Matched REL/w01/mg_coin + some data cleanup
This commit is contained in:
parent
08594854de
commit
b51802ea35
10 changed files with 1402 additions and 325 deletions
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@ -75,31 +75,31 @@ fn_1_9A24 = .text:0x00009A24; // type:function size:0x198 scope:local
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fn_1_9BBC = .text:0x00009BBC; // type:function size:0x144 scope:local
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fn_1_9D00 = .text:0x00009D00; // type:function size:0xD8
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fn_1_9DD8 = .text:0x00009DD8; // type:function size:0x6E0
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fn_1_A4B8 = .text:0x0000A4B8; // type:function size:0x9C
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fn_1_A554 = .text:0x0000A554; // type:function size:0xA8
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fn_1_A5FC = .text:0x0000A5FC; // type:function size:0xE4
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fn_1_A6E0 = .text:0x0000A6E0; // type:function size:0x938
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fn_1_B018 = .text:0x0000B018; // type:function size:0x70
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fn_1_B088 = .text:0x0000B088; // type:function size:0x144
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fn_1_B1CC = .text:0x0000B1CC; // type:function size:0x1EC
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fn_1_B3B8 = .text:0x0000B3B8; // type:function size:0xC0
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fn_1_B478 = .text:0x0000B478; // type:function size:0x680
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fn_1_BAF8 = .text:0x0000BAF8; // type:function size:0x1E4
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fn_1_BCDC = .text:0x0000BCDC; // type:function size:0x224
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fn_1_BF00 = .text:0x0000BF00; // type:function size:0x68
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fn_1_BF68 = .text:0x0000BF68; // type:function size:0x98
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fn_1_C000 = .text:0x0000C000; // type:function size:0xFC
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fn_1_C0FC = .text:0x0000C0FC; // type:function size:0x160
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fn_1_C25C = .text:0x0000C25C; // type:function size:0x5E8
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fn_1_C844 = .text:0x0000C844; // type:function size:0x50
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fn_1_C894 = .text:0x0000C894; // type:function size:0xB8
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fn_1_C94C = .text:0x0000C94C; // type:function size:0x4C
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fn_1_C998 = .text:0x0000C998; // type:function size:0x1AC
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fn_1_CB44 = .text:0x0000CB44; // type:function size:0x380
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fn_1_CEC4 = .text:0x0000CEC4; // type:function size:0x170
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fn_1_D034 = .text:0x0000D034; // type:function size:0x48
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fn_1_D07C = .text:0x0000D07C; // type:function size:0x98
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fn_1_D114 = .text:0x0000D114; // type:function size:0x62C
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fn_1_A4B8 = .text:0x0000A4B8; // type:function size:0x9C scope:local
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fn_1_A554 = .text:0x0000A554; // type:function size:0xA8 scope:local
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fn_1_A5FC = .text:0x0000A5FC; // type:function size:0xE4 scope:local
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fn_1_A6E0 = .text:0x0000A6E0; // type:function size:0x938 scope:local
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fn_1_B018 = .text:0x0000B018; // type:function size:0x70 scope:local
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fn_1_B088 = .text:0x0000B088; // type:function size:0x144 scope:local
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fn_1_B1CC = .text:0x0000B1CC; // type:function size:0x1EC scope:local
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fn_1_B3B8 = .text:0x0000B3B8; // type:function size:0xC0 scope:local
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fn_1_B478 = .text:0x0000B478; // type:function size:0x680 scope:local
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fn_1_BAF8 = .text:0x0000BAF8; // type:function size:0x1E4 scope:local
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fn_1_BCDC = .text:0x0000BCDC; // type:function size:0x224 scope:local
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fn_1_BF00 = .text:0x0000BF00; // type:function size:0x68 scope:local
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fn_1_BF68 = .text:0x0000BF68; // type:function size:0x98 scope:local
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fn_1_C000 = .text:0x0000C000; // type:function size:0xFC scope:local
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fn_1_C0FC = .text:0x0000C0FC; // type:function size:0x160 scope:local
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fn_1_C25C = .text:0x0000C25C; // type:function size:0x5E8 scope:local
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fn_1_C844 = .text:0x0000C844; // type:function size:0x50 scope:local
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fn_1_C894 = .text:0x0000C894; // type:function size:0xB8 scope:local
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fn_1_C94C = .text:0x0000C94C; // type:function size:0x4C scope:local
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fn_1_C998 = .text:0x0000C998; // type:function size:0x1AC scope:local
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fn_1_CB44 = .text:0x0000CB44; // type:function size:0x380 scope:local
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fn_1_CEC4 = .text:0x0000CEC4; // type:function size:0x170 scope:local
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fn_1_D034 = .text:0x0000D034; // type:function size:0x48 scope:local
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fn_1_D07C = .text:0x0000D07C; // type:function size:0x98 scope:local
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fn_1_D114 = .text:0x0000D114; // type:function size:0x62C scope:local
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fn_1_D740 = .text:0x0000D740; // type:function size:0x644
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fn_1_DD84 = .text:0x0000DD84; // type:function size:0x110
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fn_1_DE94 = .text:0x0000DE94; // type:function size:0x26C
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@ -220,67 +220,67 @@ lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:
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lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 data:float
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lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 data:float
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lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
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lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float
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lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 data:float
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lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 data:float
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lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
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lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
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lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 data:float
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lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 data:float
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lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 data:float
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lbl_1_rodata_1C4 = .rodata:0x000001C4; // type:object size:0x4 data:float
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lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 data:float
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lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 data:float
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lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 data:float
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lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 data:float
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lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 data:float
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lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 data:float
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lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 data:float
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lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0xC data:2byte
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lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x8 data:double
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lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 data:double
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lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x8 data:double
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lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x8 data:double
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lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 data:float
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lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x8 data:double
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lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 data:float
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lbl_1_rodata_224 = .rodata:0x00000224; // type:object size:0x4 data:float
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lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x4 data:float
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lbl_1_rodata_22C = .rodata:0x0000022C; // type:object size:0x4 data:float
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lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 data:float
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lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 data:float
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lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x4 data:float
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lbl_1_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 data:float
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lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x4 data:float
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lbl_1_rodata_244 = .rodata:0x00000244; // type:object size:0x4 data:float
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lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x4 data:float
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lbl_1_rodata_24C = .rodata:0x0000024C; // type:object size:0x4 data:float
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lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 data:float
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lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 data:float
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lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 data:float
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lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x8 data:double
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lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 data:float
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lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 data:float
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lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 data:float
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lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 data:float
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lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 data:float
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lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 data:float
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lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 data:float
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lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x8 data:double
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lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 data:double
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lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x8 data:double
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lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 data:float
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lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 data:float
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lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 data:float
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lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 data:float
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lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x8 data:double
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lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 data:float
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lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 data:float
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lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 data:float
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lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 data:float
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lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1C4 = .rodata:0x000001C4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1DC = .rodata:0x000001DC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1E4 = .rodata:0x000001E4; // type:object size:0xC scope:local data:2byte
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lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_224 = .rodata:0x00000224; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_22C = .rodata:0x0000022C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_230 = .rodata:0x00000230; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_234 = .rodata:0x00000234; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_238 = .rodata:0x00000238; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_240 = .rodata:0x00000240; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_244 = .rodata:0x00000244; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_248 = .rodata:0x00000248; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_24C = .rodata:0x0000024C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_250 = .rodata:0x00000250; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_254 = .rodata:0x00000254; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_258 = .rodata:0x00000258; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_260 = .rodata:0x00000260; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_268 = .rodata:0x00000268; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_26C = .rodata:0x0000026C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_270 = .rodata:0x00000270; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_274 = .rodata:0x00000274; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_278 = .rodata:0x00000278; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_27C = .rodata:0x0000027C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_280 = .rodata:0x00000280; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_288 = .rodata:0x00000288; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_290 = .rodata:0x00000290; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_298 = .rodata:0x00000298; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_2A0 = .rodata:0x000002A0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2A4 = .rodata:0x000002A4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2A8 = .rodata:0x000002A8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2AC = .rodata:0x000002AC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2B0 = .rodata:0x000002B0; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 data:float
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lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 data:float
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lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 data:float
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@ -362,12 +362,12 @@ lbl_1_data_62A = .data:0x0000062A; // type:object size:0x5 scope:local data:stri
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lbl_1_data_62F = .data:0x0000062F; // type:object size:0x4 scope:local data:string
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lbl_1_data_633 = .data:0x00000633; // type:object size:0x1 scope:local data:byte
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lbl_1_data_634 = .data:0x00000634; // type:object size:0x24 scope:local
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lbl_1_data_658 = .data:0x00000658; // type:object size:0x24
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lbl_1_data_67C = .data:0x0000067C; // type:object size:0x14
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lbl_1_data_690 = .data:0x00000690; // type:object size:0x2D0
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lbl_1_data_960 = .data:0x00000960; // type:object size:0x2D0
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lbl_1_data_C30 = .data:0x00000C30; // type:object size:0x2D0
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lbl_1_data_F00 = .data:0x00000F00; // type:object size:0x8
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lbl_1_data_658 = .data:0x00000658; // type:object size:0x24 scope:local
|
||||
lbl_1_data_67C = .data:0x0000067C; // type:object size:0x12 scope:local data:2byte
|
||||
lbl_1_data_690 = .data:0x00000690; // type:object size:0x2D0 scope:local
|
||||
lbl_1_data_960 = .data:0x00000960; // type:object size:0x2D0 scope:local
|
||||
lbl_1_data_C30 = .data:0x00000C30; // type:object size:0x2D0 scope:local
|
||||
lbl_1_data_F00 = .data:0x00000F00; // type:object size:0x3 scope:local data:string
|
||||
lbl_1_data_F08 = .data:0x00000F08; // type:object size:0x38
|
||||
lbl_1_data_F40 = .data:0x00000F40; // type:object size:0x20
|
||||
lbl_1_data_F60 = .data:0x00000F60; // type:object size:0x20
|
||||
|
|
@ -418,32 +418,32 @@ lbl_1_bss_6B4 = .bss:0x000006B4; // type:object size:0x1 scope:local data:byte
|
|||
lbl_1_bss_6B6 = .bss:0x000006B6; // type:object size:0xA scope:local data:2byte
|
||||
lbl_1_bss_6C0 = .bss:0x000006C0; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_6C4 = .bss:0x000006C4; // type:object size:0x42 data:2byte
|
||||
lbl_1_bss_708 = .bss:0x00000708; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_70C = .bss:0x0000070C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_710 = .bss:0x00000710; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_714 = .bss:0x00000714; // type:object size:0xC
|
||||
lbl_1_bss_720 = .bss:0x00000720; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_724 = .bss:0x00000724; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_728 = .bss:0x00000728; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_72A = .bss:0x0000072A; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_72C = .bss:0x0000072C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_730 = .bss:0x00000730; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_734 = .bss:0x00000734; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_738 = .bss:0x00000738; // type:object size:0xC data:float
|
||||
lbl_1_bss_744 = .bss:0x00000744; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_748 = .bss:0x00000748; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_74C = .bss:0x0000074C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_750 = .bss:0x00000750; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_754 = .bss:0x00000754; // type:object size:0x4 data:float
|
||||
lbl_1_bss_758 = .bss:0x00000758; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_75C = .bss:0x0000075C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_760 = .bss:0x00000760; // type:object size:0x28
|
||||
lbl_1_bss_788 = .bss:0x00000788; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_78A = .bss:0x0000078A; // type:object size:0x6 data:2byte
|
||||
lbl_1_bss_790 = .bss:0x00000790; // type:object size:0x6 data:2byte
|
||||
lbl_1_bss_796 = .bss:0x00000796; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_798 = .bss:0x00000798; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_79C = .bss:0x0000079C; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_708 = .bss:0x00000708; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_70C = .bss:0x0000070C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_710 = .bss:0x00000710; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_714 = .bss:0x00000714; // type:object size:0xC scope:local
|
||||
lbl_1_bss_720 = .bss:0x00000720; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_724 = .bss:0x00000724; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_728 = .bss:0x00000728; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_72A = .bss:0x0000072A; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_72C = .bss:0x0000072C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_730 = .bss:0x00000730; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_734 = .bss:0x00000734; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_738 = .bss:0x00000738; // type:object size:0xC scope:local data:float
|
||||
lbl_1_bss_744 = .bss:0x00000744; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_748 = .bss:0x00000748; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_74C = .bss:0x0000074C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_750 = .bss:0x00000750; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_754 = .bss:0x00000754; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_bss_758 = .bss:0x00000758; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_75C = .bss:0x0000075C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_760 = .bss:0x00000760; // type:object size:0x28 scope:local
|
||||
lbl_1_bss_788 = .bss:0x00000788; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_78A = .bss:0x0000078A; // type:object size:0x6 scope:local data:2byte
|
||||
lbl_1_bss_790 = .bss:0x00000790; // type:object size:0x6 scope:local data:2byte
|
||||
lbl_1_bss_796 = .bss:0x00000796; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_798 = .bss:0x00000798; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_79C = .bss:0x0000079C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7A0 = .bss:0x000007A0; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7A4 = .bss:0x000007A4; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7A8 = .bss:0x000007A8; // type:object size:0x2 data:2byte
|
||||
|
|
|
|||
|
|
@ -1085,7 +1085,7 @@ config.libs = [
|
|||
objects = {
|
||||
Object(Matching, "REL/board_executor.c"),
|
||||
Object(Matching, "REL/w01Dll/main.c"),
|
||||
Object(NonMatching, "REL/w01Dll/mg_coin.c"),
|
||||
Object(Matching, "REL/w01Dll/mg_coin.c"),
|
||||
Object(NonMatching, "REL/w01Dll/mg_item.c"),
|
||||
}
|
||||
),
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ typedef struct {
|
|||
|
||||
extern void fn_1_9D00(s32 arg0);
|
||||
extern void fn_1_9DD8(void);
|
||||
|
||||
extern void fn_1_D740(s16 *arg0);
|
||||
extern void fn_1_DD84(void);
|
||||
extern void fn_1_DE94(void);
|
||||
|
|
|
|||
|
|
@ -137,11 +137,13 @@ void BoardPlayerMotBlendExec(omObjData*);
|
|||
s32 BoardPlayerAutoSizeGet(s32);
|
||||
void BoardPlayerAutoSizeSet(s32, s32);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitInit(s32);
|
||||
void BoardBowserSuitKill(s32);
|
||||
void BoardDiceDigit2DInit(s32, s32);
|
||||
void BoardDiceDigit2DUpdateEnable(s32);
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size);
|
||||
s32 BoardPlayerAnimBlendCheck(s32);
|
||||
s16 BoardBowserSuitPlayerModelGet(void);
|
||||
void BoardBowserSuitMotionSetWait(void);
|
||||
void BoardBowserSuitPlayerModelKill(void);
|
||||
void BoardDiceDigit2DShowSet(s32);
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/process.h"
|
||||
#include "game/window.h"
|
||||
|
|
@ -647,15 +648,12 @@ static void fn_1_130C(void) {
|
|||
BoardPlayerMotionStart(temp_r31, 1, 0x40000001);
|
||||
}
|
||||
|
||||
// TODO: consider moving to gamework_data.h or board/player.h.
