marioparty4/src/game
2024-06-09 18:18:05 +02:00
..
board Renamed BoardDiceDigit2DShowSet to BoardRollDispSet 2024-06-09 18:18:05 +02:00
armem.c Clean up armem.c 2023-12-25 16:26:49 -06:00
audio.c Decompile first translation unit of m434 2024-06-08 14:45:48 -05:00
card.c Decompile card.c 2023-12-28 08:19:25 -06:00
chrman.c Matched REL/m405 + some code cleanup 2024-05-15 19:00:03 -07:00
ClusterExec.c Start matching instdll 2024-03-15 11:08:07 -05:00
code_8003FF68.c match m407dll, some cleanup as well 2024-04-06 14:00:15 -05:00
data.c Change int to s32 2024-05-10 20:33:37 -05:00
decode.c Change int to s32 2024-05-10 20:33:37 -05:00
dvd.c Remove certain common headers 2024-01-06 15:28:47 -06:00
EnvelopeExec.c Several fixes 2024-02-10 16:06:13 -06:00
esprite.c Matched ShapeExec, esprite, and jmp 2024-01-17 00:54:22 -08:00
fault.c Several fixes 2024-02-10 16:06:13 -06:00
flag.c Use inlines for coin gain and collect amounts 2024-04-02 13:31:26 -05:00
font.c Upgrade DTK and Extract more assets 2023-11-26 07:59:54 -06:00
frand.c Fix frandom 2024-01-15 19:32:19 -06:00
gamework.c Change int to s32 2024-05-10 20:33:37 -05:00
hsfanim.c Minor cleanups 2024-05-31 20:18:52 +02:00
hsfdraw.c Clean up board/player.c 2024-06-09 10:43:30 -05:00
hsfex.c Matched REL/w06/mg_coin + some data cleanup 2024-04-04 12:52:47 -07:00
hsfload.c Move int to s32 2024-05-10 20:41:02 -05:00
hsfman.c Clean up Hsfdraw Types 2024-05-27 13:41:25 -05:00
hsfmotion.c Matched REL/w04 + applying ext_math macros 2024-04-28 01:03:31 -07:00
init.c Change int to s32 2024-05-10 20:33:37 -05:00
jmp.c Change int to s32 2024-05-10 20:33:37 -05:00
kerent.c Renamed BoardDiceDigit2DShowSet to BoardRollDispSet 2024-06-09 18:18:05 +02:00
main.c Start work on minigame_seq.c 2024-01-27 16:52:46 -06:00
malloc.c Fix HuMemInitAll int 2024-05-10 20:41:59 -05:00
mapspace.c Matched game/mapspace 2024-02-20 22:28:50 -08:00
memory.c Remove certain common headers 2024-01-06 15:28:47 -06:00
messdata.c Remove certain common headers 2024-01-06 15:28:47 -06:00
minigame_seq.c Move int to s32 2024-05-10 20:41:02 -05:00
objdll.c Change int to s32 2024-05-10 20:33:37 -05:00
objmain.c Change int to s32 2024-05-10 20:33:37 -05:00
objsub.c Add more gamework setters 2024-04-07 11:03:18 -05:00
objsysobj.c Change int to s32 2024-05-10 20:33:37 -05:00
ovllist.c Remove certain common headers 2024-01-06 15:28:47 -06:00
pad.c Decompile sreset.c 2024-02-10 21:53:14 -06:00
perf.c Add proper definitions for OSStopwatch functions 2023-12-27 21:50:49 -06:00
printfunc.c Remove certain common headers 2024-01-06 15:28:47 -06:00
process.c Change int to s32 2024-05-10 20:33:37 -05:00
saveload.c Matched REL/m403 + some code cleanup 2024-05-08 17:53:15 -07:00
ShapeExec.c Matched ShapeExec, esprite, and jmp 2024-01-17 00:54:22 -08:00
sprman.c Start matching instdll 2024-03-15 11:08:07 -05:00
sprput.c Clean Up Sprite Constant Labeling 2024-03-10 22:36:14 -05:00
sreset.c Decompile sreset.c 2024-02-10 21:53:14 -06:00
THPDraw.c Matched REL/m405 + some code cleanup 2024-05-15 19:00:03 -07:00
thpmain.c Clean Up Sprite Constant Labeling 2024-03-10 22:36:14 -05:00
THPSimple.c Matched thpmain, THPSimple, and THPDraw 2024-01-18 13:15:43 -08:00
window.c Matched REL/m405 + some code cleanup 2024-05-15 19:00:03 -07:00
wipe.c Change int to s32 2024-05-10 20:33:37 -05:00