Merge branch 'Rainchus:main' into main
This commit is contained in:
commit
97ca2be753
18 changed files with 2914 additions and 124 deletions
733
src/REL/w03Dll/mg_coin.c
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733
src/REL/w03Dll/mg_coin.c
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@ -0,0 +1,733 @@
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#include "dolphin.h"
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#include "game/object.h"
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#include "REL/w03Dll.h"
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#include "board_unsplit.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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extern u16 HuPadBtnDown[4];
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extern s16 lbl_1_bss_C[14];
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typedef struct someBits3 { //make sure this is defined correctly
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/* 0x00 */ struct {
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u8 unk00_bit0 : 1;
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u8 unk00_bit1 : 4;
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u8 unk00_bit5 : 2;
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u8 unk00_bit7 : 1;
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};
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u8 unk1;
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u8 unk2;
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u8 unk3;
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s16 unk_04;
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s16 unk_06[3];
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s32 unk_0C;
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} someBits3;
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typedef struct unkTemp {
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s8 unk0;
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u8 unk1;
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s16 unk_02;
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f32 unk4;
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Vec unk8;
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} unkTemp;
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typedef struct unkTemp2 {
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/* 0x00 */ struct {
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u8 unk00_bit0 : 1;
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};
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char unk_01[3];
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s8 unk4;
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char unk_05[3];
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f32 unk8;
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unkTemp* unk_0C;
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} unkTemp2;
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//function signatures
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void fn_1_7C98(void);
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void fn_1_7C38(void);
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s32 fn_1_7D18(s32 arg0);
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void fn_1_8140(s32 arg0);
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void fn_1_81E0(s32 arg0);
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void fn_1_8530(omObjData* arg0);
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void fn_1_84A8(s32 arg0);
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void fn_1_8698(omObjData* arg0, someBits3* arg1);
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void fn_1_8C08(omObjData* arg0, someBits3* arg1);
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void fn_1_8E44(omObjData* arg0, someBits3* arg1);
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void fn_1_9044(omObjData* arg0, someBits3* arg1);
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void fn_1_91B8(void);
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void fn_1_9230(s32 arg0);
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void fn_1_9384(void);
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void fn_1_9474(s32 arg0);
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void fn_1_97F8(s32 arg0);
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void fn_1_9A1C(unkTemp2* arg0);
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double sin(double x);
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double cos(double x);
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double atan2(double y, double x);
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extern s16 MGSeqCreate(s32, ...);
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u8 MGSeqStatGet(s16);
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float BoardModelMotionTimeGet(s16 model);
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float BoardModelMotionMaxTimeGet(s16 model);
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s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
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void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
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//DATA
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s32 lbl_1_data_450 = -1;
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s16 lbl_1_data_454 = -1;
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s16 lbl_1_data_456 = -1;
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s16 lbl_1_data_458 = -1;
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s32 lbl_1_data_45C[] = {0x00770021, 0x00770022, -1};
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char phei_str[] = "phei";
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s32 lbl_1_data_470[] = {
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0x005F0066,
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0x001A0066,
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0x006D0066,
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0x008A0066,
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0x00850066,
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0x00110066,
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0x000D0066,
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0x00810066
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};
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s32 lbl_1_data_490[] = {
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0x005F0067,
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0x001A0067,
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0x006D0067,
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0x008A0067,
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0x00850067,
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0x00110067,
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0x000D0067,
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0x00810067
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};
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s8 lbl_1_data_4B0 = -1;
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s32 lbl_1_data_4B4[] = {
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0x00000440,
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0x00000441,
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0x00000442,
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0x00000443,
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0x00000444
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};
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s8 lbl_1_data_4C8[] = {1, 5, 10, 15, 20, 20};
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//BSS
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char lbl_1_bss_150[0x30];
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s16 lbl_1_bss_14E;
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s8 lbl_1_bss_14C;
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omObjData* lbl_1_bss_148;
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omObjData* lbl_1_bss_144;
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Process* lbl_1_bss_140;
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||||
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||||
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void fn_1_7ABC(void) {
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lbl_1_data_456 = BoardModelCreate(0x770020, lbl_1_data_45C, 0);
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BoardModelHookSet(lbl_1_bss_C[7], phei_str, lbl_1_data_456);
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BoardModelMotionStart(lbl_1_data_456, 2, 0x40000002);
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||||
BoardModelRotYSet(lbl_1_data_456, -45.0f);
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||||
}
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void fn_1_7B58(void) {
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if (lbl_1_data_456 != -1) {
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||||
BoardModelKill(lbl_1_data_456);
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lbl_1_data_456 = -1;
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||||
}
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||||
}
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void fn_1_7BA8(void) {
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BoardDiceDigit2DShowSet(0);
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lbl_1_bss_140 = HuPrcChildCreate(&fn_1_7C98, 0x2003, 0x2000, 0, boardMainProc);
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HuPrcDestructorSet2(lbl_1_bss_140, &fn_1_7C38);
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while (lbl_1_bss_140) {
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HuPrcVSleep();
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}
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BoardDiceDigit2DShowSet(1);
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}
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void fn_1_7C38(void) {
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if (lbl_1_data_454 != -1) {
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HuWinKill(lbl_1_data_454);
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lbl_1_data_454 = -1;
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}
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lbl_1_bss_140 = 0;
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}
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void fn_1_7C98(void) {
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s32 temp_r31;
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||||
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temp_r31 = GWSystem.player_curr;
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lbl_1_bss_14C = 0;
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||||
lbl_1_bss_14E = 0;
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||||
if (fn_1_7D18(temp_r31) != 0) {
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fn_1_8140(temp_r31);
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||||
fn_1_9474(temp_r31);
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||||
fn_1_9230(temp_r31);
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||||
}
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HuPrcEnd();
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}
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||||
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s32 fn_1_7D18(s32 arg0) {
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Point3d sp38;
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Point3d sp2C;
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Point3d sp20;
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Vec sp14;
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||||
Vec sp8;
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||||
f32 var_f31;
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||||
s16 model;
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||||
s16 space;
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||||
s16 temp_r28;
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||||
f32 arctan;
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||||
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||||
BoardWinCreateChoice(2, 0x160015, 2, 0);
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||||
if (GWPlayer[arg0].com != 0) {
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||||
BoardComKeySetLeft();
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}
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||||
BoardWinWait();
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||||
BoardWinKill();
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||||
if (BoardWinChoiceGet() != 0) {
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BoardWinCreate(2, 0x160018, 2);
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BoardWinWait();
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BoardWinKill();
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return 0;
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}
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BoardAudSeqPause(0, 1, 1000);
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sp14.x = 0.0f;
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sp14.y = 200.0f;
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sp14.z = 0.0f;
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sp8.x = -10.0f;
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sp8.y = 0.0f;
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(lbl_1_bss_C[7], &sp8, &sp14, 1500.0f, -1.0f, 0x15);
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space = GWPlayer[arg0].space_curr;
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temp_r28 = BoardSpaceLinkFlagSearch(0, space, 0x02000000);
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BoardPlayerPosGet(arg0, &sp2C);
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BoardSpacePosGet(0, temp_r28, &sp38);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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PSVECNormalize(&sp20, &sp20);
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BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / 3.141592653589793));
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HuPrcSleep(0x1E);
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model = BoardModelIDGet(lbl_1_bss_C[7]);
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Hu3DModelObjPosGet(model, phei_str, &sp38);
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if (GWPlayer[arg0].character == 5) {
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var_f31 = 54.000004f;
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} else {
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var_f31 = 39.0f;
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}
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sp38.x = sp38.x + (var_f31 * sin((3.141592653589793 * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
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sp38.z = sp38.z + (var_f31 * cos((3.141592653589793 * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
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BoardPlayerPosGet(arg0, &sp2C);
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BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14);
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while (GWPlayer[arg0].moving != 0) {
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BoardModelPosGet(lbl_1_bss_C[10], &sp2C);
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BoardPlayerPosGet(arg0, &sp38);
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PSVECSubtract(&sp38, &sp2C, &sp20);
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arctan = atan2(sp20.x, sp20.z) / 3.141592653589793 * 180.0;
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BoardModelRotYSet(lbl_1_bss_C[10], arctan);
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HuPrcVSleep();
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}
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BoardPlayerMotBlendSet(arg0, -0x2D, 7);
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while (BoardPlayerMotBlendCheck(arg0) == 0) {
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HuPrcVSleep();
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}
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return 1;
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}
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void fn_1_8140(s32 arg0) {
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s16 temp_r31;
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fn_1_81E0(arg0);
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BoardMusStart(1, 0x16, 0x7F, 0);
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temp_r31 = MGSeqCreate(3, 0);
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while (MGSeqStatGet(temp_r31)) {
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HuPrcVSleep();
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}
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fn_1_9384();
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fn_1_84A8(0);
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while (lbl_1_bss_144) {
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HuPrcVSleep();
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}
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fn_1_91B8();
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}
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void fn_1_81E0(s32 arg0) {
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Point3d sp8;
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omObjData* temp_r3;
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f32 temp_f31;
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s32 temp_r28;
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s32 temp_r5;
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s32 temp_r5_2;
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someBits3* temp_r31;
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temp_r3 = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_8530);
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lbl_1_bss_144 = temp_r3;
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temp_r31 = OM_GET_WORK_PTR(temp_r3, someBits3);
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temp_r31->unk00_bit0 = 0;
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temp_r31->unk00_bit5 = arg0;
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temp_r31->unk00_bit1 = 4; //?
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||||
temp_r31->unk1 = 0;
|
||||
temp_r31->unk2 = 5;
|
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temp_r31->unk3 = 0x3C;
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temp_r31->unk_0C = -1;
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lbl_1_data_450 = -1;
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temp_r3->trans.x = 0.0f;
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temp_r3->trans.y = 0.0f;
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temp_r28 = GWPlayer[arg0].character;
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temp_r31->unk_06[1] = BoardPlayerMotionCreate(arg0, lbl_1_data_470[temp_r28]);
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temp_r31->unk_06[2] = BoardPlayerMotionCreate(arg0, lbl_1_data_490[temp_r28]);
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temp_f31 = 0.3f;
|
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temp_r31->unk_06[0] = BoardModelCreate(0x770009, NULL, 0);
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BoardModelVisibilitySet(temp_r31->unk_06[0], 0);
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BoardPlayerPosGet(arg0, &sp8);
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BoardModelPosSetV(temp_r31->unk_06[0], &sp8);
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BoardModelScaleSet(temp_r31->unk_06[0], temp_f31, temp_f31, temp_f31);
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||||
BoardModelMotionStart(temp_r31->unk_06[0], 0, 0x40000001);
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BoardModelMotionStart(lbl_1_data_456, 0, 0x40000001);
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BoardModelMotionSpeedSet(lbl_1_data_456, temp_r3->trans.x);
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BoardPlayerMotionStart(arg0, temp_r31->unk_06[1], 0x40000001);
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||||
BoardPlayerMotionSpeedSet(arg0, temp_r3->trans.x);
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lbl_1_data_458 = BoardModelMotionCreate(lbl_1_bss_C[10], 0x770025);
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}
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void fn_1_8434(someBits3* arg0) {
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if (arg0->unk_06[1] != -1) {
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BoardPlayerMotionKill(arg0->unk00_bit5, arg0->unk_06[1]);
|
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}
|
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if (arg0->unk_06[2] != -1) {
|
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BoardPlayerMotionKill(arg0->unk00_bit5, arg0->unk_06[2]);
|
||||
}
|
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if (arg0->unk_06[0] != -1) {
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BoardModelKill(arg0->unk_06[0]);
|
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}
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}
|
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void fn_1_84A8(s32 arg0) {
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someBits3* temp_r31;
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|
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if (lbl_1_bss_144) {
