marioparty4/include/REL/m408Dll.h
2024-05-26 22:42:50 -05:00

48 lines
791 B
C

#ifndef M408DLL_H
#define M408DLL_H
#include "game/object.h"
typedef struct work_2FAC {
u16 unk0;
u16 unk2;
u32 unk4;
u32 unk8;
float unkC;
u32 unk10;
u32 unk14;
u32 unk18;
Vec unk1C;
Vec unk28;
Vec unk34;
Vec unk40;
Vec unk4C;
Vec unk58;
float unk64;
Vec unk68;
u32 unk74;
u32 unk78;
float unk7C[2];
float unk84[2];
s16 unk8C;
u16 unk8E;
float unk90;
Vec unk94;
Vec unkA0;
Vec unkAC;
Vec unkB8;
} Work2FAC;
u32 fn_1_6878(void);
Work2FAC *fn_1_68A8(s32 arg0);
float fn_1_883C(float arg0, float arg1, float arg2);
void fn_1_C3C0(Vec *arg0, Vec *arg1);
u32 fn_1_C43C(void);
s32 fn_1_CE68(void);
void fn_1_CEEC(void);
void fn_1_8958(Process *objman);
void fn_1_C44C(Process *objman);
void fn_1_118D0(Process *objman);
s32 fn_1_162CC(Vec *arg0, Vec *arg1);
#endif