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Liam Coleman d0a5c85d3e
Add support for PAL version (#464)
* Initial setup for PAL version

* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL

* Set nisDll matching only for the US version

* More config.yml fixes and reran auto-analysis

* Split PAL to sprput

* Add more symbols

* Split a lot more code in PAL

* Split more

Also introduce version.h header

* Split to board stuff

* Port early board TUs to PAL

* More board PAL ports

* Split rest of board code

* Board RELs porting to PAL

* Match w06Dll/fire.c in PAL

* Match w04 big boo for PAL

---------

Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
2024-11-16 12:35:24 -06:00
.github/workflows Update dtk-template & README.md 2024-10-22 22:36:25 -06:00
.vscode continued player.c 2024-10-31 13:19:45 -04:00
config Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
extern Decompile much of musyx 2023-12-30 09:01:00 -06:00
include Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
orig Added support for USA Rev 1 2024-11-15 03:22:57 +01:00
src Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
tools Update dtk-template & README.md 2024-10-22 22:36:25 -06:00
.flake8 Update dtk-template 2024-03-03 22:35:05 -07:00
.gitattributes Update to latest dtk-template 2024-09-05 00:33:43 -06:00
.gitignore start m443Dll 2024-10-29 21:28:20 -04:00
.gitmodules Decompile much of musyx 2023-12-30 09:01:00 -06:00
configure BEEG functions, m2ctx removed 2023-12-08 21:10:23 -05:00
configure.py Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
README.md Added support for USA Rev 1 2024-11-15 03:22:57 +01:00

Mario Party 4
Build Status Progress DOL Progress RELs Progress Discord Badge

A work-in-progress decompilation of Mario Party 4.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GMPE01_00: Rev 0 (USA)
  • GMPE01_01: Rev 1 (USA)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:
    brew install ninja
    
  • Install wine-crossover:
    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/mariopartyrd/marioparty4.git
    
  • Initialize and update submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/[GAMEID]. The supported game IDs are listed above.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To choose a version other than the USA Rev 0 one, add --version [GAMEID] to the command.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.