dbalatoni13
9bb5c8d50a
Build all RELs
2025-04-14 15:57:29 +02:00
dbalatoni13
c1bcbdc067
More exports
2025-04-06 07:05:03 +02:00
dbalatoni13
62803cc21f
Some PAL symbols, ported m457Dll, naming progress on m457Dll ( #568 )
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* Add missing imports and mark uninitialized variables
* Work on PAL symbols
* Ported m457Dll to all versions
* Some naming progress on m457Dll
Changed some names in present and option
2025-03-14 16:09:49 -05:00
dbalatoni13
6575f573f6
Match OSReboot.c and some of TRK + port mstory3Dll ( #541 )
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* Match OSReboot.c and match some of TRK
* Port mstory3Dll
2025-01-19 14:54:38 -06:00
dbalatoni13
090ab1c05f
Fix w06 symbols for PAL and port mstory2Dll to every version ( #523 )
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* Fix w06 symbols for PAL
* Port mstory2Dll to every version
2025-01-11 11:38:53 -06:00
dbalatoni13
806ec24c4e
Apply macros and port mstoryDll to every version ( #513 )
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* Apply MTXDegToRad macros
* Port mstoryDll to every version
2025-01-08 18:00:25 -06:00
dbalatoni13
05a2e87763
Port m402Dll and m404Dll to PAL and finish m458Dll ( #509 )
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* Ported m404Dll to PAL and misc changes
* Port m402Dll to PAL
* Cleaned up some ternaries in m458Dll
* Finish m458Dll with the help of Shigure
2025-01-05 15:31:32 -06:00
dbalatoni13
3b90bdcb7f
Match a lot of GX
2024-12-31 02:21:59 +01:00
dbalatoni13
213088dfbc
Add all game versions to the CI
2024-12-28 18:18:01 +01:00
dbalatoni13
4b5565bbdc
Fix some data locality
2024-12-18 21:24:42 +01:00
dbalatoni13
9c915a08fd
Port ztardll to JP
2024-12-15 23:22:30 +01:00
dbalatoni13
306ba21ebb
Port m429 to JP
2024-12-15 23:22:30 +01:00
dbalatoni13
6527d71516
Ported m444dll to JP
2024-12-15 23:22:29 +01:00
dbalatoni13
76c597f352
Match m456Dll for every TU
2024-12-15 23:22:29 +01:00
dbalatoni13
9ddf82f14e
Port boards to JP
2024-12-14 22:42:43 +01:00
dbalatoni13
9303f27387
Set a lot of RELs to matching in the Japanese version
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Deleted unnecessary corresponding splits
2024-11-26 20:05:08 +01:00
dbalatoni13
17020537fc
Split Japanese DOL till board/player.c
2024-11-26 19:12:16 +01:00
dbalatoni13
3b50a4bdb7
Split Japanese DOL till saveload.c
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Renamed VERSION_JAP to VERSION_JPN because it might be offensive for some
2024-11-26 16:48:31 +01:00
dbalatoni13
b47cadcf21
Split Japanese DOL till flag.c
2024-11-26 15:10:26 +01:00
dbalatoni13
5bcfdd1d6b
Split Japanese DOL till card.c
2024-11-26 04:08:04 +01:00
dbalatoni13
6259d3f03a
Fix the spelling of moviedll
2024-11-26 02:18:50 +01:00
dbalatoni13
586ceb55fd
Split Japanese DOL till minigame_seq.c
2024-11-26 02:15:44 +01:00
dbalatoni13
88c09b8f5f
Split Japanese DOL till audio.c
2024-11-25 22:37:02 +01:00
dbalatoni13
5b0b46bb6d
Did Japanese DOL till hsfmotion.c
2024-11-25 20:13:45 +01:00
dbalatoni13
5cdbb462cd
Did Japanese DOL splits till game/data.c
2024-11-25 20:13:45 +01:00
dbalatoni13
790b161b8d
Fix function locality in the Japanese dol
2024-11-25 20:13:45 +01:00
dbalatoni13
a16f95b102
Work on Japanese splits
2024-11-25 20:13:45 +01:00
dbalatoni13
f55fd84898
Work on Japanese dol splits
2024-11-25 20:13:35 +01:00
dbalatoni13
f3d073553f
Initial analysis for the Japanese version
2024-11-25 20:12:40 +01:00