Named most things in REL/option
This commit is contained in:
parent
8b0059eb77
commit
dba3534504
11 changed files with 2725 additions and 2511 deletions
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@ -8,328 +8,360 @@
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#include "game/window.h"
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typedef struct {
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/* 0x00 */ omObjData *unk00;
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/* 0x04 */ omObjData *unk04;
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/* 0x08 */ omObjData *unk08;
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/* 0x0C */ omObjData *unk0C;
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/* 0x10 */ omObjData *unk10;
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/* 0x14 */ UnkWindowDataStruct *unk14[2];
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/* 0x20 */ s32 unk1C;
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/* 0x20 */ s32 unk20;
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/* 0x24 */ s32 unk24;
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/* 0x28 */ s32 unk28;
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} UnkRumbleDataStruct; // Size 0x2C
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/* 0x00 */ omObjData *system;
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/* 0x04 */ omObjData *pad;
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/* 0x08 */ omObjData *padFilter;
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/* 0x0C */ omObjData *hand;
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/* 0x10 */ omObjData *highlightOn;
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/* 0x14 */ WindowWork *window[2];
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/* 0x20 */ s32 mode;
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/* 0x20 */ BOOL rumbleF;
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/* 0x24 */ BOOL cameraDoneF;
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/* 0x28 */ s32 changeTimer;
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} RumbleWork; // Size 0x2C
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static void fn_1_32F0(omObjData *arg0);
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static omObjData *fn_1_37AC(void);
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static void fn_1_3868(omObjData *arg0);
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static omObjData *fn_1_38BC(void);
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static void fn_1_398C(omObjData *arg0);
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static void fn_1_39E0(omObjData *arg0, s32 arg1, s32 arg2);
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static omObjData *fn_1_3B08(void);
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static void fn_1_3B8C(omObjData *arg0);
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static void fn_1_3BE0(omObjData *arg0, s32 arg1);
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static omObjData *fn_1_3C6C(void);
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static void fn_1_3D00(omObjData *arg0);
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static omObjData *fn_1_3F28(void);
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static void fn_1_3FD4(omObjData *arg0);
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#define MODE_DISABLED 0
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#define MODE_HANDLE_RUMBLE 1 // TODO room.c should have access to this
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static void HandleRumble(omObjData *object);
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static omObjData *CreateHand(void);
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static void KillHand(omObjData *hand);
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static omObjData *CreateSystem(void);
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static void KillSystem(omObjData *system);
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static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF);
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static omObjData *CreatePad(void);
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static void KillPad(omObjData *pad);
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static void ShakePad(omObjData *pad, BOOL on);
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static omObjData *CreatePadFilter(void);
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static void KillPadFilter(omObjData *padFilter);
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static omObjData *CreateHighlightOn(void);
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static void KillHighlightOn(omObjData *highlightOn);
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omObjData *lbl_1_bss_30;
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static omObjFunc lbl_1_data_108[] = {
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NULL,
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fn_1_32F0
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};
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static omObjFunc modes[] = { NULL, HandleRumble };
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omObjData *fn_1_3158(void) {
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omObjData *temp_r30;
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UnkRumbleDataStruct *temp_r3;
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omObjData *fn_1_3158(void)
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{
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omObjData *object;
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RumbleWork *work;
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temp_r30 = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
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temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkRumbleDataStruct), MEMORY_DEFAULT_NUM);
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temp_r30->data = temp_r3;
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temp_r3->unk20 = GWGameStat.rumble;
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temp_r3->unk00 = fn_1_38BC();
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fn_1_39E0(temp_r3->unk00, temp_r3->unk20, 0);
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temp_r3->unk04 = fn_1_3B08();
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fn_1_3BE0(temp_r3->unk04, temp_r3->unk20);
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temp_r3->unk08 = fn_1_3C6C();
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temp_r3->unk10 = fn_1_3F28();
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temp_r3->unk0C = fn_1_37AC();
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fn_1_3290(temp_r30, 0);
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return temp_r30;
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object = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
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work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RumbleWork), MEMORY_DEFAULT_NUM);
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object->data = work;
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work->rumbleF = GWGameStat.rumble;
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work->system = CreateSystem();
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StartSystemMotion(work->system, work->rumbleF, 0);
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work->pad = CreatePad();
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ShakePad(work->pad, work->rumbleF);
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work->padFilter = CreatePadFilter();
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work->highlightOn = CreateHighlightOn();
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work->hand = CreateHand();
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fn_1_3290(object, MODE_DISABLED);
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return object;
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}
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void fn_1_322C(omObjData *arg0) {
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UnkRumbleDataStruct *temp_r31 = arg0->data;
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void fn_1_322C(omObjData *object)
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{
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RumbleWork *work = object->data;
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fn_1_3868(temp_r31->unk0C);
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fn_1_398C(temp_r31->unk00);
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fn_1_3B8C(temp_r31->unk04);
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fn_1_3FD4(temp_r31->unk10);
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fn_1_3D00(temp_r31->unk08);
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HuMemDirectFree(temp_r31);
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KillHand(work->hand);
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KillSystem(work->system);
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KillPad(work->pad);
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KillHighlightOn(work->highlightOn);
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KillPadFilter(work->padFilter);
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HuMemDirectFree(work);
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}
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// SetMode
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void fn_1_3290(omObjData *object, s32 mode)
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{
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RumbleWork *work = object->data;
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work->mode = mode;
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object->func = modes[mode];
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object->unk10 = 0;
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object->unk10 = 0;
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}
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// GetMode
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s32 fn_1_39D4(omObjData *object)
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{
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RumbleWork *work = object->data;
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return work->mode;
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}
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void fn_1_3290(omObjData *arg0, s32 arg1) {
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UnkRumbleDataStruct *temp_r31 = arg0->data;
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temp_r31->unk1C = arg1;
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arg0->func = lbl_1_data_108[arg1];
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arg0->unk10 = 0;
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arg0->unk10 = 0;
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}
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s32 fn_1_32D4(omObjData *arg0) {
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UnkRumbleDataStruct *temp_r31 = arg0->data;
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return temp_r31->unk1C;
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}
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static void fn_1_32F0(omObjData *arg0) {
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UnkRumbleDataStruct *temp_r31 = arg0->data;
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static void HandleRumble(omObjData *object)
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{
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RumbleWork *work = object->data;
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s32 i;
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switch (arg0->unk10) {
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switch (object->unk10) {
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case 0:
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temp_r31->unk14[0] = fn_1_A44C(0);
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temp_r31->unk14[1] = fn_1_A44C(1);
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work->window[0] = fn_1_A44C(0);
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work->window[1] = fn_1_A44C(1);
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fn_1_AF0(lbl_1_bss_10, -519.62f, 135.0f, 300.0f, 0x28);
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fn_1_A6C(lbl_1_bss_10, -315.64f, 135.0f, 182.25f, 0x28);
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fn_1_3D54(arg0);
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Hu3DModelLayerSet(temp_r31->unk08->model[0], 1);
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temp_r31->unk24 = 0;
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arg0->unk10 = 1;
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fn_1_3D54(object);
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Hu3DModelLayerSet(work->padFilter->model[0], 1);
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work->cameraDoneF = FALSE;
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object->unk10 = 1;
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/* fallthrough */
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case 1:
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if (fn_1_CB8(lbl_1_bss_10) != 0) {
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break;
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}
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if (temp_r31->unk24 == 0) {
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Hu3DModelAttrReset(temp_r31->unk0C->model[0], 1);
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temp_r31->unk24 = 1;
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Hu3DModelHookSet(temp_r31->unk00->model[0], "target", temp_r31->unk0C->model[0]);
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if (!work->cameraDoneF) {
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Hu3DModelAttrReset(work->hand->model[0], 1);
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work->cameraDoneF = TRUE;
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Hu3DModelHookSet(work->system->model[0], "target", work->hand->model[0]);
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}
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fn_1_A6EC(temp_r31->unk14[1]);
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fn_1_A71C(temp_r31->unk14[1], MAKE_MESSID(47, 15));
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fn_1_A6EC(temp_r31->unk14[0]);
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if (temp_r31->unk20 != 0) {
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fn_1_A71C(temp_r31->unk14[0], MAKE_MESSID(47, 2));
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} else {
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fn_1_A71C(temp_r31->unk14[0], MAKE_MESSID(47, 3));
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fn_1_A6EC(work->window[1]);
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fn_1_A71C(work->window[1], MAKE_MESSID(47, 15));
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fn_1_A6EC(work->window[0]);
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if (work->rumbleF) {
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fn_1_A71C(work->window[0], MAKE_MESSID(47, 2));
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}
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arg0->unk10 = 2;
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else {
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fn_1_A71C(work->window[0], MAKE_MESSID(47, 3));
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}
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object->unk10 = 2;
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/* fallthrough */
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case 2:
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if (temp_r31->unk14[0]->unk20 == 0 && temp_r31->unk14[1]->unk20 == 0) {
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if (fn_1_550(0x200) != 0) {
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if (work->window[0]->state == 0 && work->window[1]->state == 0) {
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if (fn_1_550(PAD_BUTTON_B)) {
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HuAudFXPlay(3);
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arg0->unk10 = 4;
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} else if (fn_1_584(8) != 0 && temp_r31->unk20 == 0) {
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fn_1_39E0(temp_r31->unk00, 1, 1);
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temp_r31->unk20 = 1;
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temp_r31->unk28 = 0;
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object->unk10 = 4;
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}
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else if (fn_1_584(8) && !work->rumbleF) {
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StartSystemMotion(work->system, 1, TRUE);
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work->rumbleF = TRUE;
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work->changeTimer = 0;
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GWRumbleSet(1);
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arg0->unk10 = 3;
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} else if (fn_1_584(4) != 0 && temp_r31->unk20 != 0) {
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fn_1_39E0(temp_r31->unk00, 0, 1);
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temp_r31->unk20 = 0;
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temp_r31->unk28 = 0;
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object->unk10 = 3;
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}
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else if (fn_1_584(4) && work->rumbleF) {
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StartSystemMotion(work->system, 0, TRUE);
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work->rumbleF = FALSE;
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work->changeTimer = 0;
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GWRumbleSet(0);
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arg0->unk10 = 3;
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object->unk10 = 3;
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}
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}
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break;
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case 3:
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if (temp_r31->unk28++ >= 60) {
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if (work->changeTimer++ >= 60) {
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HuAudFXPlay(0x83C);
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fn_1_3BE0(temp_r31->unk04, temp_r31->unk20);
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if (temp_r31->unk20 != 0) {
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HuPadRumbleSet(0, 0x3C, 0xA, 5);
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Hu3DMotionTimeSet(temp_r31->unk10->model[0], 0.0f);
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Hu3DModelAttrReset(temp_r31->unk10->model[0], 1);
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} else {
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Hu3DModelAttrSet(temp_r31->unk10->model[0], 1);
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ShakePad(work->pad, work->rumbleF);
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if (work->rumbleF) {
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HuPadRumbleSet(0, 60, 10, 5);
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Hu3DMotionTimeSet(work->highlightOn->model[0], 0.0f);
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Hu3DModelAttrReset(work->highlightOn->model[0], 1);
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}
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arg0->unk10 = 1;
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else {
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Hu3DModelAttrSet(work->highlightOn->model[0], 1);
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}
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object->unk10 = 1;
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}
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break;
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case 4:
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fn_1_A704(temp_r31->unk14[1]);
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fn_1_A704(temp_r31->unk14[0]);
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Hu3DModelAttrSet(temp_r31->unk0C->model[0], 1);
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fn_1_3E1C(arg0);
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arg0->unk10 = 5;
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fn_1_A704(work->window[1]);
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fn_1_A704(work->window[0]);
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Hu3DModelAttrSet(work->hand->model[0], 1);
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fn_1_3E1C(object);
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object->unk10 = 5;
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/* fallthrough */
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case 5:
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if (temp_r31->unk14[1]->unk20 == 0 && temp_r31->unk14[0]->unk20 == 0 && fn_1_3ED0(lbl_1_bss_30) == 0) {
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if (work->window[1]->state == 0 && work->window[0]->state == 0 && !fn_1_3ED0(lbl_1_bss_30)) {
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for (i = 0; i < 2; i++) {
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fn_1_A6AC(temp_r31->unk14[i]);
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fn_1_A6AC(work->window[i]);
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}
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Hu3DModelHookReset(temp_r31->unk00->model[0]);
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Hu3DModelHookReset(work->system->model[0]);
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fn_1_AF0(lbl_1_bss_10, -519.62f, 120.0f, 300.0f, 0x28);
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fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 0x28);
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fn_1_3290(arg0, 0);
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fn_1_3290(object, MODE_DISABLED);
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}
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break;
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}
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}
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static omObjData *fn_1_37AC(void) {
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omObjData *temp_r31;
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static omObjData *CreateHand(void)
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{
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omObjData *hand;
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temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
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temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
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Hu3DModelLayerSet(temp_r31->model[0], 3);
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omSetRot(temp_r31, 0.0f, 180.0f, 0.0f);
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Hu3DModelAttrSet(temp_r31->model[0], 1);
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return temp_r31;
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hand = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
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hand->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
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Hu3DModelLayerSet(hand->model[0], 3);
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omSetRot(hand, 0.0f, 180.0f, 0.0f);
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Hu3DModelAttrSet(hand->model[0], 1);
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return hand;
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}
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static void fn_1_3868(omObjData *arg0) {
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static void KillHand(omObjData *hand)
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{
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s32 i;
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for (i = 0; i < 1; i++) {
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Hu3DModelKill(arg0->model[i]);
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Hu3DModelKill(hand->model[i]);
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}
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}
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static omObjData *fn_1_38BC(void) {
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omObjData *temp_r31;
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static omObjData *CreateSystem(void)
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{
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omObjData *system;
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temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
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temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
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Hu3DModelAttrSet(temp_r31->model[0], 0x40000002);
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system = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
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system->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
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Hu3DModelAttrSet(system->model[0], 0x40000002);
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if (GWRumbleGet()) {
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Hu3DMotionTimeSet(temp_r31->model[0], 60.0f);
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} else {
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Hu3DMotionTimeSet(temp_r31->model[0], 0.0f);
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Hu3DMotionTimeSet(system->model[0], 60.0f);
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}
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return temp_r31;
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else {
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Hu3DMotionTimeSet(system->model[0], 0.0f);
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}
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return system;
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}
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static void fn_1_398C(omObjData *arg0) {
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static void KillSystem(omObjData *system)
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{
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s32 i;
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for (i = 0; i < 1; i++) {
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Hu3DModelKill(arg0->model[i]);
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Hu3DModelKill(system->model[i]);
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}
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}
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static void fn_1_39E0(omObjData *arg0, s32 arg1, s32 arg2) {
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s16 temp_r31 = arg0->model[0];
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static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF)
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{
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s16 model = system->model[0];
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Hu3DModelAttrReset(arg0->model[0], 0x40000002);
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Hu3DModelAttrReset(arg0->model[0], 0x40000001);
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if (arg1 != 0) {
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Hu3DMotionStartEndSet(temp_r31, 60.0f, 120.0f);
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if (arg2 != 0) {
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Hu3DMotionTimeSet(temp_r31, 60.0f);
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} else {
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Hu3DMotionTimeSet(temp_r31, 119.0f);
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Hu3DModelAttrReset(system->model[0], 0x40000002);
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Hu3DModelAttrReset(system->model[0], 0x40000001);
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if (rumbleF) {
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Hu3DMotionStartEndSet(model, 60.0f, 120.0f);
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if (slowF) {
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Hu3DMotionTimeSet(model, 60.0f);
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}
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} else {
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Hu3DMotionStartEndSet(temp_r31, 0.0f, 60.0f);
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if (arg2 != 0) {
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Hu3DMotionTimeSet(temp_r31, 0.0f);
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} else {
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Hu3DMotionTimeSet(temp_r31, 59.0f);
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else {
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Hu3DMotionTimeSet(model, 119.0f);
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}
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}
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else {
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||||
Hu3DMotionStartEndSet(model, 0.0f, 60.0f);
|
||||
if (slowF) {
|
||||
Hu3DMotionTimeSet(model, 0.0f);
|
||||
}
|
||||
else {
|
||||
Hu3DMotionTimeSet(model, 59.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static omObjData *fn_1_3B08(void) {
|
||||
omObjData *temp_r31;
|
||||
static omObjData *CreatePad(void)
|
||||
{
|
||||
omObjData *pad;
|
||||
|
||||
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
|
||||
Hu3DModelAttrSet(temp_r31->model[0], 0x40000001);
|
||||
return temp_r31;
|
||||
pad = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
pad->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
|
||||
Hu3DModelAttrSet(pad->model[0], 0x40000001);
|
||||
return pad;
|
||||
}
|
||||
|
||||
static void fn_1_3B8C(omObjData *arg0) {
|
||||
static void KillPad(omObjData *pad)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(arg0->model[i]);
|
||||
Hu3DModelKill(pad->model[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_3BE0(omObjData *arg0, s32 arg1) {
|
||||
if (arg1 != 0) {
|
||||
Hu3DModelAttrReset(arg0->model[0], 0x40000002);
|
||||
Hu3DModelAttrSet(arg0->model[0], 0x40000001);
|
||||
} else {
|
||||
Hu3DModelAttrSet(arg0->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(arg0->model[0], 0x40000001);
|
||||
static void ShakePad(omObjData *pad, BOOL on)
|
||||
{
|
||||
if (on) {
|
||||
Hu3DModelAttrReset(pad->model[0], 0x40000002);
|
||||
Hu3DModelAttrSet(pad->model[0], 0x40000001);
|
||||
}
|
||||
else {
|
||||
Hu3DModelAttrSet(pad->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(pad->model[0], 0x40000001);
|
||||
}
|
||||
}
|
||||
|
||||
static omObjData *fn_1_3C6C(void) {
|
||||
omObjData *temp_r31;
|
||||
static omObjData *CreatePadFilter(void)
|
||||
{
|
||||
omObjData *object;
|
||||
|
||||
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
|
||||
Hu3DModelAttrSet(temp_r31->model[0], 0x40000002);
|
||||
Hu3DModelLayerSet(temp_r31->model[0], 2);
|
||||
return temp_r31;
|
||||
object = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
|
||||
Hu3DModelAttrSet(object->model[0], 0x40000002);
|
||||
Hu3DModelLayerSet(object->model[0], 2);
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
static void fn_1_3D00(omObjData *arg0) {
|
||||
static void KillPadFilter(omObjData *padFilter)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(arg0->model[i]);
|
||||
Hu3DModelKill(padFilter->model[i]);
|
||||
}
|
||||
}
|
||||
// ZoomIn
|
||||
void fn_1_3D54(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s16 model = work->padFilter->model[0];
|
||||
|
||||
void fn_1_3D54(omObjData *arg0) {
|
||||
UnkRumbleDataStruct *temp_r31 = arg0->data;
|
||||
s16 temp_r30 = temp_r31->unk08->model[0];
|
||||
|
||||
Hu3DMotionStartEndSet(temp_r30, 0.0f, 40.0f);
|
||||
Hu3DMotionTimeSet(temp_r30, 0.0f);
|
||||
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000001);
|
||||
Hu3DModelLayerSet(temp_r31->unk08->model[0], 2);
|
||||
Hu3DMotionStartEndSet(model, 0.0f, 40.0f);
|
||||
Hu3DMotionTimeSet(model, 0.0f);
|
||||
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
|
||||
Hu3DModelLayerSet(work->padFilter->model[0], 2);
|
||||
HuAudFXPlay(0x83D);
|
||||
}
|
||||
// ZoomOut
|
||||
void fn_1_3E1C(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s16 model = work->padFilter->model[0];
|
||||
|
||||
void fn_1_3E1C(omObjData *arg0) {
|
||||
UnkRumbleDataStruct *temp_r31 = arg0->data;
|
||||
s16 temp_r30 = temp_r31->unk08->model[0];
|
||||
|
||||
Hu3DMotionStartEndSet(temp_r30, 40.0f, 80.0f);
|
||||
Hu3DMotionTimeSet(temp_r30, 40.0f);
|
||||
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000001);
|
||||
Hu3DMotionStartEndSet(model, 40.0f, 80.0f);
|
||||
Hu3DMotionTimeSet(model, 40.0f);
|
||||
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
|
||||
HuAudFXPlay(0x83E);
|
||||
}
|
||||
// GetPadFilterMotionDone
|
||||
BOOL fn_1_3ED0(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s16 padFilterModel = work->padFilter->model[0];
|
||||
|
||||
s32 fn_1_3ED0(omObjData *arg0) {
|
||||
UnkRumbleDataStruct *temp_r31 = arg0->data;
|
||||
s16 temp_r30 = temp_r31->unk08->model[0];
|
||||
|
||||
return !Hu3DMotionEndCheck(temp_r30);
|
||||
return !Hu3DMotionEndCheck(padFilterModel);
|
||||
}
|
||||
|
||||
static omObjData *fn_1_3F28(void) {
|
||||
omObjData *temp_r31;
|
||||
static omObjData *CreateHighlightOn(void)
|
||||
{
|
||||
omObjData *highlightOn;
|
||||
|
||||
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
|
||||
highlightOn = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
highlightOn->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
|
||||
if (GWRumbleGet()) {
|
||||
Hu3DModelAttrReset(temp_r31->model[0], 1);
|
||||
} else {
|
||||
Hu3DModelAttrSet(temp_r31->model[0], 1);
|
||||
Hu3DModelAttrReset(highlightOn->model[0], 1);
|
||||
}
|
||||
return temp_r31;
|
||||
else {
|
||||
Hu3DModelAttrSet(highlightOn->model[0], 1);
|
||||
}
|
||||
return highlightOn;
|
||||
}
|
||||
|
||||
static void fn_1_3FD4(omObjData *arg0) {
|
||||
static void KillHighlightOn(omObjData *highlightOn)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(arg0->model[i]);
|
||||
Hu3DModelKill(highlightOn->model[i]);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue