marioparty4/include/game/hsfformat.h
2023-12-03 22:12:31 -06:00

249 lines
No EOL
4.3 KiB
C

#ifndef _HSF_FORMAT_H
#define _HSF_FORMAT_H
#include "dolphin.h"
typedef struct hsf_section {
s32 ofs;
s32 count;
} HsfSection;
typedef struct hsf_header {
char magic[8];
HsfSection scene;
HsfSection color;
HsfSection material;
HsfSection attribute;
HsfSection vertex;
HsfSection normal;
HsfSection st;
HsfSection face;
HsfSection object;
HsfSection bitmap;
HsfSection palette;
HsfSection motion;
HsfSection cenv;
HsfSection skeleton;
HsfSection part;
HsfSection cluster;
HsfSection shape;
HsfSection mapAttr;
HsfSection matrix;
HsfSection symbol;
HsfSection string;
} HsfHeader;
typedef struct hsf_scene {
GXColor unk0;
f32 unk4;
f32 unk8;
u32 unkC;
} HsfScene;
typedef struct hsf_bitmap {
char *name;
s32 maxLod;
u8 dataFmt;
u8 pixSize;
u16 w;
u16 h;
u16 palSize;
GXColor tint;
void *palData;
u32 unk;
void *data;
} HsfBitmap;
typedef struct hsf_palette {
char *name;
int unk;
int palSize;
void *data;
} HsfPalette;
typedef struct hsf_attribute {
char *name;
u8 unk[124];
HsfBitmap *bitmap;
} HsfAttribute;
typedef struct hsf_material {
char *name;
u8 unk4[4];
u16 pass;
u8 vtxMode;
u8 litColor[3];
u8 color[3];
u8 shadowColor[3];
float hilite_scale;
float unk18;
float invAlpha;
float unk20[2];
float refAlpha;
float unk2C;
u32 flags;
u32 numAttrs;
HsfAttribute **attrs;
} HsfMaterial;
typedef struct hsf_vertex_buf {
char *name;
u32 count;
void *data;
} HsfVertexBuf;
typedef struct hsf_face {
u16 type;
u16 mat;
u16 indices[12];
union {
struct {
u32 count;
u16 *data;
} strip;
u16 ext_indices[4];
};
} HSFFace;
typedef struct hsf_face_buf {
char *name;
u32 count;
HSFFace *data;
} HsfFaceBuf;
typedef struct hsf_const_data {
u32 flags;
u8 unk[64];
} HsfConstData;
typedef struct hsf_transform {
Vec pos;
Vec rot;
Vec scale;
} HsfTransform;
typedef struct hsf_object {
char *name;
u32 type;
HsfConstData *constData;
u32 flags;
u32 idx;
u32 childrenCount;
struct hsf_object **children;
HsfTransform base;
HsfTransform curr;
Vec min;
Vec max;
u8 unk[136];
HsfFaceBuf *face;
HsfVertexBuf *vertex;
HsfVertexBuf *normal;
HsfVertexBuf *st;
HsfVertexBuf *color;
HsfMaterial *material;
HsfAttribute *attribute;
u8 unk2[36];
} HsfObject;
typedef struct hsf_cenv {
u8 unk[36];
} HsfCenv;
typedef struct hsf_part {
char *name;
u32 count;
u16 *data;
} HsfPart;
typedef struct hsf_cluster {
char *name[3];
HsfPart *part;
u8 unk[144];
} HsfCluster;
typedef struct hsf_shape {
char *name;
u16 count1;
u16 morphTargetCnt;
HsfVertexBuf **morphTargets;
} HsfShape;
typedef struct hsf_skeleton {
char *name;
HsfTransform transform;
} HsfSkeleton;
typedef struct hsf_track {
u8 mode;
u8 value;
s16 idx;
s16 type;
s16 effect;
s16 curveType;
s16 numKeyframes;
void *data;
} HsfTrack;
typedef struct hsf_motion {
char *name;
u32 numTracks;
HsfTrack *track;
float len;
} HsfMotion;
typedef struct hsf_map_attr {
u8 unk[16];
void *unk10;
u8 unk2[4];
} HsfMapAttr;
typedef struct hsf_matrix {
u32 base_idx;
u32 count;
Mtx *data;
} HsfMatrix;
typedef struct hsf_data {
u8 magic[8];
HsfScene *scene;
HsfAttribute *attribute;
HsfMaterial *material;
HsfVertexBuf *vertex;
HsfVertexBuf *normal;
HsfVertexBuf *st;
HsfVertexBuf *color;
HsfFaceBuf *face;
HsfBitmap *bitmap;
HsfPalette *palette;
HsfObject *root;
HsfCenv *cenv;
HsfSkeleton *skeleton;
HsfCluster *cluster;
HsfPart *part;
HsfShape *shape;
HsfMotion *motion;
HsfObject *object;
HsfMapAttr *mapAttr;
HsfMatrix *matrix;
s16 sceneCnt;
s16 attributeCnt;
s16 materialCnt;
s16 vertexCnt;
s16 normalCnt;
s16 stCnt;
s16 colorCnt;
s16 faceCnt;
s16 bitmapCnt;
s16 paletteCnt;
s16 objectCnt;
s16 cenvCnt;
s16 skeletonCnt;
s16 clusterCnt;
s16 partCnt;
s16 shapeCnt;
s16 mapAttrCnt;
s16 motionCnt;
s16 matrixCnt;
} HsfData;
#endif