Add support for PAL version (#464)

* Initial setup for PAL version

* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL

* Set nisDll matching only for the US version

* More config.yml fixes and reran auto-analysis

* Split PAL to sprput

* Add more symbols

* Split a lot more code in PAL

* Split more

Also introduce version.h header

* Split to board stuff

* Port early board TUs to PAL

* More board PAL ports

* Split rest of board code

* Board RELs porting to PAL

* Match w06Dll/fire.c in PAL

* Match w04 big boo for PAL

---------

Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
This commit is contained in:
Liam Coleman 2024-11-16 12:35:24 -06:00 committed by GitHub
parent 80015a6e5e
commit d0a5c85d3e
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236 changed files with 40998 additions and 390 deletions

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@ -3,6 +3,7 @@
#include "dolphin.h"
#include "game/flag.h"
#include "version.h"
//HACK: to prevent prototype errors
extern void HuPadRumbleAllStop(void);
@ -235,6 +236,7 @@ static inline s32 GWMessSpeedGet(void)
static inline void GWMessSpeedSet(s32 value)
{
#if VERSION_NTSC
GWSystem.mess_speed = value;
switch(value) {
case 0:
@ -249,6 +251,26 @@ static inline void GWMessSpeedSet(s32 value)
GWSystem.mess_delay = 32;
break;
}
#else
GWSystem.mess_speed = value;
switch(value) {
case 0:
GWSystem.mess_delay = 32;
break;
case 2:
GWSystem.mess_delay = 64;
break;
case 1:
GWSystem.mess_delay = 48;
break;
default:
GWSystem.mess_delay = 120;
break;
}
#endif
}
static inline void GWSaveModeSet(s32 value)