Use CmpObjectName instead

This commit is contained in:
gamemasterplc 2023-12-05 00:02:37 -06:00
parent 239df728da
commit afd8fce01d

View file

@ -1004,12 +1004,6 @@ static inline char *MotionGetName(HsfTrack *track)
return ret;
}
static inline BOOL CompareName(char *name1, char *name2)
{
int unk = 0;
return !strcmp(name1, name2);
}
static inline s32 FindObjectName(char *name)
{
s32 i;
@ -1017,7 +1011,7 @@ static inline s32 FindObjectName(char *name)
object = objtop;
for(i=0; i<head.object.count; i++, object++) {
if(CompareName(object->name, name)) {
if(!CmpObjectName(object->name, name)) {
return i;
}
}
@ -1378,7 +1372,7 @@ static s32 SearchObjectSetName(HsfData *data, char *name)
HsfObject *object = data->object;
s32 i;
for(i=0; i<data->objectCnt; i++, object++) {
if(CompareName(object->name, name)) {
if(!CmpObjectName(object->name, name)) {
return i;
}
}