* Fix REL includes till mgmodedll
* hsfload fixes
* update aurora, fixups
* Minor tweaks
* update aurora
* Mess byteswapping and comment out 3D render code
* Port some of hsfload.c
* More byteswaps in hsfload.c
* Finish hsfload besides cenv
* hsfload fixes
* Some x64 improvements
* More x64 improvements
* 64 bit improvements
* Link in lots of files
* Fix armem bug
* Fix dll killing, load modeseldll
* Fixes, clearing TODOs
* Tons of warning/error fixes
* Linux build fixes
* Add -fPIC flag to fix build on x64 linux
* GXSETARRAY sizes and misc fixes
* More fixes
* Build all RELs
* Implement C_Quat functions
* Fix PAL build
* Use proper enum types for vertex attributes descriptions
Positions, normals and texture coordinates are always given in integer
or floating point formats, never as RGB.
Also replace a couple of constants with sizeof().
* Use proper function names when specifying vertex attributes
Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant