13 lines
216 B
C
13 lines
216 B
C
#ifndef GAME_HSFANIM_H
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#define GAME_HSFANIM_H
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#include "common.h"
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#include "game/sprite.h"
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typedef struct particle_data {
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char unk_00[0x44];
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AnimData *unk_44;
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char unk_48[0x10];
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} ParticleData;
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#endif
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