marioparty4/README.md
Dávid Balatoni 34cf507e3f
x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes

* Some x64 improvements

* More x64 improvements

* 64 bit improvements

* Link in lots of files

* Fix armem bug

* Fix dll killing, load modeseldll

* Fixes, clearing TODOs

* Tons of warning/error fixes

* Linux build fixes

* Add -fPIC flag to fix build on x64 linux

* GXSETARRAY sizes and misc fixes

* More fixes

* Build all RELs

* Implement C_Quat functions

* Fix PAL build
2025-04-14 18:02:42 +02:00

3.5 KiB

Mario Party 4
Build Status Progress DOL Progress RELs Progress Discord Badge

A work-in-progress decompilation of Mario Party 4.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

Supported versions:

  • GMPE01_00: Rev 0 (USA)
  • GMPE01_01: Rev 1 (USA)
  • GMPP01_00: Rev 0 (PAL)
  • GMPP01_02: Rev 2 (PAL)
  • GMPJ01_00: Rev 0 (JP)

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:
    brew install ninja
    
  • Install wine-crossover:
    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building the game for the GameCube

  • Clone the repository:

    git clone https://github.com/mariopartyrd/marioparty4.git
    
  • Initialize and update submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/[GAMEID]. The supported game IDs are listed above.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To choose a version other than the USA Rev 0 one, add --version [GAMEID] to the command.

  • Build:

    ninja
    

Building the game for PC

After you got the GameCube build up and running for GMPE01_00:

  • Generate project files using CMake:
    cmake -B build/port -G "Visual Studio 17 2022" -A Win32
    

Linux and MacOS, and x64 support is coming later.

  • Open the solution in Visual Studio and build.