Add support for PAL version (#464)
* Initial setup for PAL version * Add hashes to config.yml Set REL/empty.c to matching for every version Turn off quick-analysis for PAL * Set nisDll matching only for the US version * More config.yml fixes and reran auto-analysis * Split PAL to sprput * Add more symbols * Split a lot more code in PAL * Split more Also introduce version.h header * Split to board stuff * Port early board TUs to PAL * More board PAL ports * Split rest of board code * Board RELs porting to PAL * Match w06Dll/fire.c in PAL * Match w04 big boo for PAL --------- Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
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236 changed files with 40998 additions and 390 deletions
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@ -913,9 +913,13 @@ static void fn_1_8A60(void) {
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HuPrcVSleep();
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}
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fn_1_7300();
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#if VERSION_NTSC
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sprintf(sp10, "%d", var_r29);
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BoardWinCreate(2, MAKE_MESSID(32, 11), 9);
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BoardWinInsertMesSet(MAKE_MESSID_PTR(sp10), 0);
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#else
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BoardWinCreate(2, MAKE_MESSID(32, 11), 9);
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#endif
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BoardWinWait();
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BoardWinKill();
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BoardAudSeqFadeOut(1, 1000);
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@ -49,6 +49,24 @@ static s16 lbl_1_data_22A = -1;
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static s16 lbl_1_data_22C = -1;
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static s16 lbl_1_data_22E = -1;
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#if VERSION_PAL
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static s32 lbl_1_data_230[] = {
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MAKE_MESSID(8, 0),
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MAKE_MESSID(8, 1),
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MAKE_MESSID(8, 2),
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MAKE_MESSID(8, 3),
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MAKE_MESSID(8, 4),
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MAKE_MESSID(8, 5),
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MAKE_MESSID(8, 6),
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MAKE_MESSID(8, 7),
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MAKE_MESSID(8, 8),
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MAKE_MESSID(8, 9),
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MAKE_MESSID(8, 10),
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MAKE_MESSID(8, 11),
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MAKE_MESSID(8, 12),
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MAKE_MESSID(8, 13)
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};
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#else
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static s32 lbl_1_data_230[] = {
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MAKE_MESSID(8, 14),
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MAKE_MESSID(8, 15),
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@ -65,7 +83,7 @@ static s32 lbl_1_data_230[] = {
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MAKE_MESSID(8, 26),
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MAKE_MESSID(8, 27)
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};
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#endif
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void fn_1_6EF0(void) {
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BoardRollDispSet(0);
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lbl_1_bss_90 = HuPrcChildCreate(fn_1_6F80, 0x2003, 0x3800, 0, boardMainProc);
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@ -203,9 +221,12 @@ static void fn_1_74BC(s32 arg0) {
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static void fn_1_7574(void) {
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s32 temp_r3;
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s32 temp_r29;
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#if VERSION_PAL
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s32 playerNo = GWSystem.player_curr;
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#endif
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s32 temp_r28;
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s32 i;
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for (i = 0; i < 4; i++) {
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if (lbl_1_bss_C2[i] == 0) {
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continue;
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@ -218,11 +239,17 @@ static void fn_1_7574(void) {
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BoardWinCreate(0, MAKE_MESSID(48, 16), -1);
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BoardWinInsertMesSet(temp_r28, 0);
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BoardWinInsertMesSet(lbl_1_data_230[temp_r29], 1);
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#if VERSION_PAL
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GWSystem.player_curr = i;
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#endif
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BoardWinPlayerSet(i);
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BoardWinWait();
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BoardWinKill();
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}
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}
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#if VERSION_PAL
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GWSystem.player_curr = playerNo;
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#endif
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}
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static void fn_1_7674(s32 arg0) {
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