add FLAG_ID_MAKE macros to all flag function calls
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parent
38085a347f
commit
db89eb87be
32 changed files with 158 additions and 145 deletions
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@ -520,9 +520,19 @@ s32 BoardSpaceStarCheck(s32 index)
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void BoardSpaceLandExec(s32 player, s32 space)
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{
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#define BLUE_SPACE 1
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#define RED_SPACE 2
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#define BOWSER_SPACE 3
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#define MUSHROOM_SPACE 4
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#define BATTLE_SPACE 5
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#define HAPPENING_SPACE 6
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#define FORTUNE_SPACE 7
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#define STAR_SPACE 8
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#define WARP_SPACE 9
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BoardSpace *space_ptr = BoardSpaceGet(0, space);
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switch(space_ptr->type) {
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case 1:
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case BLUE_SPACE:
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GWPlayer[player].blue_count++;
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if(GWPlayer[player].blue_count > 99) {
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GWPlayer[player].blue_count = 99;
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@ -530,7 +540,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardLandBlueExec(player, space);
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break;
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case 2:
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case RED_SPACE:
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GWPlayer[player].red_count++;
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if(GWPlayer[player].red_count > 99) {
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GWPlayer[player].red_count = 99;
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@ -538,7 +548,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardLandRedExec(player, space);
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break;
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case 3:
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case BOWSER_SPACE:
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GWPlayer[player].bowser_count++;
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if(GWPlayer[player].bowser_count > 99) {
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GWPlayer[player].bowser_count = 99;
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@ -546,7 +556,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardBowserExec(player, space);
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break;
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case 4:
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case MUSHROOM_SPACE:
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GWPlayer[player].mushroom_count++;
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if(GWPlayer[player].mushroom_count > 99) {
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GWPlayer[player].mushroom_count = 99;
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@ -554,7 +564,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardMushroomExec(player, space);
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break;
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case 5:
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case BATTLE_SPACE:
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GWPlayer[player].battle_count++;
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if(GWPlayer[player].battle_count > 99) {
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GWPlayer[player].battle_count = 99;
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@ -562,7 +572,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardBattleExec(player, space);
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break;
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case 6:
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case HAPPENING_SPACE:
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GWPlayer[player].question_count++;
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if(GWPlayer[player].question_count > 99) {
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GWPlayer[player].question_count = 99;
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@ -586,7 +596,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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GWPlayer[player].color = 3;
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break;
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case 7:
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case FORTUNE_SPACE:
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GWPlayer[player].fortune_count++;
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if(GWPlayer[player].fortune_count > 99) {
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GWPlayer[player].fortune_count = 99;
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@ -594,7 +604,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardFortuneExec(player, space);
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break;
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case 9:
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case WARP_SPACE:
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GWPlayer[player].warp_count++;
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if(GWPlayer[player].warp_count > 99) {
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GWPlayer[player].warp_count = 99;
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@ -602,7 +612,7 @@ void BoardSpaceLandExec(s32 player, s32 space)
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BoardWarpExec(player, space);
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break;
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case 8:
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case STAR_SPACE:
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BoardStarExec(player, space);
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break;
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}
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