|
||||
static inline s16 GWPlayerCurrSpaceCurrGet(void) {
|
||||
return GWPlayer[GWSystem.player_curr].space_curr;
|
||||
}
|
||||
|
||||
static s32 fn_1_157C(void) {
|
||||
s32 temp_r31;
|
||||
s16 temp_curr;
|
||||
|
||||
temp_r31 = BoardSpaceFlagGet(0, GWPlayerCurrSpaceCurrGet()) & 0x600000;
|
||||
temp_curr = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
temp_r31 = BoardSpaceFlagGet(0, temp_curr) & 0x600000;
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
if (temp_r31 == 0x200000) {
|
||||
fn_1_130C();
|
||||
|
|
|
|||
1072
src/REL/w01Dll/mg_coin.c
Executable file
1072
src/REL/w01Dll/mg_coin.c
Executable file
File diff suppressed because it is too large
Load diff
|
|
@ -9,6 +9,7 @@
|
|||
#include "game/board/space.h"
|
||||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/board/player.h"
|
||||
#include "math.h"
|
||||
#include "game/hsfman.h"
|
||||
|
|
@ -908,7 +909,7 @@ void fn_1_BBF8(void) {
|
|||
void fn_1_BC7C(s16 arg0) {
|
||||
ParticleData* particle;
|
||||
|
||||
lbl_1_bss_190 = HuSprAnimRead(HuDataSelHeapReadNum(0x120000, 0x10000000, 2));
|
||||
lbl_1_bss_190 = HuSprAnimReadFile(0x120000);
|
||||
HuSprAnimLock(lbl_1_bss_190);
|
||||
lbl_1_data_4E4 = Hu3DParticleCreate(lbl_1_bss_190, 100);
|
||||
Hu3DParticleHookSet(lbl_1_data_4E4, fn_1_BE30);
|
||||
|
|
|
|||
|
|
@ -216,26 +216,26 @@ s32 fn_1_1650(s32 arg0) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
s32 lbl_1_data_290[] = { //TODO: make sure this actually uses DATA_MAKE_NUM macro
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x62),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x62),
|
||||
s32 lbl_1_data_290[] = {
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 98),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 98)
|
||||
};
|
||||
|
||||
s32 lbl_1_data_2B0[] = { //TODO: make sure this actually uses DATA_MAKE_NUM macro
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x33),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x33),
|
||||
s32 lbl_1_data_2B0[] = {
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 51),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 51)
|
||||
};
|
||||
|
||||
s32 lbl_1_data_2D0[] = {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include "game/board/item.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/chrman.h"
|
||||
#include "game/data.h"
|
||||
#include "game/gamework.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/hsfanim.h"
|
||||
|
|
@ -8,6 +9,7 @@
|
|||
#include "game/objsub.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/process.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/window.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/board/audio.h"
|
||||
|
|
@ -51,8 +53,6 @@ typedef struct {
|
|||
} UnkGenieCameraStruct; // Size 0x1C
|
||||
|
||||
extern u32 frandmod(u32);
|
||||
extern void BoardBowserSuitInit(s32);
|
||||
extern s16 BoardBowserSuitPlayerModelGet(void);
|
||||
|
||||
static void ItemProcess(void);
|
||||
static void RestoreProcess(void);
|
||||
|
|
@ -111,7 +111,10 @@ static AnimData *genieParticleAnim;
|
|||
static s16 geniePlayerMot[3];
|
||||
static Process *itemProc;
|
||||
|
||||
s32 lbl_801D37A0[2] = { 0x00070075, -1 };
|
||||
s32 lbl_801D37A0[2] = {
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 117),
|
||||
-1
|
||||
};
|
||||
|
||||
static void (*itemFuncTbl[])(void) = {
|
||||
ExecItemMini,
|
||||
|
|
@ -148,20 +151,20 @@ static void (*itemRestoreFuncTbl[])(void) = {
|
|||
};
|
||||
|
||||
static s32 itemMdlTbl[] = {
|
||||
0x0007006D,
|
||||
0x0007006E,
|
||||
0x0007006F,
|
||||
0x00070070,
|
||||
0x00070071,
|
||||
0x00070072,
|
||||
0x00070073,
|
||||
0x00070074,
|
||||
0x00070076,
|
||||
0x00070077,
|
||||
0x00070078,
|
||||
0x00070079,
|
||||
0x0007007A,
|
||||
0x0007007B
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 109),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 110),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 111),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 112),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 113),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 114),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 115),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 116),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 118),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 119),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 120),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 121),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 122),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 123)
|
||||
};
|
||||
|
||||
static s32 forceMoveSfxTbl[] = {
|
||||
|
|
@ -169,14 +172,14 @@ static s32 forceMoveSfxTbl[] = {
|
|||
};
|
||||
|
||||
static s32 callMotTbl[] = {
|
||||
0x005F0052,
|
||||
0x001A0052,
|
||||
0x006D0052,
|
||||
0x008A0052,
|
||||
0x00850052,
|
||||
0x00110052,
|
||||
0x000D0052,
|
||||
0x00810052
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 82),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 82)
|
||||
};
|
||||
|
||||
static char *callHookTbl[] = {
|
||||
|
|
@ -191,32 +194,32 @@ static char *callHookTbl[] = {
|
|||
};
|
||||
|
||||
static s32 callAttackMotTbl[] = {
|
||||
0x0075001F,
|
||||
0x00760005,
|
||||
0x0077001D,
|
||||
0x00780009,
|
||||
0x00790007,
|
||||
0x007A0013
|
||||
DATA_MAKE_NUM(DATADIR_W01, 31),
|
||||
DATA_MAKE_NUM(DATADIR_W02, 5),
|
||||
DATA_MAKE_NUM(DATADIR_W03, 29),
|
||||
DATA_MAKE_NUM(DATADIR_W04, 9),
|
||||
DATA_MAKE_NUM(DATADIR_W05, 7),
|
||||
DATA_MAKE_NUM(DATADIR_W06, 19)
|
||||
};
|
||||
|
||||
static s32 callAttackMotTbl2[] = {
|
||||
0x00750020,
|
||||
0x00760006,
|
||||
0x0077001E,
|
||||
0x0078000A,
|
||||
0x00790008,
|
||||
0x007A0014
|
||||
DATA_MAKE_NUM(DATADIR_W01, 32),
|
||||
DATA_MAKE_NUM(DATADIR_W02, 6),
|
||||
DATA_MAKE_NUM(DATADIR_W03, 30),
|
||||
DATA_MAKE_NUM(DATADIR_W04, 10),
|
||||
DATA_MAKE_NUM(DATADIR_W05, 8),
|
||||
DATA_MAKE_NUM(DATADIR_W06, 20)
|
||||
};
|
||||
|
||||
static s32 suitMotTbl[][2] = {
|
||||
{ 0x00040001, 0x00040002 },
|
||||
{ 0x00040004, 0x00040005 },
|
||||
{ 0x00040007, 0x00040008 },
|
||||
{ 0x0004000A, 0x0004000B },
|
||||
{ 0x0004000D, 0x0004000E },
|
||||
{ 0x00040010, 0x00040011 },
|
||||
{ 0x00040013, 0x00040014 },
|
||||
{ 0x00040016, 0x00040017 }
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 1), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 2) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 4), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 5) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 7), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 8) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 10), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 11) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 13), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 14) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 16), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 17) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 19), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 20) },
|
||||
{ DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 22), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 23) }
|
||||
};
|
||||
|
||||
void BoardItemStart(s32 arg0, s32 arg1) {
|
||||
|
|
@ -490,7 +493,7 @@ static Process *ItemShowProc(UnkItemShowProcStruct *arg0, Vec *arg1) {
|
|||
sp20.z += 50.0 * cos(sp14.y * M_PI / 180.0);
|
||||
sp20.x += 50.0 * sin(sp14.y * M_PI / 180.0);
|
||||
CharModelEffectCreate(1, &sp20);
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
}
|
||||
if (suitMdl >= 0) {
|
||||
BoardModelVisibilitySet(suitMdl, 1);
|
||||
|
|
@ -527,7 +530,7 @@ static s16 ItemGetTarget(void) {
|
|||
var_r28++;
|
||||
}
|
||||
}
|
||||
HuWinMesMaxSizeGet(1, sp8, 0x12000E);
|
||||
HuWinMesMaxSizeGet(1, sp8, MAKE_MESSID(18, 14));
|
||||
temp_r29 = HuWinCreate(-10000.0f, -10000.0f, sp8[0], sp8[1], 0);
|
||||
if (!GWPlayer[currItemRestore].com) {
|
||||
winData[temp_r29].active_pad = (1 << GWPlayer[currItemRestore].port);
|
||||
|
|
@ -535,7 +538,7 @@ static s16 ItemGetTarget(void) {
|
|||
for (var_r31 = 0; var_r31 < var_r27; var_r31++) {
|
||||
HuWinInsertMesSet(temp_r29, GWPlayerCfg[sp20[var_r31]].character, var_r31);
|
||||
}
|
||||
HuWinMesSet(temp_r29, 0x12000E);
|
||||
HuWinMesSet(temp_r29, MAKE_MESSID(18, 14));
|
||||
if (GWPlayer[currItemRestore].com) {
|
||||
var_r26 = 0xF;
|
||||
} else {
|
||||
|
|
@ -623,7 +626,7 @@ static void ExecItemMini(void) {
|
|||
omVibrate(currItemRestore, 90, 6, 6);
|
||||
HuAudFXPlay(0x313);
|
||||
ItemSizeSet(1);
|
||||
HuPrcSleep(0x3C);
|
||||
HuPrcSleep(60);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -640,7 +643,7 @@ static void ExecItemMega(void) {
|
|||
omVibrate(currItemRestore, 90, 4, 2);
|
||||
HuAudFXPlay(0x311);
|
||||
ItemSizeSet(2);
|
||||
HuPrcSleep(0x3C);
|
||||
HuPrcSleep(60);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -657,7 +660,7 @@ static void ExecItemMiniSuper(void) {
|
|||
omVibrate(currItemRestore, 90, 4, 2);
|
||||
HuAudFXPlay(0x313);
|
||||
ItemSizeSet(1);
|
||||
HuPrcSleep(0x3C);
|
||||
HuPrcSleep(60);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -674,7 +677,7 @@ static void ExecItemMegaSuper(void) {
|
|||
omVibrate(currItemRestore, 90, 0xC, 0);
|
||||
HuAudFXPlay(0x311);
|
||||
ItemSizeSet(2);
|
||||
HuPrcSleep(0x3C);
|
||||
HuPrcSleep(60);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -707,13 +710,13 @@ static void ExecItemHammer(void) {
|
|||
BoardModelScaleSetV(suitMdl, &sp60);
|
||||
sp6C.x = sp6C.y = sp6C.z = 0.0f;
|
||||
BoardUiInlineFunc01(&sp6C);
|
||||
HuWinMesMaxSizeGet(1, sp10, 0x120011);
|
||||
HuWinMesMaxSizeGet(1, sp10, MAKE_MESSID(18, 17));
|
||||
temp_r28 = HuWinCreate(-10000.0f, 320.0f, sp10[0], sp10[1], 0);
|
||||
HuWinMesSet(temp_r28, 0x120011);
|
||||
HuWinMesSet(temp_r28, MAKE_MESSID(18, 17));
|
||||
HuWinBGTPLvlSet(temp_r28, 0.0f);
|
||||
HuWinMesSpeedSet(temp_r28, 0);
|
||||
if (GWPlayer[currItemRestore].com) {
|
||||
var_r26 = frandmod(0x78) + 0x1E;
|
||||
var_r26 = frandmod(120) + 30;
|
||||
}
|
||||
for (i = 1; i <= 0x12C; i++) {
|
||||
if (i % 10 == 0) {
|
||||
|
|
@ -740,7 +743,7 @@ static void ExecItemHammer(void) {
|
|||
BoardModelAttrSet(suitMdl, 0x40000002);
|
||||
HuAudFXPlay(0x316);
|
||||
HuWinKill(temp_r28);
|
||||
omVibrate(temp_r27, 0xC, 6, 6);
|
||||
omVibrate(temp_r27, 12, 6, 6);
|
||||
if (var_r30 != 0) {
|
||||
BoardPlayerAutoSizeSet(temp_r27, 2);
|
||||
} else {
|
||||
|
|
@ -806,11 +809,11 @@ static void ExecItemPipe(void) {
|
|||
BoardModelPosSetV(sp30[var_r31], &spE4[var_r31]);
|
||||
}
|
||||
if (sp58[0] == sp58[1]) {
|
||||
HuWinMesMaxSizeGet(1, sp48, 0x120012);
|
||||
HuWinMesMaxSizeGet(1, sp48, MAKE_MESSID(18, 18));
|
||||
temp_r28 = HuWinCreate(-10000.0f, -10000.0f, sp48[0], sp48[1], 0);
|
||||
HuWinMesSet(temp_r28, 0x120012);
|
||||
HuWinMesSet(temp_r28, MAKE_MESSID(18, 18));
|
||||
HuWinMesWait(temp_r28);
|
||||
HuPrcSleep(0xB4);
|
||||
HuPrcSleep(180);
|
||||
HuWinKill(temp_r28);
|
||||
} else {
|
||||
BoardUiInlineFunc03(sp2C[1]);
|
||||
|
|
@ -819,7 +822,7 @@ static void ExecItemPipe(void) {
|
|||
BoardModelVisibilitySet(sp30[var_r31], 1);
|
||||
BoardPlayerPosGet(sp2C[var_r31], &spCC[var_r31]);
|
||||
}
|
||||
for (var_r31 = 0; var_r31 < 0x3C; var_r31++) {
|
||||
for (var_r31 = 0; var_r31 < 60; var_r31++) {
|
||||
sp9C.y += 0.033333335f;
|
||||
for (var_r30 = 0; var_r30 < 2; var_r30++) {
|
||||
BoardModelScaleSetV(sp30[var_r30], &sp9C);
|
||||
|
|
@ -832,7 +835,7 @@ static void ExecItemPipe(void) {
|
|||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
BoardModelScaleSetV(sp30[var_r31], &sp9C);
|
||||
}
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
HuAudFXPlay(0x35A);
|
||||
omVibrate(sp2C[0], 0xC, 4, 2);
|
||||
var_f30 = 5.0f;
|
||||
|
|
@ -859,7 +862,7 @@ static void ExecItemPipe(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(2, 0, 0x1E);
|
||||
WipeCreate(2, 0, 30);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -885,7 +888,7 @@ static void ExecItemPipe(void) {
|
|||
BoardPlayerVoiceEnableSet(sp2C[var_r31], 4, 0);
|
||||
BoardModelVisibilitySet(BoardPlayerModelGet(sp2C[var_r31]), 0);
|
||||
}
|
||||
WipeCreate(1, 0, 0x1E);
|
||||
WipeCreate(1, 0, 30);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -944,7 +947,7 @@ static void ExecItemPipe(void) {
|
|||
BoardModelVoiceEnableSet(BoardPlayerModelGet(sp2C[1]), 6, 0);
|
||||
CharModelLayerSetAll(2);
|
||||
BoardPlayerIdleSet(sp2C[0]);
|
||||
for (var_r31 = 0; var_r31 < 0x2D; var_r31++) {
|
||||
for (var_r31 = 0; var_r31 < 45; var_r31++) {
|
||||
sp9C.y -= 0.044444446f;
|
||||
for (var_r30 = 0; var_r30 < 2; var_r30++) {
|
||||
BoardModelScaleSetV(sp30[var_r30], &sp9C);
|
||||
|
|
@ -955,7 +958,7 @@ static void ExecItemPipe(void) {
|
|||
BoardModelVisibilitySet(sp30[var_r31], 0);
|
||||
}
|
||||
BoardUiInlineFunc03(sp2C[0]);
|
||||
BoardWinCreate(2, 0x12001D, -1);
|
||||
BoardWinCreate(2, MAKE_MESSID(18, 29), -1);
|
||||
BoardWinInsertMesSet(GWPlayerCfg[sp2C[0]].character, 0);
|
||||
BoardWinInsertMesSet(GWPlayerCfg[sp2C[1]].character, 1);
|
||||
BoardWinWait();
|
||||
|
|
@ -1105,7 +1108,7 @@ static void ExecItemSwap(void) {
|
|||
PSVECScale(&sp6C, &sp6C, 0.033333335f);
|
||||
PSVECSubtract(&sp78, &sp180[var_r31], &sp60);
|
||||
PSVECScale(&sp60, &sp60, 0.033333335f);
|
||||
for (var_r30 = 0; var_r30 < 0x1E; var_r30++) {
|
||||
for (var_r30 = 0; var_r30 < 30; var_r30++) {
|
||||
BoardModelPosSetV(sp54[var_r31], &sp1A4[var_r31]);
|
||||
BoardModelPosSetV(sp54[var_r31 + 3], &sp180[var_r31]);
|
||||
PSVECAdd(&sp1A4[var_r31], &sp6C, &sp1A4[var_r31]);
|
||||
|
|
@ -1117,9 +1120,9 @@ static void ExecItemSwap(void) {
|
|||
BoardModelPosSetV(sp54[var_r31], &sp1A4[var_r31]);
|
||||
BoardModelPosSetV(sp54[var_r31 + 3], &sp180[var_r31]);
|
||||
}
|
||||
omVibrate(currItemRestore, 0xB4, 6, 6);
|
||||
omVibrate(temp_r24, 0xB4, 6, 6);
|
||||
for (var_r31 = 0; var_r31 < 0x3C; var_r31++) {
|
||||
omVibrate(currItemRestore, 180, 6, 6);
|
||||
omVibrate(temp_r24, 180, 6, 6);
|
||||
for (var_r31 = 0; var_r31 < 60; var_r31++) {
|
||||
for (var_r30 = 0; var_r30 < var_r28 / 2; var_r30++) {
|
||||
sp6C = sp1A4[var_r30];
|
||||
sp6C.x += 3.0 * sin((frand() % 360) * M_PI / 180.0);
|
||||
|
|
@ -1154,7 +1157,7 @@ static void ExecItemSwap(void) {
|
|||
PSVECScale(&sp6C, &sp6C, 0.033333335f);
|
||||
PSVECSubtract(&spB4, &sp180[var_r31], &sp60);
|
||||
PSVECScale(&sp60, &sp60, 0.033333335f);
|
||||
for (var_r30 = 0; var_r30 < 0x1E; var_r30++) {
|
||||
for (var_r30 = 0; var_r30 < 30; var_r30++) {
|
||||
BoardModelPosSetV(sp54[var_r31], &sp1A4[var_r31]);
|
||||
BoardModelPosSetV(sp54[var_r31 + 3], &sp180[var_r31]);
|
||||
PSVECAdd(&sp1A4[var_r31], &sp6C, &sp1A4[var_r31]);
|
||||
|
|
@ -1211,7 +1214,7 @@ static void ExecItemSpark(void) {
|
|||
s32 i;
|
||||
|
||||
(void)106.0;
|
||||
temp_r30 = BoardModelCreate(0x70067, NULL, 0);
|
||||
temp_r30 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 103), NULL, 0);
|
||||
BoardModelLayerSet(temp_r30, 3);
|
||||
BoardModelVisibilitySet(temp_r30, 0);
|
||||
HuAudFXPlay(0x350);
|
||||
|
|
@ -1271,7 +1274,7 @@ static void ExecItemSpark(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
for (i = 0; i < 4; i++) {
|
||||
omVibrate(i, 0xC, 4, 2);
|
||||
omVibrate(i, 12, 4, 2);
|
||||
}
|
||||
HuAudFXPlay(0x31C);
|
||||
BoardModelVisibilitySet(temp_r30, 1);
|
||||
|
|
@ -1280,7 +1283,7 @@ static void ExecItemSpark(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
var_f31 = 255.0f;
|
||||
for (i = 0; i < 0x2D; i++) {
|
||||
for (i = 0; i < 45; i++) {
|
||||
var_f31 -= 5.6666665f;
|
||||
BoardModelAlphaSet(suitMdl, var_f31);
|
||||
HuPrcVSleep();
|
||||
|
|
@ -1300,8 +1303,8 @@ static void ExecItemLight(void) {
|
|||
|
||||
HuAudFXPlay(0x350);
|
||||
ItemShowProc(NULL, NULL);
|
||||
BoardWinCreateChoice(2, 0x12000F, -1, 0);
|
||||
BoardWinInsertMesSet(0x80008, 3);
|
||||
BoardWinCreateChoice(2, DATA_MAKE_NUM(DATADIR_EFFECT, 15), -1, 0);
|
||||
BoardWinInsertMesSet(MAKE_MESSID(8, 8), 3);
|
||||
if (GWPlayer[currItemRestore].com) {
|
||||
BoardComKeySetRight();
|
||||
}
|
||||
|
|
@ -1362,9 +1365,9 @@ static void ExecItemWhistle(void) {
|
|||
var_f31 = 0.003921569f * (frand() & 0xFF) * 360.0f;
|
||||
spA8.x = spA8.y = spA8.z = 0.5f;
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
sp20[var_r31] = BoardModelCreate(0x20027, NULL, 1);
|
||||
sp20[var_r31] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 39), NULL, 1);
|
||||
BoardModelLayerSet(sp20[var_r31], 2);
|
||||
temp_r17 = BoardModelMotionCreate(sp20[var_r31], 0x20028);
|
||||
temp_r17 = BoardModelMotionCreate(sp20[var_r31], DATA_MAKE_NUM(DATADIR_BGUEST, 40));
|
||||
BoardModelMotionStart(sp20[var_r31], temp_r17, 0x40000001);
|
||||
sp28[var_r31] = 120.0f;
|
||||
spF0[var_r31].x = spB4.x + 120.0 * sin(var_f31 * M_PI / 180.0);
|
||||
|
|
@ -1397,7 +1400,7 @@ static void ExecItemWhistle(void) {
|
|||
PSVECScale(&sp78, &sp78, 0.03448276f);
|
||||
BoardPlayerMotionStart(currItemRestore, temp_r23, 0);
|
||||
BoardPlayerMotionTimeSet(currItemRestore, 1.0f);
|
||||
for (var_r31 = 0; var_r31 < 0x1D; var_r31++) {
|
||||
for (var_r31 = 0; var_r31 < 29; var_r31++) {
|
||||
sp90.y += sp78.y;
|
||||
sp90.z += sp78.z;
|
||||
BoardModelPosSetV(suitMdl, &sp90);
|
||||
|
|
@ -1418,7 +1421,7 @@ static void ExecItemWhistle(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(2, 0, 0x3C);
|
||||
WipeCreate(2, 0, 60);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -1433,7 +1436,7 @@ static void ExecItemWhistle(void) {
|
|||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
BoardModelVisibilitySet(sp20[var_r31], 1);
|
||||
}
|
||||
WipeCreate(1, 0, 0x3C);
|
||||
WipeCreate(1, 0, 60);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -1459,7 +1462,7 @@ static void ExecItemWhistle(void) {
|
|||
if (var_r27 == 0) {
|
||||
var_r27 = 1;
|
||||
for (var_r29 = 0; var_r29 < 4; var_r29++) {
|
||||
omVibrate(var_r29, 0xC, 6, 6);
|
||||
omVibrate(var_r29, 12, 6, 6);
|
||||
}
|
||||
HuAudFXPlay(0x321);
|
||||
}
|
||||
|
|
@ -1478,7 +1481,7 @@ static void ExecItemWhistle(void) {
|
|||
}
|
||||
BoardModelMotionShiftSet(temp_r28, temp_r20, 0.0f, 5.0f, 0x40000001);
|
||||
HuAudFXPlay(0x322);
|
||||
for (var_r29 = 0; var_r29 < 0xB4; var_r29++) {
|
||||
for (var_r29 = 0; var_r29 < 180; var_r29++) {
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
sp38[var_r31] += 4.0f;
|
||||
if (sp38[var_r31] >= 360.0f) {
|
||||
|
|
@ -1495,14 +1498,14 @@ static void ExecItemWhistle(void) {
|
|||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
