Commit graph

10 commits

Author SHA1 Message Date
gamemasterplc
a159b773c0 Add HU3D limit defines 2024-08-25 16:08:24 -05:00
gamemasterplc
818e52886f Add attribute and camera defines
Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant
2024-08-25 15:48:46 -05:00
CreateSource
afa9c0a4b5 rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
2024-08-09 23:53:58 -04:00
mrshigure
8b15b82b25 Matched REL/w04 + applying ext_math macros 2024-04-28 01:03:31 -07:00
gamemasterplc
99c38b8325 Decompile rest of board/model.c 2024-01-20 09:21:36 -06:00
mrshigure
91bce77fda Matched ShapeExec, esprite, and jmp 2024-01-17 00:54:22 -08:00
mrshigure
03f1cd89a3 Matched ClusterExec 2024-01-16 01:02:58 -08:00
mrshigure
0ac89c38dc Matched EnvelopeExec 2024-01-15 22:00:06 -08:00
gamemasterplc
8201e5bf9a Clean up some code
Couldn't manage to make the lbl_8011DD20 variable implicit in hsfdraw.c. I think this is from a SetHiliteTexMtx inline.
2024-01-15 19:48:48 -06:00
mrshigure
dab8e2e54b Matched hsfmotion 2024-01-15 17:15:08 -08:00