64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#ifndef M460DLL_H
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#define M460DLL_H
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#include "game/object.h"
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typedef struct UnkM460DllStruct {
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float unk_00;
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float unk_04;
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float unk_08;
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float unk_0C;
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} UnkM460DllStruct;
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typedef struct M460DllCameraStruct {
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s32 unk_00;
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s32 unk_04;
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s32 unk_08;
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u32 unk_0C;
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float unk_10;
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float unk_14;
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float unk_18;
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Vec unk_1C;
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Vec unk_28;
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float unk_34;
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s32 unk_38;
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s32 unk_3C;
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float unk_40;
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UnkM460DllStruct unk_44;
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char unk54[0x30];
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float unk_84;
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char unk88[0x4];
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float unk_8C;
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float unk_90;
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s32 unk_94;
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char unk98[0xC];
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} M460DllCameraStruct; /* size = 0xA4 */ // same as M443DllCameraStruct
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void fn_1_3E68(u32 arg0);
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M460DllCameraStruct *fn_1_3E90(s32 arg0);
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M460DllCameraStruct *fn_1_3F2C(s32 arg0);
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u32 fn_1_414C(void);
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u32 fn_1_4164(void);
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s32 fn_1_419C(void);
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void fn_1_41B4(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_41F4(s32 arg0);
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void fn_1_4224(s32 arg0);
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void fn_1_42BC(u32 arg0);
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s32 fn_1_42F0(void);
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void fn_1_4308(void);
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s32 fn_1_4324(void);
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void fn_1_433C(void);
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s32 fn_1_4358(void);
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u32 fn_1_4370(void);
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float fn_1_47D0(float arg8, float arg9, float argA);
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void fn_1_49A0(Process *process);
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void fn_1_4BE4(void);
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void fn_1_67B4(Process *process);
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void fn_1_6814(void);
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void fn_1_8BA0(float arg8);
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void fn_1_8CAC(Process *process, s16 arg1);
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void fn_1_8F38(void);
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void fn_1_8FAC(s32 arg0);
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#endif
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