they're coming, prepare yourself
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85d49866d9
commit
e78ef66f1e
2 changed files with 39 additions and 4 deletions
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@ -73,7 +73,7 @@ void BoardModelKill(s16);
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void fn_8006DDE8(s16, f32);
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void BoardModelMotionStart(s16, s32, s32);
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void BoardModelMotionSpeedSet(s16, f32);
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void BoardModelPosSetV(s16, void*);
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void BoardModelPosSetV(s16, Vec*);
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void BoardModelPosSet(s16, f32, f32, f32);
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s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
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void BoardModelVisibilitySet(s16, s32);
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@ -13,6 +13,7 @@ extern void BoardModelExistCheck(s16, s32);
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extern void BoardModelExistDupe(s16, s32);
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extern void BoardModelCameraSet(s16, u16);
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extern void BoardItemStatusKill(s32);
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extern void BoardModelAmbSet(s16, f32, f32, f32);
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//// #include "game/chrman.h"
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extern void CharModelKillIndex(s16);
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////
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@ -26,15 +27,25 @@ void BoardPlayerInit(void);
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void BoardPlayerModelInit(void);
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void BoardPlayerModelKill(void);
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void BoardPlayerLayerSet(s32, s32);
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void BoardPlayerCameraSet(s32, u16);
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void fn_80062A40(s32, f32);
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void BoardPlayerExistCheck(s32, s32);
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s32 BoardPlayerItemAdd(s32, s32);
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s32 BoardPlayerItemRemove(s32, s32);
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s32 BoardPlayerItemFind(s32, s32);
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s32 BoardPlayerItemCount(s32);
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void fn_80062D90(s32);
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void BoardPlayerCurrSpacePosDirGet(s32, Vec*);
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void BoardPlayerAmbSet(s32, f32, f32, f32);
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void BoardPlayerMtxSet(s32, Mtx);
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void BoardPlayerPosSetV(s32, Vec*);
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void BoardPlayerPosSet(s32, f32, f32, f32);
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//...
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerSizeSet(s32, s32);
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void fn_80062D90(s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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void BoardPlayerCurrSpacePosDirGet(s32, Vec*);
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void BoardPlayerPosSetV(s32, Point3d*);
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static void (*playerMatCopy[4])();
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static void (*postTurnHook[4])();
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@ -321,4 +332,28 @@ void BoardPlayerCurrSpacePosDirGet(s32 arg0, Point3d* arg1) {
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}
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BoardSpaceDirPosGet(temp_r28, var_r29, arg1);
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}
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}
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void BoardPlayerAmbSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
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BoardModelAmbSet(GetBoardPlayer(arg0), arg8, arg9, argA);
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}
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void BoardPlayerMtxSet(s32 arg0, Mtx arg1) {
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BoardModelMtxSet(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerPosSetV(s32 arg0, Point3d* arg1) {
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BoardModelPosSetV(GetBoardPlayer(arg0), arg1);
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if (GWPlayer[arg0].rank != 0) {
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BoardModelPosSetV(suitMdl, arg1);
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}
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}
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void BoardPlayerPosSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
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BoardModelPosSet(GetBoardPlayer(arg0), arg8, arg9, argA);
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if (GWPlayer[arg0].rank != 0) {
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BoardModelPosSet(suitMdl, arg8, arg9, argA);
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}
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}
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