add FLAG_ID_MAKE macros to all flag function calls
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38085a347f
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32 changed files with 158 additions and 145 deletions
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@ -1,5 +1,6 @@
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#include "game/board/com_path.h"
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#include "game/board/space.h"
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#include "game/flag.h"
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#define NODE_INDEX(x) ((x) ? ((x) - pathNodeData) : -1)
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@ -311,7 +312,7 @@ s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe) {
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s16 i;
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s32 search_child;
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if (_CheckFlag(0x1000B)) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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return 0;
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}
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PopulateCandidates(space, 30);
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