Add support for PAL version (#464)
* Initial setup for PAL version * Add hashes to config.yml Set REL/empty.c to matching for every version Turn off quick-analysis for PAL * Set nisDll matching only for the US version * More config.yml fixes and reran auto-analysis * Split PAL to sprput * Add more symbols * Split a lot more code in PAL * Split more Also introduce version.h header * Split to board stuff * Port early board TUs to PAL * More board PAL ports * Split rest of board code * Board RELs porting to PAL * Match w06Dll/fire.c in PAL * Match w04 big boo for PAL --------- Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
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236 changed files with 40998 additions and 390 deletions
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@ -3,6 +3,7 @@
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#include "game/memory.h"
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#include "game/flag.h"
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#include "game/board/tutorial.h"
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#include "version.h"
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s16 HuSysVWaitGet(s16 old);
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@ -141,6 +142,11 @@ void WipeCreate(s16 mode, s16 type, s16 duration)
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void WipeColorSet(u8 r, u8 g, u8 b)
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{
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#if VERSION_PAL
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if(r > 160 && g > 160 && b > 160) {
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r = g = b = 160;
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}
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#endif
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wipeData.color.r = r;
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wipeData.color.g = g;
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wipeData.color.b = b;
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