Merge pull request #139 from abnormalhare/main

player.c: ExecFunction
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gamemasterplc 2024-01-23 20:53:28 -06:00 committed by GitHub
commit ed42e5cdd4
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4 changed files with 441 additions and 47 deletions

View file

@ -6,6 +6,8 @@
#include "game/data.h" #include "game/data.h"
#include "dolphin.h" #include "dolphin.h"
#define BOARD_FABS(value) ((value < 0) ? -(value) : (value))
typedef struct board_focus_data { typedef struct board_focus_data {
u16 view_type; u16 view_type;
s16 time; s16 time;

View file

@ -1,7 +1,18 @@
#ifndef _BOARD_PLAYER_H #ifndef _BOARD_PLAYER_H
#define _BOARD_PLAYER_H #define _BOARD_PLAYER_H
#include "math.h"
#include "board_unsplit.h"
#include "dolphin/os/OSFastCast.h"
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/window.h"
#include "game/object.h"
#include "game/process.h"
#include "game/hsfman.h"
#include "game/gamework_data.h"
#include "game/board/main.h"
#include "game/board/space.h"
extern s16 boardPlayerMdl[4]; extern s16 boardPlayerMdl[4];
@ -102,25 +113,17 @@ void BoardJunctionMaskSet(s32);
void BoardJunctionMaskReset(s32); void BoardJunctionMaskReset(s32);
void BoardJunctionMaskZero(void); void BoardJunctionMaskZero(void);
void InitJunction(s32, s32, f32); void InitJunction(s32, s32, f32);
void BoardPlayerMoveTo(s32, s32);
//... //...
s32 GetDefaultDirection(f32, f32*, s32);
s32 BoardPlayerAutoSizeGet(s32); s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32); void BoardPlayerAutoSizeSet(s32, s32);
void BoardPlayerCopyMat(s32); void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32); void BoardBowserSuitKill(s32);
void SetRollPlayerSize(s32); void SetRollPlayerSize(s32);
void BoardDiceDigit2DUpdateEnable(s32); void BoardDiceDigit2DUpdateEnable(s32);
void BoardPlayerMoveTo(s32, s16);
void BoardPlayerZoomRestore(s32);
void BoardRotateDiceNumbers(s32); void BoardRotateDiceNumbers(s32);
s32 DoSparkSpace(s32, s16*); s32 DoSparkSpace(s32, s16*);
s32 MegaPlayerPassFunc(s32, s16); s32 MegaPlayerPassFunc(s32, s16);
s32 BoardPlayerAnimBlendCheck(s32); s32 BoardPlayerAnimBlendCheck(s32);
void BoardPlayerCoinsSet(s32 player, s32 value);
s32 BoardPlayerSizeGet(s32 player);
void BoardPlayerAutoSizeSet(s32 player, s32 value);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerRotYSet(s32 player, float rot_y);
void BoardPlayerZoomRestore(s32 player);
#endif #endif

View file

@ -79,8 +79,6 @@ static s32 ExecTurnStart(void);
static void CreateBoard(void); static void CreateBoard(void);
static void DestroyBoard(void); static void DestroyBoard(void);
#define BOARD_FABS(value) ((value < 0) ? -(value) : (value))
void BoardCommonInit(BoardFunc create, BoardFunc destroy) void BoardCommonInit(BoardFunc create, BoardFunc destroy)
{ {
omSysPauseEnable(FALSE); omSysPauseEnable(FALSE);

View file

@ -1,15 +1,4 @@
#include "board_unsplit.h"
#include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/window.h"
#include "game/object.h"
#include "game/process.h"
#include "game/hsfman.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "game/board/main.h"
#include "game/board/space.h"
#include "dolphin/os/OSFastCast.h"
#include "math.h"
//// #include "game/board/ui.h" //// #include "game/board/ui.h"
extern void BoardStatusHammerShowSet(s32, s32); extern void BoardStatusHammerShowSet(s32, s32);
@ -61,12 +50,24 @@ extern void fn_80085EB4(void);
//// #include "game/chrman.h" //// #include "game/chrman.h"
extern void CharModelDataClose(s16); extern void CharModelDataClose(s16);
extern void CharModelStepTypeSet(s16, s32); extern void CharModelStepTypeSet(s16, s32);
//// #include "game/board/pad.h"
extern s8 HuPadStkX[4];
extern s8 HuPadStkY[4];
extern u16 HuPadBtnDown[4];
extern u8 HuPadDStk[4];
extern s16 boardTutorialDirInputTime;
extern s8 boardTutorialDirInputX;
extern s8 boardTutorialDirInputY;
//// #include "game/board/view.h"
void BoardViewMapExec(s32);
//// ////
static void UpdateJunctionGfx(omObjData*); static void UpdateJunctionGfx(omObjData*);
static void StopJunctionPlayer(s32); static void StopJunctionPlayer(s32);
static void RestoreJunction(f32, s32); static void RestoreJunction(f32, s32);
static s32 GetDefaultDirection(f32, f32*, s32); static s32 GetDefaultDirection(f32, f32*, s32);
static s32 DoDebugMove(s32, s16*);
static s32 ExecJunction(s32, s16*);
//... //...
s32 BoardPlayerAutoSizeGet(s32); s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32); void BoardPlayerAutoSizeSet(s32, s32);
@ -74,10 +75,13 @@ void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32); void BoardBowserSuitKill(s32);
void SetRollPlayerSize(s32); void SetRollPlayerSize(s32);
void BoardDiceDigit2DUpdateEnable(s32); void BoardDiceDigit2DUpdateEnable(s32);
void BoardPlayerMoveTo(s32, s16); void BoardPlayerMoveTo(s32, s32);
void BoardPlayerZoomRestore(s32); void BoardPlayerZoomRestore(s32);
void BoardRotateDiceNumbers(s32); void BoardRotateDiceNumbers(s32);
s32 DoDebugMove(s32, s16*); void BoardBowserSuitMotionSetWait(void);
void BoardBowserSuitPlayerModelKill(void);
void BoardDiceDigit2DShowSet(s32);
void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s32);
s32 DoSparkSpace(s32, s16*); s32 DoSparkSpace(s32, s16*);
s32 ExecJunction(s32, s16*); s32 ExecJunction(s32, s16*);
s32 MegaPlayerPassFunc(s32, s16); s32 MegaPlayerPassFunc(s32, s16);
@ -117,20 +121,74 @@ static s32 diceJumpObj[4] = {0, 0, 0, 0};
static s32 motDoneF[4] = {0, 0, 0, 0}; static s32 motDoneF[4] = {0, 0, 0, 0};
static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1}; static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
char* lbl_8013993C[] = { char* lbl_8013993C[] = {
"eye1",
"eye2",
"eye1", "eye1",
"eye2", "eye2",
"mat14", "mat14",
"mat16", "mat16",
"eye1",
"eye2",
"Clswario_eye_l1_AUTO14",
"Clswario_eye_l1_AUTO15",
"m_donkey_eye4",
"m_donkey_eye5",
"mat65", "mat65",
"mat66", "mat66",
"Mario", "Clswaluigi_eye_l1_AUTO1",
"Luigi", "Clswaluigi_eye_l1_AUTO2",
"Peach", };
"Yoshi",
"Wario", s32 lbl_8013997C[] = {
"Donky", 0x10D,
"Daisy", 0x14D,
"Waluigi", 0x18D,
0x1CD,
0x20D,
0x24D,
0x28D,
0x2CD,
};
static s32 boardMotTbl[] = {
0x5F0035, 0x1A0035, 0x6D0035, 0x8A0035,
0x850035, 0x110035, 0x0D0035, 0x810035,
};
static s32 boardMotRevTbl[] = {
0x5F0036, 0x1A0036, 0x6D0036, 0x8A0036,
0x850036, 0x110036, 0x0D0036, 0x810036,
};
static s32 bowserSuitCharMdlTbl[] = {
0x40000, 0x40003, 0x40006, 0x40009,
0x4000C, 0x4000F, 0x40012, 0x40015,
};
static s32 bowserSuitMotTbl[] = {
0x40019, 0x4001A, 0x4001B, 0x4001E,
0x4001F, 0x70095, 0x70096, 0x70097,
0x70098, 0x70099, 0x7009A, 0x7009B,
0x7009C,
};
static s32 boardSparkSfxTbl[] = {
0x128, 0x168, 0x1A8, 0x1E8,
0x228, 0x268, 0x2A8, 0x2E8,
};
static s32 boardSparkSfxTblAlt[] = {
0x123, 0x163, 0x1A3, 0x1E3,
0x223, 0x263, 0x2A3, 0x2E3,
};
static s32 megaSquishObj[] = {
0, 0, 0, 0,
};
static s32 megaSquishSfxTbl[] = {
0x128, 0x168, 0x1A8, 0x1E8,
0x228, 0x268, 0x2A8, 0x2E8,
}; };
inline PlayerState* GetPlayer(s32 index) { inline PlayerState* GetPlayer(s32 index) {
@ -915,7 +973,7 @@ void BoardPlayerZoomRestore(s32 arg0) {
var_r29++; var_r29++;
} }
var_r31 = (var_r31 + 1) & 3; var_r31 = (var_r31 + 1) & 3;
(void)var_r29; // (void)var_r29; // hack
} }
BoardSpaceCornerPosGet(temp_r27, var_r29, &sp18); BoardSpaceCornerPosGet(temp_r27, var_r29, &sp18);
BoardPlayerMotBlendSet(arg0, 0, 0xF); BoardPlayerMotBlendSet(arg0, 0, 0xF);
@ -1143,25 +1201,17 @@ static void RestoreJunction(f32 arg8, s32 arg0) {
if (arg0 != 0) { if (arg0 != 0) {
HuAudFXPlay(0); HuAudFXPlay(0);
} }
temp_r31->unk_01 = 0x14U; temp_r31->unk_01 = 0x14;
} }
} }
} }
} }
static inline f32 BoardDAngleAbs(f32 startA, f32 endA) {
if (BoardDAngleCalc(startA - endA) < 0.0f) {
return -BoardDAngleCalc(startA - endA);
} else {
return BoardDAngleCalc(startA - endA);
}
}
static s32 GetDefaultDirection(f32 arg0, f32* arg1, s32 arg2) { static s32 GetDefaultDirection(f32 arg0, f32* arg1, s32 arg2) {
f32 temp_f1;
f32 temp_f30;
f32 var_f27; f32 var_f27;
f32 var_f28; f32 var_f28;
f32 temp_f1;
f32 temp_f30;
s32 var_r30; s32 var_r30;
s32 var_r31; s32 var_r31;
@ -1170,7 +1220,7 @@ static s32 GetDefaultDirection(f32 arg0, f32* arg1, s32 arg2) {
for (var_r31 = 0, var_r30 = var_r31; var_r31 < arg2; var_r31++) { for (var_r31 = 0, var_r30 = var_r31; var_r31 < arg2; var_r31++) {
temp_f1 = BoardDAngleCalc(arg1[var_r31]); temp_f1 = BoardDAngleCalc(arg1[var_r31]);
var_f27 = BoardDAngleAbs(temp_f1, temp_f30); var_f27 = BOARD_FABS(BoardDAngleCalc(temp_f1 - temp_f30));
if (var_f27 < var_f28) { if (var_f27 < var_f28) {
var_f28 = var_f27; var_f28 = var_f27;
@ -1180,6 +1230,347 @@ static s32 GetDefaultDirection(f32 arg0, f32* arg1, s32 arg2) {
return var_r30; return var_r30;
} }
static inline s32 BoardPlayerMotGet(s32 player)
{
PlayerState *player_ptr = BoardPlayerGet(player);
return playerMot[player_ptr->player_idx];
}
static s32 DoDebugMove(s32 arg0, s16* arg1) {
s16 spC0[10];
s16 spAC[10];
Vec spA0;
Vec sp94;
Vec sp88;
Vec sp7C;
BoardSpace* sp5C;
s32 sp58;
s32 sp54;
BoardCameraData* sp50;
f32 var_f30;
s32 var_r29;
s16 var_r26;
PlayerState* sp28;
BoardSpace* var_r23;
s32 var_r22;
s32 var_r21;
s32 var_r20;
s32 var_r18;
bitcopy* var_r17;
var_r18 = -1;
memset(spC0, 0, 0x14);
memset(spAC, 0, 0x14);
while (1) {loop_1:
sp28 = BoardPlayerGet(arg0);
var_r23 = BoardSpaceGet(0, sp28->space_curr);
sp58 = BoardSpaceCountGet(0);
BoardPlayerPosGet(arg0, &sp88);
var_r20 = GWPlayer[arg0].port;
for (var_r22 = 0, var_r29 = var_r22; var_r29 < var_r23->link_cnt; var_r29++) {
if ((BoardSpaceFlagGet(0, var_r23->link[var_r29]) & 0x06000000) == 0) {
if ((BoardSpaceFlagGet(0, var_r23->link[var_r29]) & 0x20000000) == 0 || (BoardPlayerSizeGet(arg0) == 1)) {
spAC[var_r22++] = var_r23->link[var_r29];
}
}
}
var_r22 += BoardSpaceLinkTargetListGet(0, sp28->space_curr, &spAC[var_r22]);
for (var_r29 = 0; var_r29 < var_r22; var_r29++) {
sp5C = BoardSpaceGet(0, spAC[var_r29]);
if (sp5C == 0) {
spAC[var_r29] = 0;
} else {
PSVECSubtract(&sp5C->pos, &sp88, &sp94);
var_f30 = 90.0 - (180.0 * (atan2(sp94.z, sp94.x) / M_PI));
OSf32tos16(&var_f30, &var_r26);
if (var_r26 < 0) {
var_r26 += 0x168;
}
if (var_r26 > 0x168) {
var_r26 -= 0x168;
}
spC0[var_r29] = var_r26 = var_r26 = (((var_r26 + 0x16) / 45) * 0x2D);
}
}
sp54 = GWPlayer[arg0].space_curr;
InitJunction(arg0, sp28->space_curr, -1.0f);
do {loop_21:
if (sp54 != GWPlayer[arg0].space_curr) {
sp54 = GWPlayer[arg0].space_curr;
goto loop_1;
}
spA0.x = HuPadStkX[var_r20];
spA0.y = 0.0f;
spA0.z = HuPadStkY[var_r20];
if (HuPadBtnDown[var_r20] == 0x400) {
StopJunctionPlayer(0);
var_r18 = 1;
goto end;
} else {
if (HuPadBtnDown[var_r20] == 0x10) {
BoardDiceDigit2DShowSet(0);
BoardRotateDiceNumbers(arg0);
StopJunctionPlayer(0);
BoardViewMapExec(arg0);
InitJunction(arg0, sp28->space_curr, -1.0f);
BoardDiceDigit2DShowSet(1);
goto loop_21;
}
if ((0.0f != spA0.x) || (0.0f != spA0.z)) {
var_f30 = (90.0f + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
if (var_f30 > 360.0f) {
var_f30 -= 360.0f;
}
RestoreJunction(var_f30, 1);
sp50 = &boardCamera;
PSVECSubtract(&sp50->target, &sp50->pos, &sp7C);
var_f30 = (var_f30 + (90.0 - (180.0 * (atan2(-sp7C.z, -sp7C.x) / M_PI))));
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
if (var_f30 > 360.0f) {
var_f30 -= 360.0f;
}
var_r21 = var_f30;
for (var_r29 = 0; var_r29 < var_r22; var_r29++) {
if ((spC0[var_r29] + 0x2D > var_r21) && (spC0[var_r29] - 0x2D < var_r21)) {
*arg1 = spAC[var_r29];
var_r18 = 0;
goto end;
} else if ((var_r21 <= 0x168) && (var_r21 >= 0x13B) && ((s32) ((&spC0[0])[var_r29] + 0x195) > var_r21) && ((s32) ((&spC0[0])[var_r29] + 0x13B) < var_r21)) {
*arg1 = spAC[var_r29];
var_r18 = 0;
goto end;
}
}
} else {
if (BoardPlayerMotGet(arg0) != 1) {
BoardRotateDiceNumbers(arg0);
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
}
HuPrcVSleep();
goto loop_21;
}
} while (1);
}
end:
return var_r18;
}
static inline f32 JunctionArrowRotGetCurr(void) {
bitcopy* juncObj;
f32 ret;
if (junctionObj == 0) {
return 0.0f;
} else {
juncObj = (bitcopy*) junctionObj->work;
OSs16tof32(&(junctionArrowRot[juncObj->field00_bit5]), &ret);
return ret;
}
}
static inline s32 CheckArrowRot(float value)
{
s32 sp58;
bitcopy* sp5C;
s16 spE;
if (junctionObj == 0) {
return 0;
} else {
sp5C = (bitcopy*) junctionObj->work;
OSf32tos16(&value, &spE);
if (spE > 0x15E) {
spE = 0;
}
for (sp58 = 0; sp58 < sp5C->field00_bit3; sp58++) {
if (abs(junctionArrowRot[sp58] - spE) <= 0x1E) {
return 1;
}
}
return 0;
}
}
static s32 ExecJunction(s32 arg0, s16* arg1) {
f32 spE4[10];
s16 spD0[10];
Vec spC4;
Vec spB8;
Vec spAC;
s32 sp8C;
BoardSpace* sp88;
s32 sp84;
PlayerState* sp30;
s8 sp8;
s32 var_r28;
s32 var_r24;
BoardSpace* var_r22;
s32 var_r21;
u32 var_r20;
f32 var_f29;
f32 var_f28;
sp8C = -1;
memset(spE4, 0, 40);
memset(spD0, 0, 20);
sp30 = BoardPlayerGet(arg0);
var_r22 = BoardSpaceGet(0, sp30->space_curr);
sp84 = BoardSpaceCountGet(0);
BoardPlayerPosGet(arg0, &spAC);
var_r24 = GWPlayer[arg0].port;
for (var_r28 = var_r21 = 0; var_r28 < var_r22->link_cnt; var_r28++) {
if ((BoardSpaceFlagGet(0, var_r22->link[var_r28]) & 0x06000000) == 0) {
if ((BoardSpaceFlagGet(0, var_r22->link[var_r28]) & 0x20000000) == 0 || (BoardPlayerSizeGet(arg0) == 1)) {
spD0[var_r21++] = var_r22->link[var_r28];
}
}
}
if (var_r21 == 1) {
*arg1 = spD0[0];
return 0;
}
if (var_r21 <= 0) {
*arg1 = var_r22->link[0];
return 0;
}
for (var_r28 = 0; var_r28 < var_r21; var_r28++) {
sp88 = BoardSpaceGet(0, spD0[var_r28]);
if (sp88 == 0) {
spD0[var_r28] = 0;
} else {
PSVECSubtract(&sp88->pos, &spAC, &spB8);
var_f29 = (90.0f - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 > 360.0f) {
var_f29 -= 360.0f;
}
spE4[var_r28] = 45.0f * ((22.0f + var_f29) / 45.0f);
}
}
var_f28 = -1.0f;
sp8 = 0;
InitJunction(arg0, sp30->space_curr, var_f28);
BoardRotateDiceNumbers(arg0);
HuPrcSleep(10);
while (1) {
if ((_CheckFlag(0x1000B) != 0) && (boardTutorialDirInputTime != -1)) {
if (boardTutorialDirInputTime > 0) {
spC4.x = boardTutorialDirInputX;
spC4.z = boardTutorialDirInputY;
} else {
var_r20 = 0x100;
}
boardTutorialDirInputTime -= 1;
} else if (GWPlayer[arg0].com != 0) {
if (sp8 == 0) {
BoardComJunctionInputGet(arg0, &spC4, var_r21, &spE4[0]);
var_r20 = 0;
} else if (sp8 > 6U) {
var_r20 = 0x100;
}
sp8++;
} else {
if (abs(HuPadStkX[var_r24]) > 10) {
spC4.x = HuPadStkX[var_r24];
} else {
spC4.x = 0.0f;
}
if (abs(HuPadStkY[var_r24]) > 10) {
spC4.z = HuPadStkY[var_r24];
} else {
spC4.z = 0.0f;
}
var_r20 = HuPadBtnDown[var_r24];
}
if (var_r20 == 0x100) {
var_f29 = JunctionArrowRotGetCurr();
var_r28 = GetDefaultDirection(var_f29, spE4, var_r21);
*arg1 = spD0[var_r28];
StopJunctionPlayer(1);
sp8C = 0;
break;
} else if (var_r20 == 0x20 || var_r20 == 0x10) {
HuAudFXPlay(1);
BoardDiceDigit2DShowSet(0);
BoardRotateDiceNumbers(arg0);
StopJunctionPlayer(0);
if (var_r20 == 0x10) {
BoardViewMapExec(arg0);
} else if (var_r20 == 0x20) {
BoardViewOverheadExec(arg0);
}
InitJunction(arg0, sp30->space_curr, var_f28);
BoardDiceDigit2DShowSet(1);
} else {
if ((0.0f != spC4.x) || (0.0f != spC4.z)) {
var_f29 = (90.0f + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 > 360.0f) {
var_f29 -= 360.0f;
}
if (CheckArrowRot(var_f29) != 0) {
var_f28 = var_f29;
RestoreJunction(var_f29, 1);
}
for (var_r28 = 0; var_r28 < var_r21; var_r28++) {
if (((45.0f + spE4[var_r28]) > var_f29) && ((spE4[var_r28] - 45.0f) < var_f29)) {
*arg1 = (&spD0[0])[var_r28];
}
if (var_f29 <= 360.0f) {
if ((var_f29 >= 315.0f) && ((45.0f + (360.0f + spE4[var_r28])) > var_f29) && (((360.0f + spE4[var_r28]) - 45.0f) < var_f29)) {
*arg1 = spD0[var_r28];
}
}
}
} else {
if (BoardPlayerMotGet(arg0) != 1) {
BoardRotateDiceNumbers(arg0);
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
}
HuPrcVSleep();
}
}
return sp8C;
}
void BoardPlayerMoveTo(s32 arg0, s32 arg1) {
Vec sp18;
Vec spC;
PlayerState* player;
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18);
BoardSpacePosGet(0, arg1, &spC);
BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19);
while (GWPlayer[arg0].moving != 0) {
HuPrcVSleep();
}
}
// ... // ...
void BoardPlayerCopyMat(s32 arg0) { void BoardPlayerCopyMat(s32 arg0) {
@ -1194,4 +1585,4 @@ void BoardPlayerCopyMat(s32 arg0) {
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r31->materialCnt * 0x3C, 0x10000000U); temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r31->materialCnt * 0x3C, 0x10000000U);
memcpy(temp_r3, temp_r31->material, temp_r31->materialCnt * 0x3C); memcpy(temp_r3, temp_r31->material, temp_r31->materialCnt * 0x3C);
playerMatCopy[arg0] = temp_r3; playerMatCopy[arg0] = temp_r3;
} }