add FLAG_ID_MAKE macros to all flag function calls

This commit is contained in:
Rainchus 2024-07-15 13:27:19 -05:00
parent 38085a347f
commit db89eb87be
32 changed files with 158 additions and 145 deletions

View file

@ -221,7 +221,7 @@ void BoardPlayerModelInit(void) {
memset(&boardPlayerMdl, 0, 8);
suitMdl = -1;
suitPlayerMdl = -1;
if ((_CheckFlag(0x10005U) != 0) || (_CheckFlag(0x10006U) && (GWBoardGet() == BOARD_ID_MAIN6))) {
if ((_CheckFlag(FLAG_ID_MAKE(1, 5)) != 0) || (_CheckFlag(FLAG_ID_MAKE(1, 6)) && (GWBoardGet() == BOARD_ID_MAIN6))) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r25 = GWPlayer[var_r31].team_backup;
GWPlayer[var_r31].team = temp_r25;
@ -688,10 +688,10 @@ void BoardPlayerTurnExec(s32 arg0) {
BoardPauseDisableSet(1);
BoardComUseItemSet(arg0, -1);
GWSystem.bowser_event = 0xF;
_ClearFlag(0x10016);
_ClearFlag(0x1000E);
_ClearFlag(FLAG_ID_MAKE(1, 22));
_ClearFlag(FLAG_ID_MAKE(1, 14));
BoardCameraMoveSet(1);
if (_CheckFlag(0x10006U) == 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 6)) == 0) {
BoardCameraViewSet(2);
omVibrate((s16) arg0, 0xC, 4, 2);
BoardItemPrevSet(-1);
@ -703,7 +703,7 @@ void BoardPlayerTurnExec(s32 arg0) {
preTurnHook[arg0] = 0;
}
}
if (_CheckFlag(0x1000BU) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
BoardTutorialHookExec(5, 0);
}
BoardPlayerTurnRollExec(arg0);
@ -762,7 +762,7 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
BoardPauseDisableSet(1);
var_r28 = 0;
if (_CheckFlag(0x10006U) == 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 6)) == 0) {
BoardCameraMoveSet(1);
var_r29 = 1;
BoardCameraViewSet(1);
@ -776,15 +776,15 @@ void BoardPlayerTurnMoveExec(s32 arg0) {
} else {
var_r29 = 0;
var_r28 = 1;
_ClearFlag(0x10006);
_ClearFlag(0x10007);
_ClearFlag(FLAG_ID_MAKE(1, 6));
_ClearFlag(FLAG_ID_MAKE(1, 7));
sp8 = GWPlayer[arg0].space_next;
goto block_14;
}
do {
BoardPauseDisableSet(1);
GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr;
if (_CheckFlag(0x20001U) == 0) {
if (_CheckFlag(FLAG_ID_MAKE(2, 1)) == 0) {
if (ExecJunction(arg0, &sp8) != 0) {
break;
}
@ -829,7 +829,7 @@ block_14:
if (GWPlayer[arg0].bowser_suit != 0) {
BoardCameraTargetPlayerSet(arg0);
}
if (_CheckFlag(0x1000BU) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
BoardTutorialHookExec(7, 0);
}
if (BoardItemPrevGet() != -1) {
@ -841,12 +841,12 @@ block_14:
}
BoardPlayerSizeRestore(arg0);
megaDoubleDiceF = 0;
if (_CheckFlag(0x1000BU) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
BoardTutorialHookExec(8, 0);
}
BoardSpaceBlockExec(arg0, sp8);
BoardSpaceLandExec(arg0, sp8);
_SetFlag(0x1000E);
_SetFlag(FLAG_ID_MAKE(1, 14));
if (GWSystem.bowser_event != 1) {
BoardCameraViewSet(2);
BoardCameraMotionWait();
@ -1004,7 +1004,7 @@ static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
HuWinBGTPLvlSet(temp_r29->unk_04, 0.0f);
HuWinMesSpeedSet(temp_r29->unk_04, 0);
HuWinMesSet(temp_r29->unk_04, 0x90003);
if (_CheckFlag(0x1000BU) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
HuWinDispOff(temp_r29->unk_04);
}
temp_r26 = BoardSpaceGet(0, arg1);
@ -1400,7 +1400,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
HuPrcSleep(10);
while (1) {
if ((_CheckFlag(0x1000B) != 0) && (boardTutorialDirInputTime != -1)) {
if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && (boardTutorialDirInputTime != -1)) {
if (boardTutorialDirInputTime > 0) {
spC4.x = boardTutorialDirInputX;
spC4.z = boardTutorialDirInputY;
@ -2667,7 +2667,7 @@ static s32 MegaPlayerPassFunc(s32 player, s32 space)
if(temp_r26 == 0) {
return 0;
}
if (_CheckFlag(0x1000BU) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
BoardTutorialHookExec(24, 0);
}
BoardPlayerPosGet(player, &spB8);