Matched board/pause

This commit is contained in:
mrshigure 2024-02-12 11:45:34 -08:00
parent fa7bbef612
commit ea0cf380bb
8 changed files with 1597 additions and 4 deletions

View file

@ -9,6 +9,7 @@
#include "game/hsfman.h"
#include "game/hsfdraw.h"
#include "game/board/main.h"
#include "game/board/pause.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/pad.h"

1557
src/game/board/pause.c Executable file

File diff suppressed because it is too large Load diff

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@ -8,6 +8,7 @@
#include "game/window.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/pause.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
@ -39,7 +40,6 @@ typedef struct {
} DiceDigitWork;
s32 BoardRollResizeCheck(void);
s32 BoardPauseActiveCheck(void);
static void RollMain(void);
static void DiceCreate(s32 arg0);

View file

@ -1202,7 +1202,7 @@ void HuWinAttrReset(s16 window, u32 attr) {
window_ptr->attr &= ~attr;
}
u8 HuWinStatGet(s16 window) {
s16 HuWinStatGet(s16 window) {
WindowData *window_ptr = &winData[window];
return window_ptr->stat;