for (var_r29 = 0; var_r29 < 0x14; var_r29++) {
|
||||
for (var_r29 = 0; var_r29 < 20; var_r29++) {
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
spC0[var_r31].y += 4.5f;
|
||||
BoardModelRotSetV(sp20[var_r31], &spC0[var_r31]);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(30);
|
||||
var_f30 = 35.0f;
|
||||
var_r26 = 0;
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
|
|
@ -1536,8 +1539,8 @@ static void ExecItemWhistle(void) {
|
|||
BoardModelPosSetV(temp_r28, &sp9C);
|
||||
var_f30 *= 0.945f;
|
||||
if (sp9C.y >= 500.0f && var_r26 == 0) {
|
||||
WipeCreate(2, 0, 0x2D);
|
||||
BoardAudSeqFadeOut(0, 0x3E8);
|
||||
WipeCreate(2, 0, 45);
|
||||
BoardAudSeqFadeOut(0, 1000);
|
||||
var_r26 = 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -1572,15 +1575,15 @@ static void ExecItemBowser(void) {
|
|||
BoardBowserSuitInit(currItemRestore);
|
||||
suitMdl = BoardBowserSuitModelGet();
|
||||
temp_r31 = BoardBowserSuitPlayerModelGet();
|
||||
suitMot[0] = BoardModelMotionCreate(suitMdl, 0x4001C);
|
||||
suitMot[1] = BoardModelMotionCreate(suitMdl, 0x4001D);
|
||||
suitMot[0] = BoardModelMotionCreate(suitMdl, DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 28));
|
||||
suitMot[1] = BoardModelMotionCreate(suitMdl, DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 29));
|
||||
suitCommonMot[0] = BoardModelMotionCreate(temp_r31, suitMotTbl[GWPlayer[currItemRestore].character][0]);
|
||||
suitCommonMot[1] = BoardModelMotionCreate(temp_r31, suitMotTbl[GWPlayer[currItemRestore].character][1]);
|
||||
BoardModelVisibilitySet(temp_r31, 0);
|
||||
HuAudFXPlay(0x350);
|
||||
sp20.x = sp20.y = sp20.z = 0.3f;
|
||||
ItemShowProc(NULL, &sp20);
|
||||
for (i = 0; i < 0x1E; i++) {
|
||||
for (i = 0; i < 30; i++) {
|
||||
sp20.x += 0.023333333f;
|
||||
sp20.y += 0.023333333f;
|
||||
sp20.z += 0.023333333f;
|
||||
|
|
@ -1624,8 +1627,8 @@ static void ExecItemBowser(void) {
|
|||
BoardModelMotionShiftSet(temp_r31, suitCommonMot[0], 0.0f, 5.0f, 0);
|
||||
HuPrcSleep(0x28);
|
||||
HuAudPlayerVoicePlay(currItemRestore, 0x129);
|
||||
omVibrate(currItemRestore, 0xC, 4, 2);
|
||||
HuPrcSleep(0x3C);
|
||||
omVibrate(currItemRestore, 12, 4, 2);
|
||||
HuPrcSleep(60);
|
||||
BoardModelMotionShiftSet(suitMdl, 0, 0.0f, 5.0f, 0x40000001);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
|
|
@ -1634,8 +1637,8 @@ static void ExecItemBowser(void) {
|
|||
}
|
||||
|
||||
static s32 booMotTbl[3] = {
|
||||
0x00020018,
|
||||
0x00020016,
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 24),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 22),
|
||||
-1
|
||||
};
|
||||
|
||||
|
|
@ -1719,9 +1722,9 @@ static void ExecItemBooBall(void) {
|
|||
s32 var_r30;
|
||||
s32 var_r31;
|
||||
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
BoardAudSeqPause(0, 1, 1000);
|
||||
suitMdl = BoardBooCreate(currItemRestore, &sp74);
|
||||
booBallMdl = BoardModelCreate(0x20012, booMotTbl, 0);
|
||||
booBallMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 18), booMotTbl, 0);
|
||||
BoardModelMotionStart(booBallMdl, 1, 0x40000001);
|
||||
BoardModelLayerSet(booBallMdl, 2);
|
||||
BoardModelAttrSet(booBallMdl, 2);
|
||||
|
|
@ -1743,11 +1746,11 @@ static void ExecItemBooBall(void) {
|
|||
sp1C = BoardUiInlineFunc05(&sp80);
|
||||
BoardMusStart(1, 1, 0x7F, 0);
|
||||
HuAudFXPlay(0x4C);
|
||||
BoardWinCreate(2, 0x120015, 3);
|
||||
BoardWinCreate(2, MAKE_MESSID(18, 21), 3);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
if (BoardPlayerCoinsGet(currItemRestore) < 5) {
|
||||
BoardWinCreate(2, 0x120016, 3);
|
||||
BoardWinCreate(2, MAKE_MESSID(18, 22), 3);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
} else {
|
||||
|
|
@ -1764,7 +1767,7 @@ static void ExecItemBooBall(void) {
|
|||
}
|
||||
}
|
||||
do {
|
||||
BoardWinCreateChoice(4, 0x120018, 3, 0);
|
||||
BoardWinCreateChoice(4, MAKE_MESSID(18, 24), 3, 0);
|
||||
BoardWinAttrSet(0x10);
|
||||
if (BoardPlayerCoinsGet(currItemRestore) < 50 || var_r28 == 0) {
|
||||
BoardWinChoiceDisable(1);
|
||||
|
|
@ -1804,40 +1807,40 @@ static void ExecItemBooBall(void) {
|
|||
ExecItemBooBallInlineFunc02(30);
|
||||
var_r29 = BoardBooStealValueGet(&spC, &spA);
|
||||
if (var_r29 == 0) {
|
||||
var_r30 = 0x7000B;
|
||||
var_r30 = MAKE_MESSID(7, 11);
|
||||
} else if (spA == 0) {
|
||||
var_r30 = 0x70009;
|
||||
var_r30 = MAKE_MESSID(7, 9);
|
||||
} else if (spA >= 1 && spA <= 3) {
|
||||
var_r30 = 0x70008;
|
||||
var_r30 = MAKE_MESSID(7, 8);
|
||||
} else if (spA >= 4 && spA <= 6) {
|
||||
var_r30 = 0x70007;
|
||||
var_r30 = MAKE_MESSID(7, 7);
|
||||
} else if (spA >= 7 && spA <= 8) {
|
||||
var_r30 = 0x70006;
|
||||
var_r30 = MAKE_MESSID(7, 6);
|
||||
} else {
|
||||
var_r30 = 0x70005;
|
||||
var_r30 = MAKE_MESSID(7, 5);
|
||||
}
|
||||
sprintf(booCoinStr, "%d", spC);
|
||||
HuAudFXPlay(0x4C);
|
||||
BoardWinCreate(2, var_r30, 3);
|
||||
BoardWinInsertMesSet((u32) (booCoinStr), 0);
|
||||
BoardWinInsertMesSet(MAKE_MESSID_PTR(booCoinStr), 0);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardStatusShowSetAll(1);
|
||||
if (var_r29 != 0) {
|
||||
BoardPlayerMotionShiftSet(currItemRestore, 7, 0.0f, 8.0f, 0);
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(30);
|
||||
for (var_r31 = 0; var_r31 < spC; var_r31++) {
|
||||
BoardPlayerCoinsAdd(currItemRestore, 1);
|
||||
HuAudFXPlay(7);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerMotionEndWait(currItemRestore);
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 8.0f, 0x40000001);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
for (var_r31 = 0; var_r31 < 0x32; var_r31++) {
|
||||
for (var_r31 = 0; var_r31 < 50; var_r31++) {
|
||||
BoardPlayerCoinsAdd(currItemRestore, -1);
|
||||
HuAudFXPlay(0xE);
|
||||
HuPrcSleep(1);
|
||||
|
|
@ -1856,17 +1859,17 @@ static void ExecItemBooBall(void) {
|
|||
BoardCameraMotionWait();
|
||||
ExecItemBooBallInlineFunc02(30);
|
||||
if (var_r29 != 0) {
|
||||
var_r30 = 0x7000A;
|
||||
var_r30 = MAKE_MESSID(7, 10);
|
||||
} else {
|
||||
var_r30 = 0x7000B;
|
||||
var_r30 = MAKE_MESSID(7, 11);
|
||||
}
|
||||
HuAudFXPlay(0x4C);
|
||||
BoardWinCreate(2, var_r30, 3);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardStatusShowSetAll(1);
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
HuPrcSleep(0x17);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
HuPrcSleep(23);
|
||||
if (var_r29 != 0) {
|
||||
BoardPlayerVoiceEnableSet(currItemRestore, 7, 0);
|
||||
sp18 = HuAudSStreamPlay(6);
|
||||
|
|
@ -1889,28 +1892,28 @@ static void ExecItemBooBall(void) {
|
|||
case 2:
|
||||
case -1:
|
||||
HuAudFXPlay(0x4C);
|
||||
BoardWinCreate(2, 0x120017, 3);
|
||||
BoardWinCreate(2, MAKE_MESSID(18, 23), 3);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
break;
|
||||
}
|
||||
} while (var_r29 == 3);
|
||||
}
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
HuPrcKill(sp1C);
|
||||
BoardModelPosGet(booBallMdl, &booBallPos);
|
||||
HuAudFXPlay(0x34F);
|
||||
ExecItemBooBallInlineFunc01(60);
|
||||
HuPrcKill(temp_r17);
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
CharModelLayerSetAll(3);
|
||||
BoardModelPosGet(suitMdl, &sp74);
|
||||
CharModelEffectCreate(1, &sp74);
|
||||
HuAudFXPlay(0x351);
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
BoardModelKill(suitMdl);
|
||||
BoardModelKill(booBallMdl);
|
||||
HuPrcSleep(0xF);
|
||||
HuPrcSleep(15);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -2111,36 +2114,36 @@ static void GenieCameraCalc(UnkGenieCameraStruct *arg0, s32 arg1, float arg2, Ve
|
|||
}
|
||||
|
||||
static s32 armUpMotTbl[] = {
|
||||
0x005F005C,
|
||||
0x001A005C,
|
||||
0x006D005C,
|
||||
0x008A005C,
|
||||
0x0085005C,
|
||||
0x0011005C,
|
||||
0x000D005C,
|
||||
0x0081005C
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 92),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 92)
|
||||
};
|
||||
|
||||
static s32 scareMotTbl[] = {
|
||||
0x005F001C,
|
||||
0x001A001C,
|
||||
0x006D001C,
|
||||
0x008A001C,
|
||||
0x0085001C,
|
||||
0x0011001C,
|
||||
0x000D001C,
|
||||
0x0081001C
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 28),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 28)
|
||||
};
|
||||
|
||||
static s32 impactMotTbl[] = {
|
||||
0x005F005E,
|
||||
0x001A005E,
|
||||
0x006D005E,
|
||||
0x008A005E,
|
||||
0x0085005E,
|
||||
0x0011005E,
|
||||
0x000D005E,
|
||||
0x0081005E
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 94),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 94)
|
||||
};
|
||||
|
||||
static UnkGenieCameraStruct cameraDataTbl[] = {
|
||||
|
|
@ -2158,9 +2161,9 @@ static UnkGenieCameraStruct cameraDataTbl[] = {
|
|||
};
|
||||
|
||||
static s32 genieMotTbl[] = {
|
||||
0x0007007D,
|
||||
0x0007007E,
|
||||
0x0007007F,
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 125),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 126),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 127),
|
||||
-1
|
||||
};
|
||||
|
||||
|
|
@ -2190,16 +2193,16 @@ static void GenieSceneExec(void) {
|
|||
BoardStatusShowSet(i, 0);
|
||||
}
|
||||
BoardLightResetExec();
|
||||
temp_r25 = BoardModelCreate(0x70080, NULL, 0);
|
||||
temp_r25 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 128), NULL, 0);
|
||||
sp50.x = sp50.y = sp50.z = 0.0f;
|
||||
BoardModelPosSetV(temp_r25, &sp50);
|
||||
BoardModelCameraSet(temp_r25, 2);
|
||||
Hu3DModelAmbSet(BoardModelIDGet(temp_r25), 1.0f, 1.0f, 1.0f);
|
||||
temp_r24 = BoardModelCreate(0x70081, NULL, 0);
|
||||
temp_r24 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 129), NULL, 0);
|
||||
BoardModelPosSetV(temp_r24, &sp50);
|
||||
BoardModelCameraSet(temp_r24, 2);
|
||||
Hu3DModelAmbSet(BoardModelIDGet(temp_r24), 1.0f, 1.0f, 1.0f);
|
||||
temp_r28 = BoardModelCreate(0x7007C, genieMotTbl, 0);
|
||||
temp_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 124), genieMotTbl, 0);
|
||||
sp50.x = sp50.y = 0.0f;
|
||||
sp50.z = 600.0f;
|
||||
sp44.x = sp44.z = 0.0f;
|
||||
|
|
@ -2244,7 +2247,7 @@ static void GenieSceneExec(void) {
|
|||
Hu3DModelPosSet(temp_r27, booCamPos.x, booCamPos.y, booCamPos.z - 175.0f);
|
||||
temp_r23 = Hu3DData[temp_r27].unk_120;
|
||||
temp_r23->unk_02 = 1;
|
||||
WipeCreate(1, 0, 0x2D);
|
||||
WipeCreate(1, 0, 45);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -2252,18 +2255,18 @@ static void GenieSceneExec(void) {
|
|||
while (temp_r23->unk_02 != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcSleep(0x2D);
|
||||
HuPrcSleep(45);
|
||||
HuAudPlayerVoicePlay(currItemRestore, 0x128);
|
||||
BoardPlayerMotionStart(currItemRestore, geniePlayerMot[1], 0);
|
||||
BoardPlayerMotionEndWait(currItemRestore);
|
||||
HuPrcSleep(0x19);
|
||||
HuPrcSleep(25);
|
||||
Hu3DModelKill(temp_r27);
|
||||
for (i = 0; i < 0xA; i++) {
|
||||
for (i = 0; i < 10; i++) {
|
||||
genieFov += 4.5f;
|
||||
HuPrcVSleep();
|
||||
}
|
||||
genieFov = 60.0f;
|
||||
HuPrcSleep(0x5A);
|
||||
HuPrcSleep(90);
|
||||
var_f31 = 0.0f;
|
||||
var_r26 = 0;
|
||||
while (1) {
|
||||
|
|
@ -2279,7 +2282,7 @@ static void GenieSceneExec(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
GenieCameraCalc(&cameraDataTbl[0], var_r26, 1.0f, &booCamPos, &booCamUp);
|
||||
HuPrcSleep(0x96);
|
||||
HuPrcSleep(150);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
sp2C = booCamPos;
|
||||
sp20 = booCamUp;
|
||||
|
|
@ -2290,7 +2293,7 @@ static void GenieSceneExec(void) {
|
|||
booCamPos.y = booCamUp.y + 950.0f;
|
||||
booCamPos.z = booCamUp.z + cos(-5 * M_PI / 9) * 1100.0;
|
||||
HuAudFXPlay(0x356);
|
||||
BoardWinCreate(2, 0x12001B, -1);
|
||||
BoardWinCreate(2, MAKE_MESSID(18, 27), -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
booCamUp = sp20;
|
||||
|
|
@ -2323,7 +2326,7 @@ static void GenieSceneExec(void) {
|
|||
BoardModelPosSetV(temp_r28, &sp50);
|
||||
booCamUp.y = sp38.y + 100.0f;
|
||||
BoardModelMotionStart(temp_r28, 2, 0);
|
||||
omVibrate(currItemRestore, 0xC, 0xC, 0);
|
||||
omVibrate(currItemRestore, 12, 0xC, 0);
|
||||
booCamUp.y = 500.0f;
|
||||
HuAudFXPlay(0x35B);
|
||||
HuAudFXPlay((GWPlayer[currItemRestore].character << 6) + 0x123);
|
||||
|
|
@ -2341,8 +2344,8 @@ static void GenieSceneExec(void) {
|
|||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
WipeCreate(2, 0, 0x2D);
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
WipeCreate(2, 0, 45);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -2379,7 +2382,7 @@ static void ExecItemGenie(void) {
|
|||
|
||||
suitMdl = BoardModelCreate(itemMdlTbl[currItem], NULL, 1);
|
||||
BoardModelLayerSet(suitMdl, 2);
|
||||
genieParticleAnim = HuSprAnimRead(HuDataSelHeapReadNum(0x70069, MEMORY_DEFAULT_NUM, HEAP_DATA));
|
||||
genieParticleAnim = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_BOARD, 105));
|
||||
HuSprAnimLock(genieParticleAnim);
|
||||
geniePlayerMot[0] = BoardPlayerMotionCreate(currItemRestore, armUpMotTbl[GWPlayer[currItemRestore].character]);
|
||||
geniePlayerMot[1] = BoardPlayerMotionCreate(currItemRestore, scareMotTbl[GWPlayer[currItemRestore].character]);
|
||||
|
|
@ -2396,11 +2399,11 @@ static void ExecItemGenie(void) {
|
|||
HuAudFXPlay(0x323);
|
||||
var_r30 = 0;
|
||||
while (1) {
|
||||
if (var_r30 == 0x69) {
|
||||
if (var_r30 == 105) {
|
||||
BoardPlayerMotionStart(currItemRestore, geniePlayerMot[0], 0);
|
||||
}
|
||||
BoardModelRotGet(suitMdl, &spC);
|
||||
if (90.0f - spC.y <= sp24.unk14 && 90.0f - spC.y >= 0.0f && var_r30 >= 0x78) {
|
||||
if (90.0f - spC.y <= sp24.unk14 && 90.0f - spC.y >= 0.0f && var_r30 >= 120) {
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
|
|
@ -2418,13 +2421,13 @@ static void ExecItemGenie(void) {
|
|||
BoardModelPosGet(suitMdl, &spC);
|
||||
Hu3DModelPosSet(temp_r31, spC.x, spC.y, spC.z);
|
||||
sp8 = Hu3DData[temp_r31].unk_120;
|
||||
omVibrate(currItemRestore, 0xB5, 6, 6);
|
||||
HuPrcSleep(0x87);
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
omVibrate(currItemRestore, 181, 6, 6);
|
||||
HuPrcSleep(135);
|
||||
BoardAudSeqPause(0, 1, 1000);
|
||||
HuAudFXStop(temp_r25);
|
||||
HuAudFXPauseAll(1);
|
||||
WipeColorSet(0xFF, 0xFF, 0xFF);
|
||||
WipeCreate(2, 0, 0x2D);
|
||||
WipeCreate(2, 0, 45);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -2444,8 +2447,8 @@ static void ExecItemGenie(void) {
|
|||
BoardPlayerPosSetV(currItemRestore, &spC);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
WipeCreate(1, 0, 0x2D);
|
||||
HuPrcSleep(0xF);
|
||||
WipeCreate(1, 0, 45);
|
||||
HuPrcSleep(15);
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -2467,7 +2470,7 @@ static void ExecItemGenie(void) {
|
|||
var_f31 += 1.0f;
|
||||
spC.y += var_f30;
|
||||
if (spC.y <= sp18.y) {
|
||||
omVibrate(currItemRestore, 0xC, 6, 6);
|
||||
omVibrate(currItemRestore, 12, 6, 6);
|
||||
spC.y = sp18.y;
|
||||
var_f29 = -var_f30 * 0.2f;
|
||||
if (fabs(var_f29) <= 5.0) {
|
||||
|
|
@ -2626,19 +2629,19 @@ static void ExecItemBag(void) {
|
|||
sp3C.unk1C = 0;
|
||||
HuAudFXPlay(0x350);
|
||||
temp_r24 = ItemShowProc(&sp3C, NULL);
|
||||
HuWinMesMaxSizeGet(1, sp10, 0x120014);
|
||||
HuWinMesMaxSizeGet(1, sp10, MAKE_MESSID(18, 20));
|
||||
temp_r28 = HuWinCreate(-10000.0f, 320.0f, sp10[0], sp10[1], 0);
|
||||
HuWinMesSet(temp_r28, 0x120014);
|
||||
HuWinMesSet(temp_r28, MAKE_MESSID(18, 20));
|
||||
HuWinBGTPLvlSet(temp_r28, 0.0f);
|
||||
HuWinMesSpeedSet(temp_r28, 0);
|
||||
var_r26 = frandmod(0x28) + 0x1E;
|
||||
var_r26 = frandmod(40) + 30;
|
||||
var_r30 = 0;
|
||||
sp24.x = sp24.y = sp24.z = 0.0f;
|
||||
while (var_r30 < temp_r27) {
|
||||
if (GWPlayerCfg[currItemRestore].iscom == 1) {
|
||||
if (--var_r26 == 0) {
|
||||
var_r25 = 0x100;
|
||||
var_r26 = frandmod(0x28) + 0x1E;
|
||||
var_r26 = frandmod(40) + 30;
|
||||
}
|
||||
} else {
|
||||
var_r25 = HuPadBtnDown[temp_r23];
|
||||
|
|
@ -2665,7 +2668,7 @@ static void ExecItemBag(void) {
|
|||
HuPrcChildWatch();
|
||||
BoardPlayerItemAdd(currItemRestore, itemBagItems[var_r30]);
|
||||
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 10.0f, 0x40000001);
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
var_r30++;
|
||||
}
|
||||
}
|
||||
|
|
@ -2674,13 +2677,13 @@ static void ExecItemBag(void) {
|
|||
CharModelLayerSetAll(3);
|
||||
CharModelEffectCreate(1, &sp30);
|
||||
HuAudFXPlay(0x351);
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
HuPrcKill(temp_r24);
|
||||
BoardModelKill(suitMdl);
|
||||
for (i = 0; i < temp_r27; i++) {
|
||||
BoardModelKill(sp8[i]);
|
||||
}
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(30);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -2738,7 +2741,7 @@ static void RestoreItemBowser(void) {
|
|||
s16 temp_r29;
|
||||
s16 i;
|
||||
|
||||
temp_r31 = BoardModelCreate(0x70063, NULL, 0);
|
||||
temp_r31 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 99), NULL, 0);
|
||||
BoardModelVisibilitySet(temp_r31, 0);
|
||||
BoardModelLayerSet(temp_r31, 3);
|
||||
BoardPlayerPosGet(currItemRestore, &sp14);
|
||||
|
|
@ -2752,12 +2755,12 @@ static void RestoreItemBowser(void) {
|
|||
temp_r29 = BoardBowserSuitPlayerModelGet();
|
||||
BoardModelMotionShiftSet(suitMdl, suitMot[0], 0.0f, 5.0f, 0);
|
||||
BoardModelMotionShiftSet(temp_r29, suitCommonMot[0], 0.0f, 5.0f, 0);
|
||||
HuPrcSleep(0x28);
|
||||
HuPrcSleep(40);
|
||||
HuAudPlayerVoicePlay(currItemRestore, 0x129);
|
||||
HuPrcSleep(0x14);
|
||||
HuPrcSleep(20);
|
||||
HuAudFXPlay(0x32B);
|
||||
BoardModelVisibilitySet(temp_r31, 1);
|
||||
for (i = 0; i < 0x3C; i++) {
|
||||
for (i = 0; i < 60; i++) {
|
||||
sp20.x += 0.15f;
|
||||
sp20.y += 0.15f;
|
||||
sp20.z += 0.15f;
|
||||
|
|
@ -2766,14 +2769,14 @@ static void RestoreItemBowser(void) {
|
|||
}
|
||||
sp20.x = sp20.y = sp20.z = 9.0f;
|
||||
BoardModelScaleSetV(temp_r31, &sp20);
|
||||
HuPrcSleep(0x3C);
|
||||
HuPrcSleep(60);
|
||||
HuAudFXPlay(0x313);
|
||||
BoardModelHookReset(suitMdl);
|
||||
BoardBowserSuitKill(currItemRestore);
|
||||
sp8.x = sp8.y = sp8.z = 1.0f;
|
||||
BoardPlayerScaleSetV(currItemRestore, &sp8);
|
||||
BoardModelVisibilitySet(BoardPlayerModelGet(currItemRestore), 1);
|
||||
for (i = 0; i < 0x3C; i++) {
|
||||
for (i = 0; i < 60; i++) {
|
||||
sp20.x -= 0.15f;
|
||||
sp20.y -= 0.15f;
|
||||
sp20.z -= 0.15f;
|
||||
|
|
|
|||
|
|
@ -882,7 +882,7 @@ static void ExecBallGame(void) {
|
|||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 29),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 29),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 29),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 29),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 29)
|
||||
};
|
||||
|
||||
temp_r27 = GWSystem.player_curr;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue