, 0, 5, 0);
|
||||
temp_r31->unk0 = 10;
|
||||
temp_r31->unk4 = 0;
|
||||
if(lbl_1_bss_A4->work[0] & 0x1) {
|
||||
temp_r31->unk8 = 0;
|
||||
} else {
|
||||
if(lbl_1_bss_A4->work[0] & 0x2) {
|
||||
temp_r31->unk8 = 1;
|
||||
} else {
|
||||
temp_r31->unk8 = 2;
|
||||
}
|
||||
}
|
||||
BoardPlayerPosGet(lbl_1_bss_86, &sp14);
|
||||
sp8 = lbl_1_bss_94;
|
||||
VECAdd(&sp8, &lbl_1_data_39C[temp_r31->unk8], &sp8);
|
||||
VECSubtract(&sp8, &sp14, &temp_r31->unkC);
|
||||
VECScale(&temp_r31->unkC, &temp_r31->unkC, 0.05f);
|
||||
object->work[0] = 1;
|
||||
object->func = fn_1_5634;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_5868(omObjData *object);
|
||||
|
||||
void fn_1_5634(omObjData *object)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
float temp_f31;
|
||||
WorkMGCoin *temp_r31;
|
||||
temp_r31 = object->data;
|
||||
if(object->work[0] == 1) {
|
||||
BoardPlayerPosGet(lbl_1_bss_86, &sp14);
|
||||
temp_r31->unkC.y = temp_r31->unk0-(0.075f*(0.25f*(temp_r31->unk4*temp_r31->unk4)));
|
||||
temp_r31->unk4++;
|
||||
VECAdd(&sp14, &temp_r31->unkC, &sp14);
|
||||
if(sp14.y <= lbl_1_bss_94.y) {
|
||||
sp14.y = lbl_1_bss_94.y;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_86, &sp14);
|
||||
sp8 = lbl_1_bss_94;
|
||||
VECAdd(&sp8, &lbl_1_data_39C[temp_r31->unk8], &sp8);
|
||||
sp8.y = sp14.y = 0;
|
||||
VECSubtract(&sp8, &sp14, &sp14);
|
||||
temp_f31 = VECMag(&sp14);
|
||||
if(temp_f31 <= 1.0f) {
|
||||
BoardPlayerMotionStart(lbl_1_bss_86, object->motion[0], 0);
|
||||
object->work[0] = 0;
|
||||
}
|
||||
} else {
|
||||
if(BoardPlayerMotionTimeGet(lbl_1_bss_86) >= BoardPlayerMotionMaxTimeGet(lbl_1_bss_86)) {
|
||||
temp_r31->unk0 = -5;
|
||||
temp_r31->unk4 = 0;
|
||||
temp_r31->unkC.x = temp_r31->unkC.z = 0;
|
||||
object->func = fn_1_5868;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_5AC0(omObjData *object);
|
||||
|
||||
void fn_1_5868(omObjData *object)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
WorkMGCoin *temp_r31;
|
||||
temp_r31 = object->data;
|
||||
BoardPlayerPosGet(lbl_1_bss_86, &sp14);
|
||||
temp_r31->unkC.y = temp_r31->unk0-(0.075f*(0.25f*(temp_r31->unk4*temp_r31->unk4)));
|
||||
temp_r31->unk4++;
|
||||
VECAdd(&sp14, &temp_r31->unkC, &sp14);
|
||||
sp8 = lbl_1_bss_94;
|
||||
VECAdd(&sp8, &lbl_1_data_39C[temp_r31->unk8], &sp8);
|
||||
sp8.y += 16.0f;
|
||||
if(sp14.y <= sp8.y) {
|
||||
sp14.y = sp8.y;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_86, &sp14);
|
||||
if(sp14.y == sp8.y) {
|
||||
BoardModelMotionTimeSet(lbl_1_bss_BC[temp_r31->unk8], 0);
|
||||
BoardModelAttrReset(lbl_1_bss_BC[temp_r31->unk8], 0x40000002);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_86, object->motion[1], 0, 5, 0);
|
||||
lbl_1_bss_A4->work[3] |= 1 << temp_r31->unk8;
|
||||
temp_r31->unk0 = 5;
|
||||
temp_r31->unk4 = 0;
|
||||
sp8.x = object->trans.x;
|
||||
sp8.y = object->trans.y;
|
||||
sp8.z = object->trans.z;
|
||||
VECSubtract(&sp8, &sp14, &temp_r31->unkC);
|
||||
VECScale(&temp_r31->unkC, &temp_r31->unkC, 0.03f);
|
||||
HuAudFXPlay(1064);
|
||||
object->func = fn_1_5AC0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_5C84(omObjData *object);
|
||||
|
||||
void fn_1_5AC0(omObjData *object)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
WorkMGCoin *temp_r30;
|
||||
temp_r30 = object->data;
|
||||
BoardPlayerPosGet(lbl_1_bss_86, &sp14);
|
||||
temp_r30->unkC.y = temp_r30->unk0-(0.075f*(0.25f*(temp_r30->unk4*temp_r30->unk4)));
|
||||
temp_r30->unk4++;
|
||||
VECAdd(&sp14, &temp_r30->unkC, &sp14);
|
||||
sp8.x = object->trans.x;
|
||||
sp8.y = 0;
|
||||
sp8.z = object->trans.z;
|
||||
temp_f30 = sp14.y;
|
||||
sp14.y = 0;
|
||||
VECSubtract(&sp8, &sp14, &sp8);
|
||||
sp14.y = temp_f30;
|
||||
temp_f31 = VECMag(&sp8);
|
||||
if(temp_f31 <= 1.0f) {
|
||||
temp_r30->unkC.x = temp_r30->unkC.z = 0;
|
||||
}
|
||||
if(sp14.y <= object->trans.y) {
|
||||
sp14.x = object->trans.x;
|
||||
sp14.y = object->trans.y;
|
||||
sp14.z = object->trans.z;
|
||||
BoardPlayerIdleSet(lbl_1_bss_86);
|
||||
if(temp_r30->unk8 != 2) {
|
||||
object->func = NULL;
|
||||
} else {
|
||||
object->work[1] = 8;
|
||||
object->func = fn_1_5C84;
|
||||
}
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_86, &sp14);
|
||||
}
|
||||
|
||||
void fn_1_5C84(omObjData *object)
|
||||
{
|
||||
WorkMGCoin *sp8;
|
||||
sp8 = object->data;
|
||||
if(object->work[1] != 0) {
|
||||
if(--object->work[1] == 0) {
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_86, 0, 15);
|
||||
object->func = NULL;
|
||||
}
|
||||
(void)object;
|
||||
} else {
|
||||
(void)object;
|
||||
}
|
||||
}
|
||||
1000
src/REL/w02Dll/mg_item.c
Normal file
1000
src/REL/w02Dll/mg_item.c
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -1,80 +1,30 @@
|
|||
#include "REL/w02Dll.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/frand.h"
|
||||
#include "game/chrman.h"
|
||||
#include "game/pad.h"
|
||||
|
||||
#define ROULETTE_CHOICE_YES 0
|
||||
#define ROULETTE_CHOICE_NO 1
|
||||
#define ROULETTE_CHOICE_MAP 2
|
||||
|
||||
#define BRIBE_CHOICE_20 0
|
||||
#define BRIBE_CHOICE_10 1
|
||||
#define BRIBE_CHOICE_5 2
|
||||
#define BRIBE_CHOICE_NVM 3
|
||||
#define BRIBE_CHOICE_INVALID -1
|
||||
#include "ext_math.h"
|
||||
|
||||
/* RODATA */
|
||||
extern f32 lbl_1_rodata_408;
|
||||
extern f32 lbl_1_rodata_40C;
|
||||
extern f32 lbl_1_rodata_410;
|
||||
extern f32 lbl_1_rodata_414;
|
||||
extern f32 lbl_1_rodata_418;
|
||||
extern f32 lbl_1_rodata_41C;
|
||||
extern f32 lbl_1_rodata_420;
|
||||
extern f32 lbl_1_rodata_424;
|
||||
extern f32 lbl_1_rodata_428;
|
||||
extern f32 lbl_1_rodata_42C;
|
||||
extern f32 lbl_1_rodata_430;
|
||||
extern f32 lbl_1_rodata_434;
|
||||
extern f32 lbl_1_rodata_438;
|
||||
extern f32 lbl_1_rodata_43C;
|
||||
extern f32 lbl_1_rodata_440;
|
||||
extern f32 lbl_1_rodata_444;
|
||||
extern f32 lbl_1_rodata_448;
|
||||
extern f64 lbl_1_rodata_450;
|
||||
extern f64 lbl_1_rodata_458;
|
||||
extern f32 lbl_1_rodata_460;
|
||||
extern f32 lbl_1_rodata_464;
|
||||
extern f32 lbl_1_rodata_468;
|
||||
extern f32 lbl_1_rodata_46C;
|
||||
extern f32 lbl_1_rodata_470;
|
||||
extern f32 lbl_1_rodata_474;
|
||||
extern f32 lbl_1_rodata_478;
|
||||
extern f32 lbl_1_rodata_47C;
|
||||
extern f64 lbl_1_rodata_480;
|
||||
extern f64 lbl_1_rodata_488;
|
||||
extern f32 lbl_1_rodata_490;
|
||||
extern f32 lbl_1_rodata_494;
|
||||
extern f64 lbl_1_rodata_498;
|
||||
extern f64 lbl_1_rodata_4A0;
|
||||
extern f32 lbl_1_rodata_4A8;
|
||||
extern f32 lbl_1_rodata_4AC;
|
||||
extern f32 lbl_1_rodata_4B0;
|
||||
extern f32 lbl_1_rodata_4B8;
|
||||
extern f32 lbl_1_rodata_4C0;
|
||||
extern f32 lbl_1_rodata_4C4;
|
||||
extern f32 lbl_1_rodata_4C8;
|
||||
extern f32 lbl_1_rodata_4CC;
|
||||
extern f64 lbl_1_rodata_4D0;
|
||||
extern f32 lbl_1_rodata_4D8;
|
||||
extern f32 lbl_1_rodata_4DC;
|
||||
|
||||
/* DATA */
|
||||
extern s32 lbl_1_data_4D0[];
|
||||
s32 lbl_1_data_4D0[] = {
|
||||
-1, 2, 2, 2,
|
||||
-1, 1, 1, 1,
|
||||
-1, 0, 0, 0,
|
||||
-1, 3, 3, 3
|
||||
};
|
||||
|
||||
/* BSS */
|
||||
extern s32 lbl_1_bss_38C;
|
||||
extern s16 lbl_1_bss_388;
|
||||
extern s32 lbl_1_bss_384;
|
||||
extern f32 lbl_1_bss_380;
|
||||
|
||||
//Function Externs
|
||||
extern s16 BoardBowserSuitModelGet();
|
||||
extern s16 BoardBowserSuitPlayerModelGet();
|
||||
extern void BoardComKeySetDown();
|
||||
extern void BoardComKeySetUp();
|
||||
extern void omVibrate(s16 player, s16 duration, s16 off, s16 on);
|
||||
extern u32 frand();
|
||||
Process *lbl_1_bss_38C;
|
||||
s16 lbl_1_bss_388;
|
||||
s32 lbl_1_bss_384;
|
||||
float lbl_1_bss_380;
|
||||
|
||||
//Local Functions
|
||||
void fn_1_D3AC(void);
|
||||
s32 fn_1_D8C4(void);
|
||||
void fn_1_DF48(void);
|
||||
|
||||
s32 fn_1_E2AC(void);
|
||||
void fn_1_E310(f32);
|
||||
|
||||
|
|
@ -90,13 +40,13 @@ void fn_1_BC1C(void) {
|
|||
Point3d sp8;
|
||||
|
||||
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
|
||||
sp8.z -= lbl_1_rodata_408;
|
||||
sp8.y += lbl_1_rodata_40C;
|
||||
sp8.z -= 90.0f;
|
||||
sp8.y += 50.0f;
|
||||
BoardModelPosSetV(lbl_1_bss_30[6], &sp8);
|
||||
BoardModelAttrSet(lbl_1_bss_30[5], 0x40000002);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_30[5], lbl_1_rodata_410);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_30[5], 0.0f);
|
||||
BoardModelRotGet(lbl_1_bss_30[15], &sp8);
|
||||
sp8.y = lbl_1_rodata_410;
|
||||
sp8.y = 0.0f;
|
||||
BoardModelRotSetV(lbl_1_bss_30[15], &sp8);
|
||||
}
|
||||
|
||||
|
|
@ -105,20 +55,20 @@ void fn_1_BCFC(void) {
|
|||
s32 temp_r30;
|
||||
s32 temp_r29;
|
||||
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, (s32) GWPlayer[lbl_1_bss_388].space_curr, 2U);
|
||||
BoardPlayerMoveToAsync(lbl_1_bss_388, spaceLinkFlags);
|
||||
while (GWPlayer[lbl_1_bss_388].moving) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers((s32) lbl_1_bss_388);
|
||||
BoardPlayerIdleSet(lbl_1_bss_388);
|
||||
BoardCameraViewSet(2);
|
||||
BoardCameraMotionWait();
|
||||
BoardPlayerMotBlendSet((s32) lbl_1_bss_388, 0x5A, 0xF);
|
||||
while (BoardPlayerMotBlendCheck((s32) lbl_1_bss_388) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelRotYSet(lbl_1_bss_30[15], lbl_1_rodata_414);
|
||||
BoardModelRotYSet(lbl_1_bss_30[15], -90.0f);
|
||||
fn_1_121C(0x130000);
|
||||
HuAudFXPlay(0x44);
|
||||
temp_r29 = fn_1_BE88();
|
||||
|
|
@ -129,7 +79,7 @@ void fn_1_BCFC(void) {
|
|||
BoardCameraViewSet(1);
|
||||
BoardStatusShowSetAll(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
HuPrcKill(NULL);
|
||||
while(TRUE) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -160,7 +110,7 @@ s32 fn_1_BE88(void) {
|
|||
BoardWinCreateChoice(2, 0x13001DU, 4, 0);
|
||||
/* COM has 50% to bribe goomba */
|
||||
if (GWPlayer[lbl_1_bss_388].com) {
|
||||
if (frand() & 1) {
|
||||
if (frandBool()) {
|
||||
BoardComKeySetRight();
|
||||
} else {
|
||||
BoardComKeySetLeft();
|
||||
|
|
@ -170,7 +120,7 @@ s32 fn_1_BE88(void) {
|
|||
BoardWinKill();
|
||||
rouletteChoice = BoardWinChoiceGet();
|
||||
// If chose to play roulette
|
||||
if (rouletteChoice == ROULETTE_CHOICE_YES) {
|
||||
if (rouletteChoice == 0) {
|
||||
BoardWinCreateChoice(1, 0x130003U, 4, 0);
|
||||
playerCoinRegion = 3;
|
||||
if (coinAmount < 0x14) {
|
||||
|
|
@ -186,7 +136,7 @@ s32 fn_1_BE88(void) {
|
|||
if (GWPlayer[lbl_1_bss_388].com) {
|
||||
if (playerCoinRegion < 2) {
|
||||
BoardComKeySetUp();
|
||||
} else if (frand() & 1) {
|
||||
} else if (frandBool()) {
|
||||
BoardComKeySetUp();
|
||||
} else {
|
||||
BoardComKeySetDown();
|
||||
|
|
@ -195,24 +145,24 @@ s32 fn_1_BE88(void) {
|
|||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
bribeChoice = BoardWinChoiceGet();
|
||||
if (bribeChoice == BRIBE_CHOICE_INVALID ||
|
||||
bribeChoice == BRIBE_CHOICE_NVM) {
|
||||
if (bribeChoice == -1 ||
|
||||
bribeChoice == 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Coin amount is now the bribe amount in coins
|
||||
switch (bribeChoice) {
|
||||
case BRIBE_CHOICE_20:
|
||||
case 0:
|
||||
mesg = 0x130004;
|
||||
coinAmount = 0x14;
|
||||
var_r30 = 0x5A; // 90%
|
||||
break;
|
||||
case BRIBE_CHOICE_10:
|
||||
case 1:
|
||||
mesg = 0x130005;
|
||||
coinAmount = 0xA;
|
||||
var_r30 = 0x3C; // 60%
|
||||
break;
|
||||
case BRIBE_CHOICE_5:
|
||||
case 2:
|
||||
mesg = 0x130006;
|
||||
coinAmount = 5;
|
||||
var_r30 = 0x1E; // 30%
|
||||
|
|
@ -228,22 +178,21 @@ s32 fn_1_BE88(void) {
|
|||
}
|
||||
HuAudFXPlay(0xF);
|
||||
// If chose to view map
|
||||
} else if (rouletteChoice == ROULETTE_CHOICE_MAP) {
|
||||
} else if (rouletteChoice == 2) {
|
||||
BoardViewMapExec(lbl_1_bss_388);
|
||||
}
|
||||
} while (rouletteChoice == ROULETTE_CHOICE_MAP); // While viewing map
|
||||
} while (rouletteChoice == 2); // While viewing map
|
||||
if (var_r30 == -1) {
|
||||
fn_1_121C(0x130007);
|
||||
}
|
||||
return var_r30;
|
||||
}
|
||||
|
||||
// https://decomp.me/scratch/rctvo
|
||||
s32 fn_1_C108(s32 arg0) {
|
||||
Vec sp34;
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
UnkPoint spC;
|
||||
Vec sp10;
|
||||
|
||||
|
||||
f32 var_f27;
|
||||
|
|
@ -273,7 +222,7 @@ s32 fn_1_C108(s32 arg0) {
|
|||
var_r29 = frandmod(0x10U);
|
||||
var_r27 = frandmod(4U);
|
||||
}
|
||||
BoardModelPosGet(lbl_1_bss_30[4], &spC.point);
|
||||
BoardModelPosGet(lbl_1_bss_30[4], &sp10);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
var_r26 = BoardSpaceFlagSearch(0, 0x800U);
|
||||
|
|
@ -282,32 +231,32 @@ s32 fn_1_C108(s32 arg0) {
|
|||
BoardModelRotGet(lbl_1_bss_30[15], &sp34);
|
||||
|
||||
for (i = 0; i < 0xF; i++) {
|
||||
sp34.y -= lbl_1_rodata_418;
|
||||
sp34.y -= 6.0f;
|
||||
BoardModelRotSetV(lbl_1_bss_30[15], &sp34);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
sp34.y = lbl_1_rodata_41C;
|
||||
sp34.y = 180.0f;
|
||||
BoardModelRotSetV(lbl_1_bss_30[15], &sp34);
|
||||
BoardCameraMotionWait();
|
||||
lbl_1_bss_384 = HuAudFXPlay(0x41D);
|
||||
var_r28 = -0x1FFF;
|
||||
var_f29 = lbl_1_rodata_410;
|
||||
var_f29 = 0.0f;
|
||||
for (i = 0; i < 0x3C; i++) {
|
||||
var_f29 -= lbl_1_rodata_420;
|
||||
var_f29 -= 0.375f;
|
||||
fn_1_E310(var_f29);
|
||||
var_r28 = (s16) ((f32) (s16) var_r28 + lbl_1_rodata_424);
|
||||
var_r28 += 136.51666f;
|
||||
HuAudFXPitchSet(lbl_1_bss_384, var_r28);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
var_f29 = lbl_1_rodata_428;
|
||||
var_f29 = -22.5f;
|
||||
HuAudFXPitchSet(lbl_1_bss_384, 0);
|
||||
BoardModelMotionStart(lbl_1_bss_30[15], 2, 0x40000001);
|
||||
BoardModelPosGet(lbl_1_bss_30[15], &sp34);
|
||||
|
||||
for (i = 0; i < 0x1E; i++) {
|
||||
sp34.z += lbl_1_rodata_42C;
|
||||
sp34.z += 2.1f;
|
||||
BoardModelPosSetV(lbl_1_bss_30[15], &sp34);
|
||||
fn_1_E310(var_f29);
|
||||
HuPrcVSleep();
|
||||
|
|
@ -319,69 +268,57 @@ s32 fn_1_C108(s32 arg0) {
|
|||
var_r29 -= 1;
|
||||
}
|
||||
BoardModelMotionStart(lbl_1_bss_30[15], 3, 0x40000001);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_30[15], lbl_1_rodata_430);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_30[15], 4.0f);
|
||||
|
||||
for (i = 0; i < 0xA; i++) {
|
||||
sp34.z -= lbl_1_rodata_434;
|
||||
sp34.z -= 6.2999997f;
|
||||
BoardModelPosSetV(lbl_1_bss_30[15], &sp34);
|
||||
fn_1_E310(var_f29);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelMotionStart(lbl_1_bss_30[15], 1, 0x40000001);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_30[15], lbl_1_rodata_438);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_30[15], 1.0f);
|
||||
HuAudFXPlay(0x41F);
|
||||
HuAudFXPlay(0x42D);
|
||||
omVibrate(lbl_1_bss_388, 0xC, 6, 6);
|
||||
var_f31 = lbl_1_rodata_410;
|
||||
var_f27 = lbl_1_rodata_43C;
|
||||
sp1C.x = lbl_1_rodata_410;
|
||||
sp1C.z = lbl_1_rodata_440;
|
||||
var_f31 = 0.0f;
|
||||
var_f27 = 16.0f;
|
||||
sp1C.x = 0.0f;
|
||||
sp1C.z = -50.0f;
|
||||
|
||||
// Roulette motion and ball ?
|
||||
while(TRUE) {
|
||||
sp1C.y = var_f27 - (lbl_1_rodata_444 * (lbl_1_rodata_448 * (var_f31 * var_f31)));
|
||||
var_f31 += lbl_1_rodata_438;
|
||||
sp1C.y = var_f27 - (0.55833334f * (0.25f * (var_f31 * var_f31)));
|
||||
var_f31 += 1.0f;
|
||||
BoardModelPosGet(lbl_1_bss_30[6], &sp28);
|
||||
PSVECAdd(&sp28, &sp1C, &sp28);
|
||||
var_f28 = (sp28.x - spC.point.x) * (sp28.x - spC.point.x) + ((sp28.z - spC.point.z) * (sp28.z - spC.point.z));
|
||||
if (var_f28 > lbl_1_rodata_410) {
|
||||
var_f30 = __frsqrte(var_f28);
|
||||
var_f30 = lbl_1_rodata_450 * var_f30 * (lbl_1_rodata_458 - ((f64) var_f28 * (var_f30 * var_f30)));
|
||||
var_f30 = lbl_1_rodata_450 * var_f30 * (lbl_1_rodata_458 - ((f64) var_f28 * (var_f30 * var_f30)));
|
||||
var_f30 = (lbl_1_rodata_450 * var_f30 * (lbl_1_rodata_458 - (var_f28 * (var_f30 * var_f30))));
|
||||
spC.unk00 = (var_f28 * var_f30);
|
||||
var_f26 = spC.unk00;
|
||||
} else {
|
||||
var_f26 = var_f28;
|
||||
}
|
||||
|
||||
var_f25 = var_f26;
|
||||
if (var_f25 >= lbl_1_rodata_460) {
|
||||
if (sp28.y <= (lbl_1_rodata_464 + spC.point.y)) {
|
||||
PSVECSubtract(&sp28, &spC.point, (Vec* ) &sp1C);
|
||||
var_f25 = VECDistanceXZ(&sp28, &sp10);
|
||||
if (var_f25 >= 430.0f) {
|
||||
if (sp28.y <= (55.0f + sp10.y)) {
|
||||
PSVECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
|
||||
PSVECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
|
||||
sp1C.y = lbl_1_rodata_410;
|
||||
PSVECScale((Vec* ) &sp1C, (Vec* ) &sp1C, lbl_1_rodata_468);
|
||||
PSVECAdd((Vec* ) &sp1C, &spC.point, (Vec* ) &sp1C);
|
||||
sp1C.y = 0.0f;
|
||||
PSVECScale((Vec* ) &sp1C, (Vec* ) &sp1C, 429.0f);
|
||||
PSVECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
|
||||
sp28.x = sp1C.x;
|
||||
sp28.z = sp1C.z;
|
||||
sp1C.x = lbl_1_rodata_46C;
|
||||
sp1C.z = lbl_1_rodata_470;
|
||||
sp1C.x = -5.0f;
|
||||
sp1C.z = 10.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (sp28.y < spC.point.y) {
|
||||
sp28.y = spC.point.y;
|
||||
if (sp28.y < sp10.y) {
|
||||
sp28.y = sp10.y;
|
||||
if (var_r27 >= 3) {
|
||||
break;
|
||||
}
|
||||
//var_f31 = (lbl_1_rodata_474 * (lbl_1_rodata_418 * (s32) (u8) frand()));
|
||||
var_f27 = lbl_1_rodata_418 + (lbl_1_rodata_474 * (lbl_1_rodata_418 * (s32) (u8) frand()));
|
||||
var_f31 = lbl_1_rodata_438;
|
||||
//var_f31 = ((1.0f/255.0f) * (6.0f * frand8()));
|
||||
var_f27 = 6.0f + ((1.0f/255.0f) * (6.0f * frand8()));
|
||||
var_f31 = 1.0f;
|
||||
var_r27 += 1;
|
||||
//var_f31 = (lbl_1_rodata_474 * (lbl_1_rodata_47C * (s32) (u8) frand()));
|
||||
sp1C.x = lbl_1_rodata_478 + (lbl_1_rodata_474 * (lbl_1_rodata_47C * (s32) (u8) frand()));
|
||||
sp1C.z = lbl_1_rodata_478 + (lbl_1_rodata_474 * (lbl_1_rodata_47C * (s32) (u8) frand()));
|
||||
//var_f31 = ((1.0f/255.0f) * (5.0f * frand8()));
|
||||
sp1C.x = 15.0f + ((1.0f/255.0f) * (5.0f * frand8()));
|
||||
sp1C.z = 15.0f + ((1.0f/255.0f) * (5.0f * frand8()));
|
||||
HuAudFXPlay(0x41E);
|
||||
}
|
||||
|
||||
|
|
@ -391,58 +328,58 @@ s32 fn_1_C108(s32 arg0) {
|
|||
}
|
||||
|
||||
HuAudFXPlay(0x41E);
|
||||
PSVECSubtract(&sp28, &spC.point, (Vec* ) &sp1C);
|
||||
PSVECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
|
||||
PSVECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
|
||||
var_f31 = (f32) (lbl_1_rodata_480 * (atan2((f64) -sp1C.z, (f64) sp1C.x) / lbl_1_rodata_488));
|
||||
var_f31 = atan2d(-sp1C.z, sp1C.x);
|
||||
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
||||
var_f31 = var_f31 - sp34.y;
|
||||
if (var_f31 < lbl_1_rodata_410) {
|
||||
var_f31 += lbl_1_rodata_490;
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
var_r30 = (s32) (var_f31 / lbl_1_rodata_494);
|
||||
if (fmod(var_f31, lbl_1_rodata_498) > lbl_1_rodata_4A0) {
|
||||
var_r30 = (s32) (var_f31 / 22.5f);
|
||||
if (fmod(var_f31, 22.5) > 11.25) {
|
||||
var_r30 += 1;
|
||||
}
|
||||
if (var_r30 >= 0x10) {
|
||||
var_r30 -= 0x10;
|
||||
}
|
||||
sp1C.y = lbl_1_rodata_410;
|
||||
sp1C.y = 0.0f;
|
||||
|
||||
while(TRUE) {
|
||||
fn_1_E310(var_f29);
|
||||
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
||||
var_f31 = (lbl_1_rodata_494 * var_r30) + sp34.y; // TODO: Update rodata for asm change
|
||||
sp1C.x= cos((lbl_1_rodata_488 * var_f31) / lbl_1_rodata_480);
|
||||
sp1C.z = -sin((lbl_1_rodata_488 * var_f31) / lbl_1_rodata_480);
|
||||
PSVECScale(&sp1C, &sp1C, lbl_1_rodata_468);
|
||||
PSVECAdd(&sp1C, &spC.point, &sp1C);
|
||||
var_f31 = (22.5f * var_r30) + sp34.y; // TODO: Update rodata for asm change
|
||||
sp1C.x = cosd(var_f31);
|
||||
sp1C.z = -sind(var_f31);
|
||||
PSVECScale(&sp1C, &sp1C, 429.0f);
|
||||
PSVECAdd(&sp1C, &sp10, &sp1C);
|
||||
sp28.x = sp1C.x;
|
||||
sp28.z = sp1C.z;
|
||||
BoardModelPosSetV(lbl_1_bss_30[6], &sp28);
|
||||
if (sp34.y >= lbl_1_rodata_4A8 &&
|
||||
sp34.y < lbl_1_rodata_4AC) {
|
||||
if (sp34.y >= 292.5f &&
|
||||
sp34.y < 315.0f) {
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
for (i = 0; i < 0x3C; i++) {
|
||||
var_f29 += lbl_1_rodata_420;
|
||||
var_f29 += 0.375f;
|
||||
fn_1_E310(var_f29);
|
||||
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
||||
var_f31 = (lbl_1_rodata_494 * (f32) var_r30) + sp34.y; // TODO: Update rodata for asm change
|
||||
sp1C.x = (f32) cos((lbl_1_rodata_488 * (f64) var_f31) / lbl_1_rodata_480);
|
||||
sp1C.z = (f32) -sin((lbl_1_rodata_488 * (f64) var_f31) / lbl_1_rodata_480);
|
||||
PSVECScale(&sp1C, &sp1C, lbl_1_rodata_468);
|
||||
PSVECAdd((Vec* ) &sp1C, &spC.point, (Vec* ) &sp1C);
|
||||
var_f31 = (22.5f * (f32) var_r30) + sp34.y;
|
||||
sp1C.x = cosd(var_f31);
|
||||
sp1C.z = -sind(var_f31);
|
||||
PSVECScale(&sp1C, &sp1C, 429.0f);
|
||||
PSVECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
|
||||
sp28.x = sp1C.x;
|
||||
sp28.z = sp1C.z;
|
||||
BoardModelPosSetV(lbl_1_bss_30[6], (Vec* ) &sp28);
|
||||
var_r28 = var_r28 + lbl_1_rodata_4B0; // TODO: Weird extra rodata
|
||||
var_r28 += -136.51666f;
|
||||
HuAudFXPitchSet(lbl_1_bss_384, var_r28);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelRotYSet(lbl_1_bss_30[4], lbl_1_rodata_410);
|
||||
BoardModelRotYSet(lbl_1_bss_30[4], 0.0f);
|
||||
HuAudFXStop(lbl_1_bss_384);
|
||||
return lbl_1_data_4D0[var_r30];
|
||||
}
|
||||
|
|
@ -482,25 +419,25 @@ void fn_1_CD04(s32 arg0) {
|
|||
BoardModelAttrReset(lbl_1_bss_30[5], 0x40000002);
|
||||
HuAudFXPlay(0x420);
|
||||
if (BoardPlayerSizeGet(lbl_1_bss_388) == 2) {
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < lbl_1_rodata_4C0) {
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 25.0f) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerScaleGet(lbl_1_bss_388, &spC);
|
||||
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < lbl_1_rodata_4C4) {
|
||||
spC.x -= lbl_1_rodata_448;
|
||||
spC.y -= lbl_1_rodata_448;
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 30.0f) {
|
||||
spC.x -= 0.25f;
|
||||
spC.y -= 0.25f;
|
||||
//temp_f1 = spC.z;
|
||||
spC.z = spC.z - lbl_1_rodata_448;
|
||||
spC.z = spC.z - 0.25f;
|
||||
BoardPlayerScaleSetV(lbl_1_bss_388, &spC);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
spC.x = spC.y = spC.z = lbl_1_rodata_4C8;
|
||||
spC.x = spC.y = spC.z = 1.25f;
|
||||
BoardPlayerScaleSetV(lbl_1_bss_388, &spC);
|
||||
}
|
||||
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < lbl_1_rodata_4C4) {
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 30.0f) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
|
||||
|
|
@ -512,18 +449,18 @@ void fn_1_CD04(s32 arg0) {
|
|||
HuAudFXPlay(0x421);
|
||||
omVibrate(lbl_1_bss_388, 0xC, 4, 2);
|
||||
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < lbl_1_rodata_4CC) {
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 60.0f) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelPosGet(lbl_1_bss_30[5], &sp18);
|
||||
temp_f30 = (f32) ((lbl_1_rodata_480 * (atan2(sp24.x - sp18.x, sp24.z - sp18.z) / lbl_1_rodata_488)) / lbl_1_rodata_4D0);
|
||||
temp_f30 = atan2d(sp24.x - sp18.x, sp24.z - sp18.z)/30;
|
||||
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < lbl_1_rodata_408) {
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 90.0f) {
|
||||
BoardModelRotYSet(lbl_1_bss_30[5], temp_f30 + BoardModelRotYGet(lbl_1_bss_30[5]));
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelRotYSet(lbl_1_bss_30[5], (f32) (lbl_1_rodata_480 * (atan2(sp24.x - sp18.x, sp24.z - sp18.z) / lbl_1_rodata_488)));
|
||||
BoardModelRotYSet(lbl_1_bss_30[5], atan2d(sp24.x - sp18.x, sp24.z - sp18.z));
|
||||
omVibrate(lbl_1_bss_388, 0xC, 4, 2);
|
||||
