Match m446dll/table.c
This commit is contained in:
parent
5fa482303b
commit
cc5964455c
6 changed files with 396 additions and 68 deletions
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@ -161,17 +161,17 @@ lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:
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lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
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lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
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lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 data:float
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lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 data:float
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lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
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lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 data:float
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lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
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lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 data:double
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lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
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lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float
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lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
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lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x8 data:double
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lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
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lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x8 data:double
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@ -261,8 +261,8 @@ lbl_1_data_15C = .data:0x0000015C; // type:object size:0x20 scope:local
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jumptable_1_data_17C = .data:0x0000017C; // type:object size:0x2C scope:local
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lbl_1_data_1A8 = .data:0x000001A8; // type:object size:0x1F scope:local data:string
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lbl_1_data_1C7 = .data:0x000001C7; // type:object size:0x1F scope:local data:string
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lbl_1_data_1E8 = .data:0x000001E8; // type:object size:0x1E data:string
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lbl_1_data_206 = .data:0x00000206; // type:object size:0x22
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lbl_1_data_1E8 = .data:0x000001E8; // type:object size:0x1E scope:local data:string
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lbl_1_data_206 = .data:0x00000206; // type:object size:0x22 scope:local data:string
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lbl_1_data_228 = .data:0x00000228; // type:object size:0x24
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lbl_1_data_24C = .data:0x0000024C; // type:object size:0x90
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lbl_1_data_2DC = .data:0x000002DC; // type:object size:0x14
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@ -1191,7 +1191,7 @@ config.libs = [
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Object(NonMatching, "REL/m446dll/main.c"),
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Object(Matching, "REL/m446dll/card.c"),
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Object(Matching, "REL/m446dll/deck.c"),
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Object(NonMatching, "REL/m446dll/table.c"),
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Object(Matching, "REL/m446dll/table.c"),
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Object(NonMatching, "REL/m446dll/player.c"),
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Object(NonMatching, "REL/m446dll/camera.c"),
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Object(NonMatching, "REL/m446dll/cursor.c"),
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@ -15,15 +15,6 @@ typedef struct _unkSubStruct {
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char unk6C[0x4];
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} unkSubStruct;
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typedef struct _unkSubStruct2 {
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s32 unk0;
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s32 unk4;
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char unk8[0x68];
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s32 unk70;
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s32 unk74;
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s32 unk78;
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} unkSubStruct2;
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typedef struct _unkStruct {
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s32 unk0;
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s16 unk4;
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@ -34,12 +25,12 @@ typedef struct _unkStruct {
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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unkSubStruct *unk20;
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struct _unkStruct6* unk20;
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s32 unk24;
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s32 unk28;
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unkSubStruct *unk2C[2];
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unkSubStruct2 *unk34;
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s32 unk38[23];
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struct _unkStruct5* unk28;
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unkSubStruct* unk2C[2];
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struct _unkStruct4* unk34;
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struct _unkStruct4* unk38[23];
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s32 unk94;
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Process *unk98;
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} unkStruct;
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@ -51,7 +42,7 @@ typedef struct _unkStruct2 {
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} unkStruct2;
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typedef struct _unkStruct3 {
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struct _unkStruct4 *unk0;
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void *unk0;
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struct _unkStruct3 *unk4;
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struct _unkStruct3 *unk8;
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} unkStruct3;
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@ -93,6 +84,29 @@ typedef struct _unkStruct5 {
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Vec unk4;
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} unkStruct5;
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typedef struct _unkStruct6 {
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struct _unkStruct7 *unk0;
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s16 unk4;
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s16 unk6;
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unkStruct4 *unk8[21];
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s32 unk5C;
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s32 unk60;
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s32 unk64;
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s32 unk68;
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s32 unk6C;
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} unkStruct6;
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typedef struct _unkStruct7 {
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struct {
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s8 field00_bit0 : 1;
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s8 field00_bit1 : 1;
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s8 field00_bit2 : 1;
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s8 field00_bit3 : 1;
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};
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char unk1[0x1F];
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Vec unk20;
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} unkStruct7;
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typedef void (*m446Func1)(unkStruct *);
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typedef void (*m446Func4)(unkStruct4 *);
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@ -151,7 +165,7 @@ extern s32 fn_1_1D6C(unkStruct2*, unkStruct4**);
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extern s32 fn_1_1DA8(unkStruct2*, unkStruct4**);
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extern BOOL fn_1_1DDC(unkStruct2*);
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extern s32 fn_1_1DEC(unkStruct2*);
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extern unkStruct3* fn_1_1DF4(unkStruct4*);
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extern unkStruct3* fn_1_1DF4(void*);
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extern void fn_1_1E5C(unkStruct3*);
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extern void fn_1_1E84(unkStruct3**);
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extern void fn_1_1EC8(unkStruct3*, unkStruct3*);
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@ -170,7 +184,7 @@ extern void fn_1_2794(unkStruct4*);
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extern void fn_1_27FC(unkStruct4*, Vec*, s32);
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extern void fn_1_2890(unkStruct4*, Vec*, s32, s32);
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extern void fn_1_2928(unkStruct4*, Vec*, s32);
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extern void fn_1_29B4(unkStruct4*, s32, f32);
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extern void fn_1_29B4(unkStruct4*, f32, s32);
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extern void fn_1_2A1C(unkStruct4*);
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extern void fn_1_2A58(unkStruct4*);
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extern void fn_1_2A94(unkStruct4*);
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@ -188,4 +202,19 @@ extern s32 m446DeckPushCard(unkStruct5*, unkStruct4*, s32);
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extern s32 m446DeckPopCard(unkStruct2**, unkStruct4**);
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extern void fn_1_38B0(unkStruct2**);
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extern void fn_1_38E0(u32);
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extern s32 fn_1_38F0(void);
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extern s32 fn_1_38F0(void);
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// table.c
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extern s32 fn_1_3924(void);
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extern void fn_1_393C(void);
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extern void fn_1_3994(void);
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extern unkStruct6* fn_1_39D0(void);
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extern void fn_1_3B4C(unkStruct6*);
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extern s32 fn_1_3BF0(unkStruct6*, unkStruct4*, s32);
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extern s32 fn_1_3EB4(unkStruct6*, unkStruct4*, s32);
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extern s32 fn_1_3FD0(unkStruct6*, s32, unkStruct4**);
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extern void fn_1_4000(unkStruct6*, s32);
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extern s32 fn_1_4088(unkStruct6*, u8, u8, s32, unkStruct4**, s32);
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extern void fn_1_46AC(unkStruct6*);
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extern void fn_1_46D0(unkStruct6*);
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extern s32 fn_1_4720(unkStruct6*, s32);
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extern void fn_1_4798(unkStruct6*);
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@ -72,7 +72,7 @@ s32 fn_1_1DEC(unkStruct2* arg0) {
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#pragma dont_inline on
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unkStruct3* fn_1_1DF4(unkStruct4* arg0) {
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unkStruct3* fn_1_1DF4(void* arg0) {
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unkStruct3* temp_r3;
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temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, 0xC, 0x10000000);
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@ -174,7 +174,7 @@ s32 fn_1_2064(void) {
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}
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void fn_1_207C(void) {
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unkStruct4* var_r30;
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void* var_r30;
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unkStruct3* var_r31;
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var_r31 = lbl_1_bss_18;
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@ -360,7 +360,7 @@ void fn_1_2928(unkStruct4* arg0, Vec* arg1, s32 arg2) {
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arg0->unk74 = 1;
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}
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void fn_1_29B4(unkStruct4* arg0, s32 arg1, f32 arg8) {
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void fn_1_29B4(unkStruct4* arg0, f32 arg8, s32 arg1) {
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arg0->unk60 = arg8;
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arg0->unk5C = arg0->unk58;
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arg0->unk90 = 0.0f;
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@ -10,33 +10,15 @@
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#include "game/frand.h"
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#include "game/minigame_seq.h"
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// deck.c
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extern void fn_1_3180(s32);
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extern void fn_1_31D8(s32, s32*, s32*, s32);
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extern s32 fn_1_38E0(void);
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extern s32 fn_1_3064(void);
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extern void fn_1_34A0(s32, s32*, s32, s32);
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extern void m446DeckPushCard(s32, unkSubStruct2*, s32);
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// table.c
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extern s32 fn_1_3924(void);
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extern void fn_1_393C(void);
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extern void fn_1_3994(void);
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extern unkSubStruct *fn_1_39D0(void);
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extern void fn_1_3B4C(unkSubStruct*);
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extern s32 fn_1_3BF0(unkSubStruct*, unkSubStruct2*, s32);
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extern s32 fn_1_3EB4(unkSubStruct*, unkSubStruct2*, s32);
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extern void fn_1_4000(unkSubStruct*, s32);
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extern s32 fn_1_4088(unkSubStruct*, u8, u8, s32, unkSubStruct2**, s32);
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extern void fn_1_46D0(unkSubStruct*);
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// player.c
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extern s32 fn_1_480C(void);
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extern void fn_1_4824(void);
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extern void fn_1_487C(void);
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extern unkSubStruct *fn_1_4B00(s32, unkSubStruct*);
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extern unkSubStruct *fn_1_4B00(s32, unkStruct6*);
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extern void fn_1_509C(unkSubStruct*);
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extern s32 fn_1_5504(unkSubStruct*, unkSubStruct2*, s32);
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extern unkSubStruct *fn_1_5648(unkSubStruct*, s32, unkSubStruct2**);
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extern s32 fn_1_5678(unkSubStruct*, unkSubStruct2**, s32);
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extern s32 fn_1_5504(unkSubStruct*, unkStruct4*, s32);
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extern unkSubStruct *fn_1_5648(unkSubStruct*, s32, unkStruct4**);
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extern s32 fn_1_5678(unkSubStruct*, unkStruct4**, s32);
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extern void fn_1_5B34(unkSubStruct*);
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extern void fn_1_5C10(unkSubStruct*);
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extern void fn_1_5CEC(unkSubStruct*);
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@ -101,7 +83,7 @@ void fn_1_13C(omObjData* arg0) {
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HuWinInit(1);
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Hu3DLighInit();
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frand();
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fn_1_38E0();
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fn_1_38E0(0);
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fn_1_6778();
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fn_1_7BF0();
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fn_1_2064();
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@ -195,7 +177,7 @@ void fn_1_3FC(unkStruct* arg0) {
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fn_1_509C(arg0->unk2C[var_r30]);
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}
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fn_1_3B4C(arg0->unk20);
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fn_1_3180(arg0->unk28);
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fn_1_3180(&arg0->unk28->unk0);
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fn_1_83F0(arg0->unk24);
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HuMemDirectFree(arg0);
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}
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@ -260,7 +242,7 @@ void fn_1_53C(unkStruct* arg0) {
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arg0->unk10 = 6;
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break;
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case 6:
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fn_1_31D8(arg0->unk28, &arg0->unk38[0], &arg0->unk94, 1);
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fn_1_31D8(&arg0->unk28->unk0, &arg0->unk38[0], &arg0->unk94, 1);
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arg0->unk10 = 7;
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arg0->unk14 = 0;
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break;
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@ -275,7 +257,7 @@ void fn_1_53C(unkStruct* arg0) {
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for (var_r29 = 0; var_r29 < 2; var_r29++) {
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for (var_r30 = 0; var_r30 < 3; var_r30++) {
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m446DeckPopCard(arg0->unk28, &arg0->unk34);
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m446DeckPopCard(&arg0->unk28->unk0, &arg0->unk34);
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fn_1_51B8(arg0->unk2C[var_r29], arg0->unk34, 1);
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fn_1_2EC0(arg0->unk34, 0);
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}
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@ -304,7 +286,7 @@ void fn_1_53C(unkStruct* arg0) {
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if (arg0->unk34->unk4 != 0) break;
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fn_1_46AC(arg0->unk20);
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while (m446DeckPopCard(arg0->unk28, &arg0->unk34) != 0) {
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while (m446DeckPopCard(&arg0->unk28->unk0, &arg0->unk34) != 0) {
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fn_1_3BF0(arg0->unk20, arg0->unk34, 1);
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}
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fn_1_46D0(arg0->unk20);
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@ -419,7 +401,7 @@ void fn_1_C0C(unkStruct* arg0) {
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void fn_1_CA0(unkStruct* arg0) {
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s32 var_r29;
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unkSubStruct *var_r30;
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unkStruct6 *var_r30;
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var_r30 = arg0->unk2C[arg0->unk1C];
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switch (arg0->unk10) {
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@ -1,11 +1,15 @@
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#include "REL/m446Dll.h"
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#include "game/hsfman.h"
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#include "game/pad.h"
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// bss
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unkStruct3* lbl_1_bss_28;
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s32 fn_1_3924(void);
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void fn_1_393C(void);
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// ...
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void fn_1_3B4C(unkStruct4*);
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// cursor.c
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extern unkStruct7 *fn_1_74F4(s32);
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extern void fn_1_76E8(unkStruct7*);
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extern void fn_1_77C8(void*, u8);
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extern void fn_1_7884(unkStruct7*);
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s32 fn_1_3924(void) {
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lbl_1_bss_28 = NULL;
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@ -14,7 +18,7 @@ s32 fn_1_3924(void) {
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void fn_1_393C(void) {
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unkStruct3* var_r31;
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unkStruct4* var_r30;
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unkStruct6* var_r30;
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var_r31 = lbl_1_bss_28;
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if (var_r31) {
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@ -37,4 +41,317 @@ void fn_1_3994(void) {
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var_r31 = var_r31->unk8;
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} while (var_r31);
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}
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}
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unkStruct6* fn_1_39D0(void) {
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s32 var_r30;
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unkStruct3* var_r29;
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unkStruct6* var_r31;
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var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, 0x70, 0x10000000);
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if (!var_r31) {
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return NULL;
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}
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var_r31->unk4 = Hu3DModelCreateFile(0x4D0005);
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Hu3DModelAmbSet(var_r31->unk4, 0.0f, 0.0f, 0.0f);
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Hu3DModelShadowMapSet(var_r31->unk4);
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Hu3DModelLayerSet(var_r31->unk4, 0);
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var_r31->unk0 = fn_1_74F4(0);
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fn_1_7884(var_r31->unk0);
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var_r31->unk60 = 10;
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var_r31->unk5C = 0;
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var_r31->unk6C = 0;
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for (var_r30 = 0; var_r30 < 21; var_r30++) {
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var_r31->unk8[var_r30] = NULL;
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}
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fn_1_46AC(var_r31);
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var_r29 = fn_1_1DF4(var_r31);
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if (!var_r29) {
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OSReport("[!] m446TableCreate ERROR...\n");
|
||||
HuMemDirectFree(var_r31);
|
||||
return NULL;
|
||||
}
|
||||
if (lbl_1_bss_28) {
|
||||
fn_1_1EC8(lbl_1_bss_28, var_r29);
|
||||
} else {
|
||||
lbl_1_bss_28 = var_r29;
|
||||
}
|
||||
return var_r31;
|
||||
}
|
||||
|
||||
void fn_1_3B4C(unkStruct6* arg0) {
|
||||
unkStruct3* var_r31;
|
||||
|
||||
var_r31 = lbl_1_bss_28;
|
||||
loop_1:
|
||||
if (arg0 == var_r31->unk0) {
|
||||
if (var_r31 == lbl_1_bss_28) {
|
||||
lbl_1_bss_28 = var_r31->unk8;
|
||||
}
|
||||
fn_1_1F04(var_r31);
|
||||
fn_1_1E5C(var_r31);
|
||||
Hu3DModelKill(arg0->unk4);
|
||||
fn_1_76E8(arg0->unk0);
|
||||
HuMemDirectFree(arg0);
|
||||
return;
|
||||
}
|
||||
var_r31 = var_r31->unk8;
|
||||
if (!var_r31) {
|
||||
return;
|
||||
}
|
||||
goto loop_1;
|
||||
}
|
||||
|
||||
s32 fn_1_3BF0(unkStruct6* arg0, unkStruct4* arg1, s32 arg2) {
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
s32 temp_r29;
|
||||
|
||||
if (arg0->unk5C >= 21) {
|
||||
return 0;
|
||||
}
|
||||
do {
|
||||
temp_r29 = fn_1_38F0() % 21;
|
||||
} while (arg0->unk8[temp_r29] != 0);
|
||||
arg0->unk8[temp_r29] = arg1;
|
||||
arg0->unk5C++;
|
||||
sp18.x = -60.0f + (20.0f * (temp_r29 % 7));
|
||||
sp18.y = 85.0f;
|
||||
sp18.z = -20.0f + (20.0f * (temp_r29 / 7));
|
||||
spC = arg1->unk34;
|
||||
switch (arg2) {
|
||||
case 3:
|
||||
case 4:
|
||||
spC.z = 720.0f;
|
||||
arg1->unk34 = spC;
|
||||
spC.z = 0.0f;
|
||||
fn_1_27FC(arg1, &sp18, 0x3C);
|
||||
fn_1_2928(arg1, &spC, 0x3C);
|
||||
fn_1_29B4(arg1, 1.0f, 0x3C);
|
||||
break;
|
||||
case 0:
|
||||
spC.y = 0.0f;
|
||||
arg1->unk10 = sp18;
|
||||
arg1->unk34 = spC;
|
||||
arg1->unk58 = 1.0f;
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
case 1:
|
||||
spC.y = 0.0f;
|
||||
fn_1_27FC(arg1, &sp18, 0x3C);
|
||||
fn_1_2928(arg1, &spC, 0x3C);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 fn_1_3EB4(unkStruct6* arg0, unkStruct4* arg1, s32 arg2) {
|
||||
Vec spC;
|
||||
s32 var_r31;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 0x15; var_r31++) {
|
||||
if (arg0->unk8[var_r31] == arg1) {
|
||||
arg0->unk8[var_r31] = NULL;
|
||||
arg0->unk5C--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (var_r31 == 0x15) {
|
||||
OSReport("m446TableRemoveCard ERROR...\n");
|
||||
return 0;
|
||||
}
|
||||
switch (arg2) {
|
||||
case 3:
|
||||
spC = arg1->unk10;
|
||||
spC.y = 90.0f;
|
||||
fn_1_272C(arg1);
|
||||
fn_1_27FC(arg1, &spC, 0x1E);
|
||||
fn_1_29B4(arg1, 1.5f, 0x1E);
|
||||
HuAudFXPlay(0x76C);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 fn_1_3FD0(unkStruct6* arg0, s32 arg1, unkStruct4** arg2) {
|
||||
if ((arg1 < 0) || (arg1 >= 0x15)) {
|
||||
return 0;
|
||||
}
|
||||
*arg2 = arg0->unk8[arg1];
|
||||
return 1;
|
||||
}
|
||||
|
||||
void fn_1_4000(unkStruct6* arg0, s32 arg1) {
|
||||
s32 var_r31;
|
||||
unkStruct4* var_r30;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 21; var_r31++) {
|
||||
if (arg1 != 0) {
|
||||
var_r30 = arg0->unk8[20 - var_r31];
|
||||
} else {
|
||||
var_r30 = arg0->unk8[var_r31];
|
||||
}
|
||||
if ((var_r30) && (var_r30->unk64 == 0)) {
|
||||
if (arg1 != 0) {
|
||||
arg0->unk60 = (0x14 - var_r31);
|
||||
return;
|
||||
} else {
|
||||
arg0->unk60 = var_r31;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_4088(unkStruct6* arg0, u8 arg1, u8 arg2, s32 arg3, unkStruct4** arg4, s32 arg5) {
|
||||
Vec sp10;
|
||||
s32 var_r28;
|
||||
s32 var_r27;
|
||||
unkStruct4* temp_r26;
|
||||
s32 var_r25;
|
||||
s32 var_r24;
|
||||
s32 var_r23;
|
||||
s32 temp_r22;
|
||||
s32 temp_r21;
|
||||
|
||||
var_r25 = 0;
|
||||
var_r24 = 0;
|
||||
var_r28 = 0;
|
||||
var_r27 = 0;
|
||||
var_r23 = 0;
|
||||
*arg4 = NULL;
|
||||
if (arg2 >= 4) {
|
||||
if (arg0->unk6C == 0) {
|
||||
arg0->unk64 = (s32) (fn_1_38F0() % 21);
|
||||
do {
|
||||
if (!(temp_r26 = arg0->unk8[arg0->unk64]) || temp_r26->unk64 != 0) {
|
||||
arg0->unk64 = ++arg0->unk64 % 21;
|
||||
} else break;
|
||||
(void)temp_r26;
|
||||
} while (TRUE);
|
||||
arg0->unk6C = 1;
|
||||
arg0->unk68 = 0x1E;
|
||||
}
|
||||
if ((arg0->unk68 > 0) && (arg5 == 0)) {
|
||||
arg0->unk68 = (arg0->unk68 - 1);
|
||||
} else {
|
||||
var_r28 = (arg0->unk64 / 7) < (arg0->unk60 / 7);
|
||||
var_r27 = (arg0->unk64 / 7) > (arg0->unk60 / 7);
|
||||
if ((var_r28 == 0) && (var_r27 == 0)) {
|
||||
var_r25 = (arg0->unk64) < (arg0->unk60);
|
||||
var_r24 = (arg0->unk64) > (arg0->unk60);
|
||||
}
|
||||
var_r23 = arg0->unk64 == arg0->unk60;
|
||||
arg0->unk68 = 0x12;
|
||||
}
|
||||
} else if (arg5 == 0) {
|
||||
var_r25 = (HuPadDStkRep[arg2] & 1) != 0;
|
||||
var_r24 = (HuPadDStkRep[arg2] & 2) != 0;
|
||||
var_r28 = (HuPadDStkRep[arg2] & 8) != 0;
|
||||
var_r27 = (HuPadDStkRep[arg2] & 4) != 0;
|
||||
var_r23 = (HuPadBtnDown[arg2] & 0x100) != 0;
|
||||
}
|
||||
if (var_r25 != 0) {
|
||||
if ((arg0->unk60 % 7) == 0) {
|
||||
arg0->unk60 = (arg0->unk60 + 6);
|
||||
} else {
|
||||
arg0->unk60 = (arg0->unk60 - 1);
|
||||
}
|
||||
HuAudFXPlay(0);
|
||||
}
|
||||
if (var_r24 != 0) {
|
||||
if ((arg0->unk60 % 7) == 6) {
|
||||
arg0->unk60 = (arg0->unk60 - 6);
|
||||
} else {
|
||||
arg0->unk60 = (arg0->unk60 + 1);
|
||||
}
|
||||
HuAudFXPlay(0);
|
||||
}
|
||||
if (var_r28 != 0) {
|
||||
if ((arg0->unk60 / 7) == 0) {
|
||||
arg0->unk60 = (arg0->unk60 + 0xE);
|
||||
} else {
|
||||
arg0->unk60 = (arg0->unk60 - 7);
|
||||
}
|
||||
HuAudFXPlay(0);
|
||||
}
|
||||
if (var_r27 != 0) {
|
||||
if ((arg0->unk60 / 7) == 2) {
|
||||
arg0->unk60 = (arg0->unk60 - 0xE);
|
||||
} else {
|
||||
arg0->unk60 = (arg0->unk60 + 7);
|
||||
}
|
||||
HuAudFXPlay(0);
|
||||
}
|
||||
temp_r22 = arg0->unk60 % 7;
|
||||
temp_r21 = arg0->unk60 / 7;
|
||||
sp10.x = -60.0f + (20.0f * temp_r22);
|
||||
sp10.y = 86.0f;
|
||||
sp10.z = -20.0f + (20.0f * temp_r21);
|
||||
arg0->unk0->unk20 = sp10;
|
||||
if (arg0->unk0->field00_bit0 == 0) {
|
||||
fn_1_77C8(arg0->unk0, arg1);
|
||||
arg0->unk0->field00_bit2 = arg3;
|
||||
}
|
||||
if ((var_r23 != 0) || (arg5 == 2)) {
|
||||
*arg4 = arg0->unk8[((temp_r22 + (temp_r21 * 7)))];
|
||||
if (*arg4) {
|
||||
if ((*arg4)->unk64 == 0) {
|
||||
HuAudFXPlay(0x76A);
|
||||
fn_1_7884(arg0->unk0);
|
||||
arg0->unk6C = 0;
|
||||
return 1;
|
||||
}
|
||||
HuAudFXPlay(4);
|
||||
} else {
|
||||
HuAudFXPlay(4);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void fn_1_46AC(unkStruct6* arg0) {
|
||||
arg0->unk8[0] = (unkStruct4*)-1;
|
||||
arg0->unk8[6] = (unkStruct4*)-1;
|
||||
arg0->unk8[14] = (unkStruct4*)-1;
|
||||
arg0->unk8[20] = (unkStruct4*)-1;
|
||||
}
|
||||
|
||||
void fn_1_46D0(unkStruct6* arg0) {
|
||||
s32 var_r31;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 21; var_r31++) {
|
||||
if (arg0->unk8[var_r31] == (unkStruct4*)-1) {
|
||||
arg0->unk8[var_r31] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 fn_1_4720(unkStruct6* arg0, s32 arg1) {
|
||||
s32 var_r29;
|
||||
s32 var_r30;
|
||||
unkStruct4* temp_r31;
|
||||
|
||||
|
||||
for (var_r29 = 0, var_r30 = 0; var_r30 < 21; var_r30++) {
|
||||
temp_r31 = arg0->unk8[var_r30];
|
||||
if ((temp_r31) && (temp_r31->unk64 == 0) && ((temp_r31->unk0 == arg1) || (arg1 == 5))) {
|
||||
var_r29++;
|
||||
}
|
||||
}
|
||||
return var_r29;
|
||||
}
|
||||
|
||||
void fn_1_4798(unkStruct6* arg0) {
|
||||
unkStruct4* temp_r31;
|
||||
s32 var_r30;
|
||||
|
||||
|
||||
for (var_r30 = 0; var_r30 < 0x15; var_r30++) {
|
||||
temp_r31 = arg0->unk8[var_r30];
|
||||
if (temp_r31 && (temp_r31->unk64 != 0)) {
|
||||
fn_1_2794(temp_r31);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue