add FLAG_ID_MAKE macros to all flag function calls
This commit is contained in:
parent
38085a347f
commit
db89eb87be
32 changed files with 158 additions and 145 deletions
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@ -111,7 +111,7 @@ static s16 battleSprPrioTbl[] = {
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};
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void BoardBattleExec(s32 player, s32 space) {
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if (_CheckFlag(0x1000B)) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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HuAudFXPlay(0x34A);
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BoardCameraViewSet(2);
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BoardPlayerMotBlendSet(player, 0, 0xF);
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@ -195,13 +195,13 @@ static void ExecBattle(void) {
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battleMGIdx[var_r30] = var_r31;
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BoardMGSetupPlayPush(4, temp_r28);
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}
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if (_CheckFlag(0x10004)) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 4))) {
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BoardStatusItemSet(1);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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_ClearFlag(0x1001C);
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_ClearFlag(FLAG_ID_MAKE(1, 28));
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HuPrcSleep(60);
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HuPrcEnd();
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}
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@ -287,28 +287,28 @@ static void ExecBattle(void) {
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temp_r28 = battleMGList[battleMGIdx[mgChoice]];
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GWMGAvailSet(temp_r28);
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GWSystem.mg_next = temp_r28 - 401;
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if (_CheckFlag(0xB)) {
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if (_CheckFlag(FLAG_ID_MAKE(0, 11))) {
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var_r24 = DATADIR_INST;
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} else {
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var_r24 = mgInfoTbl[temp_r28 - 401].data_dir;
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}
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var_r21 = BoardDataDirReadAsync(var_r24);
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}
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_SetFlag(0x1000E);
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_SetFlag(FLAG_ID_MAKE(1, 14));
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WipeColorSet(0xFF, 0xFF, 0xFF);
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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HuAudFXAllStop();
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_SetFlag(0x1001C);
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_SetFlag(FLAG_ID_MAKE(1, 28));
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HideBattleSpr();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionStart(var_r31, 1, 0x40000001);
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}
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BoardDataAsyncWait(var_r21);
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if (var_r27 == 0) {
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_SetFlag(0x10004);
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_SetFlag(FLAG_ID_MAKE(1, 4));
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BoardNextOvlSet(OVL_INST);
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BoardFilterFadeOut(30);
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StopBattleBomb();
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@ -127,12 +127,12 @@ static void BlockProc(void) {
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if (work->contains_star != 0) {
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SetBlockStop();
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BoardModelPosGet(starMdl, &sp8);
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if (_CheckFlag(0x1000B) == 0) {
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BoardAudSeqPause(0, 1, 0x3E8);
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) == 0) {
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BoardAudSeqPause(0, 1, 1000);
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}
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BoardStarGive(player, &sp8);
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if (_CheckFlag(0x1000B) == 0) {
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BoardAudSeqPause(0, 0, 0x3E8);
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) == 0) {
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BoardAudSeqPause(0, 0, 1000);
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}
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} else {
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for (i = 0; i < 0x14; i++) {
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@ -165,7 +165,7 @@ static void BlockProc(void) {
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BoardPlayerIdleSet((s32) player);
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HuPrcVSleep();
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if ((_CheckFlag(0x1000B) != 0) && work->contains_star == 0) {
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if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && work->contains_star == 0) {
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BoardTutorialHookExec(0x16, 0);
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}
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@ -102,7 +102,7 @@ static s32 ExecMiniBowserEvent(void);
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s32 BoardBowserExec(s32 player, s32 space)
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{
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if(_CheckFlag(0x1000B)) {
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if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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HuAudFXPlay(841);
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BoardCameraViewSet(2);
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BoardPlayerMotBlendSet(player, 0, 15);
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@ -152,7 +152,7 @@ static void ExecBowser(void)
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{
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s32 i;
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s32 status;
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if(!_CheckFlag(0x10003)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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HuAudFXPlay(841);
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omVibrate(eventPlayer, 12, 4, 2);
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if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) {
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@ -170,7 +170,7 @@ static void ExecBowser(void)
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status = BoardDataDirReadAsync(DATADIR_BKOOPA);
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BoardDataAsyncWait(status);
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CreatePlayerMot();
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if(!_CheckFlag(0x10003)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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ExecBowserMain();
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} else {
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ExecMGReturn();
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@ -318,7 +318,7 @@ static void SquishPlayers(void)
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Vec pos_space;
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s32 i;
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BoardPlayerPosGet(eventPlayer, &pos);
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if(!_CheckFlag(0x10003)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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HuAudFXPlay(798);
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}
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pos.y += 6.0f;
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@ -765,7 +765,7 @@ static void CreateBowserObj(void)
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work->mot_active = 0;
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work->fall_done = 0;
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work->jump_done = 0;
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if(!_CheckFlag(0x10003)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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work->state = 1;
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} else {
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work->state = 0;
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@ -778,7 +778,7 @@ static void CreateBowserObj(void)
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bowserObj->trans.x = pos.x;
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bowserObj->trans.y = pos.y;
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bowserObj->trans.z = pos.z;
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if(!_CheckFlag(0x10003)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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suitItemMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 99), NULL, 0);
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BoardModelLayerSet(suitItemMdl, 2);
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BoardModelVisibilitySet(suitItemMdl, 0);
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@ -885,7 +885,7 @@ static void ExecBowserFall(BowserWork *work, omObjData *object)
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BoardCameraQuakeSet(60, 100.0f);
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object->trans.y = pos.y;
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BoardPlayerPosGet(eventPlayer, &pos_player);
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if(!_CheckFlag(0x10003)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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HuAudFXPlay(798);
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}
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pos_player.y += 6.0f;
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@ -661,7 +661,7 @@ s32 BoardComFarPlayerFind(void) {
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s32 space;
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s32 i;
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if (_CheckFlag(0x1000B) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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return -1;
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}
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far_player = -1;
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@ -1,5 +1,6 @@
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#include "game/board/com_path.h"
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#include "game/board/space.h"
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#include "game/flag.h"
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#define NODE_INDEX(x) ((x) ? ((x) - pathNodeData) : -1)
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@ -311,7 +312,7 @@ s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe) {
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s16 i;
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s32 search_child;
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if (_CheckFlag(0x1000B)) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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return 0;
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}
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PopulateCandidates(space, 30);
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@ -59,7 +59,7 @@ static void ComFortuneSwapStar(s32 player1, s32 player2);
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void BoardFortuneExec(s32 player, s32 space)
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{
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if(_CheckFlag(0x1000B)) {
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if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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HuAudFXPlay(842);
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BoardCameraViewSet(2);
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BoardPlayerMotBlendSet(player, 0, 15);
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@ -86,7 +86,7 @@ void BoardFortuneExec(s32 player, s32 space)
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static void FortuneExec(void)
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{
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BoardAudSeqFadeOut(0, 1000);
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if(!_CheckFlag(0x10005)) {
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if(!_CheckFlag(FLAG_ID_MAKE(1, 5))) {
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GWPlayer[currPlayer].show_next = 0;
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FortuneMain();
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} else {
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@ -259,21 +259,21 @@ static void ExecMGSetup(void) {
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HuDataDirClose(0x20000);
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HuDataDirClose(sp60[GWBoardGet()]);
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HuPrcSleep(2);
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if (_CheckFlag(0xBU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(0, 11)) != 0) {
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var_r23 = 0x140000;
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} else {
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var_r23 = mgInfoTbl[mgNext].data_dir;
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}
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var_r22 = BoardDataDirReadAsync(var_r23);
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BoardAudSeqFadeOut(0, 0x3E8U);
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_SetFlag(0x1000EU);
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WipeColorSet(0xFFU, 0xFFU, 0xFFU);
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BoardAudSeqFadeOut(0, 1000);
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_SetFlag(FLAG_ID_MAKE(1, 14));
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WipeColorSet(255, 255, 255);
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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HuAudFXAllStop();
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_SetFlag(0x1001CU);
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_SetFlag(FLAG_ID_MAKE(1, 28));
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardStatusItemHideSet(var_r31, 1);
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@ -723,7 +723,7 @@ static void CenterStatus(bitcopy* arg0, omObjData* arg1) {
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}
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SetupStatusLayout();
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DetermineMGList(arg0);
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardTutorialHookExec(0x1A, 0);
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}
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temp_r30 = (bitcopy*) mgSetupObj->work;
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@ -812,7 +812,7 @@ static void PopupVS(bitcopy* arg0, omObjData* arg1) {
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}
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HuSprScaleSet(temp_r29->unk_00[0], 0, var_f30, var_f30);
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arg0->unk_04 += 9;
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if ((_CheckFlag(0x1000BU) != 0) && arg0->field00_bit1 == 3) {
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if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && arg0->field00_bit1 == 3) {
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BoardTutorialHookExec(0x1B, 0);
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if (*boardTutorialData == 1) {
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arg0->field00_bit1 = 0;
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@ -92,7 +92,7 @@ static void MushroomMain(void) {
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BoardCameraMotionWait();
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BoardPlayerIdleSet(curPlayer);
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if (_CheckFlag(0x1000B) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardTutorialHookExec(13, 0);
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boardTutorialData[0] = 0;
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}
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@ -125,7 +125,7 @@ static void MushroomMain(void) {
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BoardRand();
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var_r26 = 0; //inline?
