marioparty4/src/REL/w04Dll/main.c

446 lines
14 KiB
C
Executable file

#include "REL/w04Dll.h"
#include "REL/board_executor.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/object.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/boo_house.h"
#include "game/board/com.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/shop.h"
#include "game/board/space.h"
#include "game/board/star.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "math.h"
static void fn_1_750(void);
static void fn_1_794(void);
static s32 fn_1_798(void);
static s32 fn_1_7FC(void);
static void fn_1_930(void);
static void fn_1_954(void);
static void fn_1_958(void);
static void fn_1_CF8(void);
static void fn_1_D30(void);
static void fn_1_DB0(void);
static s32 fn_1_103C(void);
s16 lbl_1_bss_14[MAPOBJ_MAX];
BoardMapObject lbl_1_data_0[MAPOBJ_MAX] = {
{ { 750.0f, 0.0f, 1500.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 5) },
{ { -1500.0f, 0.0f, 150.0f }, { 0.0f, 89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 5) },
{ { 1200.0f, 0.0f, -1650.0f }, { 0.0f, -89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 5) },
{ { -1950.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 4) },
{ { 2100.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 18) },
{ { -150.0f, 0.0f, -150.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 23) },
{ { 3000.0f, 0.0f, -600.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 12) },
{ { -1500.0f, 0.0f, -900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 15) },
{ { -1950.0f, 0.0f, -2000.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 34) },
{ { -1350.0f, 50.0f, -900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 34) },
{ { 2750.0f, 0.0f, -600.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 34) },
{ { -150.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 29) },
{ { 2850.0f, 0.0f, -1500.0f }, { 0.0f, -89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) },
{ { -3150.0f, 0.0f, 300.0f }, { 0.0f, 89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) },
{ { 2850.0f, 0.0f, 0.000003f }, { 0.0f, -89.999985f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) },
{ { 900.0f, 0.0f, 2250.0f }, { 0.0f, 180.00001f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W04, 17) }
};
static s32 *lbl_1_bss_10;
static s16 lbl_1_bss_8[4];
static Process *lbl_1_bss_4;
UnkW04BoardData *lbl_1_bss_0;
static s16 lbl_1_data_280 = -1;
static s16 lbl_1_data_282 = -1;
static s16 lbl_1_data_284 = -1;
static s16 lbl_1_data_286 = -1;
static s32 lbl_1_data_288[] = {
DATA_MAKE_NUM(DATADIR_W04, 8),
-1
};
static s32 lbl_1_data_290[] = {
DATA_MAKE_NUM(DATADIR_BGUEST, 24),
-1
};
void BoardCreate(void) {
BoardMapObject *temp_r30;
s32 sp8;
s32 i;
omDBGMenuButton = 1;
sp8 = GWBoardGet();
lbl_1_bss_0 = (UnkW04BoardData*) GWSystem.board_data;
BoardSpaceInit(DATA_MAKE_NUM(DATADIR_W04, 0));
lbl_1_data_280 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 1), NULL, 0);
fn_8006DDE8(lbl_1_data_280, -1.0f);
BoardModelPosSet(lbl_1_data_280, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_280, 0, 0x40000001);
BoardModelMotionSpeedSet(lbl_1_data_280, 1.0f);
lbl_1_data_282 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 2), NULL, 0);
fn_8006DDE8(lbl_1_data_282, -1.0f);
BoardModelPosSet(lbl_1_data_282, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_282, 0, 0x40000001);
lbl_1_data_284 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 7), lbl_1_data_288, 0);
BoardModelPosSet(lbl_1_data_284, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_284, 1, 0x40000001);
lbl_1_data_286 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 18), lbl_1_data_290, 0);
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
BoardLightHookSet(fn_1_750, fn_1_794);
for (i = 0; i < 16; i++) {
temp_r30 = &lbl_1_data_0[i];
if (temp_r30->data_num != -1) {
if (i == 8 || i == 9 || i == 10 || i == 11) {
lbl_1_bss_10 = lbl_1_data_290;
} else {
lbl_1_bss_10 = NULL;
}
lbl_1_bss_14[i] = BoardModelCreate(temp_r30->data_num, lbl_1_bss_10, 0);
BoardModelPosSetV(lbl_1_bss_14[i], &temp_r30->pos);
BoardModelRotSetV(lbl_1_bss_14[i], &temp_r30->rot);
BoardModelScaleSetV(lbl_1_bss_14[i], &temp_r30->scale);
BoardModelVisibilitySet(lbl_1_bss_14[i], 1);
if (lbl_1_bss_10 != NULL) {
BoardModelMotionStart(lbl_1_bss_14[i], 1, 0x40000001);
}
}
}
BoardModelAlphaSet(lbl_1_bss_14[8], 0);
BoardModelVisibilitySet(lbl_1_bss_14[8], 0);
BoardModelMotionStartEndSet(lbl_1_bss_14[5], 0, 60);
BoardModelAttrSet(lbl_1_bss_14[5], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[4], 0x40000001);
fn_1_930();
fn_1_12FC();
fn_1_6024();
BoardModelAttrSet(lbl_1_bss_14[0], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[1], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[2], 0x40000001);
BoardModelAttrSet(lbl_1_bss_14[3], 0x40000001);
BoardSpaceWalkEventFuncSet(fn_1_7FC);
BoardSpaceWalkMiniEventFuncSet(fn_1_103C);
BoardSpaceLandEventFuncSet(fn_1_798);
BoardStarHostSet(lbl_1_data_284);
BoardBooHouseHostSet(lbl_1_data_286);
BoardShopHostSet(lbl_1_data_286);
BoardLotteryHostSet(lbl_1_data_286);
BoardJunctionMaskSet(0x100);
BoardJunctionMaskSet(0x40);
}
void BoardDestroy(void) {
s32 i;
fn_1_15C8();
for (i = 0; i < MAPOBJ_MAX; i++) {
if (lbl_1_bss_14[i] != 0) {
BoardModelKill(lbl_1_bss_14[i]);
lbl_1_bss_14[i] = 0;
}
}
if (lbl_1_data_286 != -1) {
BoardModelKill(lbl_1_data_286);
lbl_1_data_286 = -1;
}
if (lbl_1_data_284 != -1) {
BoardModelKill(lbl_1_data_284);
lbl_1_data_284 = -1;
}
if (lbl_1_data_280 != -1) {
BoardModelKill(lbl_1_data_280);
lbl_1_data_280 = -1;
}
if (lbl_1_data_282 != -1) {
BoardModelKill(lbl_1_data_282);
lbl_1_data_282 = -1;
}
BoardSpaceDestroy();
}
static void fn_1_750(void) {
s16 var_r31;
var_r31 = BoardModelIDGet(lbl_1_data_280);
Hu3DModelLightInfoSet(var_r31, 1);
}
static void fn_1_794(void) {
}
static s32 fn_1_798(void) {
s32 var_r31;
s32 var_r30;
s32 sp8;
var_r31 = GWSystem.player_curr;
var_r30 = GWPlayer[var_r31].space_curr;
sp8 = BoardSpaceFlagGet(0, var_r30);
fn_1_9EBC();
}
static s32 fn_1_7FC(void) {
s32 temp_r31;
BoardSpace *temp_r3;
temp_r31 = GWSystem.player_curr;
if (BoardPlayerSizeGet(temp_r31) == 2) {
return 0;
}
if (GWPlayer[temp_r31].bowser_suit) {
return 0;
}
temp_r3 = BoardSpaceGet(0, GWPlayer[temp_r31].space_curr);
if (temp_r3->flag & 0x80) {
fn_1_2058();
return 1;
}
if (temp_r3->flag & 0x100) {
if (lbl_1_bss_0->unk00 & 1) {
fn_1_55B4();
} else {
BoardRollDispSet(0);
BoardPlayerIdleSet(temp_r31);
BoardWinCreate(0, MAKE_MESSID(32, 25), -1);
BoardWinWait();
BoardWinKill();
BoardRollDispSet(1);
}
return 1;
}
return 0;
}
static void fn_1_930(void) {
fn_1_A0F8();
fn_1_C7A0();
}
static void fn_1_954(void) {
}
static void fn_1_958(void) {
Vec sp8;
u32 temp_r3;
s32 temp_r27;
s32 temp_r31;
s32 var_r26;
s32 var_r30;
s32 var_r29;
temp_r31 = GWSystem.player_curr;
if (BoardPlayerItemCount(temp_r31) == 3) {
BoardWinCreate(2, MAKE_MESSID(32, 12), 3);
BoardWinWait();
BoardWinKill();
HuPrcEnd();
}
lbl_1_bss_8[0] = 0;
var_r30 = 1;
while (var_r30 < 3) {
lbl_1_bss_8[var_r30] = frandmod(14);
if (lbl_1_bss_8[var_r30] != 10 && lbl_1_bss_8[var_r30] != 13) {
for (var_r29 = 0; var_r29 < var_r30; var_r29++) {
if (lbl_1_bss_8[var_r30] == lbl_1_bss_8[var_r29]) {
lbl_1_bss_8[var_r30] = -1;
}
}
if (lbl_1_bss_8[var_r30] != -1) {
var_r30++;
}
}
}
fn_1_BB00(lbl_1_bss_8);
BoardWinCreateChoice(2, MAKE_MESSID(32, 13), 3, 0);
if (GWPlayer[temp_r31].com) {
if (BoardComPreferItemCheck(temp_r31, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();
}
}
BoardWinWait();
BoardWinKill();
temp_r3 = BoardWinChoiceGet();
if (temp_r3 == 1 || temp_r3 == -1) {
BoardWinCreate(2, MAKE_MESSID(32, 14), 3);
BoardWinWait();
BoardWinKill();
BoardMGExit();
fn_1_C2BC();
while (BoardMGDoneFlagGet() != 1) {
HuPrcVSleep();
}
BoardMGDoneFlagSet(0);
fn_1_BA7C();
HuPrcEnd();
}
temp_r27 = GWPlayer[temp_r31].space_curr;
var_r26 = BoardSpaceLinkFlagSearch(0, temp_r27, 0x02000000);
BoardPlayerMoveBetween(temp_r31, temp_r27, var_r26);
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
BoardPlayerPosGet(temp_r31, &sp8);
sp8.y += 5.0f;
BoardPlayerPosSetV(temp_r31, &sp8);
BoardCameraViewSet(2);
BoardPlayerMotBlendSet(temp_r31, 180, 15);
while (!BoardPlayerMotBlendCheck(temp_r31)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
fn_1_A1F0();
while (BoardEventFlagGet() != 0) {
HuPrcVSleep();
}
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
HuPrcEnd();
}
static void fn_1_CF8(void) {
BoardWinKill();
CharModelDataClose(-1);
lbl_1_bss_4 = NULL;
}
static void fn_1_D30(void) {
lbl_1_bss_4 = HuPrcChildCreate(fn_1_958, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_CF8);
while (lbl_1_bss_4) {
HuPrcVSleep();
}
}
static void fn_1_DB0(void) {
Vec sp20;
Vec sp14;
Vec sp8;
s32 temp_r31;
s32 temp_r3;
s32 temp_r29;
s32 temp_r3_2;
temp_r31 = GWSystem.player_curr;
BoardWinCreateChoice(2, MAKE_MESSID(32, 17), 3, 0);
if (GWPlayer[temp_r31].com) {
if (frand() & 1) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();
}
}
BoardWinWait();
BoardWinKill();
temp_r3 = BoardWinChoiceGet();
if (temp_r3 == 1 || temp_r3 == -1) {
BoardWinCreate(2, MAKE_MESSID(32, 18), 3);
BoardWinWait();
BoardWinKill();
BoardMGExit();
while (BoardMGDoneFlagGet() != 1) {
HuPrcVSleep();
}
BoardMGDoneFlagSet(0);
return;
}
sp20.x = -45.0f;
sp20.y = sp20.z = 0.0f;
sp14.y = 50.0f;
sp14.x = sp14.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_bss_14[7], &sp20, &sp14, 1200.0f, 25.0f, 21);
temp_r29 = GWPlayer[temp_r31].space_curr;
temp_r3_2 = BoardSpaceLinkFlagSearch(0, temp_r29, 0x02000000);
BoardSpacePosGet(0, temp_r3_2, &sp8);
BoardPlayerMoveBetween(temp_r31, temp_r29, temp_r3_2);
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
fn_1_C7D4();
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
while (BoardEventFlagGet() != 0) {
HuPrcVSleep();
}
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
}
static s32 fn_1_103C(void) {
s16 var_r30;
u32 temp_r31;
var_r30 = GWPlayer[GWSystem.player_curr].space_curr;
temp_r31 = BoardSpaceFlagGet(0, var_r30) & 0x600000;
BoardRollDispSet(0);
if (temp_r31 & 0x200000) {
lbl_1_bss_4 = HuPrcChildCreate(fn_1_958, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_CF8);
while (lbl_1_bss_4) {
HuPrcVSleep();
}
} else if (temp_r31 & 0x400000) {
fn_1_DB0();
}
BoardRollDispSet(1);
}
s32 fn_1_1130(s16 arg0, float arg1, float arg2) {
float var_f29;
float var_f31;
s32 var_r31;
var_r31 = 0;
var_f31 = BoardModelRotYGet(arg0);
arg1 = fmod(arg1, 360.0);
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (arg1 < 0.0f) {
arg1 += 360.0f;
}
if (var_f31 != arg1) {
var_f29 = arg1 - var_f31;
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 < 180.0f) {
if (var_f29 > arg2) {
var_f31 += arg2;
} else {
var_f31 = arg1;
}
} else if (360.0f - var_f29 > arg2) {
var_f31 -= arg2;
} else {
var_f31 = arg1;
}
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (var_f31 >= 360.0f) {
var_f31 -= 360.0f;
}
BoardModelRotYSet(arg0, var_f31);
} else {
var_r31 = 1;
}
return var_r31;
}