marioparty4/src/game
Alberto Mardegan e69bf29a08 Use proper enum types for vertex attributes descriptions
Positions, normals and texture coordinates are always given in integer
or floating point formats, never as RGB.
Also replace a couple of constants with sizeof().
2025-01-13 18:30:50 +03:00
..
board Applying sind/cosd/atan2d macros across the board (#518) 2025-01-10 18:20:22 -06:00
armem.c Clean up armem.c 2023-12-25 16:26:49 -06:00
audio.c More TU Matching in PAL (#469) 2024-11-16 21:02:31 -06:00
card.c More TU Matching in PAL (#469) 2024-11-16 21:02:31 -06:00
chrman.c Applied some Attr defines 2024-11-03 23:53:45 +01:00
ClusterExec.c fix tons of linker warnings, mark all uninitialized as so, fix a few issues where uninitialized was due to incorrect decompilation 2024-08-01 13:00:53 -05:00
code_8003FF68.c Matched m444dll/shadow.c 2024-08-09 03:44:03 +02:00
data.c Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
decode.c Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
dvd.c Remove certain common headers 2024-01-06 15:28:47 -06:00
EnvelopeExec.c rename PSVEC to VEC 2024-08-09 23:53:58 -04:00
esprite.c Matched ShapeExec, esprite, and jmp 2024-01-17 00:54:22 -08:00
fault.c Several fixes 2024-02-10 16:06:13 -06:00
flag.c Use inlines for coin gain and collect amounts 2024-04-02 13:31:26 -05:00
font.c Upgrade DTK and Extract more assets 2023-11-26 07:59:54 -06:00
frand.c Fix frandom 2024-01-15 19:32:19 -06:00
gamework.c Renamed VERSION_JPN to VERSION_JP 2024-12-11 01:50:54 +01:00
hsfanim.c Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00
hsfdraw.c Use proper enum types for vertex attributes descriptions 2025-01-13 18:30:50 +03:00
hsfex.c Applying sind/cosd/atan2d macros across the board (#518) 2025-01-10 18:20:22 -06:00
hsfload.c Move int to s32 2024-05-10 20:41:02 -05:00
hsfman.c Start using display size defines 2024-09-09 23:39:00 -05:00
hsfmotion.c Add HU3D limit defines 2024-08-25 16:08:24 -05:00
init.c More TU Matching in PAL (#469) 2024-11-16 21:02:31 -06:00
jmp.c Change int to s32 2024-05-10 20:33:37 -05:00
kerent.c Match a lot of GX 2024-12-31 02:21:59 +01:00
main.c More TU Matching in PAL (#469) 2024-11-16 21:02:31 -06:00
malloc.c Fix HuMemInitAll int 2024-05-10 20:41:59 -05:00
mapspace.c rename PSVEC to VEC 2024-08-09 23:53:58 -04:00
memory.c Remove certain common headers 2024-01-06 15:28:47 -06:00
messdata.c Remove certain common headers 2024-01-06 15:28:47 -06:00
minigame_seq.c Matched m463Dll (US); applying some ext_math macros (#506) 2025-01-04 20:52:39 -06:00
objdll.c Change int to s32 2024-05-10 20:33:37 -05:00
objmain.c Got 99% on mpexDll/mpex.c 2024-10-29 21:16:32 +01:00
objsub.c Got 99% on mpexDll/mpex.c 2024-10-29 21:16:32 +01:00
objsysobj.c Applying sind/cosd/atan2d macros across the board (#518) 2025-01-10 18:20:22 -06:00
ovllist.c Remove certain common headers 2024-01-06 15:28:47 -06:00
pad.c Decompile sreset.c 2024-02-10 21:53:14 -06:00
perf.c Add proper definitions for OSStopwatch functions 2023-12-27 21:50:49 -06:00
printfunc.c Start using display size defines 2024-09-09 23:39:00 -05:00
process.c Change int to s32 2024-05-10 20:33:37 -05:00
saveload.c Renamed VERSION_JPN to VERSION_JP 2024-12-11 01:50:54 +01:00
ShapeExec.c Matched ShapeExec, esprite, and jmp 2024-01-17 00:54:22 -08:00
sprman.c Start matching instdll 2024-03-15 11:08:07 -05:00
sprput.c Start using display size defines 2024-09-09 23:39:00 -05:00
sreset.c Renamed VERSION_JPN to VERSION_JP 2024-12-11 01:50:54 +01:00
THPDraw.c Matched REL/m405 + some code cleanup 2024-05-15 19:00:03 -07:00
thpmain.c Matched m462Dll (US); applying some sprite macros (#504) 2025-01-03 09:52:10 -06:00
THPSimple.c Matched thpmain, THPSimple, and THPDraw 2024-01-18 13:15:43 -08:00
window.c Renamed VERSION_JPN to VERSION_JP 2024-12-11 01:50:54 +01:00
wipe.c Add support for PAL version (#464) 2024-11-16 12:35:24 -06:00