add FLAG_ID_MAKE macros to all flag function calls

This commit is contained in:
Rainchus 2024-07-15 13:27:19 -05:00
parent 38085a347f
commit db89eb87be
32 changed files with 158 additions and 145 deletions

View file

@ -471,7 +471,7 @@ s32 fn_1_3AAC(void)
} else {
_SetFlag(0x30000);
temp_r28 = HuCardFormat(temp_r31);
_ClearFlag(0x30000);
_ClearFlag(FLAG_ID_MAKE(3, 0));
if(temp_r28 == 0) {
SLSerialNoGet();
}

View file

@ -136,10 +136,10 @@ void fn_1_414(void)
}
his = omOvlHisGet(0);
omOvlHisChg(0, his->overlay, 1, his->stat);
_ClearFlag(0x10000);
_ClearFlag(0x10008);
_ClearFlag(0x1000C);
_ClearFlag(0x1000B);
_ClearFlag(FLAG_ID_MAKE(1, 0));
_ClearFlag(FLAG_ID_MAKE(1, 8));
_ClearFlag(FLAG_ID_MAKE(1, 12));
_ClearFlag(FLAG_ID_MAKE(1, 11));
GWGameStat.sound_mode = msmSysGetOutputMode();
switch(result) {
case 0:

View file

@ -225,7 +225,7 @@ s32 fn_1_2490(void)
temp_f30 += 5.0f;
HuPrcVSleep();
}
_ClearFlag(0x1000B);
_ClearFlag(FLAG_ID_MAKE(1, 11));
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 10);
while(WipeStatGet()) {