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temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_144, someBits3);
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temp_r31->unk00_bit1 = arg0;
|
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if (arg0 == 0) {
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temp_r31->unk_04 = MGSeqCreate(1, temp_r31->unk2, 0x120, 0x40);
|
||||
}
|
||||
}
|
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}
|
||||
|
||||
void fn_1_8530(omObjData* arg0) {
|
||||
s32 temp_r0;
|
||||
someBits3* temp_r31;
|
||||
|
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temp_r31 = OM_GET_WORK_PTR(arg0, someBits3);
|
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|
||||
if ((temp_r31->unk00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
if (temp_r31->unk_04 != -1) {
|
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MGSeqParamSet(temp_r31->unk_04, 2, -1);
|
||||
}
|
||||
if (temp_r31->unk_06[1] != -1) {
|
||||
BoardPlayerMotionKill(temp_r31->unk00_bit5, temp_r31->unk_06[1]);
|
||||
}
|
||||
if (temp_r31->unk_06[2] != -1) {
|
||||
BoardPlayerMotionKill(temp_r31->unk00_bit5, temp_r31->unk_06[2]);
|
||||
}
|
||||
if (temp_r31->unk_06[0] != -1) {
|
||||
BoardModelKill(temp_r31->unk_06[0]);
|
||||
}
|
||||
lbl_1_bss_144 = NULL;
|
||||
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
if (temp_r31->unk1 != 0) {
|
||||
temp_r31->unk1--;
|
||||
return;
|
||||
}
|
||||
switch (temp_r31->unk00_bit1) {
|
||||
case 0:
|
||||
fn_1_8698(arg0, temp_r31);
|
||||
return;
|
||||
case 1:
|
||||
fn_1_8C08(arg0, temp_r31);
|
||||
return;
|
||||
case 2:
|
||||
fn_1_8E44(arg0, temp_r31);
|
||||
return;
|
||||
case 3:
|
||||
fn_1_9044(arg0, temp_r31);
|
||||
/* fallthrough */
|
||||
case 4:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
||||
s32 temp_r27;
|
||||
u32 var_r28;
|
||||
u32 var_r26;
|
||||
f32 temp;
|
||||
Vec sp8;
|
||||
|
||||
if (arg1->unk3 != 0) {
|
||||
arg1->unk3--;
|
||||
} else {
|
||||
if (arg1->unk2 != 0) {
|
||||
arg1->unk2--;
|
||||
} else {
|
||||
MGSeqParamSet(arg1->unk_04, 2, -1);
|
||||
arg1->unk_04 = -1;
|
||||
arg1->unk00_bit1 = 1;
|
||||
temp = BoardModelMotionTimeGet(lbl_1_bss_C[7]);
|
||||
if (temp == 0.0f) {
|
||||
temp = 1.0f;
|
||||
}
|
||||
if (lbl_1_bss_14E > 30) {
|
||||
lbl_1_bss_14E = 30;
|
||||
}
|
||||
//temp2 =
|
||||
OSu16tof32((u16*)&lbl_1_bss_14E, &arg0->rot.x); //??
|
||||
BoardModelAttrReset(lbl_1_data_456, 0x40000002);
|
||||
BoardModelAttrReset(lbl_1_bss_C[7], 0x40000002);
|
||||
BoardModelAttrReset(lbl_1_bss_C[10], 0x40000002);
|
||||
BoardPlayerModelAttrReset(arg1->unk00_bit5, 0x40000002);
|
||||
BoardModelMotionStart(lbl_1_data_456, 1, 0x40000001);
|
||||
BoardModelMotionStart(lbl_1_bss_C[7], 0, 0);
|
||||
BoardModelMotionStart(lbl_1_bss_C[10], lbl_1_data_458, 0);
|
||||
BoardPlayerMotionStart(arg1->unk00_bit5, arg1->unk_06[2], 0);
|
||||
BoardModelVisibilitySet(arg1->unk_06[0], 0);
|
||||
arg1->unk_0C = HuAudFXPlay(0x43F);
|
||||
BoardModelPosGet(lbl_1_data_456, &sp8);
|
||||
arg0->trans.z = sp8.y;
|
||||
arg0->rot.y = 16.666666f * arg0->rot.x;
|
||||
arg0->scale.x = BoardModelMotionMaxTimeGet(lbl_1_bss_C[7]);
|
||||
HuWinDispOff(lbl_1_data_454);
|
||||
BoardCameraMotionStartEx(-1, 0, 0, 1900.0f, -1.0f, 0x15);
|
||||
return;
|
||||
}
|
||||
MGSeqParamSet(arg1->unk_04, 1, arg1->unk2);
|
||||
arg1->unk3 = 60;
|
||||
}
|
||||
|
||||
|
||||
var_r26 = GWPlayer[arg1->unk00_bit5].port;
|
||||
var_r28 = 0;
|
||||
if ((GWPlayer[arg1->unk00_bit5].com) != 0) {
|
||||
temp_r27 = BoardRandMod(100);
|
||||
switch (GWPlayer[arg1->unk00_bit5].diff) {
|
||||
case 0:
|
||||
if (temp_r27 < 12) {
|
||||
var_r28 = 0x100;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (temp_r27 < 22) {
|
||||
var_r28 = 0x100;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (temp_r27 < 50) {
|
||||
var_r28 = 0x100;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
var_r28 = 0x100;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
var_r28 = HuPadBtnDown[var_r26] & 0x100;
|
||||
}
|
||||
if ((var_r28 & 0x100)) {
|
||||
arg0->trans.y += 0.5f;
|
||||
if (arg0->trans.y > 2.0f) {
|
||||
arg0->trans.y = 2.0f;
|
||||
}
|
||||
if (lbl_1_data_450 == -1) {
|
||||
lbl_1_data_450 = HuAudFXPlay(0x43E);
|
||||
}
|
||||
lbl_1_bss_14E += 1;
|
||||
BoardModelVisibilitySet(arg1->unk_06[0], 1);
|
||||
BoardModelRotYSet(arg1->unk_06[0], BoardPlayerRotYGet(arg1->unk00_bit5));
|
||||
} else {
|
||||
arg0->trans.x *= 0.98f;
|
||||
arg0->trans.y = 0.0f;
|
||||
if (arg0->trans.x <= 1.0f) {
|
||||
BoardModelVisibilitySet(arg1->unk_06[0], 0);
|
||||
if (lbl_1_data_450 != -1) {
|
||||
HuAudFXStop(lbl_1_data_450);
|
||||
lbl_1_data_450 = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((lbl_1_data_450 != -1) && (HuAudFXStatusGet(lbl_1_data_450) == 0)) {
|
||||
lbl_1_data_450 = -1;
|
||||
}
|
||||
arg0->trans.x += arg0->trans.y;
|
||||
if (arg0->trans.x > 3.0f) {
|
||||
arg0->trans.x = 3.0f;
|
||||
}
|
||||
BoardPlayerMotionSpeedSet(arg1->unk00_bit5, arg0->trans.x);
|
||||
BoardModelMotionSpeedSet(lbl_1_data_456, arg0->trans.x);
|
||||
}
|
||||
|
||||
void fn_1_8C08(omObjData* arg0, someBits3* arg1) {
|
||||
Point3d spC;
|
||||
f32 temp_f31;
|
||||
f32 temp_f30;
|
||||
s8 temp_r27;
|
||||
|
||||
BoardModelPosGet(lbl_1_data_456, &spC);
|
||||
spC.y += 1.6666666f;
|
||||
if (spC.y >= (arg0->trans.z + arg0->rot.y)) {
|
||||
spC.y = arg0->trans.z + arg0->rot.y;
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_C[10], 0.0f);
|
||||
BoardPlayerMotionSpeedSet(arg1->unk00_bit5, 0.0f);
|
||||
BoardModelAttrSet(lbl_1_bss_C[7], 0x40000002);
|
||||
BoardModelAttrSet(lbl_1_data_456, 0x40000002);
|
||||
arg1->unk00_bit1 = 2;
|
||||
arg1->unk1 = 0x3C;
|
||||
arg1->unk2 = 0;
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_data_456, &spC);
|
||||
temp_f30 = arg0->scale.x * ((spC.y - arg0->trans.z) / 500.0f);
|
||||
OSf32tos8(&temp_f30, &temp_r27);
|
||||
temp_r27 = temp_r27 / 30;
|
||||
if (lbl_1_data_4B0 != temp_r27) {
|
||||
lbl_1_data_4B0 = temp_r27;
|
||||
HuAudFXPlay(lbl_1_data_4B4[temp_r27]);
|
||||
}
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[7], temp_f30);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[10], 0.2f * temp_f30);
|
||||
BoardPlayerMotionTimeSet(arg1->unk00_bit5, 2.0f * temp_f30);
|
||||
}
|
||||
|
||||
void fn_1_8E44(omObjData* arg0, someBits3* arg1) {
|
||||
Point3d sp8;
|
||||
f32 temp_f1;
|
||||
f32 temp_f31;
|
||||
|
||||
if (arg1->unk00_bit7 == 0) {
|
||||
HuAudFXPlay(0x448);
|
||||
arg1->unk00_bit7 = 1;
|
||||
if (arg1->unk_0C != -1) {
|
||||
HuAudFXStop(arg1->unk_0C);
|
||||
arg1->unk_0C = -1;
|
||||
}
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
}
|
||||
OSu8tof32(&arg1->unk2, &temp_f31);
|
||||
BoardModelPosGet(lbl_1_data_456, &sp8);
|
||||
sp8.y = (sp8.y + (-0.08166666666666668 * temp_f31 * temp_f31));
|
||||
if (sp8.y < arg0->trans.z) {
|
||||
sp8.y = arg0->trans.z;
|
||||
arg1->unk00_bit1 = 3;
|
||||
arg0->trans.x = arg0->rot.y / 20.0f;
|
||||
arg0->trans.y = 0.0f;
|
||||
arg0->trans.z = 24.0f;
|
||||
BoardModelAttrReset(lbl_1_bss_C[10], 0x40000003);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_C[10], -2.0f);
|
||||
BoardPlayerModelAttrReset(arg1->unk00_bit5, 0x40000003);
|
||||
BoardPlayerMotionSpeedSet(arg1->unk00_bit5, -2.0f);
|
||||
HuAudFXPlay(0x449);
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
}
|
||||
arg1->unk2 += 1;
|
||||
BoardModelPosSetV(lbl_1_data_456, &sp8);
|
||||
}
|
||||
|
||||
void fn_1_9044(omObjData* arg0, someBits3* arg1) {
|
||||
Vec sp8;
|
||||
|
||||
BoardModelRotGet(lbl_1_data_456, &sp8);
|
||||
arg0->trans.y = BoardDAngleCalc(arg0->trans.y + arg0->trans.z);
|
||||
if (arg0->trans.y <= 2.0f) {
|
||||
if (arg0->trans.y >= -2.0) {
|
||||
arg0->trans.x *= 0.5f;
|
||||
if (arg0->trans.x <= 1.0f) {
|
||||
arg0->trans.y = 0.0f;
|
||||
BoardRotateDiceNumbers(arg1->unk00_bit5);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[10], 1, 0.0f, 10.0f, 0x40000001U);
|
||||
arg1->unk00_bit0 = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
sp8.z = arg0->trans.x * sin((3.141592653589793 * arg0->trans.y) / 180.0);
|
||||
BoardModelRotSetV(lbl_1_data_456, &sp8);
|
||||
}
|
||||
|
||||
void fn_1_91B8(void) {
|
||||
s8 temp_r3;
|
||||
|
||||
if (lbl_1_bss_14E == 0) {
|
||||
lbl_1_bss_14E = 1;
|
||||
}
|
||||
temp_r3 = lbl_1_bss_14E / 6;
|
||||
lbl_1_bss_14C = lbl_1_data_4C8[temp_r3];
|
||||
}
|
||||
|
||||
void fn_1_9230(s32 arg0) {
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
s16 temp_r30;
|
||||
f32 rotY;
|
||||
|
||||
temp_r30 = GWPlayer[arg0].space_curr;
|
||||
BoardPlayerPosGet(arg0, &sp20);
|
||||
BoardSpacePosGet(0, temp_r30, &sp14);
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
BoardCameraViewSet(1);
|
||||
BoardPlayerPosLerpStart(arg0, &sp20, &sp14, 0x14);
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
BoardModelPosGet(lbl_1_bss_C[10], &sp20);
|
||||
BoardPlayerPosGet(arg0, &sp14);
|
||||
PSVECSubtract(&sp14, &sp20, &sp8);
|
||||
rotY = atan2(sp8.x, sp8.z) / 3.141592653589793 * 180.0;
|
||||
BoardModelRotYSet(lbl_1_bss_C[10], rotY);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelRotYSet(lbl_1_bss_C[10], 0.0f);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
|
||||
void fn_1_9384(void) {
|
||||
f32 widthHeight[2];
|
||||
f32 x, y;
|
||||
|
||||
HuWinMesMaxSizeGet(1, widthHeight, 0x160019);
|
||||
x = -10000.0f;
|
||||
y = 288.0f;
|
||||
lbl_1_data_454 = HuWinCreate(x, y, widthHeight[0], widthHeight[1], 0);
|
||||
HuWinBGTPLvlSet(lbl_1_data_454, 0.0f);
|
||||
HuWinMesSpeedSet(lbl_1_data_454, 0);
|
||||
HuWinMesSet(lbl_1_data_454, 0x160019U);
|
||||
}
|
||||
|
||||
void fn_1_9474(s32 arg0) {
|
||||
sprintf(lbl_1_bss_150, "%d", lbl_1_bss_14C);
|
||||
BoardWinCreate(2, 0x160017U, 2);
|
||||
BoardWinInsertMesSet((u32)lbl_1_bss_150, 4);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardPlayerMotBlendSet(arg0, 0, 0xF);
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_97F8(arg0);
|
||||
while (lbl_1_bss_148) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, 0U);
|
||||
HuPrcSleep(8);
|
||||
while (BoardPlayerMotionEndCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardWinCreate(2, 0x160018U, 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardModelMotionStart(lbl_1_bss_C[7], 0, 0x40000002);
|
||||
}
|
||||
|
||||
void fn_1_95B8(omObjData* arg0) {
|
||||
f32 temp_f31;
|
||||
s32 var_r25;
|
||||
s32 var_r26;
|
||||
s32 var_r27;
|
||||
s32 var_r28;
|
||||
unkTemp* var_r30;
|
||||
unkTemp2* temp_r29;
|
||||
s32 i;
|
||||
s32 temp;
|
||||
|
||||
temp_r29 = OM_GET_WORK_PTR(arg0, unkTemp2);
|
||||
if ((temp_r29->unk00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
fn_1_9A1C(temp_r29);
|
||||
HuMemDirectFree((void*)temp_r29->unk_0C);
|
||||
lbl_1_bss_148 = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
var_r30 = temp_r29->unk_0C;
|
||||
|
||||
for (var_r27 = i = 0; i < 20; i++, var_r30++) {
|
||||
if (var_r30->unk0 == 0) {
|
||||
var_r27++;
|
||||
}
|
||||
}
|
||||
|
||||
if (var_r27 == 20) {
|
||||
temp_r29->unk00_bit0 = 1;
|
||||
return;
|
||||
}
|
||||
var_r25 = 0;
|
||||
for (i = 0; i < 20; i++) {
|
||||
var_r30 = &temp_r29->unk_0C[i];
|
||||
if ((var_r30->unk0 == 1) && (var_r25 == 0)) {
|
||||
var_r30->unk0 = 2U;
|
||||
var_r25 = 1;
|
||||
}
|
||||
if (var_r30->unk0 == 2) {
|
||||
var_r30->unk1++;
|
||||
OSu8tof32(&var_r30->unk1, &temp_f31);
|
||||
var_r30->unk4 += 45.0f;
|
||||
var_r30->unk8.y += -0.08166667f * temp_f31 * temp_f31 * 0.75f;
|
||||
if (var_r30->unk8.y < temp_r29->unk8) {
|
||||
var_r30->unk8.y = temp_r29->unk8;
|
||||
CharModelCreateCoinParticle(1, &var_r30->unk8);
|
||||
BoardModelVisibilitySet(var_r30->unk_02, 0);
|
||||
HuAudFXPlay(7);
|
||||
BoardPlayerCoinsAdd(temp_r29->unk4, 1);
|
||||
omVibrate(temp_r29->unk4, 0xC, 6, 6);
|
||||
var_r30->unk0 = 0;
|
||||
}
|
||||
BoardModelPosSetV(var_r30->unk_02, &var_r30->unk8);
|
||||
BoardModelRotYSet(var_r30->unk_02, var_r30->unk4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fn_1_97F8(s32 arg0) {
|
||||
Point3d sp8;
|
||||
f32 temp_f2;
|
||||
f32 var_f31;
|
||||
f64 temp_f1;
|
||||
omObjData* temp_r3;
|
||||
s32 i;
|
||||
unkTemp2* temp_r30;
|
||||
unkTemp* temp_r31;
|
||||
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_95B8);
|
||||
lbl_1_bss_148 = temp_r3;
|
||||
temp_r30 = OM_GET_WORK_PTR(temp_r3, unkTemp2);
|
||||
temp_r30->unk00_bit0 = 0;
|
||||
temp_r30->unk4 = arg0;
|
||||
temp_r30->unk_0C = HuMemDirectMallocNum(0, 0x190, 0x10000000);
|
||||
BoardPlayerPosGet(arg0, &sp8);
|
||||
temp_r30->unk8 = (80.0f + sp8.y);
|
||||
memset(temp_r30->unk_0C, 0, 0x190);
|
||||
for (i = 0; i < lbl_1_bss_14C; i++) {
|
||||
if (i == 0) {
|
||||
var_f31 = 0.0f;
|
||||
} else {
|
||||
var_f31 = BoardRandFloat();
|
||||
}
|
||||
temp_r31 = &temp_r30->unk_0C[i];
|
||||
temp_r31->unk0 = 1;
|
||||
temp_r31->unk8.x = sp8.x + (50.0f * sin((3.141592653589793 * var_f31) / 180.0));
|
||||
temp_r31->unk8.z = sp8.z + (50.0f * cos((3.141592653589793 * var_f31) / 180.0));
|
||||
temp_r31->unk8.y = 600.0f + sp8.y + (500.0f * BoardRandFloat());
|
||||
temp_r31->unk1 = 0;
|
||||
temp_r31->unk4 = BoardRandFloat() * 360.0f;
|
||||
temp_r31->unk_02 = BoardModelCreate(0x7000A, NULL, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_9A1C(unkTemp2* arg0) {
|
||||
s32 i;
|
||||
unkTemp* temp;
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
temp = &arg0->unk_0C[i];
|
||||
BoardModelKill(temp->unk_02);
|
||||
}
|
||||
}
|
||||
|
||||
char mg_pad[] = "\0\0\0\0\0\0";
|
||||
|
|
@ -66,7 +66,7 @@ s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
|
|||
s32 BoardVecDAngleCalcRange(float *value, float min, float range);
|
||||
void BoardCameraQuakeSet(s32 duration, float strength);
|
||||
s16 MGSeqCreate(s32, ...);
|
||||
u8 MGSeqGetStat(s16);
|
||||
u8 MGSeqStatGet(s16);
|
||||
void omVibrate(s16, s16, s16, s16);
|
||||
void BoardPlayerMotBlendSet(s32, s32, s32);
|
||||
f32 BoardPlayerRotYGet(s32);
|
||||
|
|
@ -339,7 +339,7 @@ void fn_1_A44C(s32 arg0) {
|
|||
|
||||
BoardMusStart(1, 0x17, 0x7F, 0);
|
||||
temp_r30 = MGSeqCreate(3, 0);
|
||||
while (MGSeqGetStat(temp_r30) != 0) {
|
||||
while (MGSeqStatGet(temp_r30) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_A7A0(arg0);
|
||||
|
|
@ -448,7 +448,7 @@ void fn_1_A994(omObjData* arg0) {
|
|||
temp_r31 = (someBits*)&lbl_1_bss_188->work[0];
|
||||
if ((temp_r31->unk00_bit0 != 0)|| (BoardIsKill() != 0)) {
|
||||
if (temp_r31->unk4 != -1) {
|
||||
MGSeqSetParam(temp_r31->unk4, 2, -1U);
|
||||
MGSeqParamSet(temp_r31->unk4, 2, -1U);
|
||||
temp_r31->unk4 = -1;
|
||||
}
|
||||
lbl_1_bss_188 = NULL;
|
||||
|
|
@ -465,7 +465,7 @@ void fn_1_A994(omObjData* arg0) {
|
|||
} else {
|
||||
fn_1_ACD8(2);
|
||||
}
|
||||
MGSeqSetParam(temp_r31->unk4, 1, temp_r31->unk1);
|
||||
MGSeqParamSet(temp_r31->unk4, 1, temp_r31->unk1);
|
||||
temp_r31->unk2 = 0x3CU;
|
||||
}
|
||||
}
|
||||
|
|
@ -544,7 +544,7 @@ void fn_1_ACD8(s32 arg0) {
|
|||
lbl_1_data_4D8 = -1;
|
||||
}
|
||||
if (temp_r31->unk4 != -1) {
|
||||
MGSeqSetParam(temp_r31->unk4, 2, -1U);
|
||||
MGSeqParamSet(temp_r31->unk4, 2, -1U);
|
||||
temp_r31->unk4 = -1;
|
||||
}
|
||||
BoardPlayerMotionShiftSet(temp_r31->unk00_bit4, 0xB, 0.0f, 10.0f, 0);
|
||||
|
|
|
|||
|
|
@ -1982,8 +1982,6 @@ static float last5GfxPosTbl[2][3][2] = {
|
|||
|
||||
static void UpdateLast5Gfx(omObjData *object);
|
||||
|
||||
void BoardSpriteCreate(s32 file, s16 prio, AnimData **anim, s16 *sprite);
|
||||
|
||||
void BoardLast5GfxInit(void)
|
||||
{
|
||||
Last5GfxWork *work;
|
||||
|
|
@ -2011,7 +2009,7 @@ void BoardLast5GfxInit(void)
|
|||
lastF = 0;
|
||||
}
|
||||
for(i=0; i<3; i++) {
|
||||
s16 prio;
|
||||
s32 prio;
|
||||
s32 spr_file;
|
||||
|
||||
if(i == 1) {
|
||||
|
|
|
|||
|
|
@ -1030,7 +1030,7 @@ static inline GetLinkCount(s32 playerIdx, s32 boardIdx) {
|
|||
return linkCount;
|
||||
}
|
||||
|
||||
void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
|
||||
static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
|
||||
Point3d sp68;
|
||||
Point3d sp5C;
|
||||
Point3d sp50;
|
||||
|
|
|
|||
1997
src/game/board/ui.c
Executable file
1997
src/game/board/ui.c
Executable file
File diff suppressed because it is too large
Load diff
|
|
@ -85,7 +85,7 @@ static void omWatchOverlayProc(void)
|
|||
omovlstat = omnextovlstat;
|
||||
omnextovl = OVL_INVALID;
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
MGSeqPracticeStart();
|
||||
MGSeqPracticeInit();
|
||||
}
|
||||
omSysPauseEnable(TRUE);
|
||||
omcurdll = omDLLStart(omcurovl, 0);
|
||||
|
|
|
|||
|
|
@ -555,7 +555,7 @@ void HuSprGrpTPLvlSet(short group, float tp_lvl)
|
|||
}
|
||||
}
|
||||
|
||||
void HuSprGrpDrawNoSet(short group, int draw_no)
|
||||
s32 HuSprGrpDrawNoSet(short group, int draw_no)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue