Merge branch 'main' into main
This commit is contained in:
commit
cd732bb844
7 changed files with 472 additions and 399 deletions
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@ -177,7 +177,7 @@ void fn_1_13A4(void) {
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GWPlayer[i].color = 1;
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}
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fn_800A4C88();
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fn_800884F4(0);
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BoardStatusShowSetAll(0);
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fn_1_C10(0);
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fn_1_BA0(0x2E002B);
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sp8.x = -33.0f;
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@ -108,7 +108,7 @@ void fn_1_18BC(void) {
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fn_1_BA0(0x2E0028);
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fn_1_BA0(0x2E0029);
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boardTutorialData = 0;
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fn_8008853C(0);
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BoardStatusItemSet(0);
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}
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void fn_1_1908(void) {
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@ -1,4 +1,33 @@
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#include "game/board/basic_space.h"
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#include "game/data.h"
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#include "game/flag.h"
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#include "math.h"
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typedef struct bit_copy {
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struct {
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u8 hide : 1;
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u8 minus : 1;
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u8 update : 1;
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u8 mode : 3;
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};
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s8 index;
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s8 tens;
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s8 ones;
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u16 time;
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u16 angle;
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s16 sign_model;
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s16 tens_model;
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s16 ones_model;
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s16 coin_model;
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} coinChg;
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static void CreateCoinChg(coinChg*, Vec*);
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static void UpdateCoinChg(omObjData*);
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static void CoinChgAppear(omObjData*, coinChg*);
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static void CoinChgSeparate(omObjData*, coinChg*);
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static void CoinChgShow(omObjData*, coinChg*);
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static void CoinChgDisappear(omObjData*, coinChg*);
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void BoardTutorialHookExec(s16, s32);
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void BoardCameraViewSet(s32);
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@ -12,400 +41,397 @@ void BoardRotateDiceNumbers(s32);
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void BoardCameraAnimBlendSet(s32, s16, s16);
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s32 BoardPlayerAnimBlendCheck(s32);
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omObjData *lbl_8013A1F0[4] = {
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(omObjData *)NULL,
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(omObjData *)NULL,
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(omObjData *)NULL,
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(omObjData *)NULL
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static omObjData *coinChgObj[4] = {
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NULL,
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NULL,
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NULL,
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NULL
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};
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s32 lbl_8013A200[10] = {
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0x7000C, 0x7000D,
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0x7000E, 0x7000F,
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0x70010, 0x70011,
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0x70012, 0x70013,
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0x70014, 0x70015
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static s32 coinDigitMdl[10] = {
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MAKE_DATA_NUM(DATADIR_BOARD, 12),
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MAKE_DATA_NUM(DATADIR_BOARD, 13),
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MAKE_DATA_NUM(DATADIR_BOARD, 14),
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MAKE_DATA_NUM(DATADIR_BOARD, 15),
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MAKE_DATA_NUM(DATADIR_BOARD, 16),
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MAKE_DATA_NUM(DATADIR_BOARD, 17),
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MAKE_DATA_NUM(DATADIR_BOARD, 18),
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MAKE_DATA_NUM(DATADIR_BOARD, 19),
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MAKE_DATA_NUM(DATADIR_BOARD, 20),
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MAKE_DATA_NUM(DATADIR_BOARD, 21),
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};
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void BoardEventLandBlue(s32 arg0) {
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Point3d sp8;
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f32 temp_f1;
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s32 var_r29;
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s8 temp_r28;
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s32 var_r30;
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void BoardEventLandBlue(s32 player, s16 space) {
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Vec pos;
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s32 i;
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s8 coin_chg;
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s32 coins;
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BoardCameraViewSet(2);
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BoardPlayerAnimBlendSet(arg0, 0, 0xF);
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while (BoardPlayerAnimBlendCheck(arg0) == 0) {
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BoardPlayerAnimBlendSet(player, 0, 15);
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while (BoardPlayerAnimBlendCheck(player) == 0) {
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HuPrcVSleep();
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}
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardCameraMotionWait();
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BoardTutorialHookExec(0xA, 0);
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BoardTutorialHookExec(10, 0);
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}
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var_r30 = 3;
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coins = 3;
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if (GWSystem.last5_effect == 1) {
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var_r30 *= 2;
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coins *= 2;
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}
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BoardPlayerPosGet(arg0, &sp8);
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sp8.y += 250.0f;
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temp_r28 = fn_8007FE70(&sp8, var_r30);
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HuAudFXPlay(0x347);
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BoardPlayerPosGet(player, &pos);
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pos.y += 250.0f;
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coin_chg = BoardCoinChgCreate(&pos, coins);
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HuAudFXPlay(839);
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BoardCameraMotionWait();
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BoardPlayerMotionShiftSet(arg0, 0xC, 0.0f, 4.0f, 0);
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BoardPlayerMotionShiftSet(player, 12, 0.0f, 4.0f, 0);
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for (var_r29 = 0; var_r29 < var_r30; var_r29++) {
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BoardPlayerCoinsAdd(arg0, 1);
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for (i = 0; i < coins; i++) {
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BoardPlayerCoinsAdd(player, 1);
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HuAudFXPlay(7);
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HuPrcSleep(6);
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}
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HuAudFXPlay(0xF);
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while (fn_80080058(temp_r28) == 0) {
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HuAudFXPlay(15);
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while (BoardCoinChgExist(coin_chg) == 0) {
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HuPrcVSleep();
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}
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GWPlayer[arg0].color = 1;
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BoardPlayerMotionEndWait(arg0);
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BoardRotateDiceNumbers(arg0);
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GWPlayer[player].color = 1;
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BoardPlayerMotionEndWait(player);
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BoardRotateDiceNumbers(player);
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}
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void BoardEventLandRed(s32 arg0) {
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Point3d sp8;
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s32 var_r29;
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s8 temp_r28;
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s32 var_r30;
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void* temp_r3;
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void BoardEventLandRed(s32 player, s16 space) {
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Vec pos;
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s32 i;
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s8 coin_chg;
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s32 coins;
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BoardCameraViewSet(2);
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omVibrate(arg0, 0xC, 6, 6);
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BoardPlayerAnimBlendSet(arg0, 0, 0xF);
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while (BoardPlayerAnimBlendCheck(arg0) == 0) {
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omVibrate(player, 12, 6, 6);
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BoardPlayerAnimBlendSet(player, 0, 15);
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while (BoardPlayerAnimBlendCheck(player) == 0) {
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HuPrcVSleep();
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}
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardCameraMotionWait();
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BoardTutorialHookExec(0xB, 0);
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BoardTutorialHookExec(11, 0);
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}
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var_r30 = 3;
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coins = 3;
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if (GWSystem.last5_effect == 1) {
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var_r30 *= 2;
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coins *= 2;
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}
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BoardPlayerPosGet(arg0, &sp8);
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sp8.y += 250.0f;
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temp_r28 = fn_8007FE70(&sp8, -var_r30);
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HuAudFXPlay(0x348);
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BoardPlayerPosGet(player, &pos);
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pos.y += 250.0f;
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coin_chg = BoardCoinChgCreate(&pos, -coins);
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HuAudFXPlay(840);
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BoardCameraMotionWait();
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BoardPlayerMotionShiftSet(arg0, 0xD, 0.0f, 4.0f, 0);
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for (var_r29 = 0; var_r29 < var_r30; var_r29++) {
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BoardPlayerCoinsAdd(arg0, -1);
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BoardPlayerMotionShiftSet(player, 13, 0.0f, 4.0f, 0);
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for (i = 0; i < coins; i++) {
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BoardPlayerCoinsAdd(player, -1);
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HuAudFXPlay(14);
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HuPrcSleep(6);
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}
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HuAudFXPlay(0xF);
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HuAudFXPlay(15);
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while (fn_80080058(temp_r28) == 0) {
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while (BoardCoinChgExist(coin_chg) == 0) {
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HuPrcVSleep();
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}
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GWPlayer[arg0].color = 2;
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BoardPlayerMotionEndWait(arg0);
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BoardRotateDiceNumbers(arg0);
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GWPlayer[player].color = 2;
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BoardPlayerMotionEndWait(player);
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BoardRotateDiceNumbers(player);
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}
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s8 fn_8007FE70(Point3d* arg0, s8 arg1) {
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omObjData* var_r30 = NULL;
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bitcopy* temp_r31;
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s8 var_r27;
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s8 var_r29;
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s8 BoardCoinChgCreate(Vec *pos, s8 value) {
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omObjData *obj = NULL;
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coinChg *coin_chg;
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s8 i;
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for (var_r29 = 0; var_r29 < 4; var_r29++) {
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if (lbl_8013A1F0[var_r29] == 0) {
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for (i = 0; i < 4; i++) {
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if (coinChgObj[i] == 0) {
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break;
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}
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}
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if (var_r29 == 4) {
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if (i == 4) {
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return -1;
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}
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var_r30 = omAddObjEx(boardObjMan, 0x10A, 0, 0, -1, &fn_80080360);
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lbl_8013A1F0[var_r29] = var_r30;
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temp_r31 = (bitcopy *) var_r30->work;
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temp_r31->hide = 0;
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temp_r31->field08_bit2 = 0;
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if (arg1 < 0) {
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var_r27 = 1;
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} else {
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var_r27 = 0;
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}
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temp_r31->field08_bit1 = var_r27;
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temp_r31->field08_bit3 = 0;
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temp_r31->unk_02 = __abs(arg1) / 10;
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temp_r31->unk_03 = __abs(arg1) % 10;
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temp_r31->unk_01 = var_r29 + 1;
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temp_r31->unk_04 = 0;
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temp_r31->unk_06 = 0;
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fn_80080124(temp_r31, arg0);
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var_r30->trans.x = arg0->x;
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var_r30->trans.y = arg0->y;
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var_r30->trans.z = arg0->z;
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var_r30->rot.x = 0.0f;
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var_r30->rot.y = 0.01f;
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temp_r31->field08_bit2 = 1;
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return temp_r31->unk_01;
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obj = omAddObjEx(boardObjMan, 266, 0, 0, -1, &UpdateCoinChg);
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coinChgObj[i] = obj;
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coin_chg = (coinChg *)obj->work;
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coin_chg->hide = 0;
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coin_chg->update = 0;
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coin_chg->minus = (value < 0) ? 1 : 0;
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coin_chg->mode = 0;
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coin_chg->tens = abs(value) / 10;
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coin_chg->ones = abs(value) % 10;
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coin_chg->index = (s8) (i + 1);
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coin_chg->time = 0;
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coin_chg->angle = 0;
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CreateCoinChg(coin_chg, pos);
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obj->trans.x = pos->x;
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obj->trans.y = pos->y;
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obj->trans.z = pos->z;
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obj->rot.x = 0.0f;
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obj->rot.y = 0.01f;
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coin_chg->update = 1;
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return coin_chg->index;
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}
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s32 fn_80080058(s32 arg0) {
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int *sp8;
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s32 BoardCoinChgExist(s32 index) {
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coinChg *coin_chg;
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if ((arg0 <= 0) || (arg0 > 4)) {
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return arg0;
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if ((index <= 0) || (index > 4)) {
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return index;
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}
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if (lbl_8013A1F0[arg0 - 1] != 0) {
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sp8 = lbl_8013A1F0[arg0 - 1]->work;
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if (coinChgObj[index - 1] != 0) {
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coin_chg = (coinChg *)coinChgObj[index - 1]->work;
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return 0;
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}
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return 1;
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}
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void fn_800800C4(s32 arg0) {
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bitcopy* temp_r4;
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void BoardCoinChgHide(s32 index) {
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if ((arg0 <= 0) || (arg0 > 4)) {
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if ((index <= 0) || (index > 4)) {
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return;
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}
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if (lbl_8013A1F0[arg0 - 1] != 0) {
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((bitcopy*) lbl_8013A1F0[arg0 - 1]->work)->hide = 1;
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if (coinChgObj[index - 1] != 0) {
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((coinChg *)coinChgObj[index - 1]->work)->hide = 1;
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}
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}
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const s32 lbl_801D56B0[2] = {0x70016, 0x70017};
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static const s32 coinSignMdl[2] = {
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MAKE_DATA_NUM(DATADIR_BOARD, 22),
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MAKE_DATA_NUM(DATADIR_BOARD, 23)
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};
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void fn_80080124(bitcopy* arg0, Vec* arg1) {
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f32 var_f31;
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static void CreateCoinChg(coinChg *coin_chg, Vec *pos) {
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f32 time;
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|
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if (arg0->field08_bit1 != 0) {
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var_f31 = 2.5f;
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if (coin_chg->minus != 0) {
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time = 2.5f;
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} else {
|
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var_f31 = 1.5f;
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time = 1.5f;
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}
|
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arg0->unk_08 = BoardModelCreate(lbl_801D56B0[arg0->field08_bit1], NULL, 0);
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arg0->unk_0A = BoardModelCreate(lbl_8013A200[arg0->unk_02], NULL, 0);
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arg0->unk_0C = BoardModelCreate(lbl_8013A200[arg0->unk_03], NULL, 0);
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arg0->unk_0E = BoardModelCreate(0x7000A, NULL, 0);
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BoardModelPosSetV(arg0->unk_08, arg1);
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BoardModelPosSetV(arg0->unk_0A, arg1);
|
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BoardModelPosSetV(arg0->unk_0C, arg1);
|
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BoardModelPosSetV(arg0->unk_0E, arg1);
|
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BoardModelMotionStart(arg0->unk_08, 0, 0);
|
||||
BoardModelMotionStart(arg0->unk_0A, 0, 0);
|
||||
BoardModelMotionStart(arg0->unk_0C, 0, 0);
|
||||
BoardModelMotionTimeSet(arg0->unk_08, var_f31);
|
||||
BoardModelMotionTimeSet(arg0->unk_0A, var_f31);
|
||||
BoardModelMotionTimeSet(arg0->unk_0C, var_f31);
|
||||
BoardModelMotionSpeedSet(arg0->unk_08, 0.0f);
|
||||
BoardModelMotionSpeedSet(arg0->unk_0A, 0.0f);
|
||||
BoardModelMotionSpeedSet(arg0->unk_0C, 0.0f);
|
||||
BoardModelScaleSet(arg0->unk_08, 0.001, 0.001, 0.001);
|
||||
BoardModelScaleSet(arg0->unk_0A, 0.001, 0.001, 0.001);
|
||||
BoardModelScaleSet(arg0->unk_0C, 0.001, 0.001, 0.001);
|
||||
BoardModelScaleSet(arg0->unk_0E, 0.001, 0.001, 0.001);
|
||||
BoardModelLayerSet(arg0->unk_08, 1);
|
||||
BoardModelLayerSet(arg0->unk_0A, 1);
|
||||
BoardModelLayerSet(arg0->unk_0C, 1);
|
||||
BoardModelLayerSet(arg0->unk_0E, 1);
|
||||
if (arg0->unk_02 == 0) {
|
||||
BoardModelVisibilitySet(arg0->unk_0A, 0);
|
||||
coin_chg->sign_model = BoardModelCreate(coinSignMdl[coin_chg->minus], NULL, 0);
|
||||
coin_chg->tens_model = BoardModelCreate(coinDigitMdl[coin_chg->tens], NULL, 0);
|
||||
coin_chg->ones_model = BoardModelCreate(coinDigitMdl[coin_chg->ones], NULL, 0);
|
||||
coin_chg->coin_model = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BOARD, 10), NULL, 0);
|
||||
BoardModelPosSetV(coin_chg->sign_model, pos);
|
||||
BoardModelPosSetV(coin_chg->tens_model, pos);
|
||||
BoardModelPosSetV(coin_chg->ones_model, pos);
|
||||
BoardModelPosSetV(coin_chg->coin_model, pos);
|
||||
BoardModelMotionStart(coin_chg->sign_model, 0, 0);
|
||||
BoardModelMotionStart(coin_chg->tens_model, 0, 0);
|
||||
BoardModelMotionStart(coin_chg->ones_model, 0, 0);
|
||||
BoardModelMotionTimeSet(coin_chg->sign_model, time);
|
||||
BoardModelMotionTimeSet(coin_chg->tens_model, time);
|
||||
BoardModelMotionTimeSet(coin_chg->ones_model, time);
|
||||
BoardModelMotionSpeedSet(coin_chg->sign_model, 0.0f);
|
||||
BoardModelMotionSpeedSet(coin_chg->tens_model, 0.0f);
|
||||
BoardModelMotionSpeedSet(coin_chg->ones_model, 0.0f);
|
||||
BoardModelScaleSet(coin_chg->sign_model, 0.001, 0.001, 0.001);
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||||
BoardModelScaleSet(coin_chg->tens_model, 0.001, 0.001, 0.001);
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||||
BoardModelScaleSet(coin_chg->ones_model, 0.001, 0.001, 0.001);
|
||||
BoardModelScaleSet(coin_chg->coin_model, 0.001, 0.001, 0.001);
|
||||
BoardModelLayerSet(coin_chg->sign_model, 1);
|
||||
BoardModelLayerSet(coin_chg->tens_model, 1);
|
||||
BoardModelLayerSet(coin_chg->ones_model, 1);
|
||||
BoardModelLayerSet(coin_chg->coin_model, 1);
|
||||
if (coin_chg->tens == 0) {
|
||||
BoardModelVisibilitySet(coin_chg->tens_model, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_80080360(omObjData* arg0) {
|
||||
s32 temp_r0;
|
||||
bitcopy* temp_r31;
|
||||
static void UpdateCoinChg(omObjData *object) {
|
||||
coinChg *coin_chg;
|
||||
|
||||
temp_r31 = (bitcopy*) arg0->work;
|
||||
if ((temp_r31->hide != 0) || (BoardIsKill() != 0)) {
|
||||
if (temp_r31->unk_0E != -1) {
|
||||
BoardModelKill(temp_r31->unk_0E);
|
||||
temp_r31->unk_0E = -1;
|
||||
coin_chg = (coinChg *)object->work;
|
||||
if ((coin_chg->hide != 0) || (BoardIsKill() != 0)) {
|
||||
if (coin_chg->coin_model != -1) {
|
||||
BoardModelKill(coin_chg->coin_model);
|
||||
coin_chg->coin_model = -1;
|
||||
}
|
||||
if (temp_r31->unk_08 != -1) {
|
||||
BoardModelKill(temp_r31->unk_08);
|
||||
temp_r31->unk_08 = -1;
|
||||
if (coin_chg->sign_model != -1) {
|
||||
BoardModelKill(coin_chg->sign_model);
|
||||
coin_chg->sign_model = -1;
|
||||
}
|
||||
if (temp_r31->unk_0A != -1) {
|
||||
BoardModelKill(temp_r31->unk_0A);
|
||||
temp_r31->unk_0A = -1;
|
||||
if (coin_chg->tens_model != -1) {
|
||||
BoardModelKill(coin_chg->tens_model);
|
||||
coin_chg->tens_model = -1;
|
||||
}
|
||||
if (temp_r31->unk_0C != -1) {
|
||||
BoardModelKill(temp_r31->unk_0C);
|
||||
temp_r31->unk_0C = -1;
|
||||
if (coin_chg->ones_model != -1) {
|
||||
BoardModelKill(coin_chg->ones_model);
|
||||
coin_chg->ones_model = -1;
|
||||
}
|
||||
lbl_8013A1F0[temp_r31->unk_01 - 1] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
coinChgObj[coin_chg->index - 1] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
if (temp_r31->field08_bit2 != 0) {
|
||||
if (temp_r31->unk_04 != 0) {
|
||||
temp_r31->unk_04 -= 1;
|
||||
if (coin_chg->update != 0) {
|
||||
if (coin_chg->time != 0) {
|
||||
coin_chg->time -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (temp_r31->field08_bit3) {
|
||||
case 0:
|
||||
fn_800804F8(arg0, temp_r31);
|
||||
return;
|
||||
case 1:
|
||||
fn_800806B0(arg0, temp_r31);
|
||||
return;
|
||||
case 3:
|
||||
fn_8008094C(arg0, temp_r31);
|
||||
return;
|
||||
case 4:
|
||||
fn_80080AF4(arg0, temp_r31);
|
||||
break;
|
||||
switch (coin_chg->mode) {
|
||||
case 0:
|
||||
CoinChgAppear(object, coin_chg);
|
||||
return;
|
||||
case 1:
|
||||
CoinChgSeparate(object, coin_chg);
|
||||
return;
|
||||
case 3:
|
||||
CoinChgShow(object, coin_chg);
|
||||
return;
|
||||
case 4:
|
||||
CoinChgDisappear(object, coin_chg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_800804F8(omObjData* arg0, bitcopy* arg1) {
|
||||
f32 temp_f31;
|
||||
f32 temp_f30;
|
||||
f32 temp_f29;
|
||||
f32 temp_f28;
|
||||
static void CoinChgAppear(omObjData *object, coinChg *coin_chg) {
|
||||
f32 scale;
|
||||
f32 angle;
|
||||
|
||||
OSu16tof32(&arg1->unk_06, &temp_f29);
|
||||
temp_f29 = sin(M_PI * temp_f29 / 180.0);
|
||||
temp_f30 = temp_f29;
|
||||
arg0->rot.x = 405.0f * temp_f29;
|
||||
BoardModelScaleSet(arg1->unk_0E, temp_f30, temp_f30, temp_f30);
|
||||
BoardModelPosSet(arg1->unk_0E, arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
||||
BoardModelRotYSet(arg1->unk_0E, arg0->rot.x);
|
||||
if (arg1->unk_06 < 0x5A) {
|
||||
arg1->unk_06 += 6;
|
||||
OSu16tof32(&coin_chg->angle, &angle);
|
||||
angle = sin(M_PI * angle / 180.0);
|
||||
scale = angle;
|
||||
object->rot.x = 405.0f * angle;
|
||||
BoardModelScaleSet(coin_chg->coin_model, scale, scale, scale);
|
||||
BoardModelPosSet(coin_chg->coin_model, object->trans.x, object->trans.y, object->trans.z);
|
||||
BoardModelRotYSet(coin_chg->coin_model, object->rot.x);
|
||||
if (coin_chg->angle < 90) {
|
||||
coin_chg->angle += 6;
|
||||
return;
|
||||
}
|
||||
|
||||
arg1->field08_bit3 = 1;
|
||||
arg1->unk_06 = 0;
|
||||
BoardModelScaleSet(arg1->unk_08, temp_f30, temp_f30, temp_f30);
|
||||
BoardModelPosSet(arg1->unk_08, arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
||||
BoardModelRotYSet(arg1->unk_08, arg0->rot.x);
|
||||
BoardModelScaleSet(arg1->unk_0C, temp_f30, temp_f30, temp_f30);
|
||||
BoardModelPosSet(arg1->unk_0C, arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
||||
BoardModelRotYSet(arg1->unk_0C, arg0->rot.x);
|
||||
BoardModelScaleSet(arg1->unk_0A, temp_f30, temp_f30, temp_f30);
|
||||
BoardModelPosSet(arg1->unk_0A, arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
||||
BoardModelRotYSet(arg1->unk_0A, arg0->rot.x);
|
||||
coin_chg->mode = 1;
|
||||
coin_chg->angle = 0;
|
||||
BoardModelScaleSet(coin_chg->sign_model, scale, scale, scale);
|
||||
BoardModelPosSet(coin_chg->sign_model, object->trans.x, object->trans.y, object->trans.z);
|
||||
BoardModelRotYSet(coin_chg->sign_model, object->rot.x);
|
||||
BoardModelScaleSet(coin_chg->ones_model, scale, scale, scale);
|
||||
BoardModelPosSet(coin_chg->ones_model, object->trans.x, object->trans.y, object->trans.z);
|
||||
BoardModelRotYSet(coin_chg->ones_model, object->rot.x);
|
||||
BoardModelScaleSet(coin_chg->tens_model, scale, scale, scale);
|
||||
BoardModelPosSet(coin_chg->tens_model, object->trans.x, object->trans.y, object->trans.z);
|
||||
BoardModelRotYSet(coin_chg->tens_model, object->rot.x);
|
||||
}
|
||||
|
||||
void fn_800806B0(omObjData* arg0, bitcopy* arg1) {
|
||||
f32 temp_f28;
|
||||
f32 temp_f30;
|
||||
f32 var_f29;
|
||||
f32 var_f27;
|
||||
f32 var_f26;
|
||||
f32 var_f25;
|
||||
f32 var_f24;
|
||||
static void CoinChgSeparate(omObjData *object, coinChg *coin_chg) {
|
||||
f32 y_offset;
|
||||
f32 x_scale;
|
||||
f32 spacing;
|
||||
f32 coin_x;
|
||||
f32 ones_x;
|
||||
f32 tens_x;
|
||||
f32 sign_x;
|
||||
|
||||
OSu16tof32(&arg1->unk_06, &temp_f30);
|
||||
OSu16tof32(&coin_chg->angle, &x_scale);
|
||||
|
||||
if (arg1->unk_02 != 0) {
|
||||
var_f29 = 140.0f;
|
||||
if (coin_chg->tens != 0) {
|
||||
spacing = 140.0f;
|
||||
} else {
|
||||
var_f29 = 105.0f;
|
||||
spacing = 105.0f;
|
||||
}
|
||||
temp_f28 = (200.0 * sin((M_PI * (2.0f * temp_f30)) / 180.0));
|
||||
temp_f30 = sin((M_PI * temp_f30) / 180.0);
|
||||
arg0->rot.x = 45.0f + (315.0f * temp_f30);
|
||||
if (arg1->unk_02 != 0) {
|
||||
var_f27 = arg0->trans.x + (temp_f30 * -var_f29);
|
||||
var_f24 = arg0->trans.x + ((temp_f30 * -var_f29) / 3.0f);
|
||||
var_f26 = arg0->trans.x + (temp_f30 * var_f29);
|
||||
var_f25 = arg0->trans.x + ((temp_f30 * var_f29) / 3.0f);
|
||||
y_offset = (200.0 * sin((M_PI * (2.0f * x_scale)) / 180.0));
|
||||
x_scale = sin((M_PI * x_scale) / 180.0);
|
||||
object->rot.x = 45.0f + (315.0f * x_scale);
|
||||
if (coin_chg->tens != 0) {
|
||||
coin_x = object->trans.x + (x_scale * -spacing);
|
||||
sign_x = object->trans.x + ((x_scale * -spacing) / 3.0f);
|
||||
ones_x = object->trans.x + (x_scale * spacing);
|
||||
tens_x = object->trans.x + ((x_scale * spacing) / 3.0f);
|
||||
} else {
|
||||
var_f24 = arg0->trans.x;
|
||||
var_f25 = arg0->trans.x;
|
||||
var_f26 = arg0->trans.x + (temp_f30 * var_f29);
|
||||
var_f27 = arg0->trans.x + (temp_f30 * -var_f29);
|
||||
sign_x = object->trans.x;
|
||||
tens_x = object->trans.x;
|
||||
ones_x = object->trans.x + (x_scale * spacing);
|
||||
coin_x = object->trans.x + (x_scale * -spacing);
|
||||
}
|
||||
BoardModelPosSet(arg1->unk_0E, var_f27, arg0->trans.y + temp_f28, arg0->trans.z);
|
||||
BoardModelPosSet(arg1->unk_08, var_f24, arg0->trans.y + temp_f28, arg0->trans.z);
|
||||
BoardModelPosSet(arg1->unk_0C, var_f26, arg0->trans.y + temp_f28, arg0->trans.z);
|
||||
BoardModelPosSet(arg1->unk_0A, var_f25, arg0->trans.y + temp_f28, arg0->trans.z);
|
||||
BoardModelRotYSet(arg1->unk_0E, arg0->rot.x);
|
||||
BoardModelRotYSet(arg1->unk_08, arg0->rot.x);
|
||||
BoardModelRotYSet(arg1->unk_0C, arg0->rot.x);
|
||||
BoardModelRotYSet(arg1->unk_0A, arg0->rot.x);
|
||||
if (arg1->unk_06 < 0x5A) {
|
||||
arg1->unk_06 += 6;
|
||||
BoardModelPosSet(coin_chg->coin_model, coin_x, object->trans.y + y_offset, object->trans.z);
|
||||
BoardModelPosSet(coin_chg->sign_model, sign_x, object->trans.y + y_offset, object->trans.z);
|
||||
BoardModelPosSet(coin_chg->ones_model, ones_x, object->trans.y + y_offset, object->trans.z);
|
||||
BoardModelPosSet(coin_chg->tens_model, tens_x, object->trans.y + y_offset, object->trans.z);
|
||||
BoardModelRotYSet(coin_chg->coin_model, object->rot.x);
|
||||
BoardModelRotYSet(coin_chg->sign_model, object->rot.x);
|
||||
BoardModelRotYSet(coin_chg->ones_model, object->rot.x);
|
||||
BoardModelRotYSet(coin_chg->tens_model, object->rot.x);
|
||||
if (coin_chg->angle < 90) {
|
||||
coin_chg->angle += 6;
|
||||
return;
|
||||
}
|
||||
arg0->trans.y += temp_f28;
|
||||
arg1->field08_bit3 = 3;
|
||||
arg1->unk_06 = 0;
|
||||
object->trans.y += y_offset;
|
||||
coin_chg->mode = 3;
|
||||
coin_chg->angle = 0;
|
||||
}
|
||||
|
||||
void fn_8008094C(omObjData* arg0, bitcopy* arg1) {
|
||||
static void CoinChgShow(omObjData* object, coinChg* coin_chg) {
|
||||
Vec sp8;
|
||||
f32 temp_f29;
|
||||
f32 var_f30;
|
||||
f32 angle;
|
||||
f32 y_pos;
|
||||
|
||||
OSu16tof32(&arg1->unk_06, &temp_f29);
|
||||
temp_f29 = (f32) sin((M_PI * temp_f29) / 180.0);
|
||||
if (arg1->field08_bit1 != 0) {
|
||||
var_f30 = (-50.0f * temp_f29) + arg0->trans.y;
|
||||
OSu16tof32(&coin_chg->angle, &angle);
|
||||
angle = (f32) sin((M_PI * angle) / 180.0);
|
||||
if (coin_chg->minus != 0) {
|
||||
y_pos = (-50.0f * angle) + object->trans.y;
|
||||
} else {
|
||||
var_f30 = (50.0f * temp_f29) + arg0->trans.y;
|
||||
y_pos = (50.0f * angle) + object->trans.y;
|
||||
}
|
||||
BoardModelPosGet(arg1->unk_0E, &sp8);
|
||||
BoardModelPosSet(arg1->unk_0E, sp8.x, var_f30, sp8.z);
|
||||
BoardModelPosGet(arg1->unk_08, &sp8);
|
||||
BoardModelPosSet(arg1->unk_08, sp8.x, var_f30, sp8.z);
|
||||
BoardModelPosGet(arg1->unk_0C, &sp8);
|
||||
BoardModelPosSet(arg1->unk_0C, sp8.x, var_f30, sp8.z);
|
||||
BoardModelPosGet(arg1->unk_0A, &sp8);
|
||||
BoardModelPosSet(arg1->unk_0A, sp8.x, var_f30, sp8.z);
|
||||
if (arg1->unk_06 < 0x5A) {
|
||||
arg1->unk_06 += 6;
|
||||
BoardModelPosGet(coin_chg->coin_model, &sp8);
|
||||
BoardModelPosSet(coin_chg->coin_model, sp8.x, y_pos, sp8.z);
|
||||
BoardModelPosGet(coin_chg->sign_model, &sp8);
|
||||
BoardModelPosSet(coin_chg->sign_model, sp8.x, y_pos, sp8.z);
|
||||
BoardModelPosGet(coin_chg->ones_model, &sp8);
|
||||
BoardModelPosSet(coin_chg->ones_model, sp8.x, y_pos, sp8.z);
|
||||
BoardModelPosGet(coin_chg->tens_model, &sp8);
|
||||
BoardModelPosSet(coin_chg->tens_model, sp8.x, y_pos, sp8.z);
|
||||
if (coin_chg->angle < 90) {
|
||||
coin_chg->angle += 6;
|
||||
return;
|
||||
}
|
||||
arg1->field08_bit3 = 4;
|
||||
arg1->unk_06 = 0;
|
||||
arg1->unk_04 = 0x12;
|
||||
arg0->scale.x = 1.0f;
|
||||
arg0->scale.y = 1.0f;
|
||||
coin_chg->mode = 4;
|
||||
coin_chg->angle = 0;
|
||||
coin_chg->time = 18;
|
||||
object->scale.x = 1.0f;
|
||||
object->scale.y = 1.0f;
|
||||
}
|
||||
|
||||
void fn_80080AF4(omObjData* arg0, bitcopy* arg1) {
|
||||
const u16 sp8 = ((arg1->unk_06 * 2) % 180);
|
||||
f32 temp_f31;
|
||||
static void CoinChgDisappear(omObjData* object, coinChg* coin_chg) {
|
||||
const u16 angle = ((coin_chg->angle * 2) % 180);
|
||||
f32 rot;
|
||||
|
||||
OSu16tof32(&sp8, &temp_f31);
|
||||
if (sp8 <= 90.0f) {
|
||||
arg0->scale.x = 0.5 * cos((M_PI * temp_f31) / 180.0);
|
||||
arg0->scale.y = 2.5 * sin((M_PI * temp_f31) / 180.0);
|
||||
OSu16tof32(&angle, &rot);
|
||||
if (angle <= 90.0f) {
|
||||
object->scale.x = 0.5 * cos((M_PI * rot) / 180.0);
|
||||
object->scale.y = 2.5 * sin((M_PI * rot) / 180.0);
|
||||
} else {
|
||||
arg0->scale.x = 2.5 * sin((M_PI * temp_f31) / 180.0);
|
||||
arg0->scale.y = 0.5 * cos((M_PI * temp_f31) / 180.0);
|
||||
object->scale.x = 2.5 * sin((M_PI * rot) / 180.0);
|
||||
object->scale.y = 0.5 * cos((M_PI * rot) / 180.0);
|
||||
}
|
||||
if (0.0f == arg0->scale.x) {
|
||||
arg0->scale.x = 0.0001f;
|
||||
if (0.0f == object->scale.x) {
|
||||
object->scale.x = 0.0001f;
|
||||
}
|
||||
if (0.0f == arg0->scale.y) {
|
||||
arg0->scale.y = 0.0001f;
|
||||
if (0.0f == object->scale.y) {
|
||||
object->scale.y = 0.0001f;
|
||||
}
|
||||
BoardModelScaleSet(arg1->unk_0E, arg0->scale.x, arg0->scale.y, 1.0f);
|
||||
BoardModelScaleSet(arg1->unk_08, arg0->scale.x, arg0->scale.y, 1.0f);
|
||||
BoardModelScaleSet(arg1->unk_0C, arg0->scale.x, arg0->scale.y, 1.0f);
|
||||
BoardModelScaleSet(arg1->unk_0A, arg0->scale.x, arg0->scale.y, 1.0f);
|
||||
if (arg1->unk_06 < 0x5A) {
|
||||
arg1->unk_06 += 3;
|
||||
if (arg1->unk_06 > 0x5A) {
|
||||
arg1->unk_06 = 0x5A;
|
||||
BoardModelScaleSet(coin_chg->coin_model, object->scale.x, object->scale.y, 1.0f);
|
||||
BoardModelScaleSet(coin_chg->sign_model, object->scale.x, object->scale.y, 1.0f);
|
||||
BoardModelScaleSet(coin_chg->ones_model, object->scale.x, object->scale.y, 1.0f);
|
||||
BoardModelScaleSet(coin_chg->tens_model, object->scale.x, object->scale.y, 1.0f);
|
||||
if (coin_chg->angle < 90) {
|
||||
coin_chg->angle += 3;
|
||||
if (coin_chg->angle > 90) {
|
||||
coin_chg->angle = 90;
|
||||
}
|
||||
} else {
|
||||
BoardModelVisibilitySet(arg1->unk_08, 0);
|
||||
BoardModelVisibilitySet(arg1->unk_0A, 0);
|
||||
BoardModelVisibilitySet(arg1->unk_0C, 0);
|
||||
BoardModelVisibilitySet(arg1->unk_0E, 0);
|
||||
arg1->hide = 1;
|
||||
BoardModelVisibilitySet(coin_chg->sign_model, 0);
|
||||
BoardModelVisibilitySet(coin_chg->tens_model, 0);
|
||||
BoardModelVisibilitySet(coin_chg->ones_model, 0);
|
||||
BoardModelVisibilitySet(coin_chg->coin_model, 0);
|
||||
coin_chg->hide = 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue