marioparty4/src/game/board/player.c
2024-01-02 16:26:11 -05:00

324 lines
No EOL
9.2 KiB
C

#include "common.h"
//// #include "game/board/main.h"
extern s32 BoardIsStarted(void);
//// #include "game/board/space.h"
extern s32 BoardSpaceFlagPosGet(s32, s32, u32);
extern void BoardSpaceDirPosGet(s32, s32, Vec*);
//// #include "game/board/ui.h"
extern void BoardStatusHammerShowSet(s32, s32);
//// #include "game/board/model.h"
extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
extern void BoardModelExistCheck(s16, s32);
extern void BoardModelExistDupe(s16, s32);
extern void BoardModelCameraSet(s16, u16);
extern void BoardItemStatusKill(s32);
//// #include "game/chrman.h"
extern void CharModelKillIndex(s16);
////
s32 BoardRollTypeGet(void);
void BoardRollTypeSet(s32 type);
s32 BoardPlayerGetCharMess(s32 player);
char* BoardPlayerGetCharName(s32 player);
s32 BoardPlayerIsAllCom(void);
void BoardPlayerInit(void);
void BoardPlayerModelInit(void);
void BoardPlayerModelKill(void);
void BoardPlayerLayerSet(s32, s32);
//...
s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32);
void BoardPlayerSizeSet(s32, s32);
void fn_80062D90(s32);
void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32);
void BoardPlayerCurrSpacePosDirGet(s32, Vec*);
void BoardPlayerPosSetV(s32, Point3d*);
static void (*playerMatCopy[4])();
static void (*postTurnHook[4])();
static void (*preTurnHook[4])();
static s32 diceJumpObj[4] = {0, 0, 0, 0};
static s32 animDoneF[4] = {0, 0, 0, 0};
static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
s16 boardPlayerMdl[4];
static s16 playerMot[4];
static s8 rollType;
static s16 suitMdl = -1;
static s16 suitPlayerMdl = -1;
static s16 suitCurrMot = -1;
inline PlayerState* GetPlayer(s32 index) {
return &GWPlayer[index];
}
inline s16 GetBoardPlayer(s32 index) {
PlayerState *player = GetPlayer(index);
return boardPlayerMdl[player->player_idx];
}
s32 BoardRollTypeGet(void) {
return rollType;
}
void BoardRollTypeSet(s32 type) {
rollType = type;
}
s32 BoardPlayerGetCharMess(s32 player) {
s32 charMess[8] = {0, 1, 2, 3, 4, 5, 6, 7};
return charMess[GWPlayer[player].character];
}
char* BoardPlayerGetCharName(s32 player) {
char* charNames[8] = {"Mario", "Luigi", "Peach", "Yoshi", "Wario", "Donky", "Daisy", "Waluigi"};
return charNames[GWPlayer[player].character];
}
s32 BoardPlayerIsAllCom(void) {
if ((GWPlayer[0].com != 0) && (GWPlayer[1].com != 0) && (GWPlayer[2].com != 0) && (GWPlayer[3].com != 0)) {
return 1;
}
return 0;
}
void BoardPlayerInit(void) {
s32 temp_r30;
s32 var_r31;
if (BoardIsStarted() == 0) {
GWSystem.player_curr = 0;
temp_r30 = BoardSpaceFlagPosGet(0, 0x80000000, 0);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
GWPlayer[var_r31].space_curr = temp_r30;
fn_80062D90(var_r31);
BoardPlayerSizeSet(var_r31, 0);
GWPlayer[var_r31].color = 0;
GWPlayer[var_r31].rank = 0;
GWPlayer[var_r31].field01_bit9 = 0;
GWPlayer[var_r31].field08_bit3 = 0;
}
return;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
fn_80062D90(var_r31);
if (BoardPlayerAutoSizeGet(var_r31) != 0) {
BoardPlayerAutoSizeSet(var_r31, BoardPlayerAutoSizeGet(var_r31));
BoardStatusHammerShowSet(var_r31, 0);
}
}
}
void BoardPlayerModelInit(void) {
s32 sp64[0x10];
s32 var_r31;
s32 var_r30;
s32 temp_r29;
s32 temp_r25;
s32 temp_r24;
s16 temp_r3;
s32 temp_r4;
PlayerState* temp_r22;
PlayerState* temp_r27;
s32 ro0[8] = { 0x5E0000, 0x190000, 0x6C0000, 0x890000, 0x840000, 0x100000, 0xC0000, 0x800000 };
s32 ro1[8] = { 0x5F0000, 0x1A0000, 0x6D0000, 0x8A0000, 0x850000, 0x110000, 0xD0000, 0x810000 };
u16 ro2[13] = { 0, 2, 3, 5, 6, 22, 23, 24, 27, 31, 47, 72, 73 };
memset(&boardPlayerMdl, 0, 8);
suitMdl = -1;
suitPlayerMdl = -1;
if ((_CheckFlag(0x10005U) != 0) || ((_CheckFlag(0x10006U) != 0) && (temp_r4 = GWSystem.board, temp_r4 == 5))) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r25 = GWPlayer[var_r31].bowser_suit;
GWPlayer[var_r31].team = temp_r25;
GWPlayerCfg[var_r31].group = temp_r25;
}
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
preTurnHook[var_r31] = 0;
postTurnHook[var_r31] = 0;
animDoneF[var_r31] = 0;
diceJumpObj[var_r31] = 0;
temp_r22 = &GWPlayer[var_r31];
temp_r27 = temp_r22;
temp_r29 = GWPlayerCfg[var_r31].character;
temp_r27->player_idx = var_r31;
GWPlayer[var_r31].character = temp_r29;
GWPlayerCfg[var_r31].character = temp_r29;
for (var_r30 = 0; var_r30 < 0xD; var_r30++) {
sp64[var_r30] = ro1[temp_r29] | ro2[var_r30];
}
sp64[var_r30] = -1;
temp_r3 = BoardModelCreateCharacter(temp_r29, ro0[temp_r29], sp64, 0);
boardPlayerMdl[var_r31] = temp_r3;
BoardPlayerCopyMat(var_r31);
playerMot[var_r31] = 1;
BoardModelMotionStart(temp_r3, playerMot[var_r31], 0x40000001);
if (BoardIsStarted() == 0) {
for (var_r30 = 0; var_r30 < 3; var_r30++) {
temp_r27->items[var_r30] = -1;
}
temp_r24 = GWPlayerCfg[var_r31].group;
GWPlayer[var_r31].team = temp_r24;
GWPlayerCfg[var_r31].group = temp_r24;
}
GWPlayer[var_r31].show_next = 1;
GWPlayer[var_r31].rank = 0;
BoardModelExistDupe(temp_r3, 1);
BoardModelExistCheck(temp_r3, 1);
fn_8006DDE8(temp_r3, -1.0f);
GWPlayer[var_r31].com = GWPlayerCfg[var_r31].iscom;
GWPlayerCfg[var_r31].iscom = GWPlayerCfg[var_r31].iscom;
GWPlayer[var_r31].port = GWPlayerCfg[var_r31].pad_idx;
GWPlayerCfg[var_r31].pad_idx = GWPlayerCfg[var_r31].pad_idx;
GWPlayer[var_r31].diff = GWPlayerCfg[var_r31].diff;
GWPlayerCfg[var_r31].diff = GWPlayerCfg[var_r31].diff;
temp_r27->space_prev = -1;
CharModelKillIndex(GWPlayer[var_r31].character);
}
CharModelLayerSetAll(2);
}
void BoardPlayerModelKill(void) {
s32 var_r31;
PlayerState* temp_r30;
PlayerState* temp_r29;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r29 = &GWPlayer[var_r31];
temp_r30 = temp_r29;
if (boardPlayerMdl[temp_r30->player_idx] != -1) {
BoardModelKill(boardPlayerMdl[temp_r30->player_idx]);
boardPlayerMdl[temp_r30->player_idx] = -1;
}
if (playerMatCopy[var_r31] != 0) {
HuMemDirectFree(playerMatCopy[var_r31]);
playerMatCopy[var_r31] = 0;
}
BoardBowserSuitKill(var_r31);
}
}
void BoardPlayerLayerSet(s32 arg0, s32 arg1) {
BoardModelLayerSet(GetBoardPlayer(arg0), arg1);
}
void BoardPlayerCameraSet(s32 arg0, u16 arg1) {
BoardModelCameraSet(GetBoardPlayer(arg0), arg1);
}
void fn_80062A40(s32 arg0, f32 arg8) {
fn_8006DDE8(GetBoardPlayer(arg0), arg8);
}
void BoardPlayerExistCheck(s32 arg0, s32 arg1) {
if (arg1 == 0) {
BoardModelExistCheck(GetBoardPlayer(arg0), 0);
} else {
BoardModelExistCheck(GetBoardPlayer(arg0), 1);
}
}
s32 BoardPlayerItemAdd(s32 arg0, s32 arg1) {
PlayerState* var_r30;
s32 var_r29;
s32 var_r31;
var_r29 = -1;
var_r30 = GetPlayer(arg0);
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] == -1) {
HuAudFXPlay(0x360);
var_r30->items[var_r31] = arg1;
BoardItemStatusKill(arg0);
var_r29 = var_r31;
break;
}
}
return var_r29;
}
s32 BoardPlayerItemRemove(s32 arg0, s32 arg1) {
s32 temp_r29;
PlayerState* temp_r28;
temp_r28 = GetPlayer(arg0);
temp_r29 = temp_r28->items[arg1];
if (temp_r28->items[arg1] == -1) {
return temp_r29;
}
if (arg1 == 0) {
temp_r28->items[0] = temp_r28->items[1];
}
if ((arg1 == 1) || (arg1 == 0)) {
temp_r28->items[1] = temp_r28->items[2];
}
temp_r28->items[2] = -1;
HuAudFXPlay(0x363);
BoardItemStatusKill(arg0);
return temp_r29;
}
s32 BoardPlayerItemFind(s32 arg0, s32 arg1) {
s32 var_r31;
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (arg1 == GWPlayer[arg0].items[var_r31]) {
return var_r31;
}
}
return -1;
}
s32 BoardPlayerItemCount(s32 arg0) {
s32 var_r30;
s32 var_r31;
for (var_r31 = 0, var_r30 = var_r31; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] != -1) {
var_r30++;
}
}
return var_r30;
}
void fn_80062D90(s32 arg0) {
Vec sp8;
BoardPlayerCurrSpacePosDirGet(arg0, &sp8);
BoardPlayerPosSetV(arg0, &sp8);
}
void BoardPlayerCurrSpacePosDirGet(s32 arg0, Point3d* arg1) {
s32 var_r31;
s32 var_r30;
s32 var_r29;
s32 temp_r28;
if (arg1 != 0) {
temp_r28 = GWPlayer[arg0].space_curr;
var_r31 = GWSystem.player_curr;
if (var_r31 == -1) {
var_r31 = 0;
}
for (var_r30 = 0, var_r29 = var_r30; var_r30 < 4; var_r31 = (var_r31 + 1) & 3, var_r30++) {
if (var_r31 == arg0) break;
if (temp_r28 == GWPlayer[var_r31].space_curr) {
var_r29 += 1;
}
}
BoardSpaceDirPosGet(temp_r28, var_r29, arg1);
}
}