..
board
Applying sind/cosd/atan2d macros across the board ( #518 )
2025-01-10 18:20:22 -06:00
armem.c
Clean up armem.c
2023-12-25 16:26:49 -06:00
audio.c
More TU Matching in PAL ( #469 )
2024-11-16 21:02:31 -06:00
card.c
More TU Matching in PAL ( #469 )
2024-11-16 21:02:31 -06:00
chrman.c
Applied some Attr defines
2024-11-03 23:53:45 +01:00
ClusterExec.c
fix tons of linker warnings, mark all uninitialized as so, fix a few issues where uninitialized was due to incorrect decompilation
2024-08-01 13:00:53 -05:00
code_8003FF68.c
Matched m444dll/shadow.c
2024-08-09 03:44:03 +02:00
data.c
Add support for PAL version ( #464 )
2024-11-16 12:35:24 -06:00
decode.c
Add support for PAL version ( #464 )
2024-11-16 12:35:24 -06:00
dvd.c
Remove certain common headers
2024-01-06 15:28:47 -06:00
EnvelopeExec.c
rename PSVEC to VEC
2024-08-09 23:53:58 -04:00
esprite.c
Matched ShapeExec, esprite, and jmp
2024-01-17 00:54:22 -08:00
fault.c
Several fixes
2024-02-10 16:06:13 -06:00
flag.c
Use inlines for coin gain and collect amounts
2024-04-02 13:31:26 -05:00
font.c
Upgrade DTK and Extract more assets
2023-11-26 07:59:54 -06:00
frand.c
Fix frandom
2024-01-15 19:32:19 -06:00
gamework.c
Renamed VERSION_JPN to VERSION_JP
2024-12-11 01:50:54 +01:00
hsfanim.c
Add support for PAL version ( #464 )
2024-11-16 12:35:24 -06:00
hsfdraw.c
Use proper enum types for vertex attributes descriptions
2025-01-13 18:30:50 +03:00
hsfex.c
Applying sind/cosd/atan2d macros across the board ( #518 )
2025-01-10 18:20:22 -06:00
hsfload.c
Move int to s32
2024-05-10 20:41:02 -05:00
hsfman.c
Start using display size defines
2024-09-09 23:39:00 -05:00
hsfmotion.c
Add HU3D limit defines
2024-08-25 16:08:24 -05:00
init.c
More TU Matching in PAL ( #469 )
2024-11-16 21:02:31 -06:00
jmp.c
Change int to s32
2024-05-10 20:33:37 -05:00
kerent.c
Match a lot of GX
2024-12-31 02:21:59 +01:00
main.c
More TU Matching in PAL ( #469 )
2024-11-16 21:02:31 -06:00
malloc.c
Fix HuMemInitAll int
2024-05-10 20:41:59 -05:00
mapspace.c
rename PSVEC to VEC
2024-08-09 23:53:58 -04:00
memory.c
Remove certain common headers
2024-01-06 15:28:47 -06:00
messdata.c
Remove certain common headers
2024-01-06 15:28:47 -06:00
minigame_seq.c
Matched m463Dll (US); applying some ext_math macros ( #506 )
2025-01-04 20:52:39 -06:00
objdll.c
Change int to s32
2024-05-10 20:33:37 -05:00
objmain.c
Got 99% on mpexDll/mpex.c
2024-10-29 21:16:32 +01:00
objsub.c
Got 99% on mpexDll/mpex.c
2024-10-29 21:16:32 +01:00
objsysobj.c
Applying sind/cosd/atan2d macros across the board ( #518 )
2025-01-10 18:20:22 -06:00
ovllist.c
Remove certain common headers
2024-01-06 15:28:47 -06:00
pad.c
Decompile sreset.c
2024-02-10 21:53:14 -06:00
perf.c
Add proper definitions for OSStopwatch functions
2023-12-27 21:50:49 -06:00
printfunc.c
Start using display size defines
2024-09-09 23:39:00 -05:00
process.c
Change int to s32
2024-05-10 20:33:37 -05:00
saveload.c
Renamed VERSION_JPN to VERSION_JP
2024-12-11 01:50:54 +01:00
ShapeExec.c
Matched ShapeExec, esprite, and jmp
2024-01-17 00:54:22 -08:00
sprman.c
Start matching instdll
2024-03-15 11:08:07 -05:00
sprput.c
Start using display size defines
2024-09-09 23:39:00 -05:00
sreset.c
Renamed VERSION_JPN to VERSION_JP
2024-12-11 01:50:54 +01:00
THPDraw.c
Matched REL/m405 + some code cleanup
2024-05-15 19:00:03 -07:00
thpmain.c
Matched m462Dll (US); applying some sprite macros ( #504 )
2025-01-03 09:52:10 -06:00
THPSimple.c
Matched thpmain, THPSimple, and THPDraw
2024-01-18 13:15:43 -08:00
window.c
Renamed VERSION_JPN to VERSION_JP
2024-12-11 01:50:54 +01:00
wipe.c
Add support for PAL version ( #464 )
2024-11-16 12:35:24 -06:00