name audio.c and board/audio.c (#561)
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4 changed files with 208 additions and 208 deletions
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@ -30,41 +30,41 @@ void HuAudFXFadeOut(int seNo, s32 speed);
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void HuAudFXPanning(int seNo, s16 pan);
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void HuAudFXListnerSet(Vec *pos, Vec *heading, float sndDist, float sndSpeed);
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void HuAudFXListnerSetEX(Vec *pos, Vec *heading, float sndDist, float sndSpeed, float startDis, float frontSurDis, float backSurDis);
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void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1);
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void HuAudFXListnerUpdate(Vec *pos, Vec *heading);
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int HuAudFXEmiterPlay(int seId, Vec *pos);
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void HuAudFXEmiterUpDate(int seNo, Vec *pos);
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void HuAudFXListnerKill(void);
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void HuAudFXPauseAll(s32 arg0);
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void HuAudFXPauseAll(s32 pause);
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s32 HuAudFXStatusGet(int seNo);
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s32 HuAudFXPitchSet(int seNo, s16 pitch);
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s32 HuAudFXVolSet(int seNo, s16 vol);
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s32 HuAudSeqPlay(s16 arg0);
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void HuAudSeqStop(s32 arg0);
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void HuAudSeqFadeOut(s32 arg0, s32 arg1);
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void HuAudSeqAllFadeOut(s32 arg0);
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s32 HuAudSeqPlay(s16 musId);
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void HuAudSeqStop(s32 musNo);
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void HuAudSeqFadeOut(s32 musNo, s32 speed);
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void HuAudSeqAllFadeOut(s32 speed);
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void HuAudSeqAllStop(void);
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void HuAudSeqPauseAll(s32 arg0);
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void HuAudSeqPause(s32 arg0, s32 arg1, s32 arg2);
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s32 HuAudSeqMidiCtrlGet(s32 arg0, s8 arg1, s8 arg2);
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s32 HuAudSStreamPlay(s16 arg0);
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void HuAudSStreamStop(s32 arg0);
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void HuAudSStreamFadeOut(s32 arg0, s32 arg1);
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void HuAudSStreamAllFadeOut(s32 arg0);
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void HuAudSeqPauseAll(s32 pause);
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void HuAudSeqPause(s32 musNo, s32 pause, s32 speed);
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s32 HuAudSeqMidiCtrlGet(s32 musNo, s8 channel, s8 ctrl);
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s32 HuAudSStreamPlay(s16 streamId);
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void HuAudSStreamStop(s32 seNo);
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void HuAudSStreamFadeOut(s32 seNo, s32 speed);
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void HuAudSStreamAllFadeOut(s32 speed);
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void HuAudSStreamAllStop(void);
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s32 HuAudSStreamStatGet(s32 arg0);
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s32 HuAudSStreamStatGet(s32 seNo);
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void HuAudDllSndGrpSet(u16 ovl);
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void HuAudSndGrpSetSet(s16 arg0);
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void HuAudSndGrpSet(s16 arg0);
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void HuAudSndCommonGrpSet(s16 arg0, s32 arg1);
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void HuAudAUXSet(s32 arg0, s32 arg1);
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void HuAudAUXVolSet(s8 arg0, s8 arg1);
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void HuAudSndGrpSetSet(s16 data_size);
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void HuAudSndGrpSet(s16 grpId);
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void HuAudSndCommonGrpSet(s16 grpId, s32 groupCheck);
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void HuAudAUXSet(s32 auxA, s32 auxB);
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void HuAudAUXVolSet(s8 auxA, s8 auxB);
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void HuAudVoiceInit(s16 ovl);
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s32 HuAudPlayerVoicePlay(s16 arg0, s16 arg1);
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s32 HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
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void HuAudPlayerVoicePlayEntry(s16 arg0, s16 arg1);
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s32 HuAudCharVoicePlay(s16 arg0, s16 arg1);
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s32 HuAudCharVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
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void HuAudCharVoicePlayEntry(s16 arg0, s16 arg1);
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s32 HuAudPlayerVoicePlay(s16 player, s16 seId);
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s32 HuAudPlayerVoicePlayPos(s16 player, s16 seId, Vec *pos);
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void HuAudPlayerVoicePlayEntry(s16 player, s16 seId);
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s32 HuAudCharVoicePlay(s16 charNo, s16 seId);
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s32 HuAudCharVoicePlayPos(s16 charNo, s16 seId, Vec *pos);
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void HuAudCharVoicePlayEntry(s16 charNo, s16 seId);
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extern float Snd3DBackSurDisOffset;
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extern float Snd3DFrontSurDisOffset;
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