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var_r29 = var_r26;
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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var_r29 = 0;
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}
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}
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@ -173,7 +173,7 @@ static void MushroomMain(void) {
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MarkKillBox();
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BoardPlayerMotionEndWait(curPlayer);
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BoardPlayerIdleSet(curPlayer);
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardPlayerIdleSet(curPlayer);
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BoardTutorialHookExec(14, 0);
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if (++boardTutorialData[0] < 2) {
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@ -388,7 +388,7 @@ static void InitBox(s32 arg0) {
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if (GWBoardGet() == BOARD_ID_EXTRA2) {
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itemResult = 0;
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}
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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itemResult = (boardTutorialData[0] ^ 1);
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var_r29 = 0;
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}
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@ -172,9 +172,9 @@ static void PauseExit(void) {
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pausePad = -1;
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omSysPauseCtrl(0);
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if (GWMGExplainGet()) {
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_SetFlag(0xB);
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_SetFlag(FLAG_ID_MAKE(0, 11));
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} else {
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_ClearFlag(0xB);
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_ClearFlag(FLAG_ID_MAKE(0, 11));
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}
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if (GWPartyGet() == 0) {
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GWGameStat.story_pause.explain_mg = GWMGExplainGet();
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@ -221,7 +221,7 @@ void BoardPlayerModelInit(void) {
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memset(&boardPlayerMdl, 0, 8);
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suitMdl = -1;
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suitPlayerMdl = -1;
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if ((_CheckFlag(0x10005U) != 0) || (_CheckFlag(0x10006U) && (GWBoardGet() == BOARD_ID_MAIN6))) {
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if ((_CheckFlag(FLAG_ID_MAKE(1, 5)) != 0) || (_CheckFlag(FLAG_ID_MAKE(1, 6)) && (GWBoardGet() == BOARD_ID_MAIN6))) {
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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temp_r25 = GWPlayer[var_r31].team_backup;
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GWPlayer[var_r31].team = temp_r25;
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@ -688,10 +688,10 @@ void BoardPlayerTurnExec(s32 arg0) {
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BoardPauseDisableSet(1);
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BoardComUseItemSet(arg0, -1);
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GWSystem.bowser_event = 0xF;
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_ClearFlag(0x10016);
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_ClearFlag(0x1000E);
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_ClearFlag(FLAG_ID_MAKE(1, 22));
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_ClearFlag(FLAG_ID_MAKE(1, 14));
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BoardCameraMoveSet(1);
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if (_CheckFlag(0x10006U) == 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 6)) == 0) {
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BoardCameraViewSet(2);
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omVibrate((s16) arg0, 0xC, 4, 2);
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BoardItemPrevSet(-1);
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@ -703,7 +703,7 @@ void BoardPlayerTurnExec(s32 arg0) {
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preTurnHook[arg0] = 0;
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}
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}
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardTutorialHookExec(5, 0);
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}
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BoardPlayerTurnRollExec(arg0);
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@ -762,7 +762,7 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
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BoardPauseDisableSet(1);
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var_r28 = 0;
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if (_CheckFlag(0x10006U) == 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 6)) == 0) {
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BoardCameraMoveSet(1);
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var_r29 = 1;
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BoardCameraViewSet(1);
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@ -776,15 +776,15 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
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} else {
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var_r29 = 0;
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var_r28 = 1;
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_ClearFlag(0x10006);
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_ClearFlag(0x10007);
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_ClearFlag(FLAG_ID_MAKE(1, 6));
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_ClearFlag(FLAG_ID_MAKE(1, 7));
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sp8 = GWPlayer[arg0].space_next;
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goto block_14;
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}
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do {
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BoardPauseDisableSet(1);
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GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr;
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if (_CheckFlag(0x20001U) == 0) {
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if (_CheckFlag(FLAG_ID_MAKE(2, 1)) == 0) {
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if (ExecJunction(arg0, &sp8) != 0) {
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break;
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}
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@ -829,7 +829,7 @@ block_14:
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if (GWPlayer[arg0].bowser_suit != 0) {
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BoardCameraTargetPlayerSet(arg0);
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}
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardTutorialHookExec(7, 0);
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}
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if (BoardItemPrevGet() != -1) {
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@ -841,12 +841,12 @@ block_14:
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}
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BoardPlayerSizeRestore(arg0);
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megaDoubleDiceF = 0;
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardTutorialHookExec(8, 0);
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}
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BoardSpaceBlockExec(arg0, sp8);
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BoardSpaceLandExec(arg0, sp8);
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_SetFlag(0x1000E);
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_SetFlag(FLAG_ID_MAKE(1, 14));
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if (GWSystem.bowser_event != 1) {
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BoardCameraViewSet(2);
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BoardCameraMotionWait();
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@ -1004,7 +1004,7 @@ static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
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HuWinBGTPLvlSet(temp_r29->unk_04, 0.0f);
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HuWinMesSpeedSet(temp_r29->unk_04, 0);
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HuWinMesSet(temp_r29->unk_04, 0x90003);
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if (_CheckFlag(0x1000BU) != 0) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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HuWinDispOff(temp_r29->unk_04);
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}
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temp_r26 = BoardSpaceGet(0, arg1);
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@ -1400,7 +1400,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
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HuPrcSleep(10);
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while (1) {
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if ((_CheckFlag(0x1000B) != 0) && (boardTutorialDirInputTime != -1)) {
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if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && (boardTutorialDirInputTime != -1)) {
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if (boardTutorialDirInputTime > 0) {
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spC4.x = boardTutorialDirInputX;
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spC4.z = boardTutorialDirInputY;
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||||
|
|
@ -2667,7 +2667,7 @@ static s32 MegaPlayerPassFunc(s32 player, s32 space)
|
|||
if(temp_r26 == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
|
||||
BoardTutorialHookExec(24, 0);
|
||||
}
|
||||
BoardPlayerPosGet(player, &spB8);
|
||||
|
|
|
|||
|
|
@ -219,13 +219,13 @@ static void RollMain(void) {
|
|||
BoardCameraTargetModelSet(-1);
|
||||
for (i = 0; i < numDice; i++) {
|
||||
temp_r26 = rollPlayer;
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
var_r27 = BoardPlayerItemCount(temp_r26);
|
||||
if (GWTeamGet()) {
|
||||
temp_r25 = BoardPlayerSameTeamFind(temp_r26);
|
||||
var_r27 += BoardPlayerItemCount(temp_r25);
|
||||
}
|
||||
if (BoardItemPrevGet() != -1 || var_r27 == 0 || _CheckFlag(0x10009) || BoardMegaDoubleDiceCheck()) {
|
||||
if (BoardItemPrevGet() != -1 || var_r27 == 0 || _CheckFlag(FLAG_ID_MAKE(1, 9)) || BoardMegaDoubleDiceCheck()) {
|
||||
var_r29 = 0x90004;
|
||||
} else {
|
||||
var_r29 = 0x90002;
|
||||
|
|
@ -296,7 +296,7 @@ static void RollMain(void) {
|
|||
destMode = var_r30;
|
||||
GWPlayer[rollPlayer].roll = var_r30;
|
||||
BoardRollCreate(rollPlayer, 1);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(6, 0);
|
||||
}
|
||||
if (tutorialRollF != 0) {
|
||||
|
|
@ -388,8 +388,8 @@ static void DoInput(s32 arg0) {
|
|||
var_r30 = BoardPlayerSameTeamFind(rollPlayer);
|
||||
var_r31 += BoardPlayerItemCount(var_r30);
|
||||
}
|
||||
if (var_r31 == 0 || BoardItemPrevGet() != -1 || BoardMegaDoubleDiceCheck() || _CheckFlag(0x10009)) {
|
||||
if (_CheckFlag(0x10009) && GWBoardGet() == BOARD_ID_MAIN6 && *sp8 == 0x200 && var_r31 != 0) {
|
||||
if (var_r31 == 0 || BoardItemPrevGet() != -1 || BoardMegaDoubleDiceCheck() || _CheckFlag(FLAG_ID_MAKE(1, 9))) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 9)) && GWBoardGet() == BOARD_ID_MAIN6 && *sp8 == 0x200 && var_r31 != 0) {
|
||||
HuAudFXPlay(4);
|
||||
}
|
||||
} else if (*sp8 == 0x200) {
|
||||
|
|
@ -900,7 +900,7 @@ static s32 GetBtnRoll(s32 arg0) {
|
|||
var_r31 = 0x200;
|
||||
return var_r31;
|
||||
}
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
var_r31 = 0x100;
|
||||
return var_r31;
|
||||
}
|
||||
|
|
@ -909,7 +909,7 @@ static s32 GetBtnRoll(s32 arg0) {
|
|||
var_r31 = HuPadBtnDown[var_r29];
|
||||
return var_r31;
|
||||
}
|
||||
if (_CheckFlag(0x10009) || BoardItemPrevGet() != -1) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 9)) || BoardItemPrevGet() != -1) {
|
||||
return 0x100;
|
||||
}
|
||||
var_r31 = GetComBtnRoll(arg0);
|
||||
|
|
@ -917,7 +917,7 @@ static s32 GetBtnRoll(s32 arg0) {
|
|||
}
|
||||
|
||||
static s32 GetComBtnRoll(s32 arg0) {
|
||||
if (BoardItemPrevGet() != -1 || BoardPlayerItemCount(arg0) == 0 || BoardMegaDoubleDiceCheck() || _CheckFlag(0x10009)) {
|
||||
if (BoardItemPrevGet() != -1 || BoardPlayerItemCount(arg0) == 0 || BoardMegaDoubleDiceCheck() || _CheckFlag(FLAG_ID_MAKE(1, 9))) {
|
||||
return 0x100;
|
||||
}
|
||||
if (BoardComUseItemCheck(arg0)) {
|
||||
|
|
|
|||
|
|
@ -520,9 +520,19 @@ s32 BoardSpaceStarCheck(s32 index)
|
|||
|
||||
void BoardSpaceLandExec(s32 player, s32 space)
|
||||
{
|
||||
#define BLUE_SPACE 1
|
||||
#define RED_SPACE 2
|
||||
#define BOWSER_SPACE 3
|
||||
#define MUSHROOM_SPACE 4
|
||||
#define BATTLE_SPACE 5
|
||||
#define HAPPENING_SPACE 6
|
||||
#define FORTUNE_SPACE 7
|
||||
#define STAR_SPACE 8
|
||||
#define WARP_SPACE 9
|
||||
|
||||
BoardSpace *space_ptr = BoardSpaceGet(0, space);
|
||||
switch(space_ptr->type) {
|
||||
case 1:
|
||||
case BLUE_SPACE:
|
||||
GWPlayer[player].blue_count++;
|
||||
if(GWPlayer[player].blue_count > 99) {
|
||||
GWPlayer[player].blue_count = 99;
|
||||
|
|
@ -530,7 +540,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardLandBlueExec(player, space);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case RED_SPACE:
|
||||
GWPlayer[player].red_count++;
|
||||
if(GWPlayer[player].red_count > 99) {
|
||||
GWPlayer[player].red_count = 99;
|
||||
|
|
@ -538,7 +548,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardLandRedExec(player, space);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case BOWSER_SPACE:
|
||||
GWPlayer[player].bowser_count++;
|
||||
if(GWPlayer[player].bowser_count > 99) {
|
||||
GWPlayer[player].bowser_count = 99;
|
||||
|
|
@ -546,7 +556,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardBowserExec(player, space);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case MUSHROOM_SPACE:
|
||||
GWPlayer[player].mushroom_count++;
|
||||
if(GWPlayer[player].mushroom_count > 99) {
|
||||
GWPlayer[player].mushroom_count = 99;
|
||||
|
|
@ -554,7 +564,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardMushroomExec(player, space);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case BATTLE_SPACE:
|
||||
GWPlayer[player].battle_count++;
|
||||
if(GWPlayer[player].battle_count > 99) {
|
||||
GWPlayer[player].battle_count = 99;
|
||||
|
|
@ -562,7 +572,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardBattleExec(player, space);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case HAPPENING_SPACE:
|
||||
GWPlayer[player].question_count++;
|
||||
if(GWPlayer[player].question_count > 99) {
|
||||
GWPlayer[player].question_count = 99;
|
||||
|
|
@ -586,7 +596,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
GWPlayer[player].color = 3;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
case FORTUNE_SPACE:
|
||||
GWPlayer[player].fortune_count++;
|
||||
if(GWPlayer[player].fortune_count > 99) {
|
||||
GWPlayer[player].fortune_count = 99;
|
||||
|
|
@ -594,7 +604,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardFortuneExec(player, space);
|
||||
break;
|
||||
|
||||
case 9:
|
||||
case WARP_SPACE:
|
||||
GWPlayer[player].warp_count++;
|
||||
if(GWPlayer[player].warp_count > 99) {
|
||||
GWPlayer[player].warp_count = 99;
|
||||
|
|
@ -602,7 +612,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
|
|||
BoardWarpExec(player, space);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
case STAR_SPACE:
|
||||
BoardStarExec(player, space);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ void BoardStarHostSet(s16 arg0) {
|
|||
if (GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
|
||||
return;
|
||||
}
|
||||
if (_CheckFlag(0x10001)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 1))) {
|
||||
BoardSpaceHostSet(boardSpaceStarTbl[GWSystem.star_pos]);
|
||||
}
|
||||
}
|
||||
|
|
@ -371,7 +371,7 @@ block_B:
|
|||
}
|
||||
BoardModelRotYSet(temp_r30, 0.0f);
|
||||
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
|
||||
if (!_CheckFlag(0x10016)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 22))) {
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraTargetPlayerSet(temp_r31);
|
||||
BoardCameraMotionWait();
|
||||
|
|
@ -612,7 +612,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
|
|||
HuAudFXPlay(0x338);
|
||||
HuAudFXPlay(0x353);
|
||||
StarInlineFunc01();
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(0x15, 0);
|
||||
}
|
||||
BoardPlayerMotBlendSet(arg0, 0, 0xF);
|
||||
|
|
@ -627,7 +627,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
|
|||
BoardPlayerStarsAdd(arg0, 1);
|
||||
HuAudFXPlay(8);
|
||||
HuPrcSleep(10);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardPlayerMotionEndWait(arg0);
|
||||
} else {
|
||||
temp_r25 = HuAudSStreamPlay(6);
|
||||
|
|
@ -684,7 +684,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp38);
|
||||
BoardPlayerPosSetV(arg0, &sp38);
|
||||
}
|
||||
if (!_CheckFlag(0x10017)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 23))) {
|
||||
BoardAudSeqFadeOut(0, 1000);
|
||||
}
|
||||
showNextObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, ShowNextUpdate);
|
||||
|
|
@ -778,10 +778,10 @@ void BoardStarShowNext(s32 arg0) {
|
|||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
if (!_CheckFlag(0x10017)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 23))) {
|
||||
BoardMusStartBoard();
|
||||
}
|
||||
_ClearFlag(0x1001C);
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 28));
|
||||
}
|
||||
|
||||
static void ShowNextUpdate(omObjData *arg0) {
|
||||
|
|
|
|||
|
|
@ -152,8 +152,8 @@ static void ExecStart(void) {
|
|||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
_ClearFlag(0x1001C);
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 28));
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
streamStatus = HuAudSStreamPlay(5);
|
||||
ShowLogo();
|
||||
FocusStart();
|
||||
|
|
@ -166,10 +166,10 @@ static void ExecStart(void) {
|
|||
}
|
||||
CreatePlayerStart();
|
||||
ExecStartRoll();
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardAudSeqFadeOut(0, 0x1F4);
|
||||
}
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(4, 0);
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
|
||||
|
|
@ -333,7 +333,7 @@ static void CreatePlayerStart(void) {
|
|||
BoardPlayerPosSet(playerOrderOld[var_r30->unk00_field2], var_r29->trans.x, var_r29->trans.y, var_r29->trans.z);
|
||||
BoardPlayerMotionShiftSet(playerOrderOld[var_r30->unk00_field2], 4, 10.0f, 1.0f, 0);
|
||||
}
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardMusStart(0, 0xC, 0x7F, 0);
|
||||
}
|
||||
while (GetPlayerStartState(3) != 0) {
|
||||
|
|
@ -387,7 +387,7 @@ static void PlayerFall(omObjData *arg0, PlayerStartWork *arg1) {
|
|||
if (arg1->unk00_field3 != 0) {
|
||||
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 0);
|
||||
BoardPlayerIdleSet(playerOrderOld[arg1->unk00_field2]);
|
||||
if (_CheckFlag(0x1000B) && arg1->unk00_field2 == 3) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) && arg1->unk00_field2 == 3) {
|
||||
BoardTutorialHookExec(0, 0);
|
||||
}
|
||||
return;
|
||||
|
|
@ -440,7 +440,7 @@ static void PlayerDiceFall(omObjData *arg0, PlayerStartWork *arg1) {
|
|||
BoardModelVisibilitySet(arg1->unk08, 1);
|
||||
} else {
|
||||
if (arg1->unk02 > 30.0f) {
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
if (arg1->unk00_field2 == 3) {
|
||||
BoardTutorialHookExec(1, 0);
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
|
@ -490,7 +490,7 @@ static void PlayerDiceRoll(omObjData *arg0, PlayerStartWork *arg1) {
|
|||
}
|
||||
if (arg1->unk00_field4 == 0) {
|
||||
if (GWPlayer[playerOrderOld[arg1->unk00_field2]].com) {
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
if (arg1->unk0E != 0) {
|
||||
arg1->unk0E--;
|
||||
} else {
|
||||
|
|
@ -526,7 +526,7 @@ static void PlayerDiceRoll(omObjData *arg0, PlayerStartWork *arg1) {
|
|||
var_r29++;
|
||||
}
|
||||
}
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
arg1->unk04 = tutorialRollTbl[arg1->unk00_field2];
|
||||
}
|
||||
playerOrderNew[playerOrderOld[arg1->unk00_field2]] = arg1->unk04;
|
||||
|
|
@ -556,7 +556,7 @@ static void PlayerDiceNumShow(omObjData *arg0, PlayerStartWork *arg1) {
|
|||
if (arg1->unk06 < 0) {
|
||||
arg1->unk06 = 0;
|
||||
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 0);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(2, 0);
|
||||
}
|
||||
}
|
||||
|
|
@ -644,14 +644,14 @@ static void ExecStartRoll(void) {
|
|||
s32 var_r24;
|
||||
s32 i;
|
||||
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
SetPlayerStartState(i, 2);
|
||||
}
|
||||
while (GetPlayerStartState(3) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
_CheckFlag(0x1000B);
|
||||
_CheckFlag(FLAG_ID_MAKE(1, 11));
|
||||
var_r29 = startMesTbl[GWBoardGet()][0];
|
||||
BoardWinCreate(2, var_r29, BoardWinPortraitGetStar());
|
||||
BoardWinWait();
|
||||
|
|
@ -690,7 +690,7 @@ static void ExecStartRoll(void) {
|
|||
BoardStatusItemSet(0);
|
||||
HuPrcVSleep();
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(3, i);
|
||||
} else {
|
||||
if (i == 0) {
|
||||
|
|
@ -714,7 +714,7 @@ static void ExecStartRoll(void) {
|
|||
for (i = 0; i < 4; i++) {
|
||||
BoardPlayerIdleSet(i);
|
||||
}
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
var_r29 = startMesTbl[GWBoardGet()][3];
|
||||
BoardWinCreate(2, var_r29, BoardWinPortraitGetStar());
|
||||
BoardWinWait();
|
||||
|
|
@ -790,7 +790,7 @@ static void InitCamera(void) {
|
|||
camFocus = BoardModelCreate(0x7000A, NULL, 0);
|
||||
BoardModelVisibilitySet(camFocus, 0);
|
||||
BoardModelPosSetV(camFocus, &camStartFocusPos);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardCameraMoveSet(0);
|
||||
sp14.x = spacePos.x + 150.0f;
|
||||
sp14.y = spacePos.y + 100.0f;
|
||||
|
|
@ -820,7 +820,7 @@ static void InitCamera(void) {
|
|||
static void InitHost(void) {
|
||||
Vec sp8;
|
||||
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
hostMdl = BoardStarHostMdlGet();
|
||||
sp8.x = spacePos.x + 150.0f;
|
||||
sp8.y = spacePos.y;
|
||||
|
|
@ -837,7 +837,7 @@ static void CreateTapWin(void) {
|
|||
float var_f30;
|
||||
s32 var_r31;
|
||||
|
||||
if (!_CheckFlag(0x1000B)) {
|
||||
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
var_r31 = 0x120014;
|
||||
HuWinMesMaxSizeGet(1, sp8, var_r31);
|
||||
var_f31 = -10000.0f;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ static void *gameStatCopy;
|
|||
|
||||
static void TutorialProcFunc(void) {
|
||||
while (1) {
|
||||
if (_CheckFlag(0x10010)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 16))) {
|
||||
BoardTutorialHookExec(0x1E, 0);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
|
|
@ -38,13 +38,13 @@ void BoardTutorialInit(void) {
|
|||
tutorialHook = NULL;
|
||||
tutorialProcess = NULL;
|
||||
boardTutorialF = 0;
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
tutorialProcess = HuPrcChildCreate(TutorialProcFunc, 0x2002, 0x2000, 0, boardMainProc);
|
||||
}
|
||||
}
|
||||
|
||||
void BoardTutorialKill(void) {
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
if (tutorialProcess) {
|
||||
HuPrcKill(tutorialProcess);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -983,7 +983,7 @@ static void WaitYourTurn(UnkUiWork02 *arg0, omObjData *arg1) {
|
|||
static void ShrinkYourTurn(UnkUiWork02 *arg0, omObjData *arg1) {
|
||||
s32 temp_r30 = GWPlayer[arg0->unk00_bit5].port;
|
||||
|
||||
if ((HuPadBtnDown[temp_r30] & 0x100) || GWPlayer[arg0->unk00_bit5].com || _CheckFlag(0x1000B)) {
|
||||
if ((HuPadBtnDown[temp_r30] & 0x100) || GWPlayer[arg0->unk00_bit5].com || _CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
arg0->unk00_bit3 = 2;
|
||||
arg0->unk01 = 0;
|
||||
arg0->unk04 = 1.0f;
|
||||
|
|
@ -1117,7 +1117,7 @@ static void ItemUseProc(void) {
|
|||
while (BoardItemDoneCheck() == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
if (_CheckFlag(0x1000B) != 0) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
|
||||
BoardTutorialHookExec(0x17, 0);
|
||||
}
|
||||
FinishItemUse(temp_r23, var_r25);
|
||||
|
|
@ -1183,13 +1183,13 @@ static void DestroyItemUse(void) {
|
|||
}
|
||||
|
||||
void BoardMakeRandomItem(void) {
|
||||
s32 temp_r3;
|
||||
s32 chosenItemIndex;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
temp_r3 = BoardRandMod(0xE);
|
||||
if (temp_r3 != 0xA && temp_r3 != 0xD) {
|
||||
itemRandTbl[i] = temp_r3;
|
||||
chosenItemIndex = BoardRandMod(0xE);
|
||||
if (chosenItemIndex != 0xA && chosenItemIndex != 0xD) {
|
||||
itemRandTbl[i] = chosenItemIndex;
|
||||
}
|
||||
}
|
||||
BoardItemBagItemSet(itemRandTbl);
|
||||
|
|
@ -1262,7 +1262,7 @@ static inline void ExecItemPickInlineFunc02(s32 arg0, s8 arg1, s32 arg2) {
|
|||
while (!CheckItemWindow()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHostHide(1);
|
||||
}
|
||||
}
|
||||
|
|
@ -1277,7 +1277,7 @@ static void ExecItemPick(void) {
|
|||
UnkUiWork03 *temp_r27;
|
||||
Vec (*temp_r28)[6];
|
||||
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHostHide(0);
|
||||
}
|
||||
itemPickObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, &UpdateItemPick);
|
||||
|
|
@ -1975,7 +1975,7 @@ static void CreatePickerWindow(UnkUiWork01 *arg0, s32 arg1) {
|
|||
HuWinBGTPLvlSet(arg0->unk06, 0.0f);
|
||||
HuWinMesSpeedSet(arg0->unk06, 0);
|
||||
HuWinMesSet(arg0->unk06, var_r30);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
HuWinDispOff(arg0->unk06);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ void WarpProcess(void) {
|
|||
}
|
||||
|
||||
BoardPlayerIdleSet(curr_player);
|
||||
if (_CheckFlag(0x1000B) != 0) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
|
||||
BoardTutorialHookExec(18, 0);
|
||||
boardTutorialData[0] = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ static void ExecBoardWindow(void) {
|
|||
if (windowID == -1) {
|
||||
HuPrcEnd();
|
||||
}
|
||||
if (_CheckFlag(0x1000B) != 0) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
|
||||
HuWinPriSet(windowID, 3);
|
||||
}
|
||||
}
|
||||
|
|
@ -148,7 +148,7 @@ static void ExecBoardWindow(void) {
|
|||
if (comKeyFunc) {
|
||||
comKeyFunc();
|
||||
}
|
||||
} else if ((_CheckFlag(0x1000B) != 0) && ((winPosIdx == 5) || (winPosIdx == 6))) {
|
||||
} else if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && ((winPosIdx == 5) || (winPosIdx == 6))) {
|
||||
win_curr = &winData[windowID];
|
||||
win_curr->active_pad = 0xF;
|
||||
HuWinComKeyWait(-1, -1, -1, -1, 0);
|
||||
|
|
@ -352,7 +352,7 @@ void BoardWinPlayerSet(s32 player) {
|
|||
} else {
|
||||
disablePlayer = ~(1 << GWPlayer[player].port);
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
|
||||
disablePlayer = 0;
|
||||
}
|
||||
if (windowID != -1) {
|
||||
|
|
|
|||
|
|
@ -3066,7 +3066,7 @@ static s32 SeqInitRecord(SeqWork *work, va_list params)
|
|||
static s32 SeqUpdateRecord(SeqWork *work)
|
||||
{
|
||||
s16 group;
|
||||
if(_CheckFlag(0x1000C)) {
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
work->state = 0;
|
||||
work->stat |= 0xC;
|
||||
} else {
|
||||
|
|
@ -3199,7 +3199,7 @@ static void PauseProc(void)
|
|||
HuPrcVSleep();
|
||||
}
|
||||
} else {
|
||||
if(mgPracticeEnableF && !_CheckFlag(0x1000C)) {
|
||||
if(mgPracticeEnableF && !_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
window[2] = HuWinExCreateStyled(-10000.0f, 400.0f, 412, 42, -1, 0);
|
||||
HuWinPriSet(window[2], 0);
|
||||
HuWinDispOn(window[2]);
|
||||
|
|
@ -3315,7 +3315,7 @@ void MGSeqPauseKill(void)
|
|||
|
||||
void MGSeqPauseEnableCtrl(s32 flag)
|
||||
{
|
||||
if(!_CheckFlag(0x10008)) {
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 8))) {
|
||||
omSysPauseEnable(flag);
|
||||
}
|
||||
}
|
||||
|
|
@ -3373,7 +3373,7 @@ void MGSeqPracticeInit(void)
|
|||
Process *process;
|
||||
s16 i;
|
||||
process = HuPrcCurrentGet();
|
||||
if(!_CheckFlag(0x1000C)) {
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
|
||||
return;
|
||||
}
|
||||
wipeFadeInF = 0;
|
||||
|
|
@ -3531,7 +3531,7 @@ void MGSeqPracticeExitCheck(omObjData *object)
|
|||
}
|
||||
object->work[0]++;
|
||||
}
|
||||
if(!omPauseChk() || _CheckFlag(0x1000C) || !pauseWaitF) {
|
||||
if(!omPauseChk() || _CheckFlag(FLAG_ID_MAKE(1, 12)) || !pauseWaitF) {
|
||||
return;
|
||||
}
|
||||
for(i=input=0; i<4; i++) {
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ s32 SLFileCreate(char *fileName, u32 size, void *addr) {
|
|||
HuWinMesWait(window);
|
||||
_SetFlag(FLAG_ID_MAKE(3, 0));
|
||||
result = HuCardCreate(curSlotNo, fileName, size, &curFileInfo);
|
||||
_ClearFlag(0x30000);
|
||||
_ClearFlag(FLAG_ID_MAKE(3, 0));
|
||||
if (result < 0) {
|
||||
HuWinExAnimOut(window);
|
||||
HuWinExCleanup(window);
|
||||
|
|
|
|||
|
|
@ -125,7 +125,7 @@ static void *ToeThreadFunc(void *param)
|
|||
while(1) {
|
||||
BOOL hide_disp;
|
||||
OSSleepThread(&ToeMessageQueue.queueSend);
|
||||
if(!_CheckFlag(0x30000)) {
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(3, 0))) {
|
||||
BOOL reset;
|
||||
if(!HuSoftResetCheck()) {
|
||||
if(SR_ExecReset) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue