Merge branch 'Rainchus:main' into main

This commit is contained in:
CreateSource 2024-05-12 18:07:33 -04:00 committed by GitHub
commit bc6ce69f6c
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85 changed files with 13335 additions and 1465 deletions

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@ -0,0 +1,501 @@
#include "ext_math.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/init.h"
#include "game/objsub.h"
#include "game/sprite.h"
#include "game/window.h"
#include "rel_sqrt_consts.h"
#include "REL/E3SetupDLL.h"
static s16 mgDefault;
static omObjData *mgInterfaceObj;
static omObjData *mgSelectObj;
static omObjData *mgPicObj;
s32 lbl_2_bss_14;
s16 lbl_2_bss_10;
s16 lbl_2_bss_E;
s16 lbl_2_bss_C;
s16 lbl_2_bss_A;
static s16 lbl_2_bss_0[5];
float lbl_2_data_0[] = { 0, 12000, 0, 0, 0, 0, 0, 0, -1 };
static void StartMGSelect(omObjData *object);
static void UpdatePad(omObjData *object);
static void CreateMGSelect(omObjData *object);
static void CreateMGPic(omObjData *object);
static void UpdateMGInterface(omObjData *object);
static void CreateMGInterface(omObjData *object);
void E3MGSelectInit()
{
s32 var_r29;
s32 var_r30;
Process *var_r31;
for (var_r29 = 0, var_r30 = 0; var_r29 < 4; var_r29++) {
if (HuPadStatGet(var_r29) == 0) {
var_r30++;
}
}
e3ConfigPlayerCnt = var_r30;
if (var_r30 <= 0) {
OSReport("No pad detected\n");
var_r30++;
}
mgDefault = 0;
HuSysVWaitSet(1);
var_r31 = omInitObjMan(0x50, 0x2000);
HuWinInit(1);
CRot.x = -4.0f;
CRot.y = 0.0f;
CRot.z = 0.0f;
Center.x = 0.0f;
Center.y = 160.0f;
Center.z = 0.0f;
CZoom = 1960.0;
e3CameraFov = 40.0f;
Hu3DCameraCreate(1);
Hu3DCameraPerspectiveSet(1, e3CameraFov, 100.0f, 25000.0f, 4.0f / 3.0f);
e3ViewObj = omAddObjEx(var_r31, 32730, 0, 0, -1, omOutView);
e3OvlWatchObj = omAddObjEx(var_r31, 200, 0, 0, -1, E3OvlWatchInit);
e3MenuMainObj = omAddObjEx(var_r31, 10, 0, 0, -1, StartMGSelect);
e3BGObj = omAddObjEx(var_r31, 0x14, 0, 0, -1, E3BGCreate);
mgInterfaceObj = omAddObjEx(var_r31, 20, 0, 0, -1, CreateMGInterface);
mgSelectObj = omAddObjEx(var_r31, 30, 0, 0, -1, CreateMGSelect);
mgPicObj = omAddObjEx(var_r31, 31, 0, 0, -1, CreateMGPic);
mgPicObj->work[0] = mgDefault;
E3LightInit();
WipeCreate(1, 0, -1);
}
s16 lbl_2_data_36[] = { 0x0023, 0x0026, 0x0029, 0x002C };
static s16 mgOvlTbl[] = {
11,
12,
15,
18,
20,
23,
26,
27,
33,
34,
39,
44,
46,
};
static s16 mgIdTbl[] = { 403, 404, 407, 410, 412, 415, 418, 419, 425, 426, 431, 436, 438, 0 };
static s32 mgNameTbl[] = {
0x00170003,
0x00170004,
0x00170007,
0x0017000A,
0x0017000C,
0x0017000F,
0x00170012,
0x00170013,
0x00170019,
0x0017001A,
0x0017001F,
0x00170024,
0x00170026,
};
char lbl_2_data_A8[] = "\013TEST MINIGAME NAME01\n test";
char lbl_2_data_C9[] = "\013TEST MINIGAME NAME02";
char lbl_2_data_DF[] = "\013TEST MINIGAME NAME03";
char lbl_2_data_F5[] = "\013TEST MINIGAME NAME04";
char lbl_2_data_10B[] = "\013TEST NAME05";
char lbl_2_data_118[] = "\013TEST MINIGAME NAME06";
char lbl_2_data_12E[] = "\013TEST NAME07";
char lbl_2_data_13B[] = "\013TEST MINIGAME NAME08";
char lbl_2_data_151[] = "\013TEST MINIGAME NAME09";
char lbl_2_data_167[] = "\013TEST MINIGAME NAME10";
char lbl_2_data_17D[] = "\013TEST MINIGAME NAME11";
char lbl_2_data_193[] = "\013TEST MINIGAME NAME12";
char lbl_2_data_1A9[] = "\013TEST MINIGAME NAME13";
static char *mgNameTestTbl[] = {
lbl_2_data_A8,
lbl_2_data_C9,
lbl_2_data_DF,
lbl_2_data_F5,
lbl_2_data_10B,
lbl_2_data_118,
lbl_2_data_12E,
lbl_2_data_13B,
lbl_2_data_151,
lbl_2_data_167,
lbl_2_data_17D,
lbl_2_data_193,
lbl_2_data_1A9,
};
static float cursorYOfsTbl[] = { -100.0f, -50.0f, 0.0f, 50.0f, 100.0f };
static s32 mgPicTbl[] = { 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 };
static char startText[] = "\013\016\r PRESS START";
static void StartMGSelect(omObjData *object)
{
HuAudSeqPlay(0x2B);
lbl_2_bss_14 = 0;
lbl_2_bss_10 = -1;
lbl_2_bss_C = 0x1E;
lbl_2_bss_A = 0;
object->func = UpdatePad;
worstVcount = 0;
object->work[0] = 0;
object->work[1] = 0;
}
static void UpdatePad(omObjData *object)
{
s32 i;
s32 players;
if (e3ExitEnableF == 0) {
for (i = 0, players = 0; i < 4; i++) {
E3PadUpdate(i, &e3PadData[i]);
if (!e3PadData[i].enable) {
players++;
}
}
e3ConfigPlayerCnt = players;
}
}
static void UpdateMGSelect(omObjData *object)
{
mgSelect *var_r31;
s32 var_r30;
u32 var_r28;
s16 var_r27;
s16 var_r26;
s16 var_r25;
s16 var_r24;
u16 var_r23;
s16 var_r22;
s32 var_r21;
float sp8[2];
var_r31 = object->data;
var_r23 = e3PadData[e3PadCtrl].btnDown;
if (object->work[3] != 0) {
if ((var_r23 & 0x1100) != 0) {
HuAudFXPlay(1);
mgDefault = var_r31->unk_44;
var_r21 = mgIdTbl[var_r31->unk_44];
GWMGAvailSet(var_r21);
GWSystem.mg_next = var_r21 - 401;
e3NextOvl = 3;
e3NextEvent = 0;
e3ExitMode = 2;
e3ExitEnableF = 1;
var_r28 = mgOvlTbl[var_r31->unk_44];
for (var_r30 = 0; var_r30 < 50; var_r30++) {
if (var_r28 == mgInfoTbl[var_r30].ovl) {
break;
}
}
if (var_r30 >= 50) {
e3ExitMode = 0;
e3NextOvl = 0;
};
switch (mgInfoTbl[var_r30].type) {
case 0:
case 3:
case 4:
case 5:
case 6:
for (var_r30 = 0; var_r30 < 4; var_r30++) {
GWPlayerCfg[var_r30].group = var_r30;
}
break;
case 1:
var_r28 = frand();
var_r28 &= 3;
for (var_r30 = 0; var_r30 < 4; var_r30++) {
if (var_r28 == var_r30) {
GWPlayerCfg[var_r30].group = 0;
} else {
GWPlayerCfg[var_r30].group = 1;
}
}
break;
case 2:
for (var_r30 = 0; var_r30 < 2; var_r30++) {
GWPlayerCfg[var_r30].group = 0;
}
for (var_r30 = 2; var_r30 < 4; var_r30++) {
GWPlayerCfg[var_r30].group = 1;
}
break;
}
object->work[3] = 0;
return;
}
if ((var_r23 & 0x200) != 0) {
HuAudFXPlay(3);
e3ExitMode = 0;
e3NextOvl = 0;
e3NextEvent = 0;
e3ExitEnableF = 1;
object->work[3] = 0;
return;
}
if (object->work[3] != 0) {
if ((var_r23 & 8) != 0) {
HuAudFXPlay(0);
var_r31->unk_44--;
if (var_r31->unk_44 < 0) {
var_r31->unk_44 = 0xC;
}
} else if ((var_r23 & 4) != 0) {
HuAudFXPlay(0);
var_r31->unk_44++;
if (var_r31->unk_44 >= 13) {
var_r31->unk_44 = 0;
}
}
if (var_r31->unk_46 != var_r31->unk_44) {
mgPicObj->work[0] = var_r31->unk_44;
var_r27 = var_r31->unk_44 - var_r31->unk_46;
if ((var_r27 > 1) || (var_r27 < -1)) {
if (var_r27 < 0) {
var_r27 = 1;
} else {
var_r27 = -1;
}
}
var_r25 = var_r31->unk_42 + var_r27;
if ((var_r25 < 0) || (var_r25 >= 5)) {
for (var_r30 = 0; var_r30 < 5; var_r30++) {
var_r22 = var_r31->unk_2E[var_r30];
var_r26 = var_r31->unk_38[var_r30];
var_r24 = var_r26 - var_r27;
if ((var_r24 < 0) || (var_r24 >= 5)) {
var_r28 = mgNameTbl[var_r31->unk_44];
HuWinMesSizeCancelCRSet(1);
HuWinMesMaxSizeGet(1, sp8, var_r28);
HuWinCenterPosSet(var_r22, (296.0f - sp8[0]) / -2.0f, (68.0f - sp8[1]) / -2.0f);
HuWinMesSet(var_r22, var_r28);
if (var_r24 < 0) {
var_r26 = 4;
} else {
var_r26 = 0;
}
} else {
var_r26 = var_r24;
}
HuWinPosSet(var_r22, 36.0f, 237.0f + cursorYOfsTbl[var_r26]);
var_r31->unk_38[var_r30] = var_r26;
}
} else {
var_r31->unk_42 = var_r25;
HuSprPosSet(var_r31->unk_1C, 1, 0.0f, cursorYOfsTbl[var_r25]);
}
var_r31->unk_46 = var_r31->unk_44;
}
}
}
}
static void CreateMGSelect(omObjData *object)
{
mgSelect *temp_r31;
s16 temp_r30;
s16 temp_r29;
s32 var_r28;
s16 var_r26;
s16 index2;
u32 temp_r22;
s32 temp_r21;
AnimData *temp_r25;
AnimData *temp_r23;
float sp8[2];
omSetStatBit(object, OM_STAT_MODEL_PAUSED);
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x48, MEMORY_DEFAULT_NUM);
temp_r31 = object->data;
index2 = 0;
temp_r30 = HuSprGrpCreate(3);
temp_r31->unk_1C = temp_r30;
HuSprGrpPosSet(temp_r30, 174.0f, 271.0f);
temp_r25 = HuSprAnimRead(HuDataReadNum(0x21, MEMORY_DEFAULT_NUM));
temp_r31->unk_00[index2] = temp_r25;
temp_r29 = HuSprCreate(temp_r25, 0x7540, 0);
HuSprGrpMemberSet(temp_r30, index2, temp_r29);
index2++;
temp_r25 = HuSprAnimRead(HuDataReadNum(0x27, MEMORY_DEFAULT_NUM));
temp_r31->unk_00[index2] = temp_r25;
temp_r29 = HuSprCreate(temp_r25, 0x64, 0);
HuSprGrpMemberSet(temp_r30, index2, temp_r29);
HuSprScaleSet(temp_r30, index2, 1.1f, 1.0f);
HuSprTPLvlSet(temp_r30, index2, 0.5f);
temp_r31->unk_42 = 0;
HuSprPosSet(temp_r30, index2, 0.0f, cursorYOfsTbl[temp_r31->unk_42]);
index2++;
temp_r25 = HuSprAnimRead(HuDataReadNum(0x35, MEMORY_DEFAULT_NUM));
temp_r31->unk_00[index2++] = temp_r25;
temp_r23 = HuSprAnimRead(HuDataReadNum(0x36, MEMORY_DEFAULT_NUM));
temp_r31->unk_00[index2++] = temp_r23;
temp_r30 = HuSprGrpCreate(2);
temp_r31->unk_1E = temp_r30;
HuSprGrpPosSet(temp_r30, 174.0f, 128.0f);
temp_r29 = HuSprCreate(temp_r25, 4, 0);
HuSprGrpMemberSet(temp_r30, 0, temp_r29);
temp_r29 = HuSprCreate(temp_r23, 6, 0);
HuSprGrpMemberSet(temp_r30, 1, temp_r29);
HuSprTPLvlSet(temp_r30, 1, 0.7f);
HuSprPosSet(temp_r30, 1, 0.0f, -4.0f);
temp_r30 = HuSprGrpCreate(2);
temp_r31->unk_20 = temp_r30;
HuSprGrpPosSet(temp_r30, 174.0f, 414.0f);
temp_r29 = HuSprCreate(temp_r25, 4, 1);
HuSprGrpMemberSet(temp_r30, 0, temp_r29);
temp_r29 = HuSprCreate(temp_r23, 6, 1);
HuSprGrpMemberSet(temp_r30, 1, temp_r29);
HuSprTPLvlSet(temp_r30, 1, 0.7f);
HuSprPosSet(temp_r30, 1, 0.0f, -4.0f);
temp_r21 = GWSystem.mg_next + 401;
var_r26 = temp_r21;
for (var_r28 = 0; var_r28 < 13;) {
if (var_r26 != mgIdTbl[var_r28]) {
var_r28++;
} else {
break;
}
}
if (var_r28 >= 13) {
var_r28 = 0;
}
mgDefault = var_r28;
var_r26 = mgDefault;
mgPicObj->work[0] = var_r26;
temp_r31->unk_44 = var_r26;
temp_r31->unk_46 = var_r26;
for (var_r28 = 0; var_r28 < 5;) {
if (var_r26 >= 13) {
var_r26 = 0;
}
temp_r29 = HuWinCreate(36.0f, 237.0f + cursorYOfsTbl[var_r28], 0x128, 0x44, 0x4E20);
temp_r31->unk_2E[var_r28] = temp_r29;
temp_r31->unk_38[var_r28] = var_r28;
HuWinBGTPLvlSet(temp_r29, 0.0f);
HuWinMesSpeedSet(temp_r29, 0);
temp_r22 = mgNameTbl[var_r26];
HuWinAttrSet(temp_r29, 0x100);
HuWinMesSizeCancelCRSet(1);
HuWinMesMaxSizeGet(1, sp8, temp_r22);
HuWinCenterPosSet(temp_r29, (296.0f - sp8[0]) / -2.0f, (68.0f - sp8[1]) / -2.0f);
HuWinMesSet(temp_r29, temp_r22);
var_r28++;
var_r26++;
}
object->work[3] = 1;
object->func = UpdateMGSelect;
}
static void UpdateMGPic(omObjData *object)
{
mgPic *temp_r30 = (mgPic *)object->data;
s16 temp_r29;
if (object->work[1] != object->work[0]) {
temp_r29 = temp_r30->unk_40;
HuSprAttrSet(temp_r29, object->work[1], 4);
HuSprAttrReset(temp_r29, object->work[0], 4);
object->work[1] = object->work[0];
}
}
static void CreateMGPic(omObjData *object)
{
mgPic *temp_r28;
AnimData *temp_r3_2;
s16 temp_r3;
s32 var_r30;
s32 index;
s16 index2;
s16 group;
omSetStatBit(object, OM_STAT_MODEL_PAUSED);
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(mgPic), MEMORY_DEFAULT_NUM);
temp_r28 = object->data;
index2 = 0;
temp_r3 = HuSprGrpCreate(14);
temp_r28->unk_40 = temp_r3;
HuSprGrpPosSet(temp_r3, 444.0f, 228.0f);
for (var_r30 = 0; var_r30 < 13; var_r30++) {
temp_r3_2 = HuSprAnimRead(HuDataReadNum(mgPicTbl[var_r30], MEMORY_DEFAULT_NUM));
temp_r28->unk_00[var_r30] = temp_r3_2;
group = HuSprCreate(temp_r3_2, 0x2710, 0);
HuSprGrpMemberSet(temp_r3, var_r30, group);
HuSprScaleSet(temp_r3, var_r30, 0.6f, 0.6f);
HuSprAttrSet(temp_r3, var_r30, 4);
}
index2 = var_r30;
temp_r3_2 = HuSprAnimRead(HuDataReadNum(0x22, MEMORY_DEFAULT_NUM));
temp_r28->unk_00[index2] = temp_r3_2;
group = HuSprCreate(temp_r3_2, 0x7540, 0);
HuSprGrpMemberSet(temp_r3, index2, group);
HuSprTPLvlSet(temp_r3, index2, 0.7f);
index2++;
object->work[1] = object->work[0];
HuSprAttrReset(temp_r3, object->work[1], 4);
object->func = UpdateMGPic;
}
static void UpdateMGInterface(omObjData *object) { void *sp8 = object->data; }
static void CreateMGInterface(omObjData *object)
{
mgInterface *unkStruct;
s16 index;
s16 group;
s16 index2;
AnimData *temp_r3_2;
float sp8[2];
omSetStatBit(object, OM_STAT_MODEL_PAUSED);
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(mgInterface), MEMORY_DEFAULT_NUM);
unkStruct = object->data;
index2 = 0;
group = HuSprGrpCreate(1);
unkStruct->group = group;
HuSprGrpPosSet(group, 288.0f, 64.0f);
temp_r3_2 = HuSprAnimRead(HuDataReadNum(0x24, MEMORY_DEFAULT_NUM));
unkStruct->unk_00[index2] = temp_r3_2;
index = HuSprCreate(temp_r3_2, 0x2710, 0);
HuSprGrpMemberSet(group, 0, index);
index2++;
group = HuSprGrpCreate(1);
unkStruct->group2 = group;
HuSprGrpPosSet(group, 444.0f, 384.0f);
temp_r3_2 = HuSprAnimRead(HuDataReadNum(0x23, MEMORY_DEFAULT_NUM));
unkStruct->unk_00[index2] = temp_r3_2;
index = HuSprCreate(temp_r3_2, 0x271A, 0);
HuSprGrpMemberSet(group, 0, index);
index2++;
HuWinMesMaxSizeGet(1, sp8, &startText);
index = HuWinCreate(340.0f, 362.0f, sp8[0], sp8[1], 0);
unkStruct->unk_2C = index;
HuWinMesColSet(index, 0);
HuWinBGTPLvlSet(index, 0.0f);
HuWinMesSpeedSet(index, 0);
HuWinMesSet(index, MAKE_MESSID_PTR(startText));
object->func = UpdateMGInterface;
}

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@ -5,7 +5,7 @@ static void InitBoard(void) {
BoardCommonInit(BoardCreate, BoardDestroy);
}
int _prolog(void) {
s32 _prolog(void) {
const VoidFunc* ctors = _ctors;
while (*ctors != 0) {
(**ctors)();

View file

@ -13,6 +13,8 @@
#include "game/thpmain.h"
#include "game/msm.h"
#include "math.h"
#include "ext_math.h"
#include "rel_sqrt_consts.h"
#include "data_num/title.h"
@ -375,15 +377,15 @@ void fn_1_1178(void)
y = lbl_1_bss_3C[i].y;
z = lbl_1_bss_3C[i].z;
pos.x = (((sin((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].x);
pos.y = (-sin((M_PI*x)/180.0)*lbl_1_bss_1C[i])+lbl_1_bss_24[i].y;
pos.z = ((cos((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].z;
pos.x = (((sind(y)*cosd(x))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].x);
pos.y = (-sind(x)*lbl_1_bss_1C[i])+lbl_1_bss_24[i].y;
pos.z = ((cosd(y)*cosd(x))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].z;
target.x = lbl_1_bss_24[i].x;
target.y = lbl_1_bss_24[i].y;
target.z = lbl_1_bss_24[i].z;
up.x = sin((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.y = cos((M_PI*x)/180.0);
up.z = cos((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.x = sind(y)*sind(x);
up.y = cosd(x);
up.z = cosd(y)*sind(x);
Hu3DCameraPosSet(lbl_1_data_58[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
}
@ -408,27 +410,27 @@ void fn_1_152C(void) {
if (lbl_1_bss_1C[0] < 100.0f) {
lbl_1_bss_1C[0] = 100.0f;
}
pos.x = lbl_1_bss_24[0].x + (lbl_1_bss_1C[0] * (sin((M_PI * lbl_1_bss_3C[0].y) / 180.0) * cos((M_PI * lbl_1_bss_3C[0].x) / 180.0)));
pos.y = (lbl_1_bss_24[0].y + (lbl_1_bss_1C[0] * -sin((M_PI * lbl_1_bss_3C[0].x) / 180.0)));
pos.z = (lbl_1_bss_24[0].z + (lbl_1_bss_1C[0] * (cos((M_PI * lbl_1_bss_3C[0].y) / 180.0) * cos((M_PI * lbl_1_bss_3C[0].x) / 180.0))));
pos.x = lbl_1_bss_24[0].x + (lbl_1_bss_1C[0] * (sind(lbl_1_bss_3C[0].y) * cosd(lbl_1_bss_3C[0].x)));
pos.y = (lbl_1_bss_24[0].y + (lbl_1_bss_1C[0] * -sind(lbl_1_bss_3C[0].x)));
pos.z = (lbl_1_bss_24[0].z + (lbl_1_bss_1C[0] * (cosd(lbl_1_bss_3C[0].y) * cosd(lbl_1_bss_3C[0].x))));
offset.x = lbl_1_bss_24[0].x - pos.x;
offset.y = lbl_1_bss_24[0].y - pos.y;
offset.z = lbl_1_bss_24[0].z - pos.z;
dir.x = (sin((M_PI * lbl_1_bss_3C[0].y) / 180.0) * sin((M_PI * lbl_1_bss_3C[0].x) / 180.0));
dir.y = cos((M_PI * lbl_1_bss_3C[0].x) / 180.0);
dir.z = (cos((M_PI * lbl_1_bss_3C[0].y) / 180.0) * sin((M_PI * lbl_1_bss_3C[0].x) / 180.0));
dir.x = (sind(lbl_1_bss_3C[0].y) * sind(lbl_1_bss_3C[0].x));
dir.y = cosd(lbl_1_bss_3C[0].x);
dir.z = (cosd(lbl_1_bss_3C[0].y) * sind(lbl_1_bss_3C[0].x));
z_rot = lbl_1_bss_3C[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0))
+ dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0));
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot))
+ dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot))
+ dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0))
+ dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cosd(z_rot))
+ dir.x * (offset.x * offset.y * (1.0f - cosd(z_rot)) + offset.z * sind(z_rot))
+ dir.z * (offset.y * offset.z * (1.0f - cosd(z_rot)) - offset.x * sind(z_rot));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0))
+ (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0))
+ dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0)));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cosd(z_rot))
+ (dir.x * (offset.x * offset.z * (1.0 - cosd(z_rot)) - offset.y * sind(z_rot))
+ dir.y * (offset.y * offset.z * (1.0 - cosd(z_rot)) + offset.x * sind(z_rot)));
PSVECCrossProduct(&dir, &offset, &offset);
PSVECNormalize(&offset, &offset);
@ -507,7 +509,7 @@ static BOOL TitleProc(void)
}
HuSprAttrReset(titleGroup, 3, HUSPR_ATTR_DISPOFF);
for(i=1; i<=50; i++) {
scale = (cos((i*1.8)*M_PI/180.0)*10.0)+1.0;
scale = (cosd(i*1.8)*10.0)+1.0;
HuSprScaleSet(titleGroup, 3, scale, scale);
HuSprTPLvlSet(titleGroup, 3, i/50.0);
HuPrcVSleep();
@ -525,7 +527,7 @@ static BOOL TitleProc(void)
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
return 1;
}
scale = (sin((i*scale_time)*M_PI/180.0)*0.1)+0.9;
scale = (sind(i*scale_time)*0.1)+0.9;
scale_time += 0.05;
if(scale_time > 5) {
scale_time = 5;
@ -548,4 +550,3 @@ static BOOL TitleProc(void)
return 0;
}
char data_pad[] = "\0\0\0\0\0\0\0";

View file

@ -1,6 +1,6 @@
#include "REL/executor.h"
int _prolog(void) {
s32 _prolog(void) {
const VoidFunc* ctors = _ctors;
while (*ctors != 0) {
(**ctors)();

View file

@ -19,6 +19,7 @@
#include "game/chrman.h"
#include "math.h"
#include "ext_math.h"
#include "rel_sqrt_consts.h"
@ -260,7 +261,7 @@ static void fn_1_994(void)
}
pos_z = -500.0f;
for(i=0; i<=50; i++) {
Hu3DModelPosSet(model, 0.0f, 2500.0*cos(M_PI*(i*1.8f)/180.0)-200.0, pos_z);
Hu3DModelPosSet(model, 0.0f, 2500.0*cosd(i*1.8f)-200.0, pos_z);
Hu3DModelRotSet(model, 0, 0, 45.0f*(1.0f-(i/50.0f)));
pos_z += 50.0/7.0;
Hu3DShadowTPLvlSet(0.5*(i/50.0f));
@ -269,8 +270,8 @@ static void fn_1_994(void)
HuAudFXPlay(1211);
Hu3DModelAttrReset(model, 0x40000002);
for(i=1; i<=20; i++) {
Hu3DModelPosSet(model, 0.0f, (200.0*(sin(M_PI*(i*2.25f)/180.0)*(1.0/sin(M_PI/4))))-200.0, pos_z);
rot_x = (20-i)*cos(M_PI*(i*13.5f)/180.0);
Hu3DModelPosSet(model, 0.0f, (200.0*(sind(i*2.25f)*(1.0/sind(45))))-200.0, pos_z);
rot_x = (20-i)*cosd(i*13.5f);
Hu3DModelRotSet(model, rot_x, 0.0f, 0.0f);
pos_z += 50.0/7.0;
HuPrcVSleep();
@ -546,7 +547,7 @@ static void fn_1_17E4(void)
CharModelMotionSet(char_tbl[j], mot_tbl[j][1]);
}
if(time <= 30) {
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y+(300.0*sin(M_PI*(time*9.0f)/180.0)), player_pos[j].z-(time*20));
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y+(300.0*sind(time*9.0f)), player_pos[j].z-(time*20));
if(time <= 10) {
tplvl = 1-(0.1*time);
Hu3DModelTPLvlSet(platform_mdl[j], 0.5*tplvl);
@ -624,11 +625,11 @@ static void fn_1_220C(void)
Hu3DMotionTimeSet(model, 40);
HuAudFXPlay(lbl_1_data_10C[lbl_1_bss_12*2]);
for(i=0; i<=20; i++) {
Hu3DModelPosSet(model, -153.0f-(100.0f-(100.0f*(i/20.0f))), (100.0*sin(M_PI*(i*9.0f)/180.0)) + -150.0 + ofs_x, 356.0f);
Hu3DModelPosSet(model, -153.0f-(100.0f-(100.0f*(i/20.0f))), (100.0*sind(i*9.0f)) + -150.0 + ofs_x, 356.0f);
HuPrcVSleep();
}
for(i=0; i<=10; i++) {
Hu3DModelPosSet(model, -153.0f, (15.0*sin(M_PI*(i*18.0f)/180.0)) + -150.f + ofs_x, 356.0f);
Hu3DModelPosSet(model, -153.0f, (15.0*sind(i*18.0f)) + -150.f + ofs_x, 356.0f);
Hu3DModelRotSet(model, 0.0f, 90-((i/10.0f)*70), 0);
HuPrcVSleep();
}
@ -645,7 +646,7 @@ static void fn_1_220C(void)
HuPrcSleep(20);
HuAudFXPlay(lbl_1_data_10C[(lbl_1_bss_12*2)+1]);
for(i=0; i<=30; i++) {
Hu3DModelPosSet(model, (i*5)-153, (50.0*sin(M_PI*(i*9.0f)/180.0)) + -150.0 + ofs_x, (i*20)+356);
Hu3DModelPosSet(model, (i*5)-153, (50.0*sind(i*9.0f)) + -150.0 + ofs_x, (i*20)+356);
HuPrcVSleep();
}
HuPrcEnd();
@ -698,7 +699,7 @@ static void fn_1_2804(void)
}
HuPrcSleep(40);
for(i=0; i<=20; i++) {
pos_x = 500.0*cos(M_PI*(i*4.5f)/180.0)+142.0;
pos_x = 500.0*cosd(i*4.5f)+142.0;
HuWinPosSet(window, pos_x, 320);
HuPrcVSleep();
}
@ -725,7 +726,7 @@ static void fn_1_2804(void)
HuWinMesPalSet(window, 7, 0, 0, 192);
HuWinPosSet(window_other, 142.0f, 320.0f);
for(i=0; i<=10; i++) {
HuWinPosSet(window_other, 30.0*sin(M_PI*(i*9.0f)/180.0)+142.0, 160.0*(1.0-cos(M_PI*(i*9.0f)/180.0))+320.0);
HuWinPosSet(window_other, 30.0*sind(i*9.0f)+142.0, 160.0*(1.0-cosd(i*9.0f))+320.0);
HuPrcVSleep();
}
HuPrcSleep(5);
@ -734,7 +735,7 @@ static void fn_1_2804(void)
HuPrcVSleep();
}
for(i=0; i<=20; i++) {
pos_x = 500.0*(1.0-cos(M_PI*(i*4.5f)/180.0))+142.0;
pos_x = 500.0*(1.0-cosd(i*4.5f))+142.0;
HuWinPosSet(window, pos_x, 320);
HuPrcVSleep();
}
@ -870,9 +871,9 @@ static void fn_1_2FA0(void)
for(temp_r31=0; temp_r31<36; temp_r31++) {
temp_f30 = temp_r31;
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+temp_f29;
temp_f31 = 300.0*cosd(4.5f*temp_f30)+temp_f29;
HuSprGrpPosSet(temp_r25, temp_f31, temp_f28);
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(576.0f-(temp_r22/2)-24.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(576.0f-(temp_r22/2)-24.0f);
for(temp_r30=0; temp_r30<temp_r26; temp_r30++) {
HuSprGrpPosSet(work.spr_grp[temp_r30], temp_f31, (temp_r30*28)+70);
}
@ -880,25 +881,25 @@ static void fn_1_2FA0(void)
temp_f30 = temp_r31-3;
if(temp_f30 > 0.0f) {
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+lbl_1_data_124[2];
temp_f31 = 300.0*cosd(4.5f*temp_f30)+lbl_1_data_124[2];
HuSprGrpPosSet(temp_r24, temp_f31, 186.0f);
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(lbl_1_data_124[2]-88.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(lbl_1_data_124[2]-88.0f);
HuWinPosSet(sp10[0], 16.0f+temp_f31, 168.0f);
}
}
temp_f30 = temp_r31-6;
if(temp_f30 > 0.0f) {
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+lbl_1_data_124[4];
temp_f31 = 300.0*cosd(4.5f*temp_f30)+lbl_1_data_124[4];
HuSprGrpPosSet(temp_r23, temp_f31, 242.0f);
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(lbl_1_data_124[4]-100.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(lbl_1_data_124[4]-100.0f);
HuWinPosSet(sp10[1], 16.0f+temp_f31, 224.0f);
}
}
temp_f30 = temp_r31-9;
if(temp_f30 > 0.0f) {
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(lbl_1_data_124[6]-217.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(lbl_1_data_124[6]-217.0f);
HuWinPosSet(sp10[2], 16.0f+temp_f31, 274.0f);
}
}
@ -919,14 +920,14 @@ static void fn_1_2FA0(void)
HuWinMesSet(sp10[2], 0x240002+lbl_1_bss_10+lbl_1_bss_6);
}
for(temp_r31=0; temp_r31<=10; temp_r31++) {
HuWinPosSet(temp_r27, 30.0*sin(M_PI*(temp_r31*9.0f)/180.0)+temp_f31, 200.0*(1.0-cos(M_PI*(temp_r31*9.0f)/180.0))+274.0);
HuWinPosSet(temp_r27, 30.0*sind(temp_r31*9.0f)+temp_f31, 200.0*(1.0-cosd(temp_r31*9.0f))+274.0);
HuPrcVSleep();
}
}
HuPrcVSleep();
}
for(temp_r31=0; temp_r31<20; temp_r31++) {
temp_f30 = 1.0-cos(M_PI*(temp_r31*4.5f)/180.0);
temp_f30 = 1.0-cosd(temp_r31*4.5f);
temp_f31 = temp_f29+(500.0f*temp_f30);
HuSprGrpPosSet(temp_r25, temp_f31, temp_f28);
temp_f31 = ((576.0f-(work.alt_word_len/2))-24.0f)+(500.0f*temp_f30);
@ -968,15 +969,15 @@ static void fn_1_4174(omObjData *object)
y = lbl_1_bss_40[i].y;
z = lbl_1_bss_40[i].z;
pos.x = (((sin((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_20[i])+lbl_1_bss_28[i].x);
pos.y = (-sin((M_PI*x)/180.0)*lbl_1_bss_20[i])+lbl_1_bss_28[i].y;
pos.z = ((cos((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_20[i])+lbl_1_bss_28[i].z;
pos.x = (((sind(y)*cosd(x))*lbl_1_bss_20[i])+lbl_1_bss_28[i].x);
pos.y = (-sind(x)*lbl_1_bss_20[i])+lbl_1_bss_28[i].y;
pos.z = ((cosd(y)*cosd(x))*lbl_1_bss_20[i])+lbl_1_bss_28[i].z;
target.x = lbl_1_bss_28[i].x;
target.y = lbl_1_bss_28[i].y;
target.z = lbl_1_bss_28[i].z;
up.x = sin((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.y = cos((M_PI*x)/180.0);
up.z = cos((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.x = sind(y)*sind(x);
up.y = cosd(x);
up.z = cosd(y)*sind(x);
Hu3DCameraPosSet(lbl_1_data_144[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
}
@ -1000,27 +1001,27 @@ static void fn_1_4528(omObjData *object)
if (lbl_1_bss_20[0] < 100.0f) {
lbl_1_bss_20[0] = 100.0f;
}
pos.x = lbl_1_bss_28[0].x + (lbl_1_bss_20[0] * (sin((M_PI * lbl_1_bss_40[0].y) / 180.0) * cos((M_PI * lbl_1_bss_40[0].x) / 180.0)));
pos.y = (lbl_1_bss_28[0].y + (lbl_1_bss_20[0] * -sin((M_PI * lbl_1_bss_40[0].x) / 180.0)));
pos.z = (lbl_1_bss_28[0].z + (lbl_1_bss_20[0] * (cos((M_PI * lbl_1_bss_40[0].y) / 180.0) * cos((M_PI * lbl_1_bss_40[0].x) / 180.0))));
pos.x = lbl_1_bss_28[0].x + (lbl_1_bss_20[0] * (sind(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x)));
pos.y = (lbl_1_bss_28[0].y + (lbl_1_bss_20[0] * -sind(lbl_1_bss_40[0].x)));
pos.z = (lbl_1_bss_28[0].z + (lbl_1_bss_20[0] * (cosd(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x))));
offset.x = lbl_1_bss_28[0].x - pos.x;
offset.y = lbl_1_bss_28[0].y - pos.y;
offset.z = lbl_1_bss_28[0].z - pos.z;
dir.x = (sin((M_PI * lbl_1_bss_40[0].y) / 180.0) * sin((M_PI * lbl_1_bss_40[0].x) / 180.0));
dir.y = cos((M_PI * lbl_1_bss_40[0].x) / 180.0);
dir.z = (cos((M_PI * lbl_1_bss_40[0].y) / 180.0) * sin((M_PI * lbl_1_bss_40[0].x) / 180.0));
dir.x = (sind(lbl_1_bss_40[0].y) * sind(lbl_1_bss_40[0].x));
dir.y = cosd(lbl_1_bss_40[0].x);
dir.z = (cosd(lbl_1_bss_40[0].y) * sind(lbl_1_bss_40[0].x));
z_rot = lbl_1_bss_40[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0))
+ dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0));
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot))
+ dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot))
+ dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0))
+ dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cosd(z_rot))
+ dir.x * (offset.x * offset.y * (1.0f - cosd(z_rot)) + offset.z * sind(z_rot))
+ dir.z * (offset.y * offset.z * (1.0f - cosd(z_rot)) - offset.x * sind(z_rot));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0))
+ (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0))
+ dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0)));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cosd(z_rot))
+ (dir.x * (offset.x * offset.z * (1.0 - cosd(z_rot)) - offset.y * sind(z_rot))
+ dir.y * (offset.y * offset.z * (1.0 - cosd(z_rot)) + offset.x * sind(z_rot)));
PSVECCrossProduct(&dir, &offset, &offset);
PSVECNormalize(&offset, &offset);
@ -1070,14 +1071,14 @@ static void fn_1_50B0(ModelData *model, Mtx mtx)
GXSetVtxDesc(GX_VA_NRM, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
target.x = target.z = 0.0f;
target.x = lbl_1_data_14C*sin(M_PI*lbl_1_bss_40[0].y/180.0);
target.z = lbl_1_data_14C*cos(M_PI*lbl_1_bss_40[0].y/180.0);
target.x = lbl_1_data_14C*sind(lbl_1_bss_40[0].y);
target.z = lbl_1_data_14C*cosd(lbl_1_bss_40[0].y);
target.y = 415.0f;
pos.x = (sin(M_PI*lbl_1_bss_40[0].y/180.0)*cos(M_PI*lbl_1_bss_40[0].x/180.0)*lbl_1_bss_20[0])+lbl_1_bss_28[0].x;
pos.y = (-sin(M_PI*lbl_1_bss_40[0].x/180.0)*lbl_1_bss_20[0])+lbl_1_bss_28[0].y;
pos.z = (cos(M_PI*lbl_1_bss_40[0].y/180.0)*cos(M_PI*lbl_1_bss_40[0].x/180.0)*lbl_1_bss_20[0])+lbl_1_bss_28[0].z;
up.x = -sin(M_PI*lbl_1_bss_40[0].y/180.0);
up.z = -cos(M_PI*lbl_1_bss_40[0].y/180.0);
pos.x = (sind(lbl_1_bss_40[0].y)*cosd(lbl_1_bss_40[0].x)*lbl_1_bss_20[0])+lbl_1_bss_28[0].x;
pos.y = (-sind(lbl_1_bss_40[0].x)*lbl_1_bss_20[0])+lbl_1_bss_28[0].y;
pos.z = (cos(M_PI*lbl_1_bss_40[0].y/180.0)*cosd(lbl_1_bss_40[0].x)*lbl_1_bss_20[0])+lbl_1_bss_28[0].z;
up.x = -sind(lbl_1_bss_40[0].y);
up.z = -cosd(lbl_1_bss_40[0].y);
up.y = 0;
MTXLookAt(lookat, &pos, &up, &target);
MTXLightPerspective(light, lbl_1_bss_C, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);

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1949
src/REL/m402Dll/main.c Executable file

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1592
src/REL/m403Dll/main.c Executable file

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1024
src/REL/m403Dll/scene.c Executable file

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1446
src/REL/m404Dll/main.c Normal file

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@ -8,7 +8,7 @@
#include "game/wipe.h"
#include "dolphin.h"
#include "math.h"
#include "ext_math.h"
#include "rel_sqrt_consts.h"
extern s32 sprintf(char*, const char*, s32);
@ -68,25 +68,25 @@ static void fn_1_300(omObjData *arg0) {
CRot.y += HuPadSubStkX[0] / 20;
CZoom += HuPadTrigL[0] / 2;
CZoom -= HuPadTrigR[0] / 2;
sp2C.x = Center.x + CZoom * (sin(CRot.y * M_PI / 180.0) * cos(CRot.x * M_PI / 180.0));
sp2C.y = Center.y + CZoom * -sin(CRot.x * M_PI / 180.0);
sp2C.z = Center.z + CZoom * (cos(CRot.y * M_PI / 180.0) * cos(CRot.x * M_PI / 180.0));
sp2C.x = Center.x + CZoom * (sind(CRot.y) * cosd(CRot.x));
sp2C.y = Center.y + CZoom * -sind(CRot.x);
sp2C.z = Center.z + CZoom * (cosd(CRot.y) * cosd(CRot.x));
sp20.x = Center.x - sp2C.x;
sp20.y = Center.y - sp2C.y;
sp20.z = Center.z - sp2C.z;
sp14.x = sin(CRot.y * M_PI / 180.0) * sin(CRot.x * M_PI / 180.0);
sp14.y = cos(CRot.x * M_PI / 180.0);
sp14.z = cos(CRot.y * M_PI / 180.0) * sin(CRot.x * M_PI / 180.0);
sp14.x = sind(CRot.y) * sind(CRot.x);
sp14.y = cosd(CRot.x);
sp14.z = cosd(CRot.y) * sind(CRot.x);
temp_f31 = CRot.z;
sp8.x = sp14.x * (sp20.x * sp20.x + (1.0f - sp20.x * sp20.x) * cos(temp_f31 * M_PI / 180.0))
+ sp14.y * (sp20.x * sp20.y * (1.0 - cos(temp_f31 * M_PI / 180.0)) - sp20.z * sin(temp_f31 * M_PI / 180.0))
+ sp14.z * (sp20.x * sp20.z * (1.0 - cos(temp_f31 * M_PI / 180.0)) + sp20.y * sin(temp_f31 * M_PI / 180.0));
sp8.y = sp14.x * (sp20.x * sp20.y * (1.0 - cos(temp_f31 * M_PI / 180.0)) + sp20.z * sin(temp_f31 * M_PI / 180.0))
+ sp14.y * (sp20.y * sp20.y + (1.0f - sp20.y * sp20.y) * cos(temp_f31 * M_PI / 180.0))
+ sp14.z * (sp20.y * sp20.z * (1.0 - cos(temp_f31 * M_PI / 180.0)) - sp20.x * sin(temp_f31 * M_PI / 180.0));
sp8.z = sp14.x * (sp20.x * sp20.z * (1.0 - cos(temp_f31 * M_PI / 180.0)) - sp20.y * sin(temp_f31 * M_PI / 180.0))
+ sp14.y * (sp20.y * sp20.z * (1.0 - cos(temp_f31 * M_PI / 180.0)) + sp20.x * sin(temp_f31 * M_PI / 180.0))
+ sp14.z * (sp20.z * sp20.z + (1.0f - sp20.z * sp20.z) * cos(temp_f31 * M_PI / 180.0));
sp8.x = sp14.x * (sp20.x * sp20.x + (1.0f - sp20.x * sp20.x) * cosd(temp_f31))
+ sp14.y * (sp20.x * sp20.y * (1.0 - cosd(temp_f31)) - sp20.z * sind(temp_f31))
+ sp14.z * (sp20.x * sp20.z * (1.0 - cosd(temp_f31)) + sp20.y * sind(temp_f31));
sp8.y = sp14.x * (sp20.x * sp20.y * (1.0 - cosd(temp_f31)) + sp20.z * sind(temp_f31))
+ sp14.y * (sp20.y * sp20.y + (1.0f - sp20.y * sp20.y) * cosd(temp_f31))
+ sp14.z * (sp20.y * sp20.z * (1.0 - cosd(temp_f31)) - sp20.x * sind(temp_f31));
sp8.z = sp14.x * (sp20.x * sp20.z * (1.0 - cosd(temp_f31)) - sp20.y * sind(temp_f31))
+ sp14.y * (sp20.y * sp20.z * (1.0 - cosd(temp_f31)) + sp20.x * sind(temp_f31))
+ sp14.z * (sp20.z * sp20.z + (1.0f - sp20.z * sp20.z) * cosd(temp_f31));
PSVECCrossProduct(&sp14, &sp20, &sp20);
PSVECNormalize(&sp20, &sp20);
temp_r31 = HuPadSubStkX[0] & 0xF8;

View file

@ -0,0 +1,261 @@
#define HUWIN_USE_OLD_DEFS
#include "game/object.h"
#include "game/gamework_data.h"
#include "game/audio.h"
#include "game/wipe.h"
#include "game/window.h"
#include "game/object.h"
#include "game/process.h"
#include "game/hsfman.h"
#include "game/pad.h"
#include "game/hsfanim.h"
#include "ext_math.h"
#include "REL/modeseldll.h"
s16 lbl_1_data_80[] = {
16, 17, 18,
19, 20, 21
};
s32 lbl_1_data_8C[] = {
0x630030,
0x630032,
0x630034,
0x630036,
0x630038,
0x63003A
};
s32 lbl_1_data_A4[] = {
0x630031,
0x630033,
0x630035,
0x630037,
0x630039,
0x63003B
};
u32 lbl_1_data_BC[] = {
0x110001,
0x110002,
0x110003,
0x110004,
0x110005,
0x110006
};
s16 lbl_1_bss_82;
s16 lbl_1_bss_80;
void fn_1_3668(void);
//Scratch is at https://decomp.me/scratch/iirXp
//Register allocation issues at line 180 with load of 1.0 double constant
s32 fn_1_2490(void)
{
float sp10[2];
float sp8[2];
float temp_f31;
float temp_f30;
s16 temp_r31;
s16 temp_r30;
s16 temp_r29;
s16 temp_r28;
s16 temp_r27;
s16 temp_r26;
s32 temp_r25;
WindowData *temp_r24;
AnimData *temp_r23;
AnimData *temp_r22;
s16 temp_r21;
fn_1_3668();
fn_1_1EC0(1);
temp_r25 = HuAudFXPlay(2094);
if(omovlevtno) {
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
}
for(temp_r31=0; temp_r31<=20; temp_r31++) {
temp_f31 = 1.0-sind(90.0*(temp_r31/20.0));
Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -50.0f+(200.0f*temp_f31), 0);
Hu3DModelPosSet(lbl_1_bss_19A[15], 0, -50.0f+(200.0f*temp_f31), 0);
HuPrcVSleep();
}
HuPrcSleep(20);
Hu3DModelAttrReset(lbl_1_bss_19A[14], 0x40000002);
Hu3DModelAttrReset(lbl_1_bss_19A[15], 0x40000002);
HuAudFXPlay(2093);
HuPrcSleep(120);
HuAudFXPlay(2095);
for(temp_r31=0; temp_r31<=30; temp_r31++) {
temp_f31 = temp_r31/30.0;
Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -50.0f-(20.0f*temp_f31), 0);
HuPrcVSleep();
}
HuWinMesMaxSizeBetGet(sp10, 0x110000, 0x110006);
lbl_1_bss_82 = HuWinExCreateStyled(-10000, 432-sp10[1], sp10[0], sp10[1], -1, 0);
HuWinMesSpeedSet(lbl_1_bss_82, 0);
temp_r24 = &winData[lbl_1_bss_82];
temp_r24->active_pad = 1;
HuWinExAnimIn(lbl_1_bss_82);
HuWinMesSet(lbl_1_bss_82, 0x110000);
HuWinMesMaxSizeGet(1, sp8, 0x1A0020);
temp_r29 = HuWinCreate(-10000, 8+(432-sp10[1]-sp8[1]), sp8[0], sp8[1], 0);
HuWinMesSpeedSet(temp_r29, 0);
HuWinBGTPLvlSet(temp_r29, 0);
HuWinMesSet(temp_r29, 0x1A0020);
HuWinDispOff(temp_r29);
while(!Hu3DMotionEndCheck(lbl_1_bss_19A[15])) {
HuPrcVSleep();
}
Hu3DModelAttrSet(lbl_1_bss_19A[15], 1);
for(temp_r31=0; temp_r31<6; temp_r31++) {
Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0x40000002);
Hu3DMotionTimeSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0);
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0, -50, 0);
}
HuWinMesWait(lbl_1_bss_82);
temp_r26 = 0;
lbl_1_bss_80 = temp_r26;
espAttrReset(lbl_1_bss_152[10], HUSPR_ATTR_DISPOFF);
espBankSet(lbl_1_bss_152[10], 0);
for(temp_r31=0; temp_r31<=10; temp_r31++) {
temp_f31 = temp_r31/10.0f;
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0, -50, 50.0*sind(90.0f*temp_f31));
espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*sind(90.0f*temp_f31)));
HuPrcVSleep();
}
HuWinMesSet(lbl_1_bss_82, lbl_1_data_BC[lbl_1_bss_80]);
HuWinDispOn(temp_r29);
while(1) {
temp_r30 = 0;
if(HuPadDStkRep[0] & PAD_BUTTON_LEFT) {
temp_r30 = -1;
} else if(HuPadDStkRep[0] & PAD_BUTTON_RIGHT) {
temp_r30 = 1;
}
if(temp_r30) {
if(lbl_1_bss_80+temp_r30 < 0) {
lbl_1_bss_80 = 0;
} else if(lbl_1_bss_80+temp_r30 >= 6) {
lbl_1_bss_80 = 5;
} else {
lbl_1_bss_80 += temp_r30;
}
if(temp_r26 != lbl_1_bss_80) {
HuAudFXPlay(0);
for(temp_r31=0; temp_r31<=10; temp_r31++) {
temp_f31 = temp_r31/10.0f;
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r26]], 0, -50, 50.0*cosd(90.0f*temp_f31));
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0, -50, 50.0*sind(90.0f*temp_f31));
espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*(1.0-sind(180.0f*temp_f31))));
if(temp_r31 == 5) {
espBankSet(lbl_1_bss_152[10], lbl_1_bss_80);
}
HuPrcVSleep();
}
temp_r26 = lbl_1_bss_80;
HuWinMesSet(lbl_1_bss_82, lbl_1_data_BC[lbl_1_bss_80]);
}
}
if(HuPadBtnDown[0] & PAD_BUTTON_A) {
HuAudFXPlay(2);
break;
} else if(HuPadBtnDown[0] & PAD_BUTTON_B) {
HuAudFXPlay(3);
HuAudFXStop(temp_r25);
return -1;
} else {
HuPrcVSleep();
continue;
}
}
Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0x40000002);
HuAudSeqAllFadeOut(1000);
for(temp_r31=0; temp_r31<=20; temp_r31++) {
temp_f31 = temp_r31/20.0f;
for(temp_r28=0; temp_r28<6; temp_r28++) {
if(temp_r28 != lbl_1_bss_80) {
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r28]], 0, -50-(300.0*(1.0-cosd(90.0f*temp_f31))), 0);
espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*(cosd(90.0f*temp_f31))));
}
}
HuPrcVSleep();
}
HuWinKill(temp_r29);
HuWinExAnimOut(lbl_1_bss_82);
HuAudFXStop(temp_r25);
temp_r27 = HuSprGrpCreate(1);
temp_r21 = HuTHPSprCreateVol("movie/opmov_c00.thp", 0, 3000, 90.0);
HuSprGrpMemberSet(temp_r27, 0, temp_r21);
HuSprPosSet(temp_r27, 0, 288.0f, 240.0f);
HuSprDrawNoSet(temp_r27, 0, 127);
HuPrcSleep(2);
espAttrSet(lbl_1_bss_152[9], HUSPR_ATTR_DISPOFF);
for(temp_r31=0; temp_r31<=10; temp_r31++) {
temp_f31 = temp_r31/10.0;
Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -70.0f-(100.0f*temp_f31), 0);
HuPrcVSleep();
}
temp_r23 = HuSprAnimRead(HuDataReadNum(lbl_1_data_8C[lbl_1_bss_80], MEMORY_DEFAULT_NUM));
temp_r22 = HuSprAnimRead(HuDataReadNum(lbl_1_data_A4[lbl_1_bss_80], MEMORY_DEFAULT_NUM));
Hu3DAnimCreate(temp_r23, lbl_1_bss_19A[22], "ys002_a1");
Hu3DAnimCreate(temp_r22, lbl_1_bss_19A[22], "ys002_a2");
Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 1);
Hu3DMotionTimeSet(lbl_1_bss_19A[22], 0);
Hu3DModelAttrReset(lbl_1_bss_19A[22], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[22], 0x40000002);
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27, 50);
Hu3DModelScaleSet(lbl_1_bss_19A[22], 1.0f, 1.063f, 1.0f);
for(temp_r31=1; temp_r31<=20; temp_r31++) {
temp_f31 = temp_r31/20.0;
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27.0-(60.0*sind(90.0f*temp_f31)), 50);
HuPrcVSleep();
}
HuPrcSleep(90);
Hu3DFogSet(3000, 8000, 255, 255, 255);
Hu3DModelAttrReset(lbl_1_bss_19A[22], 0x40000002);
HuPrcSleep(60);
temp_f31 =0;
temp_f30 = 5;
while(!HuTHPEndCheck()) {
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, -33.0f+(temp_f31/30.0f), 50.0f-temp_f31);
temp_f31 += temp_f30;
temp_f30 += 5.0f;
HuPrcVSleep();
}
_ClearFlag(0x1000B);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 10);
while(WipeStatGet()) {
HuPrcVSleep();
}
HuTHPClose();
HuSprGrpKill(temp_r27);
return lbl_1_bss_80;
}
void fn_1_3668(void)
{
Vec sp20;
Vec sp14;
Vec sp8;
Hu3DShadowCreate(20, 100, 5000);
Hu3DShadowTPLvlSet(0.3f);
Hu3DShadowSizeSet(192);
sp14.x = sp14.y = sp14.z = 0;
sp20.x = 0;
sp20.z = 300;
sp20.y = 400;
sp8.x = 0;
sp8.y = 1;
sp8.z = 0;
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
Hu3DModelAttrReset(lbl_1_bss_19A[15], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[15], 0x40000002);
Hu3DMotionTimeSet(lbl_1_bss_19A[15], 0);
Hu3DModelAttrReset(lbl_1_bss_19A[14], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[14], 0x40000002);
Hu3DMotionTimeSet(lbl_1_bss_19A[14], 0);
}

View file

@ -453,7 +453,7 @@ void fn_1_EC(void)
}
}
int _prolog(void) {
s32 _prolog(void) {
const VoidFunc* ctors = _ctors;
while (*ctors != 0) {
(**ctors)();

View file

@ -129,13 +129,13 @@ static void fn_1_32F0(omObjData *arg0) {
fn_1_39E0(temp_r31->unk00, 1, 1);
temp_r31->unk20 = 1;
temp_r31->unk28 = 0;
GWRumbleSet(1);
GWRumbleSet(1);
arg0->unk10 = 3;
} else if (fn_1_584(4) != 0 && temp_r31->unk20 != 0) {
fn_1_39E0(temp_r31->unk00, 0, 1);
temp_r31->unk20 = 0;
temp_r31->unk28 = 0;
GWRumbleSet(0);
GWRumbleSet(0);
arg0->unk10 = 3;
}
}

235
src/REL/present/camera.c Normal file
View file

@ -0,0 +1,235 @@
#include "ext_math.h"
#include "game/hsfman.h"
#include "game/pad.h"
#include "game/printfunc.h"
#include "REL/present.h"
void fn_1_C20(omObjData *object);
omObjData *fn_1_6B4(void)
{
omObjData *var_r30;
UnkPresentCameraStruct *var_r31;
var_r30 = omAddObjEx(lbl_1_bss_4, 1001, 0, 0, 3, fn_1_BF8);
var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, 156, MEMORY_DEFAULT_NUM);
var_r30->data = var_r31;
var_r31->pos.x = 0.0f;
var_r31->pos.y = 0.0f;
var_r31->pos.z = 0.0f;
var_r31->target.x = 0.0f;
var_r31->target.y = 0.0f;
var_r31->target.z = 0.0f;
var_r31->up.x = 0.0f;
var_r31->up.y = 1.0f;
var_r31->up.z = 0.0f;
var_r31->unk_24 = 0.0f;
var_r31->unk_28 = 0.0f;
var_r31->unk_8C = 1.0f;
var_r31->unk_84 = 1.0f;
var_r31->unk_94 = 1.0f;
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraPerspectiveSet(1, 42.0f, 10.0f, 8000.0f, 1.2f);
fn_1_9A4(var_r30, 0.0f, 0.0f, -600.0f, 1);
fn_1_920(var_r30, 0.0f, 220.0f, 250.0f, 1);
return var_r30;
}
void fn_1_8F0(omObjData *object)
{
HuMemDirectFree(object->data);
}
void fn_1_920(omObjData *object, float arg8, float arg9, float argA, s32 arg1)
{
UnkPresentCameraStruct *var_r31;
var_r31 = object->data;
var_r31->unk_58.x = arg8;
var_r31->unk_58.y = arg9;
var_r31->unk_58.z = argA;
var_r31->unk_2C = var_r31->pos;
var_r31->unk_84 = 0.0f;
var_r31->unk_88 = 1.0f / arg1;
}
void fn_1_9A4(omObjData *object, float arg8, float arg9, float argA, s32 arg1)
{
UnkPresentCameraStruct *var_r31;
var_r31 = object->data;
var_r31->unk_64.x = arg8;
var_r31->unk_64.y = arg9;
var_r31->unk_64.z = argA;
var_r31->unk_38 = var_r31->target;
var_r31->unk_8C = 0.0f;
var_r31->unk_90 = 1.0f / arg1;
}
void fn_1_A28(omObjData *object, s32 arg1, float arg8, float arg9, float argA)
{
UnkPresentCameraStruct *var_r31;
var_r31 = object->data;
var_r31->unk_64.y = argA;
var_r31->unk_7C = arg8;
var_r31->unk_80 = arg9;
var_r31->unk_38.y = var_r31->target.y;
var_r31->unk_50 = var_r31->unk_24;
var_r31->unk_54 = var_r31->unk_28;
var_r31->unk_94 = 0.0f;
var_r31->unk_98 = 1.0f / arg1;
}
float fn_1_AAC(omObjData *object)
{
UnkPresentCameraStruct *var_r31;
float var_f31;
var_r31 = object->data;
var_f31 = var_r31->unk_24;
return var_f31;
}
float fn_1_ADC(omObjData *object)
{
UnkPresentCameraStruct *var_r31;
float var_f31;
var_r31 = object->data;
var_f31 = var_r31->unk_28;
return var_f31;
}
void fn_1_B0C(omObjData *object, float *arg1, float *arg2, float *arg3)
{
UnkPresentCameraStruct *var_r31;
var_r31 = object->data;
*arg1 = var_r31->pos.x;
*arg2 = var_r31->pos.y;
*arg3 = var_r31->pos.z;
}
void fn_1_B3C(omObjData *object, float *arg1, float *arg2, float *arg3)
{
UnkPresentCameraStruct *var_r31;
var_r31 = object->data;
*arg1 = var_r31->target.x;
*arg2 = var_r31->target.y;
*arg3 = var_r31->target.z;
}
s32 fn_1_B6C(omObjData *object)
{
UnkPresentCameraStruct *var_r31;
s32 var_r30;
s32 var_r29;
var_r31 = object->data;
var_r30 = 1;
var_r29 = 1;
if (!(var_r31->unk_8C < 1.0f) && !(var_r31->unk_94 < 1.0f)) {
var_r29 = 0;
}
if (!var_r29 && !(var_r31->unk_84 < 1.0f)) {
var_r30 = 0;
}
return var_r30;
}
void fn_1_BF8(omObjData *object)
{
fn_1_C20(object);
}
void fn_1_C20(omObjData *object)
{
UnkPresentCameraStruct *var_r31;
float var_f31;
float var_f30;
float var_f29;
float var_f28;
float var_f27;
var_r31 = object->data;
if (var_r31->unk_84 < 1.0f) {
var_f28 = sind(90.0f * var_r31->unk_84);
var_r31->pos.x = var_r31->unk_2C.x + var_f28 * (var_r31->unk_58.x - var_r31->unk_2C.x);
var_r31->pos.y = var_r31->unk_2C.y + var_f28 * (var_r31->unk_58.y - var_r31->unk_2C.y);
var_r31->pos.z = var_r31->unk_2C.z + var_f28 * (var_r31->unk_58.z - var_r31->unk_2C.z);
if ((var_r31->unk_84 += var_r31->unk_88) >= 1.0f) {
var_r31->pos = var_r31->unk_58;
}
}
if (var_r31->unk_8C < 1.0f) {
var_f28 = sind(90.0f * var_r31->unk_8C);
var_r31->target.x = var_r31->unk_38.x + var_f28 * (var_r31->unk_64.x - var_r31->unk_38.x);
var_r31->target.y = var_r31->unk_38.y + var_f28 * (var_r31->unk_64.y - var_r31->unk_38.y);
var_r31->target.z = var_r31->unk_38.z + var_f28 * (var_r31->unk_64.z - var_r31->unk_38.z);
if ((var_r31->unk_8C += var_r31->unk_90) >= 1.0f) {
var_r31->target = var_r31->unk_64;
}
}
if (var_r31->unk_94 < 1.0f) {
var_f28 = sind(90.0f * var_r31->unk_94);
var_r31->target.y = var_r31->unk_38.y + (var_f28 * (var_r31->unk_64.y - var_r31->unk_38.y));
var_r31->unk_24 = var_r31->unk_50 + (var_f28 * (var_r31->unk_7C - var_r31->unk_50));
var_r31->unk_28 = var_r31->unk_54 + (var_f28 * (var_r31->unk_80 - var_r31->unk_54));
if ((var_r31->unk_94 += var_r31->unk_98) >= 1.0f) {
var_r31->target.y = var_r31->unk_64.y;
var_r31->unk_24 = var_r31->unk_7C;
var_r31->unk_28 = var_r31->unk_80;
}
var_r31->target.x = var_r31->unk_24 * -sind(var_r31->unk_28);
var_r31->target.z = var_r31->unk_24 * cosd(var_r31->unk_28);
}
var_f31 = var_r31->target.x - var_r31->pos.x;
var_f30 = var_r31->target.z - var_r31->pos.z;
var_r31->unk_24 = sqrtf(var_f31 * var_f31 + var_f30 * var_f30);
var_r31->unk_28 = fmod(-atan2d(var_f31, var_f30), 360.0);
if (var_r31->unk_28 < 0.0f) {
var_r31->unk_28 += 360.0f;
}
Hu3DCameraPosSet(1, var_r31->pos.x, var_r31->pos.y, var_r31->pos.z, var_r31->up.x, var_r31->up.y, var_r31->up.z, var_r31->target.x,
var_r31->target.y, var_r31->target.z);
}
void fn_1_1198(omObjData *object)
{
UnkPresentCameraStruct *var_r31;
if (HuPadBtn[0] & PAD_BUTTON_B) {
var_r31 = object->data;
var_r31->target.x = var_r31->target.x + (0.5f * HuPadStkX[0]);
var_r31->target.y = var_r31->target.y + (0.5f * HuPadStkY[0]);
var_r31->pos.z = var_r31->pos.z + (0.5f * HuPadTrigL[0]);
var_r31->pos.z = var_r31->pos.z - (0.5f * HuPadTrigR[0]);
var_r31->pos.x = var_r31->pos.x + (0.5f * HuPadSubStkY[0]);
var_r31->pos.y = var_r31->pos.y + (0.5f * HuPadSubStkX[0]);
}
}
void fn_1_1398(omObjData *object)
{
UnkPresentCameraStruct *var_r31;
var_r31 = object->data;
print8(32, 64, 1.5f, "AT : x=%.2f y=%.2f z=%.2f", var_r31->target.x, var_r31->target.y, var_r31->target.z);
print8(32, 80, 1.5f, "EYE : x=%.2f y=%.2f z=%.2f", var_r31->pos.x, var_r31->pos.y, var_r31->pos.z);
print8(32, 96, 1.5f, "R : %.2f DEG: %.2f", var_r31->unk_24, var_r31->unk_28);
}

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#include "ext_math.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "REL/present.h"
void fn_1_4620(omObjData *arg0);
void fn_1_4880(omObjData *arg0);
omObjFunc lbl_1_data_1A0[] = { NULL, fn_1_4620, fn_1_4880 };
static const s32 lbl_1_rodata_BD8[] = { 0x006E0089, 0x006E008A, 0x006E008B };
void fn_1_4A04(omObjData *object);
float fn_1_4CEC(float arg8, float arg9, float argA);
omObjData *fn_1_42F4(void)
{
omObjData *var_r31;
s32 var_lr;
s32 var_r29;
UnkPresentStruct5 *var_r30;
var_r31 = omAddObjEx(lbl_1_bss_4, 1002, 1, 3, 2, NULL);
var_r30 = HuMemDirectMallocNum(HEAP_SYSTEM, 88, MEMORY_DEFAULT_NUM);
var_r31->data = var_r30;
var_r30->x = 0.0f;
var_r30->z = 0.0f;
var_r30->y = 0.0f;
var_r30->unk_20 = 0.0f;
var_r30->unk_24 = 0.0f;
var_r30->unk_28 = 0.0f;
var_r30->unk_2C = 0.0f;
var_r30->unk_34 = 0.0f;
var_r30->unk_30 = 0.0f;
var_r31->model[0] = Hu3DModelCreate(HuDataReadNum(0x6E0088, MEMORY_DEFAULT_NUM));
Hu3DModelLayerSet(var_r31->model[0], 1);
for (var_r29 = 0; var_r29 < 3; var_r29++) {
var_r31->motion[var_r29] = Hu3DJointMotion(var_r31->model[0], HuDataSelHeapReadNum(lbl_1_rodata_BD8[var_r29], MEMORY_DEFAULT_NUM, HEAP_DATA));
}
Hu3DMotionShiftSet(var_r31->model[0], var_r31->motion[var_r30->unk_04 = 0], 0.0f, 8.0f, 0x40000001);
var_r30->unk_50 = CharModelEffectNpcInit(var_r31->model[0], var_r31->motion[2], 1, 10);
var_r30->unk_54 = CharModelEffectNpcInit(var_r31->model[0], var_r31->motion[1], 0, 10);
CharModelLayerSetAll(1);
Hu3DModelShadowSet(var_r31->model[0]);
fn_1_45C0(var_r31, 0);
fn_1_4A04(var_r31);
Hu3DModelAttrSet(var_r31->model[0], 1);
return var_r31;
}
void fn_1_4534(omObjData *object)
{
s32 var_r31;
void *var_r29;
void *var_r30;
var_r29 = object->data;
for (var_r31 = 0; var_r31 < 1; var_r31++) {
Hu3DModelKill(object->model[var_r31]);
}
for (var_r31 = 0; var_r31 < 3; var_r31++) {
Hu3DMotionKill(object->motion[var_r31]);
}
HuMemDirectFree(var_r29);
}
void fn_1_45C0(omObjData *object, s32 arg1)
{
UnkPresentStruct5 *var_r31;
var_r31 = object->data;
var_r31->unk_00 = arg1;
object->func = lbl_1_data_1A0[arg1];
object->unk10 = 0;
object->unk10 = 0;
}
s32 fn_1_4604(omObjData *object)
{
s32 *var_r31;
var_r31 = object->data;
return *var_r31;
}
void fn_1_4620(omObjData *object)
{
float var_f31;
omObjData *var_r30;
void *var_r29;
UnkPresentStruct5 *var_r31;
var_r31 = object->data;
switch (object->unk10) {
case 0:
Hu3DModelAttrReset(object->model[0], 1);
var_r31->x = -300.0f;
var_r31->z = -180.0f;
var_r31->unk_48 = 0.0f;
var_r31->unk_4C = 0.025f;
object->unk10 = 1;
case 1:
var_f31 = sind(90.0f * var_r31->unk_48);
var_f31 *= var_f31;
var_r31->unk_14 = -300.0f + (300.0f * var_f31);
var_r31->unk_2C = var_r31->unk_14 - var_r31->x;
if ((var_r31->unk_48 = var_r31->unk_48 + var_r31->unk_4C) < 1.0f) {
break;
}
var_r31->x = 0.0f;
var_r31->unk_48 = 0.0f;
var_r31->unk_4C = 0.05f;
object->unk10 = 2;
case 2:
var_r31->unk_2C = 0.0f;
var_r31->unk_34 = 0.01f;
if ((var_r31->unk_48 = var_r31->unk_48 + var_r31->unk_4C) < 1.0f) {
break;
}
var_r31->unk_24 = 0.0f;
var_r31->unk_2C = 0.0f;
var_r31->unk_30 = 0.0f;
var_r31->unk_34 = 0.0f;
object->unk10 = 3;
case 3:
fn_1_45C0(object, 0);
break;
default:
break;
}
fn_1_4A04(object);
}
void fn_1_4880(omObjData *object)
{
float var_f31;
UnkPresentStruct5 *var_r30;
void *var_r29;
var_r30 = object->data;
switch (object->unk10) {
case 0:
var_r30->unk_48 = 0.0f;
var_r30->unk_4C = 0.025f;
Hu3DModelAttrReset(object->model[0], 1);
object->unk10 = 1;
case 1:
var_f31 = sind(90.0f * var_r30->unk_48);
var_f31 *= var_f31;
var_r30->unk_14 = -(300.0f * var_f31);
var_r30->unk_2C = var_r30->unk_14 - var_r30->x;
if ((var_r30->unk_48 = var_r30->unk_48 + var_r30->unk_4C) < 1.0f) {
break;
}
object->unk10 = 2;
case 2:
Hu3DModelAttrSet(object->model[0], 1);
fn_1_45C0(object, 0);
break;
default:
break;
}
fn_1_4A04(object);
(void)object;
}
void fn_1_4A04(omObjData *object)
{
float var_f29;
float var_f30;
s16 var_r29;
UnkPresentStruct5 *var_r31;
var_r31 = object->data;
var_r29 = 0;
var_f30 = var_r31->unk_2C * var_r31->unk_2C + var_r31->unk_34 * var_r31->unk_34;
var_r31->unk_38 = sqrtf(var_f30);
if (0.001f <= var_r31->unk_38) {
if (12.0f <= var_r31->unk_38) {
var_r31->unk_2C = var_r31->unk_2C / var_r31->unk_38;
var_r31->unk_34 = var_r31->unk_34 / var_r31->unk_38;
var_r31->unk_38 = 12.0f;
var_r31->unk_2C = 12.0f * var_r31->unk_2C;
var_r31->unk_34 = 12.0f * var_r31->unk_34;
}
var_r31->unk_24 = fn_1_4CEC(var_r31->unk_24, atan2d(var_r31->unk_2C, var_r31->unk_34), 0.4f);
if (8.0f <= var_r31->unk_38) {
var_r29 = 2;
} else {
var_r29 = 1;
}
}
var_r31->x = var_r31->x + var_r31->unk_2C;
var_r31->z = var_r31->z + var_r31->unk_34;
if (var_r31->unk_04 != var_r29) {
Hu3DMotionShiftSet(object->model[0], object->motion[var_r31->unk_04 = var_r29], 0.0f, 8.0f, 0x40000001); // or 0x41000000
}
omSetTra(object, var_r31->x, var_r31->y, var_r31->z);
omSetRot(object, var_r31->unk_20, var_r31->unk_24, var_r31->unk_28);
}
float fn_1_4CEC(float arg8, float arg9, float argA)
{
float var_f30;
float var_f31;
var_f31 = fmod(arg9 - arg8, 360.0f);
if (0.0f > var_f31) {
var_f31 += 360.0f;
}
if (180.0f < var_f31) {
var_f31 -= 360.0f;
}
var_f30 = fmod(arg8 + (var_f31 * argA), 360.0f);
if (0.0f > var_f30) {
var_f30 += 360.0f;
}
return var_f30;
}

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#include "game/audio.h"
#include "game/esprite.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/wipe.h"
#include "rel_sqrt_consts.h"
#include "REL/present.h"
omObjData *lbl_1_bss_18;
omObjData *lbl_1_bss_14;
omObjData *lbl_1_bss_10;
omObjData *lbl_1_bss_C;
omObjData *lbl_1_bss_8;
Process *lbl_1_bss_4;
omObjData *lbl_1_bss_0;
void fn_1_254(void);
void fn_1_45C(void);
void fn_1_5EC(omObjData *object);
void ModuleProlog(void)
{
lbl_1_bss_4 = omInitObjMan(150, 8192);
omGameSysInit(lbl_1_bss_4);
HuWinInit(1);
lbl_1_bss_0 = omAddObjEx(lbl_1_bss_4, 1000, 0, 0, 0, fn_1_5EC);
lbl_1_bss_0->unk10 = 0;
lbl_1_bss_18 = fn_1_39A8();
}
void fn_1_144(s16 arg0, s32 arg1, s32 arg2)
{
Process *var_r30;
UnkPresentStruct6 *var_r31;
var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkPresentStruct6), MEMORY_DEFAULT_NUM);
var_r31->unk_00 = arg0;
var_r31->unk_08 = 1.0f / arg2;
if (arg1) {
var_r31->unk_08 = var_r31->unk_08;
var_r31->unk_04 = 0.0f;
} else {
var_r31->unk_08 = -var_r31->unk_08;
var_r31->unk_04 = 1.0f;
}
espDispOn(var_r31->unk_00);
espTPLvlSet(var_r31->unk_00, var_r31->unk_04);
var_r30 = HuPrcChildCreate(fn_1_254, 100, 5376, 0, HuPrcCurrentGet());
var_r30->user_data = var_r31;
}
void fn_1_254(void)
{
UnkPresentStruct6 *var_r31;
var_r31 = HuPrcCurrentGet()->user_data;
while (TRUE) {
var_r31->unk_04 = var_r31->unk_04 + var_r31->unk_08;
if (var_r31->unk_04 > 1.0f) {
var_r31->unk_04 = 1.0f;
break;
} else if (var_r31->unk_04 < 0.0f) {
var_r31->unk_04 = 0.0f;
break;
} else {
espTPLvlSet(var_r31->unk_00, var_r31->unk_04);
HuPrcVSleep();
}
}
espTPLvlSet(var_r31->unk_00, var_r31->unk_04);
if (var_r31->unk_08 < 0.0f) {
espDispOff(var_r31->unk_00);
}
HuMemDirectFree(var_r31);
HuPrcEnd();
}
void fn_1_334(s16 arg0, s32 arg1, float arg8, s32 arg2)
{
Process *var_r30;
UnkPresentStruct6Weird *var_r31; // TODO correct type? why are only 12 bytes allocated?
var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, 12, MEMORY_DEFAULT_NUM);
var_r31->unk_00 = arg0;
var_r31->unk_0C = 1.0f / arg2;
var_r31->unk_04 = arg8;
if (arg1) {
var_r31->unk_0C = var_r31->unk_0C;
var_r31->unk_08 = 0.0f;
} else {
var_r31->unk_0C = -var_r31->unk_0C;
var_r31->unk_08 = 1.0f;
}
Hu3DModelTPLvlSet(var_r31->unk_00, var_r31->unk_08 * var_r31->unk_04);
Hu3DModelAttrReset(var_r31->unk_00, 1);
var_r30 = HuPrcChildCreate(fn_1_45C, 100, 5376, 0, HuPrcCurrentGet());
var_r30->user_data = var_r31;
}
void fn_1_45C(void)
{
UnkPresentStruct6Weird *var_r31; // TODO correct type? how is 0C possible?
var_r31 = HuPrcCurrentGet()->user_data;
while (TRUE) {
var_r31->unk_08 = var_r31->unk_08 + var_r31->unk_0C;
if (var_r31->unk_08 > 1.0f) {
var_r31->unk_08 = 1.0f;
break;
} else if (var_r31->unk_08 < 0.0f) {
var_r31->unk_08 = 0.0f;
break;
} else {
Hu3DModelTPLvlSet(var_r31->unk_00, var_r31->unk_08 * var_r31->unk_04);
HuPrcVSleep();
}
}
Hu3DModelTPLvlSet(var_r31->unk_00, var_r31->unk_08 * var_r31->unk_04);
if (var_r31->unk_0C < 0.0f) {
Hu3DModelAttrSet(var_r31->unk_00, 1);
}
HuMemDirectFree(var_r31);
HuPrcEnd();
}
u32 fn_1_550(u16 arg0)
{
u32 var_r31;
var_r31 = HuPadBtnDown[0] & arg0;
return var_r31 != 0;
}
u32 fn_1_584(u16 arg0)
{
u32 var_r31;
var_r31 = HuPadDStkRep[0] & arg0;
return var_r31 != 0;
}
u32 fn_1_5B8(u16 arg0)
{
u32 var_r31;
var_r31 = HuPadDStk[0] & arg0;
return var_r31 != 0;
}
void fn_1_5EC(omObjData *object)
{
switch (object->unk10) {
case 0:
object->unk10 = 1;
case 1:
if (!omSysExitReq) {
break;
}
object->unk10 = 2;
case 2:
WipeCreate(2, 0, 60);
HuAudFadeOut(1000);
object->unk10 = 3;
break;
case 3:
if (!WipeStatGet()) {
fn_1_3B18(lbl_1_bss_18);
omOvlReturnEx(1, 1);
}
break;
default:
break;
}
}

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#include "game/audio.h"
#include "game/hsfman.h"
#include "game/object.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "REL/present.h"
omObjData *lbl_1_bss_20;
UnkPresentStruct4 lbl_1_data_F0 = { { 0.0f, 3000.0f, 1.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } };
void fn_1_3B8C(omObjData *object);
void fn_1_3DB8(omObjData *object);
void fn_1_4040(UnkWindowDataStruct *arg0);
void fn_1_4190(UnkWindowDataStruct *arg0);
void fn_1_41E0(void);
void fn_1_41BC(UnkWindowDataStruct *arg0, s32 arg1);
omObjData *fn_1_39A8(void)
{
omObjData *object;
UnkPresentStruct *var_r30;
object = omAddObjEx(lbl_1_bss_4, 1000, 0, 0, 4, NULL);
var_r30 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkPresentStruct), MEMORY_DEFAULT_NUM);
object->data = var_r30;
var_r30->unk_04 = 0;
lbl_1_bss_8 = fn_1_6B4();
lbl_1_bss_10 = fn_1_1458();
lbl_1_bss_20 = fn_1_42F4();
var_r30->unk_00 = fn_1_3EA4(0);
Hu3DShadowCreate(30.0f, 20.0f, 5000.0f);
Hu3DShadowTPLvlSet(0.45f);
Hu3DShadowPosSet(&lbl_1_data_F0.unk_00, &lbl_1_data_F0.unk_0C, &lbl_1_data_F0.unk_18);
if (omovlevtno > 0) {
OSReport("*** PRESENTROOM ( PRESENT GET MODE ) ***\n");
object->func = fn_1_3DB8;
object->unk10 = 0;
} else {
OSReport("*** PRESENTROOM ( PRESENT VIEW MODE ) ***\n");
object->func = fn_1_3B8C;
object->unk10 = 0;
}
return object;
}
void fn_1_3B18(omObjData *object)
{
UnkWindowDataStruct **var_r31;
var_r31 = object->data;
fn_1_8F0(lbl_1_bss_8);
fn_1_1784(lbl_1_bss_10);
fn_1_4534(lbl_1_bss_20);
fn_1_4040(*var_r31);
HuMemDirectFree(var_r31);
}
void fn_1_3B8C(omObjData *object)
{
UnkPresentStruct *var_r30;
var_r30 = object->data;
switch (object->unk10) {
case 0:
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
object->unk10 = 1;
case 1:
if (WipeStatGet()) {
return;
}
object->unk10 = 2;
case 2:
fn_1_180C(lbl_1_bss_10, 1);
object->unk10 = 3;
case 3:
if (fn_1_1850(lbl_1_bss_10)) {
return;
}
object->unk10 = 4;
case 4:
fn_1_45C0(lbl_1_bss_20, 1);
object->unk10 = 5;
case 5:
if (fn_1_4604(lbl_1_bss_20)) {
return;
}
object->unk10 = 6;
case 6:
HuAudFXPlay(66);
fn_1_4080(var_r30->unk_00);
fn_1_40B0(var_r30->unk_00, 0x320002);
object->unk10 = 7;
case 7:
if (var_r30->unk_00->unk_20) {
return;
}
fn_1_41BC(var_r30->unk_00, 1);
object->unk10 = 8;
case 8:
if (var_r30->unk_00->unk_20) {
return;
}
fn_1_4098(var_r30->unk_00);
if (!var_r30->unk_00->choice) {
var_r30->unk_04 = 0;
object->unk10 = 11;
return;
} else {
object->unk10 = 9;
return;
}
case 9:
fn_1_45C0(lbl_1_bss_20, 2);
object->unk10 = 10;
return;
case 10:
if (fn_1_4604(lbl_1_bss_20)) {
return;
}
object->unk10 = 2;
return;
case 11:
object->unk10 = 12;
var_r30->unk_04 = 0;
case 12:
if (var_r30->unk_00->unk_20) {
return;
}
if (var_r30->unk_04++ >= 60) {
omSysExitReq = 1;
object->func = NULL;
object->unk10 = 0;
}
default:
break;
}
}
void fn_1_3DB8(omObjData *arg0)
{
void *sp8;
sp8 = arg0->data;
switch (arg0->unk10) {
case 0:
fn_1_186C(lbl_1_bss_10, omovlevtno - 1);
arg0->unk10 = 1;
case 1:
fn_1_180C(lbl_1_bss_10, 3);
arg0->unk10 = 2;
case 2:
if (!fn_1_1850(lbl_1_bss_10)) {
arg0->unk10 = 3;
} else {
break;
}
case 3:
arg0->unk10 = 4;
case 4:
omSysExitReq = 1;
arg0->func = NULL;
arg0->unk10 = 0;
break;
default:
break;
}
}
UnkWindowDataStruct *fn_1_3EA4(s32 arg0)
{
UnkWindowDataStruct *var_r31;
var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkWindowDataStruct), MEMORY_DEFAULT_NUM);
var_r31->unk18 = 0;
var_r31->unk10 = 0;
var_r31->unk14 = 0;
var_r31->unk_20 = 0;
var_r31->process = HuPrcChildCreate(fn_1_41E0, 1000, 8192, 0, lbl_1_bss_4);
var_r31->process->user_data = var_r31;
var_r31->unk08 = arg0;
switch (arg0) {
case 0:
var_r31->window = HuWinExCreateStyled(-10000.0f, 360.0f, 480, 80, -1, 1);
HuWinBGTPLvlSet(var_r31->window, 0.8f);
HuWinMesSpeedSet(var_r31->window, 0);
HuWinMesPalSet(var_r31->window, 7, 0, 0, 0);
break;
case 1:
var_r31->window = HuWinExCreateStyled(-10000.0f, 326.0f, 500, 40, -1, 0);
HuWinAttrSet(var_r31->window, 2048);
HuWinBGTPLvlSet(var_r31->window, 0.0f);
HuWinMesSpeedSet(var_r31->window, 0);
break;
}
HuWinDrawNoSet(var_r31->window, 63);
fn_1_4190(var_r31);
HuSprExecLayerSet(63, 2);
return var_r31;
}
void fn_1_4040(UnkWindowDataStruct *windowData)
{
HuWinExCleanup(windowData->window);
HuPrcKill(windowData->process);
HuMemDirectFree(windowData);
}
void fn_1_4080(UnkWindowDataStruct *windowData)
{
if (!windowData->unk0C) {
windowData->unk_20 = 1;
}
}
void fn_1_4098(UnkWindowDataStruct *windowData)
{
if (windowData->unk0C) {
windowData->unk_20 = 2;
}
}
void fn_1_40B0(UnkWindowDataStruct *windowData, u32 mess)
{
if (!windowData->unk_20) {
HuWinMesSet(windowData->window, mess);
return;
}
windowData->unk18 = mess;
}
void fn_1_4104(UnkWindowDataStruct *windowData, u32 mess, s16 index)
{
HuWinInsertMesSet(windowData->window, mess, index);
}
void fn_1_4144(UnkWindowDataStruct *windowData, float x, float y)
{
HuWinPosSet(windowData->window, x, y);
}
void fn_1_4184(UnkWindowDataStruct *windowData)
{
windowData->unk0C = 1;
}
void fn_1_4190(UnkWindowDataStruct *windowData)
{
windowData->unk0C = 0;
}
void fn_1_419C(UnkWindowDataStruct *windowData)
{
if (!windowData->unk_20) {
windowData->unk_20 = 3;
}
windowData->unk10 = 1;
}
void fn_1_41BC(UnkWindowDataStruct *windowData, s32 arg1)
{
if (!windowData->unk_20) {
windowData->unk_20 = 4;
}
windowData->unk14 = 1;
windowData->choice = arg1;
}
void fn_1_41E0(void)
{
UnkWindowDataStruct *windowData;
windowData = HuPrcCurrentGet()->user_data;
while (TRUE) {
switch (windowData->unk_20) {
case 1:
windowData->unk0C = 1;
HuWinExAnimIn(windowData->window);
break;
case 2:
HuWinExAnimOut(windowData->window);
windowData->unk0C = 0;
break;
case 3:
winData[windowData->window].active_pad = 1;
HuWinMesWait(windowData->window);
windowData->unk10 = 0;
break;
case 4:
windowData->choice = HuWinChoiceGet(windowData->window, windowData->choice);
windowData->unk14 = 0;
break;
}
if (windowData->unk18 != 0) {
HuWinMesSet(windowData->window, windowData->unk18);
windowData->unk18 = 0;
}
windowData->unk_20 = 0;
if (windowData->unk10 != 0) {
windowData->unk_20 = 3;
}
if (windowData->unk14 != 0) {
windowData->unk_20 = 4;
}
HuPrcVSleep();
}
}

868
src/REL/present/present.c Normal file
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@ -0,0 +1,868 @@
#include "ext_math.h"
#include "game/esprite.h"
#include "game/gamework_data.h"
#include "game/hsfdraw.h"
#include "game/hsfex.h"
#include "game/hsfman.h"
#include "game/wipe.h"
#include "REL/present.h"
void fn_1_180C(omObjData *object, s32 arg1);
void fn_1_1928(omObjData *arg0);
void fn_1_1FA8(omObjData *object, s32 arg1);
void fn_1_20E8(omObjData *arg0);
void fn_1_268C(omObjData *object, float *arg1, float *arg2, float *arg3);
void fn_1_2708(omObjData *arg0, float arg8, s32 arg1);
void fn_1_2774(omObjData *arg0);
s32 fn_1_28F0(omObjData *object);
void fn_1_2924(omObjData *object);
s32 fn_1_2B84(omObjData *arg0, s32 arg1, s32 arg2);
s32 fn_1_2BCC(omObjData *object, s32 arg1);
s32 fn_1_2C5C(omObjData *object, s32 arg1);
s32 fn_1_3394(s32 arg0);
void fn_1_33AC(omObjData *arg0);
s32 fn_1_393C(s32 arg0, s32 arg1);
UnkPresentStruct3 lbl_1_data_50 = { { 0.0f, 400.0f, 0.0f }, { 0.0f, -400.0f, -500.0f }, { 255, 255, 255, 255 } };
omObjFunc lbl_1_data_6C[] = { NULL, fn_1_1928, fn_1_20E8, fn_1_33AC };
static const s32 lbl_1_rodata_A0[] = { 0x006E006C, 0x006E006B, 0x006E0000, 0x006E0001, 0x006E0002, 0x006E0003, 0x006E0004, 0x006E0005, 0x006E0006,
0x006E0007, 0x006E0008, 0x006E0009, 0x006E000A, 0x006E000B, 0x006E000C, 0x006E000D, 0x006E000E, 0x006E000F, 0x006E0010, 0x006E0011, 0x006E0012,
0x006E0013, 0x006E0014, 0x006E0015, 0x006E0016, 0x006E0017, 0x006E0018, 0x006E0019, 0x006E001A, 0x006E001B, 0x006E001C, 0x006E001D, 0x006E001E,
0x006E001F, 0x006E0020, 0x006E0021, 0x006E0022, 0x006E0023, 0x006E0024, 0x006E0025, 0x006E0026, 0x006E0027, 0x006E0028, 0x006E0029, 0x006E002A,
0x006E002B, 0x006E002C, 0x006E002D, 0x006E002E, 0x006E002F, 0x006E0030, 0x006E0031, 0x006E0032, 0x006E0033, 0x006E0034, 0x006E0035, 0x006E0036,
0x006E0037, 0x006E0038, 0x006E0039, 0x006E003A, 0x006E003B, 0x006E003C, 0x006E003D, 0x006E003E, 0x006E003F, 0x006E0040, 0x006E0041, 0x006E0042,
0x006E0043, 0x006E0044, 0x006E0045, 0x006E0046, 0x006E0047, 0x006E0048, 0x006E0049, 0x006E004A, 0x006E004B, 0x006E004C, 0x006E004D, 0x006E004E,
0x006E004F, 0x006E0050, 0x006E0051, 0x006E0052, 0x006E0053, 0x006E0054, 0x006E0055, 0x006E0056, 0x006E0057, 0x006E0058, 0x006E0059, 0x006E005A,
0x006E005B, 0x006E005C, 0x006E005D, 0x006E005E, 0x006E005F, 0x006E0060, 0x006E0061, 0x006E0062, 0x006E0063, 0x006E0064, 0x006E0065, 0x006E0066,
0x006E0067, 0x006E0068, 0x006E0069, 0x006E006A, 0x006E006D, 0x006E006F, 0x006E0071, 0x006E0073, 0x006E0075, 0x006E0077, 0x006E0079, 0x006E007B,
0x006E007D, 0x006E006E, 0x006E0070, 0x006E0072, 0x006E0074, 0x006E0076, 0x006E0078, 0x006E007A, 0x006E007C, 0x006E007F, 0x006E0080, 0x006E0081,
0x006E0082, 0x006E0083, 0x006E0084, 0x006E0085, 0x006E0086 };
static const UnkPresentNestedOuterStruct lbl_1_rodata_2B8[] = {
{ 0x00000006, { { 0x00000002, 0x00000008, 0x00320006, 0x00320042 }, { 0x00000003, 0x00000009, 0x00320007, 0x00320043 },
{ 0x00000004, 0x0000000A, 0x00320008, 0x00320044 }, { 0x00000005, 0x0000000B, 0x00320009, 0x00320045 },
{ 0x00000006, 0x0000000C, 0x0032000A, 0x00320046 }, { 0x00000007, 0x0000000D, 0x0032000B, 0x00320047 },
},
},
{ 0x00000006, { { 0x0000000E, 0x00000014, 0x0032000C, 0x00320048 }, { 0x0000000F, 0x00000015, 0x0032000D, 0x00320049 },
{ 0x00000010, 0x00000016, 0x0032000E, 0x0032004A }, { 0x00000011, 0x00000017, 0x0032000F, 0x0032004B },
{ 0x00000012, 0x00000018, 0x00320010, 0x0032004C }, { 0x00000013, 0x00000019, 0x00320011, 0x0032004D },
},
},
{ 0x00000006, { { 0x0000001A, 0x00000020, 0x00320012, 0x0032004E }, { 0x0000001B, 0x00000021, 0x00320013, 0x0032004F },
{ 0x0000001C, 0x00000022, 0x00320014, 0x00320050 }, { 0x0000001D, 0x00000023, 0x00320015, 0x00320051 },
{ 0x0000001E, 0x00000024, 0x00320016, 0x00320052 }, { 0x0000001F, 0x00000025, 0x00320017, 0x00320053 },
},
},
{ 0x00000006, { { 0x00000026, 0x0000002C, 0x00320018, 0x00320054 }, { 0x00000027, 0x0000002D, 0x00320019, 0x00320055 },
{ 0x00000028, 0x0000002E, 0x0032001A, 0x00320056 }, { 0x00000029, 0x0000002F, 0x0032001B, 0x00320057 },
{ 0x0000002A, 0x00000030, 0x0032001C, 0x00320058 }, { 0x0000002B, 0x00000031, 0x0032001D, 0x00320059 },
},
},
{ 0x00000006, { { 0x00000032, 0x00000038, 0x0032001E, 0x0032005A }, { 0x00000033, 0x00000039, 0x0032001F, 0x0032005B },
{ 0x00000034, 0x0000003A, 0x00320020, 0x0032005C }, { 0x00000035, 0x0000003B, 0x00320021, 0x0032005D },
{ 0x00000036, 0x0000003C, 0x00320022, 0x0032005E }, { 0x00000037, 0x0000003D, 0x00320023, 0x0032005F },
},
},
{ 0x00000001, { { 0x00000001, 0xFFFFFFFF, 0x00320041, 0x00320041 } } },
{ 0x00000006, { { 0x0000003E, 0x00000044, 0x00320024, 0x00320060 }, { 0x0000003F, 0x00000045, 0x00320025, 0x00320061 },
{ 0x00000040, 0x00000046, 0x00320026, 0x00320062 }, { 0x00000041, 0x00000047, 0x00320027, 0x00320063 },
{ 0x00000042, 0x00000048, 0x00320028, 0x00320064 }, { 0x00000043, 0x00000049, 0x00320029, 0x00320065 },
},
},
{ 0x00000006, { { 0x0000004A, 0x00000050, 0x0032002A, 0x00320066 }, { 0x0000004B, 0x00000051, 0x0032002B, 0x00320067 },
{ 0x0000004C, 0x00000052, 0x0032002C, 0x00320068 }, { 0x0000004D, 0x00000053, 0x0032002D, 0x00320069 },
{ 0x0000004E, 0x00000054, 0x0032002E, 0x0032006A }, { 0x0000004F, 0x00000055, 0x0032002F, 0x0032006B },
},
},
{ 0x00000006, { { 0x00000056, 0x0000005C, 0x00320030, 0x0032006C }, { 0x00000057, 0x0000005D, 0x00320031, 0x0032006D },
{ 0x00000058, 0x0000005E, 0x00320032, 0x0032006E }, { 0x00000059, 0x0000005F, 0x00320033, 0x0032006F },
{ 0x0000005A, 0x00000060, 0x00320034, 0x00320070 }, { 0x0000005B, 0x00000061, 0x00320035, 0x00320071 },
},
},
{ 0x0000000B, { { 0x00000062, 0xFFFFFFFF, 0x00320036, 0x00320072 }, { 0x00000063, 0xFFFFFFFF, 0x00320037, 0x00320073 },
{ 0x00000064, 0xFFFFFFFF, 0x00320038, 0x00320074 }, { 0x00000065, 0xFFFFFFFF, 0x00320039, 0x00320075 },
{ 0x00000066, 0xFFFFFFFF, 0x0032003A, 0x00320076 }, { 0x00000067, 0xFFFFFFFF, 0x0032003B, 0x00320077 },
{ 0x00000068, 0xFFFFFFFF, 0x0032003C, 0x00320078 }, { 0x00000069, 0xFFFFFFFF, 0x0032003D, 0x00320079 },
{ 0x0000006A, 0xFFFFFFFF, 0x0032003E, 0x0032007A }, { 0x0000006B, 0xFFFFFFFF, 0x0032003F, 0x0032007B },
{ 0x0000006C, 0xFFFFFFFF, 0x00320040, 0x0032007C }
},
},
};
omObjData *fn_1_1458(void)
{
UnkPresentStruct2 *var_r31;
s32 var_r30;
omObjData *var_r29;
s32 var_r28;
s16 var_r27;
LightData *var_r26;
var_r29 = omAddObjEx(lbl_1_bss_4, 1003, 0, 0, 1, NULL);
var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, 868, MEMORY_DEFAULT_NUM);
var_r29->data = var_r31;
var_r31->unk_234 = 0;
var_r31->unk_238 = 0;
var_r31->unk_23C = 0.0f;
var_r31->unk_248 = 1.0f;
var_r31->unk_250 = 0.0f;
for (var_r30 = 0; var_r30 < 60; var_r30++) {
var_r31->unk_270[var_r30] = GWGameStat.present[var_r30];
}
for (var_r30 = 0; var_r30 < 59; var_r30++) {
if (!var_r31->unk_270[var_r30]) {
break;
}
}
if (var_r30 == 59) {
var_r31->unk_270[59] = 1;
}
Hu3DLighInit();
var_r27 = Hu3DGLightCreateV(&lbl_1_data_50.unk_00, &lbl_1_data_50.unk_0C, &lbl_1_data_50.unk_18);
Hu3DGLightInfinitytSet(var_r27);
Hu3DGLightStaticSet(var_r27, 1);
var_r26 = &Hu3DGlobalLight[var_r27];
var_r26->unk_00 = var_r26->unk_00 | 0x8000;
for (var_r30 = 0; var_r30 < 134; var_r30++) {
var_r31->unk_10[var_r30] = omAddObjEx(lbl_1_bss_4, 1003, 1, 0, 1, NULL);
var_r31->unk_10[var_r30]->model[0] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_rodata_A0[var_r30], MEMORY_DEFAULT_NUM, HEAP_DATA));
Hu3DModelLayerSet(var_r31->unk_10[var_r30]->model[0], 0);
Hu3DModelAttrSet(var_r31->unk_10[var_r30]->model[0], 1);
}
for (var_r28 = 0; var_r28 < 8; var_r28++) {
for (var_r30 = 0; var_r30 < 6; var_r30++) {
Hu3DModelLayerSet(var_r31->unk_10[var_r30 + 2 + var_r28 * 6 * 2]->model[0], 1);
}
}
Hu3DModelShadowMapSet(var_r31->unk_10[0]->model[0]);
fn_1_2924(var_r29);
var_r31->sprite = espEntry(7209095, 0, 0);
espDispOff(var_r31->sprite);
var_r31->unk_228 = fn_1_3EA4(0);
var_r31->unk_22C = fn_1_3EA4(1);
fn_1_2708(var_r29, var_r31->unk_234 * 36.0f, 1);
fn_1_2774(var_r29);
fn_1_180C(var_r29, 0);
(void)var_r27;
return var_r29;
}
void fn_1_1784(omObjData *object)
{
UnkPresentStruct2 *var_r31;
s32 var_r30;
void *var_r29;
var_r31 = object->data;
fn_1_4040(var_r31->unk_228);
fn_1_4040(var_r31->unk_22C);
for (var_r30 = 0; var_r30 < 134; var_r30++) {
Hu3DModelKill(var_r31->unk_10[var_r30]->model[0]);
}
espKill(var_r31->sprite);
HuMemDirectFree(var_r31);
}
void fn_1_180C(omObjData *object, s32 arg1)
{
UnkPresentStruct2 *var_r31;
var_r31 = object->data;
var_r31->unk_0C = arg1;
object->func = lbl_1_data_6C[arg1];
object->unk10 = 0;
object->unk10 = 0;
}
s32 fn_1_1850(omObjData *object)
{
UnkPresentStruct2 *var_r31;
var_r31 = object->data;
return var_r31->unk_0C;
}
static const s32 lbl_1_rodata_9D8[] = { 0, 1, 2, 3, 4, 6, 7, 8 };
static const s32 lbl_1_rodata_9F8[] = { 0, 1, 2, 3, 4, 0, 5, 6, 7, 0 };
void fn_1_186C(omObjData *object, s32 arg1)
{
UnkPresentStruct2 *var_r31;
var_r31 = object->data;
if (arg1 < 48) {
var_r31->unk_234 = lbl_1_rodata_9D8[arg1 / 6];
var_r31->unk_238 = arg1 % 6;
return;
}
if (arg1 < 59) {
var_r31->unk_234 = 9;
var_r31->unk_238 = (arg1 - 48) % 11;
return;
}
var_r31->unk_234 = 5;
var_r31->unk_238 = 0;
}
void fn_1_1928(omObjData *object)
{
Vec sp8;
UnkPresentStruct2 *var_r31;
s32 var_r29;
UnkPresentStruct2 *var_r28;
var_r31 = object->data;
switch (object->unk10) {
case 0:
var_r31->unk_00 = 0;
var_r31->unk_08 = 0;
object->unk10 = 1;
case 1:
if (var_r31->unk_08) {
fn_1_920(lbl_1_bss_8, 0.0f, 220.0f, 250.0f, 30);
fn_1_9A4(lbl_1_bss_8, 0.0f, 420.0f, -600.0f, 30);
} else {
fn_1_920(lbl_1_bss_8, 0.0f, 220.0f, 250.0f, 30);
fn_1_9A4(lbl_1_bss_8, 0.0f, 0.0f, -600.0f, 30);
}
object->unk10 = 2;
case 2:
if (!fn_1_B6C(lbl_1_bss_8) && !var_r31->unk_228->unk_20 && !fn_1_28F0(object)) {
fn_1_4080(var_r31->unk_228);
fn_1_4080(var_r31->unk_22C);
if (var_r31->unk_08) {
var_r29 = 0x320080;
} else if (var_r31->unk_234 == 5) {
var_r29 = 0x320085;
} else {
var_r29 = 0x32007e;
}
fn_1_40B0(var_r31->unk_22C, var_r29);
switch (var_r31->unk_234) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 6:
case 7:
case 8:
if (var_r31->unk_08) {
if (fn_1_2B84(object, var_r31->unk_234, 5)) {
var_r29 = 0x320005;
} else {
var_r29 = 0x320082;
}
} else if (fn_1_2BCC(object, var_r31->unk_234) > 0) {
var_r29 = 0x320001;
} else {
var_r29 = 0x320081;
}
fn_1_40B0(var_r31->unk_228, var_r29);
fn_1_4104(var_r31->unk_228, lbl_1_rodata_9F8[var_r31->unk_234], 0);
break;
case 5:
if (fn_1_2B84(object, 5, 0)) {
var_r29 = 0x320041;
} else {
var_r29 = 0x320084;
}
fn_1_40B0(var_r31->unk_228, var_r29);
break;
case 9:
if (fn_1_2BCC(object, 9) > 0) {
var_r29 = 0x320083;
} else {
var_r29 = 0x320081;
}
fn_1_40B0(var_r31->unk_228, var_r29);
break;
default:
break;
}
if (var_r31->unk_08) {
sp8.x = 0.0f;
sp8.y = 600.0f;
sp8.z = -500.0f;
} else {
sp8.x = 0.0f;
sp8.y = 210.0f;
sp8.z = -500.0f;
}
Hu3D3Dto2D(&sp8, 1, &sp8);
sp8.y -= 15.0f;
sp8.x -= 20.0f;
espPosSet(var_r31->sprite, sp8.x, sp8.y);
if (!var_r31->unk_00) {
fn_1_144(var_r31->sprite, 1, 5);
var_r31->unk_00 = 1;
}
object->unk10 = 3;
}
break;
case 3:
if (!var_r31->unk_228->unk_20) {
if (fn_1_550(512) && !var_r31->unk_08) {
fn_1_144(var_r31->sprite, 0, 5);
var_r31->unk_00 = 0;
fn_1_4098(var_r31->unk_228);
fn_1_4098(var_r31->unk_22C);
HuAudFXPlay(3);
object->unk10 = 4;
} else if (fn_1_550(256) && !var_r31->unk_08) {
if (var_r31->unk_234 != 5) {
fn_1_144(var_r31->sprite, 0, 5);
var_r31->unk_00 = 0;
fn_1_4098(var_r31->unk_228);
fn_1_4098(var_r31->unk_22C);
HuAudFXPlay(2);
fn_1_180C(object, 2);
}
} else if (fn_1_584(8) && !var_r31->unk_08) {
if ((var_r31->unk_234 != 5) && (var_r31->unk_234 != 9)) {
var_r31->unk_08 = 1;
fn_1_144(var_r31->sprite, 0, 5);
var_r31->unk_00 = 0;
fn_1_4098(var_r31->unk_228);
fn_1_4098(var_r31->unk_22C);
HuAudFXPlay(0);
object->unk10 = 1;
}
} else if (fn_1_584(4) && var_r31->unk_08) {
var_r31->unk_08 = 0;
fn_1_144(var_r31->sprite, 0, 5);
var_r31->unk_00 = 0;
fn_1_4098(var_r31->unk_228);
fn_1_4098(var_r31->unk_22C);
HuAudFXPlay(0);
object->unk10 = 1;
} else if (fn_1_584(1)) {
fn_1_1FA8(object, 1);
HuAudFXPlay(0);
object->unk10 = 2;
} else if (fn_1_584(2)) {
fn_1_1FA8(object, 2);
HuAudFXPlay(0);
object->unk10 = 2;
}
}
break;
case 4:
fn_1_180C(object, 0);
break;
}
fn_1_2774(object);
}
void fn_1_1FA8(omObjData *object, s32 arg1)
{
UnkPresentStruct2 *var_r31;
s32 var_r30;
s32 var_r29;
s32 var_r28;
float var_f30;
float var_f31;
float var_f29;
var_r31 = object->data;
for (var_r30 = 0, var_f31 = 0.0f;; var_r30++) {
var_f31 += 36.0f;
if (arg1 == 1) {
var_r29 = -1;
} else {
var_r29 = 1;
}
var_r31->unk_234 = var_r31->unk_234 + var_r29;
if (var_r31->unk_234 < 0) {
var_r31->unk_234 = 9;
} else if (var_r31->unk_234 >= 10) {
var_r31->unk_234 = 0;
}
if (!((var_r31->unk_08) && ((var_r31->unk_234 == 5) || (var_r31->unk_234 == 9)))) {
break;
}
}
if (arg1 == 1) {
var_f30 = -var_f31;
} else {
var_f30 = var_f31;
}
var_f29 = var_r31->unk_23C + var_f30;
if (!var_r30) {
var_r28 = 30;
} else {
var_r28 = 45;
}
fn_1_2708(object, var_f29, var_r28);
}
void fn_1_20E8(omObjData *object)
{
Vec sp8;
UnkPresentStruct2 *var_r31;
s32 var_r29;
s32 var_r28;
s32 var_r27;
s32 var_r25;
float var_f31;
float var_f30;
var_r31 = object->data;
var_r29 = var_r31->unk_238;
var_r27 = var_r31->unk_234;
switch (object->unk10) {
case 0:
fn_1_920(lbl_1_bss_8, 0.0f, 220.0f, -120.0f, 30);
fn_1_9A4(lbl_1_bss_8, 0.0f, 0.0f, -600.0f, 30);
var_r31->unk_04 = fn_1_2BCC(object, var_r27) > 0;
var_r31->unk_00 = 0;
var_r31->unk_238 = 0;
if (var_r31->unk_04) {
var_r25 = fn_1_3394(var_r31->unk_234);
for (var_r28 = 0; var_r28 < var_r25; var_r28++) {
if (fn_1_2B84(object, var_r27, var_r28)) {
var_r31->unk_238 = var_r28;
break;
}
}
}
object->unk10 = 1;
case 1:
if (fn_1_B6C(lbl_1_bss_8)) {
break;
}
fn_1_4080(var_r31->unk_228);
fn_1_4080(var_r31->unk_22C);
fn_1_40B0(var_r31->unk_22C, 0x32007F);
if (var_r31->unk_04) {
fn_1_40B0(var_r31->unk_228, lbl_1_rodata_2B8[var_r27].unk_04[var_r29].unk_0C);
} else {
fn_1_40B0(var_r31->unk_228, 0x320003);
}
var_r31->unk_258 = 0.0f;
var_r31->unk_25C = 5.0f / 30.0f;
if (var_r31->unk_04) {
fn_1_268C(var_r31->unk_10[lbl_1_rodata_2B8[var_r27].unk_04[var_r29].unk_00], &sp8.x, &sp8.y, &sp8.z);
Hu3D3Dto2D(&sp8, 1, &sp8);
sp8.y -= 15.0f;
sp8.x -= 20.0f;
if (!var_r31->unk_00) {
fn_1_144(var_r31->sprite, 1, 5);
var_r31->unk_00 = 1;
var_r31->unk_260 = sp8.x;
var_r31->unk_264 = sp8.y;
} else {
var_r31->unk_260 = var_r31->unk_268;
var_r31->unk_264 = var_r31->unk_26C;
}
var_r31->unk_268 = sp8.x;
var_r31->unk_26C = sp8.y;
object->unk10 = 2;
} else {
object->unk10 = 3;
break;
}
case 2:
var_f31 = var_r31->unk_260 + (var_r31->unk_258 * (var_r31->unk_268 - var_r31->unk_260));
var_f30 = var_r31->unk_264 + (var_r31->unk_258 * (var_r31->unk_26C - var_r31->unk_264));
espPosSet(var_r31->sprite, var_f31, var_f30);
if ((var_r31->unk_258 = var_r31->unk_258 + var_r31->unk_25C) < 1.0f) {
break;
}
espPosSet(var_r31->sprite, var_r31->unk_268, var_r31->unk_26C);
object->unk10 = 3;
case 3:
if (fn_1_550(512)) {
fn_1_4098(var_r31->unk_228);
fn_1_4098(var_r31->unk_22C);
HuAudFXPlay(3);
object->unk10 = 4;
} else if (var_r31->unk_04) {
if (fn_1_584(1) && fn_1_5B8(8)) {
var_r29 = fn_1_2C5C(object, 5);
} else if (fn_1_584(1) && fn_1_5B8(4)) {
var_r29 = fn_1_2C5C(object, 9);
} else if (fn_1_584(2) && fn_1_5B8(8)) {
var_r29 = fn_1_2C5C(object, 6);
} else if (fn_1_584(2) && fn_1_5B8(4)) {
var_r29 = fn_1_2C5C(object, 10);
} else if (fn_1_584(1)) {
var_r29 = fn_1_2C5C(object, 1);
} else if (fn_1_584(2)) {
var_r29 = fn_1_2C5C(object, 2);
} else if (fn_1_584(8)) {
var_r29 = fn_1_2C5C(object, 4);
} else if (fn_1_584(4)) {
var_r29 = fn_1_2C5C(object, 8);
}
} else {
break;
}
if (var_r29 == -1) {
var_r29 = var_r31->unk_238;
}
if (var_r29 != var_r31->unk_238) {
var_r31->unk_238 = var_r29;
object->unk10 = 1;
HuAudFXPlay(0);
}
break;
case 4:
if (var_r31->unk_00) {
fn_1_144(var_r31->sprite, 0, 5);
}
fn_1_180C(object, 1);
break;
default:
break;
}
}
void fn_1_268C(omObjData *object, float *arg1, float *arg2, float *arg3)
{
Mtx sp8;
Hu3DModelObjMtxGet(object->model[0], "cursor", sp8);
*arg1 = sp8[0][3];
*arg2 = sp8[1][3];
*arg3 = sp8[2][3];
}
void fn_1_2708(omObjData *arg0, float arg8, s32 arg1)
{
UnkPresentStruct2 *var_r31;
var_r31 = arg0->data;
var_r31->unk_244 = arg8;
var_r31->unk_240 = var_r31->unk_23C;
var_r31->unk_248 = 0.0f;
var_r31->unk_250 = 1.0f / arg1;
}
void fn_1_2774(omObjData *object)
{
UnkPresentStruct2 *var_r31;
float var_f31;
s32 var_r30;
var_r31 = object->data;
if (var_r31->unk_248 < 1.0f) {
var_f31 = sin(90.0f * var_r31->unk_248 * M_PI / 180.0f);
var_f31 *= var_f31;
var_r31->unk_23C = var_r31->unk_240 + (var_f31 * (var_r31->unk_244 - var_r31->unk_240));
if ((var_r31->unk_248 = var_r31->unk_248 + var_r31->unk_250) >= 1.0f) {
var_r31->unk_23C = var_r31->unk_244;
}
}
var_r31->unk_23C = fmod(var_r31->unk_23C, 360.0);
if (var_r31->unk_23C < 0.0f) {
var_r31->unk_23C += 360.0f;
}
for (var_r30 = 0; var_r30 < 134; var_r30++) {
omSetRot(var_r31->unk_10[var_r30], 0.0f, var_r31->unk_23C, 0.0f);
}
}
s32 fn_1_28F0(omObjData *object)
{
UnkPresentStruct2 *var_r31;
var_r31 = object->data;
return var_r31->unk_248 < 1.0f;
}
s32 lbl_1_data_84[] = { 0, 1, 2, 3, 4, 6, 7, 8 };
void fn_1_2924(omObjData *object)
{
UnkPresentStruct2 *var_r31;
s32 var_r30;
s32 var_r27;
s32 var_r29;
var_r31 = object->data;
Hu3DModelAttrReset(var_r31->unk_10[0]->model[0], 1);
for (var_r29 = 0; var_r29 < 8; var_r29++) {
if (fn_1_2BCC(object, lbl_1_data_84[var_r29]) > 0) {
Hu3DModelAttrReset(var_r31->unk_10[var_r29 + 109]->model[0], 1);
}
for (var_r27 = 0, var_r30 = 0; var_r30 < 6; var_r30++) {
if (fn_1_2B84(object, lbl_1_data_84[var_r29], var_r30)) {
Hu3DModelAttrReset(var_r31->unk_10[var_r29 * 6 * 2 + 2 + var_r30]->model[0], 1);
Hu3DModelAttrReset(var_r31->unk_10[var_r29 * 6 * 2 + 8 + var_r30]->model[0], 1);
var_r27++;
}
}
if (var_r27 >= 6) {
Hu3DModelAttrReset(var_r31->unk_10[var_r29 + 118]->model[0], 1);
}
}
if (fn_1_2BCC(object, 9) > 0) {
Hu3DModelAttrReset(var_r31->unk_10[117]->model[0], 1);
}
for (var_r30 = 0; var_r30 < 11; var_r30++) {
if (fn_1_2B84(object, 9, var_r30)) {
Hu3DModelAttrReset(var_r31->unk_10[var_r30 + 98]->model[0], 1);
}
}
if (fn_1_2B84(object, 5, 0)) {
Hu3DModelAttrReset(var_r31->unk_10[1]->model[0], 1);
}
for (var_r30 = 0; var_r30 < 8; var_r30++) {
if (fn_1_2B84(object, lbl_1_data_84[var_r30], 5)) {
Hu3DModelAttrReset(var_r31->unk_10[var_r30 + 126]->model[0], 1);
}
}
}
static const s32 lbl_1_rodata_A74[] = { 0, 6, 12, 18, 24, 59, 30, 36, 42, 48 };
s32 fn_1_2B84(omObjData *arg0, s32 arg1, s32 arg2)
{
UnkPresentStruct2 *var_r31;
var_r31 = arg0->data;
return var_r31->unk_270[arg2 + lbl_1_rodata_A74[arg1]] != 0;
}
s32 fn_1_2BCC(omObjData *object, s32 arg1)
{
s32 var_r31;
s32 var_r30;
UnkPresentStruct2 *var_r29;
s32 var_r28;
var_r28 = fn_1_3394(arg1);
for (var_r30 = 0, var_r31 = 0; var_r31 < var_r28; var_r31++) {
if (fn_1_2B84(object, arg1, var_r31)) {
var_r30++;
}
}
return var_r30;
}
s32 fn_1_2C5C(omObjData *object, s32 arg1)
{
UnkPresentStruct7 spA4[10];
Vec sp38;
Vec sp2C;
UnkPresentStruct7 sp24;
float var_f31;
float var_f30;
float var_f29;
UnkPresentStruct2 *var_r31;
s32 var_r30;
s32 var_r28;
s32 var_r26;
s32 var_r23;
s32 var_r22;
omObjData *var_r21;
omObjData *var_r19;
s32 var_r18;
s32 var_r17;
var_r31 = object->data;
var_r22 = fn_1_3394(var_r31->unk_234);
var_r18 = fn_1_2BCC(object, var_r31->unk_234);
if (var_r18 == 1) {
return var_r31->unk_238;
}
fn_1_268C(var_r31->unk_10[lbl_1_rodata_2B8[var_r31->unk_234].unk_04[var_r31->unk_238].unk_00], &sp38.x, &sp38.y, &sp38.z);
Hu3D3Dto2D(&sp38, 1, &sp38);
for (var_r28 = 0, var_r26 = 0; !var_r28 && (var_r26 < 1); var_r26++) {
for (var_r28 = 0, var_r30 = 0; var_r30 < var_r22; var_r30++) {
if (var_r30 == var_r31->unk_238) {
continue;
}
if (!fn_1_2B84(object, var_r31->unk_234, var_r30)) {
continue;
}
fn_1_268C(var_r31->unk_10[lbl_1_rodata_2B8[var_r31->unk_234].unk_04[var_r30].unk_00], &sp2C.x, &sp2C.y, &sp2C.z);
Hu3D3Dto2D(&sp2C, 1, &sp2C);
var_f30 = sp38.x - sp2C.x;
var_f29 = sp38.y - sp2C.y;
var_f31 = fmod(atan2d(var_f30, var_f29), 360.0);
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if ((arg1 == 1 && var_f31 >= 45.0f && var_f31 < 135.0f) || (arg1 == 2 && var_f31 >= 225.0f && var_f31 < 315.0f)
|| (arg1 == 8 && var_f31 >= 135.0f && var_f31 < 225.0f)
|| (arg1 == 4 && (var_f31 >= 0.0f && var_f31 < 45.0f || var_f31 >= 315.0f && var_f31 < 360.0f))
|| (arg1 == 5 && var_f31 >= 0.0f && var_f31 < 90.0f) || (arg1 == 9 && var_f31 >= 90.0f && var_f31 < 180.0f)
|| (arg1 == 6 && var_f31 >= 270.0f && var_f31 < 360.0f) || (arg1 == 10 && var_f31 >= 180.0f && var_f31 < 270.0f)) {
spA4[var_r28].unk_00 = var_r30;
spA4[var_r28].unk_04 = sqrtf(var_f30 * var_f30 + var_f29 * var_f29);
var_r28++;
}
}
if (var_r28) {
continue;
}
switch (arg1) {
case 0:
break;
case 1:
L_00003218:
arg1 = 2;
break;
case 2:
L_00003220:
arg1 = 1;
break;
case 3:
break;
case 4:
L_00003228:
arg1 = 8;
break;
case 7:
break;
case 8:
L_00003230:
arg1 = 4;
break;
case 5:
L_00003238:
arg1 = 10;
break;
case 9:
L_00003240:
arg1 = 6;
break;
case 6:
L_00003248:
arg1 = 9;
break;
case 10:
L_00003250:
arg1 = 5;
break;
default:
break;
}
// L_00003254:
}
if (!var_r28) {
return var_r31->unk_238;
}
do {
for (var_r23 = 0, var_r30 = 0; var_r30 < (var_r28 - 1); var_r30++) {
if (spA4[var_r30].unk_04 > spA4[var_r30 + 1].unk_04) {
sp24 = spA4[var_r30 + 1];
spA4[var_r30 + 1] = spA4[var_r30];
spA4[var_r30] = sp24;
var_r23 = 1;
}
}
} while (var_r23);
return spA4[(var_r26 <= 1) ? 0 : var_r28 - 1].unk_00;
}
static const s32 lbl_1_rodata_AC8[] = { 6, 6, 6, 6, 6, 1, 6, 6, 6, 11 };
s32 fn_1_3394(s32 arg0)
{
return lbl_1_rodata_AC8[arg0];
}
static const s32 lbl_1_rodata_AF0[] = { 2, 14, 26, 38, 50, 0, 62, 74, 86, 0 };
static const s32 lbl_1_rodata_B18[] = { 8, 20, 32, 44, 56, 0, 68, 80, 92, 0 };
static const s32 lbl_1_rodata_B40[] = { 126, 127, 128, 129, 130, 0, 131, 132, 133, 0 };
static const s32 lbl_1_rodata_B68[] = { 118, 119, 120, 121, 122, 0, 123, 124, 125, 0 };
void fn_1_33AC(omObjData *object)
{
f32 var_f29;
f32 var_f30;
f32 var_f31;
UnkPresentStruct2 *var_r31;
UnkPresentStruct2 *var_r30;
UnkPresentStruct2 *var_r28;
s32 var_r27;
var_r31 = object->data;
switch (object->unk10) {
case 0:
var_f29 = 36.0f * var_r31->unk_234;
fn_1_2708(object, var_f29, 1);
fn_1_2774(object);
Hu3DModelAttrSet(var_r31->unk_10[var_r31->unk_238 + lbl_1_rodata_B18[var_r31->unk_234]]->model[0], 1);
Hu3DModelAttrSet(var_r31->unk_10[lbl_1_rodata_B68[var_r31->unk_234]]->model[0], 1);
Hu3DModelAttrSet(var_r31->unk_10[lbl_1_rodata_B40[var_r31->unk_234]]->model[0], 1);
var_r31->unk_24C = 0.0f;
var_r31->unk_254 = 1.0f / 360.0f;
object->unk10 = 1;
case 1:
WipeCreate(1, 0, 120);
object->unk10 = 2;
case 2:
var_f31 = sind(90.0f * var_r31->unk_24C);
var_f31 *= var_f31;
fn_1_920(lbl_1_bss_8, 0.0f, 820.0f - (600.0f * var_f31), -120.0f, 1);
fn_1_9A4(lbl_1_bss_8, 0.0f, 680.0f - (680.0f * var_f31), -600.0f, 1);
omSetTra(var_r31->unk_10[var_r31->unk_238 + lbl_1_rodata_AF0[var_r31->unk_234]], 0.0f, 840.0f - (840.0f * var_f31), 0.0f);
if ((var_r31->unk_24C = var_r31->unk_24C + var_r31->unk_254) < 1.0f) {
return;
}
if (fn_1_393C(var_r31->unk_234, var_r31->unk_238)) {
fn_1_334(var_r31->unk_10[var_r31->unk_238 + lbl_1_rodata_B18[var_r31->unk_234]]->model[0], 1, 0.4f, 30);
}
object->unk10 = 3;
case 3:
fn_1_4080(var_r31->unk_228);
fn_1_4104(var_r31->unk_228, lbl_1_rodata_2B8[var_r31->unk_234].unk_04[var_r31->unk_238].unk08, 0);
fn_1_40B0(var_r31->unk_228, 0x320004);
fn_1_419C(var_r31->unk_228);
object->unk10 = 4;
case 4:
if (var_r31->unk_228->unk_20) {
break;
}
object->unk10 = 5;
case 5:
fn_1_4098(var_r31->unk_228);
object->unk10 = 6;
case 6:
if (!var_r31->unk_228->unk_20) {
fn_1_180C(object, 0);
}
break;
}
}
static const s32 lbl_1_rodata_BA4[][2] = { { 7, 1 } };
s32 fn_1_393C(s32 arg0, s32 arg1)
{
s32 var_r31;
for (var_r31 = 0; var_r31 < 1; var_r31++) {
if (arg0 == lbl_1_rodata_BA4[var_r31][0] && arg1 == lbl_1_rodata_BA4[var_r31][1]) {
return 0;
}
}
return 1;
}

597
src/REL/staffDll/main.c Normal file
View file

@ -0,0 +1,597 @@
#include "game/animdata.h"
#include "game/audio.h"
#include "game/hsfman.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "REL/staffDll.h"
#include "rel_sqrt_consts.h"
static s16 imgGroup[26];
static s16 staffLogoGroup[3];
static s16 thpGroup;
static s16 thpCoverGroup;
static s32 staffSide;
static s32 currImg;
static omObjData *multiViewObj;
static UnkStaffDllStruct staffData[] = {
{ 0x00340001, 0, 0.0f, 0, 0, 0 },
{ 0x00350000, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 72.0f, 0, 0, 0 },
{ 0x00340002, 0, 0.0f, 0, 0, 0 },
{ 0x00350001, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340003, 0, 0.0f, 0, 0, 0 },
{ 0x00350002, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340004, 0, 0.0f, 0, 0, 0 },
{ 0x00350003, 2, 0.0f, 0, 0, 0 },
{ 0x00350004, 2, 0.0f, 0, 0, 0 },
{ 0x00350005, 2, 0.0f, 0, 0, 0 },
{ 0x00350006, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00350007, 2, 0.0f, 0, 0, 0 },
{ 0x00350008, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340005, 0, 0.0f, 0, 0, 0 },
{ 0x00350009, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340006, 0, 0.0f, 0, 0, 0 },
{ 0x0035000A, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340007, 0, 0.0f, 0, 0, 0 },
{ 0x0034001C, 1, 0.0f, 0, 0, 0 },
{ 0x0035000B, 2, 0.0f, 0, 0, 0 },
{ 0x0035000C, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0034001D, 1, 0.0f, 0, 0, 0 },
{ 0x0035000D, 2, 0.0f, 0, 0, 0 },
{ 0x0035000E, 2, 0.0f, 0, 0, 0 },
{ 0x0035000F, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00350010, 2, 0.0f, 0, 0, 0 },
{ 0x00350011, 2, 0.0f, 0, 0, 0 },
{ 0x00350012, 2, 0.0f, 0, 0, 0 },
{ 0x00350013, 2, 0.0f, 0, 0, 0 },
{ 0x00350014, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0034001E, 1, 0.0f, 0, 0, 0 },
{ 0x00350015, 2, 0.0f, 0, 0, 0 },
{ 0x00350016, 2, 0.0f, 0, 0, 0 },
{ 0x00350017, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340008, 0, 0.0f, 0, 0, 0 },
{ 0x00350018, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340009, 0, 0.0f, 0, 0, 0 },
{ 0x00350019, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0034000A, 0, 0.0f, 0, 0, 0 },
{ 0x0034001C, 1, 0.0f, 0, 0, 0 },
{ 0x0035001A, 2, 0.0f, 0, 0, 0 },
{ 0x0035001B, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0034001D, 1, 0.0f, 0, 0, 0 },
{ 0x0035001C, 2, 0.0f, 0, 0, 0 },
{ 0x0035001D, 2, 0.0f, 0, 0, 0 },
{ 0x0035001E, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0034001E, 1, 0.0f, 0, 0, 0 },
{ 0x0035001F, 2, 0.0f, 0, 0, 0 },
{ 0x00350020, 2, 0.0f, 0, 0, 0 },
{ 0x00350021, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0034000B, 0, 0.0f, 0, 0, 0 },
{ 0x0034001F, 1, 0.0f, 0, 0, 0 },
{ 0x00350022, 2, 0.0f, 0, 0, 0 },
{ 0x00350023, 2, 0.0f, 0, 0, 0 },
{ 0x00350024, 2, 0.0f, 0, 0, 0 },
{ 0x00350025, 2, 0.0f, 0, 0, 0 },
{ 0x00350026, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00350027, 2, 0.0f, 0, 0, 0 },
{ 0x00350028, 2, 0.0f, 0, 0, 0 },
{ 0x00350029, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0034001C, 1, 0.0f, 0, 0, 0 },
{ 0x0035002A, 2, 0.0f, 0, 0, 0 },
{ 0x0035002B, 2, 0.0f, 0, 0, 0 },
{ 0x0035002C, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0034001D, 1, 0.0f, 0, 0, 0 },
{ 0x0035002D, 2, 0.0f, 0, 0, 0 },
{ 0x0035002E, 2, 0.0f, 0, 0, 0 },
{ 0x0035002F, 2, 0.0f, 0, 0, 0 },
{ 0x00350030, 2, 0.0f, 0, 0, 0 },
{ 0x00350031, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00350032, 2, 0.0f, 0, 0, 0 },
{ 0x00350033, 2, 0.0f, 0, 0, 0 },
{ 0x00350034, 2, 0.0f, 0, 0, 0 },
{ 0x00350035, 2, 0.0f, 0, 0, 0 },
{ 0x00350036, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0034000C, 0, 0.0f, 0, 0, 0 },
{ 0x00350037, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0034000D, 0, 0.0f, 0, 0, 0 },
{ 0x00350038, 2, 0.0f, 0, 0, 0 },
{ 0x00350039, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0034000E, 0, 0.0f, 0, 0, 0 },
{ 0x0035003A, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0034000F, 0, 0.0f, 0, 0, 0 },
{ 0x0035003B, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340010, 0, 0.0f, 0, 0, 0 },
{ 0x0035003C, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00340011, 0, 0.0f, 0, 0, 0 },
{ 0x0035003B, 2, 0.0f, 0, 0, 0 },
{ 0x0035003C, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00340012, 0, 0.0f, 0, 0, 0 },
{ 0x0035003D, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00340013, 0, 0.0f, 0, 0, 0 },
{ 0x0035003E, 2, 0.0f, 0, 0, 0 },
{ 0x0035003F, 2, 0.0f, 0, 0, 0 },
{ 0x00350040, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340014, 0, 0.0f, 0, 0, 0 },
{ 0x00350041, 2, 0.0f, 0, 0, 0 },
{ 0x00350042, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340015, 0, 0.0f, 0, 0, 0 },
{ 0x00350043, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340022, 0, 0.0f, 0, 0, 0 },
{ 0x00340024, 1, 0.0f, 0, 0, 0 },
{ 0x00350056, 2, 0.0f, 0, 0, 0 },
{ 0x00350057, 2, 0.0f, 0, 0, 0 },
{ 0x00350058, 2, 0.0f, 0, 0, 0 },
{ 0x00350059, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00340025, 1, 0.0f, 0, 0, 0 },
{ 0x0035005A, 2, 0.0f, 0, 0, 0 },
{ 0x0035005B, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340023, 0, 0.0f, 0, 0, 0 },
{ 0x0035005C, 2, 0.0f, 0, 0, 0 },
{ 0x0035005D, 2, 0.0f, 0, 0, 0 },
{ 0x0035005E, 2, 0.0f, 0, 0, 0 },
{ 0x0035005F, 2, 0.0f, 0, 0, 0 },
{ 0x00350060, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340016, 0, 0.0f, 0, 0, 0 },
{ 0x00350044, 2, 0.0f, 0, 0, 0 },
{ 0x00350045, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x00350046, 2, 0.0f, 0, 0, 0 },
{ 0x00350047, 2, 0.0f, 0, 0, 0 },
{ 0x00350048, 2, 0.0f, 0, 0, 0 },
{ 0x00350049, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 24.0f, 0, 0, 0 },
{ 0x0035004A, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x0035004B, 2, 0.0f, 0, 0, 0 },
{ 0x0035004C, 2, 0.0f, 0, 0, 0 },
{ 0x0035004D, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340017, 0, 0.0f, 0, 0, 0 },
{ 0x0035004E, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 48.0f, 0, 0, 0 },
{ 0x00340018, 0, 0.0f, 0, 0, 0 },
{ 0x0035004F, 2, 0.0f, 0, 0, 0 },
{ 0x00350050, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 72.0f, 0, 0, 0 },
{ 0x00340019, 0, 0.0f, 0, 0, 0 },
{ 0x00350038, 2, 0.0f, 0, 0, 0 },
{ 0x00350051, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 72.0f, 0, 0, 0 },
{ 0x0034001A, 0, 0.0f, 0, 0, 0 },
{ 0x00350052, 2, 0.0f, 0, 0, 0 },
{ 0x00350053, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 72.0f, 0, 0, 0 },
{ 0x0034001B, 0, 0.0f, 0, 0, 0 },
{ 0x00350054, 2, 0.0f, 0, 0, 0 },
{ 0x00350055, 2, 0.0f, 0, 0, 0 },
{ -3, 0, 74.0f, 0, 0, 0 },
{ -2, 0, 0.0f, 0, 0, 0 },
{ -1, 0, 0.0f, 0, 0, 0 },
};
static float staffLogoPosTbl[] = { 460.0f, 293.0f, 293.0f };
static void MainProc(void);
static void CreateStaff(void);
static void ShowPicture(void);
void ModuleProlog(void)
{
Process *var_r31;
s32 var_lr;
var_r31 = omInitObjMan(0x32, 0x2000);
omGameSysInit(var_r31);
HuWinInit(1);
Hu3DCameraCreate(1);
Hu3DCameraPerspectiveSet(1, 20.0f, 20.0f, 10000.0f, 1.2f);
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraScissorSet(1, 0, 0, 640, 480);
multiViewObj = omAddObjEx(var_r31, 0x7FDA, 0, 0, -1, omOutViewMulti);
multiViewObj->work[0] = 1;
CRotM[0].x = -35.0f;
CRotM[0].y = 0.0f;
CRotM[0].z = 0.0f;
CenterM[0].x = 0.0f;
CenterM[0].y = 0.0f;
CenterM[0].z = -250.0f;
CZoomM[0] = 4820.0f;
Hu3DBGColorSet(0, 0, 0);
CreateStaff();
HuPrcChildCreate(MainProc, 0x1000, 0x2000, 0, HuPrcCurrentGet());
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
}
static void ExitProc(void)
{
while (TRUE) {
if (omSysExitReq == 1) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudFadeOut(1000);
HuPrcSleep(60);
MGSeqKillAll();
omOvlReturnEx(1, 1);
while (TRUE) {
HuPrcVSleep();
}
}
HuPrcVSleep();
}
while (!omSysExitReq) {
HuPrcVSleep();
}
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudFadeOut(1000);
HuPrcSleep(60);
MGSeqKillAll();
omOvlReturnEx(1, 1);
while (TRUE) {
HuPrcVSleep();
}
}
static void CreateStaff(void)
{
void *var_r29;
AnimData *var_r28;
s16 var_r30;
s32 var_r31;
staffSide = 0;
currImg = 0;
for (var_r31 = 0; var_r31 < 26; var_r31++) {
var_r29 = HuDataSelHeapReadNum(var_r31 + 0x730000, MEMORY_DEFAULT_NUM, HEAP_DATA);
var_r28 = HuSprAnimRead(var_r29);
var_r30 = HuSprCreate(var_r28, 16386, 0);
imgGroup[var_r31] = HuSprGrpCreate(1);
HuSprGrpMemberSet(imgGroup[var_r31], 0, var_r30);
if (staffSide != 0) {
HuSprGrpPosSet(imgGroup[var_r31], 380.0f, 240.0f);
} else {
HuSprGrpPosSet(imgGroup[var_r31], 200.0f, 240.0f);
}
HuSprAttrSet(imgGroup[var_r31], 0, HUSPR_ATTR_DISPOFF);
}
for (var_r31 = 0; var_r31 < 3; var_r31++) {
var_r29 = HuDataSelHeapReadNum(var_r31 + 0x73001A, MEMORY_DEFAULT_NUM, HEAP_DATA);
var_r28 = HuSprAnimRead(var_r29);
var_r30 = HuSprCreate(var_r28, 256, 0);
staffLogoGroup[var_r31] = HuSprGrpCreate(1);
HuSprGrpMemberSet(staffLogoGroup[var_r31], 0, var_r30);
HuSprAttrSet(staffLogoGroup[var_r31], 0, HUSPR_ATTR_DISPOFF);
}
thpGroup = HuSprGrpCreate(1);
var_r30 = HuTHPSprCreate("movie/stmov_a00.thp", 0, 16386);
HuSprGrpMemberSet(thpGroup, 0, var_r30);
HuSprGrpScaleSet(thpGroup, 0.65f, 0.65f);
HuSprGrpPosSet(thpGroup, 280.0f, 200.0f);
HuSprAttrSet(thpGroup, 0, HUSPR_ATTR_DISPOFF);
HuTHPStop();
var_r29 = HuDataSelHeapReadNum(0x73001D, MEMORY_DEFAULT_NUM, HEAP_DATA);
var_r28 = HuSprAnimRead(var_r29);
var_r30 = HuSprCreate(var_r28, 16385, 0);
thpCoverGroup = HuSprGrpCreate(1);
HuSprGrpMemberSet(thpCoverGroup, 0, var_r30);
HuSprGrpScaleSet(thpCoverGroup, 40.0f, 40.0f);
HuSprGrpPosSet(thpCoverGroup, 280.0f, 200.0f);
HuSprAttrSet(thpCoverGroup, 0, HUSPR_ATTR_DISPOFF);
HuPrcChildCreate(ShowPicture, 4096, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(ExitProc, 4096, 4096, 0, HuPrcCurrentGet());
}
static void MoveStaff(void)
{
float sp8[2];
Process *temp_ret;
float var_f30;
float var_f31;
s16 var_r30;
u32 var_r29;
UnkStaffDllStruct *var_r31;
var_r31 = HuPrcCurrentGet()->user_data;
var_r31->unk_14 = 0;
switch (var_r31->unk_00) {
case -2:
HuSprAttrReset(staffLogoGroup[var_r31->unk_10], 0, HUSPR_ATTR_DISPOFF);
var_f31 = staffLogoPosTbl[var_r31->unk_10];
var_f30 = 576.0f;
break;
default:
HuWinMesMaxSizeGet(1, sp8, var_r31->unk_00);
var_r29 = 0;
switch (var_r31->unk_04) {
case 3:
var_f31 = 320.0f - (0.75f * sp8[0]) / 2;
break;
case 0:
var_f31 = 10.0f;
if (!staffSide) {
var_f31 += 240.0f;
}
break;
case 1:
var_f31 = 30.0f;
if (!staffSide) {
var_f31 += 240.0f;
}
break;
case 2:
var_f31 = 550.0f - (0.75f * sp8[0]);
if (staffSide) {
var_f31 -= 240.0f;
}
var_r29 = 0x1000;
break;
}
var_f30 = 476.0f;
var_r30 = HuWinCreate(var_f31, var_f30, sp8[0], sp8[1], 1);
HuWinAttrSet(var_r30, var_r29);
HuWinPriSet(var_r30, 256);
HuWinBGTPLvlSet(var_r30, 0.0f);
HuWinMesSpeedSet(var_r30, 0);
HuWinMesSet(var_r30, var_r31->unk_00);
HuWinScaleSet(var_r30, 0.75f, 0.75f);
switch (var_r31->unk_04) {
case 0:
case 1:
HuWinMesPalSet(var_r30, 7, 96, 240, 255);
break;
default:
HuWinMesPalSet(var_r30, 7, 255, 255, 255);
break;
}
break;
}
while (TRUE) {
var_f30 -= 0.4f;
if (var_r31->unk_00 == -2) {
if (var_f30 < -114.0f) {
break;
}
} else if (var_f30 < -24.0f) {
break;
}
if (var_r31->unk_00 == -2) {
HuSprGrpPosSet(staffLogoGroup[var_r31->unk_10], var_f31, var_f30);
} else {
HuWinPosSet(var_r30, var_f31, var_f30);
}
HuPrcVSleep();
}
var_r31->unk_14 = 1;
if (var_r31->unk_00 == -2) {
HuSprAttrSet(staffLogoGroup[var_r31->unk_10], 0, HUSPR_ATTR_DISPOFF);
} else {
HuWinKill(var_r30);
}
HuPrcVSleep();
HuPrcKill(HuPrcCurrentGet());
while (TRUE) {
HuPrcVSleep();
}
}
static void HidePicture(void)
{
s32 prevImg;
prevImg = currImg;
currImg++;
if (staffSide != 0) {
HuSprGrpPosSet(imgGroup[currImg], 380.0f, 240.0f);
} else {
HuSprGrpPosSet(imgGroup[currImg], 200.0f, 240.0f);
}
HuSprAttrSet(imgGroup[prevImg], 0, HUSPR_ATTR_DISPOFF);
HuPrcSleep(20);
HuSprAttrReset(imgGroup[currImg], 0, HUSPR_ATTR_DISPOFF);
HuPrcKill(HuPrcCurrentGet());
while (TRUE) {
HuPrcVSleep();
}
}
static void ShowPicture(void)
{
float var_f31;
s32 var_r31;
HuPrcSleep(360);
HuSprAttrReset(imgGroup[currImg], 0, HUSPR_ATTR_DISPOFF);
for (var_r31 = 0, var_f31 = 0.0f; var_r31 < 30; var_r31++, var_f31 += 1.0f / 30.0f) {
HuSprTPLvlSet(imgGroup[currImg], 0, var_f31);
HuPrcVSleep();
}
HuSprTPLvlSet(imgGroup[currImg], 0, 1.0f);
while (TRUE) {
if (currImg >= 24) {
HuPrcSleep(430);
} else {
HuPrcSleep(550);
}
if (currImg >= 25) {
break;
}
HuPrcChildCreate(HidePicture, 0x1000, 0x2000, 0, HuPrcCurrentGet());
}
for (var_r31 = 0, var_f31 = 1.0f; var_r31 < 30; var_r31++, var_f31 -= 1.0f / 30.0f) {
HuSprTPLvlSet(imgGroup[25], 0, var_f31);
HuPrcVSleep();
}
HuSprAttrSet(imgGroup[25], 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(imgGroup[25], 0, HUSPR_ATTR_DISPOFF);
while (TRUE) {
HuPrcVSleep();
}
}
static void MainProc(void)
{
s32 var_r31;
UnkStaffDllStruct *var_r30;
s32 var_r29;
Process *var_r28;
s32 var_r27;
float var_f29;
float var_f30;
float var_f31;
HuPrcSleep(60);
var_r27 = HuAudSStreamPlay(22);
for (var_r31 = 0;; var_r31++) {
var_r30 = &staffData[var_r31];
if (var_r30->unk_00 == -1) {
break;
}
switch (var_r30->unk_00) {
case -3:
HuPrcSleep(var_r30->unk_08 / 0.4f);
break;
default:
var_r28 = HuPrcChildCreate(MoveStaff, 0x1000, 0x2000, 0, HuPrcCurrentGet());
var_r28->user_data = var_r30;
if (var_r30->unk_0C == 1) {
staffSide++;
staffSide &= 1;
HuPrcChildCreate(HidePicture, 0x1000, 0x2000, 0, HuPrcCurrentGet());
} else {
HuPrcSleep(60);
}
break;
}
}
var_r30 = &staffData[var_r31 - 1];
while (var_r30->unk_14 == 0) {
HuPrcVSleep();
}
HuPrcSleep(60);
HuSprAttrReset(staffLogoGroup[1], 0, HUSPR_ATTR_DISPOFF);
var_f29 = staffLogoPosTbl[1];
var_f30 = 526.0f;
var_r29 = 0;
while (TRUE) {
var_f30 -= 0.4f;
if (var_f30 < 400.0f) {
break;
}
if ((var_r29 == 0) && (var_f30 < 506.0f)) {
var_r29 = 1;
HuAudSStreamFadeOut(var_r27, 6000);
}
HuSprGrpPosSet(staffLogoGroup[1], var_f29, var_f30);
HuPrcVSleep();
}
HuSprGrpPosSet(staffLogoGroup[1], var_f29, 400.0f);
HuPrcSleep(240);
HuSprAttrReset(thpGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(thpCoverGroup, 0, HUSPR_ATTR_DISPOFF);
HuTHPRestart();
for (var_r31 = 0, var_f31 = 1.0f; var_r31 < 90; var_r31++, var_f31 -= 0.1f / 9.0f) {
HuSprTPLvlSet(thpCoverGroup, 0, var_f31);
HuPrcVSleep();
}
HuSprAttrSet(thpCoverGroup, 0, HUSPR_ATTR_DISPOFF);
while (HuTHPFrameGet() < 450) {
HuPrcVSleep();
}
HuSprAttrReset(thpCoverGroup, 0, HUSPR_ATTR_DISPOFF);
for (var_r31 = 0, var_f31 = 0.0f; var_r31 < 120; var_r31++, var_f31 += 0.05f / 6.0f) {
HuSprTPLvlSet(thpCoverGroup, 0, var_f31);
HuPrcVSleep();
}
HuSprTPLvlSet(thpCoverGroup, 0, 1.0f);
HuSprAttrSet(thpGroup, 0, HUSPR_ATTR_DISPOFF);
HuTHPClose();
for (var_r31 = 0, var_f31 = 1.0f; var_r31 < 30; var_r31++, var_f31 -= 1.0f / 30.0f) {
HuSprTPLvlSet(staffLogoGroup[1], 0, var_f31);
HuPrcVSleep();
}
HuSprAttrSet(staffLogoGroup[1], 0, HUSPR_ATTR_DISPOFF);
HuPrcSleep(120);
HuSprAttrReset(staffLogoGroup[2], 0, HUSPR_ATTR_DISPOFF);
HuSprGrpPosSet(staffLogoGroup[2], 280.0f, 240.0f);
for (var_r31 = 0, var_f31 = 0.0f; var_r31 < 30; var_r31++, var_f31 += 1.0f / 30.0f) {
HuSprTPLvlSet(staffLogoGroup[2], 0, var_f31);
HuPrcVSleep();
}
HuPrcSleep(600);
while (TRUE) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (HuPadBtn[var_r31] & PAD_BUTTON_START) {
break;
}
}
if (var_r31 < 4) {
break;
}
HuPrcVSleep();
}
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudFadeOut(1000);
HuPrcSleep(60);
MGSeqKillAll();
omOvlReturnEx(1, 1);
while (TRUE) {
HuPrcVSleep();
}
}

View file

@ -1114,7 +1114,7 @@ static void fn_1_3624(void) {
}
temp_r19 = HuAudFXPlay(0x40C);
fn_1_4774();
WipeCreate(1, 0, -1);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
lbl_1_bss_6B0 = 1;
HuAudFXPlay(0x413);
while (TRUE) {
@ -1163,7 +1163,7 @@ static void fn_1_3624(void) {
lbl_1_bss_660.x = lbl_1_bss_660.z = 0.0f;
BoardAudSeqFadeOut(1, 1000);
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, -1);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
HuAudFXPlay(0x401);
temp_f28 = (-lbl_1_bss_63C - lbl_1_bss_660.y) / 30.0f;
for (i = 0; i < 30; i++) {
@ -1213,7 +1213,7 @@ static void fn_1_45F4(void) {
BoardAudSeqPause(0, 0, 1000);
BoardCameraMoveSet(1);
BoardCameraMotionWait();
WipeCreate(1, 0, 21);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1316,7 +1316,7 @@ static s32 fn_1_48B4(void) {
HuAudFXPlay(0x402);
BoardStatusShowSetAll(0);
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 21);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1930,7 +1930,7 @@ static void fn_1_77EC(s32 arg0, s32 arg1) {
static void fn_1_7894(void) {
lbl_1_bss_6B1 = 1;
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 21);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1987,7 +1987,7 @@ static void fn_1_7A64(void) {
fn_1_852C();
BoardModelMotionSpeedSet(lbl_1_bss_6AE, lbl_1_bss_670);
BoardCameraMotionWait();
WipeCreate(1, 0, -1);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
lbl_1_bss_6B0 = 1;
temp_r19 = HuAudFXPlay(0x412);
while (TRUE) {
@ -2005,13 +2005,13 @@ static void fn_1_7A64(void) {
if (lbl_1_bss_0->unk00_field0 == 0) {
if (BoardModelMotionTimeGet(lbl_1_bss_6AE) <= 20.0f && var_r28 == 0) {
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, -1);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
var_r28 = 1;
}
} else {
if (BoardModelMotionTimeGet(lbl_1_bss_6AE) >= lbl_1_bss_644 - 20.0f && var_r28 == 0) {
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, -1);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
var_r28 = 1;
}
}

View file

@ -301,7 +301,7 @@ static void fn_1_68D8(void) {
HuPrcVSleep();
}
BoardModelAlphaSet(lbl_1_bss_274, 0);
WipeCreate(2, 0, 60);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
WipeColorSet(0, 0, 0);
while (WipeStatGet() != 0) {
HuPrcVSleep();
@ -384,7 +384,7 @@ static void fn_1_6CF8(void) {
BoardCameraXRotZoomSet(1600.0f, -5.0f);
lbl_1_bss_104 = HuPrcChildCreate(fn_1_75D8, 0x2003, 0x1000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_104, fn_1_757C);
WipeCreate(1, 0, 60);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -417,7 +417,7 @@ static void fn_1_7300(void) {
s32 i;
s32 j;
WipeCreate(2, 0, 30);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -453,7 +453,7 @@ static void fn_1_7300(void) {
sp8.x = sp8.y = sp8.z = 3.0f;
BoardModelScaleSetV(lbl_1_bss_274, &sp8);
BoardModelPosSetV(lbl_1_bss_274, &lbl_1_bss_108);
WipeCreate(1, 0, 30);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}

View file

@ -317,7 +317,7 @@ static void fn_1_95AC(s32 arg0) {
HuPrcVSleep();
}
WipeColorSet(0xFF, 0xFF, 0xFF);
WipeCreate(2, 1, 1);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1);
HuPrcSleep(2);
BoardCameraMoveSet(0);
BoardModelVisibilitySet(BoardPlayerModelGet(arg0), 0);
@ -334,7 +334,7 @@ static void fn_1_95AC(s32 arg0) {
sp38.z = sp2C.z;
BoardPlayerPosSetV(arg0, &sp38);
BoardModelVisibilitySet(BoardPlayerModelGet(arg0), 1);
WipeCreate(1, 1, 30);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_CROSS, 30);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -553,7 +553,7 @@ static void fn_1_A408(s32 arg0) {
_SetFlag(FLAG_ID_MAKE(1, 28));
_SetFlag(FLAG_ID_MAKE(1, 14));
WipeColorSet(0xFF, 0xFF, 0xFF);
WipeCreate(2, 0, -1);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -669,7 +669,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
BoardCameraMotionStartEx(lbl_1_data_49A, &spC, &sp18, 2000.0f, -1.0f, 2);
BoardCameraMotionWait();
BoardCameraTargetModelSet(-1);
WipeCreate(1, 0, 21);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1048,7 +1048,7 @@ static void fn_1_C40C(void) {
sp20.y += 250.0f;
BoardModelPosSetV(lbl_1_data_4A0, &sp20);
BoardModelScaleSet(lbl_1_data_4A0, 10.0f, 10.0f, 10.0f);
WipeCreate(1, 0, 21);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1083,7 +1083,7 @@ static void fn_1_C40C(void) {
BoardWinKill();
BoardAudSeqFadeOut(1, 1000);
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 21);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}

154
src/REL/w20Dll/main.c Normal file
View file

@ -0,0 +1,154 @@
#include "game/board/model.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "math.h"
#include "REL/w20Dll.h"
s16 lbl_1_bss_C;
s32 lbl_1_bss_8;
s32 lbl_1_bss_4;
UnkW20BoardData *lbl_1_bss_0;
s16 lbl_1_data_0 = 0xFFFF;
s16 lbl_1_data_2 = 0xFFFF;
s16 lbl_1_data_4 = 0xFFFF;
s16 lbl_1_data_6 = 0xFFFF;
s16 lbl_1_data_8 = 0xFFFF;
s16 lbl_1_data_A = 0xFFFF;
s32 lbl_1_data_C[] = {
0x005F0000,
0x001A0000,
0x006D0000,
0x008A0000,
0x00850000,
0x00110000,
0x000D0000,
0x00810000,
};
s32 unkMotTbl[] = { DATA_MAKE_NUM(DATADIR_BGUEST, 42), -1 };
void fn_1_44C(void);
void fn_1_490(void);
void fn_1_494(void);
s32 fn_1_498(void);
void fn_1_4A0(void);
void fn_1_4A4(void);
void fn_1_4A8(void);
s32 fn_1_4AC(s16 arg0, float arg8, float arg9);
void BoardCreate(void)
{
s32 sp8;
s32 var_r31;
var_r31 = GWSystem.board;
sp8 = var_r31;
lbl_1_bss_0 = (UnkW20BoardData *)GWSystem.board_data;
lbl_1_bss_0->unk_00 = 0;
lbl_1_bss_0->unk_04 = 0;
lbl_1_bss_0->unk_06 = 0;
BoardSpaceInit(DATA_MAKE_NUM(DATADIR_W20, 0));
lbl_1_data_0 = BoardModelCreate(0x7C0001, NULL, 0);
fn_8006DDE8(lbl_1_data_0, -1.0f);
BoardModelPosSet(lbl_1_data_0, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_0, 0, 0x40000001);
BoardModelMotionSpeedSet(lbl_1_data_0, 1.0f);
lbl_1_data_2 = BoardModelCreate(0x7C0002, NULL, 0);
fn_8006DDE8(lbl_1_data_2, -1.0f);
BoardModelPosSet(lbl_1_data_2, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_2, 0, 0x40000001);
lbl_1_data_6 = BoardModelCreate(0x20029, unkMotTbl, 0);
BoardModelMotionStart(lbl_1_data_6, 1, 0x40000001);
lbl_1_data_8 = BoardModelCreate(0x20029, unkMotTbl, 0);
BoardModelMotionStart(lbl_1_data_8, 1, 0x40000001);
BoardLightHookSet(fn_1_44C, fn_1_490);
BoardSpaceWalkEventFuncSet(fn_1_498);
BoardSpaceWalkMiniEventFuncSet(fn_1_4A8);
BoardSpaceLandEventFuncSet(fn_1_494);
BoardShopHostSet(lbl_1_data_6);
BoardLotteryHostSet(lbl_1_data_8);
BoardStarHostSet(lbl_1_data_6);
}
void BoardDestroy(void)
{
if (lbl_1_data_6 != -1) {
BoardModelKill(lbl_1_data_6);
lbl_1_data_6 = -1;
}
if (lbl_1_data_0 != -1) {
BoardModelKill(lbl_1_data_0);
lbl_1_data_0 = -1;
}
if (lbl_1_data_2 != -1) {
BoardModelKill(lbl_1_data_2);
lbl_1_data_2 = -1;
}
BoardSpaceDestroy();
}
void fn_1_44C(void)
{
s16 var_r31;
var_r31 = BoardModelIDGet(lbl_1_data_0);
Hu3DModelLightInfoSet(var_r31, 1);
}
void fn_1_490(void) { }
void fn_1_494(void) { }
s32 fn_1_498(void) { return 0; }
void fn_1_4A0(void) { }
void fn_1_4A4(void) { }
void fn_1_4A8(void) { }
s32 fn_1_4AC(s16 arg0, float arg8, float arg9)
{
float var_f29;
float var_f31;
s32 var_r31;
var_r31 = 0;
var_f31 = BoardModelRotYGet(arg0);
arg8 = fmod(arg8, 360.0f);
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (arg8 < 0.0f) {
arg8 += 360.0f;
}
if (var_f31 != arg8) {
var_f29 = arg8 - var_f31;
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 < 180.0f) {
if (var_f29 > arg9) {
var_f31 += arg9;
} else {
var_f31 = arg8;
}
} else if ((360.0f - var_f29) > arg9) {
var_f31 -= arg9;
} else {
var_f31 = arg8;
}
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (var_f31 >= 360.0f) {
var_f31 -= 360.0f;
}
BoardModelRotYSet(arg0, var_f31);
} else {
var_r31 = 1;
}
return var_r31;
}

View file

@ -17,7 +17,7 @@
#include "game/board/space.h"
#include "game/board/window.h"
#include "math.h"
#include "ext_math.h"
typedef struct {
struct {
@ -635,12 +635,12 @@ static void BallMain(omObjData *arg0) {
temp_f30 = 240.0f;
BoardCameraRotGet(&sp20);
BoardCameraTargetGet(&sp2C);
sp8.x = sp2C.x + sin(sp20.y * M_PI / 180.0) * cos(sp20.x * M_PI / 180.0) * temp_f30;
sp8.y = sp2C.y + -sin(sp20.x * M_PI / 180.0) * temp_f30;
sp8.z = sp2C.z + cos(sp20.y * M_PI / 180.0) * cos(sp20.x * M_PI / 180.0) * temp_f30;
sp14.x = sin(sp20.y * M_PI / 180.0) * sin(sp20.x * M_PI / 180.0);
sp14.y = cos(sp20.x * M_PI / 180.0);
sp14.z = cos(sp20.y * M_PI / 180.0) * sin(sp20.x * M_PI / 180.0);
sp8.x = sp2C.x + sind(sp20.y) * cosd(sp20.x) * temp_f30;
sp8.y = sp2C.y + -sind(sp20.x) * temp_f30;
sp8.z = sp2C.z + cosd(sp20.y) * cosd(sp20.x) * temp_f30;
sp14.x = sind(sp20.y) * sind(sp20.x);
sp14.y = cosd(sp20.x);
sp14.z = cosd(sp20.y) * sind(sp20.x);
if (temp_r30->unk01 != 0) {
temp_r30->unk02 += temp_r30->unk01;
if (temp_r30->unk02 > 255) {
@ -711,8 +711,8 @@ static void BallRenderHook(void) {
sp20.z = 0.0f;
C_MTXLookAt(sp38, &sp2C, &sp20, &sp14);
GXLoadPosMtxImm(sp38, GX_PNMTX0);
sp2C.x = sin(5 * M_PI / 72) * 20000.0 * 1.2f;
sp2C.y = sin(5 * M_PI / 72) * 20000.0 * 0.8333333f;
sp2C.x = sind(12.5) * 20000.0 * 1.2f;
sp2C.y = sind(12.5) * 20000.0 * 0.8333333f;
sp2C.z = -9000.0f;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(-sp2C.x, -sp2C.y, sp2C.z);
@ -754,12 +754,12 @@ static void UpdateBallCamera(omObjData *arg0) {
sp20.x = arg0->trans.x;
sp20.y = arg0->trans.y + arg0->rot.y;
sp20.z = arg0->trans.z;
sp14.x = sp20.x + sin(0.0) * cos(arg0->rot.x * M_PI / 180.0) * arg0->rot.z;
sp14.y = sp20.y + -sin(arg0->rot.x * M_PI / 180.0) * arg0->rot.z;
sp14.z = sp20.z + cos(0.0) * cos(arg0->rot.x * M_PI / 180.0) * arg0->rot.z;
sp8.x = sin(0.0) * sin(arg0->rot.x * M_PI / 180.0);
sp8.y = cos(arg0->rot.x * M_PI / 180.0);
sp8.z = cos(0.0) * sin(arg0->rot.x * M_PI / 180.0);
sp14.x = sp20.x + sin(0.0) * cosd(arg0->rot.x) * arg0->rot.z;
sp14.y = sp20.y + -sind(arg0->rot.x) * arg0->rot.z;
sp14.z = sp20.z + cos(0.0) * cosd(arg0->rot.x) * arg0->rot.z;
sp8.x = sin(0.0) * sind(arg0->rot.x);
sp8.y = cosd(arg0->rot.x);
sp8.z = cos(0.0) * sind(arg0->rot.x);
Hu3DCameraPosSetV(var_r30->unk02, &sp14, &sp8, &sp20);
}
@ -909,9 +909,9 @@ static void BallPlayerZoomOut(omObjData *arg0, BallPlayerWork *arg1) {
sp14.x = arg0->trans.x;
sp14.y = arg0->trans.y;
sp14.z = arg0->trans.z;
sp8.x = sp14.x + 120.0 * sin(-M_PI / 2);
sp8.x = sp14.x + 120.0 * sind(-90);
sp8.y = sp14.y;
sp8.z = sp14.z + 120.0 * cos(-M_PI / 2);
sp8.z = sp14.z + 120.0 * cosd(-90);
BoardPlayerPosLerpStart(stealTarget, &sp14, &sp8, 20);
var_r29 = GWPlayer[stealTarget].character;
HuAudFXPlay(booSfxTbl[0][var_r29]);
@ -1082,9 +1082,9 @@ static void BallBooCreate(void) {
BoardModelCameraSet(temp_r31->unk04, 1);
temp_f31 = BoardPlayerRotYGet(stealTarget);
BoardPlayerPosGet(stealTarget, &sp14);
ballBooObj->trans.x = sp14.x + 240.0 * sin(-temp_f31 * M_PI / 180.0);
ballBooObj->trans.x = sp14.x + 240.0 * sind(-temp_f31);
ballBooObj->trans.y = sp14.y + 160.0f;
ballBooObj->trans.z = sp14.z + 240.0 * cos(-temp_f31 * M_PI / 180.0);
ballBooObj->trans.z = sp14.z + 240.0 * cosd(-temp_f31);
BoardModelPosSet(temp_r31->unk04, ballBooObj->trans.x, ballBooObj->trans.y, ballBooObj->trans.z);
if (stealType == 2) {
var_f30 = 126.0f;
@ -1093,9 +1093,9 @@ static void BallBooCreate(void) {
var_f30 = 90.0f;
var_f29 = 100.0f;
}
sp8.x = sp14.x + var_f30 * sin(-temp_f31 * M_PI / 180.0);
sp8.x = sp14.x + var_f30 * sind(-temp_f31);
sp8.y = sp14.y + var_f29;
sp8.z = sp14.z + var_f30 * cos(-temp_f31 * M_PI / 180.0);
sp8.z = sp14.z + var_f30 * cosd(-temp_f31);
ballBooObj->rot.x = (sp8.x - ballBooObj->trans.x) / 60.0f;
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 60.0f;
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 60.0f;
@ -1104,7 +1104,7 @@ static void BallBooCreate(void) {
ballBooObj->scale.z = 1.0f;
sp8.x = sp14.x - ballBooObj->trans.x;
sp8.z = sp14.z - ballBooObj->trans.z;
ballBooObj->scale.y = 180.0 * (atan2(sp8.x, sp8.z) / M_PI);
ballBooObj->scale.y = atan2d(sp8.x, sp8.z);
BoardModelRotYSet(temp_r31->unk04, ballBooObj->scale.y);
BoardModelMotionStart(temp_r31->unk04, 1, 0x40000001);
}
@ -1246,7 +1246,7 @@ static void BallBooAttack(omObjData *arg0, BallBooWork *arg1) {
}
}
OSu8tof32(&arg1->unk02, &var_f29);
arg0->scale.z = 1.0 + sin(var_f29 * M_PI / 180.0);
arg0->scale.z = 1.0 + sind(var_f29);
}
static void BallBooFlash(omObjData *arg0, BallBooWork *arg1) {
@ -1258,9 +1258,9 @@ static void BallBooFlash(omObjData *arg0, BallBooWork *arg1) {
BoardModelMotionShiftSet(arg1->unk04, 3, 0.0f, 10.0f, 0x40000001);
temp_f31 = BoardPlayerRotYGet(stealTarget);
BoardPlayerPosGet(stealTarget, &sp8);
sp8.x += 500.0 * sin(-temp_f31 * M_PI / 180.0);
sp8.x += 500.0 * sind(-temp_f31);
sp8.y = sp8.y + 160.0f;
sp8.z += 500.0 * cos(-temp_f31 * M_PI / 180.0);
sp8.z += 500.0 * cosd(-temp_f31);
arg0->rot.x = (sp8.x - arg0->trans.x) / 72.0f;
arg0->rot.y = (sp8.y - arg0->trans.y) / 72.0f;
arg0->rot.z = (sp8.z - arg0->trans.z) / 72.0f;
@ -1365,8 +1365,8 @@ void TakeBallStar(void) {
ballTakeCoinObj->trans.y = sp8.y + 150.0f;
ballTakeCoinObj->trans.z = sp8.z;
temp_r31->unk04 = sp8.y;
ballTakeCoinObj->rot.x = 3.0 * sin(4 * M_PI / 9);
ballTakeCoinObj->rot.z = 3.0 * cos(4 * M_PI / 9);
ballTakeCoinObj->rot.x = 3.0 * sind(80);
ballTakeCoinObj->rot.z = 3.0 * cosd(80);
ballTakeCoinObj->rot.y = 0.0f;
BoardModelPosSet(temp_r31->unk02, ballTakeCoinObj->trans.x, ballTakeCoinObj->trans.y, ballTakeCoinObj->trans.z);
BoardModelVisibilitySet(temp_r31->unk02, 1);

View file

@ -15,6 +15,8 @@
#include "game/board/player.h"
#include "game/board/window.h"
#include "ext_math.h"
// bss
static s16 houseMdl[6];
@ -134,7 +136,7 @@ static void ExecBooHouse(void) {
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp_f31;
float temp_f31;
s16 temp_r29;
s32 var_r31;
s16 var_r30;
@ -187,7 +189,7 @@ static void ExecBooHouse(void) {
BoardSpacePosGet(0, temp_r29, &sp2C);
PSVECSubtract(&sp2C, &sp38, &sp20);
PSVECNormalize(&sp20, &sp20);
temp_f31 = (180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
temp_f31 = atan2d(-sp20.x, -sp20.z);
sp14.x = -15.0f;
sp14.y = temp_f31;
sp14.z = 0.0f;
@ -577,7 +579,7 @@ void ApplySteal(void) {
s32 temp_r30;
s32 temp_r6;
s32 var_r31;
f32 var_f31;
float var_f31;
BoardModelHookSet(houseMdl[0], "yoko8", booMdl);
BoardModelVisibilitySet(booMdl, 1);
@ -749,7 +751,7 @@ void BoardBooHouseTutorialExec(void) {
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp_f31;
float temp_f31;
s16 temp_r28;
s16 temp_r29;
s32 temp_r27;
@ -765,7 +767,7 @@ void BoardBooHouseTutorialExec(void) {
BoardSpacePosGet(0, temp_r28, &sp2C);
PSVECSubtract(&sp2C, &sp38, &sp20);
PSVECNormalize(&sp20, &sp20);
temp_f31 = (180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
temp_f31 = atan2d(-sp20.x, -sp20.z);
sp14.x = -15.0f;
sp14.y = temp_f31;
sp14.z = 0.0f;

View file

@ -10,7 +10,7 @@
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "math.h"
#include "ext_math.h"
typedef struct {
struct {
@ -374,7 +374,7 @@ static void GrowCharWheel(CharWheelWork *arg0) {
if (arg0->unk02 < 90) {
arg0->unk02 += 3;
} else {
if (_CheckFlag(0x1000B)) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardTutorialHookExec(0x14, 0);
}
arg0->unk02 = 90;
@ -382,7 +382,7 @@ static void GrowCharWheel(CharWheelWork *arg0) {
wheelFXStat = HuAudFXPlay(0x30A);
}
OSs8tof32(&arg0->unk02, &temp_f30);
HuSprGrpScaleSet(wheelSprGrp, sin(temp_f30 * M_PI / 180.0), sin(temp_f30 * M_PI / 180.0));
HuSprGrpScaleSet(wheelSprGrp, sind(temp_f30), sind(temp_f30));
}
static void ShrinkCharWheel(CharWheelWork *arg0) {
@ -397,7 +397,7 @@ static void ShrinkCharWheel(CharWheelWork *arg0) {
targetF = 0;
}
OSs8tof32(&arg0->unk02, &temp_f30);
HuSprGrpScaleSet(wheelSprGrp, sin(temp_f30 * M_PI / 180.0), sin(temp_f30 * M_PI / 180.0));
HuSprGrpScaleSet(wheelSprGrp, sind(temp_f30), sind(temp_f30));
}
static void KillCharWheelSpr(void) {

View file

@ -9,7 +9,7 @@
#include "game/board/window.h"
#include "game/board/boo.h"
#include "math.h"
#include "ext_math.h"
typedef BOOL (*UseCheckFunc)(s32 player, s32 item);
@ -625,7 +625,7 @@ s32 BoardComJunctionInputGet(s32 item, Vec *input, s32 num_dirs, float *dirs) {
BoardSpacePosGet(0, space, &pos_junction);
BoardSpacePosGet(0, space_next, &pos_next);
PSVECSubtract(&pos_next, &pos_junction, &dir);
angle = BoardDAngleCalc(90.0 - 180.0 * (atan2(dir.z, dir.x) / M_PI));
angle = BoardDAngleCalc(90.0 - atan2d(dir.z, dir.x));
if (angle < 0.0f) {
angle += 360.0f;
}

View file

@ -26,6 +26,8 @@
#include "game/board/view.h"
#include "game/frand.h"
#include "ext_math.h"
typedef struct {
/* 0x00 */ s16 unk00;
/* 0x02 */ s16 unk02;
@ -285,7 +287,7 @@ static void ItemSizeShowAnim(void) {
BoardModelRotSetV(suitMdl, &spC);
BoardModelPosSetV(suitMdl, &sp24);
for (i = 0; i < 120; i++) {
sp24.y += 3.0 * sin(var_f31 * M_PI / 180.0);
sp24.y += 3.0 * sind(var_f31);
BoardModelPosSetV(suitMdl, &sp24);
var_f31 += 9.0f;
if (var_f31 >= 360.0f) {
@ -318,7 +320,7 @@ static void ItemRotProc(void) {
while (1) {
if (temp_r31->unk00 == 0) {
sp14 = sp20;
sp14.y += temp_r31->unk04 * sin(temp_r31->unk0C * M_PI / 180.0);
sp14.y += temp_r31->unk04 * sind(temp_r31->unk0C);
BoardModelPosSetV(temp_r31->unk02, &sp14);
temp_r31->unk0C += temp_r31->unk08;
if (temp_r31->unk0C >= 360.0f) {
@ -489,8 +491,8 @@ static Process *ItemShowProc(UnkItemShowProcStruct *arg0, Vec *arg1) {
if (arg0 == NULL || arg0->unk1C != 0) {
CharModelLayerSetAll(3);
sp20.y += 35.0f;
sp20.z += 50.0 * cos(sp14.y * M_PI / 180.0);
sp20.x += 50.0 * sin(sp14.y * M_PI / 180.0);
sp20.z += 50.0 * cosd(sp14.y);
sp20.x += 50.0 * sind(sp14.y);
CharModelEffectCreate(1, &sp20);
HuPrcSleep(10);
}
@ -861,7 +863,7 @@ static void ExecItemPipe(void) {
HuPrcVSleep();
}
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 30);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -887,7 +889,7 @@ static void ExecItemPipe(void) {
BoardPlayerVoiceEnableSet(sp2C[var_r31], 4, 0);
BoardModelVisibilitySet(BoardPlayerModelGet(sp2C[var_r31]), 0);
}
WipeCreate(1, 0, 30);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1124,12 +1126,12 @@ static void ExecItemSwap(void) {
for (var_r31 = 0; var_r31 < 60; var_r31++) {
for (var_r30 = 0; var_r30 < var_r28 / 2; var_r30++) {
sp6C = sp1A4[var_r30];
sp6C.x += 3.0 * sin((frandmods(360)) * M_PI / 180.0);
sp6C.y += 3.0 * sin((frandmods(360)) * M_PI / 180.0);
sp6C.x += 3.0 * sind(frandmods(360));
sp6C.y += 3.0 * sind(frandmods(360));
BoardModelPosSetV(sp54[var_r30], &sp6C);
sp6C = sp180[var_r30];
sp6C.x += 3.0 * sin((frandmods(360)) * M_PI / 180.0);
sp6C.y += 3.0 * sin((frandmods(360)) * M_PI / 180.0);
sp6C.x += 3.0 * sind(frandmods(360));
sp6C.y += 3.0 * sind(frandmods(360));
BoardModelPosSetV(sp54[var_r30 + 3], &sp6C);
}
HuPrcSleep(2);
@ -1263,8 +1265,8 @@ static void ExecItemSpark(void) {
BoardSpaceRotGet(0, GWPlayer[currItemRestore].space_curr, &sp20);
BoardModelRotSetV(suitMdl, &sp20);
BoardModelPosGet(suitMdl, &sp2C);
sp2C.z += 106.0 * sin(sp20.x * M_PI / 180.0);
sp2C.x -= 106.0 * sin(sp20.z * M_PI / 180.0);
sp2C.z += 106.0 * sind(sp20.x);
sp2C.x -= 106.0 * sind(sp20.z);
BoardModelPosSetV(suitMdl, &sp2C);
HuAudFXPlay(0x31B);
BoardModelMotionStart(suitMdl, 1, 0);
@ -1369,9 +1371,9 @@ static void ExecItemWhistle(void) {
temp_r17 = BoardModelMotionCreate(sp20[var_r31], DATA_MAKE_NUM(DATADIR_BGUEST, 40));
BoardModelMotionStart(sp20[var_r31], temp_r17, 0x40000001);
sp28[var_r31] = 120.0f;
spF0[var_r31].x = spB4.x + 120.0 * sin(var_f31 * M_PI / 180.0);
spF0[var_r31].x = spB4.x + 120.0 * sind(var_f31);
spF0[var_r31].y = 1000.0f + spB4.y + 100.0f * var_r31;
spF0[var_r31].z = spB4.z + 120.0 * cos(var_f31 * M_PI / 180.0);
spF0[var_r31].z = spB4.z + 120.0 * cosd(var_f31);
spC0[var_r31].x = spC0[var_r31].z = 0.0f;
spC0[var_r31].y = var_f31 + 90.0f;
if (spC0[var_r31].y >= 360.0f) {
@ -1420,7 +1422,7 @@ static void ExecItemWhistle(void) {
HuPrcVSleep();
}
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 60);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1435,7 +1437,7 @@ static void ExecItemWhistle(void) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardModelVisibilitySet(sp20[var_r31], 1);
}
WipeCreate(1, 0, 60);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -1490,8 +1492,8 @@ static void ExecItemWhistle(void) {
if (spC0[var_r31].y >= 360.0f) {
spC0[var_r31].y -= 360.0f;
}
spF0[var_r31].x = spB4.x + 120.0 * sin(sp38[var_r31] * M_PI / 180.0);
spF0[var_r31].z = spB4.z + 120.0 * cos(sp38[var_r31] * M_PI / 180.0);
spF0[var_r31].x = spB4.x + 120.0 * sind(sp38[var_r31]);
spF0[var_r31].z = spB4.z + 120.0 * cosd(sp38[var_r31]);
BoardModelPosSetV(sp20[var_r31], &spF0[var_r31]);
BoardModelRotSetV(sp20[var_r31], &spC0[var_r31]);
}
@ -1523,8 +1525,8 @@ static void ExecItemWhistle(void) {
spF0[var_r31].y = spB4.y;
sp48[var_r31] = -1.0f;
}
spF0[var_r31].x = spB4.x + sp28[var_r31] * sin(sp38[var_r31] * M_PI / 180.0);
spF0[var_r31].z = spB4.z + sp28[var_r31] * cos(sp38[var_r31] * M_PI / 180.0);
spF0[var_r31].x = spB4.x + sp28[var_r31] * sind(sp38[var_r31]);
spF0[var_r31].z = spB4.z + sp28[var_r31] * cosd(sp38[var_r31]);
BoardModelPosSetV(sp20[var_r31], &spF0[var_r31]);
}
}
@ -1538,7 +1540,7 @@ static void ExecItemWhistle(void) {
BoardModelPosSetV(temp_r28, &sp9C);
var_f30 *= 0.945f;
if (sp9C.y >= 500.0f && var_r26 == 0) {
WipeCreate(2, 0, 45);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 45);
BoardAudSeqFadeOut(0, 1000);
var_r26 = 1;
}
@ -1955,12 +1957,12 @@ static void LampParticleUpdate(ModelData *model, ParticleData *particle, Mtx mat
}
}
if (j != particle->unk_30) {
var_r31->unk34.x = 60.0 * sin((spC.y - 90.0f) * M_PI / 180.0);
var_r31->unk34.x = 60.0 * sind(spC.y - 90.0f);
var_r31->unk34.y = 30.0f;
var_r31->unk34.z = 60.0 * cos((spC.y - 90.0f) * M_PI / 180.0);
var_r31->unk34.z = 60.0 * cosd(spC.y - 90.0f);
sp8 = 12.0f;
var_r31->unk08.x = 12.0 * cos((i * 110.0f + 35.0f) * M_PI / 180.0);
var_r31->unk08.y = 12.0 * sin((i * 110.0f + 35.0f) * M_PI / 180.0);
var_r31->unk08.x = 12.0 * cosd(i * 110.0f + 35.0f);
var_r31->unk08.y = 12.0 * sind(i * 110.0f + 35.0f);
var_r31->unk08.z = 3.0f + frand8() * 5.0f * 0.003921569f;
var_r31->unk14.y = 255.0f;
var_r31->unk2C = 25.0f;
@ -1983,9 +1985,9 @@ static void LampParticleUpdate(ModelData *model, ParticleData *particle, Mtx mat
if (var_r31->unk14.y <= 120.0f) {
var_r31->unk14.y = 200.0f;
temp_f31 = frand8() * 180.0f * 0.003921569f;
var_r31->unk08.x = 6.0 * cos(temp_f31 * M_PI / 180.0);
var_r31->unk08.x = 6.0 * cosd(temp_f31);
var_r31->unk08.y = -4.0f;
var_r31->unk08.z = 6.0 * sin(temp_f31 * M_PI / 180.0);
var_r31->unk08.z = 6.0 * sind(temp_f31);
var_r31->unk00_s16 = 1;
}
var_r31->unk40.a = var_r31->unk14.y;
@ -2017,11 +2019,11 @@ static void GenieParticleUpdate(ModelData *model, ParticleData *particle, Mtx ma
var_r31->unk34.y = -50.0f + frand8() * 100.0f * 0.003921569f;
var_r31->unk34.z = -10.0f + frand8() * 20.0f * 0.003921569f;
temp_f31 = 0.5f + frand8() * 3.0f * 0.003921569f;
var_r31->unk08.x = temp_f31 * cos((i * 110.0f + 35.0f) * M_PI / 180.0);
var_r31->unk08.y = temp_f31 * sin((i * 110.0f + 35.0f) * M_PI / 180.0);
var_r31->unk08.x = temp_f31 * cosd(i * 110.0f + 35.0f);
var_r31->unk08.y = temp_f31 * sind(i * 110.0f + 35.0f);
var_r31->unk08.z = 0.0f;
var_r31->unk14.y = 255.0f;
temp_f30 = 125.0f + frand8() * 0x64 * 0.003921569f;
temp_f30 = 125.0f + frand8() * 100 * 0.003921569f;
var_r31->unk40.r = var_r31->unk40.g = var_r31->unk40.b = temp_f30;
var_r31->unk00 = 0;
var_r31->unk2C = 80.0f + frand8() * 60.0f * 0.003921569f;
@ -2246,7 +2248,7 @@ static void GenieSceneExec(void) {
Hu3DModelPosSet(temp_r27, booCamPos.x, booCamPos.y, booCamPos.z - 175.0f);
temp_r23 = Hu3DData[temp_r27].unk_120;
temp_r23->unk_02 = 1;
WipeCreate(1, 0, 45);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 45);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -2288,9 +2290,9 @@ static void GenieSceneExec(void) {
booCamUp.x = sp38.x + (sp50.x - sp38.x) * 0.7f;
booCamUp.y = sp38.y + 400.0f;
booCamUp.z = sp38.z + (sp50.z - sp38.z) * 0.7f;
booCamPos.x = booCamUp.x + sin(-5 * M_PI / 9) * 1100.0;
booCamPos.x = booCamUp.x + sind(-100) * 1100.0;
booCamPos.y = booCamUp.y + 950.0f;
booCamPos.z = booCamUp.z + cos(-5 * M_PI / 9) * 1100.0;
booCamPos.z = booCamUp.z + cosd(-100) * 1100.0;
HuAudFXPlay(0x356);
BoardWinCreate(2, MAKE_MESSID(18, 27), -1);
BoardWinWait();
@ -2343,7 +2345,7 @@ static void GenieSceneExec(void) {
}
HuPrcVSleep();
}
WipeCreate(2, 0, 45);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 45);
BoardAudSeqFadeOut(1, 1000);
while (WipeStatGet() != 0) {
HuPrcVSleep();
@ -2426,7 +2428,7 @@ static void ExecItemGenie(void) {
HuAudFXStop(temp_r25);
HuAudFXPauseAll(1);
WipeColorSet(0xFF, 0xFF, 0xFF);
WipeCreate(2, 0, 45);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 45);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -2446,7 +2448,7 @@ static void ExecItemGenie(void) {
BoardPlayerPosSetV(currItemRestore, &spC);
BoardCameraMotionWait();
BoardCameraMoveSet(1);
WipeCreate(1, 0, 45);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 45);
HuPrcSleep(15);
BoardAudSeqPause(0, 0, 1000);
while (WipeStatGet() != 0) {
@ -2565,7 +2567,7 @@ static void ExecItemBagShow(void) {
break;
}
sp8 = sp14;
sp8.y += 15.0 * sin(var_f31 * M_PI / 180.0);
sp8.y += 15.0 * sind(var_f31);
BoardModelPosSetV(suitMdl, &sp8);
var_f31 += 36.0f;
HuPrcVSleep();

View file

@ -506,13 +506,13 @@ static void PauseConfigObjFunc(omObjData *arg0) {
break;
case 1:
if (UpdatePauseBox(arg0, temp_r31, 1) != 0) {
GWMGExplainSet(boxState[1]);
GWMGExplainSet(boxState[1]);
}
UpdatePauseText(cursorPos);
break;
case 2:
if (UpdatePauseBox(arg0, temp_r31, 2) != 0) {
GWMGShowComSet(boxState[2]);
GWMGShowComSet(boxState[2]);
}
UpdatePauseText(cursorPos);
break;
@ -534,7 +534,7 @@ static void PauseConfigObjFunc(omObjData *arg0) {
break;
case 4:
if (UpdatePauseBox(arg0, temp_r31, 4) != 0) {
GWRumbleSet(boxState[4]);
GWRumbleSet(boxState[4]);
}
UpdatePauseText(cursorPos);
break;
@ -542,13 +542,13 @@ static void PauseConfigObjFunc(omObjData *arg0) {
if (UpdatePauseBoxExt(arg0, temp_r31, 5) != 0) {
switch (boxState[5]) {
case 0:
GWMessSpeedSet(2);
GWMessSpeedSet(2);
break;
case 1:
GWMessSpeedSet(1);
GWMessSpeedSet(1);
break;
case 2:
GWMessSpeedSet(0);
GWMessSpeedSet(0);
break;
}
}
@ -562,13 +562,13 @@ static void PauseConfigObjFunc(omObjData *arg0) {
if (UpdatePauseBoxExt(arg0, temp_r31, 6) != 0) {
switch (boxState[6]) {
case 0:
GWSaveModeSet(1);
GWSaveModeSet(1);
break;
case 1:
GWSaveModeSet(0);
GWSaveModeSet(0);
break;
case 2:
GWSaveModeSet(2);
GWSaveModeSet(2);
break;
}
}

View file

@ -12,6 +12,8 @@
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "ext_math.h"
typedef struct {
struct {
u8 unk00_field0 : 1;
@ -481,7 +483,7 @@ static void DiceMain(omObjData *arg0) {
var_f27 = 1.0f;
var_f28 = 0.5f;
}
arg0->scale.x = var_f27 + var_f28 * sin((float) (temp_r29->unk04 % 180) * M_PI / 180.0);
arg0->scale.x = var_f27 + var_f28 * sind((float) (temp_r29->unk04 % 180));
arg0->scale.y = arg0->scale.x;
arg0->scale.z = arg0->scale.x;
if (temp_r29->unk04 <= 360) {
@ -502,7 +504,7 @@ static void DiceMain(omObjData *arg0) {
temp_r29->unk04 -= 360;
}
OSs16tof32(&temp_r29->unk04, &temp_f29);
arg0->trans.y += 0.20000000298023224 * sin(temp_f29 * M_PI / 180.0);
arg0->trans.y += 0.2f * sind(temp_f29);
break;
case 2:
temp_r29->unk04++;
@ -523,7 +525,7 @@ static void DiceMain(omObjData *arg0) {
OSs16tof32(&temp_r29->unk04, &temp_f29);
if (temp_r29->unk04 < 4) {
arg0->trans.y += 10.0f + (0.5f * temp_f29);
arg0->scale.x = (arg0->scale.x + (0.10000000149011612 * sin((M_PI * (4.0f * temp_f29)) / 180.0)));
arg0->scale.x += 0.1f * sind(4.0f * temp_f29);
arg0->scale.y = arg0->scale.x;
arg0->scale.z = arg0->scale.x;
} else {

View file

@ -21,7 +21,7 @@
#include "game/board/window.h"
#include "dolphin.h"
#include "math.h"
#include "ext_math.h"
typedef struct {
struct {
@ -262,7 +262,7 @@ static void ExecShop(void) {
BoardSpacePosGet(0, temp_r25, &sp2C);
PSVECSubtract(&sp2C, &sp38, &sp20);
PSVECNormalize(&sp20, &sp20);
temp_f31 = 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI);
temp_f31 = atan2d(-sp20.x, -sp20.z);
sp14.x = -10.0f;
sp14.y = temp_f31;
sp14.z = 0.0f;
@ -535,7 +535,7 @@ static void UpdateShopWin(omObjData *arg0) {
temp_r28->unk04 = 90;
}
OSs8tof32(&temp_r28->unk04, &var_f28);
arg0->scale.x = arg0->scale.y = arg0->scale.z = 0.25 * sin(var_f28 * M_PI / 180.0);
arg0->scale.x = arg0->scale.y = arg0->scale.z = 0.25 * sind(var_f28);
}
if (temp_r28->unk00_field1 == 5) {
var_f29 = -12.5f;
@ -575,7 +575,7 @@ static void SetShopWinItem(ShopWinWork *arg0, omObjData *arg1) {
BoardModelMotionSpeedSet(itemMdl, 0.033333335f);
}
BoardCameraDirGet(&spC);
arg1->rot.y = BoardDAngleCalc(180.0 * (atan2(-spC.x, -spC.z) / M_PI));
arg1->rot.y = BoardDAngleCalc(atan2d(-spC.x, -spC.z));
OSf32tos16(&arg1->rot.y, &angleVal);
}
}
@ -689,7 +689,7 @@ static void MoveItemGive(omObjData *arg0, ItemGiveWork *arg1) {
temp_f27 = -0.08166667f * temp_f27 * temp_f27;
arg0->trans.y += temp_f27;
BoardCameraDirGet(&sp10);
var_f26 = BoardDAngleCalc(180.0 * (atan2(-sp10.x, -sp10.z) / M_PI));
var_f26 = BoardDAngleCalc(atan2d(-sp10.x, -sp10.z));
OSf32tos16(&var_f26, &angleVal);
} else {
arg0->scale.x += arg0->scale.y;
@ -723,7 +723,7 @@ static void ShrinkItemGive(omObjData *arg0, ItemGiveWork *arg1) {
if (var_f30 > 90.0f) {
var_f30 = 90.0f;
}
arg0->scale.x = cos(var_f30 * M_PI / 180.0);
arg0->scale.x = cosd(var_f30);
arg0->trans.y += arg0->rot.x;
angleVal += 8;
if (angleVal > 360) {
@ -1137,7 +1137,7 @@ void BoardShopTutorialExec(s32 arg0) {
BoardSpacePosGet(0, temp_r27, &sp3C);
PSVECSubtract(&sp3C, &sp48, &sp30);
PSVECNormalize(&sp30, &sp30);
temp_f31 = 180.0 * (atan2(-sp30.x, -sp30.z) / M_PI);
temp_f31 = atan2d(-sp30.x, -sp30.z);
sp24.x = -10.0f;
sp24.y = temp_f31;
sp24.z = 0.0f;

View file

@ -677,7 +677,7 @@ s32 BoardSpaceBlockExec(s32 player, s32 space)
if(space == GWSystem.block_pos) {
event_exec = 1;
}
if((int)GWSystem.bonus_star == 0 && GWPartyGet() == 1 && !_CheckFlag(FLAG_ID_MAKE(1, 11))) {
if(!GWBonusStarGet() && GWPartyGet() == 1 && !_CheckFlag(FLAG_ID_MAKE(1, 11))) {
event_exec = 0;
}
if(GWBoardGet() == 7 || GWBoardGet() == 8) {

View file

@ -20,7 +20,7 @@
#include "game/board/ui.h"
#include "game/board/window.h"
#include "math.h"
#include "ext_math.h"
typedef struct {
struct {
@ -207,7 +207,7 @@ static void ExecStar(void) {
var_r22 = BoardSpaceLinkFlagSearch(0, temp_r24, 0x04000000);
BoardSpacePosGet(0, var_r22, &sp18);
PSVECSubtract(&sp18, &sp24, &spC);
temp_f30 = 90.0 - 180.0 * (atan2(spC.z, spC.x) / M_PI);
temp_f30 = 90.0 - atan2d(spC.z, spC.x);
temp_f30 = 90.0f * ((temp_f30 + 3.0f) / 90.0f);
temp_f29 = BoardPlayerRotYGet(temp_r31);
BoardPlayerIdleSet(temp_r31);
@ -511,7 +511,7 @@ static void ShrinkGiveStar(GiveStarWork *arg0, omObjData *arg1) {
}
}
OSs16tof32(&arg0->unk08, &var_f30);
arg1->scale.x = sin((var_f30 + 90.0f) * M_PI / 180.0);
arg1->scale.x = sind(var_f30 + 90.0f);
if (arg1->scale.x <= 0.0f) {
arg1->scale.x = 0.001f;
}
@ -663,7 +663,7 @@ void BoardStarShowNext(s32 arg0) {
var_r26 = &wipeData;
if (var_r26->mode == 0) {
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 21);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -727,7 +727,7 @@ void BoardStarShowNext(s32 arg0) {
BoardCameraMotionWait();
BoardCameraMoveSet(1);
HuPrcSleep(1);
WipeCreate(1, 0, 21);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -758,7 +758,7 @@ void BoardStarShowNext(s32 arg0) {
}
BoardAudSeqFadeOut(1, 1000);
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 21);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -774,7 +774,7 @@ void BoardStarShowNext(s32 arg0) {
BoardCameraMotionWait();
BoardCameraMoveSet(1);
BoardStatusItemSet(1);
WipeCreate(1, 0, 21);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}

View file

@ -148,7 +148,7 @@ static void ExecStart(void) {
InitCamera();
CreateTapWin();
InitHost();
WipeCreate(1, 0, 0x15);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -172,7 +172,7 @@ static void ExecStart(void) {
if (_CheckFlag(0x1000B)) {
BoardTutorialHookExec(4, 0);
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 0x15);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -188,7 +188,7 @@ static void ExecStart(void) {
BoardCameraMotionWait();
BoardCameraMoveSet(1);
BoardModelVisibilitySet(BoardStarHostMdlGet(), 0);
WipeCreate(1, 0, 0x15);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -197,7 +197,7 @@ static void ExecStart(void) {
BoardCameraNearFarSet(100.0f, 13000.0f);
if (GWBoardGet() == 7 || GWBoardGet() == 8) {
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, 0x15);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
@ -213,7 +213,7 @@ static void ExecStart(void) {
BoardCameraViewSet(2);
BoardCameraMotionWait();
BoardCameraMoveSet(1);
WipeCreate(1, 0, 0x15);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}

View file

@ -172,7 +172,7 @@ static void ExecBoardWindow(void) {
HuPrcEnd();
}
int BoardWinChoiceGet(void) {
s32 BoardWinChoiceGet(void) {
return winChoice;
}
@ -292,7 +292,7 @@ void BoardWinKeyWait(void) {
winWait = 1;
}
int BoardWinSpeedGet(void) {
s32 BoardWinSpeedGet(void) {
return winSpeedTbl[GWMessSpeedGet()];
}

View file

@ -26,7 +26,7 @@ static DataReadStat ATTRIBUTE_ALIGN(32) ReadDataStat[DATA_MAX_READSTAT];
void HuDataInit(void)
{
int i = 0;
s32 i = 0;
FileListEntry *dir_stat = DataDirStat;
DataReadStat *read_stat;
while(dir_stat->name) {
@ -45,9 +45,9 @@ void HuDataInit(void)
}
}
static int HuDataReadStatusGet(void)
static s32 HuDataReadStatusGet(void)
{
int i;
s32 i;
for(i=0; i<DATA_MAX_READSTAT; i++) {
if(ReadDataStat[i].dir_id == -1) {
break;
@ -59,9 +59,9 @@ static int HuDataReadStatusGet(void)
return i;
}
int HuDataReadChk(s32 data_num)
s32 HuDataReadChk(s32 data_num)
{
int i;
s32 i;
data_num >>= 16;
for(i=0; i<DATA_MAX_READSTAT; i++) {
if(ReadDataStat[i].dir_id == data_num && ReadDataStat[i].status != 1) {
@ -76,7 +76,7 @@ int HuDataReadChk(s32 data_num)
DataReadStat *HuDataGetStatus(void *dir_ptr)
{
int i;
s32 i;
for(i=0; i<DATA_MAX_READSTAT; i++) {
if(ReadDataStat[i].dir == dir_ptr) {
break;
@ -90,7 +90,7 @@ DataReadStat *HuDataGetStatus(void *dir_ptr)
void *HuDataGetDirPtr(s32 data_num)
{
int status = HuDataReadChk(data_num);
s32 status = HuDataReadChk(data_num);
if(status < 0) {
return NULL;
}
@ -100,7 +100,7 @@ void *HuDataGetDirPtr(s32 data_num)
DataReadStat *HuDataDirRead(s32 data_num)
{
DataReadStat *read_stat;
int status;
s32 status;
s32 dir_id;
dir_id = data_num >> 16;
if(DataDirMax <= dir_id) {
@ -135,7 +135,7 @@ DataReadStat *HuDataDirRead(s32 data_num)
static DataReadStat *HuDataDirReadNum(s32 data_num, s32 num)
{
DataReadStat *read_stat;
int status;
s32 status;
s32 dir_id;
dir_id = data_num >> 16;
if(DataDirMax <= dir_id) {
@ -176,7 +176,7 @@ static DataReadStat *HuDataDirReadNum(s32 data_num, s32 num)
DataReadStat *HuDataDirSet(void *dir_ptr, s32 data_num)
{
DataReadStat *read_stat = HuDataGetStatus(dir_ptr);
int status;
s32 status;
if((status = HuDataReadChk(read_stat->dir_id << 16)) >= 0) {
HuDataDirClose(data_num);
}
@ -194,7 +194,7 @@ DataReadStat *HuDataDirSet(void *dir_ptr, s32 data_num)
void HuDataDirReadAsyncCallBack(s32 result, DVDFileInfo* fileInfo)
{
DataReadStat *read_stat;
int i;
s32 i;
for(i=0; i<DATA_MAX_READSTAT; i++) {
if(ReadDataStat[i].status == 1 && ReadDataStat[i].file_info.startAddr == fileInfo->startAddr) {
break;
@ -211,7 +211,7 @@ void HuDataDirReadAsyncCallBack(s32 result, DVDFileInfo* fileInfo)
s32 HuDataDirReadAsync(s32 data_num)
{
DataReadStat *read_stat;
int status;
s32 status;
s32 dir_id;
dir_id = data_num >> 16;
if(DataDirMax <= dir_id) {
@ -244,7 +244,7 @@ s32 HuDataDirReadAsync(s32 data_num)
s32 HuDataDirReadNumAsync(s32 data_num, s32 num)
{
DataReadStat *read_stat;
int status;
s32 status;
s32 dir_id;
dir_id = data_num >> 16;
if(DataDirMax <= dir_id) {
@ -291,7 +291,7 @@ static void GetFileInfo(DataReadStat *read_stat, s32 file_num)
void *HuDataRead(s32 data_num)
{
DataReadStat *read_stat;
int status;
s32 status;
void *buf;
if(!HuDataDirRead(data_num)) {
(void)data_num;
@ -312,7 +312,7 @@ void *HuDataRead(s32 data_num)
void *HuDataReadNum(s32 data_num, s32 num)
{
DataReadStat *read_stat;
int status;
s32 status;
void *buf;
if(!HuDataDirReadNum(data_num, num)) {
return NULL;
@ -332,7 +332,7 @@ void *HuDataReadNum(s32 data_num, s32 num)
void *HuDataSelHeapRead(s32 data_num, HeapID heap)
{
DataReadStat *read_stat;
int status;
s32 status;
void *buf;
if(!HuDataDirRead(data_num)) {
return NULL;
@ -368,7 +368,7 @@ void *HuDataSelHeapRead(s32 data_num, HeapID heap)
void *HuDataSelHeapReadNum(s32 data_num, s32 num, HeapID heap)
{
DataReadStat *read_stat;
int status;
s32 status;
void *buf;
if(!HuDataDirReadNum(data_num, num)) {
return NULL;
@ -412,7 +412,7 @@ static void **HuDataReadMultiSub(s32 *data_ids, BOOL use_num, s32 num)
char **paths;
void **dir_ptrs;
void **out_ptrs;
int i, count, total_files;
s32 i, count, total_files;
u32 dir_id;
for(i=0, count=0; data_ids[i] != -1; i++) {
dir_id = data_ids[i] >> 16;
@ -433,7 +433,7 @@ static void **HuDataReadMultiSub(s32 *data_ids, BOOL use_num, s32 num)
for(i=0, count=0; data_ids[i] != -1; i++) {
dir_id = data_ids[i] >> 16;
if(HuDataReadChk(data_ids[i]) < 0) {
int j;
s32 j;
for(j=0; dir_ids[j] != -1; j++) {
if(dir_ids[j] == dir_id){
break;
@ -481,7 +481,7 @@ static void **HuDataReadMultiSub(s32 *data_ids, BOOL use_num, s32 num)
s32 HuDataGetSize(s32 data_num)
{
DataReadStat *read_stat;
int status;
s32 status;
if((status = HuDataReadChk(data_num)) == -1) {
return -1;
}
@ -499,7 +499,7 @@ void HuDataClose(void *ptr)
void HuDataCloseMulti(void **ptrs)
{
int i;
s32 i;
for(i=0; ptrs[i]; i++) {
void *ptr = ptrs[i];
if(ptr) {
@ -514,7 +514,7 @@ void HuDataCloseMulti(void **ptrs)
void HuDataDirClose(s32 data_id)
{
DataReadStat *read_stat;
int i;
s32 i;
s32 dir_id = data_id >> 16;
for(i=0; i<DATA_MAX_READSTAT; i++) {
if(ReadDataStat[i].dir_id == dir_id) {
@ -537,7 +537,7 @@ void HuDataDirClose(s32 data_id)
void HuDataDirCloseNum(s32 num)
{
int i;
s32 i;
for(i=0; i<DATA_MAX_READSTAT; i++) {
if(ReadDataStat[i].used == TRUE && ReadDataStat[i].num == num) {
HuDataDirClose(ReadDataStat[i].dir_id << 16);

View file

@ -21,7 +21,7 @@ static void HuDecodeNone(struct decode_data *decode)
static void HuDecodeLz(struct decode_data *decode)
{
u16 flag, pos;
int i, j, copy_len;
s32 i, j, copy_len;
flag = 0;
pos = 958;
@ -54,7 +54,7 @@ static void HuDecodeLz(struct decode_data *decode)
static inline void SlideReadHeader(struct decode_data *decode)
{
int size;
s32 size;
size = (*decode->src++) << 24;
size += (*decode->src++) << 16;
size += (*decode->src++) << 8;
@ -78,7 +78,7 @@ static void HuDecodeSlide(struct decode_data *decode)
num_bits = 32;
}
if(flag >> 31) {
*decode->dst++ = (int)*decode->src++;
*decode->dst++ = (s32)*decode->src++;
decode->size--;
} else {
u8 *src;
@ -125,7 +125,7 @@ static void HuDecodeFslide(struct decode_data *decode)
num_bits = 32;
}
if(flag >> 31) {
*decode->dst++ = (int)*decode->src++;
*decode->dst++ = (s32)*decode->src++;
decode->size--;
} else {
u8 *src;
@ -155,11 +155,11 @@ static void HuDecodeFslide(struct decode_data *decode)
static void HuDecodeRle(struct decode_data *decode)
{
int i;
s32 i;
while(decode->size) {
int size = *decode->src++;
s32 size = *decode->src++;
if(size < 128) {
int fill = *decode->src++;
s32 fill = *decode->src++;
for(i=0; i<size; i++) {
*decode->dst++ = fill;
}
@ -173,7 +173,7 @@ static void HuDecodeRle(struct decode_data *decode)
}
}
void HuDecodeData(void *src, void *dst, u32 size, int decode_type)
void HuDecodeData(void *src, void *dst, u32 size, s32 decode_type)
{
struct decode_data decode;
struct decode_data *decode_ptr = &decode;

View file

@ -147,19 +147,19 @@ s32 GWMessDelayGet(void)
return GWSystem.mess_delay;
}
void GWMGRecordSet(int index, s32 value)
void GWMGRecordSet(s32 index, s32 value)
{
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
GWGameStat.mg_record[index] = value;
}
}
s32 GWMGRecordGet(int index)
s32 GWMGRecordGet(s32 index)
{
return GWGameStat.mg_record[index];
}
void GWCharColorGet(int character, GXColor *color)
void GWCharColorGet(s32 character, GXColor *color)
{
GXColor char_color[] = {
{ 227, 67, 67, 255 },
@ -174,7 +174,7 @@ void GWCharColorGet(int character, GXColor *color)
*color = char_color[character];
}
void GWBoardPlayCountSet(int board, u8 value)
void GWBoardPlayCountSet(s32 board, u8 value)
{
if(value > 99) {
value = 99;
@ -182,7 +182,7 @@ void GWBoardPlayCountSet(int board, u8 value)
GWGameStat.board_play_count[board] = value;
}
void GWBoardPlayCountAdd(int board, u8 value)
void GWBoardPlayCountAdd(s32 board, u8 value)
{
value += GWGameStat.board_play_count[board];
if(value > 99) {
@ -192,34 +192,34 @@ void GWBoardPlayCountAdd(int board, u8 value)
}
u8 GWBoardPlayCountGet(int board)
u8 GWBoardPlayCountGet(s32 board)
{
return GWGameStat.board_play_count[board];
}
void GWBoardMaxStarsSet(int board, int value)
void GWBoardMaxStarsSet(s32 board, s32 value)
{
GWGameStat.board_max_stars[board] = value;
}
u16 GWBoardMaxStarsGet(int board)
u16 GWBoardMaxStarsGet(s32 board)
{
return GWGameStat.board_max_stars[board];
}
void GWBoardMaxCoinsSet(int board, int value)
void GWBoardMaxCoinsSet(s32 board, s32 value)
{
GWGameStat.board_max_coins[board] = value;
}
u16 GWBoardMaxCoinsGet(int board)
u16 GWBoardMaxCoinsGet(s32 board)
{
return GWGameStat.board_max_coins[board];
}
int GWBoardWinCountInc(int character, int board)
s32 GWBoardWinCountInc(s32 character, s32 board)
{
int win_count = GWGameStat.board_win_count[board][character]+1;
s32 win_count = GWGameStat.board_win_count[board][character]+1;
if(win_count > 99) {
win_count = 99;
}
@ -227,20 +227,20 @@ int GWBoardWinCountInc(int character, int board)
return win_count;
}
int GWBoardWinCountGet(int character, int board)
s32 GWBoardWinCountGet(s32 character, s32 board)
{
return GWGameStat.board_win_count[board][character];
}
void GWBoardWinCountSet(int character, int board, int value)
void GWBoardWinCountSet(s32 character, s32 board, s32 value)
{
GWGameStat.board_win_count[board][character] = value;
}
int GWMGAvailGet(int id)
s32 GWMGAvailGet(s32 id)
{
int word;
int bit;
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
@ -251,20 +251,20 @@ int GWMGAvailGet(int id)
}
}
int GWMGAvailSet(int id)
s32 GWMGAvailSet(s32 id)
{
int word;
int bit;
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
GWGameStat.mg_avail[word] |= (1 << bit);
}
int GWMGCustomGet(int id)
s32 GWMGCustomGet(s32 id)
{
int word;
int bit;
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
@ -275,32 +275,32 @@ int GWMGCustomGet(int id)
}
}
int GWMGCustomSet(int id)
s32 GWMGCustomSet(s32 id)
{
int word;
int bit;
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
GWGameStat.mg_custom[word] |= (1 << bit);
}
int GWMGCustomReset(int id)
s32 GWMGCustomReset(s32 id)
{
int word;
int bit;
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
GWGameStat.mg_custom[word] &= ~(1 << bit);
}
s16 GWCoinsGet(int player)
s16 GWCoinsGet(s32 player)
{
return GWPlayer[player].coins;
}
void GWCoinsSet(int player, s16 value)
void GWCoinsSet(s32 player, s16 value)
{
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
if(value < 0) {
@ -316,12 +316,12 @@ void GWCoinsSet(int player, s16 value)
}
}
void GWCoinsAdd(int player, s16 amount)
void GWCoinsAdd(s32 player, s16 amount)
{
GWCoinsSet(player, GWPlayer[player].coins+amount);
}
void GWStarsSet(int player, s16 value)
void GWStarsSet(s32 player, s16 value)
{
if(value < 0) {
value = 0;
@ -335,12 +335,12 @@ void GWStarsSet(int player, s16 value)
GWPlayer[player].stars = value;
}
void GWStarsAdd(int player, s16 amount)
void GWStarsAdd(s32 player, s16 amount)
{
GWStarsSet(player, GWPlayer[player].stars+amount);
}
s32 GWStarsGet(int player)
s32 GWStarsGet(s32 player)
{
return GWPlayer[player].stars;
}

View file

@ -981,7 +981,7 @@ static void PaletteLoad(void)
char *MakeObjectName(char *name)
{
static char buf[768];
int index, num_minus;
s32 index, num_minus;
char *temp_name;
num_minus = 0;
index = 0;
@ -1009,9 +1009,9 @@ char *MakeObjectName(char *name)
return buf;
}
int CmpObjectName(char *name1, char *name2)
s32 CmpObjectName(char *name1, char *name2)
{
int temp = 0;
s32 temp = 0;
return strcmp(name1, name2);
}
@ -1054,7 +1054,7 @@ static inline s32 FindClusterName(char *name)
return -1;
}
static inline int FindMotionClusterName(char *name)
static inline s32 FindMotionClusterName(char *name)
{
s32 i;
HsfCluster *cluster;
@ -1085,7 +1085,7 @@ static inline s32 FindAttributeName(char *name)
return -1;
}
static inline int FindMotionAttributeName(char *name)
static inline s32 FindMotionAttributeName(char *name)
{
s32 i;
HsfAttribute *attribute;

View file

@ -1500,7 +1500,7 @@ void Hu3DLLightInfinitytSet(s16 dataIndex, s16 lightIndex) {
Hu3DLightInfinitytSet(light);
}
inline void Hu3DLightPointSet(LightData *light, u16 arg1, f32 arg8, f32 arg9) {
inline void Hu3DLightPointSet(LightData *light, f32 arg8, f32 arg9, u16 arg1) {
light->unk_00 &= 0xFF00;
light->unk_00 |= 2;
light->unk_04 = arg8;
@ -1508,19 +1508,19 @@ inline void Hu3DLightPointSet(LightData *light, u16 arg1, f32 arg8, f32 arg9) {
light->unk_02 = arg1;
}
void Hu3DGLightPointSet(s16 arg0, u16 arg1, f32 arg8, f32 arg9) {
void Hu3DGLightPointSet(s16 arg0, f32 arg8, f32 arg9, u16 arg1) {
LightData* light = &Hu3DGlobalLight[arg0];
Hu3DLightPointSet(light, arg1, arg8, arg9);
Hu3DLightPointSet(light, arg8, arg9, arg1);
}
void Hu3DLLightPointSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8, f32 arg9) {
void Hu3DLLightPointSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, u16 arg2) {
ModelData* data;
LightData* light;
data = &Hu3DData[arg0];
light = &Hu3DLocalLight[data->unk_38[arg1]];
Hu3DLightPointSet(light, arg2, arg8, arg9);
Hu3DLightPointSet(light, arg8, arg9, arg2);
}
void Hu3DGLightKill(s16 index) {
@ -1755,7 +1755,7 @@ s32 Hu3DModelLightInfoSet(s16 arg0, s16 arg1) {
Hu3DGLightSpotSet(sp12, 2, var_r18->light.cutoff);
break;
case 1:
Hu3DGLightPointSet(sp12, 2, var_r18->data.base.scale.x - var_r18->data.base.rot.z, 1.0f);
Hu3DGLightPointSet(sp12, var_r18->data.base.scale.x - var_r18->data.base.rot.z, 1.0f, 2);
Hu3DGLightPosSet(sp12, var_r18->light.pos.x, var_r18->light.pos.y, var_r18->light.pos.z, var_r18->light.target.x, var_r18->light.target.y, var_r18->light.target.z);
break;
case 2:

View file

@ -166,7 +166,7 @@ void HuSysBeforeRender()
void HuSysDoneRender(s32 retrace_count)
{
int retrace_dist;
s32 retrace_dist;
if(DemoStatEnable) {
GXDrawDone();
DEMOUpdateStats(1);

View file

@ -1,6 +1,6 @@
#include "game/jmp.h"
int gcsetjmp(register jmp_buf *jump) {
s32 gcsetjmp(register jmp_buf *jump) {
// clang-format off
asm {
mflr r5
@ -36,7 +36,7 @@ int gcsetjmp(register jmp_buf *jump) {
}
// clang-format off
asm int gclongjmp(register jmp_buf *jump, register int status) {
asm s32 gclongjmp(register jmp_buf *jump, register s32 status) {
nofralloc
lwz r5, jump->lr
lwz r6, jump->cr

View file

@ -7,7 +7,7 @@ static void *HeapTbl[HEAP_MAX];
void HuMemInitAll(void)
{
int i;
s32 i;
void *ptr;
u32 free_size;
for(i=0; i<4; i++) {

View file

@ -31,30 +31,30 @@ typedef struct seq_info {
s32 time_max;
} SeqInfo;
static int SeqInitTimer(SeqWork *work, va_list params);
static int SeqUpdateTimer(SeqWork *work);
static s32 SeqInitTimer(SeqWork *work, va_list params);
static s32 SeqUpdateTimer(SeqWork *work);
static int SeqInitType2(SeqWork *work, va_list params);
static int SeqUpdateType2(SeqWork *work);
static s32 SeqInitType2(SeqWork *work, va_list params);
static s32 SeqUpdateType2(SeqWork *work);
static int SeqInitMGBasic(SeqWork *work, va_list params);
static int SeqUpdateMGBasic(SeqWork *work);
static int SeqInitMGCommon(SeqWork *work, va_list params);
static int SeqUpdateMG1vs3(SeqWork *work);
static int SeqUpdateMGBattle(SeqWork *work);
static int SeqUpdateMGStory(SeqWork *work);
static int SeqUpdateMG2vs2(SeqWork *work);
static int SeqUpdateMGBowser(SeqWork *work);
static s32 SeqInitMGBasic(SeqWork *work, va_list params);
static s32 SeqUpdateMGBasic(SeqWork *work);
static s32 SeqInitMGCommon(SeqWork *work, va_list params);
static s32 SeqUpdateMG1vs3(SeqWork *work);
static s32 SeqUpdateMGBattle(SeqWork *work);
static s32 SeqUpdateMGStory(SeqWork *work);
static s32 SeqUpdateMG2vs2(SeqWork *work);
static s32 SeqUpdateMGBowser(SeqWork *work);
static int SeqInitWin(SeqWork *work, va_list params);
static int SeqUpdateWin(SeqWork *work);
static int SeqInitDraw(SeqWork *work, va_list params);
static int SeqUpdateDraw(SeqWork *work);
static int SeqInitRecord(SeqWork *work, va_list params);
static int SeqUpdateRecord(SeqWork *work);
static s32 SeqInitWin(SeqWork *work, va_list params);
static s32 SeqUpdateWin(SeqWork *work);
static s32 SeqInitDraw(SeqWork *work, va_list params);
static s32 SeqUpdateDraw(SeqWork *work);
static s32 SeqInitRecord(SeqWork *work, va_list params);
static s32 SeqUpdateRecord(SeqWork *work);
static int SeqInitFlip(SeqWork *work, va_list params);
static int SeqUpdateFlip(SeqWork *work);
static s32 SeqInitFlip(SeqWork *work, va_list params);
static s32 SeqUpdateFlip(SeqWork *work);
OverlayID mgSeqOvlPrev = OVL_INVALID;
@ -118,7 +118,7 @@ static u8 seqDoneF;
u8 lbl_801D3D94;
static s16 seqSpeed;
static s16 seqPauseF;
static s32 seqRecordVal;
static int seqRecordVal;
static s32 pauseWaitF;
static s32 pauseExitF;
static s32 pauseActiveF;
@ -130,7 +130,7 @@ void fn_80036BC8(void);
void MGSeqInit(void)
{
int i;
s32 i;
SeqWork *work;
work = &seqWorkData[0];
for(i=8; i!=0; i--, work++) {
@ -204,8 +204,8 @@ static s16 CreateSeq(s16 seq_no, va_list params)
{
SeqWork *work;
SeqInfo *info;
int i;
int temp;
s32 i;
s32 temp;
work = seqWorkData;
info = &seqInfoTbl[(u8)seq_no];
for(i=0; i<8; i++, work++) {
@ -269,7 +269,7 @@ u8 MGSeqStatGet(s16 id)
SeqWork *work;
u8 ret = 0;
if(id < 0) {
int i;
s32 i;
work = seqWorkData;
for(i=8; i != 0; i--, work++) {
ret |= work->stat;
@ -334,7 +334,7 @@ void MGSeqStub(void)
void MGSeqSprKill(SeqWork *work)
{
int i;
s32 i;
for(i=0; i<16; i++) {
if(work->spr_grp[i] >= 0) {
HuSprGrpKill(work->spr_grp[i]);
@ -350,7 +350,7 @@ static void *SeqReadFile(s32 file)
return HuAR_ARAMtoMRAMFileRead(file, MEMORY_DEFAULT_NUM, HEAP_DATA);
}
static int SeqInitTimer(SeqWork *work, va_list params)
static s32 SeqInitTimer(SeqWork *work, va_list params)
{
AnimData *spr_anim;
s16 sprite;
@ -407,7 +407,7 @@ static int SeqInitTimer(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateTimer(SeqWork *work)
static s32 SeqUpdateTimer(SeqWork *work)
{
float scale;
float tp_lvl;
@ -563,7 +563,7 @@ static int SeqUpdateTimer(SeqWork *work)
}
}
static int SeqInitType2(SeqWork *work, va_list params)
static s32 SeqInitType2(SeqWork *work, va_list params)
{
s16 spr_idx;
s16 spr_grp;
@ -662,7 +662,7 @@ static int SeqInitType2(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateType2(SeqWork *work)
static s32 SeqUpdateType2(SeqWork *work)
{
float tp_lvl;
s16 spr_grp;
@ -920,7 +920,7 @@ static float ForceDefine480()
static void SeqPlayStartFX(void);
static int SeqInitMGBasic(SeqWork *work, va_list params)
static s32 SeqInitMGBasic(SeqWork *work, va_list params)
{
s16 i;
s16 word_grp;
@ -967,7 +967,7 @@ static int SeqInitMGBasic(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateMGBasic(SeqWork *work)
static s32 SeqUpdateMGBasic(SeqWork *work)
{
s16 idx;
float scale;
@ -1130,7 +1130,7 @@ static int SeqUpdateMGBasic(SeqWork *work)
return 1;
}
static int SeqInitMGCommon(SeqWork *work, va_list params)
static s32 SeqInitMGCommon(SeqWork *work, va_list params)
{
s16 i;
float tp_lvl;
@ -1204,7 +1204,7 @@ static int SeqInitMGCommon(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateMGBattle(SeqWork *work)
static s32 SeqUpdateMGBattle(SeqWork *work)
{
s16 idx;
float scale;
@ -1446,7 +1446,7 @@ static int SeqUpdateMGBattle(SeqWork *work)
return 1;
}
static int SeqUpdateMG1vs3(SeqWork *work)
static s32 SeqUpdateMG1vs3(SeqWork *work)
{
s16 idx;
float scale;
@ -1652,7 +1652,7 @@ static int SeqUpdateMG1vs3(SeqWork *work)
return 1;
}
static int SeqUpdateMGStory(SeqWork *work)
static s32 SeqUpdateMGStory(SeqWork *work)
{
s16 idx;
float scale;
@ -1859,7 +1859,7 @@ static int SeqUpdateMGStory(SeqWork *work)
return 1;
}
static int SeqUpdateMG2vs2(SeqWork *work)
static s32 SeqUpdateMG2vs2(SeqWork *work)
{
s16 idx;
float scale;
@ -2036,7 +2036,7 @@ static int SeqUpdateMG2vs2(SeqWork *work)
return 1;
}
static int SeqInitFlip(SeqWork *work, va_list params)
static s32 SeqInitFlip(SeqWork *work, va_list params)
{
s16 i;
s16 word_grp;
@ -2117,7 +2117,7 @@ static int SeqInitFlip(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateFlip(SeqWork *work)
static s32 SeqUpdateFlip(SeqWork *work)
{
s16 idx;
float scale;
@ -2285,7 +2285,7 @@ static int SeqUpdateFlip(SeqWork *work)
return 1;
}
static int SeqUpdateMGBowser(SeqWork *work)
static s32 SeqUpdateMGBowser(SeqWork *work)
{
s16 idx;
float scale;
@ -2500,7 +2500,7 @@ static int SeqUpdateMGBowser(SeqWork *work)
return 1;
}
static int SeqInitDraw(SeqWork *work, va_list params)
static s32 SeqInitDraw(SeqWork *work, va_list params)
{
s16 word_grp;
work->state = 2;
@ -2529,7 +2529,7 @@ static int SeqInitDraw(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateDraw(SeqWork *work)
static s32 SeqUpdateDraw(SeqWork *work)
{
s16 idx;
float scale;
@ -2700,9 +2700,9 @@ static s16 winnerNameW[8];
#define GET_WIN_KANAF() ((seqLanguage == 0) ? 1 : 0)
static int SeqInitWin(SeqWork *work, va_list params)
static s32 SeqInitWin(SeqWork *work, va_list params)
{
s32 win_type = va_arg(params, int);
int win_type = va_arg(params, int);
s16 word_idx;
s16 word_grp;
s32 i;
@ -2731,7 +2731,7 @@ static int SeqInitWin(SeqWork *work, va_list params)
num_winners = 0;
work->win_scale = 1.0f;
for(j=0; j<4; j++) {
s32 winner = va_arg(params, int);
int winner = va_arg(params, int);
if(winner < 0) {
continue;
}
@ -2825,7 +2825,7 @@ static int SeqInitWin(SeqWork *work, va_list params)
}
static int SeqUpdateWin(SeqWork *work)
static s32 SeqUpdateWin(SeqWork *work)
{
s32 idx;
float tp_lvl;
@ -2948,7 +2948,7 @@ static int SeqUpdateWin(SeqWork *work)
return 1;
}
static int SeqInitRecord(SeqWork *work, va_list params)
static s32 SeqInitRecord(SeqWork *work, va_list params)
{
AnimData *spr_data;
s16 spr_grp;
@ -3063,7 +3063,7 @@ static int SeqInitRecord(SeqWork *work, va_list params)
return 1;
}
static int SeqUpdateRecord(SeqWork *work)
static s32 SeqUpdateRecord(SeqWork *work)
{
s16 group;
if(_CheckFlag(0x1000C)) {

View file

@ -16,7 +16,7 @@ void omDLLDBGOut(void)
void omDLLInit(FileListEntry *ovl_list)
{
int i;
s32 i;
OSReport("DLL DBG OUT\n");
for(i=0; i<OM_DLL_MAX; i++) {
omDLLinfoTbl[i] = NULL;
@ -24,9 +24,9 @@ void omDLLInit(FileListEntry *ovl_list)
omDLLFileList = ovl_list;
}
int omDLLStart(s16 overlay, s16 flag)
s32 omDLLStart(s16 overlay, s16 flag)
{
int dllno;
s32 dllno;
OSReport("DLLStart %d %d\n", overlay, flag);
dllno = omDLLSearch(overlay);
if(dllno >= 0 && !flag) {

View file

@ -34,12 +34,12 @@ omObjData *omDBGSysKeyObj;
Process *omwatchproc;
OverlayID omnextovl;
OverlayID omcurovl;
int omcurdll;
int omovlhisidx;
int omovlevtno;
int omnextovlevtno;
int omovlstat;
static int omnextovlstat;
s32 omcurdll;
s32 omovlhisidx;
s32 omovlevtno;
s32 omnextovlevtno;
s32 omovlstat;
static s32 omnextovlstat;
char omUPauseFlag;
s16 omSysExitReq;
s16 omdispinfo;
@ -52,7 +52,7 @@ OverlayID omprevovl = OVL_INVALID;
static void omWatchOverlayProc(void);
static void omInsertObj(Process *objman_process, omObjData *object);
void omMasterInit(int prio, FileListEntry *ovl_list, int ovl_count, OverlayID start_ovl)
void omMasterInit(s32 prio, FileListEntry *ovl_list, s32 ovl_count, OverlayID start_ovl)
{
omDLLInit(ovl_list);
omwatchproc = HuPrcCreate(omWatchOverlayProc, prio, 8192, 0);
@ -106,7 +106,7 @@ static void omWatchOverlayProc(void)
}
}
void omOvlCallEx(OverlayID overlay, s16 arg2, int event, int stat)
void omOvlCallEx(OverlayID overlay, s16 arg2, s32 event, s32 stat)
{
OSReport("objman>Call New Ovl %d(%d)\n", overlay, arg2);
if(omovlhisidx >= OM_OVL_HIS_MAX) {
@ -119,7 +119,7 @@ void omOvlCallEx(OverlayID overlay, s16 arg2, int event, int stat)
omOvlGotoEx(overlay, arg2, event, stat);
}
void omOvlGotoEx(OverlayID overlay, s16 arg2, int event, int stat)
void omOvlGotoEx(OverlayID overlay, s16 arg2, s32 event, s32 stat)
{
omprevovl = omcurovl;
if(omcurovl >= 0) {
@ -162,7 +162,7 @@ void omOvlKill(s16 arg)
omDBGSysKeyObj = NULL;
}
void omOvlHisChg(s32 level, OverlayID overlay, int event, int stat)
void omOvlHisChg(s32 level, OverlayID overlay, s32 event, s32 stat)
{
omOvlHisData *history;
if(omovlhisidx-level < 0 || omovlhisidx-level >= OM_OVL_HIS_MAX) {
@ -184,12 +184,12 @@ omOvlHisData *omOvlHisGet(s32 level)
return &omovlhis[omovlhisidx-level];
}
Process *omInitObjMan(s16 max_objs, int prio)
Process *omInitObjMan(s16 max_objs, s32 prio)
{
omObjGroup *group_all;
omObjData *obj_all;
omObjData *obj;
int i;
s32 i;
omObjMan *objman;
Process *process;
OSReport("objman>InitObjMan start\n");
@ -245,7 +245,7 @@ void omDestroyObjMan(void)
omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt, s16 group, void (*func)(omObjData *))
{
int i;
s32 i;
omObjData *object;
s16 next_idx;
omObjMan *objman = objman_process->user_data;
@ -408,7 +408,7 @@ void omDelMember(Process *objman_process, omObjData *object)
void omMakeGroupEx(Process *objman_process, u16 group, u16 max_objs)
{
int i;
s32 i;
omObjMan *objman = objman_process->user_data;
omObjGroup *group_ptr = &objman->group[group];
if(group_ptr->obj != NULL) {
@ -521,7 +521,7 @@ static void omDumpObj(Process *objman_process)
{
omObjMan *objman = objman_process->user_data;
omObjData *obj_all = objman->obj;
int i;
s32 i;
OSReport("=================== 現在登録されている OBJECT ==================\n");
OSReport("STAT PRI GRPN MEMN PROG (TRA) (ROT) (SCA) mdlcnt mtncnt work[0] work[1] work[2] work[3] *data\n");
for(i=0; i<objman->max_objs; i++) {
@ -540,7 +540,7 @@ void omAllPause(BOOL pause)
{
Process *objman_process = HuPrcCurrentGet();
omObjMan *objman = objman_process->user_data;
int i;
s32 i;
if(pause) {
for(i=0; i<objman->max_objs; i++) {
if((objman->obj[i].stat & (OM_STAT_DELETED|OM_STAT_NOPAUSE)) == 0) {

View file

@ -95,7 +95,7 @@ void omSystemKeyCheck(omObjData *object)
HuAudSeqPauseAll(0);
}
} else {
int i;
s32 i;
s16 pause = 0;
if(WipeStatGet() || omCurrentOvlGet() == OVL_INVALID || omSysExitReq) {
return;

View file

@ -2,7 +2,7 @@
#include "game/memory.h"
#include "dolphin/os.h"
#define PROCESS_MEMORY_RETADDR 0xA5A5A5A5
#define FAKE_RETADDR 0xA5A5A5A5
#define EXEC_NORMAL 0
#define EXEC_SLEEP 1
@ -15,7 +15,6 @@ static Process *processcur;
static u16 processcnt;
u32 procfunc;
void HuPrcInit(void)
{
processcnt = 0;
@ -49,12 +48,9 @@ static void UnlinkProcess(Process **root, Process *process) {
if (process->next) {
process->next->prev = process->prev;
}
if (process->prev) {
process->prev->next = process->next;
}
else {
} else {
*root = process->next;
}
}
@ -75,13 +71,13 @@ Process *HuPrcCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_siz
return NULL;
}
HuMemHeapInit(heap, alloc_size);
process = HuMemMemoryAlloc(heap, sizeof(Process), PROCESS_MEMORY_RETADDR);
process = HuMemMemoryAlloc(heap, sizeof(Process), FAKE_RETADDR);
process->heap = heap;
process->exec = EXEC_NORMAL;
process->stat = 0;
process->prio = prio;
process->sleep_time = 0;
process->base_sp = ((u32)HuMemMemoryAlloc(heap, stack_size, PROCESS_MEMORY_RETADDR))+stack_size-8;
process->base_sp = ((u32)HuMemMemoryAlloc(heap, stack_size, FAKE_RETADDR))+stack_size-8;
gcsetjmp(&process->jump);
process->jump.lr = (u32)func;
process->jump.sp = process->base_sp;
@ -144,7 +140,7 @@ Process *HuPrcCurrentGet()
return processcur;
}
static int SetKillStatusProcess(Process *process)
static s32 SetKillStatusProcess(Process *process)
{
if(process->exec != EXEC_KILLED) {
HuPrcWakeup(process);
@ -155,7 +151,7 @@ static int SetKillStatusProcess(Process *process)
}
}
int HuPrcKill(Process *process)
s32 HuPrcKill(Process *process)
{
if(process == NULL) {
process = HuPrcCurrentGet();
@ -196,7 +192,7 @@ void HuPrcEnd()
gcTerminateProcess(process);
}
void HuPrcSleep(int time)
void HuPrcSleep(s32 time)
{
Process *process = HuPrcCurrentGet();
if(time != 0 && process->exec != EXEC_KILLED) {
@ -210,10 +206,7 @@ void HuPrcSleep(int time)
void HuPrcVSleep()
{
Process *process = HuPrcCurrentGet();
if(!gcsetjmp(&process->jump)) {
gclongjmp(&processjmpbuf, 1);
}
HuPrcSleep(0);
}
void HuPrcWakeup(Process *process)
@ -232,10 +225,10 @@ void HuPrcDestructorSet(void (*func)(void))
process->dtor = func;
}
void HuPrcCall(int tick)
void HuPrcCall(s32 tick)
{
Process *process;
int ret;
s32 ret;
processcur = processtop;
ret = gcsetjmp(&processjmpbuf);
while(1) {
@ -293,12 +286,12 @@ void HuPrcCall(int tick)
void *HuPrcMemAlloc(s32 size)
{
Process *process = HuPrcCurrentGet();
return HuMemMemoryAlloc(process->heap, size, PROCESS_MEMORY_RETADDR);
return HuMemMemoryAlloc(process->heap, size, FAKE_RETADDR);
}
void HuPrcMemFree(void *ptr)
{
HuMemMemoryFree(ptr, PROCESS_MEMORY_RETADDR);
HuMemMemoryFree(ptr, FAKE_RETADDR);
}
void HuPrcSetStat(Process *process, u16 value)
@ -311,7 +304,7 @@ void HuPrcResetStat(Process *process, u16 value)
process->stat &= ~value;
}
void HuPrcAllPause(int flag)
void HuPrcAllPause(s32 flag)
{
Process *process = processtop;
if(flag) {
@ -333,7 +326,7 @@ void HuPrcAllPause(int flag)
}
}
void HuPrcAllUPause(int flag)
void HuPrcAllUPause(s32 flag)
{
Process *process = processtop;
if(flag) {

View file

@ -152,7 +152,7 @@ s32 SLFileCreate(char *fileName, u32 size, void *addr) {
}
_SetFlag(FLAG_ID_MAKE(3, 0));
result = HuCardWrite(&curFileInfo, addr, size, 0);
_ClearFlag(FLAG_ID_MAKE(3, 0));
_ClearFlag(FLAG_ID_MAKE(3, 0));
if (result < 0) {
HuWinExAnimOut(window);
HuWinExCleanup(window);
@ -552,18 +552,18 @@ s32 SLStatSet(s32 reportF) {
}
return CARD_RESULT_FATAL_ERROR;
}
CARDSetCommentAddress(&stat, 0);
CARDSetIconAddress(&stat, 64);
CARDSetBannerFormat(&stat, CARD_STAT_BANNER_C8);
CARDSetIconFormat(&stat, 0, CARD_STAT_ICON_C8);
CARDSetIconFormat(&stat, 1, CARD_STAT_ICON_C8);
CARDSetIconFormat(&stat, 2, CARD_STAT_ICON_C8);
CARDSetIconFormat(&stat, 3, CARD_STAT_ICON_C8);
CARDSetCommentAddress(&stat, 0);
CARDSetIconAddress(&stat, 64);
CARDSetBannerFormat(&stat, CARD_STAT_BANNER_C8);
CARDSetIconFormat(&stat, 0, CARD_STAT_ICON_C8);
CARDSetIconFormat(&stat, 1, CARD_STAT_ICON_C8);
CARDSetIconFormat(&stat, 2, CARD_STAT_ICON_C8);
CARDSetIconFormat(&stat, 3, CARD_STAT_ICON_C8);
CARDSetIconSpeed(&stat, 0, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 1, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 2, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 3, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 4, CARD_STAT_SPEED_END);
CARDSetIconSpeed(&stat, 1, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 2, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 3, CARD_STAT_SPEED_MIDDLE);
CARDSetIconSpeed(&stat, 4, CARD_STAT_SPEED_END);
CARDSetIconAnim(&stat, CARD_STAT_ANIM_LOOP);
result = CARDSetStatus(curSlotNo, fileNo, &stat);
@ -706,43 +706,43 @@ s16 SLMessOut(s16 mess) {
slot_mess = 0;
has_choice = 0;
HuWinInit(1);
SLKillSaveWin();
SLKillSaveWin();
switch (mess) {
case 0:
save_mess = MAKE_MESSID(16, 2);
break;
case 1:
save_mess = MAKE_MESSID(16, 83);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
break;
case 2:
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
save_mess = MAKE_MESSID(16, 74);
break;
case 3:
save_mess = MAKE_MESSID(16, 74);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
break;
case 4:
save_mess = MAKE_MESSID(16, 74);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
break;
case 5:
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
save_mess = MAKE_MESSID(16, 4);
has_choice = 1;
break;
case 6:
save_mess = MAKE_MESSID(16, 54);
break;
@ -751,30 +751,30 @@ s16 SLMessOut(s16 mess) {
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
save_mess = MAKE_MESSID(16, 55);
break;
case 8:
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
save_mess = MAKE_MESSID(16, 57);
break;
case 9:
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
save_mess = MAKE_MESSID(16, 69);
break;
case 10:
save_mess = MAKE_MESSID(16, 70);
has_choice = 1;
break;
case 11:
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
slot_mess = MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]);
save_mess = MAKE_MESSID(16, 72);
break;
case 12:
save_mess = MAKE_MESSID(16, 80);
break;

View file

@ -10,7 +10,7 @@
#include "game/armem.h"
#include "game/audio.h"
#include "math.h"
#include "ext_math.h"
#include "stdarg.h"
#include "string.h"
@ -1784,7 +1784,7 @@ static s32 winPortraitTbl[] = {
WIN_BOWSER_TALK_ANM,
WIN_KKID_TALK_ANM,
WIN_KOOPA_TALK_ANM,
WIN_CONDOR_TALK_ANM,
WIN_CONDOR_TALK_ANM,
WIN_BOO_BLUE_TALK_ANM,
WIN_DOLPHIN_TALK_ANM,
WIN_BOO_RED_TALK_ANM,
@ -1842,7 +1842,7 @@ void HuWinExAnimIn(s16 window) {
HuSprScaleSet(window_ptr->group, 0, 1.0f, 0.0f);
HuWinDispOn(window);
for (i=0; i<=10; i++) {
HuSprScaleSet(window_ptr->group, 0, 1.0f, 1.0 - 1.1 * cos(M_PI * (9.0f * i) / 180.0));
HuSprScaleSet(window_ptr->group, 0, 1.0f, 1.0 - 1.1 * cosd(9.0f * i));
HuPrcVSleep();
}
HuSprScaleSet(window_ptr->group, 0, 1.0f, 1.0f);
@ -1852,13 +1852,13 @@ void HuWinExAnimIn(s16 window) {
HuWinDispOn(window);
for (i=0; i<=20; i++) {
if (i <= 10) {
HuSprScaleSet(window_ptr->group, 0, 1.0f, 1.1 * (1.0 - cos(M_PI * (9.0f * i) / 180.0)));
HuSprScaleSet(window_ptr->group, 0, 1.0f, 1.1 * (1.0 - cosd(9.0f * i)));
} else {
HuSprScaleSet(window_ptr->group, 0, 1.0f, 1.0f);
}
if (i > 10) {
s16 time = i - 10;
HuSprScaleSet(window_ptr->group, 2, 1.0f, 1.0 - 1.1 * cos(M_PI * (9.0f * time) / 180.0));
HuSprScaleSet(window_ptr->group, 2, 1.0f, 1.0 - 1.1 * cosd(9.0f * time));
}
HuPrcVSleep();
}
@ -1873,18 +1873,18 @@ void HuWinExAnimOut(s16 window) {
_HuWinHomeClear(window_ptr);
if (window_ptr->sprite_id[2] == -1) {
for (i=0; i<=10; i++) {
HuSprScaleSet(window_ptr->group, 0, 1.0f, cos(M_PI * (9.0f * i) / 180.0));
HuSprScaleSet(window_ptr->group, 0, 1.0f, cosd(9.0f * i));
HuPrcVSleep();
}
HuWinDispOff(window);
} else {
for (i=0; i<=15; i++) {
if (i <= 10) {
HuSprScaleSet(window_ptr->group, 2, 1.0f, cos(M_PI * (9.0f * i) / 180.0));
HuSprScaleSet(window_ptr->group, 2, 1.0f, cosd(9.0f * i));
}
if (i > 5) {
s16 time = i - 5;
HuSprScaleSet(window_ptr->group, 0, 1.0f, cos(M_PI * (9.0f * time) / 180.0));
HuSprScaleSet(window_ptr->group, 0, 1.0f, cosd(9.0f * time));
}
HuPrcVSleep();
}
@ -1901,13 +1901,13 @@ void HuWinExAnimPopIn(s16 window, s16 portrait) {
s16 i;
for (i=0; i<=10; i++) {
HuSprScaleSet(window_ptr->group, 2, 1.0f, cos(M_PI * (9.0f * i) / 180.0));
HuSprScaleSet(window_ptr->group, 2, 1.0f, cosd(9.0f * i));
HuPrcVSleep();
}
HuWinSprKill(window, 2);
HuWinExCreatePortrait(window, portrait, 48.0f, 48.0f);
for (i=0; i<=10; i++) {
HuSprScaleSet(window_ptr->group, 2, 1.0f, sin(M_PI * (9.0f * i) / 180.0));
HuSprScaleSet(window_ptr->group, 2, 1.0f, sind(9.0f * i));
HuPrcVSleep();
}
HuSprScaleSet(window_ptr->group, 2, 1.0f, 1.0f);

View file

@ -6,7 +6,7 @@
s16 HuSysVWaitGet(s16 old);
typedef int (*fadeFunc)(void);
typedef s32 (*fadeFunc)(void);
WipeState wipeData;
BOOL wipeFadeInF;
@ -15,9 +15,9 @@ static void WipeColorFill(GXColor color);
static void WipeFrameStill(GXColor color);
static int WipeNormalFade(void);
static int WipeCrossFade(void);
static int WipeDummyFade(void);
static s32 WipeNormalFade(void);
static s32 WipeCrossFade(void);
static s32 WipeDummyFade(void);
static fadeFunc fadeInFunc[3] = { WipeNormalFade, WipeCrossFade, WipeDummyFade };
static fadeFunc fadeOutFunc[3] = { WipeNormalFade, WipeCrossFade, WipeDummyFade };
@ -25,7 +25,7 @@ static fadeFunc fadeOutFunc[3] = { WipeNormalFade, WipeCrossFade, WipeDummyFade
void WipeInit(GXRenderModeObj *rmode)
{
WipeState *wipe;
int i;
s32 i;
wipe = &wipeData;
wipe->unk00 = 0;
wipe->unk04 = 0;
@ -46,7 +46,7 @@ void WipeInit(GXRenderModeObj *rmode)
void WipeExecAlways(void)
{
int i;
s32 i;
WipeState *wipe;
wipe = &wipeData;
switch(wipe->mode) {
@ -151,12 +151,12 @@ u8 WipeStatGet(void)
return wipeData.stat;
}
static int WipeDummyFade(void)
static s32 WipeDummyFade(void)
{
return 0;
}
static int WipeNormalFade(void)
static s32 WipeNormalFade(void)
{
u8 alpha;
WipeState *wipe = &wipeData;
@ -192,9 +192,9 @@ static void WipeColorFill(GXColor color)
WipeState *wipe;
u16 ulx, lrx, uly, lry;
wipe = &wipeData;
ulx = (int)wipe->x;
ulx = (s32)wipe->x;
lrx = wipe->x+wipe->w;
uly = (int)wipe->y;
uly = (s32)wipe->y;
lry = wipe->x+wipe->h+1;
MTXOrtho(proj, uly, lry, ulx, lrx, 0, 10);
GXSetProjection(proj, GX_ORTHOGRAPHIC);
@ -227,7 +227,7 @@ static void WipeColorFill(GXColor color)
GXSetChanMatColor(GX_COLOR0A0, colorN);
}
static int WipeCrossFade(void)
static s32 WipeCrossFade(void)
{
u32 size;
u8 alpha;
@ -273,9 +273,9 @@ static void WipeFrameStill(GXColor color)
WipeState *wipe;
u16 ulx, lrx, uly, lry;
wipe = &wipeData;
ulx = (int)wipe->x;
ulx = (s32)wipe->x;
lrx = wipe->x+wipe->w;
uly = (int)wipe->y;
uly = (s32)wipe->y;
lry = wipe->x+wipe->h+1;
MTXOrtho(proj, uly, lry, ulx, lrx, 0, 10);
GXSetProjection(proj, GX_ORTHOGRAPHIC);