gamemasterplc
a4a2b38cd0
Split a lot more code in PAL
2024-11-15 16:27:21 -06:00
dbalatoni13
c9f46f9418
Applied some Attr defines
2024-11-03 23:53:45 +01:00
gamemasterplc
a159b773c0
Add HU3D limit defines
2024-08-25 16:08:24 -05:00
gamemasterplc
818e52886f
Add attribute and camera defines
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Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant
2024-08-25 15:48:46 -05:00
CreateSource
afa9c0a4b5
rename PSVEC to VEC
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This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
2024-08-09 23:53:58 -04:00
kabiskac
91d67d86dd
Remove casts when accessing ModelData::unk_48
2024-06-14 17:24:12 +02:00
kabiskac
04107e33bf
Minor cleanups
2024-05-31 20:18:52 +02:00
mrshigure
66ba618452
Matched REL/m405 + some code cleanup
2024-05-15 19:00:03 -07:00
mrshigure
8b15b82b25
Matched REL/w04 + applying ext_math macros
2024-04-28 01:03:31 -07:00
mrshigure
9dcac2c156
Matched REL/w01/mg_item + some data cleanup
2024-03-31 17:59:41 -07:00
gamemasterplc
2ecef59c15
Start matching instdll
2024-03-15 11:08:07 -05:00
gamemasterplc
1a019c7c11
Finish more of board/bowser.c
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Particle struct changes are also present
2024-03-12 13:26:35 -05:00
mrshigure
0ac89c38dc
Matched EnvelopeExec
2024-01-15 22:00:06 -08:00
gamemasterplc
8201e5bf9a
Clean up some code
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Couldn't manage to make the lbl_8011DD20 variable implicit in hsfdraw.c. I think this is from a SetHiliteTexMtx inline.
2024-01-15 19:48:48 -06:00
mrshigure
dab8e2e54b
Matched hsfmotion
2024-01-15 17:15:08 -08:00
mrshigure
c6b2795026
Matched hsfanim and most of hsfdraw
2024-01-06 03:30:22 -08:00