marioparty4/src/game/gamework.c
2025-04-16 17:24:57 +02:00

395 lines
8.5 KiB
C

#include "game/gamework.h"
#include "game/flag.h"
#include "game/gamework_data.h"
#include "string.h"
#include "version.h"
#ifndef __MWERKS__
#include "game/pad.h"
#endif
SHARED_SYM s16 GwLanguage = 1;
SHARED_SYM s16 GwLanguageSave = -1;
SHARED_SYM GameStat GWGameStatDefault;
SHARED_SYM GameStat GWGameStat;
SHARED_SYM SystemState GWSystem;
SHARED_SYM PlayerState GWPlayer[4];
SHARED_SYM PlayerConfig GWPlayerCfg[4];
static inline void GWErase(void)
{
memset(GWPlayerCfg, 0, sizeof(GWPlayerCfg));
memset(GWPlayer, 0, sizeof(GWPlayer));
memset(&GWSystem, 0, sizeof(GWSystem));
}
static inline void InitPlayerConfig(void)
{
PlayerConfig *config;
s32 i;
for (i = 0; i < 4; i++) {
config = &GWPlayerCfg[i];
config->character = i;
config->pad_idx = i;
config->diff = 0;
config->group = i;
if (!HuPadStatGet(i)) {
config->iscom = 0;
}
else {
config->iscom = 1;
}
}
}
// TODO: get these properly declared somewhere
extern void GWRumbleSet(s32 value);
extern void GWMGExplainSet(s32 value);
extern void GWMGShowComSet(s32 value);
extern void GWMessSpeedSet(s32 value);
extern void GWSaveModeSet(s32 value);
static inline void ResetBoardSettings(void)
{
GWRumbleSet(1);
GWMGExplainSet(1);
GWMGShowComSet(1);
GWMessSpeedSet(1);
GWSaveModeSet(0);
}
void GWInit(void)
{
GWGameStatReset();
_InitFlag();
GWErase();
InitPlayerConfig();
#if VERSION_JP
GWGameStat.language = 0;
#elif VERSION_ENG
GWGameStat.language = 1;
#else
GWLanguageSet(GwLanguage);
#endif
ResetBoardSettings();
}
static inline void ResetMGRecord(GameStat *game_stat)
{
game_stat->mg_record[0] = 300 * REFRESH_RATE;
game_stat->mg_record[1] = 80;
game_stat->mg_record[2] = 60 * REFRESH_RATE;
game_stat->mg_record[3] = 120 * REFRESH_RATE;
game_stat->mg_record[4] = 0;
game_stat->mg_record[5] = 60 * REFRESH_RATE;
game_stat->mg_record[6] = 300 * REFRESH_RATE;
game_stat->mg_record[7] = 300 * REFRESH_RATE;
game_stat->mg_record[8] = 300 * REFRESH_RATE;
game_stat->mg_record[9] = 0;
game_stat->mg_record[10] = 5 * REFRESH_RATE;
game_stat->mg_record[11] = 0;
game_stat->mg_record[12] = 0;
game_stat->mg_record[13] = 0;
game_stat->mg_record[14] = 0;
}
static inline void ResetBoardRecord(GameStat *game_stat)
{
s32 i;
s32 j;
for (i = 0; i < 9; i++) {
for (j = 0; j < 8; j++) {
game_stat->board_win_count[i][j] = 0;
}
game_stat->board_play_count[i] = 0;
game_stat->board_max_stars[i] = 0;
game_stat->board_max_coins[i] = 0;
}
}
static inline void ResetPresent(GameStat *game_stat)
{
s32 i;
for (i = 0; i < 60; i++) {
game_stat->present[i] = 0;
}
(void)i; // HACK to match GWResetGameStat
}
static inline void ResetFlag(GameStat *game_stat)
{
game_stat->story_continue = 0;
game_stat->party_continue = 0;
game_stat->open_w06 = 0;
game_stat->veryHardUnlock = 0;
game_stat->customPackEnable = 0;
game_stat->musicAllF = 0;
}
static inline void ResetPauseConfig(GameStat *game_stat)
{
game_stat->story_pause.explain_mg = game_stat->party_pause.explain_mg = 1;
game_stat->story_pause.show_com_mg = game_stat->party_pause.show_com_mg = 1;
game_stat->story_pause.mg_list = game_stat->party_pause.mg_list = 0;
game_stat->story_pause.mess_speed = game_stat->party_pause.mess_speed = 1;
game_stat->story_pause.save_mode = game_stat->party_pause.save_mode = 0;
}
void GWGameStatReset(void)
{
GameStat *game_stat = &GWGameStatDefault;
memset(game_stat, 0, sizeof(GameStat));
game_stat->unk_00 = 0;
#if VERSION_JP
game_stat->language = 0;
#elif VERSION_ENG
game_stat->language = 1;
#else
game_stat->language = GwLanguage;
#endif
game_stat->sound_mode = 1;
game_stat->rumble = 1;
game_stat->total_stars = 0;
game_stat->create_time = 0;
game_stat->mg_custom[0] = 0;
game_stat->mg_custom[1] = 0;
game_stat->mg_avail[0] = 0;
game_stat->mg_avail[1] = 0;
ResetMGRecord(game_stat);
ResetBoardRecord(game_stat);
ResetPresent(game_stat);
ResetFlag(game_stat);
ResetPauseConfig(game_stat);
memcpy(&GWGameStat, &GWGameStatDefault, sizeof(GameStat));
ResetBoardSettings();
}
s32 GWMessDelayGet(void)
{
#if VERSION_NTSC
if (GWSystem.mess_delay > 48) {
GWSystem.mess_speed = 1;
GWSystem.mess_delay = 32;
}
#else
if (GWSystem.mess_delay > 64) {
GWSystem.mess_speed = 1;
GWSystem.mess_delay = 48;
}
#endif
return GWSystem.mess_delay;
}
void GWMGRecordSet(s32 index, u32 value)
{
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
GWGameStat.mg_record[index] = value;
}
}
u32 GWMGRecordGet(s32 index)
{
return GWGameStat.mg_record[index];
}
void GWCharColorGet(s32 character, GXColor *color)
{
GXColor char_color[] = { { 227, 67, 67, 255 }, { 68, 67, 227, 255 }, { 241, 158, 220, 255 }, { 67, 228, 68, 255 }, { 138, 60, 180, 255 },
{ 146, 85, 55, 255 }, { 227, 228, 68, 255 }, { 40, 40, 40, 255 } };
*color = char_color[character];
}
void GWBoardPlayCountSet(s32 board, u8 value)
{
if (value > 99) {
value = 99;
}
GWGameStat.board_play_count[board] = value;
}
void GWBoardPlayCountAdd(s32 board, u8 value)
{
value += GWGameStat.board_play_count[board];
if (value > 99) {
value = 99;
}
GWGameStat.board_play_count[board] = value;
}
u8 GWBoardPlayCountGet(s32 board)
{
return GWGameStat.board_play_count[board];
}
void GWBoardMaxStarsSet(s32 board, s16 value)
{
GWGameStat.board_max_stars[board] = value;
}
s32 GWBoardMaxStarsGet(s32 board)
{
return GWGameStat.board_max_stars[board];
}
void GWBoardMaxCoinsSet(s32 board, s32 value)
{
GWGameStat.board_max_coins[board] = value;
}
s32 GWBoardMaxCoinsGet(s32 board)
{
return GWGameStat.board_max_coins[board];
}
s32 GWBoardWinCountInc(s32 character, s32 board)
{
s32 win_count = GWGameStat.board_win_count[board][character] + 1;
if (win_count > 99) {
win_count = 99;
}
GWGameStat.board_win_count[board][character] = win_count;
return win_count;
}
s32 GWBoardWinCountGet(s32 character, s32 board)
{
return GWGameStat.board_win_count[board][character];
}
void GWBoardWinCountSet(s32 character, s32 board, s32 value)
{
GWGameStat.board_win_count[board][character] = value;
}
s32 GWMGAvailGet(s32 id)
{
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
if (GWGameStat.mg_avail[word] & (1 << bit)) {
return 1;
}
else {
return 0;
}
}
void GWMGAvailSet(s32 id)
{
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
GWGameStat.mg_avail[word] |= (1 << bit);
}
s32 GWMGCustomGet(s32 id)
{
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
if (GWGameStat.mg_custom[word] & (1 << bit)) {
return 1;
}
else {
return 0;
}
}
void GWMGCustomSet(s32 id)
{
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
GWGameStat.mg_custom[word] |= (1 << bit);
}
void GWMGCustomReset(s32 id)
{
s32 word;
s32 bit;
id -= 401;
word = id >> 5;
bit = id % 32;
GWGameStat.mg_custom[word] &= ~(1 << bit);
}
s16 GWCoinsGet(s32 player)
{
return GWPlayer[player].coins;
}
void GWCoinsSet(s32 player, s16 value)
{
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
if (value < 0) {
value = 0;
}
if (value > 999) {
value = 999;
}
if (value > GWPlayer[player].coins_max) {
GWPlayer[player].coins_max = value;
}
GWPlayer[player].coins = value;
}
}
void GWCoinsAdd(s32 player, s16 amount)
{
GWCoinsSet(player, GWPlayer[player].coins + amount);
}
void GWStarsSet(s32 player, s16 value)
{
if (value < 0) {
value = 0;
}
if (value > 999) {
value = 999;
}
if (value > GWPlayer[player].stars_max) {
GWPlayer[player].stars_max = value;
}
GWPlayer[player].stars = value;
}
void GWStarsAdd(s32 player, s16 amount)
{
GWStarsSet(player, GWPlayer[player].stars + amount);
}
s32 GWStarsGet(s32 player)
{
return GWPlayer[player].stars;
}
void GWTotalStarsSet(s16 value)
{
if (value < 0) {
value = 0;
}
if (value > 10000) {
value = 10000;
}
GWGameStat.total_stars = value;
}
void GWTotalStarsAdd(s16 amount)
{
GWTotalStarsSet(GWGameStat.total_stars + amount);
}
u16 GWTotalStarsGet(void)
{
return GWGameStat.total_stars;
}