add FLAG_ID_MAKE macros to all flag function calls
This commit is contained in:
parent
38085a347f
commit
db89eb87be
32 changed files with 158 additions and 145 deletions
|
|
@ -471,7 +471,7 @@ s32 fn_1_3AAC(void)
|
|||
} else {
|
||||
_SetFlag(0x30000);
|
||||
temp_r28 = HuCardFormat(temp_r31);
|
||||
_ClearFlag(0x30000);
|
||||
_ClearFlag(FLAG_ID_MAKE(3, 0));
|
||||
if(temp_r28 == 0) {
|
||||
SLSerialNoGet();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -136,10 +136,10 @@ void fn_1_414(void)
|
|||
}
|
||||
his = omOvlHisGet(0);
|
||||
omOvlHisChg(0, his->overlay, 1, his->stat);
|
||||
_ClearFlag(0x10000);
|
||||
_ClearFlag(0x10008);
|
||||
_ClearFlag(0x1000C);
|
||||
_ClearFlag(0x1000B);
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 0));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 8));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 12));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 11));
|
||||
GWGameStat.sound_mode = msmSysGetOutputMode();
|
||||
switch(result) {
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -225,7 +225,7 @@ s32 fn_1_2490(void)
|
|||
temp_f30 += 5.0f;
|
||||
HuPrcVSleep();
|
||||
}
|
||||
_ClearFlag(0x1000B);
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 11));
|
||||
WipeColorSet(255, 255, 255);
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 10);
|
||||
while(WipeStatGet()) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue