Merge branch 'main' into main

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CreateSource 2024-01-01 23:38:06 -05:00 committed by GitHub
commit d2f3c2e762
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19 changed files with 792 additions and 161 deletions

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@ -6,30 +6,32 @@
#include "game/process.h"
#include "game/gamework.h"
typedef void (*BoardWinComKeyFunc)();
void BoardWinInit(void);
void BoardWinUnusedArraySet(f32*);
void BoardWinKillAll(void);
void BoardWinDestroy(void);
void BoardWinProc(void);
int BoardWinChoiceGet(void);
void BoardWinCreateChoice(s32, s32, s32, s32);
void BoardWinCreate(s32, s32, s32);
void BoardWinInsertMesSet(s32, s32);
void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice);
void BoardWinCreate(s32 pos, u32 mess, s32 portrait);
void BoardWinInsertMesSet(u32 value, s32 index);
void BoardWinWait(void);
void BoardWinKill(void);
void BoardWinSetAttr(s32);
void BoardWinResetAttr(s32);
void BoardWinChoiceDisable(s32);
void BoardWinSetAttr(s32 attr);
void BoardWinResetAttr(s32 attr);
void BoardWinChoiceDisable(s32 choice);
void BoardWinKeyWait(void);
int BoardWinSpeedGet(void);
void BoardWinSpeedSet(s32);
void BoardWinSpeedSet(s32 value);
s16 BoardWinChoiceNowGet(void);
void BoardWinPriSet(s16);
void BoardWinPriSet(s16 prio);
s16 BoardWinChoiceNowGet2(void);
s32 BoardWinPortraitGet(void);
s32 BoardWinPortraitGetStar(void);
void BoardWinPlayerSet(s32);
void BoardWinPlayerSet(s32 player);
void BoardWinStartComKeySet(void);
void BoardWinComKeyFuncSet(void (*));
void BoardWinComKeyFuncSet(BoardWinComKeyFunc func);
#endif