Merge branch 'main' into main

This commit is contained in:
CreateSource 2024-01-01 23:38:06 -05:00 committed by GitHub
commit d2f3c2e762
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 792 additions and 161 deletions

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@ -1,7 +1,7 @@
InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
_prolog = .text:0x00000030; // type:function size:0x64 scope:global
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
BoardInit = .text:0x000000E0; // type:function size:0x4BC
BoardCreate = .text:0x000000E0; // type:function size:0x4BC
BoardDestroy = .text:0x0000059C; // type:function size:0x194
fn_1_730 = .text:0x00000730; // type:function size:0x44
fn_1_774 = .text:0x00000774; // type:function size:0x4

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@ -1,7 +1,7 @@
InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
_prolog = .text:0x00000030; // type:function size:0x64 scope:global
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
BoardInit = .text:0x000000E0; // type:function size:0x4F4
BoardCreate = .text:0x000000E0; // type:function size:0x4F4
BoardDestroy = .text:0x000005D4; // type:function size:0x158
fn_1_72C = .text:0x0000072C; // type:function size:0x44
fn_1_770 = .text:0x00000770; // type:function size:0x4

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@ -1,7 +1,7 @@
InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
_prolog = .text:0x00000030; // type:function size:0x64 scope:global
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
BoardInit = .text:0x000000E0; // type:function size:0x660
BoardCreate = .text:0x000000E0; // type:function size:0x660
BoardDestroy = .text:0x00000740; // type:function size:0x144
fn_1_884 = .text:0x00000884; // type:function size:0x6C
fn_1_8F0 = .text:0x000008F0; // type:function size:0x20

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@ -22,9 +22,9 @@ REL/w10Dll/host.c:
REL/w10Dll/scene.c:
.text start:0x00000D2C end:0x0000176C
.rodata start:0x00000048 end:0x00000050
.rodata start:0x00000048 end:0x00000058
REL/w10Dll/tutorial.c:
.text start:0x0000176C end:0x0000206C
.rodata start:0x00000050 end:0x00000070
.rodata start:0x00000058 end:0x00000070
.data start:0x00000098 end:0x000002D4

View file

@ -1,7 +1,7 @@
InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
_prolog = .text:0x00000030; // type:function size:0x64 scope:global
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
BoardInit = .text:0x000000E0; // type:function size:0x5F8
BoardCreate = .text:0x000000E0; // type:function size:0x5F8
BoardDestroy = .text:0x000006D8; // type:function size:0x1E8
fn_1_8C0 = .text:0x000008C0; // type:function size:0x44
fn_1_904 = .text:0x00000904; // type:function size:0x4

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@ -1009,11 +1009,11 @@ BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
BoardPartyConfigSet = .text:0x8005BE30; // type:function size:0x160
DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
BoardTurnStartExec = .text:0x8005C7F8; // type:function size:0x28C
BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
@ -1034,9 +1034,9 @@ BoardCameraPointDirGet = .text:0x8005D6D0; // type:function size:0xBC
BoardCameraSet = .text:0x8005D78C; // type:function size:0x28
BoardCameraVisibleSet = .text:0x8005D7B4; // type:function size:0x50
BoardCameraOffsetSet = .text:0x8005D804; // type:function size:0x30
BoardCameraTargetSetPlayer = .text:0x8005D834; // type:function size:0xB4
BoardCameraTargetSetModel = .text:0x8005D8E8; // type:function size:0x40
BoardCameraSTargetetSpace = .text:0x8005D928; // type:function size:0x44
BoardCameraTargetPlayerSet = .text:0x8005D834; // type:function size:0xB4
BoardCameraTargetModelSet = .text:0x8005D8E8; // type:function size:0x40
BoardCameraTargetSpaceSet = .text:0x8005D928; // type:function size:0x44
BoardCameraVecCalcFuncSet = .text:0x8005D96C; // type:function size:0x28
BoardCameraQuakeSet = .text:0x8005D994; // type:function size:0x3C
BoardCameraQuakeReset = .text:0x8005D9D0; // type:function size:0x3C
@ -1073,12 +1073,12 @@ BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
BoardRand = .text:0x8005FB1C; // type:function size:0x24
BoardRandMod = .text:0x8005FB40; // type:function size:0x50
BoardRandFloat = .text:0x8005FB90; // type:function size:0x58
BoardVecMagXZCalc = .text:0x8005FBE8; // type:function size:0x134
BoardVecMagXZCheck = .text:0x8005FD1C; // type:function size:0x15C
BoardVecDistXZCalc = .text:0x8005FBE8; // type:function size:0x134
BoardVecMaxDistXZCheck = .text:0x8005FD1C; // type:function size:0x15C
BoardVecCalcDAngleVec = .text:0x8005FE78; // type:function size:0x7C
BoardVecCalcDAngle = .text:0x8005FEF4; // type:function size:0x34
BoardVecCalcDAngleMod = .text:0x8005FF28; // type:function size:0x1C0
BoardVecMag2Check = .text:0x800600E8; // type:function size:0x6C
BoardVecMinDistCheck = .text:0x800600E8; // type:function size:0x6C
BoardFilterFadeOut = .text:0x80060154; // type:function size:0xD4
BoardFilterFadeIn = .text:0x80060228; // type:function size:0x174
BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
@ -1193,10 +1193,10 @@ UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
fn_80068F48 = .text:0x80068F48; // type:function size:0x1C
fn_80068F64 = .text:0x80068F64; // type:function size:0x224
fn_80069188 = .text:0x80069188; // type:function size:0x40
fn_800691C8 = .text:0x800691C8; // type:function size:0x100
BoardPlayerMoveAwayIsDone = .text:0x80068F48; // type:function size:0x1C
BoardPlayerMoveAwayStart = .text:0x80068F64; // type:function size:0x224
BoardPlayerCurrMoveAwayStart = .text:0x80069188; // type:function size:0x40
MoveAwayObjFunc = .text:0x800691C8; // type:function size:0x100 scope:local
BoardBowserSuitInit = .text:0x800692C8; // type:function size:0x1A4
BoardBowserSuitKill = .text:0x8006946C; // type:function size:0x128
BoardBowserSuitModelGet = .text:0x80069594; // type:function size:0x8
@ -1293,7 +1293,7 @@ BoardWinInit = .text:0x8006FD7C; // type:function size:0x24
BoardWinUnusedArraySet = .text:0x8006FDA0; // type:function size:0x34
BoardWinKillAll = .text:0x8006FDD4; // type:function size:0x24
BoardWinDestroy = .text:0x8006FDF8; // type:function size:0x6C
BoardWinProc = .text:0x8006FE64; // type:function size:0x514
ExecBoardWindow = .text:0x8006FE64; // type:function size:0x514 scope:local
BoardWinChoiceGet = .text:0x80070378; // type:function size:0xC
BoardWinPause = .text:0x80070384; // type:function size:0xC
BoardWinCreateChoice = .text:0x80070390; // type:function size:0x1A0
@ -5806,7 +5806,7 @@ saveMessWin = .sdata:0x801D3650; // type:object size:0x4 scope:local data:4byte
SR_PushTime = .sdata:0x801D3658; // type:object size:0x8 scope:local data:2byte
SR_ResetPad = .sdata:0x801D3660; // type:object size:0x1 scope:local data:byte
Xfb = .sdata:0x801D3664; // type:object size:0x8 scope:local data:4byte
boardNextScene = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
nextOvl = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
filterColor = .sdata:0x801D3674; // type:object size:0x4 scope:local data:byte
lbl_801D3678 = .sdata:0x801D3678; // type:object size:0x8
suitMdl = .sdata:0x801D3680; // type:object size:0x2 scope:local data:2byte
@ -6305,9 +6305,9 @@ bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
lbl_801D3F34 = .sbss:0x801D3F34; // type:object size:0x4 data:4byte
moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
lbl_801D3F40 = .sbss:0x801D3F40; // type:object size:0x4 data:byte
moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte
rollType = .sbss:0x801D3F44; // type:object size:0x1 scope:local data:byte
playerMot = .sbss:0x801D3F46; // type:object size:0x8 scope:local
boardPlayerMdl = .sbss:0x801D3F4E; // type:object size:0x8
@ -7353,7 +7353,7 @@ lbl_801D5304 = .sdata2:0x801D5304; // type:object size:0x4 data:float
lbl_801D5308 = .sdata2:0x801D5308; // type:object size:0x4 data:float
lbl_801D530C = .sdata2:0x801D530C; // type:object size:0x4 data:float
lbl_801D5310 = .sdata2:0x801D5310; // type:object size:0x8 data:float
lbl_801D5318 = .sdata2:0x801D5318; // type:object size:0x4
winSpeedTbl = .sdata2:0x801D5318; // type:object size:0x4 scope:local
lbl_801D531C = .sdata2:0x801D531C; // type:object size:0x4 data:float
lbl_801D5320 = .sdata2:0x801D5320; // type:object size:0x4 data:float
lbl_801D5328 = .sdata2:0x801D5328; // type:object size:0x8 data:double