i think field08_bit3 has something to do with dice
and now there's 2 bitcopies???? and now theres more functions complete??? must be italian
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2 changed files with 265 additions and 61 deletions
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@ -10,6 +10,7 @@
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#include "game/object.h"
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#include "game/process.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/gamework_data.h"
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#include "game/board/main.h"
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#include "game/board/space.h"
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@ -113,17 +114,41 @@ void BoardJunctionMaskSet(s32);
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void BoardJunctionMaskReset(s32);
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void BoardJunctionMaskZero(void);
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void InitJunction(s32, s32, f32);
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static void UpdateJunctionGfx(omObjData*);
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static void StopJunctionPlayer(s32);
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static void RestoreJunction(f32, s32);
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static s32 GetDefaultDirection(f32, f32*, s32);
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static s32 DoDebugMove(s32, s16*);
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static s32 ExecJunction(s32, s16*);
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void BoardPlayerMoveTo(s32, s32);
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void BoardPlayerMoveBetween(s32, s32, s32);
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void BoardPlayerMoveToAsync(s32, s32);
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void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
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static void PlayerPosLerpFunc(omObjData*);
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void BoardPlayerDiceJumpStart(s32);
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s32 BoardPlayerDiceJumpCheck(s32);
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static void DiceJumpFunc(omObjData*);
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void BoardRotateDiceNumbers(s32);
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void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2);
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//...
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void BoardPlayerMotBlendExec(omObjData*);
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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void SetRollPlayerSize(s32);
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void BoardDiceDigit2DUpdateEnable(s32);
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void BoardRotateDiceNumbers(s32);
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s32 DoSparkSpace(s32, s16*);
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s32 MegaPlayerPassFunc(s32, s16);
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s32 BoardPlayerAnimBlendCheck(s32);
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void BoardBowserSuitMotionSetWait(void);
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void BoardBowserSuitPlayerModelKill(void);
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void BoardDiceDigit2DShowSet(s32);
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s32 DoSparkSpace(s32, s16*);
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s32 MegaPlayerPassFunc(s32, s16);
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s32 BoardPlayerMotBlendCheck(s32);
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void BoardPlayerMoveAwayStartCurr(s16, s32);
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void BoardBowserSuitMotionSetWalk(void);
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s16 BoardBowserSuitModelGet(void);
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#endif
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