Add support for PAL version (#464)

* Initial setup for PAL version

* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL

* Set nisDll matching only for the US version

* More config.yml fixes and reran auto-analysis

* Split PAL to sprput

* Add more symbols

* Split a lot more code in PAL

* Split more

Also introduce version.h header

* Split to board stuff

* Port early board TUs to PAL

* More board PAL ports

* Split rest of board code

* Board RELs porting to PAL

* Match w06Dll/fire.c in PAL

* Match w04 big boo for PAL

---------

Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
This commit is contained in:
Liam Coleman 2024-11-16 12:35:24 -06:00 committed by GitHub
parent 80015a6e5e
commit d0a5c85d3e
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236 changed files with 40998 additions and 390 deletions

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@ -1335,7 +1335,7 @@ static void TakeBallCoinPosSet(BallTakeCoinData *arg0, Vec *arg1) {
BoardModelPosSetV(arg0->unk00, &arg0->unk04);
}
BOOL CheckBallCoinDone(void) {
static BOOL CheckBallCoinDone(void) {
BallTakeCoinData *var_r31;
s32 i;
@ -1351,7 +1351,7 @@ BOOL CheckBallCoinDone(void) {
return TRUE;
}
void TakeBallStar(void) {
static void TakeBallStar(void) {
BallTakeCoinWork *temp_r31;
Vec sp8;
@ -1376,7 +1376,7 @@ void TakeBallStar(void) {
HuAudFXPlay(0x361);
}
void ExecTakeBallStar(omObjData *arg0) {
static void ExecTakeBallStar(omObjData *arg0) {
BallTakeCoinWork *temp_r29 = OM_GET_WORK_PTR(arg0, BallTakeCoinWork);
Vec sp8;
float var_f30;
@ -1405,7 +1405,7 @@ void ExecTakeBallStar(omObjData *arg0) {
BoardModelRotYSet(temp_r29->unk02, arg0->rot.y);
}
BOOL CheckTakeBallStarDone(void) {
static BOOL CheckTakeBallStarDone(void) {
if (ballTakeCoinObj) {
return FALSE;
} else {