Merge branch 'main' into main
This commit is contained in:
commit
d2f3c2e762
19 changed files with 792 additions and 161 deletions
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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BoardInit = .text:0x000000E0; // type:function size:0x4BC
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BoardCreate = .text:0x000000E0; // type:function size:0x4BC
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BoardDestroy = .text:0x0000059C; // type:function size:0x194
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fn_1_730 = .text:0x00000730; // type:function size:0x44
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fn_1_774 = .text:0x00000774; // type:function size:0x4
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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BoardInit = .text:0x000000E0; // type:function size:0x4F4
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BoardCreate = .text:0x000000E0; // type:function size:0x4F4
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BoardDestroy = .text:0x000005D4; // type:function size:0x158
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fn_1_72C = .text:0x0000072C; // type:function size:0x44
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fn_1_770 = .text:0x00000770; // type:function size:0x4
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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BoardInit = .text:0x000000E0; // type:function size:0x660
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BoardCreate = .text:0x000000E0; // type:function size:0x660
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BoardDestroy = .text:0x00000740; // type:function size:0x144
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fn_1_884 = .text:0x00000884; // type:function size:0x6C
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fn_1_8F0 = .text:0x000008F0; // type:function size:0x20
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@ -22,9 +22,9 @@ REL/w10Dll/host.c:
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REL/w10Dll/scene.c:
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.text start:0x00000D2C end:0x0000176C
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.rodata start:0x00000048 end:0x00000050
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.rodata start:0x00000048 end:0x00000058
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REL/w10Dll/tutorial.c:
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.text start:0x0000176C end:0x0000206C
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.rodata start:0x00000050 end:0x00000070
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.rodata start:0x00000058 end:0x00000070
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.data start:0x00000098 end:0x000002D4
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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BoardInit = .text:0x000000E0; // type:function size:0x5F8
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BoardCreate = .text:0x000000E0; // type:function size:0x5F8
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BoardDestroy = .text:0x000006D8; // type:function size:0x1E8
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fn_1_8C0 = .text:0x000008C0; // type:function size:0x44
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fn_1_904 = .text:0x00000904; // type:function size:0x4
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@ -1009,11 +1009,11 @@ BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
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BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
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BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
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BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
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BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
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BoardPartyConfigSet = .text:0x8005BE30; // type:function size:0x160
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DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
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MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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BoardTurnStartExec = .text:0x8005C7F8; // type:function size:0x28C
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BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
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BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
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CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
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@ -1034,9 +1034,9 @@ BoardCameraPointDirGet = .text:0x8005D6D0; // type:function size:0xBC
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BoardCameraSet = .text:0x8005D78C; // type:function size:0x28
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BoardCameraVisibleSet = .text:0x8005D7B4; // type:function size:0x50
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BoardCameraOffsetSet = .text:0x8005D804; // type:function size:0x30
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BoardCameraTargetSetPlayer = .text:0x8005D834; // type:function size:0xB4
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BoardCameraTargetSetModel = .text:0x8005D8E8; // type:function size:0x40
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BoardCameraSTargetetSpace = .text:0x8005D928; // type:function size:0x44
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BoardCameraTargetPlayerSet = .text:0x8005D834; // type:function size:0xB4
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BoardCameraTargetModelSet = .text:0x8005D8E8; // type:function size:0x40
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BoardCameraTargetSpaceSet = .text:0x8005D928; // type:function size:0x44
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BoardCameraVecCalcFuncSet = .text:0x8005D96C; // type:function size:0x28
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BoardCameraQuakeSet = .text:0x8005D994; // type:function size:0x3C
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BoardCameraQuakeReset = .text:0x8005D9D0; // type:function size:0x3C
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@ -1073,12 +1073,12 @@ BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
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BoardRand = .text:0x8005FB1C; // type:function size:0x24
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BoardRandMod = .text:0x8005FB40; // type:function size:0x50
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BoardRandFloat = .text:0x8005FB90; // type:function size:0x58
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BoardVecMagXZCalc = .text:0x8005FBE8; // type:function size:0x134
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BoardVecMagXZCheck = .text:0x8005FD1C; // type:function size:0x15C
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BoardVecDistXZCalc = .text:0x8005FBE8; // type:function size:0x134
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BoardVecMaxDistXZCheck = .text:0x8005FD1C; // type:function size:0x15C
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BoardVecCalcDAngleVec = .text:0x8005FE78; // type:function size:0x7C
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BoardVecCalcDAngle = .text:0x8005FEF4; // type:function size:0x34
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BoardVecCalcDAngleMod = .text:0x8005FF28; // type:function size:0x1C0
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BoardVecMag2Check = .text:0x800600E8; // type:function size:0x6C
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BoardVecMinDistCheck = .text:0x800600E8; // type:function size:0x6C
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BoardFilterFadeOut = .text:0x80060154; // type:function size:0xD4
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BoardFilterFadeIn = .text:0x80060228; // type:function size:0x174
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BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
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@ -1193,10 +1193,10 @@ UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
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BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
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BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
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BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
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fn_80068F48 = .text:0x80068F48; // type:function size:0x1C
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fn_80068F64 = .text:0x80068F64; // type:function size:0x224
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fn_80069188 = .text:0x80069188; // type:function size:0x40
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fn_800691C8 = .text:0x800691C8; // type:function size:0x100
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BoardPlayerMoveAwayIsDone = .text:0x80068F48; // type:function size:0x1C
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BoardPlayerMoveAwayStart = .text:0x80068F64; // type:function size:0x224
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BoardPlayerCurrMoveAwayStart = .text:0x80069188; // type:function size:0x40
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MoveAwayObjFunc = .text:0x800691C8; // type:function size:0x100 scope:local
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BoardBowserSuitInit = .text:0x800692C8; // type:function size:0x1A4
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BoardBowserSuitKill = .text:0x8006946C; // type:function size:0x128
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BoardBowserSuitModelGet = .text:0x80069594; // type:function size:0x8
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@ -1293,7 +1293,7 @@ BoardWinInit = .text:0x8006FD7C; // type:function size:0x24
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BoardWinUnusedArraySet = .text:0x8006FDA0; // type:function size:0x34
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BoardWinKillAll = .text:0x8006FDD4; // type:function size:0x24
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BoardWinDestroy = .text:0x8006FDF8; // type:function size:0x6C
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BoardWinProc = .text:0x8006FE64; // type:function size:0x514
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ExecBoardWindow = .text:0x8006FE64; // type:function size:0x514 scope:local
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BoardWinChoiceGet = .text:0x80070378; // type:function size:0xC
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BoardWinPause = .text:0x80070384; // type:function size:0xC
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BoardWinCreateChoice = .text:0x80070390; // type:function size:0x1A0
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@ -5806,7 +5806,7 @@ saveMessWin = .sdata:0x801D3650; // type:object size:0x4 scope:local data:4byte
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SR_PushTime = .sdata:0x801D3658; // type:object size:0x8 scope:local data:2byte
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SR_ResetPad = .sdata:0x801D3660; // type:object size:0x1 scope:local data:byte
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Xfb = .sdata:0x801D3664; // type:object size:0x8 scope:local data:4byte
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boardNextScene = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
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nextOvl = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
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filterColor = .sdata:0x801D3674; // type:object size:0x4 scope:local data:byte
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lbl_801D3678 = .sdata:0x801D3678; // type:object size:0x8
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suitMdl = .sdata:0x801D3680; // type:object size:0x2 scope:local data:2byte
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@ -6305,9 +6305,9 @@ bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
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junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
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junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
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diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F34 = .sbss:0x801D3F34; // type:object size:0x4 data:4byte
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moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
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junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
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lbl_801D3F40 = .sbss:0x801D3F40; // type:object size:0x4 data:byte
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moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte
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rollType = .sbss:0x801D3F44; // type:object size:0x1 scope:local data:byte
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playerMot = .sbss:0x801D3F46; // type:object size:0x8 scope:local
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boardPlayerMdl = .sbss:0x801D3F4E; // type:object size:0x8
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@ -7353,7 +7353,7 @@ lbl_801D5304 = .sdata2:0x801D5304; // type:object size:0x4 data:float
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lbl_801D5308 = .sdata2:0x801D5308; // type:object size:0x4 data:float
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lbl_801D530C = .sdata2:0x801D530C; // type:object size:0x4 data:float
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lbl_801D5310 = .sdata2:0x801D5310; // type:object size:0x8 data:float
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lbl_801D5318 = .sdata2:0x801D5318; // type:object size:0x4
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winSpeedTbl = .sdata2:0x801D5318; // type:object size:0x4 scope:local
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lbl_801D531C = .sdata2:0x801D531C; // type:object size:0x4 data:float
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lbl_801D5320 = .sdata2:0x801D5320; // type:object size:0x4 data:float
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lbl_801D5328 = .sdata2:0x801D5328; // type:object size:0x8 data:double
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