Use macro for some MTX functions
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6a92b96c64
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31 changed files with 1777 additions and 1696 deletions
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@ -181,14 +181,14 @@ void Hu3DExec(void) {
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for (j = 0; j < 8; j++) {
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if (layerHook[j] != 0) {
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Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx);
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PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
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MTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
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temp = layerHook[j];
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temp(j);
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}
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if (layerNum[j] != 0) {
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Hu3DDrawPreInit();
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Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx);
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PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
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MTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
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data = Hu3DData;
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for (i = 0, var_r23 = i; i < HU3D_MODEL_MAX; i++, data++) {
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if (data->hsfData != 0) {
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@ -250,8 +250,8 @@ void Hu3DExec(void) {
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mtxRot(sp40, data->rot.x, data->rot.y, data->rot.z);
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mtxScaleCat(sp40, data->scale.x, data->scale.y, data->scale.z);
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mtxTransCat(sp40, data->pos.x, data->pos.y, data->pos.z);
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PSMTXConcat(Hu3DCameraMtx, sp40, sp10);
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PSMTXConcat(sp10, data->unk_F0, sp10);
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MTXConcat(Hu3DCameraMtx, sp40, sp10);
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MTXConcat(sp10, data->unk_F0, sp10);
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Hu3DDraw(data, sp10, &data->scale);
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}
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data->unk_00++;
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@ -396,7 +396,7 @@ s16 Hu3DModelCreate(void *arg0) {
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}
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var_r31->unk_01 = 0;
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var_r31->unk_00 = (u8) var_r30;
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PSMTXIdentity(var_r31->unk_F0);
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MTXIdentity(var_r31->unk_F0);
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layerNum[0] += 1;
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HuMemDCFlush(HEAP_DATA);
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if ((var_r31->hsfData->sceneCnt != 0) && ((var_r31->hsfData->scene->start) || (var_r31->hsfData->scene->end))) {
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@ -471,7 +471,7 @@ s16 Hu3DModelLink(s16 arg0) {
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var_r31->unk_38[i] = -1;
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}
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var_r31->unk_01 = 0;
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PSMTXIdentity(var_r31->unk_F0);
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MTXIdentity(var_r31->unk_F0);
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layerNum[0] += 1;
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return var_r28;
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}
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@ -519,7 +519,7 @@ s16 Hu3DHookFuncCreate(ModelHookFunc hook) {
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var_r31->unk_38[i] = -1;
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}
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var_r31->unk_01 = 0;
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PSMTXIdentity(var_r31->unk_F0);
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MTXIdentity(var_r31->unk_F0);
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layerNum[0] += 1;
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return var_r29;
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}
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@ -1828,8 +1828,8 @@ void lightSet(LightData* arg0, s16 arg1, Mtx *arg2, Mtx *arg3, f32 arg8) {
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break;
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}
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if ((arg0->unk_00 & 0x8000) != 0) {
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PSMTXMultVec(*arg2, &arg0->unk_28, &sp24);
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PSMTXMultVec(*arg3, &arg0->unk_1C, &sp18);
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MTXMultVec(*arg2, &arg0->unk_28, &sp24);
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MTXMultVec(*arg3, &arg0->unk_1C, &sp18);
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GXInitLightPos(&sp30, sp18.x, sp18.y, sp18.z);
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} else {
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GXInitLightPos(&sp30, arg0->unk_1C.x, arg0->unk_1C.y, arg0->unk_1C.z);
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@ -1937,7 +1937,7 @@ void Hu3DShadowExec(void) {
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test = Hu3DShadowData.unk_02 * Hu3DShadowData.unk_02;
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}
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C_MTXLookAt(Hu3DCameraMtx, &Hu3DShadowData.unk_14, &Hu3DShadowData.unk_2C, &Hu3DShadowData.unk_20);
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PSMTXCopy(Hu3DCameraMtx, Hu3DShadowData.unk_38);
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MTXCopy(Hu3DCameraMtx, Hu3DShadowData.unk_38);
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var_r31 = Hu3DData;
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shadowModelDrawF = 1;
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GXInvalidateTexAll();
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@ -1984,11 +1984,11 @@ void Hu3DShadowExec(void) {
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var_r31->attr |= HU3D_ATTR_MOT_EXEC;
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}
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mtxRot(sp58, var_r31->rot.x, var_r31->rot.y, var_r31->rot.z);
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PSMTXScale(spB8, var_r31->scale.x, var_r31->scale.y, var_r31->scale.z);
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PSMTXConcat(sp58, spB8, spB8);
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MTXScale(spB8, var_r31->scale.x, var_r31->scale.y, var_r31->scale.z);
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MTXConcat(sp58, spB8, spB8);
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mtxTransCat(spB8, var_r31->pos.x, var_r31->pos.y, var_r31->pos.z);
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PSMTXConcat(Hu3DCameraMtx, spB8, sp88);
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PSMTXConcat(sp88, var_r31->unk_F0, sp88);
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MTXConcat(Hu3DCameraMtx, spB8, sp88);
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MTXConcat(sp88, var_r31->unk_F0, sp88);
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Hu3DDraw(var_r31, sp88, &var_r31->scale);
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}
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}
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@ -2018,7 +2018,7 @@ void Hu3DShadowExec(void) {
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GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1U, GX_TEVPREV);
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GXSetNumChans(0);
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PSMTXIdentity(sp88);
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MTXIdentity(sp88);
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GXLoadPosMtxImm(sp88, 0);
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GXSetZMode(0, GX_ALWAYS, 1);
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GXSetNumChans(1);
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