and it begins...

This commit is contained in:
CreateSource 2024-01-02 16:26:11 -05:00
parent a6ad359c5c
commit 85d49866d9

View file

@ -4,6 +4,7 @@
extern s32 BoardIsStarted(void);
//// #include "game/board/space.h"
extern s32 BoardSpaceFlagPosGet(s32, s32, u32);
extern void BoardSpaceDirPosGet(s32, s32, Vec*);
//// #include "game/board/ui.h"
extern void BoardStatusHammerShowSet(s32, s32);
//// #include "game/board/model.h"
@ -11,6 +12,7 @@ extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
extern void BoardModelExistCheck(s16, s32);
extern void BoardModelExistDupe(s16, s32);
extern void BoardModelCameraSet(s16, u16);
extern void BoardItemStatusKill(s32);
//// #include "game/chrman.h"
extern void CharModelKillIndex(s16);
////
@ -31,6 +33,8 @@ void BoardPlayerSizeSet(s32, s32);
void fn_80062D90(s32);
void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32);
void BoardPlayerCurrSpacePosDirGet(s32, Vec*);
void BoardPlayerPosSetV(s32, Point3d*);
static void (*playerMatCopy[4])();
static void (*postTurnHook[4])();
@ -48,6 +52,15 @@ static s16 suitMdl = -1;
static s16 suitPlayerMdl = -1;
static s16 suitCurrMot = -1;
inline PlayerState* GetPlayer(s32 index) {
return &GWPlayer[index];
}
inline s16 GetBoardPlayer(s32 index) {
PlayerState *player = GetPlayer(index);
return boardPlayerMdl[player->player_idx];
}
s32 BoardRollTypeGet(void) {
return rollType;
}
@ -197,40 +210,115 @@ void BoardPlayerModelKill(void) {
}
void BoardPlayerLayerSet(s32 arg0, s32 arg1) {
PlayerState* playerCopy;
PlayerState* player;
s16 boardPlayerModel;
s16 boardPlayerModelCopy;
player = &GWPlayer[arg0];
playerCopy = player;
boardPlayerModel = boardPlayerMdl[playerCopy->player_idx];
boardPlayerModelCopy = boardPlayerModel;
BoardModelLayerSet(boardPlayerModelCopy, arg1);
BoardModelLayerSet(GetBoardPlayer(arg0), arg1);
}
void BoardPlayerCameraSet(s32 arg0, u16 arg1) {
PlayerState* playerCopy;
PlayerState* player;
s16 boardPlayerModel;
s16 boardPlayerModelCopy;
player = &GWPlayer[arg0];
playerCopy = player;
boardPlayerModel = boardPlayerMdl[playerCopy->player_idx];
boardPlayerModelCopy = boardPlayerModel;
BoardModelCameraSet(boardPlayerModelCopy, arg1);
BoardModelCameraSet(GetBoardPlayer(arg0), arg1);
}
void fn_80062A40(s32 arg0, f32 arg8) {
PlayerState* playerCopy;
PlayerState* player;
s16 boardPlayerModel;
s16 boardPlayerModelCopy;
fn_8006DDE8(GetBoardPlayer(arg0), arg8);
}
void BoardPlayerExistCheck(s32 arg0, s32 arg1) {
if (arg1 == 0) {
BoardModelExistCheck(GetBoardPlayer(arg0), 0);
} else {
BoardModelExistCheck(GetBoardPlayer(arg0), 1);
}
}
s32 BoardPlayerItemAdd(s32 arg0, s32 arg1) {
PlayerState* var_r30;
s32 var_r29;
s32 var_r31;
var_r29 = -1;
var_r30 = GetPlayer(arg0);
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] == -1) {
HuAudFXPlay(0x360);
var_r30->items[var_r31] = arg1;
BoardItemStatusKill(arg0);
var_r29 = var_r31;
break;
}
}
return var_r29;
}
s32 BoardPlayerItemRemove(s32 arg0, s32 arg1) {
s32 temp_r29;
PlayerState* temp_r28;
temp_r28 = GetPlayer(arg0);
temp_r29 = temp_r28->items[arg1];
if (temp_r28->items[arg1] == -1) {
return temp_r29;
}
if (arg1 == 0) {
temp_r28->items[0] = temp_r28->items[1];
}
if ((arg1 == 1) || (arg1 == 0)) {
temp_r28->items[1] = temp_r28->items[2];
}
temp_r28->items[2] = -1;
HuAudFXPlay(0x363);
BoardItemStatusKill(arg0);
return temp_r29;
}
s32 BoardPlayerItemFind(s32 arg0, s32 arg1) {
s32 var_r31;
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (arg1 == GWPlayer[arg0].items[var_r31]) {
return var_r31;
}
}
player = &GWPlayer[arg0];
playerCopy = player;
boardPlayerModel = boardPlayerMdl[playerCopy->player_idx];
boardPlayerModelCopy = boardPlayerModel;
fn_8006DDE8(boardPlayerModelCopy, arg8);
return -1;
}
s32 BoardPlayerItemCount(s32 arg0) {
s32 var_r30;
s32 var_r31;
for (var_r31 = 0, var_r30 = var_r31; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] != -1) {
var_r30++;
}
}
return var_r30;
}
void fn_80062D90(s32 arg0) {
Vec sp8;
BoardPlayerCurrSpacePosDirGet(arg0, &sp8);
BoardPlayerPosSetV(arg0, &sp8);
}
void BoardPlayerCurrSpacePosDirGet(s32 arg0, Point3d* arg1) {
s32 var_r31;
s32 var_r30;
s32 var_r29;
s32 temp_r28;
if (arg1 != 0) {
temp_r28 = GWPlayer[arg0].space_curr;
var_r31 = GWSystem.player_curr;
if (var_r31 == -1) {
var_r31 = 0;
}
for (var_r30 = 0, var_r29 = var_r30; var_r30 < 4; var_r31 = (var_r31 + 1) & 3, var_r30++) {
if (var_r31 == arg0) break;
if (temp_r28 == GWPlayer[var_r31].space_curr) {
var_r29 += 1;
}
}
BoardSpaceDirPosGet(temp_r28, var_r29, arg1);
}
}