Add support for PAL version (#464)
* Initial setup for PAL version * Add hashes to config.yml Set REL/empty.c to matching for every version Turn off quick-analysis for PAL * Set nisDll matching only for the US version * More config.yml fixes and reran auto-analysis * Split PAL to sprput * Add more symbols * Split a lot more code in PAL * Split more Also introduce version.h header * Split to board stuff * Port early board TUs to PAL * More board PAL ports * Split rest of board code * Board RELs porting to PAL * Match w06Dll/fire.c in PAL * Match w04 big boo for PAL --------- Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
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236 changed files with 40998 additions and 390 deletions
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@ -139,6 +139,71 @@ s32 BoardRollExec(s32 arg0)
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return destMode;
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}
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static void RollWinCreate(s32 playerNo)
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{
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float sp8[2];
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float posX;
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float posY;
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s32 var_r29;
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s32 var_r27;
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s32 temp_r25;
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if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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var_r27 = BoardPlayerItemCount(playerNo);
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if (GWTeamGet()) {
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temp_r25 = BoardPlayerSameTeamFind(playerNo);
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var_r27 += BoardPlayerItemCount(temp_r25);
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}
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if (BoardItemPrevGet() != -1 || var_r27 == 0 || _CheckFlag(FLAG_ID_MAKE(1, 9)) || BoardMegaDoubleDiceCheck()) {
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var_r29 = MAKE_MESSID(0x09, 0x04);
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}
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else {
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var_r29 = MAKE_MESSID(0x09, 0x02);
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}
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if (inputTimer != 0) {
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var_r29 = MAKE_MESSID(0x30, 0x25);
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}
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HuWinMesMaxSizeGet(1, sp8, var_r29);
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#if VERSION_PAL
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posY = HU_DISP_HEIGHT - 176;
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switch (GWGameStat.language) {
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case 0:
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case 4:
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posX = -10000.0f;
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break;
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case 3:
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posX = HU_DISP_CENTERX - (sp8[0] / 2 - 32.0f);
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break;
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case 5:
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posX = HU_DISP_CENTERX - (sp8[0] / 2 - 16.0f);
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posY = 258;
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break;
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default:
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posX = HU_DISP_CENTERX - (sp8[0] / 2 - 16.0f);
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break;
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}
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#else
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switch (GWGameStat.language) {
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case 0:
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posX = -10000.0f;
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break;
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case 1:
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posX = HU_DISP_CENTERX - (sp8[0] / 2 - 16.0f);
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break;
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}
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posY = HU_DISP_HEIGHT - 176;
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#endif
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rollWin = HuWinCreate(posX, posY, sp8[0], sp8[1], 0);
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HuWinBGTPLvlSet(rollWin, 0.0f);
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HuWinMesSpeedSet(rollWin, 0);
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HuWinMesSet(rollWin, var_r29);
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}
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}
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void BoardRollKill(void)
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{
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if (rollProc) {
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@ -177,15 +242,11 @@ void BoardRollWinDispSet(s32 arg0)
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static void RollMain(void)
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{
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float sp8[2];
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float var_f31;
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float var_f30;
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s32 var_r28;
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s32 var_r27;
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s32 temp_r26;
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s32 temp_r25;
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s32 var_r30;
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s32 var_r29;
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s32 i;
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diceValue[0] = diceValue[1] = diceValue[2] = 0;
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@ -195,37 +256,7 @@ static void RollMain(void)
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BoardCameraMotionWait();
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BoardCameraTargetModelSet(-1);
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for (i = 0; i < numDice; i++) {
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temp_r26 = rollPlayer;
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if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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var_r27 = BoardPlayerItemCount(temp_r26);
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if (GWTeamGet()) {
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temp_r25 = BoardPlayerSameTeamFind(temp_r26);
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var_r27 += BoardPlayerItemCount(temp_r25);
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}
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if (BoardItemPrevGet() != -1 || var_r27 == 0 || _CheckFlag(FLAG_ID_MAKE(1, 9)) || BoardMegaDoubleDiceCheck()) {
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var_r29 = MAKE_MESSID(0x09, 0x04);
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}
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else {
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var_r29 = MAKE_MESSID(0x09, 0x02);
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}
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if (inputTimer != 0) {
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var_r29 = MAKE_MESSID(0x30, 0x25);
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}
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HuWinMesMaxSizeGet(1, sp8, var_r29);
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switch (GWGameStat.language) {
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case 0:
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var_f31 = -10000.0f;
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break;
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case 1:
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var_f31 = HU_DISP_CENTERX - (sp8[0] / 2 - 16.0f);
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break;
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}
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var_f30 = HU_DISP_HEIGHT - 176;
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rollWin = HuWinCreate(var_f31, var_f30, sp8[0], sp8[1], 0);
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HuWinBGTPLvlSet(rollWin, 0.0f);
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HuWinMesSpeedSet(rollWin, 0);
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HuWinMesSet(rollWin, var_r29);
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}
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RollWinCreate(rollPlayer);
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DiceCreate(i);
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DiceWaitFull(i);
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DoInput(i);
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