marioparty4/include/REL/m446Dll.h
2024-05-23 00:29:43 -04:00

220 lines
No EOL
5.4 KiB
C

#include "dolphin/types.h"
#include "game/process.h"
#include "game/object.h"
typedef struct _unkSubStruct {
s32 unk0;
char unk4[0x20];
s32 unk24;
char unk28[0x3C];
u8 unk64;
u8 unk65;
u8 unk66;
s32 unk68;
char unk6C[0x4];
} unkSubStruct;
typedef struct _unkStruct {
s32 unk0;
s16 unk4;
s16 unk6;
char unk8[0x4];
s32 unkC;
s32 unk10;
s32 unk14;
s32 unk18;
s32 unk1C;
struct _unkStruct6* unk20;
s32 unk24;
struct _unkStruct5* unk28;
unkSubStruct* unk2C[2];
struct _unkStruct4* unk34;
struct _unkStruct4* unk38[23];
s32 unk94;
Process *unk98;
} unkStruct;
typedef struct _unkStruct2 {
struct _unkStruct4 **unk0;
s32 unk4;
s32 unk8;
} unkStruct2;
typedef struct _unkStruct3 {
void *unk0;
struct _unkStruct3 *unk4;
struct _unkStruct3 *unk8;
} unkStruct3;
typedef struct _unkStruct4 {
s32 unk0;
s32 unk4;
u8 unk8;
u8 unk9;
s16 unkA;
s16 unkC;
s16 unkE;
Vec unk10;
Vec unk1C;
Vec unk28;
Vec unk34;
Vec unk40;
Vec unk4C;
f32 unk58;
f32 unk5C;
f32 unk60;
s32 unk64;
s32 unk68;
s32 unk6C;
s32 unk70;
s32 unk74;
s32 unk78;
s32 unk7C;
f32 unk80;
f32 unk84;
f32 unk88;
f32 unk8C;
f32 unk90;
f32 unk94;
} unkStruct4;
typedef struct _unkStruct5 {
unkStruct2* unk0;
Vec unk4;
} unkStruct5;
typedef struct _unkStruct6 {
struct _unkStruct7 *unk0;
s16 unk4;
s16 unk6;
unkStruct4 *unk8[21];
s32 unk5C;
s32 unk60;
s32 unk64;
s32 unk68;
s32 unk6C;
} unkStruct6;
typedef struct _unkStruct7 {
struct {
s8 field00_bit0 : 1;
s8 field00_bit1 : 1;
s8 field00_bit2 : 1;
s8 field00_bit3 : 1;
};
char unk1[0x1F];
Vec unk20;
} unkStruct7;
typedef void (*m446Func1)(unkStruct *);
typedef void (*m446Func4)(unkStruct4 *);
////// BSS //////
// table.c
extern unkStruct3* lbl_1_bss_28;
// deck.c
extern u32 lbl_1_bss_20[2];
// card.c
extern unkStruct3* lbl_1_bss_18;
// main.c
extern s32 lbl_1_bss_14;
extern s32 lbl_1_bss_10;
extern Process* lbl_1_bss_C;
extern omObjData *lbl_1_bss_8;
extern s32 lbl_1_bss_4;
extern unkStruct* lbl_1_bss_0;
////// DATA //////
// main.c
extern Vec lbl_1_data_0;
extern Vec lbl_1_data_C;
extern f32 lbl_1_data_18;
extern Vec lbl_1_data_1C;
extern Vec lbl_1_data_28;
extern f32 lbl_1_data_34;
extern Vec lbl_1_data_38[2];
extern Vec lbl_1_data_50[2];
extern f32 lbl_1_data_68[2];
extern m446Func1 lbl_1_data_A0[5];
// card.c
extern m446Func4 lbl_1_data_150[3];
////// PROTOTYPES //////
// main.c
extern void ModuleProlog(void);
extern void fn_1_13C(omObjData*);
extern unkStruct* m446FlowCreate(void);
extern void fn_1_3FC(unkStruct*);
extern void fn_1_4B4(unkStruct*);
extern void fn_1_53C(unkStruct*);
extern void fn_1_958(unkStruct*);
extern void fn_1_B78(unkStruct*);
extern void fn_1_C0C(unkStruct*);
extern void fn_1_CA0(unkStruct*);
extern s32 fn_1_17FC(unkStruct*);
extern void fn_1_183C(unkStruct*);
extern void fn_1_1874(unkStruct*);
extern void fn_1_18B0(unkStruct*);
extern void fn_1_19D4(void);
// card.c
extern unkStruct2* fn_1_1C64(s32);
extern void fn_1_1CF8(unkStruct2*);
extern s32 fn_1_1D30(unkStruct2*, unkStruct4*);
extern s32 fn_1_1D6C(unkStruct2*, unkStruct4**);
extern s32 fn_1_1DA8(unkStruct2*, unkStruct4**);
extern BOOL fn_1_1DDC(unkStruct2*);
extern s32 fn_1_1DEC(unkStruct2*);
extern unkStruct3* fn_1_1DF4(void*);
extern void fn_1_1E5C(unkStruct3*);
extern void fn_1_1E84(unkStruct3**);
extern void fn_1_1EC8(unkStruct3*, unkStruct3*);
extern void fn_1_1F04(unkStruct3*);
extern void fn_1_1F38(u8*, u8*, s32);
extern void fn_1_1F84(u8*, s8, s32);
extern void fn_1_1FC0(u8*, s32);
extern s32 fn_1_1FFC(s8*, s8*, s32);
extern s32 fn_1_2064(void);
extern void fn_1_207C(void);
extern void fn_1_20D4(void);
extern unkStruct4* m446CardCreate(s32);
extern void fn_1_2688(unkStruct4*);
extern void fn_1_272C(unkStruct4*);
extern void fn_1_2794(unkStruct4*);
extern void fn_1_27FC(unkStruct4*, Vec*, s32);
extern void fn_1_2890(unkStruct4*, Vec*, s32, s32);
extern void fn_1_2928(unkStruct4*, Vec*, s32);
extern void fn_1_29B4(unkStruct4*, f32, s32);
extern void fn_1_2A1C(unkStruct4*);
extern void fn_1_2A58(unkStruct4*);
extern void fn_1_2A94(unkStruct4*);
extern void fn_1_2AA8(unkStruct4*);
extern void fn_1_2D94(unkStruct4*);
extern void fn_1_2DA8(unkStruct4*);
extern void fn_1_2EC0(unkStruct4*, s32);
extern void fn_1_2F64(unkStruct4*);
// deck.c
extern unkStruct5* fn_1_3064(void);
extern void fn_1_3180(unkStruct2**);
extern void fn_1_31D8(unkStruct2**, unkStruct4**, s32*, s32);
extern void fn_1_34A0(unkStruct5*, unkStruct4**, s32, s32);
extern s32 m446DeckPushCard(unkStruct5*, unkStruct4*, s32);
extern s32 m446DeckPopCard(unkStruct2**, unkStruct4**);
extern void fn_1_38B0(unkStruct2**);
extern void fn_1_38E0(u32);
extern s32 fn_1_38F0(void);
// table.c
extern s32 fn_1_3924(void);
extern void fn_1_393C(void);
extern void fn_1_3994(void);
extern unkStruct6* fn_1_39D0(void);
extern void fn_1_3B4C(unkStruct6*);
extern s32 fn_1_3BF0(unkStruct6*, unkStruct4*, s32);
extern s32 fn_1_3EB4(unkStruct6*, unkStruct4*, s32);
extern s32 fn_1_3FD0(unkStruct6*, s32, unkStruct4**);
extern void fn_1_4000(unkStruct6*, s32);
extern s32 fn_1_4088(unkStruct6*, u8, u8, s32, unkStruct4**, s32);
extern void fn_1_46AC(unkStruct6*);
extern void fn_1_46D0(unkStruct6*);
extern s32 fn_1_4720(unkStruct6*, s32);
extern void fn_1_4798(unkStruct6*);