add FLAG_ID_MAKE macros to all flag function calls

This commit is contained in:
Rainchus 2024-07-15 13:27:19 -05:00
parent 38085a347f
commit db89eb87be
32 changed files with 158 additions and 145 deletions

View file

@ -113,7 +113,7 @@ static void ExecBoardWindow(void) {
if (windowID == -1) {
HuPrcEnd();
}
if (_CheckFlag(0x1000B) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
HuWinPriSet(windowID, 3);
}
}
@ -148,7 +148,7 @@ static void ExecBoardWindow(void) {
if (comKeyFunc) {
comKeyFunc();
}
} else if ((_CheckFlag(0x1000B) != 0) && ((winPosIdx == 5) || (winPosIdx == 6))) {
} else if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && ((winPosIdx == 5) || (winPosIdx == 6))) {
win_curr = &winData[windowID];
win_curr->active_pad = 0xF;
HuWinComKeyWait(-1, -1, -1, -1, 0);
@ -352,7 +352,7 @@ void BoardWinPlayerSet(s32 player) {
} else {
disablePlayer = ~(1 << GWPlayer[player].port);
}
if (_CheckFlag(0x1000BU) != 0) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
disablePlayer = 0;
}
if (windowID != -1) {