gamemasterplc
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3c996df153
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Add symbols for instdll and resultdll in us
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2025-02-06 10:21:59 -06:00 |
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mrshigure
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2455408432
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Applying sind/cosd/atan2d macros across the board (#518)
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2025-01-10 18:20:22 -06:00 |
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Liam Coleman
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ae81b60c47
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Port some RELs to PAL (#465)
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2024-11-16 15:01:59 -06:00 |
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dbalatoni13
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200d51a1b2
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Removed rel_sqrt_consts.h completely
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2024-11-10 06:57:04 +01:00 |
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gamemasterplc
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4a4967d4a3
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Improve audio types
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2024-11-04 22:17:14 -06:00 |
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dbalatoni13
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f1c171b33f
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Applied more Attr defines
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2024-11-04 00:05:52 +01:00 |
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dbalatoni13
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c9f46f9418
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Applied some Attr defines
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2024-11-03 23:53:45 +01:00 |
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mrshigure
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27e67cb66c
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Applying HU3D defines across the board (1/?)
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2024-08-26 13:51:03 -07:00 |
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CreateSource
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afa9c0a4b5
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rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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2024-08-09 23:53:58 -04:00 |
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kabiskac
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abff8d9230
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Fully matched instDll and cleaned up some types in ztardll
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2024-08-09 04:52:05 +02:00 |
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kabiskac
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a0ebc7588d
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Applied DATA_MAKE_NUM and MAKE_MESSID macros
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2024-08-09 01:37:36 +02:00 |
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Rainchus
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db89eb87be
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add FLAG_ID_MAKE macros to all flag function calls
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2024-07-15 13:27:19 -05:00 |
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kabiskac
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ef409cf9cd
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Renamed ModuleProlog to ObjectSetup
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2024-06-26 04:43:05 +02:00 |
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gamemasterplc
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3f6a256b4a
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Cleanups and almost finish modeseldll
fn_1_2490 is down to one weird register allocation issue
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2024-05-05 10:52:42 -05:00 |
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gamemasterplc
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6859839770
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Clean up frand usages
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2024-04-24 16:44:04 -05:00 |
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gamemasterplc
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1ff18808ea
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Use define for showing HuSprGrpDrawNoSet prototype
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2024-04-02 13:14:50 -05:00 |
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gamemasterplc
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a0b77a412f
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Finish instdll/main.c
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2024-03-16 09:05:12 -05:00 |
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gamemasterplc
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811466d79f
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Decompile more of instdll
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2024-03-15 15:09:13 -05:00 |
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gamemasterplc
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2ecef59c15
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Start matching instdll
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2024-03-15 11:08:07 -05:00 |
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