marioparty4/include/REL/m412Dll.h

121 lines
2.3 KiB
C

#ifndef M412DLL_H
#define M412DLL_H
#include "dolphin.h"
#include "game/hsfman.h"
#include "game/object.h"
// types
typedef struct _unkStruct {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
Vec unk10;
HsfVector2f unk1C;
Vec unk24;
float unk30;
} unkStruct;
typedef struct _unkStruct2 {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC[5];
s16 unk16[5];
s16 unk20;
s32 unk24;
s32 unk28;
Vec unk2C;
Vec unk38;
} unkStruct2; // sizeof 0x44
typedef struct _unkStruct3 {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC[6];
s16 unk18[6];
s32 unk24;
s32 unk28;
s32 unk2C;
s32 unk30;
char unk34[0x4];
s32 unk38;
s32 unk3C;
Vec unk40;
HsfVector2f unk4C;
Vec unk54;
Vec unk60;
float unk6C;
char unk70[0xC];
Vec unk7C;
s8 unk88;
s8 unk89;
s8 unk8A;
s8 unk8B;
u16 unk8C;
u16 unk8E;
HsfVector2f unk90;
float unk98;
s32 unk9C;
s32 unkA0;
s32 unkA4;
} unkStruct3; // sizeof 0xA8
typedef struct _unkStruct4 {
s32 unk0;
s32 unk4;
s32 unk8;
Vec unkC;
} unkStruct4;
// prototypes
void ObjectSetup(void);
void *fn_1_6EC(float, float, float, s32);
void fn_1_73C(void);
void fn_1_7BC(void);
void fn_1_894(omObjData *object);
void fn_1_898(omObjData *object);
void fn_1_8BC(void);
float fn_1_1D08(float);
void fn_1_1D88(void);
void fn_1_1DBC(void);
void fn_1_2014(void);
void fn_1_2064(void);
s32 fn_1_2708(void);
float fn_1_27C4(s32, float, float);
void fn_1_2A1C(void);
void fn_1_3950(void);
s8 fn_1_4BE4(s32, s32);
void fn_1_4C9C(Vec *, float, float);
s8 fn_1_4E58(s32, s32);
u8 fn_1_525C(s32, s32);
u16 fn_1_531C(s32);
u16 fn_1_5388(s32);
s32 fn_1_53F4(unkStruct3 *, float, float, float);
s32 fn_1_561C(unkStruct3 *, s32 *);
void fn_1_5838(unkStruct3 *);
float fn_1_6594(float, float, float);
float fn_1_6698(float, float, unkStruct3 *);
void fn_1_6814(unkStruct3 *);
void fn_1_7C60(void);
void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix);
void fn_1_A618(ModelData *model, ParticleData *particle, Mtx matrix);
//...
void fn_1_AA88(ModelData *model, ParticleData *particle, Mtx matrix); // *
void fn_1_B160(void); // *
void fn_1_B1C0(void); // *
#endif