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
|
||||
|
||||
|
|
@ -544,15 +481,15 @@ void fn_1_CD04(s32 arg0) {
|
|||
|
||||
if (var_r30 != (s32) temp_r31->link_cnt) {
|
||||
BoardSpacePosGet(0, temp_r31->link[var_r30], &sp18);
|
||||
BoardPlayerRotYSet(lbl_1_bss_388, (f32) (lbl_1_rodata_480 * (atan2(sp18.x - sp24.x, sp18.z - sp24.z) / lbl_1_rodata_488)));
|
||||
BoardPlayerRotYSet(lbl_1_bss_388, atan2d(sp18.x - sp24.x, sp18.z - sp24.z));
|
||||
}
|
||||
if (BoardPlayerSizeGet(lbl_1_bss_388) == 2) {
|
||||
var_f31 = spC.x;
|
||||
|
||||
while (var_f31 < lbl_1_rodata_4DC) {
|
||||
var_f31 += lbl_1_rodata_4D8;
|
||||
if (var_f31 > lbl_1_rodata_4DC) {
|
||||
var_f31 = lbl_1_rodata_4DC;
|
||||
while (var_f31 < 2.5f) {
|
||||
var_f31 += 0.104166664f;
|
||||
if (var_f31 > 2.5f) {
|
||||
var_f31 = 2.5f;
|
||||
}
|
||||
spC.z = var_f31;
|
||||
spC.y = var_f31;
|
||||
|
|
@ -565,20 +502,313 @@ void fn_1_CD04(s32 arg0) {
|
|||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < BoardModelMotionMaxTimeGet(lbl_1_bss_30[5])) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcCreate(&fn_1_DF48, 0x2004, 0x1000, 0);
|
||||
HuPrcCreate(fn_1_DF48, 0x2004, 0x1000, 0);
|
||||
}
|
||||
|
||||
void fn_1_D3AC(void)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
s16 sp38[20];
|
||||
Vec sp2C;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
float sp8[3] = { 1.0f, 0.3f, 2.5f };
|
||||
fn_1_121C(0x130008);
|
||||
BoardStatusShowSetAll(1);
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_388, 0, 15);
|
||||
BoardPlayerPosGet(lbl_1_bss_388, &sp14);
|
||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
||||
sp38[temp_r31] = BoardModelCreate(0x7000A, NULL, 1);
|
||||
sp2C.x = (sp14.x-25.0f)+((1.0f/255.0f)*(frand8()*50.0f));
|
||||
sp2C.y = (sp14.y+1200.0f)+(temp_r31*130.0f)+((1.0f/255.0f)*(frand8()*60.0f));
|
||||
sp2C.z = (sp14.z-25.0f)+((1.0f/255.0f)*(frand8()*50.0f));
|
||||
BoardModelPosSetV(sp38[temp_r31], &sp2C);
|
||||
sp20.x = sp20.z = 0;
|
||||
sp20.y = (1.0f/255.0f)*(frand8()*360.0f);
|
||||
BoardModelRotSetV(sp38[temp_r31], &sp20);
|
||||
}
|
||||
temp_f31 = -4;
|
||||
temp_r30 = 0;
|
||||
temp_f30 = sp8[BoardPlayerSizeGet(lbl_1_bss_388)];
|
||||
while(1) {
|
||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
||||
if(temp_r31 < temp_r30) {
|
||||
continue;
|
||||
}
|
||||
BoardModelPosGet(sp38[temp_r31], &sp2C);
|
||||
BoardModelRotGet(sp38[temp_r31], &sp20);
|
||||
sp2C.y += temp_f31;
|
||||
sp20.y += 45.0f;
|
||||
BoardModelPosSetV(sp38[temp_r31], &sp2C);
|
||||
BoardModelRotSetV(sp38[temp_r31], &sp20);
|
||||
if(sp2C.y <= sp14.y+(180.0f*temp_f30)) {
|
||||
CharModelCoinEffectCreate(1, &sp2C);
|
||||
BoardModelVisibilitySet(sp38[temp_r31], 0);
|
||||
temp_r30++;
|
||||
BoardPlayerCoinsAdd(lbl_1_bss_388, 1);
|
||||
HuAudFXPlay(7);
|
||||
omVibrate(lbl_1_bss_388, 12, 6, 6);
|
||||
|
||||
}
|
||||
}
|
||||
temp_f31 *= 1.05f;
|
||||
if(temp_f31 < -40.0f) {
|
||||
temp_f31 = -40.0f;
|
||||
}
|
||||
if(temp_r30 == 20) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_388, 7, 0, 10, 0);
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
while(!BoardPlayerMotionEndCheck(lbl_1_bss_388)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
||||
BoardModelKill(sp38[temp_r31]);
|
||||
}
|
||||
HuPrcSleep(60);
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_388, 180, 15);
|
||||
BoardStatusShowSetAll(0);
|
||||
while(!BoardPlayerMotBlendCheck(lbl_1_bss_388)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_D8C4(void)
|
||||
{
|
||||
Vec sp40;
|
||||
Vec sp34;
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
s16 sp14[4];
|
||||
float spC[2];
|
||||
s32 sp8;
|
||||
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
|
||||
s32 temp_r31;
|
||||
s16 temp_r30;
|
||||
BoardSpace *temp_r29;
|
||||
s32 temp_r28;
|
||||
s16 temp_r27;
|
||||
s16 temp_r26;
|
||||
s32 temp_r25;
|
||||
s16 temp_r24;
|
||||
s16 temp_r23;
|
||||
s16 temp_r22;
|
||||
|
||||
u32 temp_r21;
|
||||
fn_1_121C(0x130009);
|
||||
temp_r29 = BoardSpaceGet(0, BoardSpaceFlagSearch(0, 0x800));
|
||||
BoardModelPosGet(lbl_1_bss_30[3], &sp40);
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
sp14[temp_r31] = BoardModelCreate(0x70000, NULL, 1);
|
||||
BoardModelLayerSet(sp14[temp_r31], 2);
|
||||
for(temp_r28=0; temp_r28<temp_r29->link_cnt; temp_r28++) {
|
||||
temp_r21 = (BoardSpaceFlagGet(0, temp_r29->link[temp_r28]) & 0xE) >> 1;
|
||||
if(temp_r21 == temp_r31+2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
sp8 = BoardSpacePosGet(0, temp_r29->link[temp_r28], &sp28);
|
||||
VECSubtract(&sp28, &sp40, &sp34);
|
||||
BoardModelRotYSet(sp14[temp_r31], atan2d(sp34.x, sp34.z));
|
||||
VECNormalize(&sp34, &sp34);
|
||||
VECScale(&sp34, &sp34, 400);
|
||||
VECAdd(&sp34, &sp40, &sp34);
|
||||
sp34.y += 300.0f;
|
||||
BoardModelPosSetV(sp14[temp_r31], &sp34);
|
||||
sp1C.x = sp1C.y = sp1C.z = 3;
|
||||
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
|
||||
}
|
||||
temp_r25 = fn_1_E2AC();
|
||||
HuWinMesMaxSizeGet(1, spC, 0x13001E);
|
||||
temp_r30 = HuWinCreate(-10000, 356, spC[0], spC[1], 0);
|
||||
HuWinMesSet(temp_r30, 0x13001E);
|
||||
HuWinBGTPLvlSet(temp_r30, 0);
|
||||
HuWinMesSpeedSet(temp_r30, 0);
|
||||
temp_r23 = GWPlayer[lbl_1_bss_388].port;
|
||||
temp_f30 = 0;
|
||||
temp_r22 = frandmod(20)+20;
|
||||
restart:
|
||||
while(1) {
|
||||
if(GWPlayer[lbl_1_bss_388].com) {
|
||||
temp_r27 = 0;
|
||||
temp_r26 = 0;
|
||||
if(temp_r22) {
|
||||
temp_r22--;
|
||||
temp_r24 = 0;
|
||||
} else {
|
||||
temp_r24 = PAD_BUTTON_A;
|
||||
}
|
||||
break;
|
||||
}
|
||||
temp_r24 = HuPadBtnDown[temp_r23];
|
||||
temp_r27 = HuPadStkX[temp_r23];
|
||||
temp_r26 = HuPadStkY[temp_r23];
|
||||
if(!(temp_r24 & PAD_TRIGGER_Z)) {
|
||||
break;
|
||||
}
|
||||
HuAudFXPlay(1);
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
BoardModelVisibilitySet(sp14[temp_r31], 0);
|
||||
}
|
||||
HuWinDispOff(temp_r30);
|
||||
BoardViewMapExec(lbl_1_bss_388);
|
||||
HuWinDispOn(temp_r30);
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
BoardModelVisibilitySet(sp14[temp_r31], 1);
|
||||
}
|
||||
}
|
||||
if(!(temp_r24 & PAD_BUTTON_A)) {
|
||||
if(abs(temp_r27) < 10) {
|
||||
temp_r27 = 0;
|
||||
}
|
||||
if(abs(temp_r26) < 10) {
|
||||
temp_r26 = 0;
|
||||
}
|
||||
if(temp_r27 != 0 || temp_r26 != 0) {
|
||||
temp_f31 = atan2d(-temp_r27, -temp_r26);
|
||||
if(temp_f31 < 0.0f) {
|
||||
temp_f31 += 360.0f;
|
||||
}
|
||||
temp_r31 = temp_f31/90.0f;
|
||||
temp_f31 = fmod(temp_f31, 90.0);
|
||||
if(temp_r31 != temp_r25 && temp_f31 >= 20.0f && temp_f31 <= 70.0f){
|
||||
temp_f30 = 0;
|
||||
temp_r25 = temp_r31;
|
||||
HuAudFXPlay(0);
|
||||
}
|
||||
|
||||
}
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
if(temp_r31 == temp_r25) {
|
||||
sp1C.x = sp1C.y = sp1C.z = sind(temp_f30)+3.0;
|
||||
temp_f30 += 8.0f;
|
||||
if(temp_f30 > 180.0f) {
|
||||
temp_f30 -= 180.0f;
|
||||
}
|
||||
} else {
|
||||
sp1C.x = sp1C.y = sp1C.z = 3.0f;
|
||||
}
|
||||
|
||||
|
||||
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
goto restart;
|
||||
} else {
|
||||
HuAudFXPlay(2);
|
||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
||||
BoardModelKill(sp14[temp_r31]);
|
||||
}
|
||||
HuWinKill(temp_r30);
|
||||
return temp_r25;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_DF48(void)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
s32 temp_r31;
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
BoardModelMotionTimeSet(lbl_1_bss_30[5], 0);
|
||||
BoardModelAttrSet(lbl_1_bss_30[5], 0x40000002);
|
||||
temp_f31 = BoardModelRotYGet(lbl_1_bss_30[5]);
|
||||
temp_f29 = -temp_f31/20.0f;
|
||||
temp_f30 = BoardModelRotYGet(lbl_1_bss_30[15]);
|
||||
temp_f28 = -temp_f30/20.0f;
|
||||
BoardModelScaleGet(lbl_1_bss_30[6], &sp14);
|
||||
for(temp_r31=0; temp_r31<10; temp_r31++) {
|
||||
sp14.x = sp14.y = sp14.z = 1.0f-(temp_r31*0.1f);
|
||||
if(sp14.x < 0.0f) {
|
||||
sp14.x = sp14.y = sp14.z = 0.0f;
|
||||
}
|
||||
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
||||
temp_f31 += temp_f29;
|
||||
BoardModelRotYSet(lbl_1_bss_30[5], temp_f31);
|
||||
temp_f30 += temp_f28;
|
||||
BoardModelRotYSet(lbl_1_bss_30[15], temp_f30);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
|
||||
sp8.z -= 90.0f;
|
||||
sp8.y += 50.0f;
|
||||
BoardModelPosSetV(lbl_1_bss_30[6], &sp8);
|
||||
for(temp_r31=0; temp_r31<10; temp_r31++) {
|
||||
sp14.x = sp14.y = sp14.z = temp_r31*0.1f;
|
||||
if(sp14.x > 1.0f) {
|
||||
sp14.x = sp14.y = sp14.z = 1.0f;
|
||||
}
|
||||
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
||||
temp_f31 += temp_f29;
|
||||
BoardModelRotYSet(lbl_1_bss_30[5], temp_f31);
|
||||
temp_f30 += temp_f28;
|
||||
BoardModelRotYSet(lbl_1_bss_30[15], temp_f30);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
sp14.x = sp14.y = sp14.z = 1.0f;
|
||||
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
||||
BoardModelRotYSet(lbl_1_bss_30[5], 0);
|
||||
BoardModelRotYSet(lbl_1_bss_30[15], 0);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
s32 fn_1_E2AC(void)
|
||||
{
|
||||
switch(GWSystem.star_pos) {
|
||||
case 0:
|
||||
return 3;
|
||||
|
||||
case 1:
|
||||
case 2:
|
||||
return 0;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
return 1;
|
||||
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
return 2;
|
||||
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Rotate (yaw) of model 4 */
|
||||
void fn_1_E310(f32 degrees) {
|
||||
Point3d spC;
|
||||
lbl_1_bss_380 += degrees;
|
||||
if (lbl_1_bss_380 >= lbl_1_rodata_490) {
|
||||
lbl_1_bss_380 -= lbl_1_rodata_490;
|
||||
if (lbl_1_bss_380 >= 360.0f) {
|
||||
lbl_1_bss_380 -= 360.0f;
|
||||
}
|
||||
if (lbl_1_bss_380 < lbl_1_rodata_410) {
|
||||
lbl_1_bss_380 += lbl_1_rodata_490;
|
||||
if (lbl_1_bss_380 < 0.0f) {
|
||||
lbl_1_bss_380 += 360.0f;
|
||||
}
|
||||
BoardModelRotGet(lbl_1_bss_30[4], &spC);
|
||||
spC.y = lbl_1_bss_380;
|
||||
BoardModelRotSetV(lbl_1_bss_30[4], &spC);
|
||||
}
|
||||
|
||||
void fn_1_E41C(void)
|
||||
{
|
||||
lbl_1_bss_388 = GWSystem.player_curr;
|
||||
OSReport("Roulette Player %d\n", lbl_1_bss_388);
|
||||
lbl_1_bss_38C = HuPrcChildCreate(fn_1_BCFC, 8195, 8192, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_38C, (void *)fn_1_BE74); //fn_1_BE74 requires implicit return
|
||||
while(lbl_1_bss_38C) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
585
src/REL/w02Dll/shuffleboard.c
Normal file
585
src/REL/w02Dll/shuffleboard.c
Normal file
|
|
@ -0,0 +1,585 @@
|
|||
#include "REL/w02Dll.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/frand.h"
|
||||
#include "game/chrman.h"
|
||||
|
||||
#include "ext_math.h"
|
||||
|
||||
|
||||
Process *lbl_1_bss_378;
|
||||
Process *lbl_1_bss_374;
|
||||
s16 lbl_1_bss_370;
|
||||
s16 lbl_1_bss_36E;
|
||||
s16 lbl_1_bss_36C;
|
||||
s16 lbl_1_bss_36A;
|
||||
s16 lbl_1_bss_34C[15];
|
||||
Vec lbl_1_bss_298[15];
|
||||
Vec lbl_1_bss_1E4[15];
|
||||
s16 lbl_1_bss_1C4[15];
|
||||
s16 lbl_1_bss_1C0[2];
|
||||
float lbl_1_bss_1BC;
|
||||
Vec lbl_1_bss_1B0;
|
||||
s16 lbl_1_bss_1AC;
|
||||
Vec lbl_1_bss_1A0;
|
||||
|
||||
s32 lbl_1_data_490[8] = {
|
||||
0x0076002E,
|
||||
0x0076002F,
|
||||
0x00760030,
|
||||
0x00760031,
|
||||
0x00760032,
|
||||
0x00760033,
|
||||
0x00760034,
|
||||
0x00760035
|
||||
};
|
||||
|
||||
s32 lbl_1_data_4B0[8] = {
|
||||
0x00760026,
|
||||
0x00760027,
|
||||
0x00760028,
|
||||
0x00760029,
|
||||
0x0076002A,
|
||||
0x0076002B,
|
||||
0x0076002C,
|
||||
0x0076002D
|
||||
};
|
||||
|
||||
s32 fn_1_9250(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[13], 1);
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[14], 1);
|
||||
sp8.x = sp8.y = sp8.z = 0;
|
||||
BoardModelRotSetV(lbl_1_bss_30[13], &sp8);
|
||||
BoardModelRotSetV(lbl_1_bss_30[14], &sp8);
|
||||
BoardModelPosSetV(lbl_1_bss_30[13], &lbl_1_bss_20);
|
||||
BoardModelPosSetV(lbl_1_bss_30[14], &lbl_1_bss_14);
|
||||
BoardModelVisibilitySet(lbl_1_bss_2E, 1);
|
||||
BoardModelVisibilitySet(lbl_1_bss_2C, 1);
|
||||
temp_r31 = BoardSpaceFlagSearch(0, 0x200);
|
||||
BoardSpacePosGet(0, temp_r31, &sp14);
|
||||
BoardModelPosSetV(lbl_1_bss_2E, &sp14);
|
||||
BoardModelRotSetV(lbl_1_bss_2E, &sp8);
|
||||
temp_r31 = BoardSpaceFlagSearch(0, 0x400);
|
||||
BoardSpacePosGet(0, temp_r31, &sp14);
|
||||
BoardModelPosSetV(lbl_1_bss_2C, &sp14);
|
||||
BoardModelRotSetV(lbl_1_bss_2C, &sp8);
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 fn_1_94AC(void);
|
||||
void fn_1_94C0(void);
|
||||
|
||||
void fn_1_93C8(u32 arg0)
|
||||
{
|
||||
BoardEventFlagSet();
|
||||
if(arg0 < 2) {
|
||||
lbl_1_bss_370 = 0;
|
||||
} else {
|
||||
lbl_1_bss_370 = 1;
|
||||
}
|
||||
lbl_1_bss_36E = GWSystem.player_curr;
|
||||
BoardPlayerPostTurnHookSet(lbl_1_bss_36E, fn_1_9250);
|
||||
lbl_1_bss_378 = HuPrcCreate(fn_1_94C0, 8196, 8192, 0);
|
||||
HuPrcDestructorSet2(lbl_1_bss_378, (void *)fn_1_94AC);
|
||||
while(lbl_1_bss_378) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardEventFlagReset();
|
||||
}
|
||||
|
||||
s32 fn_1_94AC(void)
|
||||
{
|
||||
lbl_1_bss_378 = NULL;
|
||||
}
|
||||
|
||||
void fn_1_98D8(void);
|
||||
void fn_1_9EC4(void);
|
||||
void fn_1_A558(void);
|
||||
void fn_1_A8E8(void);
|
||||
void fn_1_B450(s32 arg0);
|
||||
|
||||
void fn_1_94C0(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
Vec sp10;
|
||||
float sp8[2];
|
||||
if(lbl_1_bss_370) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_2E, 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[13], 0);
|
||||
lbl_1_bss_36A = lbl_1_bss_30[14];
|
||||
lbl_1_bss_36C = lbl_1_bss_2C;
|
||||
sp10.x = sp10.z = 0;
|
||||
sp10.y = -90;
|
||||
temp_r30 = BoardSpaceFlagSearch(0, 0x40);
|
||||
} else {
|
||||
BoardModelVisibilitySet(lbl_1_bss_2C, 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_30[14], 0);
|
||||
lbl_1_bss_36A = lbl_1_bss_30[13];
|
||||
lbl_1_bss_36C = lbl_1_bss_2E;
|
||||
sp10.x = sp10.z = 0;
|
||||
sp10.y = 90;
|
||||
temp_r30 = BoardSpaceFlagSearch(0, 0x100);
|
||||
}
|
||||
lbl_1_bss_1C0[0] = BoardPlayerMotionCreate(lbl_1_bss_36E, lbl_1_data_490[GWPlayer[lbl_1_bss_36E].character]);
|
||||
lbl_1_bss_1C0[1] = BoardPlayerMotionCreate(lbl_1_bss_36E, lbl_1_data_4B0[GWPlayer[lbl_1_bss_36E].character]);
|
||||
fn_1_98D8();
|
||||
BoardModelRotSetV(lbl_1_bss_36A, &sp10);
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraTargetPlayerSet(lbl_1_bss_36E);
|
||||
BoardCameraRotSet(-10, -sp10.y);
|
||||
BoardCameraZoomSet(900);
|
||||
BoardStatusShowSetAll(0);
|
||||
HuWinMesMaxSizeGet(1, sp8, 0x13001C);
|
||||
lbl_1_bss_1AC = HuWinCreate(-10000, 400, sp8[0], sp8[1], 0);
|
||||
HuWinMesSet(lbl_1_bss_1AC, 0x13001C);
|
||||
HuWinBGTPLvlSet(lbl_1_bss_1AC, 0);
|
||||
HuWinMesSpeedSet(lbl_1_bss_1AC, 0);
|
||||
fn_1_9EC4();
|
||||
BoardAudSeqPause(0, 1, 1000);
|
||||
HuPrcSleep(45);
|
||||
BoardCameraTargetGet(&lbl_1_bss_1A0);
|
||||
BoardCameraTargetModelSet(-1);
|
||||
fn_1_A558();
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_36E, 291);
|
||||
fn_1_A8E8();
|
||||
HuPrcKill(lbl_1_bss_374);
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
BoardModelKill(lbl_1_bss_34C[temp_r31]);
|
||||
|
||||
}
|
||||
BoardStatusShowSetAll(1);
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
fn_1_B450(temp_r30);
|
||||
BoardPlayerMotionKill(lbl_1_bss_36E, lbl_1_bss_1C0[0]);
|
||||
BoardPlayerMotionKill(lbl_1_bss_36E, lbl_1_bss_1C0[1]);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_98D8(void)
|
||||
{
|
||||
Vec sp1C;
|
||||
Vec sp10;
|
||||
float temp_f27;
|
||||
float temp_f26;
|
||||
float temp_f23;
|
||||
float temp_f22;
|
||||
BoardModelPosGet(lbl_1_bss_36C, &lbl_1_bss_1B0);
|
||||
BoardPlayerPosGet(lbl_1_bss_36E, &sp1C);
|
||||
temp_f23 = atan2d(lbl_1_bss_1B0.x-sp1C.x, lbl_1_bss_1B0.z-sp1C.z);
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_36E, temp_f23, 15);
|
||||
while(!BoardPlayerMotBlendCheck(lbl_1_bss_36E)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraTargetModelSet(-1);
|
||||
temp_f26 = VECDistanceXZ(&lbl_1_bss_1B0, &sp1C);
|
||||
VECSubtract(&lbl_1_bss_1B0, &sp1C, &sp10);
|
||||
VECNormalize(&sp10, &sp10);
|
||||
VECScale(&sp10, &sp10, temp_f26/45.0f);
|
||||
BoardPlayerMotionStart(lbl_1_bss_36E, 4, 0);
|
||||
|
||||
temp_f27 = 0;
|
||||
temp_f22 = 15;
|
||||
while(1) {
|
||||
sp10.y = temp_f22-(0.075f*(0.25f*(temp_f27*temp_f27)));
|
||||
temp_f27++;
|
||||
VECAdd(&sp1C, &sp10, &sp1C);
|
||||
temp_f26 = VECDistanceXZ(&lbl_1_bss_1B0, &sp1C);
|
||||
if(temp_f26 < 5.0f) {
|
||||
sp10.x = sp10.z = 0;
|
||||
sp1C.x = lbl_1_bss_1B0.x;
|
||||
sp1C.z = lbl_1_bss_1B0.z;
|
||||
}
|
||||
if(sp1C.y <= lbl_1_bss_1B0.y+8.5f) {
|
||||
sp1C.y = lbl_1_bss_1B0.y+8.5f;
|
||||
break;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_36E, &sp1C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_36E, &sp1C);
|
||||
BoardPlayerIdleSet(lbl_1_bss_36E);
|
||||
HuPrcSleep(8);
|
||||
if(lbl_1_bss_370) {
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_36E, -90, 15);
|
||||
} else {
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_36E, 90, 15);
|
||||
}
|
||||
while(!BoardPlayerMotBlendCheck(lbl_1_bss_36E)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_36E, lbl_1_bss_1C0[0], 0, 10, 0x40000001);
|
||||
HuPrcSleep(20);
|
||||
|
||||
}
|
||||
|
||||
void fn_1_BB30(void);
|
||||
|
||||
void fn_1_9EC4(void)
|
||||
{
|
||||
float temp_f31;
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
float temp_f27;
|
||||
|
||||
s32 sp80[15];
|
||||
float sp44[15];
|
||||
float sp8[15];
|
||||
s32 temp_r31;
|
||||
s32 temp_r30;
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
lbl_1_bss_34C[temp_r31] = BoardModelCreate(0x7000A, NULL, 1);
|
||||
BoardModelVisibilitySet(lbl_1_bss_34C[temp_r31], 0);
|
||||
lbl_1_bss_1C4[temp_r31] = 1;
|
||||
}
|
||||
temp_f31 = ((1.0f/255.0f)*(90.0f*frand8()))+45;
|
||||
if(frandBool()) {
|
||||
temp_f31 += 180.0f;
|
||||
}
|
||||
if(lbl_1_bss_370) {
|
||||
temp_f30 = 1430;
|
||||
temp_f29 = -1730;
|
||||
} else {
|
||||
temp_f30 = -1730;
|
||||
temp_f29 = 1430;
|
||||
}
|
||||
temp_f27 = (temp_f29-temp_f30)/15.0f;
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
lbl_1_bss_298[temp_r31].x = temp_f30+(temp_f27*temp_r31);
|
||||
lbl_1_bss_298[temp_r31].z = -2100+(190*sind(temp_f31));
|
||||
lbl_1_bss_298[temp_r31].y = (500.0f+(50.0f+lbl_1_bss_1B0.y))+(temp_r31*50)+(400.0f*((1.0f/255.0f)*frand8()));
|
||||
temp_f31 += 60.0f;
|
||||
lbl_1_bss_1E4[temp_r31].x = lbl_1_bss_1E4[temp_r31].z = 0;
|
||||
lbl_1_bss_1E4[temp_r31].y = (360.0f*((1.0f/255.0f)*frand8()));
|
||||
BoardModelVisibilitySet(lbl_1_bss_34C[temp_r31], 1);
|
||||
BoardModelPosSetV(lbl_1_bss_34C[temp_r31], &lbl_1_bss_298[temp_r31]);
|
||||
BoardModelRotSetV(lbl_1_bss_34C[temp_r31], &lbl_1_bss_1E4[temp_r31]);
|
||||
}
|
||||
lbl_1_bss_374 = HuPrcCreate(fn_1_BB30, 8196, 2048, 0);
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
sp8[temp_r31] = sp44[temp_r31] = 0;
|
||||
sp80[temp_r31] = 1;
|
||||
}
|
||||
while(1) {
|
||||
temp_r30 = 0;
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
if(sp80[temp_r31] == 1) {
|
||||
temp_f28 = sp44[temp_r31]-((1.0f/15.0f)*(0.25f*(sp8[temp_r31]*sp8[temp_r31])));
|
||||
lbl_1_bss_298[temp_r31].y += temp_f28;
|
||||
if(lbl_1_bss_298[temp_r31].y <= 50.0f+lbl_1_bss_1B0.y) {
|
||||
lbl_1_bss_298[temp_r31].y = 50.0f+lbl_1_bss_1B0.y;
|
||||
sp44[temp_r31] = -temp_f28*0.2f;
|
||||
sp8[temp_r31] = 0;
|
||||
if(sp44[temp_r31] < 5.0f) {
|
||||
sp44[temp_r31] = 0;
|
||||
sp80[temp_r31] = 0;
|
||||
}
|
||||
HuAudFXPlay(18);
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_34C[temp_r31], &lbl_1_bss_298[temp_r31]);
|
||||
sp8[temp_r31]++;
|
||||
} else {
|
||||
temp_r30++;
|
||||
}
|
||||
}
|
||||
if(temp_r30 == 15) {
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_A558(void)
|
||||
{
|
||||
Vec sp2C;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
float temp_f31;
|
||||
s32 temp_r31;
|
||||
BoardMusStart(1, 20, 127, 0);
|
||||
BoardModelPosGet(lbl_1_bss_36A, &sp2C);
|
||||
BoardModelMotionStart(lbl_1_bss_36A, 2, 0x40000001);
|
||||
for(temp_r31=0; temp_r31<60; temp_r31++) {
|
||||
if(lbl_1_bss_370) {
|
||||
sp2C.x += 5.0f;
|
||||
} else {
|
||||
sp2C.x -= 5.0f;
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_36A, &sp2C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelRotGet(lbl_1_bss_36A, &sp14);
|
||||
BoardPlayerPosGet(lbl_1_bss_36E, &sp20);
|
||||
VECSubtract(&sp20, &sp2C, &sp8);
|
||||
temp_f31 = VECMag(&sp8);
|
||||
sp14.y = atan2d(lbl_1_bss_298[0].x-sp20.x, lbl_1_bss_298[0].z-sp20.z);
|
||||
sp2C.x = sp20.x+(temp_f31*sind(sp14.y-180.0f));
|
||||
sp2C.z = sp20.z+(temp_f31*cosd(sp14.y-180.0f));
|
||||
BoardModelPosSetV(lbl_1_bss_36A, &sp2C);
|
||||
BoardModelRotSetV(lbl_1_bss_36A, &sp14);
|
||||
lbl_1_bss_1BC = sp14.y;
|
||||
HuPrcSleep(20);
|
||||
BoardModelMotionStart(lbl_1_bss_36A, 3, 0x40000001);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_36A, 4.0f);
|
||||
VECSubtract(&sp20, &sp2C, &sp8);
|
||||
temp_f31 = ((VECMag(&sp8)-50)-50)/20;
|
||||
VECNormalize(&sp8, &sp8);
|
||||
VECScale(&sp8, &sp8, temp_f31);
|
||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
||||
VECAdd(&sp2C, &sp8, &sp2C);
|
||||
BoardModelPosSetV(lbl_1_bss_36A, &sp2C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelMotionStart(lbl_1_bss_36A, 1, 0x40000001);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_36A, 1.0f);
|
||||
omVibrate(lbl_1_bss_36E, 12, 4, 2);
|
||||
HuAudFXPlay(1069);
|
||||
}
|
||||
|
||||
void fn_1_B8A8(s8 *arg0);
|
||||
|
||||
void fn_1_A8E8(void)
|
||||
{
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
Vec sp10;
|
||||
s8 sp8;
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
float temp_f27;
|
||||
float temp_f26;
|
||||
float temp_f25;
|
||||
s16 temp_r31;
|
||||
s8 temp_r30;
|
||||
s16 temp_r29;
|
||||
temp_r29 = GWPlayer[lbl_1_bss_36E].port;
|
||||
if(lbl_1_bss_370) {
|
||||
temp_f27 = 2430;
|
||||
temp_f26 = -1830;
|
||||
} else {
|
||||
temp_f27 = -2730;
|
||||
temp_f26 = 1530;
|
||||
}
|
||||
temp_f25 = (temp_f26-temp_f27)/2;
|
||||
while(1) {
|
||||
temp_r30 = 0;
|
||||
BoardPlayerPosGet(lbl_1_bss_36E, &sp28);
|
||||
if(GWPlayer[lbl_1_bss_36E].com) {
|
||||
fn_1_B8A8(&sp8);
|
||||
} else {
|
||||
sp8 = HuPadStkX[temp_r29];
|
||||
}
|
||||
temp_f28 = -sp8*0.025f;
|
||||
if(lbl_1_bss_370) {
|
||||
if(lbl_1_bss_1BC < -90.0f) {
|
||||
lbl_1_bss_1BC += temp_f28;
|
||||
if(lbl_1_bss_1BC < -165.0f) {
|
||||
lbl_1_bss_1BC = -165.0f;
|
||||
}
|
||||
if(lbl_1_bss_1BC > -105.0f) {
|
||||
lbl_1_bss_1BC = -105.0f;
|
||||
}
|
||||
} else {
|
||||
lbl_1_bss_1BC += temp_f28;
|
||||
if(lbl_1_bss_1BC < -75.0f) {
|
||||
lbl_1_bss_1BC = -75.0f;
|
||||
}
|
||||
if(lbl_1_bss_1BC > -15.0f) {
|
||||
lbl_1_bss_1BC = -15.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(lbl_1_bss_1BC > 90.0f) {
|
||||
lbl_1_bss_1BC += temp_f28;
|
||||
if(lbl_1_bss_1BC > 165.0f) {
|
||||
lbl_1_bss_1BC = 165.0f;
|
||||
}
|
||||
if(lbl_1_bss_1BC < 105.0f) {
|
||||
lbl_1_bss_1BC = 105.0f;
|
||||
}
|
||||
} else {
|
||||
lbl_1_bss_1BC += temp_f28;
|
||||
if(lbl_1_bss_1BC > 75.0f) {
|
||||
lbl_1_bss_1BC = 75.0f;
|
||||
}
|
||||
if(lbl_1_bss_1BC < 15.0f) {
|
||||
lbl_1_bss_1BC = 15.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
temp_f29 = 4.0+(15.0*(1.0-fabs((sp28.x-(temp_f25+temp_f27))/temp_f25)));
|
||||
sp28.x += temp_f29*sind(lbl_1_bss_1BC);
|
||||
sp28.z += temp_f29*cosd(lbl_1_bss_1BC);
|
||||
if(lbl_1_bss_370) {
|
||||
if(sp28.z-50 < -2340) {
|
||||
sp28.z = -2290;
|
||||
lbl_1_bss_1BC = (-90-lbl_1_bss_1BC)+-90;
|
||||
temp_r30 = 1;
|
||||
} else if(sp28.z+50 > -1860) {
|
||||
lbl_1_bss_1BC = (-90-lbl_1_bss_1BC)+-90;
|
||||
sp28.z = -1910;
|
||||
temp_r30 = 1;
|
||||
}
|
||||
} else {
|
||||
if(sp28.z-50 < -2340) {
|
||||
sp28.z = -2290;
|
||||
lbl_1_bss_1BC = (90-lbl_1_bss_1BC)+90;
|
||||
temp_r30 = 1;
|
||||
} else if(sp28.z+50 > -1860) {
|
||||
lbl_1_bss_1BC = (90-lbl_1_bss_1BC)+90;
|
||||
sp28.z = -1910;
|
||||
temp_r30 = 1;
|
||||
}
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_36E, &sp28);
|
||||
sp28.y -= 8.5f;
|
||||
BoardModelPosSetV(lbl_1_bss_36C, &sp28);
|
||||
if(temp_r30) {
|
||||
HuAudFXPlay(1060);
|
||||
}
|
||||
BoardPlayerRotGet(lbl_1_bss_36E, &sp1C);
|
||||
sp1C.y += 1.25f*temp_f29;
|
||||
if(sp1C.y >= 360.0f) {
|
||||
sp1C.y -= 360.0f;
|
||||
}
|
||||
BoardPlayerRotSetV(lbl_1_bss_36E, &sp1C);
|
||||
BoardModelRotGet(lbl_1_bss_36C, &sp1C);
|
||||
sp1C.y += 1.25f*temp_f29;
|
||||
if(sp1C.y >= 360.0f) {
|
||||
sp1C.y -= 360.0f;
|
||||
}
|
||||
BoardModelRotSetV(lbl_1_bss_36C, &sp1C);
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
if(lbl_1_bss_1C4[temp_r31] == 0) {
|
||||
continue;
|
||||
}
|
||||
BoardModelPosGet(lbl_1_bss_34C[temp_r31], &sp10);
|
||||
if(VECDistanceXZ(&sp10, &sp28) < 100.0f) {
|
||||
lbl_1_bss_1C4[temp_r31] = 0;
|
||||
BoardModelVisibilitySet(lbl_1_bss_34C[temp_r31], 0);
|
||||
CharModelCoinEffectCreate(1, &sp10);
|
||||
BoardPlayerCoinsAdd(lbl_1_bss_36E, 1);
|
||||
HuAudFXPlay(7);
|
||||
}
|
||||
}
|
||||
lbl_1_bss_1A0.x = sp28.x;
|
||||
BoardCameraTargetSet(lbl_1_bss_1A0.x, lbl_1_bss_1A0.y, lbl_1_bss_1A0.z);
|
||||
if(temp_f29 <= 3.0f) {
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuWinKill(lbl_1_bss_1AC);
|
||||
BoardPlayerMotionStart(lbl_1_bss_36E, lbl_1_bss_1C0[1], 0);
|
||||
BoardPlayerMotionEndWait(lbl_1_bss_36E);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_36E, 6, 0, 15, 0x40000001);
|
||||
HuPrcSleep(40);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
HuPrcSleep(70);
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_36E, 0, 1);
|
||||
}
|
||||
|
||||
void fn_1_B450(s32 arg0)
|
||||
{
|
||||
float temp_f27;
|
||||
float temp_f26;
|
||||
float temp_f23;
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
Vec sp10;
|
||||
BoardSpacePosGet(0, arg0, &sp28);
|
||||
BoardPlayerPosGet(lbl_1_bss_36E, &sp1C);
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_36E, 290);
|
||||
temp_f26 = VECDistanceXZ(&sp28, &sp1C);
|
||||
VECSubtract(&sp28, &sp1C, &sp10);
|
||||
VECNormalize(&sp10, &sp10);
|
||||
VECScale(&sp10, &sp10, temp_f26/45.0f);
|
||||
BoardPlayerMotionStart(lbl_1_bss_36E, 4, 0);
|
||||
temp_f27 = 0;
|
||||
temp_f23 = 15;
|
||||
while(1) {
|
||||
sp10.y = temp_f23-(0.075f*(0.25f*(temp_f27*temp_f27)));
|
||||
temp_f27++;
|
||||
VECAdd(&sp1C, &sp10, &sp1C);
|
||||
temp_f26 = VECDistanceXZ(&sp28, &sp1C);
|
||||
if(temp_f26 < 5.0f) {
|
||||
sp10.x = sp10.z = 0;
|
||||
sp1C.x = sp28.x;
|
||||
sp1C.z = sp28.z;
|
||||
}
|
||||
if(sp1C.y <= sp28.y) {
|
||||
sp1C.y = sp28.y;
|
||||
break;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_36E, &sp1C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_36E, &sp1C);
|
||||
GWPlayer[lbl_1_bss_36E].space_curr = arg0;
|
||||
BoardPlayerIdleSet(lbl_1_bss_36E);
|
||||
HuPrcSleep(8);
|
||||
HuPrcSleep(20);
|
||||
}
|
||||
|
||||
void fn_1_B8A8(s8 *arg0)
|
||||
{
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
Vec spC;
|
||||
s32 temp_r31;
|
||||
s32 temp_r29;
|
||||
*arg0 = 0;
|
||||
BoardPlayerPosGet(lbl_1_bss_36E, &spC);
|
||||
temp_f29 = -1000;
|
||||
temp_r29 = -1;
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
if(lbl_1_bss_1C4[temp_r31] == 0) {
|
||||
continue;
|
||||
}
|
||||
temp_f28 = VECDistanceXZ(&spC, &lbl_1_bss_298[temp_r31]);
|
||||
if(temp_f28 > temp_f29) {
|
||||
temp_f29 = temp_f28;
|
||||
temp_r29 = temp_r31;
|
||||
}
|
||||
}
|
||||
if(temp_r29 >= 0) {
|
||||
if(spC.z > lbl_1_bss_298[temp_r31].z) {
|
||||
*arg0 = -70;
|
||||
} else {
|
||||
*arg0 = 70;
|
||||
}
|
||||
if(lbl_1_bss_370) {
|
||||
*arg0 = -(*arg0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_BB30(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
while(1) {
|
||||
for(temp_r31=0; temp_r31<15; temp_r31++) {
|
||||
if(lbl_1_bss_1C4[temp_r31] == 0) {
|
||||
continue;
|
||||
}
|
||||
lbl_1_bss_1E4[temp_r31].y += 10.0f;
|
||||
if(lbl_1_bss_1E4[temp_r31].y >= 360.0f) {
|
||||
lbl_1_bss_1E4[temp_r31].y -= 360.0f;
|
||||
}
|
||||
BoardModelRotSetV(lbl_1_bss_34C[temp_r31], &lbl_1_bss_1E4[temp_r31]);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -105,7 +105,7 @@ void fn_1_3058(void) {
|
|||
}
|
||||
|
||||
s32 fn_1_309C(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_70 = HuPrcChildCreate(fn_1_313C, 0x2003U, 0x2000U, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_70, fn_1_3218);
|
||||
|
||||
|
|
@ -113,7 +113,7 @@ s32 fn_1_309C(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
return lbl_1_bss_7C;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -94,13 +94,13 @@ void fn_1_7B58(void) {
|
|||
}
|
||||
|
||||
void fn_1_7BA8(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_140 = HuPrcChildCreate(&fn_1_7C98, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_140, &fn_1_7C38);
|
||||
while (lbl_1_bss_140) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
void fn_1_7C38(void) {
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@
|
|||
#include "game/hsfmotion.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/frand.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
typedef struct someBits {
|
||||
/* 0x00 */ struct {
|
||||
|
|
@ -141,7 +142,7 @@ void fn_1_9A9C(void) {
|
|||
}
|
||||
|
||||
void fn_1_9AA0(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_180 = HuPrcChildCreate(fn_1_9C8C, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_180, fn_1_9B30);
|
||||
|
||||
|
|
@ -149,7 +150,7 @@ void fn_1_9AA0(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
void fn_1_9B30(void) {
|
||||
|
|
@ -939,7 +940,7 @@ void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix) {
|
|||
HsfanimStruct01* var_r31;
|
||||
s32 i, j;
|
||||
|
||||
if (particle->unk_34 == 0U) {
|
||||
if (particle->unk_34 == 0) {
|
||||
var_r31 = particle->unk_48;
|
||||
for (i = 0; i < particle->unk_30; i++, var_r31++) {
|
||||
var_r31->unk40.a = 0;
|
||||
|
|
@ -952,7 +953,7 @@ void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix) {
|
|||
temp_f31 = sp8.x;
|
||||
BoardModelPosGet(particle->unk_02, &sp8);
|
||||
|
||||
for (i = 0; i < 0x16; i++) {
|
||||
for (i = 0; i < 22; i++) {
|
||||
var_r31 = particle->unk_48;
|
||||
for (j = 0; j < particle->unk_30; j++, var_r31++) {
|
||||
if (0.0f == var_r31->unk2C) {
|
||||
|
|
@ -960,13 +961,13 @@ void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix) {
|
|||
}
|
||||
}
|
||||
if (j != particle->unk_30) {
|
||||
temp_f30 = 360.0f * (0.003921569f * frand8());
|
||||
temp_f29 = temp_f31 * (20.0f + (60.0f * (0.003921569f * frand8())));
|
||||
var_r31->unk34.x = (sp8.x + (temp_f29 * sin((M_PI * temp_f30) / 180.0)));
|
||||
var_r31->unk34.z = (sp8.z + (temp_f29 * cos((M_PI * temp_f30) / 180.0)));
|
||||
var_r31->unk34.y = (sp8.y + (temp_f31 * (-30.0f + (40.0f * (0.003921569f * frand8())))));
|
||||
var_r31->unk08.x = (0.5f + (3.0f * (0.003921569f * frand8())));
|
||||
var_r31->unk08.y = (0.3f + (2.0f * (0.003921569f * frand8())));
|
||||
temp_f30 = 360.0f * ((1.0f/255.0f) * frand8());
|
||||
temp_f29 = temp_f31 * (20.0f + (60.0f * ((1.0f/255.0f) * frand8())));
|
||||
var_r31->unk34.x = (sp8.x + (temp_f29 * sind(temp_f30)));
|
||||
var_r31->unk34.z = (sp8.z + (temp_f29 * cosd(temp_f30)));
|
||||
var_r31->unk34.y = (sp8.y + (temp_f31 * (-30.0f + (40.0f * ((1.0f/255.0f) * frand8())))));
|
||||
var_r31->unk08.x = (0.5f + (3.0f * ((1.0f/255.0f) * frand8())));
|
||||
var_r31->unk08.y = (0.3f + (2.0f * ((1.0f/255.0f) * frand8())));
|
||||
var_r31->unk40.a = 180;
|
||||
var_r31->unk2C = (15.0f * temp_f31);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ s32 fn_1_6698(void) {
|
|||
}
|
||||
|
||||
s16 fn_1_675C(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
|
||||
|
||||
|
|
@ -109,7 +109,7 @@ s16 fn_1_675C(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
return lbl_1_bss_128;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ s8 lbl_1_bss_2C;
|
|||
Process* lbl_1_bss_28;
|
||||
|
||||
void fn_1_12C8(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_28 = HuPrcChildCreate(&fn_1_1358, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_28, &fn_1_152C);
|
||||
|
||||
|
|
@ -61,7 +61,7 @@ void fn_1_12C8(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
void fn_1_1358(void) {
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ static void fn_1_20EC(void) {
|
|||
}
|
||||
fn_1_5648();
|
||||
fn_1_2C10();
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardPlayerMotBlendSet(temp_r30, 180, 15);
|
||||
BoardCameraViewSet(2);
|
||||
while (!BoardPlayerMotBlendCheck(temp_r30)) {
|
||||
|
|
@ -238,7 +238,7 @@ static void fn_1_20EC(void) {
|
|||
fn_1_28BC();
|
||||
fn_1_2B8C();
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardPlayerMotionKill(temp_r30, lbl_1_bss_52[temp_r30][0]);
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ void fn_1_1618(void) {
|
|||
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
temp_r30 = BoardPlayerMotionCreate(temp_r31, lbl_1_data_2AC[GWPlayer[temp_r31].character]);
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardPlayerMotBlendSet(temp_r31, 180, 15);
|
||||
BoardCameraViewSet(2);
|
||||
while (!BoardPlayerMotBlendCheck(temp_r31)) {
|
||||
|
|
@ -125,7 +125,7 @@ void fn_1_1618(void) {
|
|||
BoardPlayerMotionShiftSet(temp_r31, 1, 0.0f, 10.0f, 0x40000001);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
BoardPlayerMotionKill(temp_r31, temp_r30);
|
||||
HuPrcKill(NULL);
|
||||
while (TRUE) {
|
||||
|
|
|
|||
|
|
@ -208,12 +208,12 @@ static s32 fn_1_7FC(void) {
|
|||
if (lbl_1_bss_0->unk00 & 1) {
|
||||
fn_1_55B4();
|
||||
} else {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
BoardWinCreate(0, MAKE_MESSID(32, 25), -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -389,7 +389,7 @@ static s32 fn_1_103C(void) {
|
|||
|
||||
var_r30 = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
temp_r31 = BoardSpaceFlagGet(0, var_r30) & 0x600000;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
if (temp_r31 & 0x200000) {
|
||||
lbl_1_bss_4 = HuPrcChildCreate(fn_1_958, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_CF8);
|
||||
|
|
@ -399,7 +399,7 @@ static s32 fn_1_103C(void) {
|
|||
} else if (temp_r31 & 0x400000) {
|
||||
fn_1_DB0();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
s32 fn_1_1130(s16 arg0, float arg1, float arg2) {
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ void fn_1_155C(void) {
|
|||
u32 var_r31;
|
||||
|
||||
lbl_1_bss_28 = GWSystem.player_curr;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
temp_r28 = BoardModelMotionCreate(lbl_1_bss_14[4], lbl_1_data_180);
|
||||
temp_f30 = BoardPlayerRotYGet(lbl_1_bss_28);
|
||||
BoardPlayerPosGet(lbl_1_bss_28, &sp58);
|
||||
|
|
@ -195,7 +195,7 @@ void fn_1_155C(void) {
|
|||
}
|
||||
BoardCameraMotionWait();
|
||||
BoardModelMotionKill(lbl_1_bss_14[4], temp_r28);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
s32 lbl_1_data_188[4] = { 0x79000C, 0x79000E, 0x79000F, 0x790010 };
|
||||
|
|
@ -229,7 +229,7 @@ void fn_1_1E44(void) {
|
|||
s32 var_r30;
|
||||
|
||||
lbl_1_bss_28 = GWSystem.player_curr;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
sp8[var_r31] = BoardModelMotionCreate(lbl_1_bss_14[4], lbl_1_data_188[var_r31]);
|
||||
|
|
|
|||
|
|
@ -404,7 +404,7 @@ s32 fn_1_1114(void) {
|
|||
s16 var_r30 = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
|
||||
temp_r31 = BoardSpaceFlagGet(0, var_r30) & 0x600000;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
if ((temp_r31 & 0x200000) != 0) {
|
||||
lbl_1_bss_4 = HuPrcChildCreate(fn_1_954, 0x2003, 0x3000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_D4C);
|
||||
|
|
@ -415,7 +415,7 @@ s32 fn_1_1114(void) {
|
|||
} else if ((temp_r31 & 0x400000) != 0) {
|
||||
fn_1_E40();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
s32 fn_1_1208(s16 arg0, f32 arg8, f32 arg9) {
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ void fn_1_2C7C(s32 arg0) {
|
|||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
lbl_1_bss_30[var_r31] = BoardPlayerMotionCreate(lbl_1_bss_4C, lbl_1_data_1CC[var_r31] | lbl_1_data_124[GWPlayer[lbl_1_bss_4C].character]);
|
||||
}
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardPlayerIdleSet(lbl_1_bss_4C);
|
||||
spC.y = 100.0f;
|
||||
spC.z = 0.0f;
|
||||
|
|
@ -83,7 +83,7 @@ void fn_1_2C7C(s32 arg0) {
|
|||
BoardPlayerIdleSet(lbl_1_bss_4C);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
BoardModelKill(lbl_1_bss_44[var_r31]);
|
||||
|
|
@ -333,4 +333,4 @@ void fn_1_3E8C(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcEnd();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -172,7 +172,7 @@ void fn_1_91D8(void) {
|
|||
}
|
||||
|
||||
void fn_1_9294(s32 arg0, s32 arg1) {
|
||||
BoardDiceDigit2DInit(arg0, 0);
|
||||
BoardRollCreate(arg0, 0);
|
||||
fn_1_92D8(arg0, arg1);
|
||||
}
|
||||
|
||||
|
|
@ -182,13 +182,13 @@ s32 fn_1_92D8(s32 arg0, s32 arg1) {
|
|||
return lbl_1_bss_F0;
|
||||
}
|
||||
lbl_1_bss_F4 = arg0;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_E8 = HuPrcChildCreate(fn_1_93C8, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_E8, fn_1_94D4);
|
||||
while (lbl_1_bss_E8) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
return lbl_1_bss_F0;
|
||||
}
|
||||
|
||||
|
|
@ -564,7 +564,7 @@ static void fn_1_A408(s32 arg0) {
|
|||
}
|
||||
HuAudFXAllStop();
|
||||
BoardAudSeqFadeOutAll();
|
||||
lbl_1_bss_0->unk06 = BoardRollTypeGet() + 1;
|
||||
lbl_1_bss_0->unk06 = BoardItemPrevGet() + 1;
|
||||
if (BoardRandMod(100) < 50) {
|
||||
var_r29 = OVL_M457;
|
||||
GWMGAvailSet(0x1C9);
|
||||
|
|
@ -575,7 +575,7 @@ static void fn_1_A408(s32 arg0) {
|
|||
GWSystem.mg_next = 0x39;
|
||||
}
|
||||
_SetFlag(FLAG_ID_MAKE(1, 6));
|
||||
BoardDiceDigit2DUpdateEnable(arg0);
|
||||
BoardRollUpdateSet(arg0);
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
GWPlayer->coin_win = 0;
|
||||
}
|
||||
|
|
@ -620,7 +620,7 @@ static void fn_1_A408(s32 arg0) {
|
|||
_ClearFlag(FLAG_ID_MAKE(1, 6));
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardDiceDigit2DInit(arg0, 0);
|
||||
BoardRollCreate(arg0, 0);
|
||||
} else {
|
||||
BoardNextOvlSet(var_r29);
|
||||
}
|
||||
|
|
@ -651,7 +651,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
|
|||
}
|
||||
BoardStatusItemSet(1);
|
||||
BoardMusStart(1, 6, 0x7F, 0);
|
||||
BoardRollTypeSet(lbl_1_bss_0->unk06 - 1);
|
||||
BoardItemPrevSet(lbl_1_bss_0->unk06 - 1);
|
||||
lbl_1_bss_0->unk06 = 0;
|
||||
BoardSpacePosGet(0, arg1, &sp3C);
|
||||
BoardPlayerPosSetV(arg0, &sp3C);
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ void fn_1_7FA4(void) {
|
|||
}
|
||||
|
||||
void fn_1_8264(s32 arg0, s16 arg1) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_E6 = arg0;
|
||||
lbl_1_bss_E4 = arg1;
|
||||
lbl_1_bss_C8 = HuPrcChildCreate(fn_1_8320, 0x2003, 0x3800, 0, boardMainProc);
|
||||
|
|
@ -179,7 +179,7 @@ void fn_1_8264(s32 arg0, s16 arg1) {
|
|||
while (lbl_1_bss_C8) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_8320(void) {
|
||||
|
|
|
|||
|
|
@ -67,13 +67,13 @@ static s32 lbl_1_data_230[] = {
|
|||
};
|
||||
|
||||
void fn_1_6EF0(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_90 = HuPrcChildCreate(fn_1_6F80, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_90, fn_1_7210);
|
||||
while (lbl_1_bss_90) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_6F80(void) {
|
||||
|
|
|
|||
|
|
@ -138,13 +138,13 @@ void fn_1_4A10(void) {
|
|||
|
||||
void fn_1_4A60(void) {
|
||||
lbl_1_bss_8C = 0;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_48 = HuPrcChildCreate(fn_1_4BA0, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_48, fn_1_4B00);
|
||||
while (lbl_1_bss_48) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_4B00(void) {
|
||||
|
|
|
|||
|
|
@ -174,13 +174,13 @@ void fn_1_F6C(void) {
|
|||
}
|
||||
|
||||
void fn_1_1054(void) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_18 = HuPrcChildCreate(fn_1_1148, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_18, fn_1_10E4);
|
||||
while (lbl_1_bss_18) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void fn_1_10E4(void) {
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ void HostPosSet(s16 arg0) {
|
|||
hostPos = arg0;
|
||||
}
|
||||
|
||||
void UpdateHost(void) {
|
||||
static void UpdateHost(void) {
|
||||
Mtx rot;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
|
@ -64,7 +64,7 @@ void UpdateHost(void) {
|
|||
Hu3D2Dto3D(&hostPosTbl[hostPos], 1, &sp14);
|
||||
BoardModelPosSetV(hostMdl, &sp14);
|
||||
BoardCameraRotGet(&sp8);
|
||||
PSMTXRotRad(rot, 'y', 0.2617994f);
|
||||
MTXRotDeg(rot, 'y', 15);
|
||||
BoardModelMtxSet(hostMdl, &rot);
|
||||
BoardModelRotSet(hostMdl, sp8.x, 0.0f, 0.0f);
|
||||
BoardModelScaleSet(hostMdl, 0.2f, 0.2f, 0.2f);
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ void HuAudStreamPauseOff(void) {
|
|||
AISetStreamPlayState(1);
|
||||
}
|
||||
|
||||
void HuAudStreamFadeOut(void) {
|
||||
void HuAudStreamFadeOut(s32 arg0) {
|
||||
}
|
||||
|
||||
void HuAudAllStop(void) {
|
||||
|
|
|
|||
|
|
@ -120,13 +120,13 @@ void BoardBooHouseKill(void) {
|
|||
void BoardBooHouseExec(s32 arg0) {
|
||||
currPlayer = arg0;
|
||||
if (BoardPlayerSizeGet(currPlayer) != 2) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
houseProc = HuPrcChildCreate(&ExecBooHouse, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(houseProc, &DestroyBooHouse);
|
||||
while (houseProc != 0U) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -181,7 +181,7 @@ static void ExecBooHouse(void) {
|
|||
}
|
||||
}
|
||||
BoardWinKill();
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
BoardDataAsyncWait(var_r28);
|
||||
temp_r29 = BoardSpaceLinkFlagSearch(0, var_r30, 0x02000000);
|
||||
|
|
|
|||
|
|
@ -210,13 +210,13 @@ void BoardLotteryExec(void) {
|
|||
if (BoardPlayerSizeGet(GWSystem.player_curr) == 2) {
|
||||
return;
|
||||
}
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
lotteryProc = HuPrcChildCreate(ExecLottery, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lotteryProc, DestroyLottery);
|
||||
while (lotteryProc) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
void BoardLotteryInit(void) {
|
||||
|
|
|
|||
|
|
@ -794,7 +794,7 @@ void BoardCameraViewSet(s32 type)
|
|||
} else {
|
||||
size = 1.0f;
|
||||
}
|
||||
BoardCameraTargetModelSet(BoardPlayerModelGetCurr());
|
||||
BoardCameraTargetModelSet(BoardPlayerModelGet(GWSystem.player_curr));
|
||||
BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
|
||||
BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
|
||||
focus->target_end.y += 100.0f*size;
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ void BoardPauseStart(void) {
|
|||
static void PauseExit(void) {
|
||||
if (pauseQuitF == 0) {
|
||||
BoardRollWinDispSet(1);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
BoardStatusItemSet(1);
|
||||
BoardRollUPauseSet(1);
|
||||
BoardLast5GfxShowSet(1);
|
||||
|
|
@ -200,7 +200,7 @@ static void PauseProcess(void) {
|
|||
BoardFilterFadeInit(30, 0xA0);
|
||||
temp_r31 = BoardDataDirReadAsync(DATADIR_BPAUSE);
|
||||
BoardRollWinDispSet(0);
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardStatusItemSet(0);
|
||||
BoardRollUPauseSet(0);
|
||||
BoardLast5GfxShowSet(0);
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ static s32 ExecJunction(s32, s16*);
|
|||
static void PlayerPosLerpFunc(omObjData*);
|
||||
static void DiceJumpFunc(omObjData*);
|
||||
|
||||
static void UpdateDiceDigitSprite(omObjData*);
|
||||
static void UpdateDiceDigit2D(omObjData*);
|
||||
static void UpdateRollSprite(omObjData*);
|
||||
static void UpdateRoll(omObjData*);
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
|
|
@ -42,7 +42,7 @@ static void MegaSquishFunc(omObjData *object);
|
|||
|
||||
static s32 DoSparkSpace(s32 player, s32 pause_cam);
|
||||
static void RemoveSparkSpace(s32 player);
|
||||
static void SetRollPlayerSize(s32 player);
|
||||
static void SetPlayerSizeAuto(s32 player);
|
||||
static s32 MegaPlayerPassFunc(s32 player, s32 space);
|
||||
static s32 MegaExecJump(s32 player, s32 space);
|
||||
|
||||
|
|
@ -67,15 +67,15 @@ static s32 (*preTurnHook[4])();
|
|||
|
||||
s16 boardPlayerMdl[4];
|
||||
static s16 playerMot[4];
|
||||
static s8 rollType;
|
||||
static s8 itemPrev;
|
||||
static s8 moveAwayPlayer[4];
|
||||
static s16 junctionArrowRot[4];
|
||||
static omObjData* moveAwayObj;
|
||||
static omObjData* diceDigit2DObj;
|
||||
static omObjData* rollObj;
|
||||
static omObjData* junctionObj;
|
||||
static s32 junctionMask;
|
||||
static omObjData* bowserSuitObj;
|
||||
static s32 rollResized;
|
||||
static s32 megaDoubleDiceF;
|
||||
|
||||
static s16 suitMdl = -1;
|
||||
static s16 suitPlayerMdl = -1;
|
||||
|
|
@ -84,7 +84,7 @@ static s16 suitCurrMot = -1;
|
|||
static omObjData* diceJumpObj[4] = {0, 0, 0, 0};
|
||||
static omObjData* motDoneF[4] = {0, 0, 0, 0};
|
||||
static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
|
||||
char* lbl_8013993C[8][2] = {
|
||||
static char* eyeMatTbl[8][2] = {
|
||||
{ "eye1", "eye2" },
|
||||
{ "eye1", "eye2" },
|
||||
{ "mat14", "mat16" },
|
||||
|
|
@ -141,21 +141,19 @@ static s32 boardSparkSfxTblAlt[] = {
|
|||
0x223, 0x263, 0x2A3, 0x2E3,
|
||||
};
|
||||
|
||||
static omObjData *megaSquishObj[] = {
|
||||
0, 0, 0, 0,
|
||||
};
|
||||
static omObjData *megaSquishObj[4] = {};
|
||||
|
||||
static s32 megaSquishSfxTbl[] = {
|
||||
0x128, 0x168, 0x1A8, 0x1E8,
|
||||
0x228, 0x268, 0x2A8, 0x2E8,
|
||||
};
|
||||
|
||||
s32 BoardRollTypeGet(void) {
|
||||
return rollType;
|
||||
s32 BoardItemPrevGet(void) {
|
||||
return itemPrev;
|
||||
}
|
||||
|
||||
void BoardRollTypeSet(s32 type) {
|
||||
rollType = type;
|
||||
void BoardItemPrevSet(s32 type) {
|
||||
itemPrev = type;
|
||||
}
|
||||
|
||||
s32 BoardPlayerGetCharMess(s32 player) {
|
||||
|
|
@ -696,10 +694,10 @@ void BoardPlayerTurnExec(s32 arg0) {
|
|||
if (_CheckFlag(0x10006U) == 0) {
|
||||
BoardCameraViewSet(2);
|
||||
omVibrate((s16) arg0, 0xC, 4, 2);
|
||||
rollType = -1;
|
||||
BoardItemPrevSet(-1);
|
||||
BoardYourTurnExec(arg0);
|
||||
rollResized = 0;
|
||||
SetRollPlayerSize(arg0);
|
||||
megaDoubleDiceF = 0;
|
||||
SetPlayerSizeAuto(arg0);
|
||||
if (preTurnHook[arg0] != 0U) {
|
||||
if (preTurnHook[arg0]() != 0) {
|
||||
preTurnHook[arg0] = 0;
|
||||
|
|
@ -716,10 +714,6 @@ void BoardPlayerTurnExec(s32 arg0) {
|
|||
BoardPlayerTurnMoveExec(arg0);
|
||||
}
|
||||
|
||||
static inline s32 PlayerItemUseExec(s32 arg0) {
|
||||
return BoardItemUseExec(arg0);
|
||||
}
|
||||
|
||||
void BoardPlayerTurnRollExec(s32 arg0) {
|
||||
s32 temp_r28;
|
||||
s32 temp_r30;
|
||||
|
|
@ -735,8 +729,8 @@ void BoardPlayerTurnRollExec(s32 arg0) {
|
|||
BoardRollKill();
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
BoardCameraMotionWait();
|
||||
rollType = PlayerItemUseExec(arg0);
|
||||
if (BoardRollTypeGet() == 0xC) {
|
||||
BoardItemPrevSet(BoardItemUseExec(arg0));
|
||||
if (BoardItemPrevGet() == 0xC) {
|
||||
_SetFlag(0x10016);
|
||||
BoardSpaceLandExec(arg0, GWPlayer[arg0].space_curr);
|
||||
BoardCameraMoveSet(1);
|
||||
|
|
@ -830,7 +824,7 @@ block_14:
|
|||
if (--GWPlayer[arg0].roll == 0) break;
|
||||
} while (1);
|
||||
BoardPauseDisableSet(1);
|
||||
BoardDiceDigit2DUpdateEnable(arg0);
|
||||
BoardRollUpdateSet(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
|
|
@ -838,15 +832,15 @@ block_14:
|
|||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
BoardTutorialHookExec(7, 0);
|
||||
}
|
||||
if (BoardRollTypeGet() != -1) {
|
||||
BoardItemPlayerRestore(arg0, BoardRollTypeGet());
|
||||
if (BoardItemPrevGet() != -1) {
|
||||
BoardItemPlayerRestore(arg0, BoardItemPrevGet());
|
||||
while (BoardItemDoneCheck() == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
rollType = -1;
|
||||
BoardItemPrevSet(-1);
|
||||
}
|
||||
BoardPlayerSizeRestore(arg0);
|
||||
rollResized = 0;
|
||||
megaDoubleDiceF = 0;
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
BoardTutorialHookExec(8, 0);
|
||||
}
|
||||
|
|
@ -1247,12 +1241,12 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
|
|||
goto end;
|
||||
} else {
|
||||
if (HuPadBtnDown[var_r20] == 0x10) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
StopJunctionPlayer(0);
|
||||
BoardViewMapExec(arg0);
|
||||
InitJunction(arg0, sp28->space_curr, -1.0f);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
goto loop_21;
|
||||
}
|
||||
if ((0.0f != spA0.x) || (0.0f != spA0.z)) {
|
||||
|
|
@ -1444,7 +1438,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
break;
|
||||
} else if (var_r20 == 0x20 || var_r20 == 0x10) {
|
||||
HuAudFXPlay(1);
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
StopJunctionPlayer(0);
|
||||
if (var_r20 == 0x10) {
|
||||
|
|
@ -1453,7 +1447,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
BoardViewOverheadExec(arg0);
|
||||
}
|
||||
InitJunction(arg0, sp30->space_curr, var_f28);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
} else {
|
||||
if ((0.0f != spC4.x) || (0.0f != spC4.z)) {
|
||||
var_f29 = (90.0 + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
|
||||
|
|
@ -1762,6 +1756,8 @@ void BoardPlayerIdleSet(s32 arg0)
|
|||
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
|
||||
}
|
||||
|
||||
static void ExecMotBlend(omObjData *arg0);
|
||||
|
||||
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||
s16 sp1C;
|
||||
f32 temp_f25;
|
||||
|
|
@ -1792,7 +1788,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
|||
}
|
||||
if (arg2 > 0) {
|
||||
var_r18 = GWPlayer[arg0].character;
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec);
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, ExecMotBlend);
|
||||
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
|
||||
temp_r26->field00_bit0 = 0;
|
||||
temp_r26->unk_02 = arg2;
|
||||
|
|
@ -1843,7 +1839,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
|||
}
|
||||
}
|
||||
|
||||
void BoardPlayerMotBlendExec(omObjData* arg0) {
|
||||
static void ExecMotBlend(omObjData* arg0) {
|
||||
f32 sp48;
|
||||
f32 var_f27;
|
||||
bitcopy2* temp_r30;
|
||||
|
|
@ -1900,13 +1896,13 @@ typedef struct bitcopy3 {
|
|||
s16 unk_06[5];
|
||||
} bitcopy3;
|
||||
|
||||
void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
|
||||
void BoardRollCreate(s32 arg0, s32 arg1) {
|
||||
omObjData* temp_r3;
|
||||
s32 var_r30;
|
||||
bitcopy3* temp_r31;
|
||||
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateDiceDigit2D);
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);;
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateRoll);
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);
|
||||
temp_r31->field00_bit0 = 0;
|
||||
temp_r31->field00_bit1 = 1;
|
||||
temp_r31->unk_01 = 0;
|
||||
|
|
@ -1924,24 +1920,24 @@ void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
|
|||
HuSprPosSet(temp_r31->unk_04, var_r30, 288.0f, 240.0f);
|
||||
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
|
||||
}
|
||||
diceDigit2DObj = temp_r3;
|
||||
rollObj = temp_r3;
|
||||
}
|
||||
|
||||
void BoardDiceDigit2DUpdateEnable(s32 arg0) {
|
||||
void BoardRollUpdateSet(s32 arg0) {
|
||||
bitcopy3* temp_r31;
|
||||
|
||||
if (diceDigit2DObj != 0) {
|
||||
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
|
||||
if (rollObj != 0) {
|
||||
temp_r31 = OM_GET_WORK_PTR(rollObj, bitcopy3);
|
||||
temp_r31->field00_bit0 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void BoardDiceDigit2DShowSet(s32 arg0) {
|
||||
void BoardRollDispSet(s32 arg0) {
|
||||
s32 var_r30;
|
||||
bitcopy3* temp_r31;
|
||||
|
||||
if (diceDigit2DObj != 0) {
|
||||
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
|
||||
if (rollObj != 0) {
|
||||
temp_r31 = OM_GET_WORK_PTR(rollObj, bitcopy3);
|
||||
|
||||
for (var_r30 = 0; var_r30 < 2; var_r30++) {
|
||||
if (arg0 != 0) {
|
||||
|
|
@ -1956,11 +1952,11 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
|
|||
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
|
||||
}
|
||||
}
|
||||
UpdateDiceDigitSprite(diceDigit2DObj);
|
||||
UpdateRollSprite(rollObj);
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateDiceDigitSprite(omObjData* arg0) {
|
||||
static void UpdateRollSprite(omObjData* arg0) {
|
||||
Vec sp1C;
|
||||
s32 sp14[2];
|
||||
f32 spC[2] = { 320.0f, 256.0f };
|
||||
|
|
@ -1994,17 +1990,17 @@ static void UpdateDiceDigitSprite(omObjData* arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
static void UpdateDiceDigit2D(omObjData* arg0) {
|
||||
static void UpdateRoll(omObjData* arg0) {
|
||||
f32 var_f30;
|
||||
bitcopy3* temp_r30;
|
||||
|
||||
temp_r30 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
|
||||
temp_r30 = OM_GET_WORK_PTR(rollObj, bitcopy3);
|
||||
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
if (temp_r30->unk_04 != -1) {
|
||||
HuSprGrpKill(temp_r30->unk_04);
|
||||
temp_r30->unk_04 = -1;
|
||||
}
|
||||
diceDigit2DObj = NULL;
|
||||
rollObj = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
|
@ -2020,7 +2016,7 @@ static void UpdateDiceDigit2D(omObjData* arg0) {
|
|||
var_f30 -= 90.0f;
|
||||
}
|
||||
}
|
||||
UpdateDiceDigitSprite(arg0);
|
||||
UpdateRollSprite(arg0);
|
||||
}
|
||||
|
||||
void BoardPlayerBtnDownWait(s32 arg0, u32 arg1) {
|
||||
|
|
@ -2231,7 +2227,7 @@ void BoardBowserSuitPlayerModelKill(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void UpdateBowserSuit(omObjData* arg0) {
|
||||
static void UpdateBowserSuit(omObjData* arg0) {
|
||||
s16 temp_r30;
|
||||
bitcopy3* temp_r31;
|
||||
|
||||
|
|
@ -2296,7 +2292,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
|||
if(!sp138) {
|
||||
return 0;
|
||||
}
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
if(pause_cam) {
|
||||
BoardCameraMoveSet(0);
|
||||
} else {
|
||||
|
|
@ -2350,7 +2346,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
|||
BoardModelAlphaSet(sp2E, sp2C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r17 = BoardRollTypeGet();
|
||||
temp_r17 = BoardItemPrevGet();
|
||||
if(temp_r17 == 0 || temp_r17 == 1 || temp_r17 == 2 || temp_r17 == 3 || temp_r17 == 10) {
|
||||
BoardCameraTargetPlayerSet(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
|
|
@ -2359,11 +2355,11 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
|||
while(!BoardItemDoneCheck()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
rollType = -1;
|
||||
BoardItemPrevSet(-1);
|
||||
}
|
||||
if(rollResized) {
|
||||
if(megaDoubleDiceF) {
|
||||
BoardPlayerSizeRestore(player);
|
||||
rollResized = 0;
|
||||
megaDoubleDiceF = 0;
|
||||
}
|
||||
if(sp128 != -1) {
|
||||
HuAudFXPlay(boardSparkSfxTbl[GWPlayer[sp128].character]);
|
||||
|
|
@ -2417,7 +2413,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
|||
BoardCameraTargetPlayerSet(sp30);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -2432,7 +2428,7 @@ static void RemoveSparkSpace(s32 player)
|
|||
}
|
||||
}
|
||||
|
||||
static void SetRollPlayerSize(s32 player)
|
||||
static void SetPlayerSizeAuto(s32 player)
|
||||
{
|
||||
s32 auto_size = BoardPlayerAutoSizeGet(player);
|
||||
if(auto_size != 0) {
|
||||
|
|
@ -2450,14 +2446,13 @@ static void SetRollPlayerSize(s32 player)
|
|||
BoardPlayerResizeAnimExec(player, auto_size);
|
||||
BoardPlayerSizeSet(player, auto_size);
|
||||
HuPrcSleep(30);
|
||||
rollResized = 1;
|
||||
megaDoubleDiceF = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
s32 BoardRollResizeCheck(void)
|
||||
s32 BoardMegaDoubleDiceCheck(void)
|
||||
{
|
||||
return rollResized;
|
||||
return megaDoubleDiceF;
|
||||
}
|
||||
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size)
|
||||
|
|
@ -2850,7 +2845,7 @@ void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
|
|||
material = hsfData->material;
|
||||
var_r29 = playerMatCopy[arg0];
|
||||
if (arg1 != 0) {
|
||||
temp_r28 = &lbl_8013993C[GWPlayer[arg0].character][0];
|
||||
temp_r28 = &eyeMatTbl[GWPlayer[arg0].character][0];
|
||||
for (var_r25 = 0; var_r25 < hsfData->materialCnt; var_r25++, material++, var_r29++) {
|
||||
var_r24 = 1;
|
||||
|
||||
|
|
|
|||
|
|
@ -41,7 +41,6 @@ typedef struct {
|
|||
float unk08;
|
||||
} DiceDigitWork;
|
||||
|
||||
s32 BoardRollResizeCheck(void);
|
||||
|
||||
static void RollMain(void);
|
||||
static void DiceCreate(s32 arg0);
|
||||
|
|
@ -129,7 +128,7 @@ s32 BoardRollExec(s32 arg0) {
|
|||
numDice = 1;
|
||||
diceSize = 0;
|
||||
maxRoll = 0xA;
|
||||
switch (BoardRollTypeGet()) {
|
||||
switch (BoardItemPrevGet()) {
|
||||
case 0:
|
||||
numDice = 1;
|
||||
break;
|
||||
|
|
@ -149,7 +148,7 @@ s32 BoardRollExec(s32 arg0) {
|
|||
} else if (BoardPlayerSizeGet(arg0) == 2) {
|
||||
diceSize = 2;
|
||||
maxRoll = 10;
|
||||
if (BoardRollResizeCheck() != 0) {
|
||||
if (BoardMegaDoubleDiceCheck() != 0) {
|
||||
numDice = 2;
|
||||
}
|
||||
}
|
||||
|
|
@ -226,7 +225,7 @@ static void RollMain(void) {
|
|||
temp_r25 = BoardPlayerSameTeamFind(temp_r26);
|
||||
var_r27 += BoardPlayerItemCount(temp_r25);
|
||||
}
|
||||
if (BoardRollTypeGet() != -1 || var_r27 == 0 || _CheckFlag(0x10009) || BoardRollResizeCheck()) {
|
||||
if (BoardItemPrevGet() != -1 || var_r27 == 0 || _CheckFlag(0x10009) || BoardMegaDoubleDiceCheck()) {
|
||||
var_r29 = 0x90004;
|
||||
} else {
|
||||
var_r29 = 0x90002;
|
||||
|
|
@ -296,7 +295,7 @@ static void RollMain(void) {
|
|||
}
|
||||
destMode = var_r30;
|
||||
GWPlayer[rollPlayer].roll = var_r30;
|
||||
BoardDiceDigit2DInit(rollPlayer, 1);
|
||||
BoardRollCreate(rollPlayer, 1);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
BoardTutorialHookExec(6, 0);
|
||||
}
|
||||
|
|
@ -389,7 +388,7 @@ static void DoInput(s32 arg0) {
|
|||
var_r30 = BoardPlayerSameTeamFind(rollPlayer);
|
||||
var_r31 += BoardPlayerItemCount(var_r30);
|
||||
}
|
||||
if (var_r31 == 0 || BoardRollTypeGet() != -1 || BoardRollResizeCheck() || _CheckFlag(0x10009)) {
|
||||
if (var_r31 == 0 || BoardItemPrevGet() != -1 || BoardMegaDoubleDiceCheck() || _CheckFlag(0x10009)) {
|
||||
if (_CheckFlag(0x10009) && GWBoardGet() == 5 && *sp8 == 0x200 && var_r31 != 0) {
|
||||
HuAudFXPlay(4);
|
||||
}
|
||||
|
|
@ -910,7 +909,7 @@ static s32 GetBtnRoll(s32 arg0) {
|
|||
var_r31 = HuPadBtnDown[var_r29];
|
||||
return var_r31;
|
||||
}
|
||||
if (_CheckFlag(0x10009) || BoardRollTypeGet() != -1) {
|
||||
if (_CheckFlag(0x10009) || BoardItemPrevGet() != -1) {
|
||||
return 0x100;
|
||||
}
|
||||
var_r31 = GetComBtnRoll(arg0);
|
||||
|
|
@ -918,7 +917,7 @@ static s32 GetBtnRoll(s32 arg0) {
|
|||
}
|
||||
|
||||
static s32 GetComBtnRoll(s32 arg0) {
|
||||
if (BoardRollTypeGet() != -1 || BoardPlayerItemCount(arg0) == 0 || BoardRollResizeCheck() || _CheckFlag(0x10009)) {
|
||||
if (BoardItemPrevGet() != -1 || BoardPlayerItemCount(arg0) == 0 || BoardMegaDoubleDiceCheck() || _CheckFlag(0x10009)) {
|
||||
return 0x100;
|
||||
}
|
||||
if (BoardComUseItemCheck(arg0)) {
|
||||
|
|
|
|||
|
|
@ -194,13 +194,13 @@ void BoardShopExec(s32 player, s32 space) {
|
|||
return;
|
||||
}
|
||||
shopPlayer = player;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
shopProc = HuPrcChildCreate(ExecShop, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(shopProc, DestroyShop);
|
||||
while (shopProc) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
static void ExecShop(void) {
|
||||
|
|
|
|||
|
|
@ -161,13 +161,13 @@ void BoardStarExec(s32 arg0, s32 arg1) {
|
|||
return;
|
||||
}
|
||||
if (BoardPlayerSizeGet(arg0) != 2) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRollDispSet(0);
|
||||
starProc = HuPrcChildCreate(ExecStar, 0x2003, 0x3800, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(starProc, DestroyStar);
|
||||
while (starProc != NULL) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
BoardRollDispSet(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -671,7 +671,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
HuPrcSleep(18);
|
||||
}
|
||||
BoardStatusItemSet(0);
|
||||
if (GWBoardGet() == 5 && BoardRollTypeGet() != 9 && boardStarGiveHook) {
|
||||
if (GWBoardGet() == 5 && BoardItemPrevGet() != 9 && boardStarGiveHook) {
|
||||
boardStarGiveHook();
|
||||
}
|
||||
BoardSpaceStarMove();
|
||||
|
|
@ -753,7 +753,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
BoardWinCreate(3, var_r30, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
if (GWBoardGet() == 5 && BoardRollTypeGet() != 9 && boardStarShowNextHook) {
|
||||
if (GWBoardGet() == 5 && BoardItemPrevGet() != 9 && boardStarShowNextHook) {
|
||||
boardStarShowNextHook();
|
||||
}
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
|
|
|
|||
|
|
@ -1096,7 +1096,7 @@ static void ItemUseProc(void) {
|
|||
BoardDataAsyncWait(var_r24);
|
||||
}
|
||||
HideItemWindow();
|
||||
BoardRollTypeSet(itemUsed);
|
||||
BoardItemPrevSet(itemUsed);
|
||||
if (itemUsed != -1) {
|
||||
switch (itemUsed) {
|
||||
case 13:
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "game/hsfanim.h"
|
||||
#include "game/hsfformat.h"
|
||||
#include "game/hsfload.h"
|
||||
#include "game/sprite.h"
|
||||
|
||||
#include "ext_math.h"
|
||||
#include "string.h"
|
||||
|
|
@ -116,11 +117,6 @@ static s16 oneceF = 1;
|
|||
static GXColor firstTev = { 0xFF, 0xFF, 0x00, 0x00 };
|
||||
static GXColor secondTev = { 0x00, 0x00, 0xFF, 0xFF };
|
||||
|
||||
// TODO: move to GXVert
|
||||
static inline void GXUnknownu16(const u16 x) {
|
||||
GXWGFifo.u16 = x;
|
||||
}
|
||||
|
||||
void Hu3DDrawPreInit(void) {
|
||||
DrawObjIdx = 0;
|
||||
}
|
||||
|
|
@ -2379,14 +2375,14 @@ static void ObjDraw(HsfDrawObject *arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
void MakeDisplayList(s16 arg0, HsfData *arg1) {
|
||||
void MakeDisplayList(s16 arg0, u32 arg1) {
|
||||
HsfData *temp_r31;
|
||||
ModelData *var_r30;
|
||||
|
||||
temp_r31 = Hu3DData[arg0].hsfData;
|
||||
var_r30 = &Hu3DData[arg0];
|
||||
curModelID = arg0;
|
||||
mallocNo = (u32) arg1;
|
||||
mallocNo = arg1;
|
||||
faceNumBuf = HuMemDirectMallocNum(HEAP_DATA, 0x800 * sizeof(u16), mallocNo);
|
||||
MDObjCall(temp_r31, temp_r31->root);
|
||||
HuMemDirectFree(faceNumBuf);
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ s32 shadowModelDrawF;
|
|||
s16 Hu3DProjectionNum;
|
||||
s16 Hu3DCameraNo;
|
||||
s16 Hu3DCameraBit;
|
||||
HsfData* Hu3DMallocNo;
|
||||
u32 Hu3DMallocNo;
|
||||
s16 Hu3DPauseF;
|
||||
u16 Hu3DCameraExistF;
|
||||
static u16 NoSyncF;
|
||||
|
|
@ -343,11 +343,11 @@ s16 Hu3DModelCreate(void *arg0) {
|
|||
return -1;
|
||||
}
|
||||
var_r31->hsfData = LoadHSF(arg0);
|
||||
var_r31->unk_48 = Hu3DMallocNo = var_r31->hsfData;
|
||||
var_r31->unk_48 = Hu3DMallocNo = (u32)var_r31->hsfData;
|
||||
var_r31->attr = 0;
|
||||
var_r31->motion_attr = 0;
|
||||
var_r31->unk_02 = 0;
|
||||
MakeDisplayList(var_r30, (HsfData* ) var_r31->unk_48);
|
||||
MakeDisplayList(var_r30, var_r31->unk_48);
|
||||
var_r31->unk_68 = 1.0f;
|
||||
for (i = 0; i < 4; i++) {
|
||||
var_r31->unk_10[i] = -1;
|
||||
|
|
@ -424,10 +424,10 @@ s16 Hu3DModelLink(s16 arg0) {
|
|||
return -1;
|
||||
}
|
||||
var_r31->unk_C8 = temp_r30->hsfData;
|
||||
var_r31->hsfData = HuMemDirectMallocNum(HEAP_DATA, 0x80, (u32)var_r31->unk_4C);
|
||||
var_r31->unk_4C = var_r31->hsfData;
|
||||
var_r31->hsfData = HuMemDirectMallocNum(HEAP_DATA, 0x80, var_r31->unk_4C);
|
||||
var_r31->unk_4C = (u32)var_r31->hsfData;
|
||||
*var_r31->hsfData = *temp_r30->hsfData;
|
||||
temp_r3_2 = Hu3DObjDuplicate(var_r31->hsfData, (u32)var_r31->unk_4C);
|
||||
temp_r3_2 = Hu3DObjDuplicate(var_r31->hsfData, var_r31->unk_4C);
|
||||
var_r31->hsfData->root = (HsfObject*)((u32)temp_r3_2 + ((u32)var_r31->hsfData->root - (u32)var_r31->hsfData->object));
|
||||
var_r31->hsfData->object = temp_r3_2;
|
||||
var_r31->unk_48 = temp_r30->unk_48;
|
||||
|
|
@ -487,7 +487,7 @@ s16 Hu3DHookFuncCreate(ModelHookFunc hook) {
|
|||
return -1;
|
||||
}
|
||||
var_r31->hook = hook;
|
||||
var_r31->unk_48 = (HsfData *)(var_r29 + 10000);
|
||||
var_r31->unk_48 = var_r29+10000;
|
||||
var_r31->attr = 0x10;
|
||||
var_r31->motion_attr = 0;
|
||||
var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f;
|
||||
|
|
@ -536,7 +536,7 @@ void Hu3DModelKill(s16 arg0) {
|
|||
layerNum[temp_r31->layer] -= 1;
|
||||
|
||||
if ((temp_r31->attr & 0x10) != 0) {
|
||||
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
|
||||
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
|
||||
if ((temp_r31->attr & 0x20) != 0) {
|
||||
copy = temp_r31->unk_120;
|
||||
HuSprAnimKill(copy->unk_44);
|
||||
|
|
@ -551,14 +551,14 @@ void Hu3DModelKill(s16 arg0) {
|
|||
if (temp_r31->unk_08 != -1) {
|
||||
Hu3DMotionKill(temp_r31->unk_08);
|
||||
}
|
||||
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
|
||||
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
|
||||
temp_r31->hsfData = NULL;
|
||||
return;
|
||||
}
|
||||
Hu3DAnimModelKill(arg0);
|
||||
if (temp_r31->unk_24 != -1) {
|
||||
HuMemDirectFree(temp_r31->hsfData);
|
||||
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_4C);
|
||||
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_4C);
|
||||
var_r28 = temp_r31->unk_C8;
|
||||
temp_r31->hsfData = var_r28;
|
||||
}
|
||||
|
|
@ -586,7 +586,7 @@ void Hu3DModelKill(s16 arg0) {
|
|||
}
|
||||
if (temp_r31->unk_20 != -1 && Hu3DMotionKill(temp_r31->unk_20) == 0) {
|
||||
Hu3DMotion[temp_r31->unk_20].unk_02 = -1;
|
||||
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
|
||||
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
|
||||
temp_r31->hsfData = NULL;
|
||||
if (modelKillAllF == 0) {
|
||||
HuMemDCFlush(HEAP_DATA);
|
||||
|
|
@ -594,7 +594,7 @@ void Hu3DModelKill(s16 arg0) {
|
|||
return;
|
||||
}
|
||||
HuMemDirectFree(temp_r31->hsfData);
|
||||
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
|
||||
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
|
||||
for (i = 0; i < temp_r31->unk_26; i++) {
|
||||
Hu3DGLightKill(temp_r31->unk_28[i]);
|
||||
}
|
||||
|
|
@ -2103,7 +2103,7 @@ void Hu3DMipMapSet(char* arg0, s16 arg1, s32 arg2, f32 arg8) {
|
|||
for ( i = 0, var_r24 = i; i < temp_r3->bmpNum; i++, var_r30++) {
|
||||
var_r24 += var_r30->dataSize;
|
||||
}
|
||||
var_r23 = HuMemDirectMallocNum(HEAP_DATA, var_r24, (u32)temp_r25->unk_48);
|
||||
var_r23 = HuMemDirectMallocNum(HEAP_DATA, var_r24, temp_r25->unk_48);
|
||||
temp_r22 = var_r23;
|
||||
var_r30 = temp_r3->bmp;
|
||||
temp_r31->data = temp_r22;
|
||||
|
|
|
|||
|
|
@ -903,8 +903,8 @@ void BoardPlayerIdleSet(void);
|
|||
void BoardPlayerMotBlendSet(void);
|
||||
void BoardPlayerMotBlendCheck(void);
|
||||
void BoardPlayerRankCalc(void);
|
||||
void BoardRollTypeGet(void);
|
||||
void BoardRollTypeSet(void);
|
||||
void BoardItemPrevGet(void);
|
||||
void BoardItemPrevSet(void);
|
||||
void BoardPlayerItemRemove(void);
|
||||
void BoardPlayerItemFind(void);
|
||||
void BoardPlayerItemAdd(void);
|
||||
|
|
@ -918,9 +918,9 @@ void BoardPlayerPosLerpStart(void);
|
|||
void BoardPlayerMoveToAsync(void);
|
||||
void BoardPlayerDiceJumpStart(void);
|
||||
void BoardPlayerDiceJumpCheck(void);
|
||||
void BoardDiceDigit2DInit(void);
|
||||
void BoardDiceDigit2DUpdateEnable(void);
|
||||
void BoardDiceDigit2DShowSet(void);
|
||||
void BoardRollCreate(void);
|
||||
void BoardRollUpdateSet(void);
|
||||
void BoardRollDispSet(void);
|
||||
void BoardPlayerBtnDownWait(void);
|
||||
void BoardPlayerAutoSizeSet(void);
|
||||
void BoardPlayerAutoSizeGet(void);
|
||||
|
|
@ -1920,8 +1920,8 @@ extern void _kerjmp_BoardPlayerIdleSet(void);
|
|||
extern void _kerjmp_BoardPlayerMotBlendSet(void);
|
||||
extern void _kerjmp_BoardPlayerMotBlendCheck(void);
|
||||
extern void _kerjmp_BoardPlayerRankCalc(void);
|
||||
extern void _kerjmp_BoardRollTypeGet(void);
|
||||
extern void _kerjmp_BoardRollTypeSet(void);
|
||||
extern void _kerjmp_BoardItemPrevGet(void);
|
||||
extern void _kerjmp_BoardItemPrevSet(void);
|
||||
extern void _kerjmp_BoardPlayerItemRemove(void);
|
||||
extern void _kerjmp_BoardPlayerItemFind(void);
|
||||
extern void _kerjmp_BoardPlayerItemAdd(void);
|
||||
|
|
@ -1935,9 +1935,9 @@ extern void _kerjmp_BoardPlayerPosLerpStart(void);
|
|||
extern void _kerjmp_BoardPlayerMoveToAsync(void);
|
||||
extern void _kerjmp_BoardPlayerDiceJumpStart(void);
|
||||
extern void _kerjmp_BoardPlayerDiceJumpCheck(void);
|
||||
extern void _kerjmp_BoardDiceDigit2DInit(void);
|
||||
extern void _kerjmp_BoardDiceDigit2DUpdateEnable(void);
|
||||
extern void _kerjmp_BoardDiceDigit2DShowSet(void);
|
||||
extern void _kerjmp_BoardRollCreate(void);
|
||||
extern void _kerjmp_BoardRollUpdateSet(void);
|
||||
extern void _kerjmp_BoardRollDispSet(void);
|
||||
extern void _kerjmp_BoardPlayerBtnDownWait(void);
|
||||
extern void _kerjmp_BoardPlayerAutoSizeSet(void);
|
||||
extern void _kerjmp_BoardPlayerAutoSizeGet(void);
|
||||
|
|
@ -3845,10 +3845,10 @@ asm void _kerent(void) {
|
|||
b BoardPlayerMotBlendCheck
|
||||
entry _kerjmp_BoardPlayerRankCalc
|
||||
b BoardPlayerRankCalc
|
||||
entry _kerjmp_BoardRollTypeGet
|
||||
b BoardRollTypeGet
|
||||
entry _kerjmp_BoardRollTypeSet
|
||||
b BoardRollTypeSet
|
||||
entry _kerjmp_BoardItemPrevGet
|
||||
b BoardItemPrevGet
|
||||
entry _kerjmp_BoardItemPrevSet
|
||||
b BoardItemPrevSet
|
||||
entry _kerjmp_BoardPlayerItemRemove
|
||||
b BoardPlayerItemRemove
|
||||
entry _kerjmp_BoardPlayerItemFind
|
||||
|
|
@ -3875,12 +3875,12 @@ asm void _kerent(void) {
|
|||
b BoardPlayerDiceJumpStart
|
||||
entry _kerjmp_BoardPlayerDiceJumpCheck
|
||||
b BoardPlayerDiceJumpCheck
|
||||
entry _kerjmp_BoardDiceDigit2DInit
|
||||
b BoardDiceDigit2DInit
|
||||
entry _kerjmp_BoardDiceDigit2DUpdateEnable
|
||||
b BoardDiceDigit2DUpdateEnable
|
||||
entry _kerjmp_BoardDiceDigit2DShowSet
|
||||
b BoardDiceDigit2DShowSet
|
||||
entry _kerjmp_BoardRollCreate
|
||||
b BoardRollCreate
|
||||
entry _kerjmp_BoardRollUpdateSet
|
||||
b BoardRollUpdateSet
|
||||
entry _kerjmp_BoardRollDispSet
|
||||
b BoardRollDispSet
|
||||
entry _kerjmp_BoardPlayerBtnDownWait
|
||||
b BoardPlayerBtnDownWait
|
||||
entry _kerjmp_BoardPlayerAutoSizeSet
|
||||
|
|
@ -4072,4 +4072,4 @@ asm void _kerent(void) {
|
|||
entry _kerjmp_BoardBooHouseTutorialExec
|
||||
b BoardBooHouseTutorialExec
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue