gamemasterplc
eb0cad89f0
Split and Label Most Early Game Translation Units
...
Stopped at gamework.c which would start at 0x800308B8
2023-11-30 15:25:32 -06:00
Rainchus
720ed706f1
fix file splits for w10Dll
2023-11-29 14:24:40 -06:00
Rainchus
e850a6331f
match w10Dll.rel
2023-11-29 14:15:16 -06:00
Rainchus
8bbb016899
nearly matching w10Dll
2023-11-29 13:35:04 -06:00
Rainchus
705aaefd28
more wip on w10Dll
2023-11-29 12:43:53 -06:00
Rainchus
59fc755c9d
wip w10Dll importing
2023-11-29 10:58:29 -06:00
Rainchus
5949d7dd41
all w10Dll funcs, not building yet
2023-11-29 08:11:03 -06:00
gamemasterplc
f1fb323cc2
Extract logoNintendoData
2023-11-26 09:25:08 -06:00
gamemasterplc
7e38ff60b0
Upgrade DTK and Extract more assets
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Fixes alignment of extracted assets. Extracted assets are currently unused except for font.c. logoNintendoData not extracted from bootdll.rel but its loader is decompiled.
2023-11-26 07:59:54 -06:00
gamemasterplc
c339a272f6
Upgrade dtk and "decompile" font.c
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font.c just has ank8x8_4b extracted raw.
2023-11-26 00:04:23 -06:00
gamemasterplc
eafb1b3728
Decompile objmain.c
2023-11-25 21:53:01 -06:00
Rainchus
ecf02cfdec
name some symbols, decompile most of w10Dll
2023-11-25 15:46:14 -06:00
gamemasterplc
f67a4f7a4f
Split and label card.c and armem.c
2023-11-25 08:56:34 -06:00
gamemasterplc
44fd16cb15
Split and Symbolize some translation units
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hsfman.c, fault.c, window.c, and messdata.c are the four translation units split and symbolized
2023-11-25 00:22:44 -06:00
gamemasterplc
a415e08ac4
Split frand.c
2023-11-24 20:07:40 -06:00
gamemasterplc
401e41bb9f
Split hsfload.c and hsfdraw.c
2023-11-24 19:51:30 -06:00
gamemasterplc
c6a0351e2c
Decompile init.c
2023-11-24 16:52:24 -06:00
gamemasterplc
7dbf748078
Match most of data.c
2023-11-24 12:29:41 -06:00
gamemasterplc
f1cecd920d
Fix DirDataSize Scope
2023-11-24 00:20:07 -06:00
gamemasterplc
c831b27965
Mostly match dvd.c
2023-11-23 23:54:10 -06:00
gamemasterplc
47f2bb30b9
Dump overlay list
2023-11-23 21:58:33 -06:00
gamemasterplc
c772f715b3
Decompile printfunc.c
2023-11-23 21:23:02 -06:00
gamemasterplc
c21da819d8
Start decompiling printfunc.c
2023-11-23 15:55:25 -06:00
gamemasterplc
824ccd1ac6
Decompile subchrdll.c
2023-11-23 12:18:50 -06:00
gamemasterplc
015fbf39b1
Match much of process.c
2023-11-23 09:47:39 -06:00
gamemasterplc
2e79185e91
Split font.c, printfunc.c, and process.c
2023-11-23 08:07:29 -06:00
CreateSource
eaf410d01b
subchrselDll.c complete for now.
...
Waiting on splits & sprites
2023-11-22 16:28:48 -05:00
gamemasterplc
334276fdfc
DataDirStat is a local symbol
2023-11-22 09:33:00 -06:00
gamemasterplc
28ca446347
Fix configure file
2023-11-22 09:31:37 -06:00
gamemasterplc
5cb53ace31
Split out data.c and decode.c
...
Also given symbols
2023-11-22 09:30:35 -06:00
gamemasterplc
3e16f21568
Split early translation units
2023-11-22 08:59:27 -06:00
gamemasterplc
2e6017ef93
Split and Add Symbols to Sprite Translation Units
2023-11-22 08:18:05 -06:00
gamemasterplc
c059fed815
Match memory.c
2023-11-21 22:19:25 -06:00
gamemasterplc
f6d4f74c25
Start work on memory.c
2023-11-21 21:22:21 -06:00
gamemasterplc
33cc13b687
Fully match malloc.c
2023-11-21 21:06:39 -06:00
gamemasterplc
237bf72a2c
Start work on malloc.c
2023-11-21 20:53:03 -06:00
Rainchus
a790e79022
couple of bootDll funcs
2023-11-21 08:06:07 -06:00
Rainchus
060f1a1d28
change symbol name because it breaks building...?
2023-11-21 05:06:08 -06:00
Rainchus
a4ac7b5e21
wip addition of symbols
2023-11-21 05:03:32 -06:00
Rainchus
a56c5b37af
match _minigameDLL rel
2023-11-20 13:26:41 -06:00
Luke Street
2b5aa27571
Minor fixes
2023-11-19 00:27:23 -05:00
Luke Street
c8c516e548
Initial commit
2023-11-18 23:52:51 -05:00