Start Decompiling hsfload.c

This commit is contained in:
gamemasterplc 2023-12-03 22:12:31 -06:00
parent d61508e344
commit 5d9586c9cd
4 changed files with 499 additions and 2 deletions

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@ -5399,7 +5399,8 @@ HuSprOrder = .bss:0x8015AE90; // type:object size:0x1800
bmpNoCC = .bss:0x8015C690; // type:object size:0x20 scope:local
HuSprLayerDrawNo = .bss:0x8015C6B0; // type:object size:0x10 scope:local
Model = .bss:0x8015C6C0; // type:object size:0x80
head = .bss:0x8015C740; // type:object size:0x240
head = .bss:0x8015C740; // type:object size:0xB0
rgba = .bss:0x8015C7F0; // type:object size:0x190
lbl_8015C980 = .bss:0x8015C980; // type:object size:0x300 scope:local data:byte
DrawObjData = .bss:0x8015CC80; // type:object size:0x9000 scope:local
BmpPtrBak = .bss:0x80165C80; // type:object size:0x20 scope:local data:4byte

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@ -245,7 +245,7 @@ config.libs = [
Object(Matching, "game/process.c"),
Object(Matching, "game/sprman.c"),
Object(Matching, "game/sprput.c"),
Object(NonMatching, "game/hsfload.c"),
Object(Matching, "game/hsfload.c"),
Object(NonMatching, "game/hsfdraw.c"),
Object(NonMatching, "game/hsfman.c"),
Object(NonMatching, "game/hsfmotion.c"),

249
include/game/hsfformat.h Normal file
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@ -0,0 +1,249 @@
#ifndef _HSF_FORMAT_H
#define _HSF_FORMAT_H
#include "dolphin.h"
typedef struct hsf_section {
s32 ofs;
s32 count;
} HsfSection;
typedef struct hsf_header {
char magic[8];
HsfSection scene;
HsfSection color;
HsfSection material;
HsfSection attribute;
HsfSection vertex;
HsfSection normal;
HsfSection st;
HsfSection face;
HsfSection object;
HsfSection bitmap;
HsfSection palette;
HsfSection motion;
HsfSection cenv;
HsfSection skeleton;
HsfSection part;
HsfSection cluster;
HsfSection shape;
HsfSection mapAttr;
HsfSection matrix;
HsfSection symbol;
HsfSection string;
} HsfHeader;
typedef struct hsf_scene {
GXColor unk0;
f32 unk4;
f32 unk8;
u32 unkC;
} HsfScene;
typedef struct hsf_bitmap {
char *name;
s32 maxLod;
u8 dataFmt;
u8 pixSize;
u16 w;
u16 h;
u16 palSize;
GXColor tint;
void *palData;
u32 unk;
void *data;
} HsfBitmap;
typedef struct hsf_palette {
char *name;
int unk;
int palSize;
void *data;
} HsfPalette;
typedef struct hsf_attribute {
char *name;
u8 unk[124];
HsfBitmap *bitmap;
} HsfAttribute;
typedef struct hsf_material {
char *name;
u8 unk4[4];
u16 pass;
u8 vtxMode;
u8 litColor[3];
u8 color[3];
u8 shadowColor[3];
float hilite_scale;
float unk18;
float invAlpha;
float unk20[2];
float refAlpha;
float unk2C;
u32 flags;
u32 numAttrs;
HsfAttribute **attrs;
} HsfMaterial;
typedef struct hsf_vertex_buf {
char *name;
u32 count;
void *data;
} HsfVertexBuf;
typedef struct hsf_face {
u16 type;
u16 mat;
u16 indices[12];
union {
struct {
u32 count;
u16 *data;
} strip;
u16 ext_indices[4];
};
} HSFFace;
typedef struct hsf_face_buf {
char *name;
u32 count;
HSFFace *data;
} HsfFaceBuf;
typedef struct hsf_const_data {
u32 flags;
u8 unk[64];
} HsfConstData;
typedef struct hsf_transform {
Vec pos;
Vec rot;
Vec scale;
} HsfTransform;
typedef struct hsf_object {
char *name;
u32 type;
HsfConstData *constData;
u32 flags;
u32 idx;
u32 childrenCount;
struct hsf_object **children;
HsfTransform base;
HsfTransform curr;
Vec min;
Vec max;
u8 unk[136];
HsfFaceBuf *face;
HsfVertexBuf *vertex;
HsfVertexBuf *normal;
HsfVertexBuf *st;
HsfVertexBuf *color;
HsfMaterial *material;
HsfAttribute *attribute;
u8 unk2[36];
} HsfObject;
typedef struct hsf_cenv {
u8 unk[36];
} HsfCenv;
typedef struct hsf_part {
char *name;
u32 count;
u16 *data;
} HsfPart;
typedef struct hsf_cluster {
char *name[3];
HsfPart *part;
u8 unk[144];
} HsfCluster;
typedef struct hsf_shape {
char *name;
u16 count1;
u16 morphTargetCnt;
HsfVertexBuf **morphTargets;
} HsfShape;
typedef struct hsf_skeleton {
char *name;
HsfTransform transform;
} HsfSkeleton;
typedef struct hsf_track {
u8 mode;
u8 value;
s16 idx;
s16 type;
s16 effect;
s16 curveType;
s16 numKeyframes;
void *data;
} HsfTrack;
typedef struct hsf_motion {
char *name;
u32 numTracks;
HsfTrack *track;
float len;
} HsfMotion;
typedef struct hsf_map_attr {
u8 unk[16];
void *unk10;
u8 unk2[4];
} HsfMapAttr;
typedef struct hsf_matrix {
u32 base_idx;
u32 count;
Mtx *data;
} HsfMatrix;
typedef struct hsf_data {
u8 magic[8];
HsfScene *scene;
HsfAttribute *attribute;
HsfMaterial *material;
HsfVertexBuf *vertex;
HsfVertexBuf *normal;
HsfVertexBuf *st;
HsfVertexBuf *color;
HsfFaceBuf *face;
HsfBitmap *bitmap;
HsfPalette *palette;
HsfObject *root;
HsfCenv *cenv;
HsfSkeleton *skeleton;
HsfCluster *cluster;
HsfPart *part;
HsfShape *shape;
HsfMotion *motion;
HsfObject *object;
HsfMapAttr *mapAttr;
HsfMatrix *matrix;
s16 sceneCnt;
s16 attributeCnt;
s16 materialCnt;
s16 vertexCnt;
s16 normalCnt;
s16 stCnt;
s16 colorCnt;
s16 faceCnt;
s16 bitmapCnt;
s16 paletteCnt;
s16 objectCnt;
s16 cenvCnt;
s16 skeletonCnt;
s16 clusterCnt;
s16 partCnt;
s16 shapeCnt;
s16 mapAttrCnt;
s16 motionCnt;
s16 matrixCnt;
} HsfData;
#endif

247
src/game/hsfload.c Normal file
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@ -0,0 +1,247 @@
#include "game/hsfformat.h"
GXColor rgba[400];
HsfHeader head;
HsfData Model;
static BOOL MotionOnly;
static HsfData *MotionModel;
static HsfVertexBuf *VertexDataTop;
static HsfVertexBuf *NormalDataTop;
void *fileptr;
char *StringTable;
char *DicStringTable;
void **NSymIndex;
HsfObject *objtop;
HsfVertexBuf *vtxtop;
HsfCluster *ClusterTop;
HsfAttribute *AttributeTop;
HsfMaterial *MaterialTop;
static void FileLoad(void *data);
static HsfData *SetHsfModel(void);
static void MaterialLoad(void);
static void AttributeLoad(void);
static void SceneLoad(void);
static void ColorLoad(void);
static void VertexLoad(void);
static void NormalLoad(void);
static void STLoad(void);
static void FaceLoad(void);
static void ObjectLoad(void);
static void CenvLoad(void);
static void SkeletonLoad(void);
static void PartLoad(void);
static void ClusterLoad(void);
static void ShapeLoad(void);
static void MapAttrLoad(void);
static void PaletteLoad(void);
static void BitmapLoad(void);
static void MotionLoad(void);
static void MatrixLoad(void);
static HsfBitmap *SearchBitmapPtr(s32 id);
static char *GetString(u32 *str_ofs);
HsfData *LoadHSF(void *data)
{
HsfData *hsf;
Model.root = NULL;
objtop = NULL;
FileLoad(data);
SceneLoad();
ColorLoad();
PaletteLoad();
BitmapLoad();
MaterialLoad();
AttributeLoad();
VertexLoad();
NormalLoad();
STLoad();
FaceLoad();
ObjectLoad();
CenvLoad();
SkeletonLoad();
PartLoad();
ClusterLoad();
ShapeLoad();
MapAttrLoad();
MotionLoad();
MatrixLoad();
hsf = SetHsfModel();
InitEnvelope(hsf);
objtop = NULL;
return hsf;
}
static void FileLoad(void *data)
{
fileptr = data;
memcpy(&head, fileptr, sizeof(HsfHeader));
memset(&Model, 0, sizeof(HsfData));
NSymIndex = (void **)((u32)fileptr+head.symbol.ofs);
StringTable = (char *)((u32)fileptr+head.string.ofs);
ClusterTop = (HsfCluster *)((u32)fileptr+head.cluster.ofs);
AttributeTop = (HsfAttribute *)((u32)fileptr+head.attribute.ofs);
MaterialTop = (HsfMaterial *)((u32)fileptr+head.material.ofs);
}
static HsfData *SetHsfModel(void)
{
HsfData *data = fileptr;
data->scene = Model.scene;
data->sceneCnt = Model.sceneCnt;
data->attribute = Model.attribute;
data->attributeCnt = Model.attributeCnt;
data->bitmap = Model.bitmap;
data->bitmapCnt = Model.bitmapCnt;
data->cenv = Model.cenv;
data->cenvCnt = Model.cenvCnt;
data->skeleton = Model.skeleton;
data->skeletonCnt = Model.skeletonCnt;
data->face = Model.face;
data->faceCnt = Model.faceCnt;
data->material = Model.material;
data->materialCnt = Model.materialCnt;
data->motion = Model.motion;
data->motionCnt = Model.motionCnt;
data->normal = Model.normal;
data->normalCnt = Model.normalCnt;
data->root = Model.root;
data->objectCnt = Model.objectCnt;
data->object = objtop;
data->matrix = Model.matrix;
data->matrixCnt = Model.matrixCnt;
data->palette = Model.palette;
data->paletteCnt = Model.paletteCnt;
data->st = Model.st;
data->stCnt = Model.stCnt;
data->vertex = Model.vertex;
data->vertexCnt = Model.vertexCnt;
data->cenv = Model.cenv;
data->cenvCnt = Model.cenvCnt;
data->cluster = Model.cluster;
data->clusterCnt = Model.clusterCnt;
data->part = Model.part;
data->partCnt = Model.partCnt;
data->shape = Model.shape;
data->shapeCnt = Model.shapeCnt;
data->mapAttr = Model.mapAttr;
data->mapAttrCnt = Model.mapAttrCnt;
return data;
}
char *SetName(u32 *str_ofs)
{
char *ret = GetString(str_ofs);
return ret;
}
static void MaterialLoad(void)
{
s32 i;
s32 j;
if(head.material.count) {
HsfMaterial *file_mat = (HsfMaterial *)((u32)fileptr+head.material.ofs);
HsfMaterial *curr_mat;
HsfMaterial *new_mat;
for(i=0; i<head.material.count; i++) {
curr_mat = &file_mat[i];
}
new_mat = file_mat;
Model.material = new_mat;
Model.materialCnt = head.material.count;
file_mat = (HsfMaterial *)((u32)fileptr+head.material.ofs);
for(i=0; i<head.material.count; i++, new_mat++) {
curr_mat = &file_mat[i];
new_mat->name = SetName((u32 *)&curr_mat->name);
new_mat->pass = curr_mat->pass;
new_mat->vtxMode = curr_mat->vtxMode;
new_mat->litColor[0] = curr_mat->litColor[0];
new_mat->litColor[1] = curr_mat->litColor[1];
new_mat->litColor[2] = curr_mat->litColor[2];
new_mat->color[0] = curr_mat->color[0];
new_mat->color[1] = curr_mat->color[1];
new_mat->color[2] = curr_mat->color[2];
new_mat->shadowColor[0] = curr_mat->shadowColor[0];
new_mat->shadowColor[1] = curr_mat->shadowColor[1];
new_mat->shadowColor[2] = curr_mat->shadowColor[2];
new_mat->hilite_scale = curr_mat->hilite_scale;
new_mat->unk18 = curr_mat->unk18;
new_mat->invAlpha = curr_mat->invAlpha;
new_mat->unk20[0] = curr_mat->unk20[0];
new_mat->unk20[1] = curr_mat->unk20[1];
new_mat->refAlpha = curr_mat->refAlpha;
new_mat->unk2C = curr_mat->unk2C;
new_mat->numAttrs = curr_mat->numAttrs;
new_mat->attrs = (HsfAttribute **)(NSymIndex+((u32)curr_mat->attrs));
rgba[i].r = new_mat->litColor[0];
rgba[i].g = new_mat->litColor[1];
rgba[i].b = new_mat->litColor[2];
rgba[i].a = 255;
for(j=0; j<new_mat->numAttrs; j++) {
new_mat->attrs[j] = new_mat->attrs[j];
}
}
}
}
static void AttributeLoad(void)
{
HsfAttribute *file_attr;
HsfAttribute *new_attr;
HsfAttribute *temp_attr;
s32 i;
if(head.attribute.count) {
temp_attr = file_attr = (HsfAttribute *)((u32)fileptr+head.attribute.ofs);
new_attr = temp_attr;
Model.attribute = new_attr;
Model.attributeCnt = head.attribute.count;
for(i=0; i<head.attribute.count; i++, new_attr++) {
if((u32)file_attr[i].name != -1) {
new_attr->name = SetName((u32 *)&file_attr[i].name);
} else {
new_attr->name = NULL;
}
new_attr->bitmap = SearchBitmapPtr((s32)file_attr[i].bitmap);
}
}
}
static void SceneLoad(void)
{
HsfScene *file_scene;
HsfScene *new_scene;
if(head.scene.count) {
file_scene = (HsfScene *)((u32)fileptr+head.scene.ofs);
new_scene = file_scene;
new_scene->unk8 = file_scene->unk8;
new_scene->unk4 = file_scene->unk4;
Model.scene = new_scene;
Model.sceneCnt = head.scene.count;
}
}
static HsfBitmap *SearchBitmapPtr(s32 id)
{
HsfBitmap *bitmap;
if(id == -1) {
return NULL;
}
bitmap = (HsfBitmap *)((u32)fileptr+head.bitmap.ofs);
bitmap += id;
return bitmap;
}
static char *GetString(u32 *str_ofs)
{
char *ret = &StringTable[*str_ofs];
return ret;
}
static char *GetMotionString(u16 *str_ofs)
{
char *ret = &StringTable[*str_ofs];
return ret;
}